Status of the player

hi
ok im developing a game, in the game the player has to hit moles that pop up randomly and i want to add a status bar of the player in to the game.
what i mean is that the bar has to ends good and bad. when the game starts the player is rated as a middle player because the player is niethjer good or bad. but as the game starts the bar begins to decrease and if the player hits the moles then the bar goes up representing that the player is quite good. basically its the job of the player that causes the bar to go either up or down according to the how the player plays. so if the player hits moles the status of the bar goes up and if the player misses the moles then the status of the bar starts to decreses.
i hope that kinda makes sense but i am stuck!!!!!! i have no idea how to go about it.
any suggestions or sample code is greately apprieciated!!!!!!!!
thanks

You could use cubes placed one after the other to represent the status. If there was no gap between a cube and the one which followed, it would look like a bar. So say if the status was full you would have maybe ten cubes all positioned one after the other, as time progressed you would remove the cube on the end, and if the player hit a mole, you would add one to the end.
The way you would code this would be to create a translation for each cube and then attach it to the translation of the cube before it. Each translation would be the same distance, but because each cube is chained to end it undergoes all the translations from the start.
CUBE 1
|
------------ CUBE 2
|
--------------- CUBE 3
|
------------------ CUBE 4
Jonathan

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