Studio 15" ADC value

Sorry if this is the wrong place, but...
What do you guys think a 15 inch Apple Studio Display with ADC connector is worth? I see them on ebay anywhere from $20 - over $100! Mine (though no use to me without a converter). Mine is in really good shape. I bought it refurbished and never used it.

Well, if anyone has this problem in the future, here's a temporary fix. When the monitor turns off in the middle of your computing session: unplug it for about 2 minutes. It needs to be about this long, otherwise unplugging it and plugging it back in won't work. Anyways, wait those 2 minutes, plug it back in, and it should come right back on.

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    The Apple and Dr. Botts DVI to ADC adapters do not provide the RGB analog signals needed for a CRT monitor. The Gefen adapter
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    Hi Gary,
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    I know your post is a bit old, but I'll contribute what I know anyway - You cannot use a DVI-ADC adapter with the ADC CRT because it is an analog display, and DVI by definition requires a digital signal. Therefore, neither the Apple adapter nor any other adapter can convert the signal from the CRT. It's outside of Apple's control. All of the LCD displays that are ADC use a digital signal, so they work just fine.
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    Hi
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    http://store.apple.com/Apple/WebObjects/germanstore.woa/wa/RSLID?mco=6C04E07A&np lm=M8661
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    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(68) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
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    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(75) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(76) : error C2146: syntax error : missing ';' before identifier 'vectorSpace'
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(76) : error C2086: 'int u8' : redefinition
    1>        e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(75) : see declaration of 'u8'
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(76) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(77) : error C2146: syntax error : missing ';' before identifier 'csr'
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(77) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(77) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(78) : error C2146: syntax error : missing ';' before identifier 'axisStatus'
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(78) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    1>e:\docu\visual studio 2005\projects\grindgame\grindgame\grindgamedlg.cpp​(78) : error C2086: 'int u16' : redefinition

    bibo,
        Your code looks fine in general, but there is something to consider.  According to this document, Visual C++ in .NET is not supported.  But, C code will work within it.
    http://digital.ni.com/public.nsf/websearch/6725330​5A52EFB1986256E94005945D2?OpenDocument
        I would try working from the C examples, which will be in a folder similar to: C:\Program Files\National Instruments\NI-Motion\FlexMotion\Examples\C.  Let me know if you have more questions!  Thank you.
    -Allison S.
    Applications Engineering
    -Allison S.
    Calibration Services
    Product Support Engineer

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