Standard Sampler Loop Points a la SoundForge

Hi, I work doing audio for video games, and the tools we have available at a company I've recently started working for allow the software to read standard sampler-compatable loop metadata from audio files to be used in game.
I'm wondering if there is a more elegant way of adding standard 'sampler' loop data to audio files than the way I have discovered in Audition. At the moment I need to go through the following steps:
- Select the part of the audio I wish to loop (often the entire waveform)
- Go to File Info from the File menu
- Select the 'Sampler' Tab
- Toggle the 'Save Sampler Info' tickbox
- Click the 'New' button (which adds the data based on my current selection)
- Toggle the 'Sustain (infinite loop) selector.
- Then press OK and it is done.
Now, this would be fine if I could record this process as a macro.
But it doesn't work - it ignores all the File Info changes.
So, is there any way around this, or am I going to have to switch to Sound Forge which does this with a simple 'ALT+L'?

Is this no longer an option is Audition CS6?

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