StartDrag in 3D not working

The Language Reference states:
"Three-dimensional display objects follow the mouse and        Sprite.startDrag() moves the object within       the three-dimensional plane defined by the display object. Or, if the  display object is a two-dimensional object       and the child of a three-dimensional object, the two-dimensional  object        moves within the three dimensional plane defined by the  three-dimensional parent object."
However, this does not seem to be the case.  I have a 2D object which is the child of a 3D object, but startDrag will not work on the child.  If I remove any tweens in code from the parent's rotationY then startDrag will work.    If I have any reference to rotationY it will not work, even if it is set to 0.
I found this post about reseting the matrix: http://forums.adobe.com/message/978511#978511   Which A. is a hack/workaround and B. I can't seem to get to work in my case.
Digging further this seems to be a bug that was fixed in Flash 10 back in Oct 2008: http://labs.adobe.com/technologies/flashplayer10/releasenotes.html.  However, I have the latest Flash player and it is not working for me.
Fluke or do other people experience the same problem and I should re-submit the bug?
Thanks

I am not sure but, given the fact that 3D is not really 3D but a Bitmap object's representation redrawn, you cannot interact with the object inside Bitmap for there is none - again, it is a single Bitmap.
I see that the only way to preserve interactivity is to render each object separately.

Similar Messages

  • HELP! Why does my Drag and Drop not work Completely?

    Hello! I'm working on an ActionScript 3 movie clip in Adobe Flash. In the interactive movie I want the user to create a snowman with the parts on the left side. (Picture below.)
    On the right side I have the snowman slightly visible, so the user knows where to put the parts. Most of it seems to work... but after I put on the body, hat, and arms the other pieces don't work; like the eyes, nose, mouth, etc. Why does it not work? Can someone help me?
    This is how it should look at the end, when the user complets it.
    I think I coded this correctly. But I'm not sure. Please take a look at my code and see what the problem is. Thanks!!!
    var startX:Number;
    var startY:Number;
    var counter:Number = 0;
    SNOWMAN1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    SNOWMAN1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    SNOWMAN2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    SNOWMAN2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    SNOWMAN3_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    SNOWMAN3_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    LEFTARM_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    LEFTARM_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    HAT_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    HAT_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    RIGHTARM_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    RIGHTARM_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    SCARF_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    SCARF_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    EYES_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    EYES_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    MOUTH_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    MOUTH_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    CARROT_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    CARROT_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    COLE1_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    COLE1_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    COLE2_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    COLE2_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    COLE3_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    COLE3_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    function pickUp(event:MouseEvent):void {
    event.target.startDrag(true);
    MYTEXTBOX.text = "";
    event.target.parent.addChild(event.target);
    startX = event.target.x;
    startY = event.target.y;
    function dropIt(event:MouseEvent):void {
    event.target.stopDrag();
    var myTargetName:String = "T" + event.target.name;
    var myTarget:DisplayObject = getChildByName(myTargetName);
    if (event.target.dropTarget != null && event.target.dropTarget.parent == myTarget){
    MYTEXTBOX.text = "Good Job!";
    event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
    event.target.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
    event.target.buttonMode = false;
    event.target.x = myTarget.x;
    event.target.y = myTarget.y;
    counter++;
    } else {
    MYTEXTBOX.text = "Try Again!";
    event.target.x = startX;
    event.target.y = startY;
    if(counter == 13){
            MYTEXTBOX.text = "Congrats, you're finished!";
    SNOWMAN1_mc.buttonMode = true;
    SNOWMAN2_mc.buttonMode = true;
    SNOWMAN3_mc.buttonMode = true;
    LEFTARM_mc.buttonMode = true;
    HAT_mc.buttonMode = true;
    RIGHTARM_mc.buttonMode = true;
    SCARF_mc.buttonMode = true;
    EYES_mc.buttonMode = true;
    MOUTH_mc.buttonMode = true;
    CARROT_mc.buttonMode = true;
    COLE1_mc.buttonMode = true;
    COLE2_mc.buttonMode = true;
    COLE3_mc.buttonMode = true;

    Below is a more efficient code. I am not sure about chasing parents you do in the code (always bad idea) so this code may be buggy:
    var startX:Number;
    var startY:Number;
    var counter:Number = 0;
    // reference to currently dragged object
    var currentTarget:Sprite;
    var objectCollection:Array = [SNOWMAN1_mc, SNOWMAN2_mc, SNOWMAN3_mc, LEFTARM_mc, HAT_mc, RIGHTARM_mc, SCARF_mc, EYES_mc, MOUTH_mc, CARROT_mc, COLE1_mc, COLE2_mc, COLE3_mc];
    activateObjects();
    function activateObjects():void {
         for (var i:int = 0; i < objectCollection.length; i++) {
              currentObject = objectCollection[i] as Sprite;
              currentObject.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
              currentObject.buttonMode = true;
    function pickUp(event:MouseEvent):void {
         currentTarget = event.currentTarget as Sprite;
         currentTarget.startDrag(true);
         MYTEXTBOX.text = "";
         currentTarget.parent.addChild(currentTarget);
         startX = currentTarget.x;
         startY = currentTarget.y;
         stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
    function dropIt(event:MouseEvent):void {
         stage.removeEventListener(MouseEvent.MOUSE_UP, dropIt);
         stopDrag();
         var myTarget:DisplayObject = getChildByName("T" + currentTarget.name);
         if (currentTarget.dropTarget != null && currentTarget.dropTarget.parent == myTarget){
              MYTEXTBOX.text = "Good Job!";
              currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN, pickUp);
              currentTarget.buttonMode = false;
              currentTarget.x = myTarget.x;
              currentTarget.y = myTarget.y;
              counter++;
         } else {
              MYTEXTBOX.text = "Try Again!";
              currentTarget.x = startX;
              currentTarget.y = startY;
         if (counter == 13) MYTEXTBOX.text = "Congrats, you're finished!";
         currentTarget = null;

  • Removing _root code does not work

    I've tried removing or using this and code dose not work. Any help is appreciated.
    var j:Number;
    for (j = 0; j < 7; j++) {
    _root["holder_mc"+j].onPress = function() {
    with(this){
        startDrag(false);
           lineStyle(3,0xcccccc,100);
          lineTo(_root.myWidth,0);
           lineTo(_root.myWidth,_root.myHeight);
           lineTo(0,_root.myHeight);
           lineTo(0,0);

    I used:
    eval("holder_mc"+j).onPress = function()

  • Not working mute and unmute buttons

    var myGlobalSound:Sound = new Sound();
    myGlobalSound.start(0, 99);
    playB.visible=true;
    stopB.visible=false;
    volControl_mc.dragger_mc._y = 0;
    volControl_mc.dragger_mc.onEnterFrame = function() {
            myGlobalSound.setVolume(0-this._x);
    volControl_mc.dragger_mc.onPress = function() {
            startDrag(this, false, 0, this._y, 41, this._y);
    volControl_mc.dragger_mc.onRelease = volControl_mc.dragger_mc.onReleaseOutside=function ()
            stopDrag();
    stopB.onRelease = function() {
           myGlobalSound.stop();
            playB.visible=true;
            stopB.visible=false;
    playB.onRelease = function() {
            myGlobalSound.start(0, 99);
            playB.visible=false;
            stopB.visible=true;
    But not working mute and unmute buttons.  ??????

    you're using an flvplayback component?  if yes, open the flash helpfiles and check the section on the flvplayback class.

  • HELP! Drag and Drop is NOT working!

    Hello - I'm using a simple drag and drop quiz, but it is NOT working correctly .  When I play the movie, the mouse picks up the movieclips but never drops them, even when they are in a target area.  Please help!  I've attached my FLA - any help would be very much appreciated!
    Thank you.

    Just for starters, change you startDrag line to be: event.target.startDrag(false);
    Then see what other issues remain.  While I had other changes at different times, changing that one line alone made it drop when I let go.

  • Not work tablet UI on Prestigio 5080 PRO tablet

    I read that browser.ui.layout.tablet = "1" can fix this problem. But it not works. I can work only in pnone interface that is not good for my 8'' tablet.

    Would it be possible for you to share the problematic pdf and OS information  with us at [email protected] so that we may investigate?
    Thanks,
    Adobe Reader Team

  • Why self-defined access sequences of free goods can not work?

    Hi gurus,
    I have maintained access sequences of free goods self-defined.but when i creat the SO it does not work!
    when i used the standard access sequences ,it is OK .
    Can anybody tell me why?
    thanks in advance

    Dear Sandy,
    Go to V/N1 transaction select your self defined access sequence then go in to the accesses and fields and check all fields are activated.
    Make sure that these fields are flowing in your sales order.
    I hope this will help you,
    Regards,
    Murali.

  • Adobe bridge raw not working with windows vista in photoshop cc, why?

    adobe bridge raw not working in photoshop cc, is there a fix?

    Your sure your using photoshop cc on windows vista?
    I was under the impression that photoshop cc would not even install on windows vista.
    What version of camera raw do you have?
    In photoshop under Help>About Plugin does it list Camera Raw and if so which version is it?
    (click on the words Camera Raw to see the version)
    Camera raw doesn't work if it's a camera raw file or some other file type such as jpeg or tif?
    What camera are the camera raw files from?
    Officially camera raw 8.3 is the latest version of camera raw that will work on windows vista.

  • Adobe Bridge CS5 in windows 7 not working?

    Adobe Bridge CS5 in windows 7 not working. I was using bridge perfectly for last 2 years. It stops working since 3 days. I tried to install updates. Showing some error to install.
    Tried to install creative cloud..again some error. Error code : 82
    Could you please advice how I can fix my adobe bridge.

    https://www.youtube.com/watch?v=xDYpTOoV81Q&feature=youtu.be
    please check this video I uploaded..this is what happens when I click adobe bridge.. just blinks and go off. bridge not working on task manager

  • ADOBE CLOUD ON MY DESKTOP WILL NOT WORK. IT LOADS UP BUT NOTHING FILLS THE WINDOW

    ADOBE CLOUD ON MY DESKTOP WILL NOT WORK. IT LOADS UP BUT NOTHING FILLS THE WINDOW

    BLANK Cloud Screen http://forums.adobe.com/message/5484303 may help
    -and step by step http://forums.adobe.com/thread/1440508?tstart=0
    -and http://helpx.adobe.com/creative-cloud/kb/blank-white-screen-ccp.html

  • Partner application logoff not working

    We have a partner application registered with sso with custom login screen. The login works fine. We use the following code to logoff the partner application in logoff.jsp
    response.setHeader("Osso-Return-Url", "http://my.oracle.com" );
    response.sendError(470, "Oracle SSO");
    session.invalidate();
    but the logoff is not working properly. It is not invalidating the session and the logout http request is not going from the application server to the sso server.
    Are there any additional configurations for SSO logoff.Any help is appreciated.
    Thanks

    Hi
    The WF should also trigger if i add the Partner function in UI.If i change any Attribute the WF triggers but i dont want to change the attribute when i add the partner function.
    If i have only one event for WF that is Partner Change the WF will not trigger it for the 1st time when i save the UI. But next i come to the same saved doc and add a partner function then the Wf triggers.
    So this means that Partner change is active.
    the issue here is i need to trigger the WF on , the 1st time i save the UI, for which i wil be using Attribute Change and next time when i come back to saved doc the and add only the partner function and no changes are made to attributes the WF should again trigger.
    Thanks
    Tarmeem

  • IPhone 4 Voice Memos not working/saving

    Hi there,
    I'm having trouble with my voice memos too. Up until yesterday they were working fine and now, even though the record button works, the stop button does not and I can only pause them. Worse again is that the button to go into the menu to view all voice memos is not working so I can't play them from my iPhone and nothing new is saving to my iTunes. Please help!

    I've always had the "Include Voice Memos" option selected. I think that only pertains to syncing voice memos from iTunes to the iPhone after it has been copied to iTunes. It has to be the new OS/iTunes not communicating that new memos have been recorded. For some reason they won't sync when I want them to, and then a few syncs later they magically appear.
    By the way, I'm VERY comfortable with the iTunes and iPhone systems. I've been using iTunes for 5 years, and I've been recording class lectures with the iPhone voice memo app (and another app) for a couple years. It's not an error of not seeing that the memos were added; they don't exist in my library or music folders.
    JUST OUT OF CURIOSITY, POST WHICH FIRMWARE YOU ARE RUNNING EXACTLY!!!
    I'm on an iPhone 4, running firmware 4.0.1

  • Installed Premiere Pro CS4 but video display does not work?

    I just got my copy of CS$. After installing Premiere I found two things that seem very wrong:
    1) video display does not work, not even the little playback viewer next to improted film clips located on the project / sequence window. Audio works fine.
    2) the UI is way too slow for my big beefy system.
    My pc is a dual boot Vista-32 and XP system with 4GB of memory installed and nvidia geforce 280 graphics board with plenty of GPU power. The CS4 is installed on the Vista-32 partition. My windows XP partition on the same PC with Premiere CS2 works great and real fast.
    Any ideas how to solve this CS4 install issue?
    Ron

    I would like to thank Dan, Hunt, and Haram:
    The problem is now very clear to me. The problem only shows up with video footage imported into PP CS4 encoded with "MS Video 1" codec. So this seems to be a bug. The codec is very clearly called out and supported within various menues but video with this codec just will not play in any monitor or preview window. In addition the entire product looks horrible with respect to performance while PP CS4 trys its best to play the video. Audio will start playing after about 30 seconds. And once in awhile part of video shows up at the wrong magnification before blanking out again.
    My suggestion to the Adobe team: fix the bug and add some sample footage to the next release so new installations can test their systems with known footage.
    My PC is brand new with the following "beefy" components:
    Motherboard
    nForce 790i SLI FTW
    Features:
    3x PCI Express x16 graphics support
    PCI Express 2.0
    NVIDIA SLI-Ready (requires multiple NVIDIA GeForce GPUs)
    DDR3-2000 SLI-Ready memory w/ ERP 2.0 (requires select third party system memory)
    Overclocking tools
    NVIDIA MediaSheild w/ 9 SATA 3 Gb/sec ports
    ESA Certified
    NVIDIA DualNet and FirstPacket Ethernet technology
    Registered
    CPU: Intel Core 2 Quad Q9550
    S-Spec: SLAWQ
    Ver: E36105-001
    Product Code: BX80569Q9550
    Made in Malaysia
    Pack Date: 09/04/08
    Features:
    Freq.: 2.83 GHz
    L2 Cache: 12 MHz Cache
    FSB: 1333 MHz (MT/s)
    Core: 45nm
    Code named: Yorkfield
    Power:95W
    Socket: LGA775
    Cooling: Liquid Cooled
    NVIDIAGeForce GTX 280 SC graphics card
    Features:
    1 GB of onboard memory
    Full Microsoft DirectX 10
    NVIDIA 2-way and 3-way SLI Ready
    NVIDIA PureVideo HD technology
    NVIDIA PhysX Ready
    NVIDI CUDA technology
    PCI Express 2.0 support
    Dual-link HDCP
    OpenGL 2.1 Capaple
    Output: DVI (2 dual-link), HDTV
    Western Digital
    2 WD VelociRaptor 300 GB SATA Hard Drives configured as Raid 0
    Features:
    10,000 RPM, 3 Gb/sec transfer rate
    RAM Memory , Corsair 4 GB (2 x 2 GB) 1333 MHz DDR3
    p/n: TW3X4G1333C9DHX G
    product: CM3X2048-1333C9DHX
    Features:
    XMS3 DHX Dual-Path 'heat xchange'
    2048 x 2 MB
    1333 MHz
    Latency 9-9-9-24-2T
    1.6V ver3.2

  • Ideapad A1-07 tablet wifi-bluet​ooth does not work!

    Hello everyone. As you can see from the title on my tablet is not working wifi and bluetooth. When turning wifi tablet is reset and continues to be off and on until it forcibly turns off, and when you turn it on again, and do not touch wifi everything is normal and there are no problems with resetting. Can someone help me and give suggestion to solve this stupid problem.  I'm from Croatia and I'm bad with the English writing.

    Hi
    Welcome To Lenovo Community
    Please perform a  factory reset 
    Please ensure you have backed any important data before doing factory reset
    Hold the volume down and the power till Lenovo logo appears .
    System will boot into recover mode. Follow the instructions
    Hope This Helps
    Cheers!!!
    Important Note: If you need help, post your question in the forum, and include your system type, model number and OS. Do not post your serial number.
    Did someone help you today? Press the star on the left to thank them with Kudos!
    If you find a post helpful and it answers your question, please mark it as an "Accepted Solution"!  This will help the rest of the Community with similar issues identify the verified solution and benefit from it.
    Follow @LenovoForums on Twitter!

  • Polygonal lasso tool not working with stylus on Surface Pro 2

    Hi guys,
    I'm new here so please bare with me if I'm posting in the wrong place or don't make immediate sense.
    Hardeware / software used: surface pro 2 and I'm running photoshop CS5.
    Problem is a fairly basic one: I am trying to make basic selections using the polygonal lasso tool (using the stylus that comes with the tablet) but it simply will not work. All I get when I touch the stylus to the screen is the circle that appears then fades. If I attach the keypad and try using that then it works no problem at all.
    Does anyone have any ideas as to whether there is a particular setting that I need to switch on or off e.g. something relating to pressure sensitivity (although not sure why this would affect this particular selection tool)?
    I've searched the web and come up with nothing so far so any help is greatly appreciated!
    Thanks for your time
    Scott

    same problem on surface pro 3 !!!!
    and i think quite significant, for lot of artists using polygonal lasso a lot (including me). How come that the stupid surface cannot work properly

Maybe you are looking for

  • Windows error: iTunes crashes (uninstall and reinstall does not work)

    Hello all. I (and another user) have had a problem with iTunes crashing when trying to open it. Windows just generates the typical vague error message that explains nothing as to what the problem is. Uninstalling and reinstalling did not work, and us

  • Flash cs4 crashes after mac OS 10.6.7 update

    Updated my mac yesterday to OS 10.6.7. Now Adobe Flash cs4 crashes upon opening. Will not run. No other program seems affected on entire computer, including Flash 8! No info available anywhere on this bug... here is the report (good luck figuring it

  • Delivery Date in PR

    Hi, When MRP is run, PR's are created and they give the delivery date by calculating the planned delivery date + GR Processing from the material master. But the client wants all PR's delivery date of a week should be changed to that weeks "wednesday"

  • WHat is advantage of having YOSEMITE over OS 10.6?

    I have version 10.6 on my MAC. If I upgrade to YOSEMITE how does that help my MAC?

  • Is there any possiblity to write and execute code before nodes get created in the content?

    Hi,      I have created a dialog and after clicking OK the data is stored in the content. But I've the following requirement: "After clicking OK button on the dialog and before the data stored into the content, I've to do some action(I want to write