Stutter in iMovie 5 & 6 - causes and workarounds

This topic discusses the problem of stutter in the playback of iMovie 5/6 projects — where the playback pauses repeatedly. The cause of the stutter is discussed here, with possible workarounds.
Over the last several weeks I've examined several stuttering projects, one provided by Marilyn Hudson and three by Benny Alford. Thanks to you both. They were very helpful.
I also examined several projects I created myself, after discovering how to force a project to stutter.
The tests I ran suggest that stutter is caused by the number of audio clips in the timeline of the project. When a large number of audio clips have been added to a project, the project begins to stutter. The stutter worsens as more audio clips are added, eventually causing the project to play very poorly, if it plays at all. The stutter improves as you remove audio clips, eventually allowing the project to play normally.
Frank Farmer, whose forum topic about stutter describes the problem nicely, is a good read:
http://discussions.apple.com/thread.jspa?threadID=495288&tstart=0
Benny's topic is also very helpful:
http://discussions.apple.com/thread.jspa?threadID=511773&tstart=100
BEFORE WE BEGIN, A CAVAET OR TWO...
Identifying software problems is never easy, especially when you don't have the code to read. So my conclusions may not be accurate in every respect. There may be "gaps" still to fill.
Certain features of the stuttering problem can vary from user to user and from project to project, so what I say may not apply to everyone or to every project. Likewise, your experience may not apply to others.
In light of that uncertainty, I hesitated a bit to even post this message, for some conclusions may be "wrong" for some users. Hopefully they will be "right" for most.
If your experience is hugely different than mine, please say. We will all benefit.
THE PROBLEM
Stuttering takes several forms. It may include pauses in video playback, pauses in audio playback, audio distortion, or some combination. I believe these all have the same cause, creating a variety of playback symptoms. (The behavior may vary because of a difference in video cards and other hardware features. The amount of RAM doesn't seem to matter. I didn't have lots of Macs to test.)
Stutter is not simply an inconvenience or nuisance. Stutter can make it impossible to edit a project. Playback becomes so poor you can't view the editing you've done.
Severe stutter can also make simple tasks impossible to do, like moving the playhead, starting/stopping playback, selecting clips, undoing changes and saving. Your editing grinds to a halt.
HOW THE PROJECTS WERE STUDIED
When I began I didn't know what I was looking for, of course. I had never seen stutter in any of my projects, but had read reports by others and had some guesses. I poked and prodded the projects looking for clues, aided by software I wrote to help evaluate the type and number of project clips. I tried to explore as many possible causes as I could think of, ruling out possible causes.
THE CAUSE
Every project I tested could be forced to stutter by adding a large number of audio clips. Conversely, every stuttering project could be made to stop by removing audio clips. The exact number of audio clips that caused stutter varied, but not the pattern.
Based on what I saw, the major contributing cause to stutter — perhaps the only cause — is the number of audio clips in the Timeline of the project. That will definitely cause the problem, not the length of the project, nor the project size, nor the iMovie version, nor the number of video clips.
I was unable to find any other contributing factor. You can't prove a negative, however, so I cannot be certain other causes don't exist. As we discuss this topic more perhaps other factors will emerge.
SEVERITY
The severity of the stutter varies by the number of audio clips in the timeline. Stutter begins with a few simple "popping" sounds, and gets worse as more audio clips are added. The popping is replaced by pauses and audio distortion. Stutter continues to worsen as you add more audio clips, eventually making the project hard to edit.
WHAT KIND OF AUDIO CAUSES STUTTER?
All kinds of audio clips cause stutter. The type of audio you add doesn't seem to matter. It's the total number of audio clips that matters, not the type.
The audio can be any of these types:
1) Songs imported to the project from iTunes or elsewhere;
2) Audio extracted from video clips; and
3) Voiceover clips — narrations you record in iMovie.
WHAT COUNTS?
It's the number of audio CLIPS in the Timeline that matters, not the number of audio files you import or create. Importing a song adds one clip to the timeline and one file to the project. Splitting that clip adds additional clips, increasing the likelihood of stutter. Splitting extracted audio clips adds to the clip count too.
Every audio split you do adds to the total, increasing the likelihood of stutter.
WHAT DOES NOT AFFECT STUTTER?
I saw no evidence that these factors contribute to stutter:
1) The number of audio and video files (files stored in the project's Media folder).
2) Overlapping clips in an audio track.
3) The length of audio clips.
4) Which audio track the audio clips reside on.
5) The number of video clips.
6) The length of the project.
7) The size of the project (file size).
8) The size of the iMovie Trash.
HOW MANY AUDIO CLIPS WILL CAUSE STUTTER?
It varies a bit, so it's hard to say exactly. Projects I tested from one user began stuttering at 60 audio clips. Others began at 125. The number seems to vary from Mac to Mac. My guess is a typical maximum is 90-100 audio clips, but that's just a guess.
Although the number of clips may vary from user to user, my guess is the number may be relatively constant for all your projects. Your projects might tend to start stuttering at about 60 clips, 90 clips, 125 clips or whatever. But that's just a guess.
One of the reasons a precise number of clips is difficult to say is that the stutter itself varies from occasional popping to long pauses, affected by the number of audio clips. It's sometimes hard to know exactly when stuttering begins. As you remove audio clips from a stuttering project, for example, the stutter may appear to go away, but you may later hear occasional popping. Then when you remove five more audio clips you achieve perfect playback.
COUNTING AUDIO CLIPS
Note that iMovie 5 and 6 lets us count the number of audio clips in the Timeline. When you select clips with the mouse, iMovie displays the number of selected clips at the bottom of the iMovie window.
Unfortunately, the clip count is not displayed when the "Select All" menu command is used to select clips. You must physically drag across the audio clips to see the total.
HOW CAN I FIGURE OUT THE CLIP LIMIT FOR MY STUTTERING PROJECT?
It's not hard to figure out how many audio clips your Timeline can hold without stuttering. You can do a simple test where you remove audio clips until the stutter stops.
First Save the project. (Do NOT Save the project again during the test.) Then select ten audio clips or so, and hit the Delete key. Check for stutter. If the project stutters, remove more clips. Continue removing audio clips until the stutter stops, then count the remaining audio clips. To count the remaining clips, select all the audio clips with the mouse and check the total reported at the bottom of the iMovie window. Subtract a few — just to be safe — and that's your clip limit. (If you hear occasional popping sounds later, subtract another five clips.)
To restore the project to its previous state, choose File > Revert to Saved.
IS THIS JUST AN iMOVIE 6 PROBLEM? OR JUST AN iMOVIE 5 PROBLEM? OR WHAT?
Stuttering occurs in both iMovie 5 and iMovie 6. I saw the same stutter in both.
There were indications that stutter begins earlier in iMovie 6 — with 10% to 20% fewer audio clips. That may explain why some users report that stuttering began when they upgraded to iMovie 6. iMovie 5's tolerance for audio clips seems a bit higher, so projects that play okay in iMovie 5 might begin stuttering when upgraded to iMovie 6. They may have been "on the edge" in iMovie 5, but when upgrading to iMovie 6, they start stuttering.
Stuttering also occurs in iMovie 3 and 4. I could create stuttering projects in iMovie 3/4 too.
The only version of iMovie that refused to stutter was iMovie 2. (I stopped the test after adding 400 audio clips.) Note that iMovie 2 may use very different QuickTime routines than later versions of iMovie, which may explain its reluctance to stutter.
SO, WHERE'S THE PROBLEM?
In spite of what I just said about iMovie versions, I suspect this is not an iMovie problem. The problem may lie elsewhere. Here's why:
1. It's possible to create stuttering movies in QuickTime Player too, completely independent of iMovie. I used QuickTime Pro to add audio tracks to a movie, and found that a normal QuickTime movie can be made to stutter. It behaves just like iMovie. (QuickTime Pro's "Add" command lets you add multiple audio tracks to a movie. Each audio track is equivalent to an audio clip in iMovie.)
2. QuickTime Player also stutters when it plays the small QuickTime reference movie iMovie places inside the iMovie project. (iMovie 2 has no such movie, suggesting its reliance on QuickTime is different.)
The existence of stutter in both QuickTime Player and iMovie suggests the problem is in the QuickTime software itself, not iMovie. iMovie and QuickTime Player both use QuickTime system routines to edit/play our movies. I suspect that's where the problem lies. (I mean the QuickTime system software underlying both the QuickTime Player and iMovie, not the QuickTime Player application.)
CAN I EXPORT PROJECTS STUTTERING PROJECTS TO THE CAMERA?
No, a stuttering projects cannot be successfully exported to the camera. The copy on the tape will stutter too. If iMovie can't play the project smoothly, it can't export smoothly to the camera.
CAN I EXPORT STUTTERING PROJECTS TO QUICKTIME?
The stutter does NOT affect exporting to a QuickTime movie. That export succeeds, I suspect, because the export to QuickTime is not a time-sensitive operation, unlike the export to the camera. The QuickTime export can take as long as required.
The ability to export successfully to QuickTime lets us use some of the workarounds described below.
CAN I BURN A DVD OF A STUTTERING PROJECT?
Yes, you can successfully burn a DVD of a stuttering project. The iDVD encoding acts a lot like exporting to QuickTime, apparently. iDVD takes whatever time it needs to encode the project; it's not a time-sensitive operation.
CAN STUTTERING PROJECTS BE REPAIRED?
Projects cannot be repaired so they will never stutter. The only permanent fix is for Apple to fix QuickTime, if that's where the problem lies.
Workarounds can remove the stutter, however, allowing you edit the project successfully.
IS THERE AN EASY WORKAROUND?
The workaround ADJUST PLAYBACK SETTINGS below is pretty easy to implement. Trouble is, it doesn't always work, and the improvement may only be temporary. But the workaround is easy to do, so it's worth a try.
This workaround adjusts your iMovie playback settings and Mac monitor settings to make it easier to play the movie. That reduces the playback burden on your Mac and may raise the number of audio clips the project can contain before stutter begins.
This workaround may also make it easier to edit your project, making it easier to apply OTHER workarounds. So it's a good first step before implementing (better) workarounds.
ARE THERE OTHER WORKAROUNDS?
Yes, there are several effective workarounds. They all eliminate the stutter in the iMovie project.
The workaround to choose depends on the amount of editing yet to do, and whether or not you want to preserve all the clips in the project as discrete clips. And, of course, the workaround must be convenient for you. Some require more "expertise" than others.
It goes without saying that the simplest workaround is to try to limit the number of audio clips you include in the Timeline. That's not an ideal solution for all projects, obviously, but when you can do it, that's the best solution.
The other workarounds are posted below, one workaround in each message. As you try them, please reply to that message when suggesting changes and reporting errors. Future readers should check for updated versions of workarounds posted later in this topic.
GENERAL OBSERVATIONS
• The type of stutter we see varies quite a lot. One project I tested, the large project authored by Marilyn, showed considerable VIDEO stutter when played on her iMac. The audio played fine. There was so much stutter the project could not be edited. When I moved Marilyn's project to my PowerBook 1.5 GHz G4, worse video stuttering occurred.
But when played on my desktop Mac (Dual 1 GHz PPC G4) the VIDEO played just fine but the AUDIO stuttered. The audio slowed down, as if playing in slow motion. A clip's audio could sometimes be heard well after the playhead moved beyond the end of the audio clip.
• It's easy to create a stuttering project. Here's how: Create a new project, record a few seconds of audio voiceover, Copy the voiceover clip and Paste it at the end of the project 9 times. (To move the playhead to the end before you Paste each time, press the End key on your keyboard.) Then select all 10 audio clips, Copy them, and Paste at the end of the project 9 times. The project now has 100 audio clips. Try playing the project. If it fails to stutter, Paste again at the end of the project. Repeat Pasting at the end until the stutter begins. Stutter will get progressively worse the more clips you Paste.
• I saw some strange window behavior when editing badly stuttering projects. The iMovie window began behaving strangely. Activating windows in OTHER applications windows stopped working normally. Clicking in the window of another application would activate the window — allow me type in it, for example — but the iMovie window refused to allow it to come forward. The iMovie window remained on top, although its three red, orange and green window titlebar buttons were disabled. It was as if the iMovie window had changed into a palette that refused to go to the background. Re-launching iMovie resolved the problem.
WHAT ABOUT iTUNES MUSIC?
There are reliable reports that (some types of?) iTunes music may affect stutter. Unfortunately, I wasn't able to reproduce that problem, no matter what music I tried. I can't suggest what type music to use — or avoid.
There is a workaround that has worked successfully for some. That is to use iTunes to burn an Audio CD of the songs you want to use, then import the songs directly to iMovie from the Audio CD. See the workaround "BURN SONGS TO AUDIO CD" below.
THIS IS GETTING LONG
There's more I could say, but it won't add much value. We'll learn more as we gain more experience, I'm sure.
Good luck with your projects. Let's hope the underlying problem, whatever it is, is fixed soon. In the meantime, share your insights and discoveries.
Karl

WORKAROUND 3: Divide and Conquer.
BEST SUITED FOR
This method is best suited for projects where you still have quite a lot of editing to do, and the project is stuttering badly.
This is my favorite workaround, for it allows you to continue to edit the clips normally as discrete clips, but in a stutter-free environment.
SUMMARY
To reduce the number of audio clips in the project, this workaround divides your project into two smaller projects. Each project — each Part — contains a smaller number of audio clips so it plays smoothly. You can edit the clips normally, for the project plays smoothly.
Later, when you have finished editing the Parts, you re-assemble the Parts back into a single project. The method of reassembly we use will not cause stutter in that project.
As you add more audio clips to each Part, you may see a Part begin to stutter again, just like the original. You've hit your audio clip limit again. It's not a big deal. You simply divide that Part in half again to reduce the number of audio clips, and the new, even smaller Parts will play smoothly.
Usually it's necessary to divide a stuttering project just one time, but more may be needed.
ADVANTAGES
Each Part of the divided project contains half the clips of the original project. The clips are preserved as discrete clips, which allows you to edit clips normally. (Other methods join the video clips, audio clips, titles, and transitions into a single clip so they are no longer editable as discrete clips.)
DISADVANTAGES:
1) Because the project has been divided into two (or more) Parts, it's not possible to play your project from start to finish.That's not a big problem, but it's not what I would prefer. (If playing everything is important to you, see the MODIFIED DIVIDE AND CONQUER paragraph below.)
Of course, you'll be able to play all the Parts together when you re-join the Parts later.
2) This workaround can require significant amounts of disk space, especially if the clips imported from the camera are long-running clips. (An hour-long lecture, for example, with no scene breaks.)
If the clips are small, dividing a 10GB project in half will use an additional 10GB disk space (the total for the two Parts). As you split the Parts, it will temporarily use more.
If the clips in the original project were long-running clips, each Part may require the same disk space as the original project. If the original project was 10GB, each Part may use 10GB. This is because of iMovie's non-destructive editing feature, which copies the long Media file for the long clip in the original project to each Part.
Later, when joining the two Parts into one project, allow 13GB for each hour of total run time.
3) If the project contains many clips, it may be difficult to divide the project's video and audio tracks accurately. iMovie bugs may make it difficult to correctly select and delete clips. Care must be taken when selecting and removing clips. More details below.
TO DIVIDE THE PROJECT, FOLLOW THESE STEPS
• Open the stuttering project.
• If you haven't done it yet, adjust your Mac and iMovie settings as described in WORKAROUND 1: Adjust Playback Settings. This may make it easier for you to divide the stuttering project. (Return your settings to normal after dividing the project.)
• In iMovie preferences > General, turn ON the checkboxes "Snap to items in Timeline" and "Play sound effects when snapping." We will create bookmarks in a moment, and this makes them easier to use.
• From the iMovie menubar, choose View > Switch To Timeline Viewer. (Ignore if the Timeline already uses that view.)
• Locate a good place to divide the project in half. In a moment, you will move the playhead to that place and create a bookmark. Later, you will divide the project there.
(If the project already has many bookmarks, consider removing all the bookmarks to make it easier to find your new bookmark. Use the iMovie menu command Markers > Delete All Bookmarks.)
• If your audio clips are heavily grouped in one area of the project, split the project in the middle of that area, not the middle of the project. You goal is to divide the number of audio clips roughly in half.
• Look for a location like this, which is ideal:
- At the start (or end) of a video clip.
- Where that end of the video clip has no audio clip below it.
If you can't find a clip end that has no audio clip below it, move the playhead to the start/end of a video clip, select the audio clip below it, and split that audio clip.
If the video clip is so long you must split it, split the video clip where there is no audio clip directly below it.
• Place the playhead where you want to divide the project, precisely at the start (or end) of a video clip. Create your bookmark.
• Write down the location (the playhead position) of the bookmark you created. If you've moved the playhead away from the bookmark, first re-locate the playhead exactly over the bookmark. Use the menu command Markers > Next Bookmark (or Previous Bookmark) to go there.
The playhead position is displayed just under iMovie's video Monitor. The time shown will be something like "33:52:10". Write it down.
• Save the project. Quit iMovie.
• In the Finder, click on the project and choose File > Duplicate. The Finder will require several minutes to duplicate the project. The Finder will name it "<Project Name> copy.iMovieProject", where <Project Name> is the original name of your project.
• When the Finder is done duplicating it, rename the duplicate project "Part 1 <Project Name>.iMovieProject". (We'll refer to this part now as "Part 1".)
• Open Part 1 in iMovie.
• In a moment, you will remove all the video and audio clips AFTER the bookmark, leaving the video clips and audio clips BEFORE the bookmark intact. They will comprise Part 1. iMovie sometimes makes it hard to select the clips you want to remove, so go slowly and carefully here.
• Read this paragraph and the three after it before you continue. Starting at the end of the project and moving towards the bookmark, select groups of audio clips in the bottom Timeline track and delete them. (Select the clips, then hit the Delete key.) After removing a group of audio clips from the bottom track, remove (any) audio clips above them in the middle track, then remove the video clips above those. Removing the video clips makes the timeline shorter, easier to work with.
• As you approach the bookmark, be careful. When you select an audio clip that's located close to the bookmark, iMovie sometimes (inappropriately) selects an audio clip or two BEFORE the bookmark, even though you don't drag over it. (I suspect those are audio clips where Direct Trimming has been used, and iMovie gets a bit confused.) It's important you not remove any selected audio clip located before the bookmark. You must unselect those before hitting the Delete key. To do that, hold down the Command key — the Apple key — and click on any selected clip located before the bookmark. Make sure only the audio clips you want to delete are selected, THEN hit the Delete key.
• If you mess up, don't worry. Use iMovie's Undo command. Or to undo all your changes, choose File > Revert to Saved, which reverts Part 1 back to when you opened it.
• Sometimes iMovie fails to delete all the video clips you've selected. (Another bug.) As you approach the bookmark, zoom in on the Timeline to view the bookmark area more closely. After pressing the Delete key to delete the video clips you've selected just beyond the bookmark, make sure all the video and audio clips after the bookmark were removed. If not, press the Delete key again.
• How go back and do what you just read.
• When all the audio and video clips after the bookmark have been deleted, save Part 1.
• Play Part 1. If it doesn't play smoothly, it still contains too many audio clips. That's unusual, but it happens. Later, you will have to divide it again, but don't worry about that now. You can divide it again after finishing Part 2.
• To discard the clips no longer needed in Part 1, empty the iMovie trash. Emptying the trash will save the project again, automatically. (It may be necessary to also empty the Finder trash to recover the disk space.)
• We now move on to Part 2. It's a bit different, so don't skip reading these instructions.
• Quit iMovie, closing Part 1.
• Duplicate the original project again. Name this copy "Part 2 <Project Name>.iMovieProject".
• Open Part 2 in iMovie.
• IMPORTANT: For Part 2, it's crucial that you lock the audio at the second half of the project before removing video clips in the first half, which you are about to do. Locking prevents the audio from sliding over when you remove the video clips in the front half, losing sync with the video.
To lock the clips , move the playhead to the start of the first audio clip you'll keep, then select all the audio clips and choose Advanced > Lock Audio Clip at Playhead.
• Starting at the bookmark and moving back towards the start of the project, select audio clips in the BOTTOM audio track and delete them.
• Repeat for the audio clips in the TOP audio track (the middle timeline track.)
• You are about to remove the video clips before the bookmark. There's a couple of things you need to know first.
1) Removing the video clips will dislodge the bookmark. Ignore its new position. The bookmark will no longer be located next to the dividing clip. That's okay. You won't be using the bookmark again.
2) iMovie may not actually remove all the selected video clips when you hit the Delete key. A few video clips may remain, still selected, at the (new) beginning of the project. Do not click the mouse for clicking it will unselect those clips. Before clicking the mouse, use the zoom slider below the timeline to zoom in on the (new) start of the project. If you see selected clips there, hit the Delete key AGAIN to remove them.
• If you don't understand what you just read, read it again. Then select all the video clips before the bookmark and delete them. Zoom in to check for any selected clips that were not deleted, and press the Delete key again, if necessary.
• Save Part 2 and empty the iMovie trash.
• If everything worked as it should, the Part 2 audio and video should still be in sync and the project should play smoothly. If it doesn't play smoothly, Part 2 still contains too many audio clips. You'll have to divide Part 2 again later.
• If either Part 1 or Part 2 needs to be divided again, use the same technique we just used, but instead of duplicating and dividing the original project, duplicate and divide Part 1 or Part 2. First read WHAT IF THE PARTS BEGIN STUTTERING LATER? just below for a naming suggestion.
WHAT IF A PART BEGINS TO STUTTER LATER?
As you add add more new audio clips to Part 1 or Part 2, these projects may eventually start to stutter, just like the original project did. That's okay, for now you know how to eliminate stutter by dividing the project. When dividing Part 1 or Part 2 use new names like "Part 1A" and "Part 1B", or the names that work for you.
HOW TO RE-JOIN THE COMPLETED PARTS
When you are done editing all the Parts, you will likely want to join the Parts back together in a single project that you send to iDVD, export to QuickTime, or export to the camera. (See below when exporting to the camera.)
Don't worry, the method we use to join the Parts won't increase the number of audio clips, so the joined project won't stutter.
FOLLOW THESE STEPS TO RE-JOIN THE PARTS
1. Create a new iMovie project. Name it "Joined <Project Name>.iMovieProject" or something. Save the project.
2. One by one, locate the movie "Timeline Movie.mov" that's inside each of your Part projects and drag that movie into the Joined project timeline. (Dropping the movie on the Timeline imports Part 1 to the Joined project.) First import Part 1, then Part 2, etcetera.
To locate the Timeline Movie inside the Part project you must first open the project package to see what's inside. In the Finder, Control-click on the project icon and choose "Show Package Contents" from the popUp menu. A Finder window will open, showing the contents of the project package.
Double-click on the Cache folder. Inside you'll find the QuickTime movie "Timeline Movie.mov". (It's a special kind of QuickTime movie, called a reference movie, that has no audio or video of its own, just pointers to files in the project's Media folder.)
Drag the Timeline Movie.mov into the Joined project timeline. That will import the audio and video of that Part as a single clip to the Joined movie. Because all the audio clips are "flattened" as part of one video clip, the Joined project has no audio clips, only one video clip for each Part. So the Joined project won't stutter.
When all the Parts have been imported, add your Chapter Markers for iDVD to the project, if desired, and send the project to iDVD.
EXPORTING TO THE CAMERA
When exporting the divided project to the camera you may prefer to export the individual Parts projects instead of the Joined project. The reason is that the Parts projects contain discrete clips, just like the original project, while the joined project contains only a few clips, one for each Part.
When exporting a project to the camera iMovie preserves the clips as clips. Later, if you re-import that tape back to a new iMovie project, iMovie returns the exported clips as clips.
If you want your tape to contain all the clips of all the Parts, export the Parts to the camera, not the Joined project. The clips will return as discrete clips when the tape is re-imported. Clips like titles and transitions will no longer be editable, but they will return as discrete clips.
(Some clips in the Parts don't return as discrete clips. Any adjacent clips iMovie has edited are merged into one clip when exported to the camera. So two adjoining title clips will return as a single clip.)
MODIFIED DIVIDE AND CONQUER
If you want to able to play Part 1 as you edit Part 2 — instead of playing one Part at a time — you can modify the Divide and Conquer method to include Part 1 in your Part 2 project. This requires more disk space, but that may not matter.
When you done editing Part 1 and are ready to start editing Part 2, drag the Timeline Movie.mov from Part 1 to the beginning of the timeline in Part 2 (after locking the audio clips in Part 2). That delivers all of Part 1 as a single clip in Part 2. That lets you play Part 1 as you edit Part 2. (When joining the Parts, skip importing Part 1 to the Joined project. It will arrive with Part 2.)
FINALLY
This is the most complicated workaround, but for some projects, arguably the best. If I've missed something, please say so we can avoid problems.
Karl

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    1 com.apple.Foundation 0x90a2b19c _NSDescriptionWithLocaleFunc + 0x48
    2 <<00000000>> 0x9529ebc4 0 + 0x9529ebc4
    3 <<00000000>> 0x952a492c 0 + 0x952a492c
    4 com.apple.Foundation 0x90a2d228 +[NSString stringWithFormat:] + 0x48
    5 com.apple.iMovie3 0x000fa56c 0x1000 + 0xf956c
    6 com.apple.iMovie3 0x0001dfcc 0x1000 + 0x1cfcc
    7 com.apple.iMovie3 0x0001e85c 0x1000 + 0x1d85c
    8 com.apple.iMovie3 0x000522b8 0x1000 + 0x512b8
    9 com.apple.iMovie3 0x00054118 0x1000 + 0x53118
    10 com.apple.Foundation 0x90a27aec nsnotecallback + 0xb0
    11 <<00000000>> 0x952aa4a8 0 + 0x952aa4a8
    12 <<00000000>> 0x952aeeb8 0 + 0x952aeeb8
    13 com.apple.Foundation 0x90a25938 -[NSNotificationCenter postNotificationName:object:userInfo:] + 0x74
    14 <<00000000>> 0x92f93380 0 + 0x92f93380
    15 <<00000000>> 0x92f9326c 0 + 0x92f9326c
    16 <<00000000>> 0x92f9349c 0 + 0x92f9349c
    17 com.apple.Foundation 0x90a7af70 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 0x164
    18 com.apple.Foundation 0x90a81808 _NSAppleEventManagerGenericHandler + 0x78
    19 <<00000000>> 0x97919a10 0 + 0x97919a10
    20 <<00000000>> 0x9791c858 0 + 0x9791c858
    21 <<00000000>> 0x97919c50 0 + 0x97919c50
    22 <<00000000>> 0x92975224 0 + 0x92975224
    23 <<00000000>> 0x92e82484 0 + 0x92e82484
    24 <<00000000>> 0x92e98d2c 0 + 0x92e98d2c
    25 <<00000000>> 0x92ead0ac 0 + 0x92ead0ac
    26 <<00000000>> 0x92f697bc 0 + 0x92f697bc
    27 com.apple.iMovie3 0x00003c88 0x1000 + 0x2c88
    28 com.apple.iMovie3 0x00003ab8 0x1000 + 0x2ab8
    Thread 1:
    0 <<00000000>> 0x941a28b8 0 + 0x941a28b8
    1 com.unsanity.ape 0xc000a954 _apeinternal + 0x90b4
    2 com.unsanity.ape 0xc0001330 _apeagent + 0x40
    3 <<00000000>> 0x941bf990 0 + 0x941bf990
    PPC Thread State:
    srr0: 0x908311e8 srr1: 0x0000f030 vrsave: 0x00000000
    cr: 0x44002428 xer: 0x00000007 lr: 0x90a2b19c ctr: 0x908311e0
    r0: 0x90a2b19c r1: 0xbfffd3f0 r2: 0xbfffde60 r3: 0x00000004
    r4: 0x9088cf18 r5: 0x90871cf4 r6: 0x00000035 r7: 0x00000004
    r8: 0x00000004 r9: 0x00000014 r10: 0xffffffff r11: 0xa0a20f7c
    r12: 0x908311e0 r13: 0x00000000 r14: 0xbfffde60 r15: 0x00000002
    r16: 0x004c3cac r17: 0x00000000 r18: 0x00000000 r19: 0xa52900e0
    r20: 0x015677e0 r21: 0x00000000 r22: 0xbfffd7b0 r23: 0x00000000
    r24: 0xbfffde60 r25: 0x00000000 r26: 0x00000000 r27: 0x00000001
    r28: 0x00000000 r29: 0x00000004 r30: 0xa0a30e30 r31: 0x90a2b164
    Binary Images Description:
    0x1000 - 0x172fff com.apple.iMovie3 3.0.3 /Applications/iMovie.app/Contents/MacOS/iMovie
    0x3ae000 - 0x3b7fff com.unsanity.paranoidandroid Paranoid Android Version 1.2 (1.2) /Users/vanessapeillat/Library/Application Enhancers/Paranoid Android.ape/Contents/MacOS/Paranoid Android
    0x17bc000 - 0x17f5fff com.apple.audio.SoundManager.Components 3.9.1 /System/Library/Components/SoundManagerComponents.component/Contents/MacOS/Soun dManagerComponents
    0x76c02000 - 0x76c12fff com.apple.Accelerate.vecLib 3.0.3 (vecLib 3.0.3) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
    0x80830000 - 0x8090efff libxml2.2.dylib /usr/lib/libxml2.2.dylib
    0x88080000 - 0x881b6fff com.apple.vImage 1.0.0 (1.2.0) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
    0x88eb0000 - 0x88ebcfff com.apple.agl 2.5 (AGL-2.5) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x8f39c000 - 0x8f3b0fff com.apple.QuartzCore 1.3 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
    0x8fc90000 - 0x8fc90fff com.apple.Accelerate 1.0.3 (Accelerate 1.0.3) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x8fe00000 - 0x8fe4ffff dyld /usr/lib/dyld
    0x900d0000 - 0x9033afff com.apple.QuickTime 7.0.3 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
    0x90584000 - 0x905f3fff com.apple.framework.IOKit 1.3.6 (???) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x90610000 - 0x9069afff com.apple.CoreServices.OSServices 3.0.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServi ces.framework/Versions/A/OSServices
    0x90700000 - 0x90700fff com.apple.CoreServices 10.3 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
    0x90750000 - 0x907a1fff com.apple.bom 1.2.5 (63.2) /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom
    0x907c7000 - 0x907cffff libbsm.dylib /usr/lib/libbsm.dylib
    0x907f0000 - 0x907f9fff com.apple.DiskArbitration 2.0.5 /System/Library/PrivateFrameworks/DiskArbitration.framework/Versions/A/DiskArbi tration
    0x90810000 - 0x90810fff com.apple.ApplicationServices 1.0 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
    0x90830000 - 0x9089ffff libobjc.A.dylib /usr/lib/libobjc.A.dylib
    0x908c5000 - 0x90915fff com.apple.HIServices 1.4.1 (0.0.1d1) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
    0x90940000 - 0x909b3fff com.apple.DesktopServices 1.2.5 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/Desk topServicesPriv
    0x909f0000 - 0x90a0afff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x90a20000 - 0x90b7bfff com.apple.Foundation 6.3.7 (500.59) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x90c32000 - 0x90c46fff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
    0x90c60000 - 0x90cc2fff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
    0x90d00000 - 0x90d1bfff com.apple.SystemConfiguration 1.7.1 (???) /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfi guration
    0x90d40000 - 0x90d40fff com.apple.Carbon 10.3 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x90d60000 - 0x90d6bfff com.apple.opengl 1.3.8 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x90ec0000 - 0x90ec0fff com.apple.Cocoa 6.3 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x91217000 - 0x91222fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x91309000 - 0x91341fff com.apple.LaunchServices 10.3.5 (98.4) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LaunchServices.framework/Versions/A/LaunchServices
    0xc0000000 - 0xc000efff com.unsanity.ape 1.4.2 /Library/Frameworks/ApplicationEnhancer.framework/Versions/A
    /ApplicationEnhancer
    Can the EXCBADACCESS (0x0001) problem be caused by the Paranoid Android SW?
    When I try to launch iMovie using the Terminal commands, the same problem appears. "Bus error" message is displayed in the terminal.
    Don't know what to do...
    Vanessa

  • Importing Video to iMovie 11 Causes Entire Computer to Crash

    Hi. I must say up front that I am not very Mac saavy, so I apologize in advance.
    I am trying to import video from a Canon Vixia HFS200 camera in to my iMovie 11 on my iMac. I'm running OS X version 10.6.8. The other details are in the error report that I've pasted below. When I turn on the video camera, I select sync then select "Computer/Printer" for USB connection type. It will then open my iPhoto and upload photos, and then it will open my iMovie (if not already open). It can transfer to iPhoto just fine. However, when it opens the transfer window in iMovie, it stalls with an empty transfer screen and then I get the gray box of death telling me that my computer has crashed and I must re-start it.
    I would appreciate any advice on this issue. Thanks!
    Here is the error report I received after the last crash:
    Interval Since Last Panic Report:  2898 sec
    Panics Since Last Report:          2
    Anonymous UUID:                    A1F31A7D-6C49-4E2F-A7CC-D6E37E5BB5F0
    Wed Dec 21 10:43:29 2011
    panic(cpu 0 caller 0x2abf6a): Kernel trap at 0x017bf827, type 14=page fault, registers:
    CR0: 0x80010033, CR2: 0x00000008, CR3: 0x1949c000, CR4: 0x00000660
    EAX: 0x00000000, EBX: 0x5e36383c, ECX: 0x00000000, EDX: 0x0000000a
    CR2: 0x00000008, EBP: 0x5e363818, ESI: 0x0d29d940, EDI: 0x00000000
    EFL: 0x00010206, EIP: 0x017bf827, CS:  0x00000008, DS:  0x00000010
    Error code: 0x00000000
    Backtrace (CPU 0), Frame : Return Address (4 potential args on stack)
    0x5e3635c8 : 0x21b837 (0x5dd7fc 0x5e3635fc 0x223ce1 0x0)
    0x5e363618 : 0x2abf6a (0x59e3d0 0x17bf827 0xe 0x59e59a)
    0x5e3636f8 : 0x2a1a78 (0x5e363710 0x0 0x5e363818 0x17bf827)
    0x5e363708 : 0x17bf827 (0xe 0x48 0xcb0070 0x10)
    0x5e363818 : 0x2fd111 (0x5e36383c 0x2d0020 0x320020 0x6d002e)
    0x5e363868 : 0x2fea67 (0xd29d940 0x5e363a00 0x9ad5274 0x2d16cd)
    0x5e3638b8 : 0x2e4605 (0xd29d940 0x5e363a00 0x9ad5274 0x0)
    0x5e363b48 : 0x46dd05 (0x8a59378 0x0 0x880 0x9ad5274)
    0x5e363b88 : 0x2debb8 (0x8af4804 0x8a59378 0x880 0x9ad5274)
    0x5e363bd8 : 0x2f4c24 (0xd29d940 0x0 0x880 0x9ad5274)
    0x5e363c18 : 0x2eaca7 (0xd29d940 0x5e363d00 0x0 0x1)
    0x5e363d88 : 0x2eb058 (0x1b032f0 0x1 0x0 0x0)
    0x5e363f48 : 0x2eb0f1 (0x1b032f0 0x1 0x0 0x0)
    0x5e363f78 : 0x4f82fb (0x97f0540 0x94eab48 0x9ad51b4 0x1)
    0x5e363fc8 : 0x2a251d (0x94eab44 0x0 0x10 0x94eab44)
          Kernel Extensions in backtrace (with dependencies):
             com.apple.filesystems.ntfs(3.4)@0x17b3000->0x1812fff
    BSD process name corresponding to current thread: mds
    Mac OS version:
    10K549
    Kernel version:
    Darwin Kernel Version 10.8.0: Tue Jun  7 16:33:36 PDT 2011; root:xnu-1504.15.3~1/RELEASE_I386
    System model name: iMac9,1 (Mac-F2218FA9)
    System uptime in nanoseconds: 344608732463
    unloaded kexts:
    com.apple.driver.AirPortBrcm43xx          423.91.27 (addr 0x1132000, size 0x1900544) - last unloaded 176447686718
    loaded kexts:
    com.apple.filesystems.msdosfs          1.6.3 - last loaded 104256025184
    com.apple.filesystems.autofs          2.1.0
    com.apple.driver.AppleHWSensor          1.9.3d0
    com.apple.driver.AppleMikeyHIDDriver          1.2.0
    com.apple.filesystems.ntfs          3.4
    com.apple.driver.AppleUpstreamUserClient          3.5.7
    com.apple.driver.AppleMCCSControl          1.0.20
    com.apple.driver.AppleMikeyDriver          2.0.5f14
    com.apple.driver.AppleHDA          2.0.5f14
    com.apple.kext.ATIFramebuffer          6.3.6
    com.apple.driver.AGPM          100.12.31
    com.apple.driver.AppleBacklight          170.0.46
    com.apple.driver.AppleLPC          1.5.1
    com.apple.driver.AudioAUUC          1.57
    com.apple.ATIRadeonX2000          6.3.6
    com.apple.Dont_Steal_Mac_OS_X          7.0.0
    com.apple.driver.AudioIPCDriver          1.1.6
    com.apple.driver.AppleIntelPenrynProfile          17
    com.apple.driver.ACPI_SMC_PlatformPlugin          4.7.0a1
    com.apple.driver.AppleIRController          303.8
    com.apple.iokit.SCSITaskUserClient          2.6.8
    com.apple.BootCache          31.1
    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib          1.0.0d1
    com.apple.iokit.IOAHCIBlockStorage          1.6.4
    com.apple.driver.AppleFWOHCI          4.7.3
    com.apple.driver.AirPortBrcm43224          428.42.4
    com.apple.driver.AppleAHCIPort          2.1.7
    com.apple.nvenet          2.0.17
    com.apple.driver.AppleUSBHub          4.2.4
    com.apple.driver.AppleUSBEHCI          4.2.4
    com.apple.driver.AppleUSBOHCI          4.2.0
    com.apple.driver.AppleEFINVRAM          1.4.0
    com.apple.driver.AppleRTC          1.3.1
    com.apple.driver.AppleHPET          1.5
    com.apple.driver.AppleACPIButtons          1.3.6
    com.apple.driver.AppleSMBIOS          1.7
    com.apple.driver.AppleACPIEC          1.3.6
    com.apple.driver.AppleAPIC          1.4
    com.apple.driver.AppleIntelCPUPowerManagementClient          142.6.0
    com.apple.security.sandbox          1
    com.apple.security.quarantine          0
    com.apple.nke.applicationfirewall          2.1.14
    com.apple.driver.AppleIntelCPUPowerManagement          142.6.0
    com.apple.driver.DspFuncLib          2.0.5f14
    com.apple.driver.AppleSMBusController          1.0.10d0
    com.apple.driver.AppleBacklightExpert          1.0.1
    com.apple.driver.AppleProfileReadCounterAction          17
    com.apple.iokit.IOFireWireIP          2.0.3
    com.apple.driver.AppleSMBusPCI          1.0.10d0
    com.apple.kext.ATI4800Controller          6.3.6
    com.apple.kext.ATISupport          6.3.6
    com.apple.driver.AppleProfileTimestampAction          10
    com.apple.driver.AppleProfileThreadInfoAction          14
    com.apple.driver.AppleProfileRegisterStateAction          10
    com.apple.driver.AppleProfileKEventAction          10
    com.apple.driver.AppleProfileCallstackAction          20
    com.apple.iokit.IOSurface          74.2
    com.apple.iokit.IOBluetoothSerialManager          2.4.5f3
    com.apple.iokit.IOSerialFamily          10.0.3
    com.apple.iokit.IOAudioFamily          1.8.3fc2
    com.apple.kext.OSvKernDSPLib          1.3
    com.apple.driver.AppleHDAController          2.0.5f14
    com.apple.iokit.IOHDAFamily          2.0.5f14
    com.apple.iokit.IONDRVSupport          2.2.1
    com.apple.iokit.IOGraphicsFamily          2.2.1
    com.apple.iokit.AppleProfileFamily          41
    com.apple.driver.AppleSMC          3.1.0d5
    com.apple.driver.IOPlatformPluginFamily          4.7.0a1
    com.apple.driver.AppleUSBHIDKeyboard          141.5
    com.apple.driver.AppleHIDKeyboard          141.5
    com.apple.iokit.IOUSBHIDDriver          4.2.0
    com.apple.driver.BroadcomUSBBluetoothHCIController          2.4.5f3
    com.apple.driver.AppleUSBBluetoothHCIController          2.4.5f3
    com.apple.iokit.IOBluetoothFamily          2.4.5f3
    com.apple.driver.AppleUSBMergeNub          4.2.4
    com.apple.iokit.IOSCSIBlockCommandsDevice          2.6.8
    com.apple.iokit.IOUSBMassStorageClass          2.6.7
    com.apple.driver.AppleUSBComposite          3.9.0
    com.apple.iokit.IOSCSIMultimediaCommandsDevice          2.6.8
    com.apple.iokit.IOBDStorageFamily          1.6
    com.apple.iokit.IODVDStorageFamily          1.6
    com.apple.iokit.IOCDStorageFamily          1.6.1
    com.apple.driver.XsanFilter          402.1
    com.apple.iokit.IOAHCISerialATAPI          1.2.6
    com.apple.iokit.IOSCSIArchitectureModelFamily          2.6.8
    com.apple.iokit.IOFireWireFamily          4.2.6
    com.apple.iokit.IO80211Family          320.1
    com.apple.iokit.IOAHCIFamily          2.0.6
    com.apple.iokit.IONetworkingFamily          1.10
    com.apple.iokit.IOUSBUserClient          4.2.4
    com.apple.iokit.IOUSBFamily          4.2.4
    com.apple.driver.NVSMU          2.2.7
    com.apple.driver.AppleEFIRuntime          1.4.0
    com.apple.iokit.IOHIDFamily          1.6.6
    com.apple.iokit.IOSMBusFamily          1.1
    com.apple.kext.AppleMatch          1.0.0d1
    com.apple.security.TMSafetyNet          6
    com.apple.driver.DiskImages          289
    com.apple.iokit.IOStorageFamily          1.6.3
    com.apple.driver.AppleACPIPlatform          1.3.6
    com.apple.iokit.IOPCIFamily          2.6.5
    com.apple.iokit.IOACPIFamily          1.3.0
    Model: iMac9,1, BootROM IM91.008D.B08, 2 processors, Intel Core 2 Duo, 3.06 GHz, 4 GB, SMC 1.45f0
    Graphics: ATI Radeon HD 4850, ATI Radeon HD 4850, PCIe, 512 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8E), Broadcom BCM43xx 1.0 (5.10.131.42.4)
    Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: ST31000342ASQ, 931.51 GB
    Serial ATA Device: OPTIARC DVD RW AD-5670S
    USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8502, 0x24400000 / 3
    USB Device: Keyboard Hub, 0x05ac  (Apple Inc.), 0x1006, 0x24300000 / 2
    USB Device: USB Receiver, 0x046d  (Logitech Inc.), 0xc52b, 0x24330000 / 5
    USB Device: Apple Keyboard, 0x05ac  (Apple Inc.), 0x0220, 0x24320000 / 4
    USB Device: Ext HDD 1021, 0x1058  (Western Digital Technologies, Inc.), 0x1021, 0x26400000 / 2
    USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000 / 2
    USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8215, 0x06110000 / 4
    USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0x04500000 / 2

    According to the link below I got from the Canon Canada website, apparently there is mentioned software to retreive images and videos from your camera.
    http://gdlp01.c-wss.com/gds/7/0300004027/01/IB66_EN.pdf
    Anyhow, since you had it working before with iMovie 11, I am suspecting that it somehow got corrupted when the mounted volume (your camera) somehow got disconnected due to inadequate battery power.  Which was why Canon recommended people use an AC adapter for this or a fresh battery before a major transfer of movie clips.  When mounted volumes disconnect abruptly for whatever reasons, iMovie 11 goes into beserk mode trying to restore that connection resulting in crashes or slowdowns.
    To restore iMovie 11 back to where it was.
    You need to delete iMovie's plist and cache files, 2 files located in your Home/Libary folder
    com.apple.iMovieapp.plist (document)
    com.apple.iMovieapp        (folder)
    After this, you can either do 2 things.  One is run disk repair utility and execute repair permissions on the drive that iMovie resides (probably your main boot drive) or download a free utility called OnyX which is a free OSX maintenance software to do that plus some extras including clearing caches, which sometimes are the causes of system crashes. 
    It is available from http://www.titanium.free.fr/index.php and it will help repair permissions and clear caches.  Please download the appropriate version for your OSX (Snow Leopard).
    Once that is done, reboot your computer and run iMovie 11.  Connect the cable to the camera and computer and do your import.  Make sure you have a fresh charged battery on your Canon.  This should work.
    Regarding Apple Care.  The easiest way to deal with this is deal your issues with a Genius at the Apple Store.  They will help you with the registeration of Apple Care.  Just because you bought Apple Care does not necessarily mean you are registered and you should register it as soon as you got the system and Apple Care together.
    Apple is a good system, but in the quest of making the system super friendly, it can sometimes be daunting to get it working again because unlike the PC, the interface itself makes it challenging to do low level stuff.

  • Problems and Workarounds from Sun Workshop[tm] 6 update 2 C++ Compiler Read

    Hello out here,
    the Sun Workshop[tm] 6 update 2 C++ Compiler Readme says
    in Chapter E. Problems and Workarounds
    and
    Topic 4. Reference From Template to Non-Global File-Scope object is Not Supported:
    A program using templates and static objects causes link-time errors of undefined
    symbols. The compiler currently does not support reference to non-global file-scope
    objects from templates.
    So my problem is:
    I have static tyname objects in Templates and get that link-time errors of undefined
    symbols.
    And I do not know how to get rid of that static typename objects.
    Is there a Workaround?
    Which?
    P l e a s e h e l p.
    If you need further information, please let me know.
    Any help is appreciated.
    Thanks in advance.
    Yours truly
    Karsten J. Martin

    Hello,
    Thank you for your detailed answer!
    Unfortunately there has arosen another problem while
    migrating from 4.2 to SunWorkshop[tm] 6 update 2 C++ Compiler.
    Here comes the original(4.2) code:
    template <class PersistObject>
    class DIDDatabaseInterface : public DIDPersistenceInterface<PersistObject>
    private:
         DIDTableObject<PersistObject>     m_tableObject;
    public:
    It does not compile under Version 6.
    Now the new version:
    template <class PersistObject>
    class DIDDatabaseInterface : public DIDPersistenceInterface<PersistObject>
    private:
    typedef     DIDTableObject<PersistObject> PersistTable;
    static typename DIDDatabaseInterface::PersistTable m_tableObject;
    public:
    That compiles until...
    "did_factory.cc", line 73: Information: Instantiating DIDDatabaseInterface<Devx003>::DIDDatabaseInterface(const RWDBConnection&)
    "did_persist.cc", line 81: DIDDatabaseInterface<Devx003>::m_tableObject cannot be initialized in a constructor.
    Here comes line 81 and surroundings(compiles under 4.2):
    template <class PersistObject>
    DIDDatabaseInterface<PersistObject>::DIDDatabaseInterface(const RWDBConnection &c)
         :     DIDPersistenceInterface<PersistObject>(),
              m_tableObject(c)
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    LONG LONG LONG LIST
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    Photo - .jpg (.bmp known problematic)
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    From. Boise, Idaho
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    by dheb0422
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    Rich839
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