StarCraft 2 problems

I purchased the HP envy 15 not that long ago and have had problems with it on multiple occasions. For some reason when playing World of Warcraft it has to be in windowed mode or i couldn't see where the cursor was. it would just sit frozen in place even though i was clearly moving the mouse. But in windowed mode the cursor moved fine. I have the same problem with Starcraft 2 now which was also kinda fixed when operating in windowed mode. However it is very glitchy and the cursor acts in a very strange way. even when the cursor is over an icon or clicking on a unite sometimes it clicks through them. I don't really know how to explain the problem very well and is much easier to show. yet every time i take it to best buy (where i have warranty) they insist it is blizzards fault and a patch will fix it eventually. However i'm the only one i know who has these problems. 

Ive been reading about this issue for a long while now and I do know that it is an ATI glitch across the board. Desktops & notebooks both seem to have this type of symptom with the only fix to keep your graphics driver up to date and turn off "Hardware Cursor" in game settings.
Turning off "Hardware Cursor" in game settings may cause the cursor to become sluggish though. It's a hit or miss situation.
I am an HP employee.
Make it easier for other people to find solutions, by marking my answer “Accept as Solution” if it solves your problem.

Similar Messages

  • Problem with Starcraft 2 and Macbook Pro 13" Nvidia 320M

    Just got the newest 2.4Ghz 13" MBP with 320M video card.
    Played Starcraft for about a week and started noticing severe issues:
    1. sudden frame rate drop, then after about a week,
    2. random tears and jagged lines over the screen when playing
    This now almost happens every time the game is played on 1200x800 regardless of quality settings. When I change it to 1024x768, the problem goes away.
    I'm guessing it might be a defective video card (transistors blown?).
    What do you guys think, is it a hardware defect? I got this computer in Asia with receipt, will Apple stores in Canada honor the warranty? Please help!!

    PowerBook 12 wrote:
    I'm guessing it might be a defective video card (transistors blown?).
    Well, from what you write it sounds as if the game has issues running at high resolution settings on your MacBook Pro 13".
    NVIDIA GeForce 320M uses an integrated chipset graphics card with the Core 2 Duo CPU. It lacks dedicated graphics memory but uses the systems main memory instead (in Mac OS X 256 MB from the main memory). Performance is not as good as 15" or 17" MacBook Pro which have dedicated GPU with memory. So you may well find that games perform best at lower lower than the max 1280x800 for the laptop.
    If you think you have a hardware issue with your MacBook Pro 13" then run the Apple hardware test (AHT), procedure is listed in your laptops end-user documentation. If it fails AHT then Apple Store or Apple Authorized Service provider are the way to proceed (Apple laptops come with a one-year world wide warranty). But if it passes and your graphics issue is specific to SC2 then you have isolated an issue with the game running on your laptop.
    If an issue with the game running in OS X I would definitely check that the laptop firmware and OS X are up to date, Apple recently issued an OS X graphics update that fixed some SC2 issues, and also regularly issues OS X updates to fix known issues we are at (OS X 10.6.4).
    http://support.apple.com/kb/HT4286
    Give your feedback to Blizzard customer support about game performance under OS X. Finally, I would bear in mind that Blizzard release OS X and Windows versions of SC2, so it may be worth trying the game run in Windows by Bottcamp on the laptop and seeing if game performance improves (this is also a good test for whether you have a hardware or software issue here).

  • Problem Installing Starcraft 2

    Hey everyone, I hope this is the right forum... Anyways, I downloaded Starcraft 2 digitally through Blizzard, but when I click the Installer.app to install it, nothing happens... I've been getting this message in console:
    Jul 28 16:15:36 Teh-Big-Pwnz com.apple.launchd[405] ([0x0-0x97097].com.blizzard.Installer[515]): posix_spawnp("/SC2-WingsOfLiberty-enUS-Installer/Installer.app/Contents/Resourc es/Installer.app/Contents/MacOS/Installer", ...): Permission denied
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    Sean

    hi i am also having the same permission problem but i am not familar with terminal and used the instructions given but still cannot get permission i am signed in as administrator and everything if someone can give me a clearer step by step would be great!
    this is what i get in terminal
    $ sudo chmod -R 755/Users/kala/Desktop/SC2-WingsOfLiberty-enUS-Installer/Installer.app/Contents /MacOS/InstallerLauncher
    Password:
    usage: chmod [-fhv] [-R [-H | -L | -P]] [-a | +a | =a [# [ n]]] mode|entry file ...
    chmod [-fhv] [-R [-H | -L | -P]] [-E | -C | -i | -I] file ...
    Message was edited by: misskala

  • Starcraft 2 HotS problem (probably) caused by Killer E2200.

    First of all i want to apologize if there already was similar topic but i could't find it.
    Yesterday i bought MSI Z87 GD65 motherboard, i hooked up everything and started installing games, benchmarks etc.
    Today i wanted to play some Starcraft 2 HotS with my friend and every time we try to start 2vs2 game (and SC2 is starting to download some stuff) skype is disconnecting us, also SC2 loses connection with Battle.net yet everything else (using internet) works just fine.
    I think that this might be the problem with the Killer E2200.
    My question is: am i the only one who got this issue?

    Quote from: XFM on 20-June-13, 06:07:20
    Have you tried re-installing drivers?
     List all of the components in your rig including brand and model of your PSU, see my signature below for example of listing components. Please make a similar signature.
          >> Posting Guide <<
    Yes i did, twice.
    So far i tested couple of multiplayer/MMO games and only SC2 HotS have this sort of issues.
    Sorry for the lack of specs, i will put them a little bit later today.

  • [Solved] Blizzard Downloader Problem for Starcraft II beta (Wine)

    Hey all, I am running wine32 on my 64bit system, and also running into problems downloading the SC2 beta.
    $ wine Downloads/StarCraft_2_Beta_enUS.exe
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    fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 60000
    http error code = 404
    fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONTEXT_VALUE; STUB
    err:wincodecs:JpegDecoder_CreateInstance Failed reading JPEG because unable to find libjpeg.so.8
    fixme:ole:CoCreateInstance no instance created for interface {9edde9e7-8dee-47ea-99df-e6faf2ed44bf} of class {9456a480-e88b-43ea-9e73-0b2d9b71b1ca}, hres is 0x80004005
    err:ole:OleLoadPicture IPersistStream_Load failed
    An error box for the blizzard downloader also pops up saying the application couldn't be loaded for some reason, and to close everything and try again...
    Could the servers just be overloaded? I have been trying this for quite some time, and there don't seem to be any helpful posts (even from WoW downloads).
    Thanks!
    Last edited by 8Bit (2010-05-11 20:14:48)

    Daenyth wrote:
    err:wincodecs:JpegDecoder_CreateInstance Failed reading JPEG because unable to find libjpeg.so.8
    Looks like your stuff is outdated. Make sure all AUR packages are compiled against the latest libraries. Arch-games offers bin32-wine packaged as well.
    After yaourt -Su --aur the same error comes up. I also did a -Syu just because, no change to the error unfortunately.
    Is there anything else I could post that might help?

  • 2011 MBP 15 gaming problem

    I charged my battery to 100% then played Starcraft for a while and my battery was at 15% so i plugged in the charger. After about an hour i notice the indicator on the charger was green and i was thinking wow that was a fast charge, so i take a look at the battery and its at 15%. While i was playing Starcraft the battery didn't charge at all, it would go down to 14% start charging then stop charging at 15% then start charging again at 14% and it cycled like that for some time. So after i was done playing and closed out of Starcraft then the battery started charging. So battery charges only when not in starcraft. Anyone else have this problem? any solutions?

    rog3a wrote:
    II want gaming and I want it on a laptop, and it seems that apple cant give that to me.. I love Apple but it isnt giving me what i want ..
    Get yourself a $8000 alienware gaming laptop from Dell, it will drink even more power and the battery will be dead in 30 minutes.
    Laptops are designed with the right balance of performance and portability, you have to accept that or just get a desktop machine which perform about 2-3x better in games anyway. If you can't spend the money for that, then get yourself a console like a PS3 or a X-Box, both drink huge amounts of power, are basically heaters and need elaborate cooling.
    Apple is shifting their entire laptop line over to integrated graphics, only the 2.2 Ghz 15" and better have the powerful 1GB Radeon 6750M for 3D gaming.
    Take what you can get for as long as you can get it. It might be lame 2D games like Tetris and BubblePop here shortly.

  • Problem with Wine, NVidia and fullscreen games

    Hi,
    I'm writing about a problem i recently noticed with wine, nvidia gpu and fullscreen 2d games.Basically the problem is as follows - i am running arch with the latest kernel and nvidia drivers on Thinkpad T61 with NVidia Quadro NVS 140M. I have a problem with old 2d games like Red Alert 2, Baldur's Gate, Icewind Dale, Diablo 2, Heroes 3. All of these games do not support the native 1440x900 resolution of my screen and all of them work fine in window mode but crash if fullscreen is selected. I managed to get some of them working by making them work at higher resolutions. For example although Red Alert 2 does not support 1440x900, it can be easily made to work at that resolution and after i applied the necessary settings it worked. The same was with Heroes 3 - by default it does not support 1440x900 and it used to work only i window mode but there is a HD mod which allows it to run in higher resolutions and after i applied it it worked perfectly in fullscreen. I haven't thested Baldur's Gate and Icewind Dale but i think it will work there too.
    The problem is that i cannot use this approach to all games - for example i must run Diablo 2 and Starcraft in their original resolutions. I read somewhere that the problem is that wine can only change between the resolutions described in the xorg.conf file and if doesn't find the necessary resolution the game will crash or will only take the portion of the screen that is its resolution - for example when i play Starcraft rather than stretching it to the whole screen it simply takes 640x480 pixels of my screen and the game is displayed in the top left corner of the screen leaving everything else black.
    I didn't have this problem before - it is something new though i'm not sure since when do i have the problem because i rarely play games. As for the idea that the problem may be related to the resolutions defined in the Xorg.conf file, my xorg.conf is automatically generated by the nvidia installer and there are no resolutions defined there.

    brebs wrote:
    Try nvidia 304.48
    I remember that issue, with the 302 series.
    I have Nvidia 304.48 installed and the problem still exists (it also happens with Catalyst). This didn't occur with 295.59 using the same version of Wine.
    https://bbs.archlinux.org/viewtopic.php?id=55145
    https://bbs.archlinux.org/viewtopic.php?id=147073

  • Apps like Evernote or Starcraft 2 crashing on start after update to 10.8.2.

    Anyone else experiencing crashes of apps like Evernote or Starcraft 2 after update to 10.8.2? For me they crash every time now when I try to start them. Deleting of Evernote and installing again from AppStore didn't help.

    I tried your suggestion, but no such luck! I feel like I've tried everything. I just don't understand it. Everything was working as per usual up until I updated the software, but that can't possibly be the problem, can it? And if it is - what now?! ... This is a seriously annoying first world problem..

  • Verizon FIOS Intermitte​nt Packet Loss Problem - How to Convince Verizon Support it's NOT ME

    Hi,
    I have been having a problem with Verizon FIOS Internet AND Phone since Thursday afternoon.
    Basically I have intermittent outages several times a day of 15-40 seconds where my download doesn't work, but upload still does. This happens on BOTH my phone and internet. Therefore it's not my router or computer equipment causing the problem.
    Here's what happens:
    - On the internet: I have a periodic download problem where I can receive no data for about 15 - 40 seconds. After that it returns to normal
    - On the phone: If I'm on the phone at the same time then during that period of internet loss I also can not hear anything that the person I am talking to says. However they can hear me just fine (ie. download only problem)
    I have been talking to Verizon technical support and they have blamed my router and ONT. I have tried switching off the router, and using a different one. Also they have replaced the ONT twice.
    * This problem occurs on BOTH the phone and internet at the same time. This clearly suggests the problem is not in my own house.
    In fact I know exactly where the problem lies. I did a traceroute to google below:
    Tracing route to google.com [74.125.113.106]
    over a maximum of 30 hops:
      1     4 ms     1 ms    <1 ms  192.168.1.1
      2     5 ms     4 ms     4 ms  L300.NWRKNJ-VFTTP-122.verizon-gni.net [74.105.157.1]
      3     9 ms     8 ms     7 ms  G2-0-0-1822.NWRKNJ-LCR-08.verizon-gni.net [130.81.133.156]
      4    11 ms     8 ms     7 ms  P15-0.NWRKNJ-LCR-07.verizon-gni.net [130.81.30.148]
      5     9 ms     6 ms     7 ms  so-5-0-0-0.NWRK-BB-RTR1.verizon-gni.net [130.81.29.8]
      6     7 ms     6 ms     7 ms  0.so-7-0-0.XL3.EWR6.ALTER.NET [152.63.19.177]
      7     9 ms    10 ms     9 ms  0.so-1-0-1.XL3.NYC4.ALTER.NET [152.63.0.213]
      8     9 ms     9 ms     9 ms  TenGigE0-6-0-0.GW8.NYC4.ALTER.NET [152.63.22.41]
      9    33 ms    31 ms    35 ms  google-gw.customer.alter.net [152.179.72.62]
     10     8 ms    11 ms    10 ms  209.85.252.215
     11    18 ms    17 ms    16 ms  209.85.249.11
     12    31 ms    29 ms    29 ms  209.85.241.222
     13    30 ms    29 ms    29 ms  209.85.241.207
     14    41 ms    39 ms    34 ms  209.85.243.1
     15    27 ms    27 ms    29 ms  vw-in-f106.1e100.net [74.125.113.106]
    Trace complete.
    Then I pinged each device for hops 2-4. When the problem occurs the first one in the hop - 74.105.157.1 - runs fine. The second device - 130.81.133.156 - times out, and all other devices further down the chain time out. This clearly suggest that the device:
    130.81.133.156 has major problems.
    I have mentioned this to tech support, but they have no way for me to send them logs. Apparently the support technicians at Verizon can not be trusted with even the most basic of tools like email and the web. They also shield me from the NT (Network technician), who is so special that even the tech support guys are only allowed to text chat with him, not actually talk to him. I have enough logs here to clearly show what the problem is.
    The latest from tech support is that they are sending yet another guy by my house tomorrow to witness this problem firsthand. Then he will call support that will text chat with the NT, and MAYBE they'll start thinking it's not me.
    My main question here is: "How do I get Verizon to believe it really could be a problem in their own network?"
    Here are some threads from last year that explain exactly the same problem I'm having. So it wasn't just me:
    http://forums.verizon.com/t5/FiOS-TV-Technical-Ass​istance/Verizon-FIOS-intermittent-connection-drops​...
    http://forums.verizon.com/t5/FiOS-Internet/Intermi​ttent-Network-Timeouts/m-p/28138
    One person said Verizon finally fixed it by replacing a PON card. I'm not sure if this is the same problem as that though.
    I am an avid Starcraft player and this is driving me crazy because I am getting dropped from my games all the time. Also phone conversations suck when there's these big lags where I can't hear who I'm talking to.
    I have had Verizon FIOS internet for 3 years now and this is the first problem I've ever had with it. But I'm starting to get majorly frustrated at how long it's taking to resolve the problem.
    Here is a sample of the ping logs I was talking about for different devices all at the same time.
    Device 2 in the Trace Route:
    Reply from 74.105.157.1: bytes=32 time=78ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=57ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=41ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=35ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=34ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=41ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=43ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=59ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=24ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=48ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=5ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=5ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=5ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=4ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=3ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=20ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=19ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=18ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=17ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=17ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=17ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=17ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=37ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=17ms TTL=126
    Reply from 74.105.157.1: bytes=32 time=16ms TTL=126
    Device 3 in the Trace Route:
    Reply from 130.81.133.156: bytes=32 time=7ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=7ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=8ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=8ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=8ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=10ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=9ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=10ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=13ms TTL=253
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Reply from 130.81.133.156: bytes=32 time=8ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=8ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=8ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=7ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=6ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=8ms TTL=253
    Reply from 130.81.133.156: bytes=32 time=14ms TTL=253
    Device 4 in the Trace Route:
    Reply from 130.81.30.148: bytes=32 time=8ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=8ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=8ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=7ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=6ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=8ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=7ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=8ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=7ms TTL=252
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Reply from 130.81.30.148: bytes=32 time=8ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=8ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=7ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=6ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=8ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=7ms TTL=252
    Reply from 130.81.30.148: bytes=32 time=6ms TTL=252
    Any help, thoughts, suggestions, etc would be great appreciated!
    ~David

    I understand your logic, but you have not eliminated 74.105.157.1 as the problem.  It could be allowing packets out, like outside callers hearing you, but not allow them back in. Since you have results pinging out, trying ping back in. Use this packet loss tool.  You do not need to catch it when it's not working because this tool will ping your IP address (and all the hops in between) for up to 7 days. You will easily see when packet loss is occurring.
    If it can successfully ping 74.105.157.1 when the problem occurrs, then 130.81.133.156 is not the issue. This may not help dealing with the personalities at Verizon, but it will help definitively knowing which device is the issue.

  • Can't play Starcraft in local netw. with my MacBook under Windows

    Hi all,
    I am experiencing a really strange problem. I have installed Windows on my MacBook with Bootcamp 1.3 and I tryed to play Starcracft with some friends in my local network. We all had the same version of the game; the strange thing is that I can see the created game but I cannot join it ("Unable to join game"). I have tryed Starcraft forums and did not find anything that could help. I think it might be the network card's drivers but I am not convincend about that. Could it be an incompatibility? or is there some kind of patch for Machintosh computers?
    Thanks,
    Stefan

    *"I have installed Windows on my MacBook with Bootcamp 1.3 "*
    then you'd be better off posting your qeustion in the boot Camp discussions:
    http://discussions.apple.com/forum.jspa?forumID=1165

  • StarCraft II: Wings of Liberty Live Chat Session - Transcript

    Transcript for "StarCraft II: Wings of Liberty Developer Chat", Thurs July 15 2010 (Part I)
    Aaron-GS: Good evening and welcome to our StarCraft II: Wings of Liberty developer chat!
    Aaron-GS: Chris Sigaty from Blizzard Entertainment is currently online with us and he's here to answer your questions about the game! Dustin Browder will be joining us shortly.
    ChrisSi: Hello everyone!
    Aaron-GS: This chat is queued and moderated, so please allow the developers some time to review and respond to your questions.
    Aaron-GS: Please also refrain from asking complex, multi-part questions to be fair to other participants.
    Aaron-GS: The queue is now open, so ask away!
    sillyup20: Regarding future balance changes, will you guys continue to patch SC2 after release to ensure balance of all 3 races?
    ChrisSi: Yes, it's definitely important to us to ensure that the game remains balanced after launch. We will make patches as needed to address balance issues after launch
    Guest-16: For the Campaign experience, will there be variation for future play throughs?
    ChrisSi: Yes, one of the things we're really excited about with the campaign of Wings of Liberty is that players can make choices as to which missions to do next, what technologies they want to upgrade their army with, and so on. We think there's a lot of replayability in this huge campaign (29 missions) and players will get a ton of play time just with the campaign and some replayability
    Guest-46: What is the devs' relationship with the Battle.net 2.0 team?
    ChrisSi: We work very closely and we're in constant contact with the Battle.net team. The launch of StarCraft II and Battle.net is very much a team effort at Blizzard.
    Guest-81: Will Kerrigan have a large role in Starcraft 2: Wings of Liberty?
    Lamonte: How many 1v1 multiplayer maps will be available for launch? And how will user created maps get put into the 1v1 map pool?
    ChrisSi: yes she definitely plays a large role in the story. but how exactly that plays out, you'll have to play to see
    DustinB: I think it's about 10 maps in the 1v1 queue. As we see great community maps we will take them internally, fix them up to match our map making standards (if necessary) and add them to the pool.
    Guest-19: Will you be doing an overhaul of some of the SC2 sounds, in particular, the siege tank and the hydra death and the marine death sound? Many of the fans are concerned that the audio side of Starcraft 2 will not be up-to-date and on-par with the graphics, animations and multiplayer experience
    Aaron-GS: The queue has been temporarily closed to allow Chris and Dustin some time to answer questions that have already been submitted.
    Aaron-GS: Thank you for your patience.
    DustinB: The sounds you hear in the beta are largely final. We will continue to update sounds in patches and of course in our two expansion products, Heart of the Swarm and Wings of Liberty.
    Guest-73: Will you please stop nerfing Protoss? Much love from Aiur.
    DustinB: The Protoss are now only slightly ahead of the other two races according to our numbers. But I think the nerfs for the Protoss are done for now. However the community continues to learn and we will buff and nerf as needed.=)
    pureWasted: Do you have any plans to make units such as Reapers and Zerglings more viable in the late game?
    DustinB: We continue to watch the balance in the game. Zerglings and Reapers do have some uses in the late game in some match ups, and we are waiting to see if they have more use once the community learns more about the game or if they fall off user build orders all together. We will not be doing any more patches in beta and we will be waiting at least several weeks after launch before we do any additional balance patch work (unless we see something really broken). In many ways the balance is in the hands of the community now for a while. We will see what kinds of strategies people come up with, what they learn to do with what they have and we will make decisions only after we learn a lot more about how the game plays with ALL of our fans playing.=)
    Guest-64: Could you go into more detail on the Zerg campaign for Heart of the Swarm? What new features can we expect?
    Guest-82: Hello, do you plan any new changes with the mothership? Alot of people feel that it's price is not worth it. Also, how about the ultralisk? I think the ultralisk should be able to at least walk over the zerglings. Thoughts?
    DustinB: We are not going to any changes on the Mothership in the near future. Internal debate rages about this unit, I have been told by several people both inside and outside of blizzard that the unit is far too powerful. The Ultralisk needs a lot more testing before we know how good he is or is not in his current state. I have heard complaints both ways on this unit, that he is way too powerful (mostly against Protoss) and way too weak (mostly against Terrans). But we shall have to wait and see.
    Guest-93: Will there be any significant changes between phase 2 beta and the launched version?
    DustinB: We are not going to make major changes to game balance bewteen beta and launch. We will be fixing bugs and improving game perfomance and stability.
    Guest-29: With certain maps being biased to certain races, are you planning on remaking the maps or just releasing other maps to play ladder matches that are balanced?
    DustinB: There are always going to be maps that favor one race over another. We try to strike a good balance between these maps. If there is a map that is VERY unbalanced we will pull it from the match making pool (like Incineration Zone in Beta 1). If a map needs small fixes to make it better we will make those, though in most cases I think we would just put new maps into the mix.
    Guest-89: QXC wants to know if you have plans to tweak Reapers and Battlecruisers so that we see them more in competitive play
    DustinB: We do not have plans on Reapers or Battlecruisers at the moment. That may change after the game goes live and as the community gets more time with the game. I think Battlecruisers are fundamentally vulnerable in PvT and TvT (Void Rays and Vikings) though they could be tweaked to have use in TvZ.
    Guest-104: Dustin, is this really you?! http://beta-us.battle.net/sc2/en/media/artwork#/po​rtrait_goliath_mercenary ^^
    Guest-80: With respect to Battle.Net, will there be automated tournaments a la Warcraft 3 and if so will they have rewards such as portraits or decals?
    ChrisSi: that is a mysterious resemblance, Guest 104!
    DustinB: We do have plans for automated tournaments, but they are a little ways off. Look for these in the future. We are pretty geeked up about getting to put them in (and play them ourselves). =)
    Guest-85: What classic/new units will we play with in the campaign that didnt make the cut in the Multiplayer game? Eg; firebat, medic, what others?
    DustinB: I don't know that I remember the full list. Here is what comes to mind.=) Medic, Firebat, Vulture, Wraith, Science Vessel, Goliath.
    Guest-70: regarding balance changes, how are you basing your balance changes? do you look at the diamond league statistics in a certain region, base them off tournament play, or what? do you guys at blizzard follow the competative tournament scene and base some balance changes of tham?
    Guest-88: Do you plan to add any new units in future expansions that would be available to use online/multilayer?
    DustinB: We look at stats on all regions and all leagues. We emphasize the importance of balance in the Diamond League as well as pulling stats from our top 1% of players. These are the numbers that need to be as close to 50/50 as we can get them. We do try to make sure that Bronze players don't get much worse than 55/45 in any matchup. In addition we look at tournament play and study those games to see what we can learn about how people are playing the game now as well as how they may play it in the future. David Kim and Matt Cooper (our balance designers) spend pretty much their entire day playing games and watching others play games.=)
    Guest-122: Cross realm play.. Why did you not include it? There has virtually been no lag.
    DustinB: That's something we want to get to in the future. There are some technical and business challenges for us. We do offer our players different ways to buy and play StarCraft 2 in different areas of the world and we need to work out cross realm play so it is fair to all of our fans around the world.
    sillyup20: Will future expansions of SC2 lead to new units in the Mutliplayer?
    DustinB: Yes.=) We will add more units. How we will deal with the games growing complexity is the really interesting challenge that we don't yet have the great answer for. We don't want to have 15+ units per race in the game, so we need to think of something clever that will allow us to add new strategies to the game without making the game too complicated.
    Denthar: are the stats on the units in the campaign going to have the same stats as those in muliplayer?
    DustinB: Mostly yes, but there are some exceptions. We do have some of the units that start weaker in the campaign and get stronger as you buy upgrades for them or gain additional abilities through researching alien organisms and artefacts. In general though there are so many new and crazy units in the campaign that you will find it a very different experience from multiplayer combat.
    Guest-151: Are there any features where you won't need a persistent internet connection such as editors or campaign?
    Guest-41: Do you feel there is room for new units to come (or come back) in the future ?
    ChrisSi: There is an offline mode where you can play the campaign, skirmish against AI or challenge mode w/o needing to be connected to Battle.net (Guest 151)
    DustinB: Yes, we will be dealing with the issue of new units in the expansions. I doubt we will add new units or bring back old units in patches, but anything is possible.
    Guest-166: Can we expect significant changes for each "episode" gameplay wise? (I.E. radical new unit functions, gametypes or innovative maps?)
    DustinB: We are going to do more in the expansions to add new strategies for the fans. I don't know what those will be yet.=)
    Lamonte: You said your map making standards, what are blizzards map making standards?
    DustinB: It is a long and complicated list. In many cases it comes down to simple bugs. In user made maps there are often many small mistakes like areas of the map where units can get easily stuck or trapped, or mistakes in mineral and gas placement, that sort of thing. Generally when we put a map into the matchmaking pool we clean up a few of these bugs before publishing it to Battle.Net
    Guest-124: Can we expect new Blizzard maps as well as user-submitted (turned official) maps? If you could ballpark it, how long should we expect new features & additions from Blizzard for SC2?
    DustinB: yes, we will add user made maps. I expect we will be adding features and custom maps in many of our patches between expansions and obviously we will be adding lots of stuff in the expansions themselves.
    Guest-70: as you may know, there are no 1 supply units in the zerg race at the moment and the zerg is lacking their "swarm" aspect. what are you guys looking into to bring the "swarm" back to the zerg?
    DustinB: Well the Zerglings are .5 supply.=) I know many of our Zerg players were annoyed that we made Roaches 2 supply. We just couldn't justify a 1 supply Roach when we took a look at his stats and we watched and played a ton of Beta games. It was not balanced. We really think the "swarm" aspect of the Zerg comes not from the supply cost of some of their units but from the vast amount of resources they often have at their disposal because they find it so easy to expand. In addition with Spawn Larva the Zerg can easily save up a large amount of production, allowing Zerg forces to attack with a large army, lose that army and then rebuild it very quickly and attack again with a similar force. It feels very "swarmy."
    Guest-172: Can you give us any info about Blizzards plan for E-Sports in the west?
    Guest-190: Will there be a snow tileset in the campaign?
    DustinB: No. We will be doing snow in the future. Sorry. =(
    Scytone: What is your take on EMP? Do you feel it is to strong? are there any plans to change it?
    ChrisSi: esports is very important to us at Blizzard and especially for SC2.We do plan on releasing a patch in the months after launch to address the needs of pro tournaments and eSports, so as we get closer to that we'll have more news to share about our plans for eSports overall (Guest 172)
    DustinB: EMP is necessary for Terrans right to defend against Protoss. I also think it might have more use that we are currently seeing against Zerg (but I could be wrong about that). We have nerfed its radius in the past and we can do so again if necessary. We don't believe (currently) that it is a problem.
    Guest-48: Concerning the ladder promotions system, what further clarity can you provide to us on exactly how this works? I've heard that it works based on some sort of interval system, if so, what sort of intervals? I think many people feel left in the dark on how this works and might like a 'progress bar' for promotions or something similar.
    DustinB: The Battle.Net team has been hard at work on this system throughout Beta-1 and Beta-2. It does currently check every so often to see that you are in the right league. I don't know what the current times are that it checks. I know they are talking about doing some updates to those checks so that they happen more often.
    Guest-215: WIth the new expansions, will current units change in any way?
    DustinB: Current units will change if we think of ways to make them more fun and they will change if we need to alter the balance to deal with anything new we add to those expansions.
    Guest-93: Send: Some phase 2 patches took away some of the social features on battle net. Such as being able to join a friends game simply by right clicking and 'joining game'. Or being ablbe to see other peoples friends through your current friends. Making it easier to connect with friends is really important. Do you plan on brining back these features along with others (chat channels?)
    Guest-81: Are you happy with the Ultralisk? Do you see it as a end game unit that the zerg can use effectively? Compared to the other races end-game units, does the big bug need another buff? Or do they neeed a super bug that's bigger?
    DustinB: I have only had a few great Ultralisk experiences myself. I have seen some truly amazing Ultralisk games and I have seen some total disasters. We are going to "wait and see" on him and see how he does in the coming weeks before we do anything else to him. Remember that in many cases the players find lots of clever ways to use units that don't seem at all obvious to us inside the studio.
    ChrisSi: We're goign to be watching closely how players use the social functionality in Battle.net and continue to refine the system and make it easier and more intuitive to do things like invite players to games and so on. As for chat channels, there'll be a post-launch patch that will include the ability to have private chat channels. Battle.net is very much a living service so you can expect that we'll constantly be making feature additions and improvements to meet the needs of players (Guest 93)
    Guest-149: Do you anticipate further tweaking terran mech or the build time of barracks and gateways?
    DustinB: If necessary. We don't have any plans today.
    Guest-177: Do you plan to rotate the map pool for the ladder, if so will user made maps have a chance to be put in the ladder map pool?
    DustinB: Yes.=) This is a popular question. We will add user maps as we become aware of them.
    Guest-200: There are rumors that there is a LAN enabled professional edition available for professional tournaments to reduce latency... Is this true and will it be available for pro-teams to practice?
    Guest-197: Will there be anymore Zerg soundscape changes before retail? – Wankey
    DustinB: I don't believe there are any changes planned before we go live. Sorry. =(
    Guest-102: Are there still plans to implement an invite only "pro" leauge above the diamond league after launch?
    DustinB: Yes. I don't have all the details, but we do plan on having a "Pro League" that works a little differently from our regular leagues.
    ChrisSi: any rumors you've heard about a "pro edition" are just rumors. We've made no official announcements about that. We will address the needs of pro tournaments and eSports in a patch in the months after the release of SC2. (Guest 200)
    AVBenedetto: Zerg player here. I will gladly trade Roaches for Lurkers in multiplayer, any chance of seeing Lurkers before the expansions?
    DustinB: Not likely, though anything is possible. It's not a Roach trade though. It's a Roach+Baneling trade. When we were testing the game with Lurkers we found that their splash and Baneling splash overlapped quite a bit. For sometime the Lurker was Tier 3 as a result (and siege range) but in that position he was easily spotted by detection (since it is so common in Tier 3) and he wasn't really a "Lurker." Also remember that without Dark Swarm, Lurkers don't have quite the same level of use that they did in SC1.
    Guest-136: Do you believe that StarCraft 2 will be able to reach a similar eSports scene success in the US and/or Europe as Brood War has had in South Korea, including multiple multimillion dollar teams and games broadcasted live on tv daily?
    DustinB: No idea. I hope so.=) It certainly is a fun game to watch (as I'm sure most of you know). What nations and communities will embrace it is largely up to our players and fans. We didn't create esports, our fans did that. =)
    spychi: how many new units have been done for campaign only?
    DustinB: I'm not sure on the exact number. I believe it's about a dozen?
    Guest-153: With updated Terms of Use for new Bnet, it was mentioned you needed Blizzard permission for any type of Esports activity. This of course makes sense, but when I personally contacted support to get the needed paper complete through email or fax. I was told they had no information on this and was given Blizzards Corp. mailing address. Can you save people who are doing Esports Livestream / Ustream showmatches the trouble and let us know how to contact to get this permission Please?
    Guest-275: Will there ever be a toggle function for Unit life bars?? Or a way to make Unit life bars smaller??
    DustinB: There is a toggle for unit life bars. We don't have a way to make them smaller. That sounds like a good suggestion.
    ChrisSi: If you're interested in setting up a tournament and getting appropriate licensing for SC2, contact [email protected]
    Aaron|Social Media Specialist | Best Buy® Corporate
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    Transcript for "StarCraft II: Wings of Liberty Developer Chat", Thurs July 15 2010 (Part III)
    Guest-393: Do you have plans to change the custom game list? I ask this because sometimes I search for a game I like, but its not that popular. Therefore its on the bottom of the list and no one joins the game.
    ChrisSi: I can't speak to that issue specifically but if there is a major problem there we will address it in due time. As you know we are committed to patching even older games like SC and Diablo when necessary. At the moment a lot of attention is focused on this launch, so pelase be patient =) (Guest 334)
    DustinB: Again, this is an area that we will be working on in the coming months.=)
    Guest-340: Would it be plausible to see a "StarCraft HD" in the next five years? We'd all love to see the original game "digitally remastered" along the same lines as timeless movies like "Gone with the Wind", "Cassablanca" or the "Wizard of Oz". We don't enjoy them' films on ol' projector reels these days, no sir! -- We've got VCR's now! *spits*.
    DustinB: That would be pretty cool. Currently we have no plans for such a project. =(
    Guest-281: Recently, StarCraft Legacy wrote a really great article regarding the community's concerns with the new Battle.net and we know that Battle.net is going to evolve - but what is the reason for some of the stuff the community thinks was so basic not being included in release? What's the best way to give you guys feedback? We the hardcore, are a highly underused resource!
    DustinB: Oh, we are hearing you guys, don't worry about that.=) We are going to keep working on it as fast as we can. Stuff that isn't in there is stuff we just didn't get to. Keep sending your feedback though, and we'll try to address it as fast as we can.
    Guest-294: Will there be seasonal SC2 ladder resets, similar to WC3 and WoW arena?
    DustinB: That's the plan. Though I don't know yet when the first season is going to end.
    Guest-400: Do you plan on including good and balanced fan made maps (if made) in some of the future ladder map pools?
    DustinB: Yes. =) Also, I answered this one like ten times already.=)
    DustinB: To Guest-156 That's the plan. I don't know exaxtly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-337: Is Terrible Terrible Damage going to be a cheat code?
    DustinB: Wait and see.=)
    Guest-73: What is your favourite unit and race, and who would win in a 1v1 match between you two (directed to both)?
    DustinB: As the Game Director I don't have the luxury of having a favorite. I play Random unless I am testing something specific. Chris Sigaty doesn't get quite the play time I do. I would totally pwn that noob.
    ChrisSi: oh I think Dustin would have an advantage over me.
    Guest-156: Do you have any information for us on the custom game selection menu? Will new ways to sort through games be made available Soon^TM? The popularity system has its drawbacks.
    DustinB: That's the plan. I don't know exactly what new sorting methods will be used in the future, but it's an area we can work on.
    Guest-389: How exactly does the current Galaxy Editor differ from the version at launch?
    DustinB: We have made some UI improvements as well as stability improvements. More importantly you will have access to all the art in the campaign.=)
    Guest-298: In multiplayer games, are there any plan to implement a counter that would show the supply and resources of your allies? This is something that the community has been asking for a while. It would be extremely useful when one of your ally leave. I remember reading an interview with Dustin that said that the team thought that such a counter would be used to flame your allies but have you considered the possibility of letting players chose if they want to show the counter or not (kinda like you can...
    DustinB: It's certainly something we can talk about for a future patch. I do think there is going to be flaming no matter what we do, so maybe we can find a nice spot to put this info in the UI.
    Guest-70: The Force Field spell seems to be an extremely strong spell and in the recent patch, they have been buffed by decreasing the amount of Force Fields needed to trap or block a unit. It is even possible to trap Roaches in between 2 Force Fields. What is the reasoning for this change?
    Disease: Will the game ship with multiple languages on one DVD or at least with an option to switch the language?
    DustinB: Yeah, that buff happened because we fixed a bug where Zerglings on creep could actually "run past" a line of Zealots that were blocking a choke point. We have a new fix that will come out in our first patch that will make Force Fields work like they did before AND zerglings will still not be able to run past Zealots. In other words, we didn't do it on purpose, it just happened when we fixed something else. Sorry. =(
    Guest-284: Can we set difficulty of campaign? Or is there normal mode and then after we finish it we unlock other difficulties like Hard in WC3 if I remember correctly?
    DustinB: You can change your difficulty on a per mission basis. So if you start on Casual and it seems to easy you can start the next mission on Normal or Hard. You can play any difficulty at any time without having to beat the campaign.
    Guest-282: Will there be a way at release to customize your key binds, or at least move the F keys to a more convenient position?
    DustinB: Yes, you can do some key rebinding.
    Guest-346: I want to say a BIG "thank you" to you guys and everyone at Blizzard for making these games that millions and I want to play! And for a light-hearted question; What are we more likely to see first, the third expansion to Starcraft 2, or Diablo 3? =)
    ChrisSi: Disease -- you should buy the language version and region that you want to play in. The ability to switch language and which language you want to switch to is going to vary from region to region.
    Guest-419: Resend: Will you be conducting more chats like this one anytime soon, as it seems that direct, public communications between the devs and the community is sparse (reading our posts on the forums/fansites doesn't count, I'm referring to a two-way dialogue)
    DustinB: Thanks dude.=) As far as the race between us and D3 goes who knows? If you are a fan of our games you know how we opperate. It will be done when it's done. Not the best answer for our fans, but the right answer for the games.
    ChrisSi: Guest 419 - we do conduct Twitter chats with fans from time to time. Recommend you add yourself to the official StarCraft facebook and/or twitter accounts so you can be informed when the next one happens. Thanks!
    Guest-29: What is the most popular race being played in the beta?
    Guest-366: With regard to the Oceanic / Asia region, coming from the Philippines I am still contemplating which version to buy (right now I have better ping to LA servers). Has there been any update regarding the traceroutes on the forums, which version would Australian / Philippine players buy to experience better multiplayer experience (read: less lag). Thanks.
    DustinB: Terran. That may be because they are the default race, or because they are the most "understandable" race (they look human) or it may be because people think they are the most powerful. Not sure why.=)
    Guest-82: I really miss "20 minute No Rush" titles on custom games, with this new battle.net you can't do that, is there anyway we can impliment that? Also, any news on clan chat and general chat?
    DustinB: yeah, I hear you on the "no rush" games. I don't have a solve for you in the current UI. No news on Clan or General chat, but it is on the list of big important things we have to do, that is for sure.
    Guest-314: There appears to be a significant input delay when using keyboard commands in custom maps that is (probably) unrelated to latency that has remained since Warcraft 3. Trying to play games on battle.net using arrow keys to move for example, is impossible. Is your team aware of this issue and are there plans to fix it?
    ChrisSi: Guest 366 -- we are always trying to work with local ISPs to improve routing to Battle.net servers. I'd strongly encourage you to play in the SEA region as our goal is to build up strong regional communities of players. By putting down servers in the region, we are committing to providing the best play experience for you there.
    DustinB: We are very aware. Last I heard they were working on it but it was a hard problem. I don't know if a fix is incoming or possible. We shall have to wait and see what the engineers come up with.
    Guest-211: Have you watched any SC2 beta tournaments? If so, who is your favorite player?
    DustinB: I have watched many. I don't know if it would be right for me to say my favorite.=) I like players who have good manners, play creatively and try new stuff a lot.
    Guest-470: Dustin, when i first read about the new AI, which Sc2 would introduce, I thought you would be more inventive. I would love to recommend your AI-team some readings on planning AI... I see that you already read up on steering behavior for the zerglings (which results in poor movements by ultralists, but that's another story). (Master in AI @ university of Copenhagen, Denmark)
    DustinB: Sorry if you don't like our AI. I think it's pretty challenging and does a really good job of being aggresive and keeping you on your toes. Try Insane if you have mastered Very Hard.=)
    Guest-397: Is there going to be a single-player demo like there was for the original shortly before or after release?
    DustinB: We are working on something, but it is still a little bit in the future to know exactly when we will have it ready.
    Guest-258: Will there be a way to view replays with my friends within battle.net? Currently the only way (that I know) to view them concurrently is to send him the file, and we both click start at the same time =\. Its sort of a hassle.
    DustinB: One day yes, not for launch.=( It is a good feature and we are going to try to get it as soon as we can.
    Guest-364: It seems to be that in terran vs anything. terran is called the favored match up in polls and in major tournaments. even pro players changing to terran because of the imbalance. does blizzard feel there is an imbalance?
    DustinB: I haven't seen numbers that prove this to me yet. I have also had players tell me that Protoss are the most imbalanced. Polls we don't really respond to, we don't know who is in them or if they are accurate. If we start to see a large number of terran players dominating the high end tournaments we will certainly do something. Currently I don't feel there is an imbalance, but as always we are open to new data.
    Guest-173: Considering the limitation of 1 account per purchase of SCII, it makes it very difficult for players to play their 'off' races competitively without losing their rank for their 'best' race. If having multiple accounts is not possible because of spam, and repeatedly playing against bronze-level to feel 'pro', etc, etc, Could it be possible to implement 4 different placement match sets of 5 for each individual race? (P T Z and Random?) So we can play all of them and improve our entire SC play, sti...
    Guest-194: how come the US didnt get an open beta? I cant wait 11 more days =(
    DustinB: Yeah. I know exactly how you feel. I don't know what the fix is yet for this issue. We'll try to think of a good fix that makes everyone happy.
    Guest-347: You mentioned, in relation to the balance of TvZ, that although you feel Siege tanks might be too powerful vs. Zerg generally, the "stats" don't back that up because the win rate is close to 50/50. Taken to the extreme, isn't it possible that, say, Baneling busts are OP vs Terran early and Siege tanks are OP vz Zerg in the mid-to-late game? Therefore Zerg would win 50% of the time on Baneling busts, and Terran would win the other 50% of games that make it to the mid-game. Obviously this is an ex...
    ChrisSi: Guest 194 -- Hang in there! Sorry you didn't make it into beta but it won't be long before you can play. Hope to see you soon on Battle.net!
    Guest-53: You said the campaign will be available offline and that campaign progress is kept serverside. Will users be able to earn Achievements while playing offline? Are game saves going to be saved locally or on the server?
    DustinB: Yes, that is possible. But we don't just use the stats. When we are playing, we find that experienced Zerg players are doing well in both tournaments and in high end play. And our testers and balance guys are crushing with zerg. As far as ZvT is concerned we are waiting for more data. I feel like there is a problem but we haven't seen the proof yet. We need to know what to do before we make a fix. So we are going to keep watching it.
    Guest-86: 1 ghost emp could possibly whipe out VERY MANY archons , and of all of their life but a puny 10 hitpoints, also with giving up psistorm do you even see archons as a useful unit , PvT anyways ? *P.S. how longs the Q+A gonna last ?*
    DustinB: EMP does not do 100% damage to shields. Archons have some shields remaining when they get hit.
    ChrisSi: Guest 53: If you're not connected to Battle.net you can't earn achievements. And obviously if you want to access cloud file storage to save your campaign progress you'll need to be connected online to do that as well.
    Guest-363: Are there any plans to standardize the in game time with the actual game speed we play on? IE give us correct APM for the fastest setting and in game time regaurding unit build times, and other references to time that arent on the speed that is played on.
    DustinB: Yeah, this is an issue we have to address. I'm not sure what fix we decided for this off the top of my head. Sorry.=(
    Guest-454: What do you guys plan on doing about the exceeding number of smurf accounts currently occupying the Bronze league, I messed up my placement matches and now it seems like theres no way out. :[
    DustinB: We will promote you out of Bronze if you win games. It takes 30+ games in the current version of the system. Also, I highly suggest to players in Beta-2 to NOT intentionally throw their first 5 games. I now some players who have done this and then been frustrated that they can't just win their way out quickly. The system is conservative right now (though we are talking about some changes) and it will only promote you after it is pretty sure it knows where you belong.
    Guest-73: It seems that the new and improved AI heavily favours ranged units and in mid to late game, melee units become weak against them. Do you feel that this is the case and tweaking needs to be done?
    DustinB: that is not feedback that I have heard. But we can certainly look at it.
    Guest-283: Any plans to get group replay watching out in the near future? The community would love this and it would be great for team players. What about things like drawing across the replay screen, etc?
    Guest-473: Is StarCraft 2 going to be pay to play on Latin America?. Game voices are on Latin Spanish like WoW?
    DustinB: Not in the near future, but as soon as we can. That would be a ton of fun.
    Guest-340: Relic's RTS 'Company of Heroes: Tales of Valor' allows you to swap out specific units in a melee game, allowing for some greater variety in a matchup. Could we see this feature in future expansions? If not the complexity of mix & match armies, perhaps simply custom unit artwork (earned through tournaments or other promotional elements)?
    DustinB: It's a cool idea. If it makes sense we could do something like that. The most important thing for StarCraft is always going to be the game balance. That will help determine what we are and are not willing to do in the expansions.
    Guest-303: Do you feel the ladder placement system is successful? I went 4-1 in my placement matches and was placed in silver. Also, will the magic number of placement matches still be 5 after release?
    ChrisSi: Our players in Latin America still ahve the option of purchasing an unlimited play client directly from us. We do have the ADDITIONAL option (for players who want it) to buy a lower-cost box that has limited play time. You can then buy additional play time if you like. So it's up to you which way you want to go. And yes the game will be fully voiced and localized in Latin American Spanish (not Castellano).
    DustinB: We have found that 5 matches is enough to place most players somewhat close to their correct league. If we want to be more precise we have to wait until almost 35 matches to know for sure where you belong (and that's too long). So we are going to keep it at 5 and then promote as necessary. The current system is a little bit conservative with promotions. We are looking at possibly making it a little bit more aggresive with promotions for launch. But that may or may not happen depending on the work involved.
    Guest-199: Do we have to expect to servers to be laggy on the first day of release or are you guys REALLY ready for launch?
    DustinB: I hope we are ready. We have certainly put in the work to BE ready. I THINK we are ready. OK, now you are making me nervous with this question.
    Guest-397: A year or two back, I believe it was mentioned that we could mix and match tilesets (say, you could use the dirt or grass from Agria or Bel'Shir, but could also include terrain from a tileset such as Korhal or Shakuras). From what I've heard, this was not possible in the Beta. Is this one of the UI improvements you mentioned? If not, why was it removed?
    Guest-167: How is the sp campaign replayability wise? Are there incentives for doing the missions/campaign again aside from collecting achievements? Maybe branching mission paths or choices in the campaign that affect how the rest of the campaign will play out?
    DustinB: I don't think this feature was removed. But I haven't used the editor in some time. If it's out it may be a mistake.
    Guest-446: Forgive me if this has already been addressed, but will there be a SINGLE top league? I love having multiple Bronze->Platinum, but we NEED to know who is the best. Either Diamond or a new bracket above diamond should exist as single top 100 league. Please?
    DustinB: Eventually we are planning on a "Pro League" that will include the best players only.
    Guest-419: Why are the patch notes always incomplete? Why not disclose all the changes up front? Also, will you host any tournaments at BlizzCon with well known commentators in the community DJing?
    DustinB: Because we are making patches too quickly and we screwed up and forgot to put some stuff in. Sorry. =(
    AVBenedetto: Can Void Rays lose their charge when they change targets like they did ages ago? Pretty please with spidermines on top?
    ChrisSi: Guest 167: There will be some different mission branches throughout the campaign that tell the sidestories of certain characters like Tosh or Dr. Hanson. There will also be a couple opportunities there for your choices to affect the fate of certain sidestories. Between the branching mission paths and the ability to customize your army through single-player only units and tech and mercenaries, we think there's a good amount of replayability built-in to the game.
    DustinB: I think Void Rays are doing pretty well in the balance of the game right now. No plans for such a change (which is a pretty big nerf).
    Guest-132: You mentioned that larger/"pro" maps are for pro players and tournaments. Does that mean we won't be seeing any more maps the size of Lost Temple in the 1v1 ladder map pool?
    Guest-449: Are you planning on having the servers live for midnight launches in the US?
    DustinB: No, Lost Temple will be in that pool. Desert Oasis is in there too (and is pretty big). Some of the pro maps from Broodwar could almost be 3v3 maps. And they are often very technical maps with all kinds of height differences and complex layouts. They are AWESOME for pro play, but can be a little intimidating for many.
    Guest-280: What are your plans for the 1st expansion in terms of campaign and how will it be different to the hyperion stuff and how missions work in SC2 WOL
    ChrisSi: Guest 449: Yes, if you go and buy your box at midnight in the US, we're planning on the servers being ready for you to install and play when you bring that box home
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

  • Mac Pro 3,1 with ATI Radeon 5770 + 30" Apple Cinema Display Problem

    Ok guys/gals, 
    First of all I apologize for the thread as there have been previous posts in the past referrencing various different questions and setups, but I have a problem..  It's a little bit of a noob question so sorry in advance BUT..
    What is the correct way to set up the 30 inch with the 5770?  I have an old 3,1 (early 2008) that I've upgraded with various hard disks, SSD and 12 gig RAM.  I removed the stock Nvidia Card and replaced it with this one but I am having problems that cause the Mac to slow down and the display to go all "fuzzy" or have streaking greenish lines (which you can only see against a black backdrop).
    Currently, i have it going into the DVI port with the USB and FW extensions just lying around.. I've read something about needing to source more power from the motherboard to power the display, but I am not sure what to do... It's hit or miss really... every time i want to play say Starcraft 2, i need to restart my Mac Pro else it gets extremely sluggish (graphics)...
    Is my Mac dying?  or am i not powering the 30 inch correctly?  If not, then I am confused between display ports and dual power (active) mini display ports.. can someone please point me in the right direction?
    Apols for the long note, but am pretty good with computers but this is just annoying the sh*t out of me and has been for a while...
    (PS - I CANT WAIT FOR THE NEW MAC PRO !!!)
    Thanks,
    NK

    @ Hatter
    Yup prior card was 8800gt and new card is nice and snug.  10.8 was not clean install, was upgrade.  Ill try safeboot although not sure how/why that will fix any long term issues i have (which are random).. Trying 10.7 i had the same issues and was hoping that 10.8 wld fix.. Why go back to 10.6.8 when it should work in todays day and age? :(
    @ Grant
    Have done that now although not sure why something like this is not in the owners manual?!
    Thanks for the help/suggestions so far guys, much apprec.. Feels like my pro is dying on me slowly but surely...
    Any other bright ideas?

  • How can I fix this graphics problem on my Macbook Pro?

    Whilst playing numerous games on my Macbook Pro, I have noticed the same problem. This causes the game to be almost unplayable and usually happens after playing the game for a while. I have had this happen on many games such as Portal 2, World of Warcraft, Team Fortress 2, Starcraft II and a few others.
    I have had this problem ever since I first got my Macbook Pro, but the issue has changed slightly since. A software update a long time ago caused the problem from affecting the whole screen to just affecting the window the game was being played in.
    I can sometimes fix the problem by opening the Display preferences in System Preferences and it automatically fixes itself - without me doing anything. There is another way I have found to temporarily fix the problem, however this has only worked on World of Warcraft. It involves changing the reselecting the display in the video settings and reapplying it - causes the game screen to go black for a few seconds and the issue is resolved.
    The problem is that the graphics on the screen start to flicker and move about and certain sections are missed out. It's kind of like a fuzzy tear in the screen.
    I have a attached an image of the worst case of this that I have had (I managed to screenshot it).
    System Specs
      Model Identifier:          MacBookPro7,1
      Processor Name:          Intel Core 2 Duo
      Processor Speed:          2.4 GHz
      Memory:          4 GB
      Chipset Model:          NVIDIA GeForce 320M

    Does it do the same thing if you boot from a different disk, like your old Mac OS X install disk?  I see you're running Lion, so also try booting from the recovery partition by holding down command and r at startup.
    If it can't boot from any system, it's a hardware issue.  You'll need to contact Apple for service.  If you can boot from the recovery partition, try repairing the hard drive with Disk Utility.  You may also want to try running Apple Hardware Test.

  • Problem with 10.6.8 update

    I had a couple of kernel panic reports after updating to 10.6.8
    This happened while playing starcraft II
    Here is the report
    Interval Since Last Panic Report:  8580 sec
    Panics Since Last Report:          2
    Anonymous UUID:                    D4ED497D-32FE-415C-A4AF-2E5D1832321A
    Wed Jun 29 21:08:36 2011
    panic(cpu 4 caller 0xffffff80002d1208): Kernel trap at 0xffffff800021764b, type 13=general protection, registers:
    CR0: 0x0000000080010033, CR2: 0x00000001b000ab8c, CR3: 0x000000002ed3c000, CR4: 0x0000000000040660
    RAX: 0xffffff800ccfe628, RBX: 0xffffff800c9cc930, RCX: 0x00000001b000a000, RDX: 0xffffff805a65bcd8
    RSP: 0xffffff805a65bc40, RBP: 0xffffff805a65bd20, RSI: 0x00ffff800d67b6c8, RDI: 0xffffff805a65be48
    R8:  0xffffff805a65bef0, R9:  0xffffff805a65bed0, R10: 0x0000000000000001, R11: 0x0000000000000000
    R12: 0x0000000000000000, R13: 0xffffff800ccfe5d0, R14: 0x00000001b000a000, R15: 0x0000000000000000
    RFL: 0x0000000000010207, RIP: 0xffffff800021764b, CS:  0x0000000000000008, SS:  0x0000000000000000
    Error code: 0x0000000000000000
    Backtrace (CPU 4), Frame : Return Address
    0xffffff805a65b8e0 : 0xffffff8000204d15
    0xffffff805a65b9e0 : 0xffffff80002d1208
    0xffffff805a65bb30 : 0xffffff80002e3f4a
    0xffffff805a65bb40 : 0xffffff800021764b
    0xffffff805a65bd20 : 0xffffff8000213f1d
    0xffffff805a65bf30 : 0xffffff80002d0ac2
    0xffffff805a65bfa0 : 0xffffff80002e3e82
    BSD process name corresponding to current thread: WindowServer
    Mac OS version:
    10K540
    Kernel version:
    Darwin Kernel Version 10.8.0: Tue Jun  7 16:32:41 PDT 2011; root:xnu-1504.15.3~1/RELEASE_X86_64
    System model name: MacBookPro8,2 (Mac-94245A3940C91C80)
    System uptime in nanoseconds: 2726493527132
    unloaded kexts:
    com.apple.driver.AppleUSBUHCI    4.2.0 (addr 0xffffff7f8131a000, size 0x65536) - last unloaded 92016639427
    loaded kexts:
    com.apple.filesystems.autofs    2.1.0 - last loaded 15446996600
    com.apple.driver.AppleHWSensor    1.9.3d0
    com.apple.driver.AGPM    100.12.31
    com.apple.driver.AppleMikeyHIDDriver    1.2.0
    com.apple.driver.AudioAUUC    1.57
    com.apple.driver.AppleHDA    2.0.5f13
    com.apple.driver.AppleMikeyDriver    2.0.5f13
    com.apple.driver.AppleUpstreamUserClient    3.5.7
    com.apple.driver.AppleMCCSControl    1.0.20
    com.apple.kext.ATIFramebuffer    6.3.6
    com.apple.driver.AppleIntelHDGraphics    6.3.6
    com.apple.driver.SMCMotionSensor    3.0.1d2
    com.apple.Dont_Steal_Mac_OS_X    7.0.0
    com.apple.driver.AudioIPCDriver    1.1.6
    com.apple.driver.ACPI_SMC_PlatformPlugin    4.7.0a1
    com.apple.driver.AppleLPC    1.5.1
    com.apple.driver.AppleGraphicsControl    2.10.6
    com.apple.kext.AppleSMCLMU    1.5.2d10
    com.apple.ATIRadeonX3000    6.3.6
    com.apple.driver.AppleIntelSNBGraphicsFB    6.3.6
    com.apple.driver.AppleUSBTCButtons    201.6
    com.apple.driver.AppleUSBTCKeyboard    201.6
    com.apple.driver.AppleIRController    303.8
    com.apple.iokit.SCSITaskUserClient    2.6.8
    com.apple.iokit.IOAHCIBlockStorage    1.6.4
    com.apple.BootCache    31.1
    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib    1.0.0d1
    com.apple.driver.AppleUSBHub    4.2.4
    com.apple.driver.AppleFWOHCI    4.7.3
    com.apple.iokit.AppleBCM5701Ethernet    3.0.5b8
    com.apple.driver.AppleSDXC    1.0.3
    com.apple.driver.AppleEFINVRAM    1.4.0
    com.apple.driver.AppleSmartBatteryManager    160.0.0
    com.apple.driver.AppleAHCIPort    2.1.7
    com.apple.driver.AirPort.Brcm4331    433.11.5
    com.apple.driver.AppleUSBEHCI    4.2.4
    com.apple.driver.AppleACPIButtons    1.3.6
    com.apple.driver.AppleRTC    1.3.1
    com.apple.driver.AppleHPET    1.5
    com.apple.driver.AppleSMBIOS    1.7
    com.apple.driver.AppleACPIEC    1.3.6
    com.apple.driver.AppleAPIC    1.4
    com.apple.driver.AppleIntelCPUPowerManagementClient    142.6.0
    com.apple.security.sandbox    1
    com.apple.security.quarantine    0
    com.apple.nke.applicationfirewall    2.1.12
    com.apple.driver.AppleIntelCPUPowerManagement    142.6.0
    com.apple.driver.AppleProfileReadCounterAction    17
    com.apple.driver.AppleProfileTimestampAction    10
    com.apple.driver.AppleProfileThreadInfoAction    14
    com.apple.driver.AppleProfileRegisterStateAction    10
    com.apple.driver.AppleProfileKEventAction    10
    com.apple.driver.AppleProfileCallstackAction    20
    com.apple.driver.DspFuncLib    2.0.5f13
    com.apple.iokit.IOSurface    74.2
    com.apple.driver.AppleSMBusController    1.0.10d0
    com.apple.iokit.IOFireWireIP    2.0.3
    com.apple.iokit.IOBluetoothSerialManager    2.4.5f3
    com.apple.iokit.IOSerialFamily    10.0.3
    com.apple.iokit.IOAudioFamily    1.8.3fc2
    com.apple.kext.OSvKernDSPLib    1.3
    com.apple.driver.AppleHDAController    2.0.5f13
    com.apple.iokit.IOHDAFamily    2.0.5f13
    com.apple.iokit.AppleProfileFamily    41
    com.apple.driver.IOPlatformPluginFamily    4.7.0a1
    com.apple.driver.AppleSMBusPCI    1.0.10d0
    com.apple.driver.AppleBacklightExpert    1.0.1
    com.apple.driver.AppleSMC    3.1.0d5
    com.apple.iokit.IONDRVSupport    2.2
    com.apple.kext.ATI6000Controller    6.3.6
    com.apple.kext.ATISupport    6.3.6
    com.apple.iokit.IOGraphicsFamily    2.2
    com.apple.driver.AppleThunderboltDPOutAdapter    1.3.2
    com.apple.driver.AppleThunderboltDPInAdapter    1.3.2
    com.apple.driver.AppleThunderboltDPAdapterFamily    1.3.2
    com.apple.driver.AppleThunderboltPCIDownAdapter    1.1.6
    com.apple.driver.BroadcomUSBBluetoothHCIController    2.4.5f3
    com.apple.driver.AppleUSBBluetoothHCIController    2.4.5f3
    com.apple.iokit.IOBluetoothFamily    2.4.5f3
    com.apple.driver.AppleUSBMultitouch    207.7
    com.apple.iokit.IOUSBHIDDriver    4.2.0
    com.apple.driver.AppleUSBMergeNub    4.2.4
    com.apple.driver.AppleUSBComposite    3.9.0
    com.apple.iokit.IOSCSIMultimediaCommandsDevice    2.6.8
    com.apple.iokit.IOBDStorageFamily    1.6
    com.apple.iokit.IODVDStorageFamily    1.6
    com.apple.iokit.IOCDStorageFamily    1.6.1
    com.apple.driver.XsanFilter    402.1
    com.apple.driver.AppleThunderboltNHI    1.2.6
    com.apple.iokit.IOThunderboltFamily    1.4.9
    com.apple.iokit.IOAHCISerialATAPI    1.2.6
    com.apple.iokit.IOSCSIArchitectureModelFamily    2.6.8
    com.apple.iokit.IOUSBUserClient    4.2.4
    com.apple.iokit.IOFireWireFamily    4.2.6
    com.apple.iokit.IOAHCIFamily    2.0.6
    com.apple.iokit.IO80211Family    320.1
    com.apple.iokit.IONetworkingFamily    1.10
    com.apple.iokit.IOUSBFamily    4.2.4
    com.apple.driver.AppleEFIRuntime    1.4.0
    com.apple.iokit.IOHIDFamily    1.6.6
    com.apple.iokit.IOSMBusFamily    1.1
    com.apple.kext.AppleMatch    1.0.0d1
    com.apple.security.TMSafetyNet    6
    com.apple.driver.DiskImages    289
    com.apple.iokit.IOStorageFamily    1.6.3
    com.apple.driver.AppleACPIPlatform    1.3.6
    com.apple.iokit.IOPCIFamily    2.6.5
    com.apple.iokit.IOACPIFamily    1.3.0
    Model: MacBookPro8,2, BootROM MBP81.0047.B0E, 4 processors, Intel Core i7, 2.2 GHz, 4 GB, SMC 1.69f1
    Graphics: AMD Radeon HD 6750M, AMD Radeon HD 6750M, PCIe, 1024 MB
    Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 5.100.198.104.5)
    Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: TOSHIBA MK7559GSXF, 698.64 GB
    Serial ATA Device: MATSHITADVD-R   UJ-898
    USB Device: FaceTime HD Camera (Built-in), 0x05ac  (Apple Inc.), 0x8509, 0xfa200000 / 3
    USB Device: Hub, 0x0424  (SMSC), 0x2513, 0xfa100000 / 2
    USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0246, 0xfa120000 / 5
    USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000 / 4
    USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x821a, 0xfa113000 / 8
    USB Device: Hub, 0x0424  (SMSC), 0x2513, 0xfd100000 / 2
    USB Device: Microsoft Notebook Optical Mouse with Tilt Wheel, 0x045e  (Microsoft Corporation), 0x00d2, 0xfd120000 / 4
    USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0xfd110000 / 3
    What can I do to solve this problem?

    Another kernel panic report this time without the microsoft mouse
    It still happened while playing starcraft2
    Interval Since Last Panic Report:  12390 sec
    Panics Since Last Report:          3
    Anonymous UUID:                    D4ED497D-32FE-415C-A4AF-2E5D1832321A
    Wed Jun 29 22:42:18 2011
    panic(cpu 4 caller 0xffffff80002d1208): Kernel trap at 0xffffff800021764b, type 13=general protection, registers:
    CR0: 0x000000008001003b, CR2: 0x0000000005c92000, CR3: 0x000000007afea000, CR4: 0x0000000000040660
    RAX: 0xffffff800d20d628, RBX: 0x000000000000000e, RCX: 0x0000000005c92000, RDX: 0xffffff809300ba08
    RSP: 0xffffff809300b970, RBP: 0xffffff809300ba50, RSI: 0xffff008017546ab8, RDI: 0xffffff809300bb78
    R8:  0xffffff809300bc20, R9:  0xffffff809300bc00, R10: 0x0000000000000054, R11: 0x0000000000000000
    R12: 0x0000000000000003, R13: 0xffffff800d20d5d0, R14: 0x0000000005c92000, R15: 0x0000000000000000
    RFL: 0x0000000000010287, RIP: 0xffffff800021764b, CS:  0x0000000000000008, SS:  0x0000000000000010
    Error code: 0x0000000000000000
    Backtrace (CPU 4), Frame : Return Address
    0xffffff809300b610 : 0xffffff8000204d15
    0xffffff809300b710 : 0xffffff80002d1208
    0xffffff809300b860 : 0xffffff80002e3f4a
    0xffffff809300b870 : 0xffffff800021764b
    0xffffff809300ba50 : 0xffffff8000213f1d
    0xffffff809300bc60 : 0xffffff80002d0f1e
    0xffffff809300bdb0 : 0xffffff80002e3f4a
    0xffffff809300bdc0 : 0xffffff80002c8589
    0xffffff809300bf60 : 0xffffff800026f1dd
    0xffffff809300bf80 : 0xffffff80002742d1
    0xffffff809300bfa0 : 0xffffff80002c8527
    BSD process name corresponding to current thread: SC2
    Mac OS version:
    10K540
    Kernel version:
    Darwin Kernel Version 10.8.0: Tue Jun  7 16:32:41 PDT 2011; root:xnu-1504.15.3~1/RELEASE_X86_64
    System model name: MacBookPro8,2 (Mac-94245A3940C91C80)
    System uptime in nanoseconds: 902385741897
    unloaded kexts:
    com.apple.driver.AppleUSBUHCI    4.2.0 (addr 0xffffff7f80963000, size 0x65536) - last unloaded 165246783503
    loaded kexts:
    com.apple.filesystems.autofs    2.1.0 - last loaded 38484435586
    com.apple.driver.AGPM    100.12.31
    com.apple.driver.AppleHWSensor    1.9.3d0
    com.apple.driver.AudioAUUC    1.57
    com.apple.driver.AppleUpstreamUserClient    3.5.7
    com.apple.driver.AppleMikeyHIDDriver    1.2.0
    com.apple.driver.AppleMCCSControl    1.0.20
    com.apple.Dont_Steal_Mac_OS_X    7.0.0
    com.apple.driver.AppleMikeyDriver    2.0.5f13
    com.apple.kext.ATIFramebuffer    6.3.6
    com.apple.driver.AppleIntelHDGraphics    6.3.6
    com.apple.driver.AppleHDA    2.0.5f13
    com.apple.driver.AudioIPCDriver    1.1.6
    com.apple.ATIRadeonX3000    6.3.6
    com.apple.driver.SMCMotionSensor    3.0.1d2
    com.apple.iokit.AppleBCM5701Ethernet    3.0.5b8
    com.apple.driver.AppleGraphicsControl    2.10.6
    com.apple.driver.AirPort.Brcm4331    433.11.5
    com.apple.driver.ACPI_SMC_PlatformPlugin    4.7.0a1
    com.apple.driver.AppleLPC    1.5.1
    com.apple.kext.AppleSMCLMU    1.5.2d10
    com.apple.driver.AppleIntelSNBGraphicsFB    6.3.6
    com.apple.driver.AppleUSBTCButtons    201.6
    com.apple.driver.AppleUSBTCKeyboard    201.6
    com.apple.driver.AppleIRController    303.8
    com.apple.iokit.SCSITaskUserClient    2.6.8
    com.apple.iokit.IOAHCIBlockStorage    1.6.4
    com.apple.driver.AppleUSBHub    4.2.4
    com.apple.driver.AppleSDXC    1.0.3
    com.apple.BootCache    31.1
    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib    1.0.0d1
    com.apple.driver.AppleUSBEHCI    4.2.4
    com.apple.driver.AppleEFINVRAM    1.4.0
    com.apple.driver.AppleSmartBatteryManager    160.0.0
    com.apple.driver.AppleFWOHCI    4.7.3
    com.apple.driver.AppleAHCIPort    2.1.7
    com.apple.driver.AppleRTC    1.3.1
    com.apple.driver.AppleACPIButtons    1.3.6
    com.apple.driver.AppleHPET    1.5
    com.apple.driver.AppleSMBIOS    1.7
    com.apple.driver.AppleACPIEC    1.3.6
    com.apple.driver.AppleAPIC    1.4
    com.apple.driver.AppleIntelCPUPowerManagementClient    142.6.0
    com.apple.security.sandbox    1
    com.apple.security.quarantine    0
    com.apple.nke.applicationfirewall    2.1.12
    com.apple.driver.AppleIntelCPUPowerManagement    142.6.0
    com.apple.driver.AppleProfileReadCounterAction    17
    com.apple.driver.AppleProfileTimestampAction    10
    com.apple.driver.AppleProfileThreadInfoAction    14
    com.apple.driver.AppleProfileRegisterStateAction    10
    com.apple.driver.AppleProfileKEventAction    10
    com.apple.driver.AppleProfileCallstackAction    20
    com.apple.iokit.IOSurface    74.2
    com.apple.iokit.IOBluetoothSerialManager    2.4.5f3
    com.apple.iokit.IOSerialFamily    10.0.3
    com.apple.driver.DspFuncLib    2.0.5f13
    com.apple.iokit.IOAudioFamily    1.8.3fc2
    com.apple.kext.OSvKernDSPLib    1.3
    com.apple.driver.AppleSMBusController    1.0.10d0
    com.apple.iokit.IOFireWireIP    2.0.3
    com.apple.iokit.AppleProfileFamily    41
    com.apple.driver.AppleHDAController    2.0.5f13
    com.apple.iokit.IOHDAFamily    2.0.5f13
    com.apple.iokit.IO80211Family    320.1
    com.apple.iokit.IONetworkingFamily    1.10
    com.apple.driver.IOPlatformPluginFamily    4.7.0a1
    com.apple.driver.AppleSMBusPCI    1.0.10d0
    com.apple.driver.AppleBacklightExpert    1.0.1
    com.apple.iokit.IONDRVSupport    2.2
    com.apple.driver.AppleSMC    3.1.0d5
    com.apple.kext.ATI6000Controller    6.3.6
    com.apple.kext.ATISupport    6.3.6
    com.apple.iokit.IOGraphicsFamily    2.2
    com.apple.driver.AppleThunderboltDPOutAdapter    1.3.2
    com.apple.driver.AppleThunderboltDPInAdapter    1.3.2
    com.apple.driver.AppleThunderboltDPAdapterFamily    1.3.2
    com.apple.driver.AppleThunderboltPCIDownAdapter    1.1.6
    com.apple.driver.BroadcomUSBBluetoothHCIController    2.4.5f3
    com.apple.driver.AppleUSBBluetoothHCIController    2.4.5f3
    com.apple.iokit.IOBluetoothFamily    2.4.5f3
    com.apple.driver.AppleUSBMultitouch    207.7
    com.apple.iokit.IOUSBHIDDriver    4.2.0
    com.apple.iokit.IOSCSIMultimediaCommandsDevice    2.6.8
    com.apple.iokit.IOBDStorageFamily    1.6
    com.apple.iokit.IODVDStorageFamily    1.6
    com.apple.iokit.IOCDStorageFamily    1.6.1
    com.apple.driver.AppleUSBMergeNub    4.2.4
    com.apple.driver.AppleUSBComposite    3.9.0
    com.apple.driver.XsanFilter    402.1
    com.apple.iokit.IOAHCISerialATAPI    1.2.6
    com.apple.iokit.IOSCSIArchitectureModelFamily    2.6.8
    com.apple.driver.AppleThunderboltNHI    1.2.6
    com.apple.iokit.IOThunderboltFamily    1.4.9
    com.apple.iokit.IOUSBUserClient    4.2.4
    com.apple.iokit.IOFireWireFamily    4.2.6
    com.apple.iokit.IOAHCIFamily    2.0.6
    com.apple.iokit.IOUSBFamily    4.2.4
    com.apple.driver.AppleEFIRuntime    1.4.0
    com.apple.iokit.IOHIDFamily    1.6.6
    com.apple.iokit.IOSMBusFamily    1.1
    com.apple.security.TMSafetyNet    6
    com.apple.kext.AppleMatch    1.0.0d1
    com.apple.driver.DiskImages    289.1
    com.apple.iokit.IOStorageFamily    1.6.3
    com.apple.driver.AppleACPIPlatform    1.3.6
    com.apple.iokit.IOPCIFamily    2.6.5
    com.apple.iokit.IOACPIFamily    1.3.0
    Model: MacBookPro8,2, BootROM MBP81.0047.B0E, 4 processors, Intel Core i7, 2.2 GHz, 4 GB, SMC 1.69f1
    Graphics: AMD Radeon HD 6750M, AMD Radeon HD 6750M, PCIe, 1024 MB
    Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 384 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 5.100.198.104.5)
    Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: TOSHIBA MK7559GSXF, 698.64 GB
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  • Starcraft 2 via Wine -- fails to launch [SOLVED]

    So, I might be a little late to the party, considering that SC2 came out going on two years ago, but I've only just got around to putting it on my shiny new Arch laptop...and I can't seem to get it to work.
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    y\sc\Starcraft II\Starcraft II.exe: malloc.c:2451: sYSMALLOc: Assertion '(old_top == (((mbinpty) (((char *) &((av)->bins[((1) - 1) * 2])) - __builtin_offsetof (struct malloc_chunk fd)))) && old_sie = 0) || ((unsigned long) (old_size) >= (unsigned long)((((__builtin_offsetof (struct malloc_chunk, fd_nextsize))+((2 * (sizeof(size_t))) - 1)) & ~((2 * sizeof(size_t))) - 1))) && ((old_top)->size & 0x1) && ((unsigned long)old_end & pagemask) == 0)' failed.
    err:seh:raise_excetion Unhandled exception code 80000101 flags 1 addr 0xf7798430
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    Last edited by rye.bread (2012-05-31 19:31:11)

    Whoops, I guess this newbie needs to learn to RTFM. DarkCerberus's comment led me to the wiki page on Wine, which addresses my problem word-for-word under Graphics Drivers.
    Sorry for the interruption, folks.

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