Stretching the whole timeline in Motion 2
Hi guys,
I was or am working on a project which is almost finished but the movie needs to be a little bit slower. I already read that there is no real possibility to enlarge the whole timeline - just via the scrubbing filter.
Is there no other way to scale the whole timeline? And how does it work in Motion 3?
Slower or longer? Allowing for a possible translation error, which do you need?
If you make it slower, all of your timing changes and most of your effects will need to be redesigned.
Longer is easy, just enter a new value in the length field. But then you have to pull out your layers and groups to cover the new length. Just grab them and pull to the right. But that won't work in all cases, of course. If you are using a ten second movie you cannot pull it out to 12 seconds without heavy processing.
bogiesan
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Luckyl1987 wrote:
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Process: Director [43376]
Path: /Applications/Adobe Director 12/Director.app/Contents/MacOS/Director
Identifier: com.adobe.director_12_0.application
Version: 12.0.0r111 (12.0.0r111)
Code Type: X86 (Native)
Parent Process: launchd [15590]
User ID: 501
Date/Time: 2013-03-27 10:32:32.984 -0400
OS Version: Mac OS X 10.8.2 (12C60)
Report Version: 10
Interval Since Last Report: 1853328 sec
Crashes Since Last Report: 1558
Per-App Interval Since Last Report: 3658 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: C1706384-C52D-D59B-9B70-7023EE048A23
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000060000020
VM Regions Near 0x60000020:
CoreServices 000000001ba6a000-000000001be92000 [ 4256K] rw-/rwx SM=COW
-->
__TEXT 000000008fe64000-000000008fe97000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld
Application Specific Information:
objc_msgSend() selector name: _getCString:maxLength:encoding:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x919a6a87 objc_msgSend + 23
1 com.apple.CoreFoundation 0x97877513 CFStringGetCString + 115
2 com.adobe.director_12_0.textxtra 0x10f4ae55 0x10f00000 + 306773
3 com.adobe.director_12_0.textxtra 0x10f48b1c 0x10f00000 + 297756
4 com.adobe.director_12_0.textxtra 0x10f47928 0x10f00000 + 293160
5 com.adobe.director_12_0.textxtra 0x10f0da48 0x10f00000 + 55880
6 com.adobe.director_12_0.IMLLib.framework 0x008209de 0x798000 + 559582
7 com.adobe.director_12_0.IMLLib.framework 0x0081ef65 0x798000 + 552805
8 com.adobe.director_12_0.IMLLib.framework 0x0081f03a MoaCreateInstance + 107
9 com.adobe.director_12_0.DPLib.framework 0x0063502a 0x5a4000 + 593962
10 com.adobe.director_12_0.DPLib.framework 0x0060a5b1 MoaSrv_GetIMoaTextManager + 104
11 com.adobe.director_12_0.application 0x0017922d 0x1000 + 1540653
12 com.adobe.director_12_0.application 0x00176409 0x1000 + 1528841
13 com.adobe.director_12_0.application 0x001792d1 0x1000 + 1540817
14 com.adobe.director_12_0.application 0x001df0bd 0x1000 + 1958077
15 com.adobe.director_12_0.application 0x0031c518 0x1000 + 3257624
16 com.adobe.director_12_0.application 0x0031c722 0x1000 + 3258146
17 com.adobe.director_12_0.application 0x0031ad61 0x1000 + 3251553
18 com.adobe.director_12_0.application 0x00101312 0x1000 + 1049362
19 com.adobe.director_12_0.application 0x0010163d 0x1000 + 1050173
20 com.adobe.director_12_0.application 0x00171b9f 0x1000 + 1510303
21 com.adobe.director_12_0.application 0x00171df4 0x1000 + 1510900
22 com.adobe.director_12_0.application 0x00171ede 0x1000 + 1511134
23 com.adobe.director_12_0.application 0x00172d32 0x1000 + 1514802
24 com.adobe.director_12_0.application 0x001a49c4 0x1000 + 1718724
25 com.adobe.director_12_0.application 0x0031b0f6 0x1000 + 3252470
26 com.adobe.director_12_0.application 0x00091183 0x1000 + 590211
27 com.adobe.director_12_0.application 0x000e7173 0x1000 + 942451
28 com.adobe.director_12_0.application 0x00002c29 0x1000 + 7209
29 com.adobe.director_12_0.application 0x00002b58 0x1000 + 7000
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x92f9e9ae kevent + 10
1 libdispatch.dylib 0x9001ec71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x9001e7a9 _dispatch_mgr_thread + 53
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x01aebc90 ebx: 0x01aebc90 ecx: 0x9103905b edx: 0x60000000
edi: 0x978774ae esi: 0xbfffee0c ebp: 0xbfffeb18 esp: 0xbfffeac8
ss: 0x00000023 efl: 0x00010206 eip: 0x919a6a87 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x60000020
Logical CPU: 8
Binary Images:
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I appreciate your response. I believe I've discovered what the problem is with not being able to insert multiple frames from the pulldown menu - and it appears to be a limitation in Director's score that'll actually be easy to avoid as I continue building my project.
My background sprite channel and ten other channels I was using for navigation buttons had stretched well over six thousand frames (undoubtedly from a lot of copy and paste between DIR files of reused sprite channels over the past eighteen years that I've been working on this personal project that's been as much fun as using Director) while the sprites for the rest of the project had only reached just under three thousand frames.
On the phone with Rajeev Saini at Adobe for a good half hour with him in control of my screen to test what I had done, he had discovered that a new DIR file had no problem inserting frames via the pulldown. Although the Command+] shortcut would still add one frame at a time in my working DIR, I wasn't seeing that as a viable solution to my wanting to add, say, a hundred frames in one shot so I could build an animation in that area of the score.
I deleted three thousand frames that were being used by the background and those ten navigation buttons - and now inserting frames via the pulldown menu works exactly the way its supposed to now!
I can now see that I have to keep an eye on that background and those button channels so they don't grow so far beyond where I'm actually building my project.
I will pass this on to Adobe because it does seem like there's a definite limitation in the score. Luckily, that's easy to work around.
Thanks again Milky_au for your kind response!
Gary
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