Stoping the time line

I have looked throught this forum a i did not find what i
needed, So here it is. i am using Director MX 2004
I have a video say 2 mins long and it is on the score for
3600 frames (30 frames per second for 2mins = 3600 frames) at the
end of the video it will jump to the main title page using markers
Using this code in the score script
on exitFrame me
_movie.go("Start")
end
I have made buttons for play,pause and rewind, which work
fine to control the WMV I made. The problem is that i need to stop
the timeline or pause it when the pause button is clicked with the
mouse and when i click play the time line starts back up. Right now
when the pause button is click the video stops and the time line
continues to the end were it jumps back to start.
So far i tried using this code:
on exitFrame me
_movie.go(_movie.frame)
end
and it stoped the timeline but I could not find how to start
the timeline. any help would be great.
thanks :D

Actually there should be no connection/dependencies between
the timeline in
director and a sprite containing a video. Even if a video and
a director
movie is set to the same framerate it is not at all reliable
to syncronize
between them.
Director is eventdriven, but will try to perform the
framerate set in the
control panel or by lingo, if it can - the bottomline is, it
will depend to
much on the power of the computer. Also imagine to deal with
the timeline
when having a video 2 hours long.....I know that you don't,
but just imagine
If having other media to present - images, animation,
changing background
and so on - depending on where you are in the video, then the
most common
way is using movieTime as Dave Mennenoh suggests. Many
videoformats also
supports cuepoints.
Both ways you stay on the same frame until a certain
time/point is passed -
and when it is, call a script/go to the next frame or
whatever.
On the other hand, if you allready made this, and a lot of
e.g
scoreanimation, then use _movie.go(_movie.frame +1) or
simply: go the frame
+1.

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