Standalone apps restrict to 40fps unless other gpu accelerated app is open

I'm having a problem where my standalone air apps won't go over 40 fps unless they are put in a web browser OR there is another GPU accelerated program open like a 3D First person shooter.
If I publish it as an as3 web project, and view it in the browser, I will get a full 60 fps. If I double click that same swf file and view it through the flash player outside of the browser, it won't go over 40 fps.
In an odd bit of news I've found that if I have a game open and my app open, my app will use the full 60 fps. As soon as I close the game, in this case it was America's army Proving grounds(a 3D shooter), the app drops down to 40 fps.
What sense does this make?
I'm on a win 7, core i7, 8 gig of ram, ati 5870. An increase in fps during with other stuff open seems counter intuitive, but could mean that there's some mode not being activated by my app. Is there a line of code I need to activate GPU acceleration?

Would you consider this issue the same as this bug?
https://bugbase.adobe.com/index.cfm?event=bug&id=3687958

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