Style editor bug

I changed the style of a DataTable by picking a colored 1-pixil solid line around "All".
Once this is done, the style editor will no longer open.

The preview option is on.
But in general, as my project is getting bigger, Creator keeps hanging up. This often occurs when I try to change pages or save a page.
No CPU is being used, but the creator window is totally unresponsive and I have to kill it in the task manager. This has happed 5 times today so far. I am getting paranoid about changes!
BTW, I have 2GB of memory, so that should not be a problem.

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    Revision: 10131
    Author:   [email protected]
    Date:     2009-09-10 14:25:42 -0700 (Thu, 10 Sep 2009)
    Log Message:
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  • Icon Editor Bug/Feature?

    In the linked video, I am showing a puzzling behavior of the icon editor (LV 2012 (12.0f3, Windows XP 32 bit):
    I have two lines of text defined in the Icon Text tab. The second and the third lines, the other two are empty.
    I am trying to draw a frame around them.
    If I draw a large frame (in green in the video), things behave as expected (that is everything remains put).
    If I draw a narrow frame (my initial intent, in red in the second part of the video), the text jumps up. Not expected (maybe intented, NI will tell me).
    Notice that id doesn't matter that I am using line 2 and 3. The behavior also occurs if I move my test to line 1 and 2 instead.
    Edit: Actually, while checking that the video was playing correctly from the link, I noticed that the first case is not as I intended it to be, as the jitteriness of Jing (which I used to capture this video) prevented me from drawing a full frame box. The result is that the first line of the text actually also jumps! If I draw a full frame, this does not happen.

    The jump occurs in 2009 and 2011 as well.  It also seems to be related to whether the box you draw hits the bottom row of pixels or not.  It doesn't seem to matter much whether the box is wide or narrow in the left/right direction.
    It also seems to be related to whether you have a background template defined.  It tries to squeeze the text data into the boundary of the background template, and if a background template is not defined, then it becomes that much more confused as to where it squeezes the text.  It uses other non-transparent pixels (such as the box you draw) to determine the vertical positioning of where to squeeze the text.
    I don't think it is actually a bug.  I think it is an artifact of other code that calculates where to put the text when that code uses inputs that haven't been defined within your icon.  As you add those other inputs (turning other pixels non-transparent), it is a recalculation of where to position the text.

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