Strange behaviour in direct renderMode

Hello folks,
I have been developing a mobile game with Adobe AIR and Starling Framework.
The game works fine in most devices that i could test (Android and iOS).
But in a especific tablet model it's happening a strange behaviour in standard diplay list render. In Stage3D it's all right.
I can't explain the problem with words but I attached some images about a simple test on device.
The problem is solved when i change the render mode to "cpu" or "auto" but the Stage3D doesn't work.
Anyone ever seen this problem?
Runnin the SWF in PC
Running in tablet (same code)
Game running in tablet

Thanks.  I've forwarded this along but I'd also like to get a more formal process going.  Would you mind opening a new bug over at bugbase.adobe.com on this issue?  Please add a link to this thread in the bug report and let me know the bug number once added.
Thanks,
Chris

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    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
    Click
    HERE to participate the survey.

  • Aliases file - Strange Behaviour

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  • Strange behaviour of Runtime.getRuntime().exec(command)

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