Sudden severe lag in World of Warcraft

There are pages and pages of BT customers suffering the same thing.  It started a couple of hours ago and it seems to be only effecting BT customers. http://eu.battle.net/wow/en/forum/topic/2313684718?page=1
[code]
Tracing route to 213-248-127-130.customer.teliacarrier.com [213.248.127.130]
over a maximum of 30 hops:
  1    97 ms    99 ms    99 ms  BThomehub.home [192.168.1.254]
  2    29 ms    28 ms    28 ms  217.47.79.122
  3     *       28 ms    28 ms  217.47.79.161
  4    29 ms    27 ms    28 ms  213.1.69.178
  5    29 ms    29 ms    30 ms  217.32.26.22
  6    29 ms    30 ms     *     217.32.26.178
  7    28 ms    29 ms    29 ms  acc1-10Gige-0-5-0-4.bm.21cn-ipp.bt.net [109.159.248.96]
  8    36 ms    39 ms     *     core2-te-0-4-0-4.ilford.ukcore.bt.net [109.159.248.6]
  9     *        *       41 ms  transit2-xe-1-1-0.ilford.ukcore.bt.net [194.72.7.42]
 10    33 ms    34 ms     *     t2c4-xe-10-1-0.uk-ilf.eu.bt.net [166.49.168.101]
 11     *       34 ms    35 ms  166-49-237-181.eu.bt.net [166.49.237.181]
 12    33 ms    35 ms    33 ms  t2c1-p3-0-1.uk-lon1.eu.bt.net [166.49.208.2]
 13     *        *        *     Request timed out.
 14    51 ms    51 ms    50 ms  166-49-211-34.eu.bt.net [166.49.211.34]
 15    54 ms    97 ms   102 ms  ldn-bb1-link.telia.net [80.91.249.77]
 16    51 ms    50 ms    51 ms  prs-bb1-link.telia.net [80.91.247.6]
 17    51 ms    51 ms    50 ms  ffm-bb2-link.telia.net [80.91.246.182]
 18    50 ms    51 ms    52 ms  ffm-b10-link.telia.net [213.155.130.122]
 19     *        *        *     Request timed out.
 20     *        *        *     Request timed out.
 21     *        *        *     Request timed out.
 22     *        *        *     Request timed out.
 23     *        *        *     Request timed out.
 24     *        *        *     Request timed out.
 25     *        *        *     Request timed out.
 26     *        *        *     Request timed out.
 27     *        *        *     Request timed out.
 28     *        *        *     Request timed out.
 29     *        *        *     Request timed out.
 30     *        *        *     Request timed out.
Trace complete.
[/code]
I'm hoping one of the kindly moderators can take a look and see if there are any problems that could be causing this.

not just happening to WoW also happening in World of Tanks.
Tracing route to woteu1-slave-17.worldoftanks.eu [213.252.177.36]
over a maximum of 30 hops:
  1    <1 ms    <1 ms    <1 ms  api.home [192.168.1.254]
  2     8 ms     8 ms     8 ms  213.120.155.227
  3    10 ms     9 ms     9 ms  213.120.155.142
  4     8 ms     8 ms     8 ms  213.120.161.18
  5     9 ms     8 ms     8 ms  217.32.26.62
  6     9 ms     8 ms     9 ms  217.32.26.182
  7     9 ms     8 ms     9 ms  acc2-10GigE-0-1-0-5.bm.21cn-ipp.bt.net [109.159.
248.218]
  8    18 ms    18 ms    14 ms  core1-te0-10-0-7.ilford.ukcore.bt.net [109.159.2
48.144]
  9    12 ms    13 ms    12 ms  transit2-xe-11-0-0.ilford.ukcore.bt.net [194.74.
77.178]
 10    13 ms    12 ms    12 ms  t2c4-xe-10-3-0.uk-ilf.eu.bt.net [166.49.168.109]
 11    12 ms    12 ms    12 ms  166-49-237-189.eu.bt.net [166.49.237.189]
 12     *        *        *     Request timed out.
 13     *        *        *     Request timed out.
 14     *        *        *     Request timed out.
 15     *        *        *     Request timed out.
 16     *        *        *     Request timed out.
 17     *        *        *     Request timed out.
 18     *        *        *     Request timed out.
 19     *        *        *     Request timed out.
 20     *        *        *     Request timed out.
 21     *        *        *     Request timed out.
 22     *        *        *     Request timed out.
 23     *        *        *     Request timed out.
 24    36 ms    36 ms    36 ms  213.252.177.36
Trace complete.
getting rather sick of this tbh.

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    IonHazzikostas: To Guest-98 "Required" is one of those tricky words. We understand that for many players anything that gives even an incremental power gain is seen as mandatory. Progress on one portion of the early steps of the legendary questline may be made in LFR mode, so players who want to obtain their gem from Wrathion as quickly as possible will likely benefit from doing LFR alongside their Normal or Heroic raiding. LFR wings will unlock incrementally, after Normal mode, so when someone in a top progression guild is defeating up to 16 bosses when Heart of Fear and Terrace open, doing LFR will only add 6 to that total (from Mogu'shan Vaults LFR). While in the long run, we'd like to minimize players' obligation to run LFR if they are part of progression raiding guilds, that's challenging at the start of an expansion when everyone is using the same dungeon blues. We hope it'll be different for future tiers. Finally, the true power of Wrathion's gem lies in the combined effect of the weapon and the gem itself; an LFR player's Sha-touched weapon will be significantly less powerful than a Heroic raider's.
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    Guest-124: How much game time do you think will we get in exploration of the continent of pandaria?
    CoryStockton: To Guest-124 We really packed in the content with Mists, that being said the amount of time it takes you is really going to depend on your playstyle. We have so many different things for players to do. Quests, reputations, dailys, sceanrios, pet battles.... The idea is to let players make progress doing whatever kind of activity they like best.
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    IonHazzikostas: To Amd11394 Defensive dispels are significantly more limited in 5.0 than they were previously. Passives like Lava Flows were designed as an answer to an environment in which defensive dispel magic was spammed constantly, and it was nearly impossible to get a buffed Lava Burst off against an attentive dispeller who could remove your Flame Shock while you were casting the spell. With an 8-second cooldown on dispels now, a healer who dispels a Flame Shock may find that they are unable to dispel the Fear or Polymorph that targets another teammate immediately thereafter. We'll keep an eye on the evolving PvP metagame in light of the new dispel changes, and consider re-adding something like Lava Flows if it proves necessary.
    drwuky: Will the storyline of the Sha continue with Patch 5.1 or later patches?
    DaveKosak: To drwuky For the most part, the Sha issues will be tackled by players in 5.0. BUT... not everyone wants to let sleeping Sha lie. Someone might start stirring up trouble beginning with the patches...
    samich: Can we expect mailboxes on the wandering isle on release? was the removal of the one that was there for quest testing purposes?
    DaveKosak: To samich Pandaren Neutrality caused a lot of design issues we had to solve. Mail ended up being a headache. What was easiest -- for us AND for our users -- was to remove mail entirely until you choose a faction. That's nice and clean and prevents a lot of issues people saw on the beta. So, no mailboxes on the Wandering Isle - sorry!
    Guest-114: I know you guys recently changed the LFR loot (weapons) from the last boss in a LFR instance, are you guys going to do any other changes to LFR to make heroic raiders not feel as they have to raid 2 formats a week to be competitive?
    IonHazzikostas: To Guest-114 As I mentioned in reply to an earlier question, it's a goal of ours but it's a tough one to realize in a world where everyone is starting out in dungeon blues and looking to get their hands on any and all epics. It's our expectation that by the time Heart of Fear and Terrace of Endless Spring LFR unlock, most heroic raiders will have replaced their dungeon gear and have less to gain from also running LFR mode. In future raid tiers, people who are already in Heroic gear from the prior raid zone should not find the next tier's LFR gear to be an improvement over what they have.
    Guest-260: Will there be an appearance of the Burning Legion in the end of MoP?
    DaveKosak: To Guest-260 The threat of the Burning Legion is still out there, and it's very much a threat to Azeroth. The mortal races are mostly focused on the current war, but not everyone has forgotten about what's out there and the challenges to come... Wrathion, in particular, is already trying to look ahead.
    Guest-271: Would say that the new challenge mode dungeon gold times are going to be the "Gladiator" equivalent of PVE?
    IonHazzikostas: To Guest-271 That would be our hope. Seeing someone sporting a set of challenge mode armor in town should be akin to seeing someone on a Gladiator mount -- you know they did something extremely skillful to earn it, and it's not the sort of reward you can outgear and obtain later on.
    CoryStockton: To Guest-271 That's probably a pretty close comparison. Beyond gold times we will have server and guild leaderboards too. That's probably where the highest level of competition will be.
    Guest-160: Christie Golden mentioned in an interview that she worked closely with the quest team when she wrote Tides of War to make sure everything was very close. However, there are some notable differences between the book and the scenario during the Alliance side of it. Did the storyline of the scenario change late into the book's writing?
    DaveKosak: To Guest-160 We worked hard to sync with Golden during development. The Alliance side of the scenario went through LOTS of iterations, including when it happend (before the attack? During the attack? After the attack?) Ultimately we went with the one that gave us the greatest gameplay. We want the events of the book and game to match as closely as possible, but we want the best book possible and the best game possible, so they won't be word-for-word identical. This can create some fun arguments. "Well, according to this book..." "YEAH, but I WAS THERE, MAN!" We work hard to make sure the discrepancies are minor, but we definitely don't struggle for perfection.
    Guest-292: Will we ever see cross-server mail or non-boa cross faction mailing phiesibly within the 5.0 content?--Gorebane of Eonar (P.S. Wa
    CoryStockton: To Guest-292 It's on our list and something we really want to do. It's really just a matter of the engineering time it takes us to get it in.
    im_a_rockstar: WoW has always been a mostly raid or die game. The changes in MoP to Justice Points, the item level difference on gear obtained outside of raid, are kind of steps backwards away from alternatives, pushing us back to having our only choice to be a raid. Are there any plans to give the non-raiders / people with random avaiabilities any form of meaningful character progression in terms of player power, besides only raids?
    IonHazzikostas: To im_a_rockstar We have a number of gear acquisition routes that do not involve raiding. We've broadened the avenues for acquiring Valor Points, which can now be earned by doing dungeons, daily quests, scenarios, and so forth. That gear will be at least item level 489 (compared to 476 from LFR). There's also crafted gear. And of course future content updates will continue to provide upgrades outside of raiding. All of that said, I'd encourage you to check out the new raids as well -- the addition of the LFR system makes them more accessible than ever.
    NinjaFox: To Dave Kosak: The reddit AMA gave some teasers that Sylvanas, Vol'jin, and Thrall (specifically in 5.1) would be integral parts to the story. Rexxar and Koltira were also mentioned. On the Alliance side, other than Varian, Anduin and Jaina are there any notable leaders/lore figures we can expect to see active through the Pandaria storyline?
    DaveKosak: To NinjaFox Great question! Many of the Alliance leaders will come into play. Tyrande has a couple of moments in 5.1. We also want to do more with the dwarven storyline (we're still kicking around ideas of how best to do that.) The trick is making sure those characters have meaningful moments. We'll definitely spend a lot of time with Jaina and King Wrynn.
    DeathFish1: With the creation of the farms at Halfhill, the base structure for player and guild housing has subsequently been created as well. Is this the direction you have chosen to go with for player housing or was this even considered as an option. One very good point about this option is that multiple locations for housing can be placed thoughout the game world, preventing the issue of removing players from the world.
    CoryStockton: To DeathFish1 It's certainly a baby step in that direction. We are really excited to see how players react to it in Mists. We already have lots of ideas on how we can expand this kind of content in the future too!
    DaveKosak: Regarding DeathFish's question (Love the name, Deathfish!) when we think about things like player-housing, we really want to look at how this can contribute to gameplay. The farm is awesome because it ties into a lot of systems, it creates some fun crafting opportunities, it impacts the economy, etc. It's a great experiment for us because if it's popular, it gives us a lot of data into how to create this type of content in the future.
    Gosu: What is the design philosophy behind PvP balance and how satisfied are you with PvP balance in Mists of Pandaria?
    GhostCrawler: To Gosu One of the main ones was to allow more cross-over of gear at the lower end but not the upper end of content. (In 4.0 it was more of the opposite.) It's not fun to die in PvP over and over until you get decent gear.
    Guest-134: How come with this expansion you choose to go with Pandas and not something that was already in the game, such as The Emerald Dream, maybe going into the Dragonflights, or even something more with The Demonic legion.
    IonHazzikostas: To Guest-134 The pandaren are a race we've been looking to introduce into the WoW universe for some time now, since their introduction as a neutral hero back in the Warcraft 3 expansion. They were originally a top contender for the Alliance race back in Burning Crusade, but we ended up going with the draenei at the time because they better fit the Outland-focused story we were trying to tell, and because it didn't feel right forcing a historically neutral race like the pandaren into one specific faction. When we were looking to make an expansion centered around themes of exploration and discovery against a backdrop of Alliance-Horde conflict, the pandaren just seemed like the right fit: Noble and enigmatic race caught in the middle of the war between the Alliance and Horde as it spirals out of control, forced to choose sides as the outside world descends upon their homeland.
    Guest-179: ogue's shadow blades visual effect is lacking, and needs more of a pop. Paladins get ashbringer; could rogues get something equally cool looking?
    IonHazzikostas: To Guest-179 We agree that some rogue visuals (Shadow Blades, Shadow Walk, etc.) could use some more love. That's something we'd like to do in a future patch.
    bocasha: In Pandaria will we see another 9 month period where we will have no new stuff coming out?
    CoryStockton: To bocasha We are doing everything within our power to avoid this. We all feel that 9 months without content is pretty much unacceptable to our players. A glimmer of hope: we are already knee deep into both patch 5.1 and 5.2. Our plan is to deliver these much faster than anyone is expecting.
    Guest-432: When will we see Sargeras, it's one of the reasons I've stuck around for so long...
    DaveKosak: To Guest-432 Sargeras would be one monstrous raid boss! He's one of the most iconic, key villains of the franchise. Believe me, when he comes to Azeroth, you're going to feel it LONG before he even gets there.
    khalanil: Have you thought about implementing zones or battlegrounds where players are normalized by level, similar to the gear level normalization in the upcoming challenge mode dungeons? This could allow players to quest or PVP with lower-level friends, and it could be fun to see a trio of level 20s take down a level 90.
    DaveKosak: To khalanil This is a tremendous question, because it's something we've been talking about and exploring. With Challenge Modes, we now have tech to scale your item level, so that we can guarantee the right level of difficulty. Having this tech opens lots of doors for us down the line. We don't have anything to announce, but it's a step toward a lot of the features you're describing.
    parrjj01: I really love the real ID system, which has helped me communicate with my cousin who lives in Hawaii. The only downfall is, he's horde. Neither of us want to change fractions but we'd love to run toghther doing something. Will you guys ever considor letting us 'group' toghther and duke it out in battlegrounds, but disabling chat (even in real ID terms) so the no communcation rules still apply?
    GhostCrawler: To parrjj01 We don't have huge design problems with letting you play with friends from other factions. The biggest challenge is the game was never designed with the concept of letting you be allied with the opposing faction, so it would be a tremendous amount of work. I won't give up hope for it though! (We always joke about a tauren having the Hallow's End 2D gnome mask when you're grouped with him.)
    Guest-184: Can one stand anywhere in Orgrimmar(including right next to the questgiver that sends you to the gunship) when MoP is activated or do we have to be outside the Garrosh building? Good to know for us who are rushing as fast as we can!
    GhostCrawler: To Guest-184 If you are online, you should get the quest pushed to you no matter where you are. We don't want to over-promise though. This is technically challenging stuff and it might be the case that we need everyone to relog. /crosses fingers
    Guest-37: The story of Tides of War is really interesting. I don't think players can get engaged if they have no idea what's happening, the bomb dropping is really anticlimactic. I felt a bit disappointed so little got included in the scenario. Was this because of lack of time, of developers or because you rather keep all that info in the novels.
    DaveKosak: To Guest-37 I've been watching the Theramore feedback closely, and this comment seems pretty universal. We tried to keep everything all in the scenario, to make it really self-contained, but not burden it with lots of story that you have to slog through every time you played the scenario. It's pretty clear from the feedback that people wanted more story. We should've surrounded the scenarios with more quests or explanations to help round out the story for the people who wanted to know what exactly was happening. Lesson learned!
    Dude7198: Will there be a Realm First achievement that involves Pet Battles?
    CoryStockton: To Dude7198 We did not make any realm first achievements for pet battles. Our intention for the feature is that its more of a casual activity and a realm first just did not feel like a good fit.
    Guest-261: Nobody I know is impressed with the promise of an extra piece of loot for normal 25 mans. What we would be impressed with is separate realm first achievements for each raid format. Any chance of seeing something like this?
    IonHazzikostas: To Guest-261 Possibly. On several servers that have one top 25-player guild that's far above the rest of the server in progression, that might turn into incentivizing them to split up the week after their 25-player Realm First to snag the 10-player one. Not sure that's great gameplay for anyone. That said, we recognize that there's interest in making it a bit easier to distinguish between 10-player and 25-player kills in statistics or achievements.
    Guest-257: Were the stained glass windows in Ulduar forshadowing of the Sha? They look very similar to the Sha.
    DaveKosak: To Guest-257 I'd like to say we planned that. [Long pause] But I would be lying. I think it's just a happy coincidence that fits wonderfully into our lore.
    Guest-174: When will transmog rules be loosened up a little. Main hand/one hand weapons, for instance.
    GhostCrawler: To Guest-174 If I had to guess, we will loosen them at some point. We would probably wait until some time after the MoP launch when players will appreciate it more. It's easy for smaller features to get lost when there is so much new content. The designers will discuss it soon (tm).
    Guest-88: We saw some of the animations on the challenge mode gear, will the druid set animations be visible when the druid is shapeshifted?
    CoryStockton: To Guest-88 The custom effects are based on the armor itself so they will only be visible when you are in caster form.
    Guest-306: Will content come at a faster rate in MoP? It seems that we might be pushing thought content at a much faster rate.
    DaveKosak: To Guest-306 That is definitely our goal! As we speak the quest team is simultaneously working on patches 5.1 and 5.2. Our hope is to keep the story and content rolling forward. It's definitely a focus for the team - I can't make any promises, but I guarantee we're trying and I hope you'll notice the results!
    CoryStockton: To Guest-306 I know we sound like a broken record on this but we are really pushing hard to deliver content to you guys faster than ever with the Mists patch cycle. As Dave mentioned, we are already making awesome progress on the first set of patches.
    Zawani: Hey, I had a question regarding arms warrior pve rotation. It feels like there is to much rng involved with the rotation very rarely do I get more than 2 stacks of taste for blood and sometimes I can use overpower 5 or 6 times without a single proc of it, which then will leave me rage starved and without buttons to press, I was wondering if you could lower the damage bonus of the buff or damage of OP while also increasing the proc chance as well.
    GhostCrawler: To Zawani Think of getting a high stack for Taste for Blood as a random bonus, much like getting enraged from a bunch of crits in a row. You shouldn't hold your whole rotation waiting for a 4 or 5 stack, because it won't happen that often. If you're at risk of rage capping, try to Slam. If you don't have the GCD to Slam then it's probably worth just using the Heroic Strike unless you think you'll be able to Colossus Smash really soon.
    Guest-43: Will we ever see Magni Bronzebeard return from being frozen under Ironforge?
    DaveKosak: To Guest-43 Magni is like the definition of BLING. If we continue his story, we'll make sure to handle it in-game. I wouldn't count on seeing him return during the Pandaren story arc, though.
    Guest-313: Greg just said on twitter that the 25s versus 10s situation was handled in the AMA a lot, but nothing came from that apart from an understanding that 25s do have it harder now and could use some more compensation, Don't you have concrete plans for that, more than the tiny bit of extra loot 25s will have? The issue will only get even more pronounced the next weeks during progression.
    IonHazzikostas: To Guest-313 It's something we discuss frequently internally. We don't have anything final to announce just yet, but we love 25-player raiding and intend to do what we can to preserve it.
    Guest-6: Windwalkers have been very upset with a couple things in particular with their spec. The first is Fists of Fury, we don't like being rooted and channeling an attack when our kit is supposed to be mobile. Can we please get this mechanic revisited? As well, we don't have literally any useful raid utility. Zen meditation is very weak. Will this be addressed at all post-launch?
    GhostCrawler: To Guest-6 "Mobile" doesn't mean "never, ever stops moving." Like many specs, Windwalkers will do more damage when stationary but can still do some damage when moving. Deciding when you should FoF and when you can't is one of the decision points that separates good monks from great ones. We're not inclined to change it at this time. As far as raid utility goes, we're really reluctant to hand more "must have" buffs. We don't want Windwalkers to be mandatory, especially for smaller, 10-player raid groups. If they are never taken at all, we'll take some kind of action, but I'd be very surprised if that's the case.
    Guest-531: Are there plans on fixing the broken Engineering Flying Machine that has been broken since patch 4.1?
    CoryStockton: To Guest-531 We will look into this and make sure we get it fixed.
    Guest-413: Is there a chance we might see class specific factions developed more? Kirin Tor, Ebon Blade, Argent Bros, Ravenholdt...Could we see something similar arise for Warriors, Hunters etc?
    DaveKosak: To Guest-413 We're cooking up some cool Warlock stuff we can hopefully announce soon. In a more general sense, we LOVE class-specific content, but to do it right takes development time (believe me, I have to somehow schedule all this stuff.). When it came down to deciding between more zones of content and more faction content OR class-specific stuff, we opted to create more content for everyone. But, again, we love class-specific content, we'll try to squeeze in some cool challenges for the various challenges in the patches to come...
    Guest-74: Are we going to get more story-telling in scenarios? The Theramore scenario was lackluster compared to the book, key story elements haven't even been address in-game yet.(Kirin Tor leader)
    DaveKosak: To Guest-74 I addressed this earlier, but keep in mind that we want scenarios to be replayable. We definitely didn't want to burden them with tons of story that you have to wade through every time you play it. As I said for Theramore, people obviously wanted more context, which probably was best served by some one-time quests on either end of the scenario. That's a lesson we're pulling forward.
    Guest-335: Will Wintergrasp ever be added as a max level battleground?
    GhostCrawler: To Guest-335 Potentially, if there is enough demand for it. We would introduce it as you suggest as a true Battleground to avoid faction imbalance issues.
    Guest-28: Beside the lifting on the mist with the clock strikes midnight on the 25th. We have come to expect events to complement the expansion. They have been fascinating and very fun. Should we expect events over the next 6 days? Or was the Scenario it?
    CoryStockton: To Guest-28 The Theramore scenario is intended to be a preview of what players can expect from scenarios in Mists. It is by no means a launch event and thats intentional. We made a call early on to put that time into developing more content for Mists that will last and not be over in a week.
    Guest-33: I loved the "Visions of the Past" quest-line in Vashj'ir. Will we see anything similar in upcoming content?
    DaveKosak: To Guest-33 This is the "Battle-Maiden" questline, where you got to play as a naga badass for a while. I think these are a great break from the standard gameplay if they're well-designed, but we would want to use them sparingly. (After all, it's not WoW if you're not playing your class and kicking butt!) That said, there's a couple fun moments in Pandaria that have similar gameplay. In the Valley of Four Winds, you get to play as Chen Stormstout for a little bit. After kicking around a lot of ideas, we ultimately decided to give you a single 'Chen-Fu' button that makes him randomly do awesome kung-fu moves. It's a short sequence, but it's fun for storytelling and gives you a chance to Chen it up.
    Gehn: Any updates on future guild leveling past 25?
    CoryStockton: To Gehn We are totally open to increasing guild levels and the associated rewards but only when the game feels like it needs more of that content. A large number of guilds are still nowhere near level 25 so Mists did not feel like a good fit to add more guild levels.
    Guest-214: Mists of Pandaria features an ambitious number of 18 raid bosses and I'm very excited about that. Im curious though as to how many bosses we can expect to see in future tiers? Firelands and Dragon Soul felt like small tiers with only 7 or 8 encounters in the tier. 
    IonHazzikostas: To Guest-214 We like big raid tiers too, and will do our best to continue delivering them. We're planning for the next tier after Heart of Fear/Terrace to be a fair bit larger than Firelands or Dragon Soul were.
    Guest-197: Whats would your answer be to the players who feel that by making multiple classes bring similar buffs and abilities, that the classes are losing their 'uniqueness'? Introducing combo points to ShadowPriests/Ret Paladins for example
    IonHazzikostas: To Guest-197 Ultimately, there are only so many distinct resource mechanisms, and many of them are not great from a gameplay perspective. We'd rather differentiate our classes and specs on the basis of their overall feel and unique capabilities such as Death Grip for Death Knights or shaman' totems. I don't think many people are likely to mistake a shadow priest for a rogue just because they build up a resource and then consume it to deal damage.
    Guest-395: Will the gear in Theramore's Fall 85 version be available in the 90 version?
    CoryStockton: To Guest-395 The gear and the rewards for the 85 version are only available now. The 90 version has standard scenario rewards (Valor and a chance at a dungeon blue)
    Lansuer: Where do you see races that are neutral leaning like the Blood Elves going within the Horde? They seem rather separate from the Horde story since Cata's launch.
    DaveKosak: To Lansuer Stick around for patch 5.1 - we pick up the Blood Elves' story and propel it forward. Finally, a chance to interact with Lor'themar! Most players don't even know who he is.  
    Guest-121: What are your thoughts on healing classes in MoP? Are you seeing the type of balance you want in the new expansion between all classes/specs? I ask because we are seeing a lot of blending of healers into one unit, instead of variety. All healers can do everything now to state it plainly which is making certain classes stronger choices than others for non-healing reasons. Sure some do slightly better in certain situations, but the classic archetypes are no longer as valid. It removes the need fo...
    GhostCrawler: To Guest-121 We strive for harmony with the healer design. If healer niches are too well-defined, then you are encouraged to stack Resto druids for one fight and then Holy paladins for the next fight. We'd rather see a diversity of healers. As far as healer balance is currently, we're pretty happy with it at 90. We still need to see Disc priests really figure out all of the nuances of Spirit Shell and we want to make sure all of the healers are really strong for Challenge Mode gold runs.
    drwuky: Will you guys decrease the experience needed from 88-89 and 89-90 or increase the experience gained in Townlong Steppes and Dread Wastes before release? At the moment you can NOT hit Level 89 if you start with Level 88 and 0% experience in Townlong Steppes (~10% experience missing) and also Level 90 is impossible with Dread Wastes quests only (~5% experience missing). These are datas with the 10% experience guild perk and yes, I've got both zone completed achievements.
    CoryStockton: To drwuky We are still actively tuning the XP. We will look into it.
    Velenor1: Question for Dave Kosak. I have always wondered why the Alliance has continuously frowned upon the Scarlet Crusade. Their main purpose was to simply eradicate the undead. With their return in MoP, we are tasked with eliminating them -again- with the aid of Lillian Voss. Why is it that we have turned their organization down for so long when we more or less have the same goals in mind? 
    DaveKosak: To Velenor1 The complexities really aren't in the game, but the Scarlet Crusade was very much a rogue organization. Great priests and warriors who would've otherwise served the Alliance disappear into the crusade, who serves its own ends. (In Northrend, it was clear their leadership had succumbed to demonic influence. It's hard to make up for that.) To be honest, the main reason to revisit the Crusade in 5.1 was a gameplay reason and not a story reason - it was a favorite dungeon that we really wanted to revisit with new mechanics. We didn't think a lot of story was needed.
    Guest-553: Question from Munich, Germany. As the Octoberfest here and Brewfest in WoW are coming up, I wondered whether anyone at Blizzard did "field research" for designing Brewfest at the real Octoberfest ? The costumes and music are done really well.
    CoryStockton: To Guest-553 We do field research on Brewfest every Friday.
    DaveKosak: Sorry - meant to say 5.0 in that last question
    Guest-235: Why is the theramore event so boring? Its way too easy and if you didn't read the book then you have no idea what's going on, you also wouldn't know why jaina isn't dead and why azeroth isn't completely destroyed. Do you think it would've been smarter to put more lore in the scenario and would've made it more fun?
    Zarhym: To Guest-235 Dave already spoke to the story part of your question (if you missed it Best Buy will be providing a full transcript after the chat). To address your concern of difficulty, we agree it was too easy on release. We pushed a hotfix recently that increased the HP of all enemies in Theramore's Fall. The fact is that Scenarios in Mists will be more tailored for players in quest gear and dungeon blues. But players at level 85 were steamrolling through it in Dragon Soul gear, and the hotfix was to compensate for this a little.
    Guest-494: Do all designers use the same in-house editor? Or do you have different tools for different jobs? How do you handle collisions in your edits?
    IonHazzikostas: To Guest-494 We all use a massive proprietary tool called WoWEdit, which has been showcased a couple of times at Blizzcons in the past. We all use this tool to create and edit everything from creatures to spells to quests, and our level designers use it to actually shape the terrain of the outdoor world. At the end of the day, there are countless columns and rows in tables that define the properties of the game world and the players and monsters that inhabit it. We're only able to do the work that we do because of our amazing Tools team, a dedicated group that is constantly refining and updating our editor to enable us to create content more quickly and with fewer bugs.
    Guest-186: On the World of Warcraft website, it lists tradeskill patterns, plans, etc. that the player is missing. Some of those items are no longer in game. Are there any plans to reincorporate those missing plans back into the game so the players have an opportunity to try to get all of their missing tradeskill plans?
    GhostCrawler: To Guest-186 I'd hate to add back plans with no real game purpose just for sake of completeness. To be honest, I'd rather get rid of more of the older recipes that don't have a strong purpose.
    Guest-160: Compared to designing dungeons, how difficult is it to design scenarios? Does it take more or less resources to make scenarios?
    GhostCrawler: To Guest-160 The biggest challenge for us was just figuring out what scenarios should be. How long should they last? Should they be hard? How much variability should they have from run to run? Now that we've gone through that process, they should take much less time to design than dungeons. The biggest time expenditure on dungeons is the amazing art that goes into them.
    Amd11394: Considering Dispels remove ALL magic effects, even if they dispelled Fear the Flame shock would go with it, regardless of if they intended to dispel it or not. Would this not constitute it's reinstatement?
    IonHazzikostas: To Amd11394 Guessing this is a follow-up to my earlier reply. I meant that if you dispel Flame Shock off yourself, or off Teammate A, maybe you can't dispel Teammate B's Fear or Polymorph a few seconds later, and now they're stuck in CC for its full duration. In general, we expect that players have to be much more careful about how and when they use their magic dispels.
    Guest-399: Rogues are famous for using daggers, and that's all that we seem to be able to use, but I like to play Combat Spec, and it's described as being a swashbuckler spec. As such, I'd like to use 1handed swords along with daggers, but there are next to no 1handed rogue compatible swords, will we ever get to use swords as part of a rogue's arsenal? Afterall, there is no longer a block on what weapons a rogue can use on their abilties. 
    GhostCrawler: To Guest-399 It's less of a design concern and more about how many different items we can drop. Things like e.g. Intellect axes don't have a lot of customers, so we just don't make them very often. This might be the kind of thing that transmog can eventually help address too.
    basketballer259: I assume I ask this question on behalf of thousands of vanilla WoW fans: Do you ever plan on bringing back "Server-wide" Events? An example would be the Opening of AQ, which allowed the entire server to collaborate their efforts. An event of the same theory would be an incredible experience for all players to witness. It was incredibly rewarding when the whole server gathered enough materials for the opening ceremony!
    DaveKosak: To basketballer259 From the standpoint of, "Everyone gather at the same place at the same time to see a big event and if you miss it its gone forever assuming you all don't crash the server," then no, no more events like that. BUT, we love the feeling of server progression, similar to the Isle of Quel'denas. Is there a way to build that progression into the game such that players who come in a couple months later don't miss out on all the fun? We think there is. And we're planning something that we'd like to try in the 5.0 patch cycle... so stay tuned! [No guarantees here, but we're actively tinkering with something.]
    Shnitzel: With the pet battle system, pets which you can acquire multiples of, have lost the 'Already Known' tag. This is pretty annoying when shopping for pets for example, as you constantly have to search through your journal ("Do I have the red tickbird or the white one?"). Will this be changed? perhaps add an 'Already Known' tag in a different color?
    CoryStockton: To Shnitzel Sorry for the inconvenience on that, we have already redesigned the tooltips to fix this in patch 5.1.0. Tooltips will display if you already own the pet in addition to how many.
    Guest-892: Have you thought of introducing titles to reward realm 1st times for the new challenge mode dungeons. Something similar to how the PvP titles work now. 
    CoryStockton: To Guest-892 We actually have! The idea was that you would only have the title for as long as you held the top time. Main issue we ran into was that the title could be changing hands so fast that you might only have it for a few seconds. It's an awesome idea though and we want to explore it more.
    Guest-489: Can we have a rough timeframe on when we can expect the Trials of the High King questline to be implimented? Are we taking around patch 5.1 or something closer to the Siege of Orgrimmar patch?
    DaveKosak: To Guest-489 Varian Wrynn's first trial will happen in 5.1. But to set expectations, the development of Varian's character happens across the entire patch cycle and beyond - it doesn't all happen in one event or one scenario. His trials are many. 
    Guest-776: Transmog has become a very important part of my gaming fun. Will we be able to farm Dragon Soul LFR recolor gear at level 90, since the LFR tool won't work for it at that level ? This goes for future expansions and MoP content, of course.
    GhostCrawler: To Guest-776 We aren't going to support Raid Finder for content that is much lower level than your character, but we are going to allow you to enter old raids solo without being in a raid in a future patch (ideally the next major one, but standard no promises). That should facilitiate a lot of transmog farming.
    Guest-727: The Reliquary is an interesting faction (at least in my opinion), but it hasn't been really visible in Cataclysm. Any chance we'll see them in Pandaria, as a counterpart to Brann ? Or at least some way to get their tabard ?
    DaveKosak: To Guest-727 No plan for a tabard, but starting in 5.1 they're going to start poking around Pandaria for relics...
    Guest-763: Were Orges ever thought of as a playalbe race, at one time? (Greg marry me /kiss) Irth
    GhostCrawler: To Guest-763 Yep. We considered them for Cataclysm instead of goblins. Figuring out the females and the two-headed mages would be (fun!) challenges. Maybe someday.
    Zarhym: Way to ignore that marriage proposal follow-up, GC. ;p
    Cueball: First: Hi guys, including Zarhym (didn't know you'd be here). Anyway, is there anything to Jaina's words that it is "time to bring Dalaran down" to the land and that she is still in support of fighting against the Horde?
    DaveKosak: To Cueball Jaina's story will continue starting in patch 5.1. We'll try to catch players up with where she is at the end of the book, and then move on from there. 
    Guest-571: With the introduction of Pet Battles, do you think we can see pets dropping in raids again? There hasn't been a pet drop in a raid since Karazhan IIRC so a prime example in today's standing could be Ragnaros dropping Mini Ragnaros instead of it being on the store.
    CoryStockton: To Guest-571 I don't see why not! We just need to make sure it's a good fit with the content.
    Guest-736: Is there any plans to allow players to have more then one Death Knight per server?
    GhostCrawler: To Guest-736 We agree that it feels like an antiquated rule at this point. We'll see how hard it is to remove that restriction.
    sdk: I am wondering about the incentives to 25 man. This game is a social game so why does it seem that 25 man guilds are dieing off and they are going to 10 mans. Paragon recently posted that they were going to 10 man. Is there any other way to fix it so that people are drawn to do 25 mans because they want to raid with friends and get the good gear?
    IonHazzikostas: To sdk In Paragon's specific case, I suspect they'd find no lack of capable people more than willing to raid with them, but maintaining a Finnish-speaking roster is a core part of their guild culture, and they've made what was no doubt a very difficult decision to scale down to 10-player raiding rather than compromise that culture. As I noted in the Reddit AMA, ultimately there are heavier logistical burdens, particularly placed on the officers and raid leaders, in sustaining a 25-player roster versus only needing 10 players. We're actively discussing ways of ensuring that 25-player raiders feel properly incentivized and rewarded without necessarily elevating one raid size over the other. We definitely welcome ongoing community discussion and feedback on that topic.
    Alablaster: As Developers, what was your biggest hurdle in building the new features we will see in Mists and how did you overcome them? Also I want to send kudos out to the art team - the beta was visually stunning!
    CoryStockton: To Alablaster Our biggest issue with new features is adding more complexity to the game. It's somethign we struggle with every expansion. I will pass your kind words on to the art team too!
    Wamogri: Will the baby shark pet ever get added back into the game?
    CoryStockton: To Wamogri Yes! That's what those sweet new water bubbles are for!
    Guest-525: Recently in Twitter Ghostcrawler mentioned the possibility of making subraces such as Maghar orcs and Wildhammer dwarfs available with the player character model updates, how high chance is there that this would also allow us to play as Broken or Taunka?
    GhostCrawler: To Guest-525 If we ever opened up more races, I suspect we'd be pretty liberal about it, but to be clear, that feature is no more than a twinkle in some designer's eye at this stage.
    artimadours: Are there any plans to allow for heirloom items to be sent cross realm?
    CoryStockton: To artimadours We want this as bad as you guys do. It's on the list and we are looking into it.
    Nize: You mentioned in a previous Q&A that legendary weapon components would be done in a manner to lessen drama within in a guild. One step was the implementation of components achievable through LFR. My question is how will components from normal and heroic raids be distributed. Will it be distributed similarly to how Deathwing's essences or new LFR are, or will the raid leaders still choose who to give those components to?
    GhostCrawler: To Nize In 5.0 it's not a competitive issue at all. In Raid Finder, it's a random drop for some players. In Normal and Heroic there is a chance of a drop, at which point it is multi-lootable and every player on the quest will get it.
    Guest-787: There has been some speculation as to whether Turalyon and Alleria might make a triumphant comeback in Mists of Pandaria. Any comments on this, or are they saved for a later expansion pack? The Alliance sure could use something to turn the tide of war.
    DaveKosak: To Guest-787 ...and also, I think the Alliance can take this! 
    DaveKosak: To Guest-787 There's no plan to continue their story in Pandaria. 
    DaveKosak: (Reverse the order of those replies.
    Guest-212: Are we going to have the ability to remove players who dc or log off from scenario groups and add in new players from the queue?
    CoryStockton: To Guest-212 Not at launch but we hope to have it in for the 5.1 patch. We understand the concern.
    lilm123: Do you guys plan on giving out title for challgenge modes, like how you do for PvP (0.0% - 0.5%: Gladiator 0.5% - 3%: Duelist 3% - 10%: Rival 10% - 35%: Challenger)
    IonHazzikostas: To lilm123 If and when we move on to future challenge mode "seasons", titles to recognize players' past accomplishments are definitely something we'll consider.
    Guest-913: With all these new changes to get players out into the world (great idea), is it a goal of the development team to possibly bring back World-PvP? Coming from someone who plays on a PvP Realm, I would love to relive the old days of huge scale open world PvP battles. I'm sure many others feel the same way.
    GhostCrawler: To Guest-913 We are trying to encourage it. Spots like the Black Market and the shrines (the faction "cities" in the Vale) will probably have a lot of PvP on PvP servers. Remember, guards are much weaker on PvP servers now and there are no sanctuaries in Pandaria.
    Guest-883: At the end of the Klaxxi questline, the mantid mentioned that at one point in time, they worshipped Y'shaarj, an old god. However, he was slain by the Titans and was split into "shadows of his former self". Is he, in some way, in relations with the Sha and will we see Y'shaarj in future content patches?
    DaveKosak: To Guest-883 Y'shaarj breathed love and exhaled hate, inhaled peace and breathed violence... Plus, his name was y'SHAarj. It's pretty safe to connect the dots. But Y'shaarj itself is very, very, very dead.
    Guest-728: WIll we see a Heroic Version of Ragefire Chasm?
    CoryStockton: To Guest-728 Certainly not out of the question. Heroic versions of classic dungeons have been some of our most popular content. We will keep doing them as long as people keem playing em'.
    Guest-508: What exaclty (If you can answer without spoiling the story line!) has turned Garrosh Hellscream into the monster we all hate now? 
    DaveKosak: To Guest-508 Garrosh is not a monster. He has a very clear vision of the Horde, and the future of the orcs, and he gives very little thought to anyone who stands between him and that future. As he gets more powerful, and gets away with more, his vision becomes clearer. This has put him in conflict in the Alliance, and ultimately will cause problems within the Horde.
    Ünseen: I love the little mana bomb received from the Theramoore scenario, but the cooldown is making it really hard to have fun with. Any chance this will be reduced to allow a bit more spammability? Maybe like a 30 second cd?
    CoryStockton: To Ünseen Glad you liked the reward! Unfortunately, that kind of mana power takes a long time to recharge!
    Guest-749: The new LFR system you have in WoW now seems like a great way for people who dont have alot of time to donate to raiding guild environments a chance to see content that was most of the time closed to them, however im not a big fan of 25man raids. Is there any plans to add a 10man choice to the LFR system?
    GhostCrawler: To Guest-749 We think 25 works better for Raid Finder. The ratios of DPS to non DPS more matches the player population and there is less risk of getting an unviable group. In 25s you can afford to have a few deaths and you can even pull if you're backfilling a few players. Both really make you stop in your tracks on 10s. In 25, it's easier to fade back into the group if you're still not 100% confident in what you're doing. In 10s, it's harder to be a wallflower.
    Guest-986: "Turalyon and Alleria" is it possible in anyway to know if there are any plans to continue their story? I had HUGE hopes to see them in game when BC came out and their SON poped out of nowhere saying they where alive. anything would do!... plz!?
    DaveKosak: To Guest-986 Oh, their story will continue!!
    Guest-51: How are group compositions gonna work into Challenge Modes? Surely every group would want to have a Bloodlust. And atleast a kings buff.
    IonHazzikostas: To Guest-51 Realistically, if you're aiming for Gold, you're going to want a shaman or a mage or a hunter in your group, though Gold is absolutely possible without using Heroism/Bloodlust or equivalent effects. Realistically that probably saves you 15-20 seconds at best, and we've seen groups beat some Gold times by more than that. When constructing a 5-player dungeon group, you're inevitably going to have some strengths and some weaknesses in your composition, and players may find that the sorts of abilities they find invaluable are not the ones they're used to viewing in that light. (Pop quiz -- Which is likely to help you more in an 18-minute challenge mode run: Bloodlust, or an AoE stun that you can a couple of times a minute?)
    Vaengence: Ok, I am going to be the one to ask the dreaded question, mainly because my guild members know that I continue to fight for them and have asked me to still chase this question. 25 mans - GC you have said it would be a good topic for a Watercooler, which is good, and recent tweets say not enough is being done for them.The only change we know about is the loot change and that is onl 1 item different for Normals from the majority of Cata which, excuse the sentiment here, seems a little underwhelmin...
    GhostCrawler: To Vaengence Sadly, we don't have any details to announce yet, but we have a couple of ideas that should make the 25 players happy. We'll talk about them when we're confident that they are good ideas. Remember, the result can't be that all the 10 players stampede back to 25.
    DeathFish1: Any chance we will see the option to upgrade out current legendary to be maybe not the equal to the current ilvl but maybe raid finder ilvl or just a little below so that they are not just taking up space in out banks, or bags in the case of dragonwrath. 
    GhostCrawler: To DeathFish1 Not sure we would let you upgrade a legendary, but we could potentially allow you to transmog them. Our reluctance has always been that Thunderfuy feels less special when you see 30 of them running around AV.
    Guest-924: If some gamers are thinking about coming back to WoW to exp Mist of Pandaria content, is there any special program "come back" that will launch with the release?
     CoryStockton: To Guest-924 Scroll of Resurrection is awesome for returning players!
    Bolting: Have you changed your design philosophy of the quest flow in mists of pandaria? In previous expansions, moving to a new zone as soon as you are eligble left enough experience to cause no issues. Do you intend for all zones to be finished from beginning to end in order, and if so why did you feel the need to add breadcrumbs to the next zone prior to being able to go without issues further down the road?
    DaveKosak: To Bolting Pandaria is like a huge novel that you can read in any order. You can skip ahead to other chapters as soon as you're eligible. It's worth it to stick through a full zone to wrap up the storylines and maybe get some blue quest rewards, but you're welcome to play through however you want. We definitely put in the effort to make this expansion much more open and non-linear.
    Crithto: That about wraps things up, everyone. Thank you so much for joining the Best Buy Dev Chat, sending us really great questions, and for your patience. On behalf of Greg, Cory, Ion, Dave, and Zarhym, we truly appreciate your time and passion for World of Warcraft. Have a GREAT rest of the week, and we'll see you in Pandaria next Tuesday!
    DaveKosak: This was a lot of fun. Thank you everyone! Only days to go... Pandaria awaits!
    CoryStockton: Tons of great questions guys, that was a lot of fun! Can't wait to see everyone in Pandaria in just a few days!
    GhostCrawler: We can't wait for you guys to see all of the new Mists content. We are really proud of what we've been able to deliver with this expansion. It's going to be good. Hugs, GC.
    Dorothy-BBY: Thanks guys!
    Zarhym: Thank you, everyone! For those who got here late or weren't able to follow along for the whole chat, Best Buy will be providing a full transcript here momentarily: http://bbyurl.us/MistsofPandariaChat
    Kyle-BBY: Great chat everyone! Thank you everyone for joining us and Blizzard for totally rocking!
    Sean|Senior Social Media Specialist | Best Buy® Corporate
     Private Message

    Transcript for Chat: 'Live Chat: WoW Mists of Pandaria', Tue Sep 18 18:04:25 CDT 2012
    Zarhym: Hello, all, and welcome to the World of Warcraft: Mists of Pandaria Developer Chat, presented by Best Buy! Blizzard community manager Crithto and I will be helping facilitate the discussion today and filter as many of your questions as possible for our developers to answer.
    Crithto: That’s right! Thank you, Zarhym, and welcome everyone. On the panel to answer your questions today we have World of Warcraft lead designers Greg Street, Cory Stockton, Dave Kosak, and Ion Hazzikostas. Questions are pouring in and our developers are preparing their initial responses, so let’s get started!
    Guest-47: Is the second son of DeathWing going to be the Second Prince? The achitvment two Princs says that Wration and another 'Prince' will settle something important, is that true?
    DaveKosak: To Guest-47 "Two Princes" is a placeholder name that may or may not reflect the final achievements in later patches. Suffice it to say, Wrathion's story will continue!
    Guest-101: What was the idea with Monk healing? what mix of elements inspired it and defined it?
    GregStreet: To Guest-101 Mostly we wanted it to feel different from existing healers, so there is an emphasis on a channeled spell as the main heal. We also wanted to emphasize movement and damage-dealing to heal, because those were core to the monk class.
    Guest-51: Do you feel the way of nerfing Dragon Soul, by nerfing the bosses. Was more successful than the Icecrown Citadel version, by buffing the players health and damage?
    IonHazzikostas: To Guest-51 Yes, one of the awkward things about the Icecrown Citadel buff was that, over time, it caused players to feel weaker when they were doing anything other than raiding Icecrown. It also had some potentially distorting effects, benefiting some specs and roles more than others. Weakening the enemies instead, as we've done in Dragon Soul, is more in keeping with how we've traditionally handled our tuning adjustments, going all the way back to Vanilla raids.
    Guest-43: Where is N'Zoth? He was mentioned at Blizzcon, then was talked about in Dragon Soul. What is going on with him?!
    DaveKosak: To Guest-43 N'zoth is still lurking. The Titans couldn't defeat it... maybe someday we'll get our chance? Don't expect to hear anything about him in Pandaria, though!
    drwuky: Hello. If someone from a CRZ hits Level 90 as first player on my realm, will he get the Realm First! Level 90 achievement for my realm or for his realm?
    IonHazzikostas: To drwuky His realm
    parrjj01: It seems like PVP never gets much attention from the devlopers during these type of events. As a hardcore lover of PVP and the many people that are in my guild, we have really gotten frustrated, bored, etc with how PVP is handled. Will you guys ever be implanting anything like how LFR system works. Were there will be healers on each side, for a better chance of your team succeeding? I don't know about anyone else but I really hate being on my side with 0 healers and the horde have 4 in E...
    GregStreet: To parrjj01 Our BG queueing system was built a long time ago. Since that time we've engineered the much more powerful system that we use for Dungeon Finder and Raid Finder. We'd now like to reengineer that system to work for BG queues as well, which would give us the ability to better balance healers, item levels, and perhaps even premade vs. PUG. No promises, but it's something we're working on.
    Guest-46: The Theramore event was a little... Underwhelming. Developers have previously stated they spent more time on the content in Pandaria than the Theramore event. Will we see more diversity and excitement in the scenarios in Pandaria?
    DaveKosak: To Guest-46 There's a LOT of diversity in the scenarios. For example. there's a monkey pirate island where you're running around fetching up brew and fighting randomized bosses, and other insanity. We really tried to experiement with some different mechanics, and we got bolder as development continued.
    Gehn: Any chance we will ever see attunements or rep based dungeons again or is that strictly a in-the-past type thing?
    IonHazzikostas: To Gehn There's something a bit like a traditional attunement in the 5.0 raids: Players must defeat Grand Empress Shek'zeer in the Heart of Fear raid before they may begin the Terrace of Endless Spring raid. It's definitely something we're open to exploring further in the future.
    Guest-30: Hi. I've had a lot of concerns regarding hit / expertise with tanks. Currently in MoP it seems tanks would reforge most their defensive stats into hit / expertise. It's extremely annoying design
    GregStreet: To Guest-30 We felt like previously tanks could just ignore even hitting targets because threat was easy to maintain and survivability was based entirely around cooldowns. Now you'll need to hit the target, but you'll gain resources for doing so, so we hope the experience is more engaging to tanks. More *fighting* less standing there.
    Guest-98: Will the ability to obtain legendary mats on LFR mode make it required for raiders, at least until they complete the quest?
    IonHazzikostas: To Guest-98 "Required" is one of those tricky words. We understand that for many players anything that gives even an incremental power gain is seen as mandatory. Progress on one portion of the early steps of the legendary questline may be made in LFR mode, so players who want to obtain their gem from Wrathion as quickly as possible will likely benefit from doing LFR alongside their Normal or Heroic raiding. LFR wings will unlock incrementally, after Normal mode, so when someone in a top progression guild is defeating up to 16 bosses when Heart of Fear and Terrace open, doing LFR will only add 6 to that total (from Mogu'shan Vaults LFR). While in the long run, we'd like to minimize players' obligation to run LFR if they are part of progression raiding guilds, that's challenging at the start of an expansion when everyone is using the same dungeon blues. We hope it'll be different for future tiers. Finally, the true power of Wrathion's gem lies in the combined effect of the weapon and the gem itself; an LFR player's Sha-touched weapon will be significantly less powerful than a Heroic raider's.
    Guest-28: As the Cataclysm Expansion is now over. As a team what were your take aways both good and bad?
    DaveKosak: To Guest-28 From a quest perspective, we thought that the storytelling in Cataclysm was very strong, but that the zones were very linear. For Pandaria, we wanted to swing the pendulum the other way and open up the game more, rewarding exploration. I think we found a much better balance. Kun-lai Summit, for example, is pretty open-ended, even though it's got some great stories in there. That's just one example - we're always learning from expansions. The other big takeaway was that we wanted more things for players to do, depending on what sort of challenges they want. Challenge Modes, Pet battles, and the new Daily Quest structure all appeal to different people, hoepfully with the goal of giving everyone more content no matter what your playstyle!
    Guest-124: How much game time do you think will we get in exploration of the continent of pandaria?
    CoryStockton: To Guest-124 We really packed in the content with Mists, that being said the amount of time it takes you is really going to depend on your playstyle. We have so many different things for players to do. Quests, reputations, dailys, sceanrios, pet battles.... The idea is to let players make progress doing whatever kind of activity they like best.
    Amd11394: Prior to patch 5.0.4, When we still had the cataclysm 'revised' talent trees, Elemental shamans gained an addition to one of their talents entailing that when flame shock was dispelled we gained a temporary buff entitled 'Lave Flows' This most recent patch, with the new Mists 'revised' Talent trees highlighted the removal of the cataclysm talent system, and with it went Lava Flows, what is your reasoning for removing this valuable ability?
    IonHazzikostas: To Amd11394 Defensive dispels are significantly more limited in 5.0 than they were previously. Passives like Lava Flows were designed as an answer to an environment in which defensive dispel magic was spammed constantly, and it was nearly impossible to get a buffed Lava Burst off against an attentive dispeller who could remove your Flame Shock while you were casting the spell. With an 8-second cooldown on dispels now, a healer who dispels a Flame Shock may find that they are unable to dispel the Fear or Polymorph that targets another teammate immediately thereafter. We'll keep an eye on the evolving PvP metagame in light of the new dispel changes, and consider re-adding something like Lava Flows if it proves necessary.
    drwuky: Will the storyline of the Sha continue with Patch 5.1 or later patches?
    DaveKosak: To drwuky For the most part, the Sha issues will be tackled by players in 5.0. BUT... not everyone wants to let sleeping Sha lie. Someone might start stirring up trouble beginning with the patches...
    samich: Can we expect mailboxes on the wandering isle on release? was the removal of the one that was there for quest testing purposes?
    DaveKosak: To samich Pandaren Neutrality caused a lot of design issues we had to solve. Mail ended up being a headache. What was easiest -- for us AND for our users -- was to remove mail entirely until you choose a faction. That's nice and clean and prevents a lot of issues people saw on the beta. So, no mailboxes on the Wandering Isle - sorry!
    Guest-114: I know you guys recently changed the LFR loot (weapons) from the last boss in a LFR instance, are you guys going to do any other changes to LFR to make heroic raiders not feel as they have to raid 2 formats a week to be competitive?
    IonHazzikostas: To Guest-114 As I mentioned in reply to an earlier question, it's a goal of ours but it's a tough one to realize in a world where everyone is starting out in dungeon blues and looking to get their hands on any and all epics. It's our expectation that by the time Heart of Fear and Terrace of Endless Spring LFR unlock, most heroic raiders will have replaced their dungeon gear and have less to gain from also running LFR mode. In future raid tiers, people who are already in Heroic gear from the prior raid zone should not find the next tier's LFR gear to be an improvement over what they have.
    Guest-260: Will there be an appearance of the Burning Legion in the end of MoP?
    DaveKosak: To Guest-260 The threat of the Burning Legion is still out there, and it's very much a threat to Azeroth. The mortal races are mostly focused on the current war, but not everyone has forgotten about what's out there and the challenges to come... Wrathion, in particular, is already trying to look ahead.
    Guest-271: Would say that the new challenge mode dungeon gold times are going to be the "Gladiator" equivalent of PVE?
    IonHazzikostas: To Guest-271 That would be our hope. Seeing someone sporting a set of challenge mode armor in town should be akin to seeing someone on a Gladiator mount -- you know they did something extremely skillful to earn it, and it's not the sort of reward you can outgear and obtain later on.
    CoryStockton: To Guest-271 That's probably a pretty close comparison. Beyond gold times we will have server and guild leaderboards too. That's probably where the highest level of competition will be.
    Guest-160: Christie Golden mentioned in an interview that she worked closely with the quest team when she wrote Tides of War to make sure everything was very close. However, there are some notable differences between the book and the scenario during the Alliance side of it. Did the storyline of the scenario change late into the book's writing?
    DaveKosak: To Guest-160 We worked hard to sync with Golden during development. The Alliance side of the scenario went through LOTS of iterations, including when it happend (before the attack? During the attack? After the attack?) Ultimately we went with the one that gave us the greatest gameplay. We want the events of the book and game to match as closely as possible, but we want the best book possible and the best game possible, so they won't be word-for-word identical. This can create some fun arguments. "Well, according to this book..." "YEAH, but I WAS THERE, MAN!" We work hard to make sure the discrepancies are minor, but we definitely don't struggle for perfection.
    Guest-292: Will we ever see cross-server mail or non-boa cross faction mailing phiesibly within the 5.0 content?--Gorebane of Eonar (P.S. Wa
    CoryStockton: To Guest-292 It's on our list and something we really want to do. It's really just a matter of the engineering time it takes us to get it in.
    im_a_rockstar: WoW has always been a mostly raid or die game. The changes in MoP to Justice Points, the item level difference on gear obtained outside of raid, are kind of steps backwards away from alternatives, pushing us back to having our only choice to be a raid. Are there any plans to give the non-raiders / people with random avaiabilities any form of meaningful character progression in terms of player power, besides only raids?
    IonHazzikostas: To im_a_rockstar We have a number of gear acquisition routes that do not involve raiding. We've broadened the avenues for acquiring Valor Points, which can now be earned by doing dungeons, daily quests, scenarios, and so forth. That gear will be at least item level 489 (compared to 476 from LFR). There's also crafted gear. And of course future content updates will continue to provide upgrades outside of raiding. All of that said, I'd encourage you to check out the new raids as well -- the addition of the LFR system makes them more accessible than ever.
    NinjaFox: To Dave Kosak: The reddit AMA gave some teasers that Sylvanas, Vol'jin, and Thrall (specifically in 5.1) would be integral parts to the story. Rexxar and Koltira were also mentioned. On the Alliance side, other than Varian, Anduin and Jaina are there any notable leaders/lore figures we can expect to see active through the Pandaria storyline?
    DaveKosak: To NinjaFox Great question! Many of the Alliance leaders will come into play. Tyrande has a couple of moments in 5.1. We also want to do more with the dwarven storyline (we're still kicking around ideas of how best to do that.) The trick is making sure those characters have meaningful moments. We'll definitely spend a lot of time with Jaina and King Wrynn.
    DeathFish1: With the creation of the farms at Halfhill, the base structure for player and guild housing has subsequently been created as well. Is this the direction you have chosen to go with for player housing or was this even considered as an option. One very good point about this option is that multiple locations for housing can be placed thoughout the game world, preventing the issue of removing players from the world.
    CoryStockton: To DeathFish1 It's certainly a baby step in that direction. We are really excited to see how players react to it in Mists. We already have lots of ideas on how we can expand this kind of content in the future too!
    DaveKosak: Regarding DeathFish's question (Love the name, Deathfish!) when we think about things like player-housing, we really want to look at how this can contribute to gameplay. The farm is awesome because it ties into a lot of systems, it creates some fun crafting opportunities, it impacts the economy, etc. It's a great experiment for us because if it's popular, it gives us a lot of data into how to create this type of content in the future.
    Gosu: What is the design philosophy behind PvP balance and how satisfied are you with PvP balance in Mists of Pandaria?
    GhostCrawler: To Gosu One of the main ones was to allow more cross-over of gear at the lower end but not the upper end of content. (In 4.0 it was more of the opposite.) It's not fun to die in PvP over and over until you get decent gear.
    Guest-134: How come with this expansion you choose to go with Pandas and not something that was already in the game, such as The Emerald Dream, maybe going into the Dragonflights, or even something more with The Demonic legion.
    IonHazzikostas: To Guest-134 The pandaren are a race we've been looking to introduce into the WoW universe for some time now, since their introduction as a neutral hero back in the Warcraft 3 expansion. They were originally a top contender for the Alliance race back in Burning Crusade, but we ended up going with the draenei at the time because they better fit the Outland-focused story we were trying to tell, and because it didn't feel right forcing a historically neutral race like the pandaren into one specific faction. When we were looking to make an expansion centered around themes of exploration and discovery against a backdrop of Alliance-Horde conflict, the pandaren just seemed like the right fit: Noble and enigmatic race caught in the middle of the war between the Alliance and Horde as it spirals out of control, forced to choose sides as the outside world descends upon their homeland.
    Guest-179: ogue's shadow blades visual effect is lacking, and needs more of a pop. Paladins get ashbringer; could rogues get something equally cool looking?
    IonHazzikostas: To Guest-179 We agree that some rogue visuals (Shadow Blades, Shadow Walk, etc.) could use some more love. That's something we'd like to do in a future patch.
    bocasha: In Pandaria will we see another 9 month period where we will have no new stuff coming out?
    CoryStockton: To bocasha We are doing everything within our power to avoid this. We all feel that 9 months without content is pretty much unacceptable to our players. A glimmer of hope: we are already knee deep into both patch 5.1 and 5.2. Our plan is to deliver these much faster than anyone is expecting.
    Guest-432: When will we see Sargeras, it's one of the reasons I've stuck around for so long...
    DaveKosak: To Guest-432 Sargeras would be one monstrous raid boss! He's one of the most iconic, key villains of the franchise. Believe me, when he comes to Azeroth, you're going to feel it LONG before he even gets there.
    khalanil: Have you thought about implementing zones or battlegrounds where players are normalized by level, similar to the gear level normalization in the upcoming challenge mode dungeons? This could allow players to quest or PVP with lower-level friends, and it could be fun to see a trio of level 20s take down a level 90.
    DaveKosak: To khalanil This is a tremendous question, because it's something we've been talking about and exploring. With Challenge Modes, we now have tech to scale your item level, so that we can guarantee the right level of difficulty. Having this tech opens lots of doors for us down the line. We don't have anything to announce, but it's a step toward a lot of the features you're describing.
    parrjj01: I really love the real ID system, which has helped me communicate with my cousin who lives in Hawaii. The only downfall is, he's horde. Neither of us want to change fractions but we'd love to run toghther doing something. Will you guys ever considor letting us 'group' toghther and duke it out in battlegrounds, but disabling chat (even in real ID terms) so the no communcation rules still apply?
    GhostCrawler: To parrjj01 We don't have huge design problems with letting you play with friends from other factions. The biggest challenge is the game was never designed with the concept of letting you be allied with the opposing faction, so it would be a tremendous amount of work. I won't give up hope for it though! (We always joke about a tauren having the Hallow's End 2D gnome mask when you're grouped with him.)
    Guest-184: Can one stand anywhere in Orgrimmar(including right next to the questgiver that sends you to the gunship) when MoP is activated or do we have to be outside the Garrosh building? Good to know for us who are rushing as fast as we can!
    GhostCrawler: To Guest-184 If you are online, you should get the quest pushed to you no matter where you are. We don't want to over-promise though. This is technically challenging stuff and it might be the case that we need everyone to relog. /crosses fingers
    Guest-37: The story of Tides of War is really interesting. I don't think players can get engaged if they have no idea what's happening, the bomb dropping is really anticlimactic. I felt a bit disappointed so little got included in the scenario. Was this because of lack of time, of developers or because you rather keep all that info in the novels.
    DaveKosak: To Guest-37 I've been watching the Theramore feedback closely, and this comment seems pretty universal. We tried to keep everything all in the scenario, to make it really self-contained, but not burden it with lots of story that you have to slog through every time you played the scenario. It's pretty clear from the feedback that people wanted more story. We should've surrounded the scenarios with more quests or explanations to help round out the story for the people who wanted to know what exactly was happening. Lesson learned!
    Dude7198: Will there be a Realm First achievement that involves Pet Battles?
    CoryStockton: To Dude7198 We did not make any realm first achievements for pet battles. Our intention for the feature is that its more of a casual activity and a realm first just did not feel like a good fit.
    Guest-261: Nobody I know is impressed with the promise of an extra piece of loot for normal 25 mans. What we would be impressed with is separate realm first achievements for each raid format. Any chance of seeing something like this?
    IonHazzikostas: To Guest-261 Possibly. On several servers that have one top 25-player guild that's far above the rest of the server in progression, that might turn into incentivizing them to split up the week after their 25-player Realm First to snag the 10-player one. Not sure that's great gameplay for anyone. That said, we recognize that there's interest in making it a bit easier to distinguish between 10-player and 25-player kills in statistics or achievements.
    Guest-257: Were the stained glass windows in Ulduar forshadowing of the Sha? They look very similar to the Sha.
    DaveKosak: To Guest-257 I'd like to say we planned that. [Long pause] But I would be lying. I think it's just a happy coincidence that fits wonderfully into our lore.
    Guest-174: When will transmog rules be loosened up a little. Main hand/one hand weapons, for instance.
    GhostCrawler: To Guest-174 If I had to guess, we will loosen them at some point. We would probably wait until some time after the MoP launch when players will appreciate it more. It's easy for smaller features to get lost when there is so much new content. The designers will discuss it soon (tm).
    Guest-88: We saw some of the animations on the challenge mode gear, will the druid set animations be visible when the druid is shapeshifted?
    CoryStockton: To Guest-88 The custom effects are based on the armor itself so they will only be visible when you are in caster form.
    Guest-306: Will content come at a faster rate in MoP? It seems that we might be pushing thought content at a much faster rate.
    DaveKosak: To Guest-306 That is definitely our goal! As we speak the quest team is simultaneously working on patches 5.1 and 5.2. Our hope is to keep the story and content rolling forward. It's definitely a focus for the team - I can't make any promises, but I guarantee we're trying and I hope you'll notice the results!
    CoryStockton: To Guest-306 I know we sound like a broken record on this but we are really pushing hard to deliver content to you guys faster than ever with the Mists patch cycle. As Dave mentioned, we are already making awesome progress on the first set of patches.
    Zawani: Hey, I had a question regarding arms warrior pve rotation. It feels like there is to much rng involved with the rotation very rarely do I get more than 2 stacks of taste for blood and sometimes I can use overpower 5 or 6 times without a single proc of it, which then will leave me rage starved and without buttons to press, I was wondering if you could lower the damage bonus of the buff or damage of OP while also increasing the proc chance as well.
    GhostCrawler: To Zawani Think of getting a high stack for Taste for Blood as a random bonus, much like getting enraged from a bunch of crits in a row. You shouldn't hold your whole rotation waiting for a 4 or 5 stack, because it won't happen that often. If you're at risk of rage capping, try to Slam. If you don't have the GCD to Slam then it's probably worth just using the Heroic Strike unless you think you'll be able to Colossus Smash really soon.
    Guest-43: Will we ever see Magni Bronzebeard return from being frozen under Ironforge?
    DaveKosak: To Guest-43 Magni is like the definition of BLING. If we continue his story, we'll make sure to handle it in-game. I wouldn't count on seeing him return during the Pandaren story arc, though.
    Guest-313: Greg just said on twitter that the 25s versus 10s situation was handled in the AMA a lot, but nothing came from that apart from an understanding that 25s do have it harder now and could use some more compensation, Don't you have concrete plans for that, more than the tiny bit of extra loot 25s will have? The issue will only get even more pronounced the next weeks during progression.
    IonHazzikostas: To Guest-313 It's something we discuss frequently internally. We don't have anything final to announce just yet, but we love 25-player raiding and intend to do what we can to preserve it.
    Guest-6: Windwalkers have been very upset with a couple things in particular with their spec. The first is Fists of Fury, we don't like being rooted and channeling an attack when our kit is supposed to be mobile. Can we please get this mechanic revisited? As well, we don't have literally any useful raid utility. Zen meditation is very weak. Will this be addressed at all post-launch?
    GhostCrawler: To Guest-6 "Mobile" doesn't mean "never, ever stops moving." Like many specs, Windwalkers will do more damage when stationary but can still do some damage when moving. Deciding when you should FoF and when you can't is one of the decision points that separates good monks from great ones. We're not inclined to change it at this time. As far as raid utility goes, we're really reluctant to hand more "must have" buffs. We don't want Windwalkers to be mandatory, especially for smaller, 10-player raid groups. If they are never taken at all, we'll take some kind of action, but I'd be very surprised if that's the case.
    Guest-531: Are there plans on fixing the broken Engineering Flying Machine that has been broken since patch 4.1?
    CoryStockton: To Guest-531 We will look into this and make sure we get it fixed.
    Guest-413: Is there a chance we might see class specific factions developed more? Kirin Tor, Ebon Blade, Argent Bros, Ravenholdt...Could we see something similar arise for Warriors, Hunters etc?
    DaveKosak: To Guest-413 We're cooking up some cool Warlock stuff we can hopefully announce soon. In a more general sense, we LOVE class-specific content, but to do it right takes development time (believe me, I have to somehow schedule all this stuff.). When it came down to deciding between more zones of content and more faction content OR class-specific stuff, we opted to create more content for everyone. But, again, we love class-specific content, we'll try to squeeze in some cool challenges for the various challenges in the patches to come...
    Guest-74: Are we going to get more story-telling in scenarios? The Theramore scenario was lackluster compared to the book, key story elements haven't even been address in-game yet.(Kirin Tor leader)
    DaveKosak: To Guest-74 I addressed this earlier, but keep in mind that we want scenarios to be replayable. We definitely didn't want to burden them with tons of story that you have to wade through every time you play it. As I said for Theramore, people obviously wanted more context, which probably was best served by some one-time quests on either end of the scenario. That's a lesson we're pulling forward.
    Guest-335: Will Wintergrasp ever be added as a max level battleground?
    GhostCrawler: To Guest-335 Potentially, if there is enough demand for it. We would introduce it as you suggest as a true Battleground to avoid faction imbalance issues.
    Guest-28: Beside the lifting on the mist with the clock strikes midnight on the 25th. We have come to expect events to complement the expansion. They have been fascinating and very fun. Should we expect events over the next 6 days? Or was the Scenario it?
    CoryStockton: To Guest-28 The Theramore scenario is intended to be a preview of what players can expect from scenarios in Mists. It is by no means a launch event and thats intentional. We made a call early on to put that time into developing more content for Mists that will last and not be over in a week.
    Guest-33: I loved the "Visions of the Past" quest-line in Vashj'ir. Will we see anything similar in upcoming content?
    DaveKosak: To Guest-33 This is the "Battle-Maiden" questline, where you got to play as a naga badass for a while. I think these are a great break from the standard gameplay if they're well-designed, but we would want to use them sparingly. (After all, it's not WoW if you're not playing your class and kicking butt!) That said, there's a couple fun moments in Pandaria that have similar gameplay. In the Valley of Four Winds, you get to play as Chen Stormstout for a little bit. After kicking around a lot of ideas, we ultimately decided to give you a single 'Chen-Fu' button that makes him randomly do awesome kung-fu moves. It's a short sequence, but it's fun for storytelling and gives you a chance to Chen it up.
    Gehn: Any updates on future guild leveling past 25?
    CoryStockton: To Gehn We are totally open to increasing guild levels and the associated rewards but only when the game feels like it needs more of that content. A large number of guilds are still nowhere near level 25 so Mists did not feel like a good fit to add more guild levels.
    Guest-214: Mists of Pandaria features an ambitious number of 18 raid bosses and I'm very excited about that. Im curious though as to how many bosses we can expect to see in future tiers? Firelands and Dragon Soul felt like small tiers with only 7 or 8 encounters in the tier. 
    IonHazzikostas: To Guest-214 We like big raid tiers too, and will do our best to continue delivering them. We're planning for the next tier after Heart of Fear/Terrace to be a fair bit larger than Firelands or Dragon Soul were.
    Guest-197: Whats would your answer be to the players who feel that by making multiple classes bring similar buffs and abilities, that the classes are losing their 'uniqueness'? Introducing combo points to ShadowPriests/Ret Paladins for example
    IonHazzikostas: To Guest-197 Ultimately, there are only so many distinct resource mechanisms, and many of them are not great from a gameplay perspective. We'd rather differentiate our classes and specs on the basis of their overall feel and unique capabilities such as Death Grip for Death Knights or shaman' totems. I don't think many people are likely to mistake a shadow priest for a rogue just because they build up a resource and then consume it to deal damage.
    Guest-395: Will the gear in Theramore's Fall 85 version be available in the 90 version?
    CoryStockton: To Guest-395 The gear and the rewards for the 85 version are only available now. The 90 version has standard scenario rewards (Valor and a chance at a dungeon blue)
    Lansuer: Where do you see races that are neutral leaning like the Blood Elves going within the Horde? They seem rather separate from the Horde story since Cata's launch.
    DaveKosak: To Lansuer Stick around for patch 5.1 - we pick up the Blood Elves' story and propel it forward. Finally, a chance to interact with Lor'themar! Most players don't even know who he is.  
    Guest-121: What are your thoughts on healing classes in MoP? Are you seeing the type of balance you want in the new expansion between all classes/specs? I ask because we are seeing a lot of blending of healers into one unit, instead of variety. All healers can do everything now to state it plainly which is making certain classes stronger choices than others for non-healing reasons. Sure some do slightly better in certain situations, but the classic archetypes are no longer as valid. It removes the need fo...
    GhostCrawler: To Guest-121 We strive for harmony with the healer design. If healer niches are too well-defined, then you are encouraged to stack Resto druids for one fight and then Holy paladins for the next fight. We'd rather see a diversity of healers. As far as healer balance is currently, we're pretty happy with it at 90. We still need to see Disc priests really figure out all of the nuances of Spirit Shell and we want to make sure all of the healers are really strong for Challenge Mode gold runs.
    drwuky: Will you guys decrease the experience needed from 88-89 and 89-90 or increase the experience gained in Townlong Steppes and Dread Wastes before release? At the moment you can NOT hit Level 89 if you start with Level 88 and 0% experience in Townlong Steppes (~10% experience missing) and also Level 90 is impossible with Dread Wastes quests only (~5% experience missing). These are datas with the 10% experience guild perk and yes, I've got both zone completed achievements.
    CoryStockton: To drwuky We are still actively tuning the XP. We will look into it.
    Velenor1: Question for Dave Kosak. I have always wondered why the Alliance has continuously frowned upon the Scarlet Crusade. Their main purpose was to simply eradicate the undead. With their return in MoP, we are tasked with eliminating them -again- with the aid of Lillian Voss. Why is it that we have turned their organization down for so long when we more or less have the same goals in mind? 
    DaveKosak: To Velenor1 The complexities really aren't in the game, but the Scarlet Crusade was very much a rogue organization. Great priests and warriors who would've otherwise served the Alliance disappear into the crusade, who serves its own ends. (In Northrend, it was clear their leadership had succumbed to demonic influence. It's hard to make up for that.) To be honest, the main reason to revisit the Crusade in 5.1 was a gameplay reason and not a story reason - it was a favorite dungeon that we really wanted to revisit with new mechanics. We didn't think a lot of story was needed.
    Guest-553: Question from Munich, Germany. As the Octoberfest here and Brewfest in WoW are coming up, I wondered whether anyone at Blizzard did "field research" for designing Brewfest at the real Octoberfest ? The costumes and music are done really well.
    CoryStockton: To Guest-553 We do field research on Brewfest every Friday.
    DaveKosak: Sorry - meant to say 5.0 in that last question
    Guest-235: Why is the theramore event so boring? Its way too easy and if you didn't read the book then you have no idea what's going on, you also wouldn't know why jaina isn't dead and why azeroth isn't completely destroyed. Do you think it would've been smarter to put more lore in the scenario and would've made it more fun?
    Zarhym: To Guest-235 Dave already spoke to the story part of your question (if you missed it Best Buy will be providing a full transcript after the chat). To address your concern of difficulty, we agree it was too easy on release. We pushed a hotfix recently that increased the HP of all enemies in Theramore's Fall. The fact is that Scenarios in Mists will be more tailored for players in quest gear and dungeon blues. But players at level 85 were steamrolling through it in Dragon Soul gear, and the hotfix was to compensate for this a little.
    Guest-494: Do all designers use the same in-house editor? Or do you have different tools for different jobs? How do you handle collisions in your edits?
    IonHazzikostas: To Guest-494 We all use a massive proprietary tool called WoWEdit, which has been showcased a couple of times at Blizzcons in the past. We all use this tool to create and edit everything from creatures to spells to quests, and our level designers use it to actually shape the terrain of the outdoor world. At the end of the day, there are countless columns and rows in tables that define the properties of the game world and the players and monsters that inhabit it. We're only able to do the work that we do because of our amazing Tools team, a dedicated group that is constantly refining and updating our editor to enable us to create content more quickly and with fewer bugs.
    Guest-186: On the World of Warcraft website, it lists tradeskill patterns, plans, etc. that the player is missing. Some of those items are no longer in game. Are there any plans to reincorporate those missing plans back into the game so the players have an opportunity to try to get all of their missing tradeskill plans?
    GhostCrawler: To Guest-186 I'd hate to add back plans with no real game purpose just for sake of completeness. To be honest, I'd rather get rid of more of the older recipes that don't have a strong purpose.
    Guest-160: Compared to designing dungeons, how difficult is it to design scenarios? Does it take more or less resources to make scenarios?
    GhostCrawler: To Guest-160 The biggest challenge for us was just figuring out what scenarios should be. How long should they last? Should they be hard? How much variability should they have from run to run? Now that we've gone through that process, they should take much less time to design than dungeons. The biggest time expenditure on dungeons is the amazing art that goes into them.
    Amd11394: Considering Dispels remove ALL magic effects, even if they dispelled Fear the Flame shock would go with it, regardless of if they intended to dispel it or not. Would this not constitute it's reinstatement?
    IonHazzikostas: To Amd11394 Guessing this is a follow-up to my earlier reply. I meant that if you dispel Flame Shock off yourself, or off Teammate A, maybe you can't dispel Teammate B's Fear or Polymorph a few seconds later, and now they're stuck in CC for its full duration. In general, we expect that players have to be much more careful about how and when they use their magic dispels.
    Guest-399: Rogues are famous for using daggers, and that's all that we seem to be able to use, but I like to play Combat Spec, and it's described as being a swashbuckler spec. As such, I'd like to use 1handed swords along with daggers, but there are next to no 1handed rogue compatible swords, will we ever get to use swords as part of a rogue's arsenal? Afterall, there is no longer a block on what weapons a rogue can use on their abilties. 
    GhostCrawler: To Guest-399 It's less of a design concern and more about how many different items we can drop. Things like e.g. Intellect axes don't have a lot of customers, so we just don't make them very often. This might be the kind of thing that transmog can eventually help address too.
    basketballer259: I assume I ask this question on behalf of thousands of vanilla WoW fans: Do you ever plan on bringing back "Server-wide" Events? An example would be the Opening of AQ, which allowed the entire server to collaborate their efforts. An event of the same theory would be an incredible experience for all players to witness. It was incredibly rewarding when the whole server gathered enough materials for the opening ceremony!
    DaveKosak: To basketballer259 From the standpoint of, "Everyone gather at the same place at the same time to see a big event and if you miss it its gone forever assuming you all don't crash the server," then no, no more events like that. BUT, we love the feeling of server progression, similar to the Isle of Quel'denas. Is there a way to build that progression into the game such that players who come in a couple months later don't miss out on all the fun? We think there is. And we're planning something that we'd like to try in the 5.0 patch cycle... so stay tuned! [No guarantees here, but we're actively tinkering with something.]
    Shnitzel: With the pet battle system, pets which you can acquire multiples of, have lost the 'Already Known' tag. This is pretty annoying when shopping for pets for example, as you constantly have to search through your journal ("Do I have the red tickbird or the white one?"). Will this be changed? perhaps add an 'Already Known' tag in a different color?
    CoryStockton: To Shnitzel Sorry for the inconvenience on that, we have already redesigned the tooltips to fix this in patch 5.1.0. Tooltips will display if you already own the pet in addition to how many.
    Guest-892: Have you thought of introducing titles to reward realm 1st times for the new challenge mode dungeons. Something similar to how the PvP titles work now. 
    CoryStockton: To Guest-892 We actually have! The idea was that you would only have the title for as long as you held the top time. Main issue we ran into was that the title could be changing hands so fast that you might only have it for a few seconds. It's an awesome idea though and we want to explore it more.
    Guest-489: Can we have a rough timeframe on when we can expect the Trials of the High King questline to be implimented? Are we taking around patch 5.1 or something closer to the Siege of Orgrimmar patch?
    DaveKosak: To Guest-489 Varian Wrynn's first trial will happen in 5.1. But to set expectations, the development of Varian's character happens across the entire patch cycle and beyond - it doesn't all happen in one event or one scenario. His trials are many. 
    Guest-776: Transmog has become a very important part of my gaming fun. Will we be able to farm Dragon Soul LFR recolor gear at level 90, since the LFR tool won't work for it at that level ? This goes for future expansions and MoP content, of course.
    GhostCrawler: To Guest-776 We aren't going to support Raid Finder for content that is much lower level than your character, but we are going to allow you to enter old raids solo without being in a raid in a future patch (ideally the next major one, but standard no promises). That should facilitiate a lot of transmog farming.
    Guest-727: The Reliquary is an interesting faction (at least in my opinion), but it hasn't been really visible in Cataclysm. Any chance we'll see them in Pandaria, as a counterpart to Brann ? Or at least some way to get their tabard ?
    DaveKosak: To Guest-727 No plan for a tabard, but starting in 5.1 they're going to start poking around Pandaria for relics...
    Guest-763: Were Orges ever thought of as a playalbe race, at one time? (Greg marry me /kiss) Irth
    GhostCrawler: To Guest-763 Yep. We considered them for Cataclysm instead of goblins. Figuring out the females and the two-headed mages would be (fun!) challenges. Maybe someday.
    Zarhym: Way to ignore that marriage proposal follow-up, GC. ;p
    Cueball: First: Hi guys, including Zarhym (didn't know you'd be here). Anyway, is there anything to Jaina's words that it is "time to bring Dalaran down" to the land and that she is still in support of fighting against the Horde?
    DaveKosak: To Cueball Jaina's story will continue starting in patch 5.1. We'll try to catch players up with where she is at the end of the book, and then move on from there. 
    Guest-571: With the introduction of Pet Battles, do you think we can see pets dropping in raids again? There hasn't been a pet drop in a raid since Karazhan IIRC so a prime example in today's standing could be Ragnaros dropping Mini Ragnaros instead of it being on the store.
    CoryStockton: To Guest-571 I don't see why not! We just need to make sure it's a good fit with the content.
    Guest-736: Is there any plans to allow players to have more then one Death Knight per server?
    GhostCrawler: To Guest-736 We agree that it feels like an antiquated rule at this point. We'll see how hard it is to remove that restriction.
    sdk: I am wondering about the incentives to 25 man. This game is a social game so why does it seem that 25 man guilds are dieing off and they are going to 10 mans. Paragon recently posted that they were going to 10 man. Is there any other way to fix it so that people are drawn to do 25 mans because they want to raid with friends and get the good gear?
    IonHazzikostas: To sdk In Paragon's specific case, I suspect they'd find no lack of capable people more than willing to raid with them, but maintaining a Finnish-speaking roster is a core part of their guild culture, and they've made what was no doubt a very difficult decision to scale down to 10-player raiding rather than compromise that culture. As I noted in the Reddit AMA, ultimately there are heavier logistical burdens, particularly placed on the officers and raid leaders, in sustaining a 25-player roster versus only needing 10 players. We're actively discussing ways of ensuring that 25-player raiders feel properly incentivized and rewarded without necessarily elevating one raid size over the other. We definitely welcome ongoing community discussion and feedback on that topic.
    Alablaster: As Developers, what was your biggest hurdle in building the new features we will see in Mists and how did you overcome them? Also I want to send kudos out to the art team - the beta was visually stunning!
    CoryStockton: To Alablaster Our biggest issue with new features is adding more complexity to the game. It's somethign we struggle with every expansion. I will pass your kind words on to the art team too!
    Wamogri: Will the baby shark pet ever get added back into the game?
    CoryStockton: To Wamogri Yes! That's what those sweet new water bubbles are for!
    Guest-525: Recently in Twitter Ghostcrawler mentioned the possibility of making subraces such as Maghar orcs and Wildhammer dwarfs available with the player character model updates, how high chance is there that this would also allow us to play as Broken or Taunka?
    GhostCrawler: To Guest-525 If we ever opened up more races, I suspect we'd be pretty liberal about it, but to be clear, that feature is no more than a twinkle in some designer's eye at this stage.
    artimadours: Are there any plans to allow for heirloom items to be sent cross realm?
    CoryStockton: To artimadours We want this as bad as you guys do. It's on the list and we are looking into it.
    Nize: You mentioned in a previous Q&A that legendary weapon components would be done in a manner to lessen drama within in a guild. One step was the implementation of components achievable through LFR. My question is how will components from normal and heroic raids be distributed. Will it be distributed similarly to how Deathwing's essences or new LFR are, or will the raid leaders still choose who to give those components to?
    GhostCrawler: To Nize In 5.0 it's not a competitive issue at all. In Raid Finder, it's a random drop for some players. In Normal and Heroic there is a chance of a drop, at which point it is multi-lootable and every player on the quest will get it.
    Guest-787: There has been some speculation as to whether Turalyon and Alleria might make a triumphant comeback in Mists of Pandaria. Any comments on this, or are they saved for a later expansion pack? The Alliance sure could use something to turn the tide of war.
    DaveKosak: To Guest-787 ...and also, I think the Alliance can take this! 
    DaveKosak: To Guest-787 There's no plan to continue their story in Pandaria. 
    DaveKosak: (Reverse the order of those replies.
    Guest-212: Are we going to have the ability to remove players who dc or log off from scenario groups and add in new players from the queue?
    CoryStockton: To Guest-212 Not at launch but we hope to have it in for the 5.1 patch. We understand the concern.
    lilm123: Do you guys plan on giving out title for challgenge modes, like how you do for PvP (0.0% - 0.5%: Gladiator 0.5% - 3%: Duelist 3% - 10%: Rival 10% - 35%: Challenger)
    IonHazzikostas: To lilm123 If and when we move on to future challenge mode "seasons", titles to recognize players' past accomplishments are definitely something we'll consider.
    Guest-913: With all these new changes to get players out into the world (great idea), is it a goal of the development team to possibly bring back World-PvP? Coming from someone who plays on a PvP Realm, I would love to relive the old days of huge scale open world PvP battles. I'm sure many others feel the same way.
    GhostCrawler: To Guest-913 We are trying to encourage it. Spots like the Black Market and the shrines (the faction "cities" in the Vale) will probably have a lot of PvP on PvP servers. Remember, guards are much weaker on PvP servers now and there are no sanctuaries in Pandaria.
    Guest-883: At the end of the Klaxxi questline, the mantid mentioned that at one point in time, they worshipped Y'shaarj, an old god. However, he was slain by the Titans and was split into "shadows of his former self". Is he, in some way, in relations with the Sha and will we see Y'shaarj in future content patches?
    DaveKosak: To Guest-883 Y'shaarj breathed love and exhaled hate, inhaled peace and breathed violence... Plus, his name was y'SHAarj. It's pretty safe to connect the dots. But Y'shaarj itself is very, very, very dead.
    Guest-728: WIll we see a Heroic Version of Ragefire Chasm?
    CoryStockton: To Guest-728 Certainly not out of the question. Heroic versions of classic dungeons have been some of our most popular content. We will keep doing them as long as people keem playing em'.
    Guest-508: What exaclty (If you can answer without spoiling the story line!) has turned Garrosh Hellscream into the monster we all hate now? 
    DaveKosak: To Guest-508 Garrosh is not a monster. He has a very clear vision of the Horde, and the future of the orcs, and he gives very little thought to anyone who stands between him and that future. As he gets more powerful, and gets away with more, his vision becomes clearer. This has put him in conflict in the Alliance, and ultimately will cause problems within the Horde.
    Ünseen: I love the little mana bomb received from the Theramoore scenario, but the cooldown is making it really hard to have fun with. Any chance this will be reduced to allow a bit more spammability? Maybe like a 30 second cd?
    CoryStockton: To Ünseen Glad you liked the reward! Unfortunately, that kind of mana power takes a long time to recharge!
    Guest-749: The new LFR system you have in WoW now seems like a great way for people who dont have alot of time to donate to raiding guild environments a chance to see content that was most of the time closed to them, however im not a big fan of 25man raids. Is there any plans to add a 10man choice to the LFR system?
    GhostCrawler: To Guest-749 We think 25 works better for Raid Finder. The ratios of DPS to non DPS more matches the player population and there is less risk of getting an unviable group. In 25s you can afford to have a few deaths and you can even pull if you're backfilling a few players. Both really make you stop in your tracks on 10s. In 25, it's easier to fade back into the group if you're still not 100% confident in what you're doing. In 10s, it's harder to be a wallflower.
    Guest-986: "Turalyon and Alleria" is it possible in anyway to know if there are any plans to continue their story? I had HUGE hopes to see them in game when BC came out and their SON poped out of nowhere saying they where alive. anything would do!... plz!?
    DaveKosak: To Guest-986 Oh, their story will continue!!
    Guest-51: How are group compositions gonna work into Challenge Modes? Surely every group would want to have a Bloodlust. And atleast a kings buff.
    IonHazzikostas: To Guest-51 Realistically, if you're aiming for Gold, you're going to want a shaman or a mage or a hunter in your group, though Gold is absolutely possible without using Heroism/Bloodlust or equivalent effects. Realistically that probably saves you 15-20 seconds at best, and we've seen groups beat some Gold times by more than that. When constructing a 5-player dungeon group, you're inevitably going to have some strengths and some weaknesses in your composition, and players may find that the sorts of abilities they find invaluable are not the ones they're used to viewing in that light. (Pop quiz -- Which is likely to help you more in an 18-minute challenge mode run: Bloodlust, or an AoE stun that you can a couple of times a minute?)
    Vaengence: Ok, I am going to be the one to ask the dreaded question, mainly because my guild members know that I continue to fight for them and have asked me to still chase this question. 25 mans - GC you have said it would be a good topic for a Watercooler, which is good, and recent tweets say not enough is being done for them.The only change we know about is the loot change and that is onl 1 item different for Normals from the majority of Cata which, excuse the sentiment here, seems a little underwhelmin...
    GhostCrawler: To Vaengence Sadly, we don't have any details to announce yet, but we have a couple of ideas that should make the 25 players happy. We'll talk about them when we're confident that they are good ideas. Remember, the result can't be that all the 10 players stampede back to 25.
    DeathFish1: Any chance we will see the option to upgrade out current legendary to be maybe not the equal to the current ilvl but maybe raid finder ilvl or just a little below so that they are not just taking up space in out banks, or bags in the case of dragonwrath. 
    GhostCrawler: To DeathFish1 Not sure we would let you upgrade a legendary, but we could potentially allow you to transmog them. Our reluctance has always been that Thunderfuy feels less special when you see 30 of them running around AV.
    Guest-924: If some gamers are thinking about coming back to WoW to exp Mist of Pandaria content, is there any special program "come back" that will launch with the release?
     CoryStockton: To Guest-924 Scroll of Resurrection is awesome for returning players!
    Bolting: Have you changed your design philosophy of the quest flow in mists of pandaria? In previous expansions, moving to a new zone as soon as you are eligble left enough experience to cause no issues. Do you intend for all zones to be finished from beginning to end in order, and if so why did you feel the need to add breadcrumbs to the next zone prior to being able to go without issues further down the road?
    DaveKosak: To Bolting Pandaria is like a huge novel that you can read in any order. You can skip ahead to other chapters as soon as you're eligible. It's worth it to stick through a full zone to wrap up the storylines and maybe get some blue quest rewards, but you're welcome to play through however you want. We definitely put in the effort to make this expansion much more open and non-linear.
    Crithto: That about wraps things up, everyone. Thank you so much for joining the Best Buy Dev Chat, sending us really great questions, and for your patience. On behalf of Greg, Cory, Ion, Dave, and Zarhym, we truly appreciate your time and passion for World of Warcraft. Have a GREAT rest of the week, and we'll see you in Pandaria next Tuesday!
    DaveKosak: This was a lot of fun. Thank you everyone! Only days to go... Pandaria awaits!
    CoryStockton: Tons of great questions guys, that was a lot of fun! Can't wait to see everyone in Pandaria in just a few days!
    GhostCrawler: We can't wait for you guys to see all of the new Mists content. We are really proud of what we've been able to deliver with this expansion. It's going to be good. Hugs, GC.
    Dorothy-BBY: Thanks guys!
    Zarhym: Thank you, everyone! For those who got here late or weren't able to follow along for the whole chat, Best Buy will be providing a full transcript here momentarily: http://bbyurl.us/MistsofPandariaChat
    Kyle-BBY: Great chat everyone! Thank you everyone for joining us and Blizzard for totally rocking!
    Sean|Senior Social Media Specialist | Best Buy® Corporate
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  • Macbook (1,83GHZ Duo 1GB RAM ...) + World of Warcraft

    hi,
    does anyone of you know if I m able to run World of Warcraft on an Macbook without graphic problems, or better said 'hardware lags'?
    a PC haha, maybe a mac soon   Windows XP Pro   sometimes it *****

    Welcome to the discussions!
    There are plenty of people here that run WoW nicely on their MBs. I recommend at least 1GB of RAM for most but the lightest Mac users, so in that comfiguration it will work well.

  • Login Issues with World of warcraft

    So here is my issues....
    Several weeks ago I had an issues with my MacBook pro locking up when I attempted to log in to World of Warcraft. As soon as the login info was inputted, and I pressed enter, the game froze at login but the game sound continued to play. I was able to resolve the issue by removing all my 3rd party addons and *** folder, and deleting my cache files for WoW. The game worked fine until last night when the issue returned.
    I spent about an hour on the phone with Blizzard Tech support, who came to the conclusion that I needed to download the 10.5.5 combo update. That didn't fix the problem. I attempted the usual Addon/***/cache delete, and that didn't work. I even updates all the secondary programs for Leopard and that failed to help. I finally decided to completely reinstall the game and see if that would work; and the same issue persisted. My brother, who also runs a Macbook pro but with 10.4.11 is having the same issue. My PC works just fine, though, and the WoW Beta servers and PTR realms all work fine.
    The only thing that seems to be different from when it worked normally was the update of Mac OsX to 10.5.5 and the newest patch for WoW. I know I am not the only person with these issues, as the WoW Mac forums are exploding with similar issues. I was just hoping that maybe someone would have insight as to how to fix the problem, seeing as how Blizzard's tech team has taken a break for the weekend.
    Does anyone have any ideas?

    Try this out:
    Go to your Applications > World of Warcraft folder and Get info (right-click for menu or command-i, I think) Click the lock at the bottom to make changes. Make sure everyone has read/write permissions. Then click the cog/gear at the bottom and apply to all files in the folder.

  • MacBook does not read [World of Warcraft] disc and ejects it.

    Everything was fine yesterday, now all of a sudden today my MacBook doesn't want to read the disc and ejects it, while there's still the small box "Insert World of Warcraft III disc."
    I'm wondering what could the problem be?

    Make sure the disc is real clean with no finger prints or scratches on it. Also, the laser head could be dirty. Try a cleaning disc.
    -Bmer
    Mac Owners Support Group - Join us @ MacOSG.com
      Mac611 Mobile Mac Support - about.Mac611.com
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    Have an iPhone or iPod touch? Enter Mac611.com in Safari on it for 'mobile Mac support.'

  • Intermitte​nt disconnect​s/severe lag

    I've been experiencing severe delays in response time recently (mostly over the last week or so) every few minutes which seem to last several seconds.  This is mostly noticeable while playing online games (especially World of Warcraft) but also occasionally while just browsing the web.  I've tried rebooting my modem and my router, neither seems to solve the problem.
    I started by contacting technical support on Blizzard's forums, and this is what they said:
    You seem to have some dropped data, which is occurring in hop 4, or it may be asked, hard to tell right now.
    But it seems like there is a jump in ms when it gets handed off from Verizon a peering partner, and may be causing the issue. You may want to contact your ISP and ask them about that, since it happens before us.
    We are also investigating reports of latency issues like this with Verizon and players in your area. We have a sticky thread here in the Tech forums, that you will want to post, so that we can get more examples and investigate this further as well. That would help us.
    I've included a traceroute as well, hopefully that will help:
    64  * * *
    Traceroute has started…
    traceroute to us.logon.battle.net (12.129.206.130), 64 hops max, 72 byte packets
     1  wireless_broadband_router (192.168.1.1)  188.893 ms  0.837 ms  1.815 ms
     2  l100.bstnma-vfttp-132.verizon-gni.net (98.118.103.1)  37.982 ms  16.070 ms  6.885 ms
     3  g0-5-4-6.bstnma-lcr-22.verizon-gni.net (130.81.183.94)  7.777 ms  5.897 ms  7.452 ms
     4  * * *
     5  ge-1-2-0-0.ny325-bb-rtr2.verizon-gni.net (130.81.17.24)  19.976 ms  18.239 ms  35.981 ms
     6  192.205.36.57 (192.205.36.57)  19.470 ms  18.526 ms  17.018 ms
     7  cr1.n54ny.ip.att.net (12.122.86.6)  94.582 ms  96.442 ms  102.697 ms
     8  cr2.cgcil.ip.att.net (12.122.1.2)  99.737 ms  100.391 ms  97.778 ms
     9  cr1.cgcil.ip.att.net (12.122.2.53)  103.210 ms  99.671 ms  93.815 ms
    10  cr2.dvmco.ip.att.net (12.122.31.85)  94.303 ms  94.819 ms  94.950 ms
    11  cr1.slkut.ip.att.net (12.122.30.25)  103.396 ms  96.528 ms  91.606 ms
    12  cr2.la2ca.ip.att.net (12.122.30.30)  96.116 ms  95.607 ms  98.718 ms
    13  gar4.lsrca.ip.att.net (12.122.104.89)  94.559 ms  102.401 ms  93.560 ms
    14  12-122-254-226.attens.net (12.122.254.226)  93.059 ms
        12-122-254-230.attens.net (12.122.254.230)  96.316 ms
        12-122-254-226.attens.net (12.122.254.226)  211.630 ms
    15  mdf001c7613r0004-gig-12-1.lax1.attens.net (12.129.193.246)  92.562 ms  91.834 ms  91.939 ms
    16  12.129.211.38 (12.129.211.38)  97.082 ms !X * *
    17  * * *
    18  * * *
    19  * * *
    20  * * *
    21  * * *
    22  * * *
    23  * * *
    24  12.129.211.38 (12.129.211.38)  106.234 ms !X * *
    25  * * *
    26  * 12.129.211.38 (12.129.211.38)  92.244 ms !X *
    27  * * *
    28  12.129.211.38 (12.129.211.38)  96.061 ms !X * *
    29  * * *
    30  * 12.129.211.38 (12.129.211.38)  98.671 ms !X *
    31  * * *
    32  12.129.211.38 (12.129.211.38)  103.054 ms !X * *
    33  * * *
    34  * * 12.129.211.38 (12.129.211.38)  94.519 ms !X
    35  * * *
    36  * 12.129.211.38 (12.129.211.38)  116.739 ms !X *
    37  * * *
    38  * * *
    39  12.129.211.38 (12.129.211.38)  95.823 ms !X * *
    40  * * 12.129.211.38 (12.129.211.38)  92.627 ms !X
    41  * * *
    42  * * 12.129.211.38 (12.129.211.38)  399.917 ms !X
    43  * * *
    44  * * *
    45  * * *
    46  * * *
    47  * * *
    48  * * *
    49  * * *
    50  * 12.129.211.38 (12.129.211.38)  97.657 ms !X *
    51  * * *
    52  * * 12.129.211.38 (12.129.211.38)  99.736 ms !X
    53  * * *
    54  * * *
    55  * 12.129.211.38 (12.129.211.38)  94.350 ms !X *
    56  * * *
    57  * * 12.129.211.38 (12.129.211.38)  98.030 ms !X
    58  * * *
    59  * * *
    60  * 12.129.211.38 (12.129.211.38)  100.276 ms !X *
    61  * * *
    62  * * *
    63  12.129.211.38 (12.129.211.38)  95.120 ms !X * *
    64  * * *

    Looking at the traceroute the latency looks to be starting after your data leaves  the Verizon network. In particular note on and after hop 7. Unfortunately as far as administration goes, we do not have control over non Verizon routers.
     7  cr1.n54ny.ip.att.net (12.122.86.6)  94.582 ms  96.442 ms  102.697 ms
     8  cr2.cgcil.ip.att.net (12.122.1.2)  99.737 ms  100.391 ms  97.778 ms
     9  cr1.cgcil.ip.att.net (12.122.2.53)  103.210 ms  99.671 ms  93.815 ms
    10  cr2.dvmco.ip.att.net (12.122.31.85)  94.303 ms  94.819 ms  94.950 ms
    11  cr1.slkut.ip.att.net (12.122.30.25)  103.396 ms  96.528 ms  91.606 ms
    12  cr2.la2ca.ip.att.net (12.122.30.30)  96.116 ms  95.607 ms  98.718 ms
    13  gar4.lsrca.ip.att.net (12.122.104.89)  94.559 ms  102.401 ms  93.560 ms
    14  12-122-254-226.attens.net (12.122.254.226)  93.059 ms
        12-122-254-230.attens.net (12.122.254.230)  96.316 ms
        12-122-254-226.attens.net (12.122.254.226)  211.630 ms
    15  mdf001c7613r0004-gig-12-1.lax1.attens.net (12.129.193.246)  92.562 ms  91.834 ms  91.939 ms
    Lee_VZ

  • World of warcraft/Diablo 3 frame rate drop to about 25% of normal frame rate and I have to reset SMC to get it back to original. But this happens once every 2-5 days. Is this normal!?

    I purchased a 15 inc retina mac book pro in Sep 2012 and everything has been perfect except when I started to play world of warcraft and Diablo 3. After I first installed the games, their frame rates were so bad and the games were un-playable (<10fps). So I spent quite a bit of time searching on the internet and eventually found a solution which is to reset the SMC of the machine. I did this and everything was fantastic, frame rates go up to 30-60 fps on the same settings. However I then realise that I have to reset SMC every few days as the framerate become bad again and again. The frame rate doesn't drop gradually. It is sudden - yesterday the games were fine, today when I turn on the computer they become unplayable.
    Any help is appreciated - I tried to contact apple by going through the solution process they have on the website but it just asks me to take the computer to the apple store but I don't have time to do so. It will be great if there is a phone number I can call.
    Cheers

    Hello Sinaxwe,
    This is not a fix but a work around.
    gfxCardStatus by Cody Krieger: http://gfx.io
    set graphics to discrete only
    Play your games.

  • Freezing in World of Warcraft

    I've been running world of warcraft on my iMac since the end of September. Everything has been running as smooth as can be up until last week. I could play anywhere from 10 minutes to an hour and the screen would freeze up. I'm not that computer savvy but I was told to check the system.log to see if anything out of the ordinary has happened. I'll post below a snippet of the log from the time when it last froze:
    Dec 18 20:42:38 computer kernel[0]: ** ASIC Hang Log End **
    Dec 18 20:42:39 computer kernel[0]: ATIRadeon::waitfor_rbspace: Overflowed block waiting for FIFO space. Have 4294967294, need 5. RBBM_STATUS 0xb8036100
    Dec 18 20:42:50 computer kernel[0]: ** ASIC Hang Log Start **
    Dec 18 20:42:51 computer kernel[0]: 0x010071c5 00040100 00000000 20080120
    Dec 18 20:42:51 computer kernel[0]: 0x1200c03f c0002a0c 00000002 00000008
    Dec 18 20:42:51 computer kernel[0]: 0x00000047 00000000 00001c1c b8036100
    Dec 18 20:42:51 computer kernel[0]: 0x00080000 00000000 00000001 40000000
    Dec 18 20:42:51 computer kernel[0]: 0x60000269 0004000a 00000000 00800000
    Dec 18 20:42:51 computer kernel[0]: 0x0000000f 0000444f 10040010
    Any idea what might be happening and how to fix this? Any info would be greatly appreciated.

    I have had the exact same issue with the brand new iMac I bought just last week. Everything else works perfectly fine, but I can only play WoW for a couple of minutes and suddenly, without warning, the iMac will freeze up. I have been able to remotely login via ssh from a Linux box, and everything seems to be in order. WoW is using a negligible amount of CPU power. However, the only way out is to hold down the power button until the iMac powers off.
    I have the exact same error message on var/console/system.log every time I experience this freeze:
    Jan 10 21:00:19 localhost kernel[0]: ** ASIC Hang Log End **
    Jan 10 21:00:20 localhost kernel[0]: ATIRadeon::waitfor_rbspace: Overflowed block waiting for FIFO space. Have 0, need 5. RBBM_STATUS 0x90010140
    The only difference is that I 'Have 0, need 5.' instead of 'Have 4294967294, need 5.'
    I should also mention that my iMac will not boot properly now. It reaches a blue screen and gives me a mouse cursor, but will not display a login window. I have gone through all the relevant articles at the Knowledge Base, and nothing has worked.
    My theory is that the problem is being caused by a bad memory module on the video card, and I will call Apple's phone support tomorrow when they are open.

  • World of Warcraft/Screen Issues

    Whenever I play World of Warcraft on my 2011 Macbook pro, I can play for an X amount of time, then the screen Cuts in half, showing a small portion of the left side of the screen, placed on the right side, and most of the right side of the screen placed on the left side. The picture also gets a bunch of lines thru the screen and i can not exit from this, and i have to turn off the mac using  the power button to get out of this. Help anyone?
    Also, Could this be a water damage issue?
    I already know mac isnt made for gaming, so dont tell me that.
    Also this problem didnt occur till several months after playing WoW on the macbook, and i already uninstalled WoW and reinstalled it, and it still occurs.

    So try the pathping then
    Its the info blizz request when investigating connection issues

  • World of Warcraft = 95c

    Ok, so the top should help in searches.
    The issue is heat, yes it posted everywhere else, yes i understand that my MacBook pro is fist generation (Late 2008 model) and YES i have not read every other post on this.
    Sitting here typing this post my machine is running at 50-55c, fans are cranked to 6200rpm using smcFanControl. I have ZERO issues doing the normal day to day things, its when i stress the video/cpu that things, specifically playing world of warcraft, and only on my external monitor.
    After roughly 20 min at 1920x1200 the board/cpu temp peaks at 90-95c, yes i can drop it down to about 83c using a laptop cooler however i am curious about something (other than the obviously super hot temps). The initial 20 or so minutes are fine, video is stable, however after a while the system starts to....lag, for lack of a better term. From what i can tell the system is dialing back the cpu to prevent damage, battery life or both.
    Is there long term damage considerations from playing even a minority 'hardware stressful' game like warcraft?
    Is there a way to manage the system resources so that in 'Performance Mode' the cpu is never dialed back?

    I have the same problem you do. I'm disappointed in the WoW performance. I have the late 2008 MBP with a 24" second monitor.
    The graphic settings are:
    2x sampling
    max FPS capped at 40
    ground clutter in the middle
    view distance at 777
    shadow quality set at low
    i get stutters as the graphics card loads in new textures, poor performance in Dalaran and not to mention the over heating issues. You mean to tell me no one at Apple forsaw the heating issue? <sarcasm>I know WoW is a small game and barely anyone in the computer community plays it.</sarcasm> Apple, didn't you test this out?
    I get the same frame rates you do. For the money we paid out for this laptop, i would expect something better.

  • Frequent kernel panics in World of Warcraft

    Lately I've been getting very frequent kernel panics in World of Warcraft. I've also experienced longer than usual startup times. I re-installed the game and made sure all the patches were up to date, then, when the problem persisted, I did an Archive and Install of Tiger and patched that. I also repaired my permissions, and deleted WoW cache files and prefs. I ran Memtest, which found no problems, however, even in single-user mode, it only tested 868 MB of RAM when I have 1 GB installed. The latest panic log in the list looks like this
    Fri Nov 16 19:47:15 2007
    Unresolved kernel trap(cpu 0): 0x300 - Data access DAR=0x000000003ADA934E PC=0x0000000000814D3C
    Latest crash info for cpu 0:
    Exception state (sv=0x2D9D7280)
    PC=0x00814D3C; MSR=0x00009030; DAR=0x3ADA934E; DSISR=0x40000000; LR=0x00814D24; R1=0x176D3850; XCP=0x0000000C (0x300 - Data access)
    Backtrace:
    0x000329B8 0x0081582C 0x0081B714 0x0081B9D0 0x007FDCDC 0x002E9A80
    0x002EB94C 0x0008C248 0x00029234 0x000233F8 0x000ABEAC 0x01FAA780
    Kernel loadable modules in backtrace (with dependencies):
    com.apple.GeForce(4.1.8)@0x7f2000
    dependency: com.apple.iokit.IOPCIFamily(1.7)@0x491000
    dependency: com.apple.iokit.IOGraphicsFamily(1.4.2)@0x5ef000
    dependency: com.apple.iokit.IONDRVSupport(1.4.2)@0x613000
    dependency: com.apple.NVDAResman(4.1.8)@0x629000
    Proceeding back via exception chain:
    Exception state (sv=0x2D9D7280)
    previously dumped as "Latest" state. skipping...
    Exception state (sv=0x2D501A00)
    PC=0x9000B348; MSR=0x0000F030; DAR=0x07D98000; DSISR=0x42000000; LR=0x9000B29C; R1=0xBFFFE0E0; XCP=0x00000030 (0xC00 - System call)
    Kernel version:
    Darwin Kernel Version 8.11.0: Wed Oct 10 18:26:00 PDT 2007; root:xnu-792.24.17~1/RELEASE_PPC
    panic(cpu 0 caller 0xFFFF0003): 0x300 - Data access
    Latest stack backtrace for cpu 0:
    Backtrace:
    0x000954F8 0x00095A10 0x00026898 0x000A8204 0x000ABB80
    Proceeding back via exception chain:
    Exception state (sv=0x2D9D7280)
    PC=0x00814D3C; MSR=0x00009030; DAR=0x3ADA934E; DSISR=0x40000000; LR=0x00814D24; R1=0x176D3850; XCP=0x0000000C (0x300 - Data access)
    Backtrace:
    0x000329B8 0x0081582C 0x0081B714 0x0081B9D0 0x007FDCDC 0x002E9A80
    0x002EB94C 0x0008C248 0x00029234 0x000233F8 0x000ABEAC 0x01FAA780
    Kernel loadable modules in backtrace (with dependencies):
    com.apple.GeForce(4.1.8)@0x7f2000
    dependency: com.apple.iokit.IOPCIFamily(1.7)@0x491000
    dependency: com.apple.iokit.IOGraphicsFamily(1.4.2)@0x5ef000
    dependency: com.apple.iokit.IONDRVSupport(1.4.2)@0x613000
    dependency: com.apple.NVDAResman(4.1.8)@0x629000
    Exception state (sv=0x2D501A00)
    PC=0x9000B348; MSR=0x0000F030; DAR=0x07D98000; DSISR=0x42000000; LR=0x9000B29C; R1=0xBFFFE0E0; XCP=0x00000030 (0xC00 - System ca`
    Any help you could provide would be very much appreciated!

    Yeah, forgot to include the link for the Hardware Test.
    http://support.apple.com/kb/ht1509
    Also, see if the kernel panics stop if you Safe Boot. Hold down Shift at the startup chime. It will take much longer than a regular boot, so give it time. You can let go of Shift when you see a progress bar loading. It will bring you to a login screen with Safe Boot in red letters.
    http://support.apple.com/kb/HT1564?viewlocale=en_US

  • World of Warcraft MOP wine OpenGL xf86-video-ati Radeon HD7870

    Good evening ladies and gentlement.
    I try to run World of Warcraft (currently 5.3) on my machine.
    My setup:
    linux 3.10.6-2-ARCH
    xorg-server 1.14.2-2
    xf86-video-ati 1:7.2.0-1
    mesa 9.1.6-1
    wine 1.7.0-1
    World of Warcraft 5.3
    Radeon HD7870 GHz Edition
    With D3D9 the game renders correctly but with a agonizing low framerate.
    So I searched the web and found out that one can change the rendering mode to OpenGL.
    This gave me very fast but also incomplete renders 1, 2.
    When I try to enter the world I get this error.
    This is what I get when I run the game:
    wine Wow-64.exe >& somelog.txt
    err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
    err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefunden
    fixme:heap:HeapSetInformation 0x3d4000 0 0x23fce0 4
    fixme:win:EnumDisplayDevicesW ((null),0,0x23e8a0,0x00000000), stub!
    fixme:win:EnumDisplayDevicesW ((null),0,0x23e630,0x00000000), stub!
    fixme:win:EnumDisplayDevicesW ((null),0,0x23eb60,0x00000000), stub!
    fixme:win:EnumDisplayDevicesW ((null),0,0x23eb00,0x00000000), stub!
    fixme:win:EnumDisplayDevicesW ((null),0,0x23e890,0x00000000), stub!
    fixme:win:EnumDisplayDevicesW ((null),0,0x23eaa0,0x00000000), stub!
    fixme:win:EnumDisplayDevicesW ((null),0,0x23e830,0x00000000), stub!
    fixme:advapi:BuildSecurityDescriptorW ((nil),(nil),1,0x23f580,0,(nil),0x43420,0x23f574,0x23f558) stub!
    fixme:advapi:BuildSecurityDescriptorW ((nil),(nil),1,0x23f580,0,(nil),0x43420,0x23f574,0x23f558) stub!
    fixme:heap:HeapSetInformation 0xeb90000 0 0xea8dfd0 4
    fixme:imm:ImmReleaseContext (0x5002a, 0x41c30): stub
    Indirect addressing not fully handled yet
    EE si_state.c:1913 si_shader_select - Failed to build shader variant (type=0) -38
    Indirect addressing not fully handled yet
    EE si_state.c:1913 si_shader_select - Failed to build shader variant (type=0) -38
    Indirect addressing not fully handled yet
    EE si_state.c:1913 si_shader_select - Failed to build shader variant (type=0) -38
    Indirect addressing not fully handled yet
    EE si_state.c:1913 si_shader_select - Failed to build shader variant (type=0) -38
    Indirect addressing not fully handled yet
    EE si_state.c:1913 si_shader_select - Failed to build shader variant (type=0) -38
    fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x4511000 9291
    fixme:seh:RtlAddFunctionTable 0x4516000 45 4510000: stub
    Indirect addressing not fully handled yet
    EE si_state.c:1913 si_shader_select - Failed to build shader variant (type=0) -38
    Indirect addressing not fully handled yet
    EE si_state.c:1913 si_shader_select - Failed to build shader variant (type=0) -38
    fixme:advapi:CreateRestrictedToken (0x254c, 0x0, 2, 0x59cf3b0, 19, 0xa6174, 5, 0x239ca0, 0x239b90): stub
    fixme:advapi:BuildSecurityDescriptorW ((nil),(nil),1,0x239ae8,0,(nil),0xa94e0,0x239ad0,0x239ab8) stub!
    fixme:heap:HeapSetInformation (nil) 1 (nil) 0
    fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
    I also run glxgears without any problems (60 fps).
    glxinfo
    name of display: :0
    display: :0 screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.4
    server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_multisample, GLX_EXT_create_context_es2_profile,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
    client glx vendor string: Mesa Project and SGI
    client glx version string: 1.4
    client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_framebuffer_sRGB,
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
    GLX version: 1.4
    GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_import_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
    OpenGL vendor string: X.Org
    OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
    OpenGL version string: 2.1 Mesa 9.1.6
    OpenGL shading language version string: 1.20
    OpenGL extensions:
    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_shader_stencil_export, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
    GL_ARB_base_instance, GL_ARB_blend_func_extended,
    GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_shader_objects,
    GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array,
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_texture_array,
    GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_blend_square,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_fog_distance,
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
    GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
    96 GLX Visuals
    visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
    0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x0ee 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x0ef 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x0f0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x0f1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x0f2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x0f3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x0f4 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x0f5 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x0f6 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x0f7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x0f8 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x0f9 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x0fa 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x0fb 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x0fc 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x0fd 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x0fe 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x0ff 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x100 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x101 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x102 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x103 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x104 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x105 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x106 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x107 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x108 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x109 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x10a 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x10b 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x10c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x10d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x10e 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x10f 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x110 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x111 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x112 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x113 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x114 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x115 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x116 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x117 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x118 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x119 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x11a 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x11b 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x11c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x11d 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x11e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x11f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x120 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x121 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x122 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x123 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x124 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x125 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x126 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x127 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x128 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x129 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x12a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x12b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x12c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x12d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x12e 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x12f 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x130 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x131 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x132 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x133 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x134 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x135 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x136 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x137 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x138 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x139 24 dc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x13a 24 dc 0 24 0 r . . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x13b 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x13c 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x13d 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x13e 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x13f 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x140 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x141 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x142 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x143 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x144 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x145 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x146 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x147 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x148 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x149 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x14a 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x05d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    144 GLXFBConfigs:
    visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
    0x05e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x05f 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x060 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x061 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x062 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x063 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x064 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x065 24 tc 0 32 0 r . . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x066 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x067 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x068 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x069 24 tc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x06a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x06b 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x06c 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x06d 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x06e 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x06f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x070 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x071 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x072 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x073 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x074 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x075 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x076 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x077 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x078 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x079 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x07a 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x07b 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x07c 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x07d 24 tc 0 24 0 r . . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x07e 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x07f 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x080 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x081 24 tc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x082 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x083 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x084 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x085 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x086 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x087 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x088 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x089 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x08a 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x08b 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x08c 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x08d 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x08e 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
    0x08f 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x090 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
    0x091 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x092 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
    0x093 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x094 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
    0x095 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x096 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
    0x097 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x098 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
    0x099 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x09a 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
    0x09b 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x09c 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
    0x09d 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x09e 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
    0x09f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x0a0 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0a1 0 tc 0 16 0 r . . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x0a2 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0a3 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x0a4 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0a5 0 tc 0 16 0 r y . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x0a6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x0a7 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x0a8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
    0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 16 16 16 16 0 0 Slow
    0x0ac 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x0ad 24 dc 0 32 0 r . . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x0ae 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x0af 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x0b0 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 0 0 0 0 0 0 None
    0x0b1 24 dc 0 32 0 r y . 8 8 8 8 . . 0 16 0 16 16 16 16 0 0 Slow
    0x0b2 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x0b3 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x0b4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x0b5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x0b6 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
    0x0b7 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
    0x0b8 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x0b9 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x0ba 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x0bb 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x0bc 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
    0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
    0x0be 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x0bf 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x0c0 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x0c1 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x0c2 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 None
    0x0c3 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x0c4 24 dc 0 24 0 r . . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x0c5 24 dc 0 24 0 r . . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x0c6 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x0c7 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x0c8 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 0 0 0 0 0 0 None
    0x0c9 24 dc 0 24 0 r y . 8 8 8 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x0ca 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x0cb 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x0cc 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x0cd 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x0ce 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 None
    0x0cf 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x0d0 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0d1 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x0d2 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0d3 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x0d4 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0d5 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x0d6 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
    0x0d7 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x0d8 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
    0x0d9 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x0da 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
    0x0db 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 16 16 16 0 0 0 Slow
    0x0dc 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
    0x0dd 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x0de 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
    0x0df 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x0e0 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
    0x0e1 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
    0x0e2 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
    0x0e3 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x0e4 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
    0x0e5 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x0e6 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 0 0 0 0 0 0 0 None
    0x0e7 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 0 16 16 16 0 0 0 Slow
    0x0e8 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0e9 0 dc 0 16 0 r . . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x0ea 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0eb 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
    0x0ec 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 0 0 0 0 0 0 None
    0x0ed 0 dc 0 16 0 r y . 5 6 5 0 . . 0 24 8 16 16 16 0 0 0 Slow
    The 20-radeon.conf for my xorg-server setting:
    ection "Module"
    Load "dri2"
    Load "glamoregl"
    EndSection
    Section "Device"
    Identifier "Radeon"
    Driver "radeon"
    # Option "RenderAccel" "on"
    # Option "AccelMethod" "glamor"
    # Option "EnablePageFlip" "on"
    # Option "ColorTiling" "off"
    # Option "ColorTiling2D" "on"
    # Option "SWcursor" "off"
    # Option "SwapbuffersWait" "on"
    EndSection
    It seems my graphics card can not handle ColorTiling (i get a very pixelated image).
    KMS is enabled.
    At the official feature matrix of the open source driver you might see something which is causing my problems which I am not able to notice because my lack of understanding it (HD7870 is S(outhern).Islands).
    Also I tried to install the proprietary driver of amd from the aur.
    The problem is that this package has this dependency
    xorg-server<1.14.0
    which makes it unuseable for me.
    So i edited the PKGBUILD to accept my xorg-server 1.14.2 (do not judge me ).
    I run
    aticonfig --initial=dual-head
    and rebooted.
    Hardly anything worked (most programs would not start).
    So I reinstalled the open source driver.
    Hopefully someone can help me with this problem... I do not mind installing the proprietary driver if it works.
    Kind regards,
    0d680e5e4832d76f6930b14a2098c6a2c31017ebb2dbaedcf07a3d43eaefaf9b663ad79083ee3436e5f3a8d60d046d5c7ee7d986d727e94bbedfd0d085507fed
    For the horde!
    Last edited by whirlpool (2013-08-17 20:49:12)

    whirlpool wrote:
    Thank you for your help Thaodan.
    Sometimes I miss the utterly easiness of installing something on my windows machine :'( .
    As far as I have read one has to wait for a new release of the proprietary driver, which supports xorg-server 1.14.XY, or to downgrade the xorg-server to the last supported version, which is xorg-server 1.13.XY (and sounds rather painfull).
    xorg-server 1.14.0 was released  on 2013-05-05... three and a half months and no new driver to support it... I am really dissapointed (seems like nvidia does not depend on xorg-server versions... why?).
    Concerning your advice about the patch for wine:
    I have downloaded this patch and cloned the source files from the git repository.
    Do I have to apply the patch manually?
    What has to be done next?
    The instructions of the readme would not work because of the missing 32 bit development libraries:
    ./tools/wineinstall
    Wine Installer v1.0
    Warning !! wine binary (still) found, which may indicate
    a (conflicting) previous installation.
    You might want to abort and uninstall Wine first.
    (If you previously tried to install from source manually,
    run 'make uninstall' from the wine root directory)
    We need to install Wine as the root user. Do you want us to build Wine,
    'su root' and install Wine? Enter 'no' to build Wine without installing:
    (yes/no) no
    Running configure...
    checking build system type... x86_64-unknown-linux-gnu
    checking host system type... x86_64-unknown-linux-gnu
    checking whether make sets $(MAKE)... yes
    checking for gcc... gcc
    checking whether the C compiler works... yes
    checking for C compiler default output file name... a.out
    checking for suffix of executables...
    checking whether we are cross compiling... no
    checking for suffix of object files... o
    checking whether we are using the GNU C compiler... yes
    checking whether gcc accepts -g... yes
    checking for gcc option to accept ISO C89... none needed
    checking for g++... g++
    checking whether we are using the GNU C++ compiler... yes
    checking whether g++ accepts -g... yes
    checking for cpp... cpp
    checking whether gcc -m32 works... no
    configure: error: Cannot build a 32-bit program, you need to install 32-bit development libraries.
    Configure failed, aborting install.
    How do I get those libraries (nothing found :-( )?
    Your PKGBUILD requests a wine.install file... where do I find it?
    You have to install gcc-multilib and such.
    the wine.install is inclued in the same dir of my repo. I made a src package so you don't have to pull my whole git repo: https://dl.dropboxusercontent.com/u/172 … src.tar.gz

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