Suddenly World of Warcraft doesn't run anymore via WRT54GS v1.1

Last Sunday my WoW stopped after the loggin just before the start of the game. That is very weird to me since all other access to the Internet goes unchanged. If I connect the computer directly to  my cable modem the WoW game runs fine.
The three port ranges given by Blizzard are still filled in in the Gaming section of the WRT54GS.
Also no changes were made during that last sunday.
Can a router work perfect and be defective at only portnumber 3724? WoW updates and downloads still work fine via the WRT54GS.

As far as you are able to go online from the Router, I dont think so that your router will be defective. As you linksys router is an quiet and old router, i think it requires a Firmware update on it. To update the firmware on your router you need to login to the to website linksysbycisco.com/downloads.........insert model no of your router in serach tab......select proper version of your router........download the firmware file......save that file on desktop.
Follow these steps to upgrade the firmware on the device: -
Open an Internet Explorer browser page.In the address bar type - 192.168.1.1 Leave the username blank & in password use admin in lower case...
Click on the 'Administration' tab- Then click on the 'Firmware Upgrade' sub tab- Here click on 'Browse' and browse the .bin firmware file and click on "Upgrade"...Wait for few seconds until it shows that "Upgrade is successful"  After the firmware upgrade, click on "Reboot" and you will be returned back to the same page OR it will say "Page cannot be displayed".
Now reset your router :
Press and hold the reset button for 30 seconds...Release the reset button...Unplug the power cable from your router, wait for 30 seconds and re-connect the power cable...Now re-configure your router... I think after doing all settings on your Router, it will solve your problem.

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    00:00:00.335432 EnablePAE <integer> = 0x0000000000000000 (0)
    00:00:00.335433 HMEnabled <integer> = 0x0000000000000001 (1)
    00:00:00.335433 MemBalloonSize <integer> = 0x0000000000000000 (0)
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    00:00:00.335456 [/Devices/AudioSniffer/0/] (level 3)
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    00:00:00.335465 PCIDeviceNo <integer> = 0x0000000000000004 (4)
    00:00:00.335466 PCIFunctionNo <integer> = 0x0000000000000000 (0)
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    00:00:00.335501
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    00:00:00.335503
    00:00:00.335503 [/Devices/acpi/0/LUN#1/Config/] (level 5)
    00:00:00.335505
    00:00:00.335505 [/Devices/acpi/0/LUN#2/] (level 4)
    00:00:00.335506 Driver <string> = "ACPICpu" (cb=8)
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    00:00:00.335509 Driver <string> = "ACPICpu" (cb=8)
    00:00:00.335509
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    00:00:00.335510
    00:00:00.335511 [/Devices/ahci/] (level 2)
    00:00:00.335512
    00:00:00.335512 [/Devices/ahci/0/] (level 3)
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    00:00:00.335514 PCIDeviceNo <integer> = 0x000000000000000d (13)
    00:00:00.335514 PCIFunctionNo <integer> = 0x0000000000000000 (0)
    00:00:00.335515 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335515
    00:00:00.335516 [/Devices/ahci/0/Config/] (level 4)
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    00:00:00.335518
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    00:00:00.335519 Hotpluggable <integer> = 0x0000000000000000 (0)
    00:00:00.335520 NonRotationalMedium <integer> = 0x0000000000000001 (1)
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    00:00:00.335522 Hotpluggable <integer> = 0x0000000000000000 (0)
    00:00:00.335523 NonRotationalMedium <integer> = 0x0000000000000000 (0)
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    00:00:00.335524 [/Devices/ahci/0/LUN#0/] (level 4)
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    00:00:00.335527
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    00:00:00.335530 Type <string> = "HardDisk" (cb=9)
    00:00:00.335531 UseNewIo <integer> = 0x0000000000000001 (1)
    00:00:00.335531
    00:00:00.335532 [/Devices/ahci/0/LUN#0/Config/] (level 5)
    00:00:00.335533 Mountable <integer> = 0x0000000000000000 (0)
    00:00:00.335533 Type <string> = "HardDisk" (cb=9)
    00:00:00.335534
    00:00:00.335534 [/Devices/ahci/0/LUN#1/] (level 4)
    00:00:00.335535 Driver <string> = "Block" (cb=6)
    00:00:00.335536
    00:00:00.335536 [/Devices/ahci/0/LUN#1/Config/] (level 5)
    00:00:00.335537 Mountable <integer> = 0x0000000000000001 (1)
    00:00:00.335537 Type <string> = "DVD" (cb=4)
    00:00:00.335538
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    00:00:00.335539 Driver <string> = "MainStatus" (cb=11)
    00:00:00.335540
    00:00:00.335540 [/Devices/ahci/0/LUN#999/Config/] (level 5)
    00:00:00.335541 DeviceInstance <string> = "ahci/0" (cb=7)
    00:00:00.335542 First <integer> = 0x0000000000000000 (0)
    00:00:00.335542 Last <integer> = 0x0000000000000001 (1)
    00:00:00.335543 pConsole <integer> = 0x00007fcc24003270 (140 514 754 048 624)
    00:00:00.335544 papLeds <integer> = 0x00007fcc24003590 (140 514 754 049 424)
    00:00:00.335546 pmapMediumAttachments <integer> = 0x00007fcc24003878 (140 514 754 050 168)
    00:00:00.335547
    00:00:00.335547 [/Devices/apic/] (level 2)
    00:00:00.335548
    00:00:00.335548 [/Devices/apic/0/] (level 3)
    00:00:00.335549 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335550
    00:00:00.335550 [/Devices/apic/0/Config/] (level 4)
    00:00:00.335551 IOAPIC <integer> = 0x0000000000000001 (1)
    00:00:00.335551 NumCPUs <integer> = 0x0000000000000004 (4)
    00:00:00.335552
    00:00:00.335553 [/Devices/e1000/] (level 2)
    00:00:00.335553
    00:00:00.335554 [/Devices/e1000/0/] (level 3)
    00:00:00.335555 PCIBusNo <integer> = 0x0000000000000000 (0)
    00:00:00.335555 PCIDeviceNo <integer> = 0x0000000000000003 (3)
    00:00:00.335556 PCIFunctionNo <integer> = 0x0000000000000000 (0)
    00:00:00.335556 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335557
    00:00:00.335557 [/Devices/e1000/0/Config/] (level 4)
    00:00:00.335558 AdapterType <integer> = 0x0000000000000000 (0)
    00:00:00.335559 CableConnected <integer> = 0x0000000000000001 (1)
    00:00:00.335560 LineSpeed <integer> = 0x0000000000000000 (0)
    00:00:00.335560 MAC <bytes> = "08 00 27 fa b3 29" (cb=6)
    00:00:00.335562
    00:00:00.335562 [/Devices/e1000/0/LUN#0/] (level 4)
    00:00:00.335563 Driver <string> = "NAT" (cb=4)
    00:00:00.335563
    00:00:00.335564 [/Devices/e1000/0/LUN#0/Config/] (level 5)
    00:00:00.335565 AliasMode <integer> = 0x0000000000000000 (0)
    00:00:00.335565 BootFile <string> = "Windows.pxe" (cb=12)
    00:00:00.335566 DNSProxy <integer> = 0x0000000000000000 (0)
    00:00:00.335567 Network <string> = "10.0.2.0/24" (cb=12)
    00:00:00.335567 PassDomain <integer> = 0x0000000000000001 (1)
    00:00:00.335568 TFTPPrefix <string> = "/home/mons/.config/VirtualBox/TFTP" (cb=35)
    00:00:00.335569 UseHostResolver <integer> = 0x0000000000000000 (0)
    00:00:00.335569
    00:00:00.335569 [/Devices/e1000/0/LUN#999/] (level 4)
    00:00:00.335570 Driver <string> = "MainStatus" (cb=11)
    00:00:00.335571
    00:00:00.335571 [/Devices/e1000/0/LUN#999/Config/] (level 5)
    00:00:00.335572 First <integer> = 0x0000000000000000 (0)
    00:00:00.335573 Last <integer> = 0x0000000000000000 (0)
    00:00:00.335573 papLeds <integer> = 0x00007fcc24003740 (140 514 754 049 856)
    00:00:00.335574
    00:00:00.335575 [/Devices/hda/] (level 2)
    00:00:00.335576
    00:00:00.335576 [/Devices/hda/0/] (level 3)
    00:00:00.335577 PCIBusNo <integer> = 0x0000000000000000 (0)
    00:00:00.335577 PCIDeviceNo <integer> = 0x0000000000000005 (5)
    00:00:00.335578 PCIFunctionNo <integer> = 0x0000000000000000 (0)
    00:00:00.335579 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335579
    00:00:00.335580 [/Devices/hda/0/Config/] (level 4)
    00:00:00.335580
    00:00:00.335581 [/Devices/hda/0/LUN#0/] (level 4)
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    00:00:00.335582
    00:00:00.335582 [/Devices/hda/0/LUN#0/Config/] (level 5)
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    00:00:00.335584 StreamName <string> = "Windows" (cb=8)
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    00:00:00.335586 [/Devices/i8254/0/] (level 3)
    00:00:00.335587
    00:00:00.335587 [/Devices/i8254/0/Config/] (level 4)
    00:00:00.335588
    00:00:00.335588 [/Devices/i8259/] (level 2)
    00:00:00.335589
    00:00:00.335589 [/Devices/i8259/0/] (level 3)
    00:00:00.335590 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335591
    00:00:00.335591 [/Devices/i8259/0/Config/] (level 4)
    00:00:00.335592
    00:00:00.335592 [/Devices/ioapic/] (level 2)
    00:00:00.335593
    00:00:00.335593 [/Devices/ioapic/0/] (level 3)
    00:00:00.335594 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335595
    00:00:00.335595 [/Devices/ioapic/0/Config/] (level 4)
    00:00:00.335596 NumCPUs <integer> = 0x0000000000000004 (4)
    00:00:00.335596
    00:00:00.335597 [/Devices/mc146818/] (level 2)
    00:00:00.335597
    00:00:00.335598 [/Devices/mc146818/0/] (level 3)
    00:00:00.335599
    00:00:00.335599 [/Devices/mc146818/0/Config/] (level 4)
    00:00:00.335600 UseUTC <integer> = 0x0000000000000000 (0)
    00:00:00.335600
    00:00:00.335601 [/Devices/parallel/] (level 2)
    00:00:00.335601
    00:00:00.335602 [/Devices/pcarch/] (level 2)
    00:00:00.335603
    00:00:00.335603 [/Devices/pcarch/0/] (level 3)
    00:00:00.335604 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335604
    00:00:00.335605 [/Devices/pcarch/0/Config/] (level 4)
    00:00:00.335605
    00:00:00.335606 [/Devices/pcbios/] (level 2)
    00:00:00.335607
    00:00:00.335607 [/Devices/pcbios/0/] (level 3)
    00:00:00.335608 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335608
    00:00:00.335609 [/Devices/pcbios/0/Config/] (level 4)
    00:00:00.335610 BootDevice0 <string> = "DVD" (cb=4)
    00:00:00.335611 BootDevice1 <string> = "IDE" (cb=4)
    00:00:00.335611 BootDevice2 <string> = "NONE" (cb=5)
    00:00:00.335612 BootDevice3 <string> = "NONE" (cb=5)
    00:00:00.335612 FloppyDevice <string> = "i82078" (cb=7)
    00:00:00.335613 HardDiskDevice <string> = "piix3ide" (cb=9)
    00:00:00.335614 IOAPIC <integer> = 0x0000000000000001 (1)
    00:00:00.335614 LanBootRom <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/PXE-Intel.rom" (cb=85)
    00:00:00.335615 McfgBase <integer> = 0x0000000000000000 (0)
    00:00:00.335616 McfgLength <integer> = 0x0000000000000000 (0)
    00:00:00.335617 NumCPUs <integer> = 0x0000000000000004 (4)
    00:00:00.335617 PXEDebug <integer> = 0x0000000000000000 (0)
    00:00:00.335618 RamHoleSize <integer> = 0x0000000020000000 (536 870 912, 512 MB)
    00:00:00.335619 RamSize <integer> = 0x0000000100000000 (4 294 967 296, 4 GB)
    00:00:00.335620 SataHardDiskDevice <string> = "ahci" (cb=5)
    00:00:00.335621 SataLUN1 <integer> = 0x0000000000000000 (0)
    00:00:00.335621 UUID <bytes> = "5e c4 73 0a 75 73 23 41 a7 c0 84 f4 80 95 6b 24" (cb=16)
    00:00:00.335623
    00:00:00.335624 [/Devices/pcbios/0/Config/NetBoot/] (level 5)
    00:00:00.335625
    00:00:00.335625 [/Devices/pcbios/0/Config/NetBoot/0/] (level 6)
    00:00:00.335626 NIC <integer> = 0x0000000000000000 (0)
    00:00:00.335627 PCIBusNo <integer> = 0x0000000000000000 (0)
    00:00:00.335627 PCIDeviceNo <integer> = 0x0000000000000003 (3)
    00:00:00.335628 PCIFunctionNo <integer> = 0x0000000000000000 (0)
    00:00:00.335629
    00:00:00.335629 [/Devices/pci/] (level 2)
    00:00:00.335630
    00:00:00.335630 [/Devices/pci/0/] (level 3)
    00:00:00.335631 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335632
    00:00:00.335632 [/Devices/pci/0/Config/] (level 4)
    00:00:00.335633 IOAPIC <integer> = 0x0000000000000001 (1)
    00:00:00.335633
    00:00:00.335634 [/Devices/pckbd/] (level 2)
    00:00:00.335634
    00:00:00.335635 [/Devices/pckbd/0/] (level 3)
    00:00:00.335636 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335636
    00:00:00.335636 [/Devices/pckbd/0/Config/] (level 4)
    00:00:00.335637
    00:00:00.335638 [/Devices/pckbd/0/LUN#0/] (level 4)
    00:00:00.335639 Driver <string> = "KeyboardQueue" (cb=14)
    00:00:00.335639
    00:00:00.335639 [/Devices/pckbd/0/LUN#0/AttachedDriver/] (level 5)
    00:00:00.335640 Driver <string> = "MainKeyboard" (cb=13)
    00:00:00.335641
    00:00:00.335641 [/Devices/pckbd/0/LUN#0/AttachedDriver/Config/] (level 6)
    00:00:00.335642 Object <integer> = 0x00007fcc2400f390 (140 514 754 098 064)
    00:00:00.335643
    00:00:00.335644 [/Devices/pckbd/0/LUN#0/Config/] (level 5)
    00:00:00.335645 QueueSize <integer> = 0x0000000000000040 (64)
    00:00:00.335645
    00:00:00.335646 [/Devices/pckbd/0/LUN#1/] (level 4)
    00:00:00.335647 Driver <string> = "MouseQueue" (cb=11)
    00:00:00.335647
    00:00:00.335647 [/Devices/pckbd/0/LUN#1/AttachedDriver/] (level 5)
    00:00:00.335648 Driver <string> = "MainMouse" (cb=10)
    00:00:00.335649
    00:00:00.335649 [/Devices/pckbd/0/LUN#1/AttachedDriver/Config/] (level 6)
    00:00:00.335650 Object <integer> = 0x00007fcc2400fa60 (140 514 754 099 808)
    00:00:00.335651
    00:00:00.335652 [/Devices/pckbd/0/LUN#1/Config/] (level 5)
    00:00:00.335652 QueueSize <integer> = 0x0000000000000080 (128)
    00:00:00.335653
    00:00:00.335653 [/Devices/pcnet/] (level 2)
    00:00:00.335654
    00:00:00.335655 [/Devices/serial/] (level 2)
    00:00:00.335655
    00:00:00.335656 [/Devices/usb-ehci/] (level 2)
    00:00:00.335656
    00:00:00.335657 [/Devices/usb-ehci/0/] (level 3)
    00:00:00.335658 PCIBusNo <integer> = 0x0000000000000000 (0)
    00:00:00.335658 PCIDeviceNo <integer> = 0x000000000000000b (11)
    00:00:00.335659 PCIFunctionNo <integer> = 0x0000000000000000 (0)
    00:00:00.335659 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335660
    00:00:00.335660 [/Devices/usb-ehci/0/Config/] (level 4)
    00:00:00.335661
    00:00:00.335662 [/Devices/usb-ehci/0/LUN#0/] (level 4)
    00:00:00.335662 Driver <string> = "VUSBRootHub" (cb=12)
    00:00:00.335663
    00:00:00.335663 [/Devices/usb-ehci/0/LUN#0/Config/] (level 5)
    00:00:00.335664
    00:00:00.335665 [/Devices/usb-ehci/0/LUN#999/] (level 4)
    00:00:00.335665 Driver <string> = "MainStatus" (cb=11)
    00:00:00.335666
    00:00:00.335666 [/Devices/usb-ehci/0/LUN#999/Config/] (level 5)
    00:00:00.335667 First <integer> = 0x0000000000000000 (0)
    00:00:00.335668 Last <integer> = 0x0000000000000000 (0)
    00:00:00.335668 papLeds <integer> = 0x00007fcc24003870 (140 514 754 050 160)
    00:00:00.335669
    00:00:00.335670 [/Devices/usb-ohci/] (level 2)
    00:00:00.335671
    00:00:00.335671 [/Devices/usb-ohci/0/] (level 3)
    00:00:00.335672 PCIBusNo <integer> = 0x0000000000000000 (0)
    00:00:00.335672 PCIDeviceNo <integer> = 0x0000000000000006 (6)
    00:00:00.335673 PCIFunctionNo <integer> = 0x0000000000000000 (0)
    00:00:00.335673 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335674
    00:00:00.335674 [/Devices/usb-ohci/0/Config/] (level 4)
    00:00:00.335675
    00:00:00.335676 [/Devices/usb-ohci/0/LUN#0/] (level 4)
    00:00:00.335677 Driver <string> = "VUSBRootHub" (cb=12)
    00:00:00.335677
    00:00:00.335677 [/Devices/usb-ohci/0/LUN#0/Config/] (level 5)
    00:00:00.335678
    00:00:00.335679 [/Devices/usb-ohci/0/LUN#999/] (level 4)
    00:00:00.335679 Driver <string> = "MainStatus" (cb=11)
    00:00:00.335680
    00:00:00.335680 [/Devices/usb-ohci/0/LUN#999/Config/] (level 5)
    00:00:00.335681 First <integer> = 0x0000000000000000 (0)
    00:00:00.335682 Last <integer> = 0x0000000000000000 (0)
    00:00:00.335682 papLeds <integer> = 0x00007fcc24003868 (140 514 754 050 152)
    00:00:00.335683
    00:00:00.335684 [/Devices/vga/] (level 2)
    00:00:00.335685
    00:00:00.335685 [/Devices/vga/0/] (level 3)
    00:00:00.335686 PCIBusNo <integer> = 0x0000000000000000 (0)
    00:00:00.335686 PCIDeviceNo <integer> = 0x0000000000000002 (2)
    00:00:00.335687 PCIFunctionNo <integer> = 0x0000000000000000 (0)
    00:00:00.335688 Trusted <integer> = 0x0000000000000001 (1)
    00:00:00.335688
    00:00:00.335688 [/Devices/vga/0/Config/] (level 4)
    00:00:00.335690 CustomVideoModes <integer> = 0x0000000000000000 (0)
    00:00:00.335690 FadeIn <integer> = 0x0000000000000001 (1)
    00:00:00.335691 FadeOut <integer> = 0x0000000000000001 (1)
    00:00:00.335692 HeightReduction <integer> = 0x0000000000000000 (0)
    00:00:00.335692 LogoFile <string> = "" (cb=1)
    00:00:00.335693 LogoTime <integer> = 0x0000000000000000 (0)
    00:00:00.335694 MonitorCount <integer> = 0x0000000000000001 (1)
    00:00:00.335694 ShowBootMenu <integer> = 0x0000000000000002 (2)
    00:00:00.335695 VRamSize <integer> = 0x0000000008000000 (134 217 728, 128 MB)
    00:00:00.335696
    00:00:00.335696 [/Devices/vga/0/LUN#0/] (level 4)
    00:00:00.335697 Driver <string> = "MainDisplay" (cb=12)
    00:00:00.335698
    00:00:00.335698 [/Devices/vga/0/LUN#0/Config/] (level 5)
    00:00:00.335699 Object <integer> = 0x00007fcc24003c50 (140 514 754 051 152)
    00:00:00.335700
    00:00:00.335700 [/Devices/virtio-net/] (level 2)
    00:00:00.335701
    00:00:00.335701 [/EM/] (level 1)
    00:00:00.335702 TripleFaultReset <integer> = 0x0000000000000000 (0)
    00:00:00.335703
    00:00:00.335703 [/HM/] (level 1)
    00:00:00.335704 64bitEnabled <integer> = 0x0000000000000001 (1)
    00:00:00.335704 EnableLargePages <integer> = 0x0000000000000000 (0)
    00:00:00.335705 EnableNestedPaging <integer> = 0x0000000000000001 (1)
    00:00:00.335706 EnableUX <integer> = 0x0000000000000001 (1)
    00:00:00.335706 EnableVPID <integer> = 0x0000000000000001 (1)
    00:00:00.335707 Exclusive <integer> = 0x0000000000000001 (1)
    00:00:00.335708 HMForced <integer> = 0x0000000000000001 (1)
    00:00:00.335708
    00:00:00.335709 [/MM/] (level 1)
    00:00:00.335709 CanUseLargerHeap <integer> = 0x0000000000000000 (0)
    00:00:00.335710
    00:00:00.335710 [/PDM/] (level 1)
    00:00:00.335711
    00:00:00.335711 [/PDM/AsyncCompletion/] (level 2)
    00:00:00.335712
    00:00:00.335712 [/PDM/AsyncCompletion/File/] (level 3)
    00:00:00.335713
    00:00:00.335713 [/PDM/AsyncCompletion/File/BwGroups/] (level 4)
    00:00:00.335714
    00:00:00.335714 [/PDM/BlkCache/] (level 2)
    00:00:00.335715 CacheSize <integer> = 0x0000000000500000 (5 242 880, 5 MB)
    00:00:00.335716
    00:00:00.335717 [/PDM/Devices/] (level 2)
    00:00:00.335717
    00:00:00.335718 [/PDM/Devices/VBoxEhci/] (level 3)
    00:00:00.335718 Path <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxEhciR3.so" (cb=97)
    00:00:00.335719 R0SearchPath <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64" (cb=83)
    00:00:00.335720 RCSearchPath <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64" (cb=83)
    00:00:00.335720
    00:00:00.335721 [/PDM/Devices/VBoxPciRaw/] (level 3)
    00:00:00.335722 Path <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxPciRawR3.so" (cb=99)
    00:00:00.335722 R0SearchPath <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64" (cb=83)
    00:00:00.335723
    00:00:00.335723 [/PDM/Drivers/] (level 2)
    00:00:00.335724
    00:00:00.335724 [/PDM/Drivers/DrvHostWebcam/] (level 3)
    00:00:00.335725 Path <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxHostWebcam.so" (cb=101)
    00:00:00.335726
    00:00:00.335726 [/PDM/Drivers/VBoxC/] (level 3)
    00:00:00.335727 Path <string> = "/usr/lib/virtualbox/components/VBoxC" (cb=37)
    00:00:00.335727
    00:00:00.335728 [/PDM/Drivers/VBoxPciRawDrv/] (level 3)
    00:00:00.335728 Path <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxPciRawDrv.so" (cb=100)
    00:00:00.335729
    00:00:00.335729 [/PDM/NetworkShaper/] (level 2)
    00:00:00.335730
    00:00:00.335730 [/PDM/NetworkShaper/BwGroups/] (level 3)
    00:00:00.335731
    00:00:00.335732 [/PDM/USB/] (level 2)
    00:00:00.335732
    00:00:00.335733 [/PDM/USB/VBoxUsbCardReader/] (level 3)
    00:00:00.335733 Path <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxUsbCardReaderR3.so" (cb=106)
    00:00:00.335734
    00:00:00.335734 [/PDM/USB/VBoxUsbWebcam/] (level 3)
    00:00:00.335735 Path <string> = "/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxUsbWebcamR3.so" (cb=102)
    00:00:00.335736
    00:00:00.335736 [/TM/] (level 1)
    00:00:00.335737 UTCOffset <integer> = 0x0000000000000000 (0)
    00:00:00.335737
    00:00:00.335738 [/USB/] (level 1)
    00:00:00.335738
    00:00:00.335738 [/USB/USBProxy/] (level 2)
    00:00:00.335739
    00:00:00.335740 [/USB/USBProxy/GlobalConfig/] (level 3)
    00:00:00.335740
    00:00:00.335741 ********************* End of CFGM dump **********************
    00:00:00.335744 VM: fHMEnabled=true (configured) fRecompileUser=false fRecompileSupervisor=false
    00:00:00.335746 VM: fRawRing1Enabled=false CSAM=true PATM=true
    00:00:00.335851 HMR3Init: VT-x w/ nested paging
    00:00:00.335869 MM: cbHyperHeap=0x140000 (1310720)
    00:00:00.338521 CPUM: Matched host CPU INTEL 0x6/0x3a/0x9 Intel_Core7_IvyBridge with CPU DB entry 'Intel Core i5-3570' (INTEL 0x6/0x3a/0x9 Intel_Core7_IvyBridge).
    00:00:00.338657 Debug: HCPhysInterPD=00000000ba561000 HCPhysInterPaePDPT=00000000b36f1000 HCPhysInterPaePML4=00000000b3115000
    00:00:00.338663 Debug: apInterPTs={00000000b36f7000,00000000c2da4000} apInterPaePTs={00000000c2c9b000,00000000c2cf4000} apInterPaePDs={00000000c2cf5000,00000000c2cf6000,00000000c2cf7000,00000000b7b7c000} pInterPaePDPT64=00000000b3151000
    00:00:00.338669 Host paging mode: AMD64+PGE+NX
    00:00:00.338672 PGMPool: cMaxPages=2096 (u64MaxPages=2084)
    00:00:00.338674 pgmR3PoolInit: cMaxPages=0x830 cMaxUsers=0x1060 cMaxPhysExts=0x1060 fCacheEnable=true
    00:00:00.359270 TM: GIP - u32Mode=1 (SyncTSC) u32UpdateHz=75
    00:00:00.391293 TM: cTSCTicksPerSecond=0xca49afa5 (3 393 826 725) fTSCVirtualized=true fTSCUseRealTSC=false
    00:00:00.391298 TM: fMaybeUseOffsettedHostTSC=false TSCTiedToExecution=false TSCNotTiedToHalt=false
    00:00:00.392079 CoreCode: R3=00007fcc40f0d000 R0=ffffc90004e8c000 RC=a0fe8000 Phys=00000000b313f000 cb=0x1000
    00:00:00.431663 AIOMgr: Default manager type is "Async"
    00:00:00.431677 AIOMgr: Default file backend is "NonBuffered"
    00:00:00.431814 BlkCache: Cache successfully initialised. Cache size is 5242880 bytes
    00:00:00.431822 BlkCache: Cache commit interval is 10000 ms
    00:00:00.431826 BlkCache: Cache commit threshold is 2621440 bytes
    00:00:00.433686 [SMP] BIOS with 4 CPUs
    00:00:00.434150 DevPcBios: Using LAN ROM '/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/PXE-Intel.rom' with a size of 0xc000 bytes
    00:00:00.442118 SUP: Loaded VBoxDDR0.r0 (/usr/lib/virtualbox/VBoxDDR0.r0) at 0xffffffffa0693020 - ModuleInit at 0000000000000000 and ModuleTerm at 0000000000000000
    00:00:00.443711 SUP: Loaded VBoxDD2R0.r0 (/usr/lib/virtualbox/VBoxDD2R0.r0) at 0xffffffffa0006020 - ModuleInit at 0000000000000000 and ModuleTerm at 0000000000000000
    00:00:00.443743 Activating Local APIC
    00:00:00.443748 CPUM: SetGuestCpuIdFeature: Enabled APIC
    00:00:00.444142 PIT: mode=3 count=0x10000 (65536) - 18.20 Hz (ch=0)
    00:00:00.446611 Shared Folders service loaded.
    00:00:00.482262 DrvBlock: Flushes will be ignored
    00:00:00.482284 DrvBlock: Async flushes will be passed to the disk
    00:00:00.482411 VDInit finished
    00:00:00.482576 AIOMgr: Endpoint for file '/mnt/virtualbox/Windows/Windows.vdi' (flags 000c0723) created successfully
    00:00:00.485091 VD: Opening the disk took 2779925 ns
    00:00:00.485128 AHCI: LUN#0: disk, PCHS=16383/16/63, total number of sectors 67108864
    00:00:00.485137 AHCI: LUN#0: using async I/O
    00:00:00.485242 DrvBlock: Flushes will be ignored
    00:00:00.485254 DrvBlock: Async flushes will be passed to the disk
    00:00:00.485262 AHCI LUN#1: CD/DVD, total number of sectors 0, passthrough disabled
    00:00:00.485271 AHCI: LUN#1: using normal I/O
    00:00:00.485397 AHCI#0: Reset the HBA
    00:00:00.488970 NAT: DNS#0: 192.168.1.1
    00:00:00.488992 NAT: DNS#1: 8.8.8.8
    00:00:00.488996 NAT: DNS#2: 8.8.4.4
    00:00:00.489503 Audio: Trying driver 'pulse'.
    00:00:00.493558 Pulse: open PCM_IN rate=44100Hz channels=2 format=s16le
    00:00:00.493575 Pulse: Requested record buffer attributes: maxlength=26460 fragsize=17640
    00:00:00.494814 Pulse: Obtained record buffer attributes: maxlength=26460 fragsize=8820
    00:00:00.494849 HdaCodec: can't open in fmt(freq: 44100)
    00:00:00.494859 Pulse: open PCM_OUT rate=44100Hz channels=2 format=s16le
    00:00:00.494870 Pulse: Requested playback buffer attributes: maxlength=26460 tlength=17640 prebuf=-1 minreq=-1
    00:00:00.497428 Pulse: Obtained playback buffer attributes: maxlength=26460 tlength=12348 prebuf=8824 minreq=3528
    00:00:00.497459 HdaCodec: can't open out fmt(freq: 44100)
    00:00:00.501613 SUP: Loaded VBoxEhciR0.r0 (/usr/lib/virtualbox/ExtensionPacks/Oracle_VM_VirtualBox_Extension_Pack/linux.amd64/VBoxEhciR0.r0) at 0xffffffffa0031020 - ModuleInit at 0000000000000000 and ModuleTerm at 0000000000000000
    00:00:00.502042 DevPcBios: SATA LUN#0 LCHS=1024/255/63
    00:00:00.502180 PGM: The CPU physical address width is 36 bits
    00:00:00.502187 PGMR3InitFinalize: 4 MB PSE mask 0000000fffffffff
    00:00:00.505772 VMM: Thread-context hooks enabled!
    00:00:00.505811 HM: Using VT-x implementation 2.0!
    00:00:00.505812 HM: Host CR4 = 0x1407f0
    00:00:00.505814 HM: Host EFER = 0xd01
    00:00:00.505814 HM: MSR_IA32_FEATURE_CONTROL = 0x5
    00:00:00.505815 HM: MSR_IA32_VMX_BASIC_INFO = 0xda040000000010
    00:00:00.505817 HM: VMCS id = 0x10
    00:00:00.505818 HM: VMCS size = 1024 bytes
    00:00:00.505819 HM: VMCS physical address limit = None
    00:00:00.505819 HM: VMCS memory type = 0x6
    00:00:00.505820 HM: Dual-monitor treatment support = true
    00:00:00.505821 HM: OUTS & INS instruction-info = true
    00:00:00.505822 HM: Max resume loops = 8192
    00:00:00.505823 HM: MSR_IA32_VMX_PINBASED_CTLS = 0x7f00000016
    00:00:00.505824 HM: VMX_VMCS_CTRL_PIN_EXEC_EXT_INT_EXIT
    00:00:00.505825 HM: VMX_VMCS_CTRL_PIN_EXEC_NMI_EXIT
    00:00:00.505825 HM: VMX_VMCS_CTRL_PIN_EXEC_VIRTUAL_NMI
    00:00:00.505826 HM: VMX_VMCS_CTRL_PIN_EXEC_PREEMPT_TIMER
    00:00:00.505826 HM: MSR_IA32_VMX_PROCBASED_CTLS = 0xfff9fffe0401e172
    00:00:00.505828 HM: VMX_VMCS_CTRL_PROC_EXEC_INT_WINDOW_EXIT
    00:00:00.505828 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_TSC_OFFSETTING
    00:00:00.505829 HM: VMX_VMCS_CTRL_PROC_EXEC_HLT_EXIT
    00:00:00.505829 HM: VMX_VMCS_CTRL_PROC_EXEC_INVLPG_EXIT
    00:00:00.505830 HM: VMX_VMCS_CTRL_PROC_EXEC_MWAIT_EXIT
    00:00:00.505830 HM: VMX_VMCS_CTRL_PROC_EXEC_RDPMC_EXIT
    00:00:00.505831 HM: VMX_VMCS_CTRL_PROC_EXEC_RDTSC_EXIT
    00:00:00.505831 HM: VMX_VMCS_CTRL_PROC_EXEC_CR3_LOAD_EXIT
    00:00:00.505832 HM: VMX_VMCS_CTRL_PROC_EXEC_CR3_LOAD_EXIT (must be set)
    00:00:00.505833 HM: VMX_VMCS_CTRL_PROC_EXEC_CR3_STORE_EXIT
    00:00:00.505833 HM: VMX_VMCS_CTRL_PROC_EXEC_CR3_STORE_EXIT (must be set)
    00:00:00.505834 HM: VMX_VMCS_CTRL_PROC_EXEC_CR8_LOAD_EXIT
    00:00:00.505834 HM: VMX_VMCS_CTRL_PROC_EXEC_CR8_STORE_EXIT
    00:00:00.505835 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_TPR_SHADOW
    00:00:00.505835 HM: VMX_VMCS_CTRL_PROC_EXEC_NMI_WINDOW_EXIT
    00:00:00.505836 HM: VMX_VMCS_CTRL_PROC_EXEC_MOV_DR_EXIT
    00:00:00.505836 HM: VMX_VMCS_CTRL_PROC_EXEC_UNCOND_IO_EXIT
    00:00:00.505837 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_IO_BITMAPS
    00:00:00.505837 HM: VMX_VMCS_CTRL_PROC_EXEC_MONITOR_TRAP_FLAG
    00:00:00.505838 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_MSR_BITMAPS
    00:00:00.505838 HM: VMX_VMCS_CTRL_PROC_EXEC_MONITOR_EXIT
    00:00:00.505839 HM: VMX_VMCS_CTRL_PROC_EXEC_PAUSE_EXIT
    00:00:00.505840 HM: VMX_VMCS_CTRL_PROC_EXEC_USE_SECONDARY_EXEC_CTRL
    00:00:00.505840 HM: MSR_IA32_VMX_PROCBASED_CTLS2 = 0x8ff00000000
    00:00:00.505841 HM: VMX_VMCS_CTRL_PROC_EXEC2_VIRT_APIC
    00:00:00.505842 HM: VMX_VMCS_CTRL_PROC_EXEC2_EPT
    00:00:00.505843 HM: VMX_VMCS_CTRL_PROC_EXEC2_DESCRIPTOR_TABLE_EXIT
    00:00:00.505843 HM: VMX_VMCS_CTRL_PROC_EXEC2_RDTSCP
    00:00:00.505844 HM: VMX_VMCS_CTRL_PROC_EXEC2_VIRT_X2APIC
    00:00:00.505844 HM: VMX_VMCS_CTRL_PROC_EXEC2_VPID
    00:00:00.505845 HM: VMX_VMCS_CTRL_PROC_EXEC2_WBINVD_EXIT
    00:00:00.505846 HM: VMX_VMCS_CTRL_PROC_EXEC2_UNRESTRICTED_GUEST
    00:00:00.505846 HM: VMX_VMCS_CTRL_PROC_EXEC2_PAUSE_LOOP_EXIT (must be cleared)
    00:00:00.505847 HM: VMX_VMCS_CTRL_PROC_EXEC2_RDRAND_EXIT
    00:00:00.505847 HM: VMX_VMCS_CTRL_PROC_EXEC2_INVPCID (must be cleared)
    00:00:00.505848 HM: VMX_VMCS_CTRL_PROC_EXEC2_VMFUNC (must be cleared)
    00:00:00.505848 HM: MSR_IA32_VMX_ENTRY_CTLS = 0xffff000011ff
    00:00:00.505849 HM: VMX_VMCS_CTRL_ENTRY_LOAD_DEBUG
    00:00:00.505850 HM: VMX_VMCS_CTRL_ENTRY_LOAD_DEBUG (must be set)
    00:00:00.505850 HM: VMX_VMCS_CTRL_ENTRY_IA32E_MODE_GUEST
    00:00:00.505851 HM: VMX_VMCS_CTRL_ENTRY_ENTRY_SMM
    00:00:00.505851 HM: VMX_VMCS_CTRL_ENTRY_DEACTIVATE_DUALMON
    00:00:00.505852 HM: VMX_VMCS_CTRL_ENTRY_LOAD_GUEST_PERF_MSR
    00:00:00.505852 HM: VMX_VMCS_CTRL_ENTRY_LOAD_GUEST_PAT_MSR
    00:00:00.505853 HM: VMX_VMCS_CTRL_ENTRY_LOAD_GUEST_EFER_MSR
    00:00:00.505853 HM: MSR_IA32_VMX_EXIT_CTLS = 0x7fffff00036dff
    00:00:00.505855 HM: VMX_VMCS_CTRL_EXIT_SAVE_DEBUG
    00:00:00.505855 HM: VMX_VMCS_CTRL_EXIT_SAVE_DEBUG (must be set)
    00:00:00.505856 HM: VMX_VMCS_CTRL_EXIT_HOST_ADDR_SPACE_SIZE
    00:00:00.505856 HM: VMX_VMCS_CTRL_EXIT_LOAD_PERF_MSR
    00:00:00.505857 HM: VMX_VMCS_CTRL_EXIT_ACK_EXT_INT
    00:00:00.505857 HM: VMX_VMCS_CTRL_EXIT_SAVE_GUEST_PAT_MSR
    00:00:00.505858 HM: VMX_VMCS_CTRL_EXIT_LOAD_HOST_PAT_MSR
    00:00:00.505858 HM: VMX_VMCS_CTRL_EXIT_SAVE_GUEST_EFER_MSR
    00:00:00.505859 HM: VMX_VMCS_CTRL_EXIT_LOAD_HOST_EFER_MSR
    00:00:00.505860 HM: VMX_VMCS_CTRL_EXIT_SAVE_VMX_PREEMPT_TIMER
    00:00:00.505860 HM: MSR_IA32_VMX_EPT_VPID_CAP = 0xf0106114141
    00:00:00.505861 HM: MSR_IA32_VMX_EPT_VPID_CAP_RWX_X_ONLY
    00:00:00.505862 HM: MSR_IA32_VMX_EPT_VPID_CAP_GAW_48_BITS
    00:00:00.505863 HM: MSR_IA32_VMX_EPT_VPID_CAP_EMT_UC
    00:00:00.505863 HM: MSR_IA32_VMX_EPT_VPID_CAP_EMT_WB
    00:00:00.505864 HM: MSR_IA32_VMX_EPT_VPID_CAP_SP_21_BITS
    00:00:00.505864 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVEPT
    00:00:00.505865 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVEPT_SINGLE_CONTEXT
    00:00:00.505865 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVEPT_ALL_CONTEXTS
    00:00:00.505866 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID
    00:00:00.505866 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID_INDIV_ADDR
    00:00:00.505867 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID_SINGLE_CONTEXT
    00:00:00.505868 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID_ALL_CONTEXTS
    00:00:00.505868 HM: MSR_IA32_VMX_EPT_VPID_CAP_INVVPID_SINGLE_CONTEXT_RETAIN_GLOBALS
    00:00:00.505869 HM: MSR_IA32_VMX_MISC = 0x100401e5
    00:00:00.505870 HM: MSR_IA32_VMX_MISC_PREEMPT_TSC_BIT = 0x5
    00:00:00.505870 HM: MSR_IA32_VMX_MISC_STORE_EFERLMA_VMEXIT = true
    00:00:00.505871 HM: MSR_IA32_VMX_MISC_ACTIVITY_STATES = 0x7
    00:00:00.505872 HM: MSR_IA32_VMX_MISC_CR3_TARGET = 0x4
    00:00:00.505872 HM: MSR_IA32_VMX_MISC_MAX_MSR = 512
    00:00:00.505873 HM: MSR_IA32_VMX_MISC_RDMSR_SMBASE_MSR_SMM = false
    00:00:00.505874 HM: MSR_IA32_VMX_MISC_SMM_MONITOR_CTL_B2 = true
    00:00:00.505875 HM: MSR_IA32_VMX_MISC_VMWRITE_VMEXIT_INFO = false
    00:00:00.505875 HM: MSR_IA32_VMX_MISC_MSEG_ID = 0x0
    00:00:00.505876 HM: MSR_IA32_VMX_CR0_FIXED0 = 0x80000021
    00:00:00.505877 HM: MSR_IA32_VMX_CR0_FIXED1 = 0xffffffff
    00:00:00.505878 HM: MSR_IA32_VMX_CR4_FIXED0 = 0x2000
    00:00:00.505879 HM: MSR_IA32_VMX_CR4_FIXED1 = 0x1767ff
    00:00:00.505880 HM: MSR_IA32_VMX_VMCS_ENUM = 0x2a
    00:00:00.505880 HM: MSR_IA32_VMX_VMCS_ENUM_HIGHEST_INDEX = 0x15
    00:00:00.505881 HM: APIC-access page physaddr = 0x00000000ba5f0000
    00:00:00.505882 HM: VCPU 0: MSR bitmap physaddr = 0x00000000ba5ed000
    00:00:00.505884 HM: VCPU 0: VMCS physaddr = 0x00000000ba5ef000
    00:00:00.505885 HM: VCPU 1: MSR bitmap physaddr = 0x00000000ba5e8000
    00:00:00.505886 HM: VCPU 1: VMCS physaddr = 0x00000000ba5ea000
    00:00:00.505887 HM: VCPU 2: MSR bitmap physaddr = 0x00000000ba5e3000
    00:00:00.505888 HM: VCPU 2: VMCS physaddr = 0x00000000ba5e5000
    00:00:00.505889 HM: VCPU 3: MSR bitmap physaddr = 0x00000000ba5de000
    00:00:00.505890 HM: VCPU 3: VMCS physaddr = 0x00000000ba5e0000
    00:00:00.505891 HM: Guest support: 32-bit and 64-bit.
    00:00:00.505894 HM: Supports VMCS EFER fields = true
    00:00:00.505895 HM: VMX enabled!
    00:00:00.505902 CPUM: SetGuestCpuIdFeature: Enabled SYSENTER/EXIT
    00:00:00.505903 CPUM: SetGuestCpuIdFeature: Enabled PAE
    00:00:00.505904 CPUM: SetGuestCpuIdFeature: Enabled LONG MODE
    00:00:00.505905 CPUM: SetGuestCpuIdFeature: Enabled SYSCALL/RET
    00:00:00.505905 CPUM: SetGuestCpuIdFeature: Enabled LAHF/SAHF
    00:00:00.505906 CPUM: SetGuestCpuIdFeature: Enabled NX
    00:00:00.505906 HM: Nested paging enabled!
    00:00:00.505907 HM: EPT flush type = VMX_FLUSH_EPT_SINGLE_CONTEXT
    00:00:00.505907 HM: Unrestricted guest execution enabled!
    00:00:00.505908 HM: VPID enabled!
    00:00:00.505909 HM: VPID flush type = VMX_FLUSH_VPID_SINGLE_CONTEXT
    00:00:00.505911 HM: VMX-preemption timer enabled (cPreemptTimerShift=5).
    00:00:00.505911 HM: VT-x/AMD-V init method: GLOBAL
    00:00:00.505913 VMM: fUsePeriodicPreemptionTimers=false
    00:00:00.506353 Logical host processors: 4 present, 4 max, 4 online, online mask: 000000000000000f
    00:00:00.506397 Physical host cores: 4
    00:00:00.506398 ************************* CPUID dump ************************
    00:00:00.506401 RAW Standard CPUIDs
    00:00:00.506401 Function eax ebx ecx edx
    00:00:00.506402 Gst: 00000000 00000005 756e6547 6c65746e 49656e69
    00:00:00.506404 Hst: 0000000d 756e6547 6c65746e 49656e69
    00:00:00.506406 Gst: 00000001 000306a9 00040800 00002201 178bfbff
    00:00:00.506408 Hst: 000306a9 02100800 7fbae3ff bfebfbff
    00:00:00.506409 Gst: 00000002 76035a01 00f0b0ff 00000000 00ca0000
    00:00:00.506411 Hst: 76035a01 00f0b0ff 00000000 00ca0000
    00:00:00.506412 Gst: 00000003 00000000 00000000 00000000 00000000
    00:00:00.506413 Hst: 00000000 00000000 00000000 00000000
    00:00:00.506415 Gst: 00000004 0c000000 00000000 00000000 00000000
    00:00:00.506416 Hst: 1c004121 01c0003f 0000003f 00000000
    00:00:00.506417 Gst: 00000005 00000000 00000000 00000000 00000000
    00:00:00.506418 Hst: 00000040 00000040 00000003 00001120
    00:00:00.506419 Hst: 00000006 00000077 00000002 00000009 00000000
    00:00:00.506421 Hst: 00000007 00000000 00000281 00000000 00000000
    00:00:00.506422 Hst: 00000008 00000000 00000000 00000000 00000000
    00:00:00.506423 Hst: 00000009 00000000 00000000 00000000 00000000
    00:00:00.506424 Hst: 0000000a 07300803 00000000 00000000 00000603
    00:00:00.506425 Hst: 0000000b 00000001 00000001 00000100 00000002
    00:00:00.506427 Hst: 0000000c 00000000 00000000 00000000 00000000
    00:00:00.506428 Hst: 0000000d 00000007 00000340 00000340 00000000
    00:00:00.506429 Name: GenuineIntel
    00:00:00.506430 Supports: 0-5
    00:00:00.506431 Family: 6 Extended: 0 Effective: 6
    00:00:00.506432 Model: 10 Extended: 3 Effective: 58
    00:00:00.506433 Stepping: 9
    00:00:00.506433 Type: 0 (primary)
    00:00:00.506434 APIC ID: 0x00
    00:00:00.506435 Logical CPUs: 4
    00:00:00.506435 CLFLUSH Size: 8
    00:00:00.506436 Brand ID: 0x00
    00:00:00.506437 Mnemonic - Description = guest (host)
    00:00:00.506437 FPU - x87 FPU on Chip = 1 (1)
    00:00:00.506438 VME - Virtual 8086 Mode Enhancements = 1 (1)
    00:00:00.506439 DE - Debugging extensions = 1 (1)
    00:00:00.506440 PSE - Page Size Extension = 1 (1)
    00:00:00.506440 TSC - Time Stamp Counter = 1 (1)
    00:00:00.506441 MSR - Model Specific Registers = 1 (1)
    00:00:00.506442 PAE - Physical Address Extension = 1 (1)
    00:00:00.506443 MCE - Machine Check Exception = 1 (1)
    00:00:00.506443 CX8 - CMPXCHG8B instruction = 1 (1)
    00:00:00.506444 APIC - APIC On-Chip = 1 (1)
    00:00:00.506445 10 - Reserved = 0 (0)
    00:00:00.506445 SEP - SYSENTER and SYSEXIT = 1 (1)
    00:00:00.506446 MTRR - Memory Type Range Registers = 1 (1)
    00:00:00.506447 PGE - PTE Global Bit = 1 (1)
    00:00:00.506447 MCA - Machine Check Architecture = 1 (1)
    00:00:00.506448 CMOV - Conditional Move Instructions = 1 (1)
    00:00:00.506449 PAT - Page Attribute Table = 1 (1)
    00:00:00.506449 PSE-36 - 36-bit Page Size Extention = 1 (1)
    00:00:00.506450 PSN - Processor Serial Number = 0 (0)
    00:00:00.506451 CLFSH - CLFLUSH Instruction. = 1 (1)
    00:00:00.506451 20 - Reserved = 0 (0)
    00:00:00.506452 DS - Debug Store = 0 (1)
    00:00:00.506453 ACPI - Thermal Mon. & Soft. Clock Ctrl.= 0 (1)
    00:00:00.506453 MMX - Intel MMX Technology = 1 (1)
    00:00:00.506454 FXSR - FXSAVE and FXRSTOR Instructions = 1 (1)
    00:00:00.506455 SSE - SSE Support = 1 (1)
    00:00:00.506455 SSE2 - SSE2 Support = 1 (1)
    00:00:00.506456 SS - Self Snoop = 0 (1)
    00:00:00.506457 HTT - Hyper-Threading Technology = 1 (1)
    00:00:00.506457 TM - Thermal Monitor = 0 (1)
    00:00:00.506458 30 - Reserved = 0 (0)
    00:00:00.506459 PBE - Pending Break Enable = 0 (1)
    00:00:00.506459 Supports SSE3 = 1 (1)
    00:00:00.506460 PCLMULQDQ = 0 (1)
    00:00:00.506461 DS Area 64-bit layout = 0 (1)
    00:00:00.506461 Supports MONITOR/MWAIT = 0 (1)
    00:00:00.506462 CPL-DS - CPL Qualified Debug Store = 0 (1)
    00:00:00.506463 VMX - Virtual Machine Technology = 0 (1)
    00:00:00.506463 SMX - Safer Mode Extensions = 0 (1)
    00:00:00.506464 Enhanced SpeedStep Technology = 0 (1)
    00:00:00.506465 Terminal Monitor 2 = 0 (1)
    00:00:00.506465 Supplemental SSE3 instructions = 1 (1)
    00:00:00.506466 L1 Context ID = 0 (0)
    00:00:00.506467 11 - Reserved = 0 (0)
    00:00:00.506467 FMA extensions using YMM state = 0 (0)
    00:00:00.506468 CMPXCHG16B instruction = 1 (1)
    00:00:00.506469 xTPR Update Control = 0 (1)
    00:00:00.506469 Perf/Debug Capability MSR = 0 (1)
    00:00:00.506470 16 - Reserved = 0 (0)
    00:00:00.506471 PCID - Process-context identifiers = 0 (1)
    00:00:00.506471 DCA - Direct Cache Access = 0 (0)
    00:00:00.506472 SSE4.1 instruction extensions = 0 (1)
    00:00:00.506473 SSE4.2 instruction extensions = 0 (1)
    00:00:00.506473 Supports the x2APIC extensions = 0 (1)
    00:00:00.506474 MOVBE instruction = 0 (0)
    00:00:00.506475 POPCNT instruction = 0 (1)
    00:00:00.506475 TSC-Deadline LAPIC timer mode = 0 (1)
    00:00:00.506476 AESNI instruction extensions = 0 (1)
    00:00:00.506477 XSAVE/XRSTOR extended state feature = 0 (1)
    00:00:00.506477 Supports OSXSAVE = 0 (1)
    00:00:00.506478 AVX instruction extensions = 0 (1)
    00:00:00.506479 29/30 - Reserved = 0x0 (0x3)
    00:00:00.506480 Hypervisor Present (we're a guest) = 0 (0)
    00:00:00.506480
    00:00:00.506481 RAW Extended CPUIDs
    00:00:00.506481 Function eax ebx ecx edx
    00:00:00.506482 Gst: 80000000 80000008 00000000 00000000 00000000
    00:00:00.506483 Hst: 80000008 00000000 00000000 00000000
    00:00:00.506484 Gst: 80000001 00000000 00000000 00000001 28100800
    00:00:00.506486 Hst: 00000000 00000000 00000001 28100800
    00:00:00.506487 Gst: 80000002 20202020 20202020 65746e49 2952286c
    00:00:00.506489 Hst: 20202020 20202020 65746e49 2952286c
    00:00:00.506491 Gst: 80000003 726f4320 4d542865 35692029 3735332d
    00:00:00.506493 Hst: 726f4320 4d542865 35692029 3735332d
    00:00:00.506495 Gst: 80000004 50432030 20402055 30342e33 007a4847
    00:00:00.506496 Hst: 50432030 20402055 30342e33 007a4847
    00:00:00.506498 Gst: 80000005 00000000 00000000 00000000 00000000
    00:00:00.506499 Hst: 00000000 00000000 00000000 00000000
    00:00:00.506500 Gst: 80000006 00000000 00000000 01006040 00000000
    00:00:00.506501 Hst: 00000000 00000000 01006040 00000000
    00:00:00.506502 Gst: 80000007 00000000 00000000 00000000 00000000
    00:00:00.506503 Hst: 00000000 00000000 00000000 00000100
    00:00:00.506504 Gst: 80000008 00003024 00000000 00000000 00000000
    00:00:00.506506 Hst: 00003024 00000000 00000000 00000000
    00:00:00.506507 Gst: 80000009 00000007 00000340 00000340 00000000*
    00:00:00.506508 Hst: 00000007 00000340 00000340 00000000
    00:00:00.506509 Ext Name:
    00:00:00.506510 Ext Supports: 0x80000000-0x80000008
    00:00:00.506511 Family: 0 Extended: 0 Effective: 0
    00:00:00.506512 Model: 0 Extended: 0 Effective: 0
    00:00:00.506512 Stepping: 0
    00:00:00.506513 Brand ID: 0x000
    00:00:00.506514 Mnemonic - Description = guest (host)
    00:00:00.506514 FPU - x87 FPU on Chip = 0 (0)
    00:00:00.506515 VME - Virtual 8086 Mode Enhancements = 0 (0)
    00:00:00.506516 DE - Debugging extensions = 0 (0)
    00:00:00.506516 PSE - Page Size Extension = 0 (0)
    00:00:00.506517 TSC - Time Stamp Counter = 0 (0)
    00:00:00.506518 MSR - K86 Model Specific Registers = 0 (0)
    00:00:00.506518 PAE - Physical Address Extension = 0 (0)
    00:00:00.506519 MCE - Machine Check Exception = 0 (0)
    00:00:00.506520 CX8 - CMPXCHG8B instruction = 0 (0)
    00:00:00.506520 APIC - APIC On-Chip = 0 (0)
    00:00:00.506521 10 - Reserved = 0 (0)
    00:00:00.506522 SEP - SYSCALL and SYSRET = 1 (1)
    00:00:00.506522 MTRR - Memory Type Range Registers = 0 (0)
    00:00:00.506523 PGE - PTE Global Bit = 0 (0)
    00:00:00.506524 MCA - Machine Check Architecture = 0 (0)
    00:00:00.506524 CMOV - Conditional Move Instructions = 0 (0)
    00:00:00.506525 PAT - Page Attribute Table = 0 (0)
    00:00:00.506526 PSE-36 - 36-bit Page Size Extention = 0 (0)
    00:00:00.506526 18 - Reserved = 0 (0)
    00:00:00.506527 19 - Reserved = 0 (0)
    00:00:00.506528 NX - No-Execute Page Protection = 1 (1)
    00:00:00.506528 DS - Debug Store = 0 (0)
    00:00:00.506529 AXMMX - AMD Extensions to MMX Instr. = 0 (0)
    00:00:00.506530 MMX - Intel MMX Technology = 0 (0)
    00:00:00.506530 FXSR - FXSAVE and FXRSTOR Instructions = 0 (0)
    00:00:00.506531 25 - AMD fast FXSAVE and FXRSTOR Instr.= 0 (0)
    00:00:00.506532 26 - 1 GB large page support = 0 (0)
    00:00:00.506532 27 - RDTSCP instruction = 1 (1)
    00:00:00.506533 28 - Reserved = 0 (0)
    00:00:00.506534 29 - AMD Long Mode = 1 (1)
    00:00:00.506534 30 - AMD Extensions to 3DNow! = 0 (0)
    00:00:00.506535 31 - AMD 3DNow! = 0 (0)
    00:00:00.506536 LahfSahf - LAHF/SAHF in 64-bit mode = 1 (1)
    00:00:00.506536 CmpLegacy - Core MP legacy mode (depr) = 0 (0)
    00:00:00.506537 SVM - AMD VM Extensions = 0 (0)
    00:00:00.506538 APIC registers starting at 0x400 = 0 (0)
    00:00:00.506538 AltMovCR8 - LOCK MOV CR0 means MOV CR8 = 0 (0)
    00:00:00.506539 5 - Advanced bit manipulation = 0 (0)
    00:00:00.506540 6 - SSE4A instruction support = 0 (0)
    00:00:00.506540 7 - Misaligned SSE mode = 0 (0)
    00:00:00.506541 8 - PREFETCH and PREFETCHW instruction= 0 (0)
    00:00:00.506542 9 - OS visible workaround = 0 (0)
    00:00:00.506542 10 - Instruction based sampling = 0 (0)
    00:00:00.506543 11 - SSE5 support = 0 (0)
    00:00:00.506543 12 - SKINIT, STGI, and DEV support = 0 (0)
    00:00:00.506544 13 - Watchdog timer support. = 0 (0)
    00:00:00.506545 31:14 - Reserved = 0x0 (0x0)
    00:00:00.506546 Full Name: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
    00:00:00.506546 TLB 2/4M Instr/Uni: res0 0 entries
    00:00:00.506547 TLB 2/4M Data: res0 0 entries
    00:00:00.506548 TLB 4K Instr/Uni: res0 0 entries
    00:00:00.506549 TLB 4K Data: res0 0 entries
    00:00:00.506549 L1 Instr Cache Line Size: 0 bytes
    00:00:00.506550 L1 Instr Cache Lines Per Tag: 0
    00:00:00.506550 L1 Instr Cache Associativity: res0
    00:00:00.506551 L1 Instr Cache Size: 0 KB
    00:00:00.506552 L1 Data Cache Line Size: 0 bytes
    00:00:00.506552 L1 Data Cache Lines Per Tag: 0
    00:00:00.506553 L1 Data Cache Associativity: res0
    00:00:00.506553 L1 Data Cache Size: 0 KB
    00:00:00.506554 L2 TLB 2/4M Instr/Uni: off 0 entries
    00:00:00.506555 L2 TLB 2/4M Data: off 0 entries
    00:00:00.506555 L2 TLB 4K Instr/Uni: off 0 entries
    00:00:00.506556 L2 TLB 4K Data: off 0 entries
    00:00:00.506557 L2 Cache Line Size: 0 bytes
    00:00:00.506557 L2 Cache Lines Per Tag: 0
    00:00:00.506558 L2 Cache Associativity: off
    00:00:00.506558 L2 Cache Size: 0 KB
    00:00:00.506559 Host Invariant-TSC support: true
    00:00:00.506560 APM Features:
    00:00:00.506561 Physical Address Width: 36 bits
    00:00:00.506561 Virtual Address Width: 48 bits
    00:00:00.506562 Guest Physical Address Width: 0 bits
    00:00:00.506563 Physical Core Count: 0
    00:00:00.506563
    00:00:00.506564 RAW Centaur CPUIDs
    00:00:00.506564 Function eax ebx ecx edx
    00:00:00.506565 Gst: c0000000 00000007 00000340 00000340 00000000
    00:00:00.506566 Hst: 00000007 00000340 00000340 00000000
    00:00:00.506567 Gst: c0000001 00000007 00000340 00000340 00000000
    00:00:00.506568 Hst: 00000007 00000340 00000340 00000000
    00:00:00.506569 Gst: c0000002 00000007 00000340 00000340 00000000
    00:00:00.506570 Hst: 00000007 00000340 00000340 00000000
    00:00:00.506572 Gst: c0000003 00000007 00000340 00000340 00000000
    00:00:00.506573 Hst: 00000007 00000340 00000340 00000000
    00:00:00.506574 Centaur Supports: 0xc0000000-0x00000007
    00:00:00.506575 Mnemonic - Description = guest (host)
    00:00:00.506575 AIS - Alternate Instruction Set = 0 (0)
    00:00:00.506576 AIS-E - AIS enabled = 0 (0)
    00:00:00.506577 RNG - Random Number Generator = 0 (0)
    00:00:00.506577 RNG-E - RNG enabled = 0 (0)
    00:00:00.506578 LH - LongHaul MSR 0000_110Ah = 0 (0)
    00:00:00.506579 FEMMS - FEMMS = 0 (0)
    00:00:00.506579 ACE - Advanced Cryptography Engine = 0 (0)
    00:00:00.506580 ACE-E - ACE enabled = 0 (0)
    00:00:00.506581 ACE2 - Advanced Cryptography Engine 2 = 0 (0)
    00:00:00.506581 ACE2-E - ACE enabled = 0 (0)
    00:00:00.506582 PHE - Padlock Hash Engine = 0 (0)
    00:00:00.506583 PHE-E - PHE enabled = 0 (0)
    00:00:00.506583 PMM - Montgomery Multiplier = 0 (0)
    00:00:00.506584 PMM-E - PMM enabled = 0 (0)
    00:00:00.506585 14 - Reserved = 0 (0)
    00:00:00.506585 15 - Reserved = 0 (0)
    00:00:00.506586 Parallax = 0 (0)
    00:00:00.506586 Parallax enabled = 0 (0)
    00:00:00.506587 Overstress = 0 (0)
    00:00:00.506588 Overstress enabled = 0 (0)
    00:00:00.506589 TM3 - Temperature Monitoring 3 = 0 (0)
    00:00:00.506589 TM3-E - TM3 enabled = 0 (0)
    00:00:00.506590 RNG2 - Random Number Generator 2 = 0 (0)
    00:00:00.506590 RNG2-E - RNG2 enabled = 0 (0)
    00:00:00.506591 24 - Reserved = 0 (0)
    00:00:00.506592 PHE2 - Padlock Hash Engine 2 = 0 (0)
    00:00:00.506593 PHE2-E - PHE2 enabled = 0 (0)
    00:00:00.506593
    00:00:00.506594
    00:00:00.506594 ******************** End of CPUID dump **********************
    00:00:00.509556 VM: Halt method global1 (5)
    00:00:00.509633 HaltedGlobal1 config: cNsSpinBlockThresholdCfg=2000
    00:00:00.509736 Changing the VM state from 'CREATING' to 'CREATED'.
    00:00:00.510260 SharedFolders host service: adding host mapping
    00:00:00.510273 Host path '/home/mons/Cartelle condivise/Virtualbox/Windows', map name 'Windows', writable, automount=false, create_symlinks=false, missing=false
    00:00:00.510521 Changing the VM state from 'CREATED' to 'POWERING_ON'.
    00:00:00.510596 AIOMgr: Endpoints without assigned bandwidth groups:
    00:00:00.510606 AIOMgr: /mnt/virtualbox/Windows/Windows.vdi
    00:00:00.510723 Changing the VM state from 'POWERING_ON' to 'RUNNING'.
    00:00:00.514198 Guest Log: BIOS: VirtualBox 4.3.16
    00:00:00.514335 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0)
    00:00:00.524130 ERROR [COM]: aRC=VBOX_E_IPRT_ERROR (0x80bb0005) aIID={480b372c-c0b5-4c23-9bd7-dcbb85b1594c} aComponent={Display} aText={Could not take a screenshot (VERR_NOT_SUPPORTED)}, preserve=false
    00:00:00.531071 Display::handleDisplayResize(): uScreenId = 0, pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0, flags=0x1
    00:00:00.531129 UIFrameBuffer::RequestResize: Screen=0, Format=0, BitsPerPixel=0, BytesPerLine=0, Size=720x400, Sending to async-handler..
    00:00:00.531175 UIFrameBufferQImage::resizeEvent: Format=0, BitsPerPixel=0, BytesPerLine=0, Size=720x400
    00:00:00.531184 UIFrameBufferQImage::resizeEvent: Resizing to FALLBACK buffer due to format is invalid..
    00:00:00.533627 AHCI#0: Reset the HBA
    00:00:00.533706 AHCI#0: Port 0 reset
    00:00:00.534173 Guest Log: BIOS: AHCI 0-P#0: PCHS=16383/16/63 LCHS=1024/255/63 67108864 sectors
    00:00:00.534255 AHCI#0: Port 1 reset
    00:00:00.534391 PIT: mode=2 count=0x48d3 (18643) - 64.00 Hz (ch=0)
    00:00:00.551320 Display::handleDisplayResize(): uScreenId = 0, pvVRAM=00007fcbc8000000 w=640 h=480 bpp=32 cbLine=0xA00, flags=0x1
    00:00:00.551343 UIFrameBuffer::RequestResize: Screen=0, Format=843204434, BitsPerPixel=32, BytesPerLine=2560, Size=640x480, Sending to async-handler..
    00:00:00.551380 UIFrameBufferQImage::resizeEvent: Format=843204434, BitsPerPixel=32, BytesPerLine=2560, Size=640x480
    00:00:00.551390 UIFrameBufferQImage::resizeEvent: Resizing to directly use VGA device content..
    00:00:00.650041 2D video acceleration is disabled.
    00:00:00.650061 HID LEDs sync is not supported on this platform.
    00:00:03.014547 PIT: mode=2 count=0x10000 (65536) - 18.20 Hz (ch=0)
    00:00:03.014980 Guest Log: BIOS: Boot : bseqnr=1, bootseq=0023
    00:00:03.016232 Guest Log: BIOS: CDROM boot failure code : 0003
    00:00:03.016501 Guest Log: BIOS: Boot from CD-ROM failed
    00:00:03.016842 Guest Log: BIOS: Boot : bseqnr=2, bootseq=0002
    00:00:03.017867 Display::handleDisplayResize(): uScreenId = 0, pvVRAM=0000000000000000 w=720 h=400 bpp=0 cbLine=0x0, flags=0x1
    00:00:03.017904 UIFrameBuffer::RequestResize: Screen=0, Format=0, BitsPerPixel=0, BytesPerLine=0, Size=720x400, Sending to async-handler..
    00:00:03.017979 UIFrameBufferQImage::resizeEvent: Format=0, BitsPerPixel=0, BytesPerLine=0, Size=720x400
    00:00:03.017998 UIFrameBufferQImage::resizeEvent: Resizing to FALLBACK buffer due to format is invalid..
    00:00:03.022076 Guest Log: BIOS: Booting from Hard Disk...
    00:00:03.421944 Display::handleDisplayResize(): uScreenId = 0, pvVRAM=00007fcbc8000000 w=1024 h=768 bpp=24 cbLine=0xC00, flags=0x1
    00:00:03.421972 UIFrameBuffer::RequestResize: Screen=0, Format=843204434, BitsPerPixel=24, BytesPerLine=3072, Size=1024x768, Sending to async-handler..
    00:00:03.422038 UIFrameBufferQImage::resizeEvent: Format=843204434, BitsPerPixel=24, BytesPerLine=3072, Size=1024x768
    00:00:03.422048 UIFrameBufferQImage::resizeEvent: Resizing to FALLBACK buffer due to format is invalid..
    00:00:04.308262 RTC: period=0x200 (512) 64 Hz
    00:00:05.764361 AHCI#0: Reset the HBA
    00:00:05.779746 Guest Additions information report: Version 4.3.14 r95030 '4.3.14'
    00:00:05.779796 Guest Additions information report: Interface = 0x00010004 osType = 0x0003A100
    00:00:05.779854 Guest Additions capability report: (0x0 -> 0x0) seamless: no, hostWindowMapping: no, graphics: no
    00:00:05.779944 Guest reported fixed hypervisor window at 0009d800000 (size = 0x2400000, rc = VINF_SUCCESS)
    00:00:05.830383 AIOMgr: Flush failed with VERR_INVALID_PARAMETER, disabling async flushes
    00:00:06.288518 Guest Log: VBoxMP::DriverEntry: VBox WDDM Driver for Windows 8, 64 bit; Built Jul 15 2014 17:44:23
    00:00:06.288628 Guest Log: VBoxMP::DriverEntry: OsVersion( 6, 3, 9600 )
    00:00:06.288873 Guest Log: VBoxMP::VBoxMpCrCtlConConnectHgcm: WARNING! :vboxCrCtlConConnect failed, rc (-2900)
    00:00:06.288933 Guest Log: VBoxMP::VBoxMpCrCtlConInit: VBoxMpCrCtlConConnectHgcm failed with rc(0), 3D not supported!
    00:00:06.288973 Guest Log: VBoxMP::DriverEntry: 3D is NOT supported by the host, falling back to display-only mode..
    00:00:07.770392 OHCI: Software reset
    00:00:07.770468 OHCI: USB Reset
    00:00:07.808807 RTC: period=0x10 (16) 2048 Hz
    00:00:07.820650 OHCI: USB Operational
    00:00:07.823789 RTC: period=0x200 (512) 64 Hz
    00:00:07.863023 EHCI: Hardware reset
    00:00:07.863159 EHCI: USB Operational
    Now if I downgrade to 4.3.14 it says me that module vboxdrv is not loaded (not true).
    Can anyone help me to make the last version working?
    Thank you in advance.

    I updated succesfully but now I have another problem, when I try to share a folder it says me
    [virtual-user@arch-vm_desktop sbin]$ sudo mount -t vboxsf Virtualbox /mnt/Virtualbox
    /sbin/mount.vboxsf: mounting failed with the error: No such file or directory
    I read on the wiki and it's written that the problem is the vboxsf module not loaded but
    [virtual-user@arch-vm_desktop ~]$ lsmod
    Module Size Used by
    fuse 87446 2
    nls_iso8859_1 12461 1
    nls_cp437 16553 1
    vfat 21231 1
    fat 61984 1 vfat
    mousedev 17272 0
    ppdev 16782 0
    serio_raw 12849 0
    evdev 21544 7
    e1000 130280 0
    snd_intel8x0 34948 2
    snd_ac97_codec 118704 1 snd_intel8x0
    ac97_bus 12510 1 snd_ac97_codec
    snd_pcm 88487 2 snd_ac97_codec,snd_intel8x0
    snd_timer 26614 1 snd_pcm
    snd 69340 8 snd_ac97_codec,snd_intel8x0,snd_timer,snd_pcm
    mac_hid 12633 0
    intel_agp 17432 0
    microcode 22061 0
    intel_gtt 17848 1 intel_agp
    i2c_piix4 20857 0
    psmouse 102792 0
    pcspkr 12595 0
    soundcore 13031 1 snd
    parport_pc 26351 0
    parport 35749 2 ppdev,parport_pc
    battery 13356 0
    ac 12715 0
    button 12909 0
    vboxvideo 12437 1
    drm 258005 3 vboxvideo
    i2c_core 50152 2 drm,i2c_piix4
    vboxsf 41351 2
    vboxguest 206301 8 vboxsf
    ext4 501845 1
    crc16 12343 1 ext4
    mbcache 17171 1 ext4
    jbd2 86460 1 ext4
    sd_mod 44356 3
    sr_mod 21903 0
    cdrom 47479 1 sr_mod
    crc_t10dif 12431 1 sd_mod
    crct10dif_common 12356 1 crc_t10dif
    atkbd 22254 0
    libps2 12739 2 atkbd,psmouse
    ahci 29195 2
    libahci 27158 1 ahci
    ohci_pci 12808 0
    ohci_hcd 42982 1 ohci_pci
    ehci_pci 12512 0
    ehci_hcd 69939 1 ehci_pci
    libata 181553 2 ahci,libahci
    scsi_mod 142915 3 libata,sd_mod,sr_mod
    usbcore 199328 4 ohci_hcd,ohci_pci,ehci_hcd,ehci_pci
    usb_common 12440 1 usbcore
    i8042 18002 1 libps2
    serio 18282 6 serio_raw,atkbd,i8042,psmouse
    [virtual-user@arch-vm_desktop ~]$ sudo systemctl status vboxservice
    [sudo] password for virtual-user:
    ● vboxservice.service - VirtualBox Guest Service
    Loaded: loaded (/usr/lib/systemd/system/vboxservice.service; enabled)
    Active: active (running) since sab 2014-09-20 11:40:18 CEST; 1min 41s ago
    Process: 190 ExecStartPre=/usr/bin/modprobe vboxsf (code=exited, status=0/SUCCESS)
    Process: 186 ExecStartPre=/usr/bin/modprobe vboxvideo (code=exited, status=0/SUCCESS)
    Process: 159 ExecStartPre=/usr/bin/modprobe vboxguest (code=exited, status=0/SUCCESS)
    Main PID: 204 (VBoxService)
    CGroup: /system.slice/vboxservice.service
    └─204 /usr/bin/VBoxService -f
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.000642 main OS...
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.000837 main OS...
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.001024 main OS...
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.001207 main OS...
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.001392 main Ex...
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.001394 main Pr...
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.001394 main Pa...
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.004342 main 4....
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.091214 automount V...
    set 20 11:40:18 arch-vm_desktop VBoxService[204]: 00:00:00.092686 automount V...
    Hint: Some lines were ellipsized, use -l to show in full.
    [virtual-user@arch-vm_desktop ~]$ sudo mount -t vboxsf Virtualbox /mnt/Virtualbox
    /sbin/mount.vboxsf: mounting failed with the error: No such file or directory
    [virtual-user@arch-vm_desktop ~]$
    Last edited by Mons1990 (2014-09-20 09:45:00)

  • After latest update (itunes+QT), Microsoft application doesn't run anymore

    After installing latest upgrade from MAC, my MS Office 2004 and the MS Remote Desktop Connection are stop functionning.
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    I've switched from PC to MAC to avoid this kind of problem but it seems MAC cannot be trusted more than MS...
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    the problem is solved ! I completely removed Itunes and all other Apple Software from my computer. Then I downloaded Itunes64Setup.exe again and installed it, without being connected to the internet and with my antivirus and firewall turned off.
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    Kind regards,
    Paul

  • DVD Studio Pro doesn't run anymore, please help

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    Can you launch DVD SP without clicking on a project? Looks like you used a reference movie in a project and part of it is gone. (In other words it is probably that one project and not DVD SP in general). Cancel should work. Have you moved files/deleted render files/swithced hard drives?

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    Hi,
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    In addition, please provice the event ID under event vierwers, so that we could analyze it further.
    http://social.technet.microsoft.com/Forums/systemcenter/en-US/0a66dfa4-a39c-44c4-93cf-ca064d6bc52c/scom-reporting-error-rsitemnotfound-?forum=operationsmanagerreporting
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    Regards,
    Yan Li
    Regards, Yan Li

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    Hi and Welcome to the Community!
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    Occam's Razor nearly always applies when troubleshooting technology issues!
    If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post. Please click here and read, along with the threads to which it links, for helpful information to guide you as you proceed. I always recommend that you treat your BlackBerry like any other computing device, including using a regular backup schedule...click here for an article with instructions.
    Join our BBM Channels
    BSCF General Channel
    PIN: C0001B7B4   Display/Scan Bar Code
    Knowledge Base Updates
    PIN: C0005A9AA   Display/Scan Bar Code

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    I forgot to update the grafic tablet driver as the system was running fine before.
    I had the Cintiq 21 UX 6.1.1-2 (wacom) driver installed and fixed it by installing the 6.1.6-4 driver.
    Thank you for helping me again too!
    If it helps other users it happened using PS CS5 12.0.2 on a Dual 2-Core 2,8. with MacOSX 10.6.6 (latest versions) installed.

  • TS4268 iMessage doesn't work anymore suddenly. It claims that my apple id had changed, which isn't the case (App Download still working!) . Then it shows the correct Email-adress and asks for appleID password.

    iMessage doesn't work anymore suddenly. It claims that my apple id had changed, which isn't the case (App Download still working!) . Then it shows the correct Email-adress and asks for appleID password. After entering it switches to a mask witch asks for the eMail adress that should be used. There is the right One already preentered. From there it switches back to the former mask (appleID +password) and nothing happens. If you say Log in again, ist just switches between those masks without showing an error claim nor logging in. Strange thing is ist worked proppperply till a few days ago.......

    Hello there Noregret35,
    I suggest this part of the iPhone Troubleshooting Assistant found here http://www.apple.com/support/iphone/assistant/phone/#section_1
    If you get to step 3 I recommend closing ALL the apps.
    Here is step 1 to get you started.
    Restart iPhone
    To restart iPhone, first turn iPhone off by pressing and holding the Sleep/Wake button until a red slider appears. Slide your finger across the slider and iPhone will turn off after a few moments.
    Next, turn iPhone on by pressing and holding the Sleep/Wake button until the Apple logo appears.
    Is iPhone not responding? To reset iPhone, press and hold the Sleep/Wake button and the Home button at the same time for at least 10 seconds, until the Apple logo appears.
    If your device does not turn on or displays a red battery icon, try recharging next.
    Regards,
    Sterling

  • All of a sudden my screen doesn't respond anymore? i-pad 2.

    I turned on my i-pad 2 and now the screen doesn't respond anymore. I got the slider to unlock it, to move once, but that was it? Help?
    Thanx in advance
    Tim

    Did you drop the iPad?
    Yes, a wireless keyboard will work with the iPad, but you'll need the iPad to work so you can set it up.
    Try this  - Reset the iPad by holding down on the Sleep and Home buttons at the same time for about 10-15 seconds until the Apple Logo appears - ignore the red slider - let go of the buttons. (This is equivalent to rebooting your computer.) No data/files will be erased.
    Frozen or unresponsive iPad
    Resolve these most common issues:
        •    Display remains black or blank
        •    Touch screen not responding
        •    Application unexpectedly closes or freezes
    http://www.apple.com/support/ipad/assistant/ipad/
    iPad Frozen, not responding, how to fix
    http://appletoolbox.com/2012/07/ipad-frozen-not-responding-how-to-fix/
    iPad Frozen? How to Force Quit an App, Reset or Restart Your iPad
    http://ipadacademy.com/2010/11/ipad-frozen-how-to-force-quit-an-app-reset-or-res tart-your-ipad
    Black or Blank Screen on iPad or iPhone
    http://appletoolbox.com/2012/10/black-or-blank-screen-on-ipad-or-iphone/
    What to Do When Your iPad Won't Turn On
    http://ipad.about.com/od/iPad_Troubleshooting/ss/What-To-Do-When-Your-Ipad-Wo-No t-Turn-On.htm
    iOS: Not responding or does not turn on
    http://support.apple.com/kb/TS3281
    iPad: Basic troubleshooting
    http://support.apple.com/kb/TS3274
     Cheers, Tom

  • World of Warcraft: Mists of Pandaria Developer Chat Transcript

    Transcript for Chat: 'Live Chat: WoW Mists of Pandaria', Tue Sep 18 18:04:25 CDT 2012
    Zarhym: Hello, all, and welcome to the World of Warcraft: Mists of Pandaria Developer Chat, presented by Best Buy! Blizzard community manager Crithto and I will be helping facilitate the discussion today and filter as many of your questions as possible for our developers to answer.
    Crithto: That’s right! Thank you, Zarhym, and welcome everyone. On the panel to answer your questions today we have World of Warcraft lead designers Greg Street, Cory Stockton, Dave Kosak, and Ion Hazzikostas. Questions are pouring in and our developers are preparing their initial responses, so let’s get started!
    Guest-47: Is the second son of DeathWing going to be the Second Prince? The achitvment two Princs says that Wration and another 'Prince' will settle something important, is that true?
    DaveKosak: To Guest-47 "Two Princes" is a placeholder name that may or may not reflect the final achievements in later patches. Suffice it to say, Wrathion's story will continue!
    Guest-101: What was the idea with Monk healing? what mix of elements inspired it and defined it?
    GregStreet: To Guest-101 Mostly we wanted it to feel different from existing healers, so there is an emphasis on a channeled spell as the main heal. We also wanted to emphasize movement and damage-dealing to heal, because those were core to the monk class.
    Guest-51: Do you feel the way of nerfing Dragon Soul, by nerfing the bosses. Was more successful than the Icecrown Citadel version, by buffing the players health and damage?
    IonHazzikostas: To Guest-51 Yes, one of the awkward things about the Icecrown Citadel buff was that, over time, it caused players to feel weaker when they were doing anything other than raiding Icecrown. It also had some potentially distorting effects, benefiting some specs and roles more than others. Weakening the enemies instead, as we've done in Dragon Soul, is more in keeping with how we've traditionally handled our tuning adjustments, going all the way back to Vanilla raids.
    Guest-43: Where is N'Zoth? He was mentioned at Blizzcon, then was talked about in Dragon Soul. What is going on with him?!
    DaveKosak: To Guest-43 N'zoth is still lurking. The Titans couldn't defeat it... maybe someday we'll get our chance? Don't expect to hear anything about him in Pandaria, though!
    drwuky: Hello. If someone from a CRZ hits Level 90 as first player on my realm, will he get the Realm First! Level 90 achievement for my realm or for his realm?
    IonHazzikostas: To drwuky His realm
    parrjj01: It seems like PVP never gets much attention from the devlopers during these type of events. As a hardcore lover of PVP and the many people that are in my guild, we have really gotten frustrated, bored, etc with how PVP is handled. Will you guys ever be implanting anything like how LFR system works. Were there will be healers on each side, for a better chance of your team succeeding? I don't know about anyone else but I really hate being on my side with 0 healers and the horde have 4 in E...
    GregStreet: To parrjj01 Our BG queueing system was built a long time ago. Since that time we've engineered the much more powerful system that we use for Dungeon Finder and Raid Finder. We'd now like to reengineer that system to work for BG queues as well, which would give us the ability to better balance healers, item levels, and perhaps even premade vs. PUG. No promises, but it's something we're working on.
    Guest-46: The Theramore event was a little... Underwhelming. Developers have previously stated they spent more time on the content in Pandaria than the Theramore event. Will we see more diversity and excitement in the scenarios in Pandaria?
    DaveKosak: To Guest-46 There's a LOT of diversity in the scenarios. For example. there's a monkey pirate island where you're running around fetching up brew and fighting randomized bosses, and other insanity. We really tried to experiement with some different mechanics, and we got bolder as development continued.
    Gehn: Any chance we will ever see attunements or rep based dungeons again or is that strictly a in-the-past type thing?
    IonHazzikostas: To Gehn There's something a bit like a traditional attunement in the 5.0 raids: Players must defeat Grand Empress Shek'zeer in the Heart of Fear raid before they may begin the Terrace of Endless Spring raid. It's definitely something we're open to exploring further in the future.
    Guest-30: Hi. I've had a lot of concerns regarding hit / expertise with tanks. Currently in MoP it seems tanks would reforge most their defensive stats into hit / expertise. It's extremely annoying design
    GregStreet: To Guest-30 We felt like previously tanks could just ignore even hitting targets because threat was easy to maintain and survivability was based entirely around cooldowns. Now you'll need to hit the target, but you'll gain resources for doing so, so we hope the experience is more engaging to tanks. More *fighting* less standing there.
    Guest-98: Will the ability to obtain legendary mats on LFR mode make it required for raiders, at least until they complete the quest?
    IonHazzikostas: To Guest-98 "Required" is one of those tricky words. We understand that for many players anything that gives even an incremental power gain is seen as mandatory. Progress on one portion of the early steps of the legendary questline may be made in LFR mode, so players who want to obtain their gem from Wrathion as quickly as possible will likely benefit from doing LFR alongside their Normal or Heroic raiding. LFR wings will unlock incrementally, after Normal mode, so when someone in a top progression guild is defeating up to 16 bosses when Heart of Fear and Terrace open, doing LFR will only add 6 to that total (from Mogu'shan Vaults LFR). While in the long run, we'd like to minimize players' obligation to run LFR if they are part of progression raiding guilds, that's challenging at the start of an expansion when everyone is using the same dungeon blues. We hope it'll be different for future tiers. Finally, the true power of Wrathion's gem lies in the combined effect of the weapon and the gem itself; an LFR player's Sha-touched weapon will be significantly less powerful than a Heroic raider's.
    Guest-28: As the Cataclysm Expansion is now over. As a team what were your take aways both good and bad?
    DaveKosak: To Guest-28 From a quest perspective, we thought that the storytelling in Cataclysm was very strong, but that the zones were very linear. For Pandaria, we wanted to swing the pendulum the other way and open up the game more, rewarding exploration. I think we found a much better balance. Kun-lai Summit, for example, is pretty open-ended, even though it's got some great stories in there. That's just one example - we're always learning from expansions. The other big takeaway was that we wanted more things for players to do, depending on what sort of challenges they want. Challenge Modes, Pet battles, and the new Daily Quest structure all appeal to different people, hoepfully with the goal of giving everyone more content no matter what your playstyle!
    Guest-124: How much game time do you think will we get in exploration of the continent of pandaria?
    CoryStockton: To Guest-124 We really packed in the content with Mists, that being said the amount of time it takes you is really going to depend on your playstyle. We have so many different things for players to do. Quests, reputations, dailys, sceanrios, pet battles.... The idea is to let players make progress doing whatever kind of activity they like best.
    Amd11394: Prior to patch 5.0.4, When we still had the cataclysm 'revised' talent trees, Elemental shamans gained an addition to one of their talents entailing that when flame shock was dispelled we gained a temporary buff entitled 'Lave Flows' This most recent patch, with the new Mists 'revised' Talent trees highlighted the removal of the cataclysm talent system, and with it went Lava Flows, what is your reasoning for removing this valuable ability?
    IonHazzikostas: To Amd11394 Defensive dispels are significantly more limited in 5.0 than they were previously. Passives like Lava Flows were designed as an answer to an environment in which defensive dispel magic was spammed constantly, and it was nearly impossible to get a buffed Lava Burst off against an attentive dispeller who could remove your Flame Shock while you were casting the spell. With an 8-second cooldown on dispels now, a healer who dispels a Flame Shock may find that they are unable to dispel the Fear or Polymorph that targets another teammate immediately thereafter. We'll keep an eye on the evolving PvP metagame in light of the new dispel changes, and consider re-adding something like Lava Flows if it proves necessary.
    drwuky: Will the storyline of the Sha continue with Patch 5.1 or later patches?
    DaveKosak: To drwuky For the most part, the Sha issues will be tackled by players in 5.0. BUT... not everyone wants to let sleeping Sha lie. Someone might start stirring up trouble beginning with the patches...
    samich: Can we expect mailboxes on the wandering isle on release? was the removal of the one that was there for quest testing purposes?
    DaveKosak: To samich Pandaren Neutrality caused a lot of design issues we had to solve. Mail ended up being a headache. What was easiest -- for us AND for our users -- was to remove mail entirely until you choose a faction. That's nice and clean and prevents a lot of issues people saw on the beta. So, no mailboxes on the Wandering Isle - sorry!
    Guest-114: I know you guys recently changed the LFR loot (weapons) from the last boss in a LFR instance, are you guys going to do any other changes to LFR to make heroic raiders not feel as they have to raid 2 formats a week to be competitive?
    IonHazzikostas: To Guest-114 As I mentioned in reply to an earlier question, it's a goal of ours but it's a tough one to realize in a world where everyone is starting out in dungeon blues and looking to get their hands on any and all epics. It's our expectation that by the time Heart of Fear and Terrace of Endless Spring LFR unlock, most heroic raiders will have replaced their dungeon gear and have less to gain from also running LFR mode. In future raid tiers, people who are already in Heroic gear from the prior raid zone should not find the next tier's LFR gear to be an improvement over what they have.
    Guest-260: Will there be an appearance of the Burning Legion in the end of MoP?
    DaveKosak: To Guest-260 The threat of the Burning Legion is still out there, and it's very much a threat to Azeroth. The mortal races are mostly focused on the current war, but not everyone has forgotten about what's out there and the challenges to come... Wrathion, in particular, is already trying to look ahead.
    Guest-271: Would say that the new challenge mode dungeon gold times are going to be the "Gladiator" equivalent of PVE?
    IonHazzikostas: To Guest-271 That would be our hope. Seeing someone sporting a set of challenge mode armor in town should be akin to seeing someone on a Gladiator mount -- you know they did something extremely skillful to earn it, and it's not the sort of reward you can outgear and obtain later on.
    CoryStockton: To Guest-271 That's probably a pretty close comparison. Beyond gold times we will have server and guild leaderboards too. That's probably where the highest level of competition will be.
    Guest-160: Christie Golden mentioned in an interview that she worked closely with the quest team when she wrote Tides of War to make sure everything was very close. However, there are some notable differences between the book and the scenario during the Alliance side of it. Did the storyline of the scenario change late into the book's writing?
    DaveKosak: To Guest-160 We worked hard to sync with Golden during development. The Alliance side of the scenario went through LOTS of iterations, including when it happend (before the attack? During the attack? After the attack?) Ultimately we went with the one that gave us the greatest gameplay. We want the events of the book and game to match as closely as possible, but we want the best book possible and the best game possible, so they won't be word-for-word identical. This can create some fun arguments. "Well, according to this book..." "YEAH, but I WAS THERE, MAN!" We work hard to make sure the discrepancies are minor, but we definitely don't struggle for perfection.
    Guest-292: Will we ever see cross-server mail or non-boa cross faction mailing phiesibly within the 5.0 content?--Gorebane of Eonar (P.S. Wa
    CoryStockton: To Guest-292 It's on our list and something we really want to do. It's really just a matter of the engineering time it takes us to get it in.
    im_a_rockstar: WoW has always been a mostly raid or die game. The changes in MoP to Justice Points, the item level difference on gear obtained outside of raid, are kind of steps backwards away from alternatives, pushing us back to having our only choice to be a raid. Are there any plans to give the non-raiders / people with random avaiabilities any form of meaningful character progression in terms of player power, besides only raids?
    IonHazzikostas: To im_a_rockstar We have a number of gear acquisition routes that do not involve raiding. We've broadened the avenues for acquiring Valor Points, which can now be earned by doing dungeons, daily quests, scenarios, and so forth. That gear will be at least item level 489 (compared to 476 from LFR). There's also crafted gear. And of course future content updates will continue to provide upgrades outside of raiding. All of that said, I'd encourage you to check out the new raids as well -- the addition of the LFR system makes them more accessible than ever.
    NinjaFox: To Dave Kosak: The reddit AMA gave some teasers that Sylvanas, Vol'jin, and Thrall (specifically in 5.1) would be integral parts to the story. Rexxar and Koltira were also mentioned. On the Alliance side, other than Varian, Anduin and Jaina are there any notable leaders/lore figures we can expect to see active through the Pandaria storyline?
    DaveKosak: To NinjaFox Great question! Many of the Alliance leaders will come into play. Tyrande has a couple of moments in 5.1. We also want to do more with the dwarven storyline (we're still kicking around ideas of how best to do that.) The trick is making sure those characters have meaningful moments. We'll definitely spend a lot of time with Jaina and King Wrynn.
    DeathFish1: With the creation of the farms at Halfhill, the base structure for player and guild housing has subsequently been created as well. Is this the direction you have chosen to go with for player housing or was this even considered as an option. One very good point about this option is that multiple locations for housing can be placed thoughout the game world, preventing the issue of removing players from the world.
    CoryStockton: To DeathFish1 It's certainly a baby step in that direction. We are really excited to see how players react to it in Mists. We already have lots of ideas on how we can expand this kind of content in the future too!
    DaveKosak: Regarding DeathFish's question (Love the name, Deathfish!) when we think about things like player-housing, we really want to look at how this can contribute to gameplay. The farm is awesome because it ties into a lot of systems, it creates some fun crafting opportunities, it impacts the economy, etc. It's a great experiment for us because if it's popular, it gives us a lot of data into how to create this type of content in the future.
    Gosu: What is the design philosophy behind PvP balance and how satisfied are you with PvP balance in Mists of Pandaria?
    GhostCrawler: To Gosu One of the main ones was to allow more cross-over of gear at the lower end but not the upper end of content. (In 4.0 it was more of the opposite.) It's not fun to die in PvP over and over until you get decent gear.
    Guest-134: How come with this expansion you choose to go with Pandas and not something that was already in the game, such as The Emerald Dream, maybe going into the Dragonflights, or even something more with The Demonic legion.
    IonHazzikostas: To Guest-134 The pandaren are a race we've been looking to introduce into the WoW universe for some time now, since their introduction as a neutral hero back in the Warcraft 3 expansion. They were originally a top contender for the Alliance race back in Burning Crusade, but we ended up going with the draenei at the time because they better fit the Outland-focused story we were trying to tell, and because it didn't feel right forcing a historically neutral race like the pandaren into one specific faction. When we were looking to make an expansion centered around themes of exploration and discovery against a backdrop of Alliance-Horde conflict, the pandaren just seemed like the right fit: Noble and enigmatic race caught in the middle of the war between the Alliance and Horde as it spirals out of control, forced to choose sides as the outside world descends upon their homeland.
    Guest-179: ogue's shadow blades visual effect is lacking, and needs more of a pop. Paladins get ashbringer; could rogues get something equally cool looking?
    IonHazzikostas: To Guest-179 We agree that some rogue visuals (Shadow Blades, Shadow Walk, etc.) could use some more love. That's something we'd like to do in a future patch.
    bocasha: In Pandaria will we see another 9 month period where we will have no new stuff coming out?
    CoryStockton: To bocasha We are doing everything within our power to avoid this. We all feel that 9 months without content is pretty much unacceptable to our players. A glimmer of hope: we are already knee deep into both patch 5.1 and 5.2. Our plan is to deliver these much faster than anyone is expecting.
    Guest-432: When will we see Sargeras, it's one of the reasons I've stuck around for so long...
    DaveKosak: To Guest-432 Sargeras would be one monstrous raid boss! He's one of the most iconic, key villains of the franchise. Believe me, when he comes to Azeroth, you're going to feel it LONG before he even gets there.
    khalanil: Have you thought about implementing zones or battlegrounds where players are normalized by level, similar to the gear level normalization in the upcoming challenge mode dungeons? This could allow players to quest or PVP with lower-level friends, and it could be fun to see a trio of level 20s take down a level 90.
    DaveKosak: To khalanil This is a tremendous question, because it's something we've been talking about and exploring. With Challenge Modes, we now have tech to scale your item level, so that we can guarantee the right level of difficulty. Having this tech opens lots of doors for us down the line. We don't have anything to announce, but it's a step toward a lot of the features you're describing.
    parrjj01: I really love the real ID system, which has helped me communicate with my cousin who lives in Hawaii. The only downfall is, he's horde. Neither of us want to change fractions but we'd love to run toghther doing something. Will you guys ever considor letting us 'group' toghther and duke it out in battlegrounds, but disabling chat (even in real ID terms) so the no communcation rules still apply?
    GhostCrawler: To parrjj01 We don't have huge design problems with letting you play with friends from other factions. The biggest challenge is the game was never designed with the concept of letting you be allied with the opposing faction, so it would be a tremendous amount of work. I won't give up hope for it though! (We always joke about a tauren having the Hallow's End 2D gnome mask when you're grouped with him.)
    Guest-184: Can one stand anywhere in Orgrimmar(including right next to the questgiver that sends you to the gunship) when MoP is activated or do we have to be outside the Garrosh building? Good to know for us who are rushing as fast as we can!
    GhostCrawler: To Guest-184 If you are online, you should get the quest pushed to you no matter where you are. We don't want to over-promise though. This is technically challenging stuff and it might be the case that we need everyone to relog. /crosses fingers
    Guest-37: The story of Tides of War is really interesting. I don't think players can get engaged if they have no idea what's happening, the bomb dropping is really anticlimactic. I felt a bit disappointed so little got included in the scenario. Was this because of lack of time, of developers or because you rather keep all that info in the novels.
    DaveKosak: To Guest-37 I've been watching the Theramore feedback closely, and this comment seems pretty universal. We tried to keep everything all in the scenario, to make it really self-contained, but not burden it with lots of story that you have to slog through every time you played the scenario. It's pretty clear from the feedback that people wanted more story. We should've surrounded the scenarios with more quests or explanations to help round out the story for the people who wanted to know what exactly was happening. Lesson learned!
    Dude7198: Will there be a Realm First achievement that involves Pet Battles?
    CoryStockton: To Dude7198 We did not make any realm first achievements for pet battles. Our intention for the feature is that its more of a casual activity and a realm first just did not feel like a good fit.
    Guest-261: Nobody I know is impressed with the promise of an extra piece of loot for normal 25 mans. What we would be impressed with is separate realm first achievements for each raid format. Any chance of seeing something like this?
    IonHazzikostas: To Guest-261 Possibly. On several servers that have one top 25-player guild that's far above the rest of the server in progression, that might turn into incentivizing them to split up the week after their 25-player Realm First to snag the 10-player one. Not sure that's great gameplay for anyone. That said, we recognize that there's interest in making it a bit easier to distinguish between 10-player and 25-player kills in statistics or achievements.
    Guest-257: Were the stained glass windows in Ulduar forshadowing of the Sha? They look very similar to the Sha.
    DaveKosak: To Guest-257 I'd like to say we planned that. [Long pause] But I would be lying. I think it's just a happy coincidence that fits wonderfully into our lore.
    Guest-174: When will transmog rules be loosened up a little. Main hand/one hand weapons, for instance.
    GhostCrawler: To Guest-174 If I had to guess, we will loosen them at some point. We would probably wait until some time after the MoP launch when players will appreciate it more. It's easy for smaller features to get lost when there is so much new content. The designers will discuss it soon (tm).
    Guest-88: We saw some of the animations on the challenge mode gear, will the druid set animations be visible when the druid is shapeshifted?
    CoryStockton: To Guest-88 The custom effects are based on the armor itself so they will only be visible when you are in caster form.
    Guest-306: Will content come at a faster rate in MoP? It seems that we might be pushing thought content at a much faster rate.
    DaveKosak: To Guest-306 That is definitely our goal! As we speak the quest team is simultaneously working on patches 5.1 and 5.2. Our hope is to keep the story and content rolling forward. It's definitely a focus for the team - I can't make any promises, but I guarantee we're trying and I hope you'll notice the results!
    CoryStockton: To Guest-306 I know we sound like a broken record on this but we are really pushing hard to deliver content to you guys faster than ever with the Mists patch cycle. As Dave mentioned, we are already making awesome progress on the first set of patches.
    Zawani: Hey, I had a question regarding arms warrior pve rotation. It feels like there is to much rng involved with the rotation very rarely do I get more than 2 stacks of taste for blood and sometimes I can use overpower 5 or 6 times without a single proc of it, which then will leave me rage starved and without buttons to press, I was wondering if you could lower the damage bonus of the buff or damage of OP while also increasing the proc chance as well.
    GhostCrawler: To Zawani Think of getting a high stack for Taste for Blood as a random bonus, much like getting enraged from a bunch of crits in a row. You shouldn't hold your whole rotation waiting for a 4 or 5 stack, because it won't happen that often. If you're at risk of rage capping, try to Slam. If you don't have the GCD to Slam then it's probably worth just using the Heroic Strike unless you think you'll be able to Colossus Smash really soon.
    Guest-43: Will we ever see Magni Bronzebeard return from being frozen under Ironforge?
    DaveKosak: To Guest-43 Magni is like the definition of BLING. If we continue his story, we'll make sure to handle it in-game. I wouldn't count on seeing him return during the Pandaren story arc, though.
    Guest-313: Greg just said on twitter that the 25s versus 10s situation was handled in the AMA a lot, but nothing came from that apart from an understanding that 25s do have it harder now and could use some more compensation, Don't you have concrete plans for that, more than the tiny bit of extra loot 25s will have? The issue will only get even more pronounced the next weeks during progression.
    IonHazzikostas: To Guest-313 It's something we discuss frequently internally. We don't have anything final to announce just yet, but we love 25-player raiding and intend to do what we can to preserve it.
    Guest-6: Windwalkers have been very upset with a couple things in particular with their spec. The first is Fists of Fury, we don't like being rooted and channeling an attack when our kit is supposed to be mobile. Can we please get this mechanic revisited? As well, we don't have literally any useful raid utility. Zen meditation is very weak. Will this be addressed at all post-launch?
    GhostCrawler: To Guest-6 "Mobile" doesn't mean "never, ever stops moving." Like many specs, Windwalkers will do more damage when stationary but can still do some damage when moving. Deciding when you should FoF and when you can't is one of the decision points that separates good monks from great ones. We're not inclined to change it at this time. As far as raid utility goes, we're really reluctant to hand more "must have" buffs. We don't want Windwalkers to be mandatory, especially for smaller, 10-player raid groups. If they are never taken at all, we'll take some kind of action, but I'd be very surprised if that's the case.
    Guest-531: Are there plans on fixing the broken Engineering Flying Machine that has been broken since patch 4.1?
    CoryStockton: To Guest-531 We will look into this and make sure we get it fixed.
    Guest-413: Is there a chance we might see class specific factions developed more? Kirin Tor, Ebon Blade, Argent Bros, Ravenholdt...Could we see something similar arise for Warriors, Hunters etc?
    DaveKosak: To Guest-413 We're cooking up some cool Warlock stuff we can hopefully announce soon. In a more general sense, we LOVE class-specific content, but to do it right takes development time (believe me, I have to somehow schedule all this stuff.). When it came down to deciding between more zones of content and more faction content OR class-specific stuff, we opted to create more content for everyone. But, again, we love class-specific content, we'll try to squeeze in some cool challenges for the various challenges in the patches to come...
    Guest-74: Are we going to get more story-telling in scenarios? The Theramore scenario was lackluster compared to the book, key story elements haven't even been address in-game yet.(Kirin Tor leader)
    DaveKosak: To Guest-74 I addressed this earlier, but keep in mind that we want scenarios to be replayable. We definitely didn't want to burden them with tons of story that you have to wade through every time you play it. As I said for Theramore, people obviously wanted more context, which probably was best served by some one-time quests on either end of the scenario. That's a lesson we're pulling forward.
    Guest-335: Will Wintergrasp ever be added as a max level battleground?
    GhostCrawler: To Guest-335 Potentially, if there is enough demand for it. We would introduce it as you suggest as a true Battleground to avoid faction imbalance issues.
    Guest-28: Beside the lifting on the mist with the clock strikes midnight on the 25th. We have come to expect events to complement the expansion. They have been fascinating and very fun. Should we expect events over the next 6 days? Or was the Scenario it?
    CoryStockton: To Guest-28 The Theramore scenario is intended to be a preview of what players can expect from scenarios in Mists. It is by no means a launch event and thats intentional. We made a call early on to put that time into developing more content for Mists that will last and not be over in a week.
    Guest-33: I loved the "Visions of the Past" quest-line in Vashj'ir. Will we see anything similar in upcoming content?
    DaveKosak: To Guest-33 This is the "Battle-Maiden" questline, where you got to play as a naga badass for a while. I think these are a great break from the standard gameplay if they're well-designed, but we would want to use them sparingly. (After all, it's not WoW if you're not playing your class and kicking butt!) That said, there's a couple fun moments in Pandaria that have similar gameplay. In the Valley of Four Winds, you get to play as Chen Stormstout for a little bit. After kicking around a lot of ideas, we ultimately decided to give you a single 'Chen-Fu' button that makes him randomly do awesome kung-fu moves. It's a short sequence, but it's fun for storytelling and gives you a chance to Chen it up.
    Gehn: Any updates on future guild leveling past 25?
    CoryStockton: To Gehn We are totally open to increasing guild levels and the associated rewards but only when the game feels like it needs more of that content. A large number of guilds are still nowhere near level 25 so Mists did not feel like a good fit to add more guild levels.
    Guest-214: Mists of Pandaria features an ambitious number of 18 raid bosses and I'm very excited about that. Im curious though as to how many bosses we can expect to see in future tiers? Firelands and Dragon Soul felt like small tiers with only 7 or 8 encounters in the tier. 
    IonHazzikostas: To Guest-214 We like big raid tiers too, and will do our best to continue delivering them. We're planning for the next tier after Heart of Fear/Terrace to be a fair bit larger than Firelands or Dragon Soul were.
    Guest-197: Whats would your answer be to the players who feel that by making multiple classes bring similar buffs and abilities, that the classes are losing their 'uniqueness'? Introducing combo points to ShadowPriests/Ret Paladins for example
    IonHazzikostas: To Guest-197 Ultimately, there are only so many distinct resource mechanisms, and many of them are not great from a gameplay perspective. We'd rather differentiate our classes and specs on the basis of their overall feel and unique capabilities such as Death Grip for Death Knights or shaman' totems. I don't think many people are likely to mistake a shadow priest for a rogue just because they build up a resource and then consume it to deal damage.
    Guest-395: Will the gear in Theramore's Fall 85 version be available in the 90 version?
    CoryStockton: To Guest-395 The gear and the rewards for the 85 version are only available now. The 90 version has standard scenario rewards (Valor and a chance at a dungeon blue)
    Lansuer: Where do you see races that are neutral leaning like the Blood Elves going within the Horde? They seem rather separate from the Horde story since Cata's launch.
    DaveKosak: To Lansuer Stick around for patch 5.1 - we pick up the Blood Elves' story and propel it forward. Finally, a chance to interact with Lor'themar! Most players don't even know who he is.  
    Guest-121: What are your thoughts on healing classes in MoP? Are you seeing the type of balance you want in the new expansion between all classes/specs? I ask because we are seeing a lot of blending of healers into one unit, instead of variety. All healers can do everything now to state it plainly which is making certain classes stronger choices than others for non-healing reasons. Sure some do slightly better in certain situations, but the classic archetypes are no longer as valid. It removes the need fo...
    GhostCrawler: To Guest-121 We strive for harmony with the healer design. If healer niches are too well-defined, then you are encouraged to stack Resto druids for one fight and then Holy paladins for the next fight. We'd rather see a diversity of healers. As far as healer balance is currently, we're pretty happy with it at 90. We still need to see Disc priests really figure out all of the nuances of Spirit Shell and we want to make sure all of the healers are really strong for Challenge Mode gold runs.
    drwuky: Will you guys decrease the experience needed from 88-89 and 89-90 or increase the experience gained in Townlong Steppes and Dread Wastes before release? At the moment you can NOT hit Level 89 if you start with Level 88 and 0% experience in Townlong Steppes (~10% experience missing) and also Level 90 is impossible with Dread Wastes quests only (~5% experience missing). These are datas with the 10% experience guild perk and yes, I've got both zone completed achievements.
    CoryStockton: To drwuky We are still actively tuning the XP. We will look into it.
    Velenor1: Question for Dave Kosak. I have always wondered why the Alliance has continuously frowned upon the Scarlet Crusade. Their main purpose was to simply eradicate the undead. With their return in MoP, we are tasked with eliminating them -again- with the aid of Lillian Voss. Why is it that we have turned their organization down for so long when we more or less have the same goals in mind? 
    DaveKosak: To Velenor1 The complexities really aren't in the game, but the Scarlet Crusade was very much a rogue organization. Great priests and warriors who would've otherwise served the Alliance disappear into the crusade, who serves its own ends. (In Northrend, it was clear their leadership had succumbed to demonic influence. It's hard to make up for that.) To be honest, the main reason to revisit the Crusade in 5.1 was a gameplay reason and not a story reason - it was a favorite dungeon that we really wanted to revisit with new mechanics. We didn't think a lot of story was needed.
    Guest-553: Question from Munich, Germany. As the Octoberfest here and Brewfest in WoW are coming up, I wondered whether anyone at Blizzard did "field research" for designing Brewfest at the real Octoberfest ? The costumes and music are done really well.
    CoryStockton: To Guest-553 We do field research on Brewfest every Friday.
    DaveKosak: Sorry - meant to say 5.0 in that last question
    Guest-235: Why is the theramore event so boring? Its way too easy and if you didn't read the book then you have no idea what's going on, you also wouldn't know why jaina isn't dead and why azeroth isn't completely destroyed. Do you think it would've been smarter to put more lore in the scenario and would've made it more fun?
    Zarhym: To Guest-235 Dave already spoke to the story part of your question (if you missed it Best Buy will be providing a full transcript after the chat). To address your concern of difficulty, we agree it was too easy on release. We pushed a hotfix recently that increased the HP of all enemies in Theramore's Fall. The fact is that Scenarios in Mists will be more tailored for players in quest gear and dungeon blues. But players at level 85 were steamrolling through it in Dragon Soul gear, and the hotfix was to compensate for this a little.
    Guest-494: Do all designers use the same in-house editor? Or do you have different tools for different jobs? How do you handle collisions in your edits?
    IonHazzikostas: To Guest-494 We all use a massive proprietary tool called WoWEdit, which has been showcased a couple of times at Blizzcons in the past. We all use this tool to create and edit everything from creatures to spells to quests, and our level designers use it to actually shape the terrain of the outdoor world. At the end of the day, there are countless columns and rows in tables that define the properties of the game world and the players and monsters that inhabit it. We're only able to do the work that we do because of our amazing Tools team, a dedicated group that is constantly refining and updating our editor to enable us to create content more quickly and with fewer bugs.
    Guest-186: On the World of Warcraft website, it lists tradeskill patterns, plans, etc. that the player is missing. Some of those items are no longer in game. Are there any plans to reincorporate those missing plans back into the game so the players have an opportunity to try to get all of their missing tradeskill plans?
    GhostCrawler: To Guest-186 I'd hate to add back plans with no real game purpose just for sake of completeness. To be honest, I'd rather get rid of more of the older recipes that don't have a strong purpose.
    Guest-160: Compared to designing dungeons, how difficult is it to design scenarios? Does it take more or less resources to make scenarios?
    GhostCrawler: To Guest-160 The biggest challenge for us was just figuring out what scenarios should be. How long should they last? Should they be hard? How much variability should they have from run to run? Now that we've gone through that process, they should take much less time to design than dungeons. The biggest time expenditure on dungeons is the amazing art that goes into them.
    Amd11394: Considering Dispels remove ALL magic effects, even if they dispelled Fear the Flame shock would go with it, regardless of if they intended to dispel it or not. Would this not constitute it's reinstatement?
    IonHazzikostas: To Amd11394 Guessing this is a follow-up to my earlier reply. I meant that if you dispel Flame Shock off yourself, or off Teammate A, maybe you can't dispel Teammate B's Fear or Polymorph a few seconds later, and now they're stuck in CC for its full duration. In general, we expect that players have to be much more careful about how and when they use their magic dispels.
    Guest-399: Rogues are famous for using daggers, and that's all that we seem to be able to use, but I like to play Combat Spec, and it's described as being a swashbuckler spec. As such, I'd like to use 1handed swords along with daggers, but there are next to no 1handed rogue compatible swords, will we ever get to use swords as part of a rogue's arsenal? Afterall, there is no longer a block on what weapons a rogue can use on their abilties. 
    GhostCrawler: To Guest-399 It's less of a design concern and more about how many different items we can drop. Things like e.g. Intellect axes don't have a lot of customers, so we just don't make them very often. This might be the kind of thing that transmog can eventually help address too.
    basketballer259: I assume I ask this question on behalf of thousands of vanilla WoW fans: Do you ever plan on bringing back "Server-wide" Events? An example would be the Opening of AQ, which allowed the entire server to collaborate their efforts. An event of the same theory would be an incredible experience for all players to witness. It was incredibly rewarding when the whole server gathered enough materials for the opening ceremony!
    DaveKosak: To basketballer259 From the standpoint of, "Everyone gather at the same place at the same time to see a big event and if you miss it its gone forever assuming you all don't crash the server," then no, no more events like that. BUT, we love the feeling of server progression, similar to the Isle of Quel'denas. Is there a way to build that progression into the game such that players who come in a couple months later don't miss out on all the fun? We think there is. And we're planning something that we'd like to try in the 5.0 patch cycle... so stay tuned! [No guarantees here, but we're actively tinkering with something.]
    Shnitzel: With the pet battle system, pets which you can acquire multiples of, have lost the 'Already Known' tag. This is pretty annoying when shopping for pets for example, as you constantly have to search through your journal ("Do I have the red tickbird or the white one?"). Will this be changed? perhaps add an 'Already Known' tag in a different color?
    CoryStockton: To Shnitzel Sorry for the inconvenience on that, we have already redesigned the tooltips to fix this in patch 5.1.0. Tooltips will display if you already own the pet in addition to how many.
    Guest-892: Have you thought of introducing titles to reward realm 1st times for the new challenge mode dungeons. Something similar to how the PvP titles work now. 
    CoryStockton: To Guest-892 We actually have! The idea was that you would only have the title for as long as you held the top time. Main issue we ran into was that the title could be changing hands so fast that you might only have it for a few seconds. It's an awesome idea though and we want to explore it more.
    Guest-489: Can we have a rough timeframe on when we can expect the Trials of the High King questline to be implimented? Are we taking around patch 5.1 or something closer to the Siege of Orgrimmar patch?
    DaveKosak: To Guest-489 Varian Wrynn's first trial will happen in 5.1. But to set expectations, the development of Varian's character happens across the entire patch cycle and beyond - it doesn't all happen in one event or one scenario. His trials are many. 
    Guest-776: Transmog has become a very important part of my gaming fun. Will we be able to farm Dragon Soul LFR recolor gear at level 90, since the LFR tool won't work for it at that level ? This goes for future expansions and MoP content, of course.
    GhostCrawler: To Guest-776 We aren't going to support Raid Finder for content that is much lower level than your character, but we are going to allow you to enter old raids solo without being in a raid in a future patch (ideally the next major one, but standard no promises). That should facilitiate a lot of transmog farming.
    Guest-727: The Reliquary is an interesting faction (at least in my opinion), but it hasn't been really visible in Cataclysm. Any chance we'll see them in Pandaria, as a counterpart to Brann ? Or at least some way to get their tabard ?
    DaveKosak: To Guest-727 No plan for a tabard, but starting in 5.1 they're going to start poking around Pandaria for relics...
    Guest-763: Were Orges ever thought of as a playalbe race, at one time? (Greg marry me /kiss) Irth
    GhostCrawler: To Guest-763 Yep. We considered them for Cataclysm instead of goblins. Figuring out the females and the two-headed mages would be (fun!) challenges. Maybe someday.
    Zarhym: Way to ignore that marriage proposal follow-up, GC. ;p
    Cueball: First: Hi guys, including Zarhym (didn't know you'd be here). Anyway, is there anything to Jaina's words that it is "time to bring Dalaran down" to the land and that she is still in support of fighting against the Horde?
    DaveKosak: To Cueball Jaina's story will continue starting in patch 5.1. We'll try to catch players up with where she is at the end of the book, and then move on from there. 
    Guest-571: With the introduction of Pet Battles, do you think we can see pets dropping in raids again? There hasn't been a pet drop in a raid since Karazhan IIRC so a prime example in today's standing could be Ragnaros dropping Mini Ragnaros instead of it being on the store.
    CoryStockton: To Guest-571 I don't see why not! We just need to make sure it's a good fit with the content.
    Guest-736: Is there any plans to allow players to have more then one Death Knight per server?
    GhostCrawler: To Guest-736 We agree that it feels like an antiquated rule at this point. We'll see how hard it is to remove that restriction.
    sdk: I am wondering about the incentives to 25 man. This game is a social game so why does it seem that 25 man guilds are dieing off and they are going to 10 mans. Paragon recently posted that they were going to 10 man. Is there any other way to fix it so that people are drawn to do 25 mans because they want to raid with friends and get the good gear?
    IonHazzikostas: To sdk In Paragon's specific case, I suspect they'd find no lack of capable people more than willing to raid with them, but maintaining a Finnish-speaking roster is a core part of their guild culture, and they've made what was no doubt a very difficult decision to scale down to 10-player raiding rather than compromise that culture. As I noted in the Reddit AMA, ultimately there are heavier logistical burdens, particularly placed on the officers and raid leaders, in sustaining a 25-player roster versus only needing 10 players. We're actively discussing ways of ensuring that 25-player raiders feel properly incentivized and rewarded without necessarily elevating one raid size over the other. We definitely welcome ongoing community discussion and feedback on that topic.
    Alablaster: As Developers, what was your biggest hurdle in building the new features we will see in Mists and how did you overcome them? Also I want to send kudos out to the art team - the beta was visually stunning!
    CoryStockton: To Alablaster Our biggest issue with new features is adding more complexity to the game. It's somethign we struggle with every expansion. I will pass your kind words on to the art team too!
    Wamogri: Will the baby shark pet ever get added back into the game?
    CoryStockton: To Wamogri Yes! That's what those sweet new water bubbles are for!
    Guest-525: Recently in Twitter Ghostcrawler mentioned the possibility of making subraces such as Maghar orcs and Wildhammer dwarfs available with the player character model updates, how high chance is there that this would also allow us to play as Broken or Taunka?
    GhostCrawler: To Guest-525 If we ever opened up more races, I suspect we'd be pretty liberal about it, but to be clear, that feature is no more than a twinkle in some designer's eye at this stage.
    artimadours: Are there any plans to allow for heirloom items to be sent cross realm?
    CoryStockton: To artimadours We want this as bad as you guys do. It's on the list and we are looking into it.
    Nize: You mentioned in a previous Q&A that legendary weapon components would be done in a manner to lessen drama within in a guild. One step was the implementation of components achievable through LFR. My question is how will components from normal and heroic raids be distributed. Will it be distributed similarly to how Deathwing's essences or new LFR are, or will the raid leaders still choose who to give those components to?
    GhostCrawler: To Nize In 5.0 it's not a competitive issue at all. In Raid Finder, it's a random drop for some players. In Normal and Heroic there is a chance of a drop, at which point it is multi-lootable and every player on the quest will get it.
    Guest-787: There has been some speculation as to whether Turalyon and Alleria might make a triumphant comeback in Mists of Pandaria. Any comments on this, or are they saved for a later expansion pack? The Alliance sure could use something to turn the tide of war.
    DaveKosak: To Guest-787 ...and also, I think the Alliance can take this! 
    DaveKosak: To Guest-787 There's no plan to continue their story in Pandaria. 
    DaveKosak: (Reverse the order of those replies.
    Guest-212: Are we going to have the ability to remove players who dc or log off from scenario groups and add in new players from the queue?
    CoryStockton: To Guest-212 Not at launch but we hope to have it in for the 5.1 patch. We understand the concern.
    lilm123: Do you guys plan on giving out title for challgenge modes, like how you do for PvP (0.0% - 0.5%: Gladiator 0.5% - 3%: Duelist 3% - 10%: Rival 10% - 35%: Challenger)
    IonHazzikostas: To lilm123 If and when we move on to future challenge mode "seasons", titles to recognize players' past accomplishments are definitely something we'll consider.
    Guest-913: With all these new changes to get players out into the world (great idea), is it a goal of the development team to possibly bring back World-PvP? Coming from someone who plays on a PvP Realm, I would love to relive the old days of huge scale open world PvP battles. I'm sure many others feel the same way.
    GhostCrawler: To Guest-913 We are trying to encourage it. Spots like the Black Market and the shrines (the faction "cities" in the Vale) will probably have a lot of PvP on PvP servers. Remember, guards are much weaker on PvP servers now and there are no sanctuaries in Pandaria.
    Guest-883: At the end of the Klaxxi questline, the mantid mentioned that at one point in time, they worshipped Y'shaarj, an old god. However, he was slain by the Titans and was split into "shadows of his former self". Is he, in some way, in relations with the Sha and will we see Y'shaarj in future content patches?
    DaveKosak: To Guest-883 Y'shaarj breathed love and exhaled hate, inhaled peace and breathed violence... Plus, his name was y'SHAarj. It's pretty safe to connect the dots. But Y'shaarj itself is very, very, very dead.
    Guest-728: WIll we see a Heroic Version of Ragefire Chasm?
    CoryStockton: To Guest-728 Certainly not out of the question. Heroic versions of classic dungeons have been some of our most popular content. We will keep doing them as long as people keem playing em'.
    Guest-508: What exaclty (If you can answer without spoiling the story line!) has turned Garrosh Hellscream into the monster we all hate now? 
    DaveKosak: To Guest-508 Garrosh is not a monster. He has a very clear vision of the Horde, and the future of the orcs, and he gives very little thought to anyone who stands between him and that future. As he gets more powerful, and gets away with more, his vision becomes clearer. This has put him in conflict in the Alliance, and ultimately will cause problems within the Horde.
    Ünseen: I love the little mana bomb received from the Theramoore scenario, but the cooldown is making it really hard to have fun with. Any chance this will be reduced to allow a bit more spammability? Maybe like a 30 second cd?
    CoryStockton: To Ünseen Glad you liked the reward! Unfortunately, that kind of mana power takes a long time to recharge!
    Guest-749: The new LFR system you have in WoW now seems like a great way for people who dont have alot of time to donate to raiding guild environments a chance to see content that was most of the time closed to them, however im not a big fan of 25man raids. Is there any plans to add a 10man choice to the LFR system?
    GhostCrawler: To Guest-749 We think 25 works better for Raid Finder. The ratios of DPS to non DPS more matches the player population and there is less risk of getting an unviable group. In 25s you can afford to have a few deaths and you can even pull if you're backfilling a few players. Both really make you stop in your tracks on 10s. In 25, it's easier to fade back into the group if you're still not 100% confident in what you're doing. In 10s, it's harder to be a wallflower.
    Guest-986: "Turalyon and Alleria" is it possible in anyway to know if there are any plans to continue their story? I had HUGE hopes to see them in game when BC came out and their SON poped out of nowhere saying they where alive. anything would do!... plz!?
    DaveKosak: To Guest-986 Oh, their story will continue!!
    Guest-51: How are group compositions gonna work into Challenge Modes? Surely every group would want to have a Bloodlust. And atleast a kings buff.
    IonHazzikostas: To Guest-51 Realistically, if you're aiming for Gold, you're going to want a shaman or a mage or a hunter in your group, though Gold is absolutely possible without using Heroism/Bloodlust or equivalent effects. Realistically that probably saves you 15-20 seconds at best, and we've seen groups beat some Gold times by more than that. When constructing a 5-player dungeon group, you're inevitably going to have some strengths and some weaknesses in your composition, and players may find that the sorts of abilities they find invaluable are not the ones they're used to viewing in that light. (Pop quiz -- Which is likely to help you more in an 18-minute challenge mode run: Bloodlust, or an AoE stun that you can a couple of times a minute?)
    Vaengence: Ok, I am going to be the one to ask the dreaded question, mainly because my guild members know that I continue to fight for them and have asked me to still chase this question. 25 mans - GC you have said it would be a good topic for a Watercooler, which is good, and recent tweets say not enough is being done for them.The only change we know about is the loot change and that is onl 1 item different for Normals from the majority of Cata which, excuse the sentiment here, seems a little underwhelmin...
    GhostCrawler: To Vaengence Sadly, we don't have any details to announce yet, but we have a couple of ideas that should make the 25 players happy. We'll talk about them when we're confident that they are good ideas. Remember, the result can't be that all the 10 players stampede back to 25.
    DeathFish1: Any chance we will see the option to upgrade out current legendary to be maybe not the equal to the current ilvl but maybe raid finder ilvl or just a little below so that they are not just taking up space in out banks, or bags in the case of dragonwrath. 
    GhostCrawler: To DeathFish1 Not sure we would let you upgrade a legendary, but we could potentially allow you to transmog them. Our reluctance has always been that Thunderfuy feels less special when you see 30 of them running around AV.
    Guest-924: If some gamers are thinking about coming back to WoW to exp Mist of Pandaria content, is there any special program "come back" that will launch with the release?
     CoryStockton: To Guest-924 Scroll of Resurrection is awesome for returning players!
    Bolting: Have you changed your design philosophy of the quest flow in mists of pandaria? In previous expansions, moving to a new zone as soon as you are eligble left enough experience to cause no issues. Do you intend for all zones to be finished from beginning to end in order, and if so why did you feel the need to add breadcrumbs to the next zone prior to being able to go without issues further down the road?
    DaveKosak: To Bolting Pandaria is like a huge novel that you can read in any order. You can skip ahead to other chapters as soon as you're eligible. It's worth it to stick through a full zone to wrap up the storylines and maybe get some blue quest rewards, but you're welcome to play through however you want. We definitely put in the effort to make this expansion much more open and non-linear.
    Crithto: That about wraps things up, everyone. Thank you so much for joining the Best Buy Dev Chat, sending us really great questions, and for your patience. On behalf of Greg, Cory, Ion, Dave, and Zarhym, we truly appreciate your time and passion for World of Warcraft. Have a GREAT rest of the week, and we'll see you in Pandaria next Tuesday!
    DaveKosak: This was a lot of fun. Thank you everyone! Only days to go... Pandaria awaits!
    CoryStockton: Tons of great questions guys, that was a lot of fun! Can't wait to see everyone in Pandaria in just a few days!
    GhostCrawler: We can't wait for you guys to see all of the new Mists content. We are really proud of what we've been able to deliver with this expansion. It's going to be good. Hugs, GC.
    Dorothy-BBY: Thanks guys!
    Zarhym: Thank you, everyone! For those who got here late or weren't able to follow along for the whole chat, Best Buy will be providing a full transcript here momentarily: http://bbyurl.us/MistsofPandariaChat
    Kyle-BBY: Great chat everyone! Thank you everyone for joining us and Blizzard for totally rocking!
    Sean|Senior Social Media Specialist | Best Buy® Corporate
     Private Message

    Transcript for Chat: 'Live Chat: WoW Mists of Pandaria', Tue Sep 18 18:04:25 CDT 2012
    Zarhym: Hello, all, and welcome to the World of Warcraft: Mists of Pandaria Developer Chat, presented by Best Buy! Blizzard community manager Crithto and I will be helping facilitate the discussion today and filter as many of your questions as possible for our developers to answer.
    Crithto: That’s right! Thank you, Zarhym, and welcome everyone. On the panel to answer your questions today we have World of Warcraft lead designers Greg Street, Cory Stockton, Dave Kosak, and Ion Hazzikostas. Questions are pouring in and our developers are preparing their initial responses, so let’s get started!
    Guest-47: Is the second son of DeathWing going to be the Second Prince? The achitvment two Princs says that Wration and another 'Prince' will settle something important, is that true?
    DaveKosak: To Guest-47 "Two Princes" is a placeholder name that may or may not reflect the final achievements in later patches. Suffice it to say, Wrathion's story will continue!
    Guest-101: What was the idea with Monk healing? what mix of elements inspired it and defined it?
    GregStreet: To Guest-101 Mostly we wanted it to feel different from existing healers, so there is an emphasis on a channeled spell as the main heal. We also wanted to emphasize movement and damage-dealing to heal, because those were core to the monk class.
    Guest-51: Do you feel the way of nerfing Dragon Soul, by nerfing the bosses. Was more successful than the Icecrown Citadel version, by buffing the players health and damage?
    IonHazzikostas: To Guest-51 Yes, one of the awkward things about the Icecrown Citadel buff was that, over time, it caused players to feel weaker when they were doing anything other than raiding Icecrown. It also had some potentially distorting effects, benefiting some specs and roles more than others. Weakening the enemies instead, as we've done in Dragon Soul, is more in keeping with how we've traditionally handled our tuning adjustments, going all the way back to Vanilla raids.
    Guest-43: Where is N'Zoth? He was mentioned at Blizzcon, then was talked about in Dragon Soul. What is going on with him?!
    DaveKosak: To Guest-43 N'zoth is still lurking. The Titans couldn't defeat it... maybe someday we'll get our chance? Don't expect to hear anything about him in Pandaria, though!
    drwuky: Hello. If someone from a CRZ hits Level 90 as first player on my realm, will he get the Realm First! Level 90 achievement for my realm or for his realm?
    IonHazzikostas: To drwuky His realm
    parrjj01: It seems like PVP never gets much attention from the devlopers during these type of events. As a hardcore lover of PVP and the many people that are in my guild, we have really gotten frustrated, bored, etc with how PVP is handled. Will you guys ever be implanting anything like how LFR system works. Were there will be healers on each side, for a better chance of your team succeeding? I don't know about anyone else but I really hate being on my side with 0 healers and the horde have 4 in E...
    GregStreet: To parrjj01 Our BG queueing system was built a long time ago. Since that time we've engineered the much more powerful system that we use for Dungeon Finder and Raid Finder. We'd now like to reengineer that system to work for BG queues as well, which would give us the ability to better balance healers, item levels, and perhaps even premade vs. PUG. No promises, but it's something we're working on.
    Guest-46: The Theramore event was a little... Underwhelming. Developers have previously stated they spent more time on the content in Pandaria than the Theramore event. Will we see more diversity and excitement in the scenarios in Pandaria?
    DaveKosak: To Guest-46 There's a LOT of diversity in the scenarios. For example. there's a monkey pirate island where you're running around fetching up brew and fighting randomized bosses, and other insanity. We really tried to experiement with some different mechanics, and we got bolder as development continued.
    Gehn: Any chance we will ever see attunements or rep based dungeons again or is that strictly a in-the-past type thing?
    IonHazzikostas: To Gehn There's something a bit like a traditional attunement in the 5.0 raids: Players must defeat Grand Empress Shek'zeer in the Heart of Fear raid before they may begin the Terrace of Endless Spring raid. It's definitely something we're open to exploring further in the future.
    Guest-30: Hi. I've had a lot of concerns regarding hit / expertise with tanks. Currently in MoP it seems tanks would reforge most their defensive stats into hit / expertise. It's extremely annoying design
    GregStreet: To Guest-30 We felt like previously tanks could just ignore even hitting targets because threat was easy to maintain and survivability was based entirely around cooldowns. Now you'll need to hit the target, but you'll gain resources for doing so, so we hope the experience is more engaging to tanks. More *fighting* less standing there.
    Guest-98: Will the ability to obtain legendary mats on LFR mode make it required for raiders, at least until they complete the quest?
    IonHazzikostas: To Guest-98 "Required" is one of those tricky words. We understand that for many players anything that gives even an incremental power gain is seen as mandatory. Progress on one portion of the early steps of the legendary questline may be made in LFR mode, so players who want to obtain their gem from Wrathion as quickly as possible will likely benefit from doing LFR alongside their Normal or Heroic raiding. LFR wings will unlock incrementally, after Normal mode, so when someone in a top progression guild is defeating up to 16 bosses when Heart of Fear and Terrace open, doing LFR will only add 6 to that total (from Mogu'shan Vaults LFR). While in the long run, we'd like to minimize players' obligation to run LFR if they are part of progression raiding guilds, that's challenging at the start of an expansion when everyone is using the same dungeon blues. We hope it'll be different for future tiers. Finally, the true power of Wrathion's gem lies in the combined effect of the weapon and the gem itself; an LFR player's Sha-touched weapon will be significantly less powerful than a Heroic raider's.
    Guest-28: As the Cataclysm Expansion is now over. As a team what were your take aways both good and bad?
    DaveKosak: To Guest-28 From a quest perspective, we thought that the storytelling in Cataclysm was very strong, but that the zones were very linear. For Pandaria, we wanted to swing the pendulum the other way and open up the game more, rewarding exploration. I think we found a much better balance. Kun-lai Summit, for example, is pretty open-ended, even though it's got some great stories in there. That's just one example - we're always learning from expansions. The other big takeaway was that we wanted more things for players to do, depending on what sort of challenges they want. Challenge Modes, Pet battles, and the new Daily Quest structure all appeal to different people, hoepfully with the goal of giving everyone more content no matter what your playstyle!
    Guest-124: How much game time do you think will we get in exploration of the continent of pandaria?
    CoryStockton: To Guest-124 We really packed in the content with Mists, that being said the amount of time it takes you is really going to depend on your playstyle. We have so many different things for players to do. Quests, reputations, dailys, sceanrios, pet battles.... The idea is to let players make progress doing whatever kind of activity they like best.
    Amd11394: Prior to patch 5.0.4, When we still had the cataclysm 'revised' talent trees, Elemental shamans gained an addition to one of their talents entailing that when flame shock was dispelled we gained a temporary buff entitled 'Lave Flows' This most recent patch, with the new Mists 'revised' Talent trees highlighted the removal of the cataclysm talent system, and with it went Lava Flows, what is your reasoning for removing this valuable ability?
    IonHazzikostas: To Amd11394 Defensive dispels are significantly more limited in 5.0 than they were previously. Passives like Lava Flows were designed as an answer to an environment in which defensive dispel magic was spammed constantly, and it was nearly impossible to get a buffed Lava Burst off against an attentive dispeller who could remove your Flame Shock while you were casting the spell. With an 8-second cooldown on dispels now, a healer who dispels a Flame Shock may find that they are unable to dispel the Fear or Polymorph that targets another teammate immediately thereafter. We'll keep an eye on the evolving PvP metagame in light of the new dispel changes, and consider re-adding something like Lava Flows if it proves necessary.
    drwuky: Will the storyline of the Sha continue with Patch 5.1 or later patches?
    DaveKosak: To drwuky For the most part, the Sha issues will be tackled by players in 5.0. BUT... not everyone wants to let sleeping Sha lie. Someone might start stirring up trouble beginning with the patches...
    samich: Can we expect mailboxes on the wandering isle on release? was the removal of the one that was there for quest testing purposes?
    DaveKosak: To samich Pandaren Neutrality caused a lot of design issues we had to solve. Mail ended up being a headache. What was easiest -- for us AND for our users -- was to remove mail entirely until you choose a faction. That's nice and clean and prevents a lot of issues people saw on the beta. So, no mailboxes on the Wandering Isle - sorry!
    Guest-114: I know you guys recently changed the LFR loot (weapons) from the last boss in a LFR instance, are you guys going to do any other changes to LFR to make heroic raiders not feel as they have to raid 2 formats a week to be competitive?
    IonHazzikostas: To Guest-114 As I mentioned in reply to an earlier question, it's a goal of ours but it's a tough one to realize in a world where everyone is starting out in dungeon blues and looking to get their hands on any and all epics. It's our expectation that by the time Heart of Fear and Terrace of Endless Spring LFR unlock, most heroic raiders will have replaced their dungeon gear and have less to gain from also running LFR mode. In future raid tiers, people who are already in Heroic gear from the prior raid zone should not find the next tier's LFR gear to be an improvement over what they have.
    Guest-260: Will there be an appearance of the Burning Legion in the end of MoP?
    DaveKosak: To Guest-260 The threat of the Burning Legion is still out there, and it's very much a threat to Azeroth. The mortal races are mostly focused on the current war, but not everyone has forgotten about what's out there and the challenges to come... Wrathion, in particular, is already trying to look ahead.
    Guest-271: Would say that the new challenge mode dungeon gold times are going to be the "Gladiator" equivalent of PVE?
    IonHazzikostas: To Guest-271 That would be our hope. Seeing someone sporting a set of challenge mode armor in town should be akin to seeing someone on a Gladiator mount -- you know they did something extremely skillful to earn it, and it's not the sort of reward you can outgear and obtain later on.
    CoryStockton: To Guest-271 That's probably a pretty close comparison. Beyond gold times we will have server and guild leaderboards too. That's probably where the highest level of competition will be.
    Guest-160: Christie Golden mentioned in an interview that she worked closely with the quest team when she wrote Tides of War to make sure everything was very close. However, there are some notable differences between the book and the scenario during the Alliance side of it. Did the storyline of the scenario change late into the book's writing?
    DaveKosak: To Guest-160 We worked hard to sync with Golden during development. The Alliance side of the scenario went through LOTS of iterations, including when it happend (before the attack? During the attack? After the attack?) Ultimately we went with the one that gave us the greatest gameplay. We want the events of the book and game to match as closely as possible, but we want the best book possible and the best game possible, so they won't be word-for-word identical. This can create some fun arguments. "Well, according to this book..." "YEAH, but I WAS THERE, MAN!" We work hard to make sure the discrepancies are minor, but we definitely don't struggle for perfection.
    Guest-292: Will we ever see cross-server mail or non-boa cross faction mailing phiesibly within the 5.0 content?--Gorebane of Eonar (P.S. Wa
    CoryStockton: To Guest-292 It's on our list and something we really want to do. It's really just a matter of the engineering time it takes us to get it in.
    im_a_rockstar: WoW has always been a mostly raid or die game. The changes in MoP to Justice Points, the item level difference on gear obtained outside of raid, are kind of steps backwards away from alternatives, pushing us back to having our only choice to be a raid. Are there any plans to give the non-raiders / people with random avaiabilities any form of meaningful character progression in terms of player power, besides only raids?
    IonHazzikostas: To im_a_rockstar We have a number of gear acquisition routes that do not involve raiding. We've broadened the avenues for acquiring Valor Points, which can now be earned by doing dungeons, daily quests, scenarios, and so forth. That gear will be at least item level 489 (compared to 476 from LFR). There's also crafted gear. And of course future content updates will continue to provide upgrades outside of raiding. All of that said, I'd encourage you to check out the new raids as well -- the addition of the LFR system makes them more accessible than ever.
    NinjaFox: To Dave Kosak: The reddit AMA gave some teasers that Sylvanas, Vol'jin, and Thrall (specifically in 5.1) would be integral parts to the story. Rexxar and Koltira were also mentioned. On the Alliance side, other than Varian, Anduin and Jaina are there any notable leaders/lore figures we can expect to see active through the Pandaria storyline?
    DaveKosak: To NinjaFox Great question! Many of the Alliance leaders will come into play. Tyrande has a couple of moments in 5.1. We also want to do more with the dwarven storyline (we're still kicking around ideas of how best to do that.) The trick is making sure those characters have meaningful moments. We'll definitely spend a lot of time with Jaina and King Wrynn.
    DeathFish1: With the creation of the farms at Halfhill, the base structure for player and guild housing has subsequently been created as well. Is this the direction you have chosen to go with for player housing or was this even considered as an option. One very good point about this option is that multiple locations for housing can be placed thoughout the game world, preventing the issue of removing players from the world.
    CoryStockton: To DeathFish1 It's certainly a baby step in that direction. We are really excited to see how players react to it in Mists. We already have lots of ideas on how we can expand this kind of content in the future too!
    DaveKosak: Regarding DeathFish's question (Love the name, Deathfish!) when we think about things like player-housing, we really want to look at how this can contribute to gameplay. The farm is awesome because it ties into a lot of systems, it creates some fun crafting opportunities, it impacts the economy, etc. It's a great experiment for us because if it's popular, it gives us a lot of data into how to create this type of content in the future.
    Gosu: What is the design philosophy behind PvP balance and how satisfied are you with PvP balance in Mists of Pandaria?
    GhostCrawler: To Gosu One of the main ones was to allow more cross-over of gear at the lower end but not the upper end of content. (In 4.0 it was more of the opposite.) It's not fun to die in PvP over and over until you get decent gear.
    Guest-134: How come with this expansion you choose to go with Pandas and not something that was already in the game, such as The Emerald Dream, maybe going into the Dragonflights, or even something more with The Demonic legion.
    IonHazzikostas: To Guest-134 The pandaren are a race we've been looking to introduce into the WoW universe for some time now, since their introduction as a neutral hero back in the Warcraft 3 expansion. They were originally a top contender for the Alliance race back in Burning Crusade, but we ended up going with the draenei at the time because they better fit the Outland-focused story we were trying to tell, and because it didn't feel right forcing a historically neutral race like the pandaren into one specific faction. When we were looking to make an expansion centered around themes of exploration and discovery against a backdrop of Alliance-Horde conflict, the pandaren just seemed like the right fit: Noble and enigmatic race caught in the middle of the war between the Alliance and Horde as it spirals out of control, forced to choose sides as the outside world descends upon their homeland.
    Guest-179: ogue's shadow blades visual effect is lacking, and needs more of a pop. Paladins get ashbringer; could rogues get something equally cool looking?
    IonHazzikostas: To Guest-179 We agree that some rogue visuals (Shadow Blades, Shadow Walk, etc.) could use some more love. That's something we'd like to do in a future patch.
    bocasha: In Pandaria will we see another 9 month period where we will have no new stuff coming out?
    CoryStockton: To bocasha We are doing everything within our power to avoid this. We all feel that 9 months without content is pretty much unacceptable to our players. A glimmer of hope: we are already knee deep into both patch 5.1 and 5.2. Our plan is to deliver these much faster than anyone is expecting.
    Guest-432: When will we see Sargeras, it's one of the reasons I've stuck around for so long...
    DaveKosak: To Guest-432 Sargeras would be one monstrous raid boss! He's one of the most iconic, key villains of the franchise. Believe me, when he comes to Azeroth, you're going to feel it LONG before he even gets there.
    khalanil: Have you thought about implementing zones or battlegrounds where players are normalized by level, similar to the gear level normalization in the upcoming challenge mode dungeons? This could allow players to quest or PVP with lower-level friends, and it could be fun to see a trio of level 20s take down a level 90.
    DaveKosak: To khalanil This is a tremendous question, because it's something we've been talking about and exploring. With Challenge Modes, we now have tech to scale your item level, so that we can guarantee the right level of difficulty. Having this tech opens lots of doors for us down the line. We don't have anything to announce, but it's a step toward a lot of the features you're describing.
    parrjj01: I really love the real ID system, which has helped me communicate with my cousin who lives in Hawaii. The only downfall is, he's horde. Neither of us want to change fractions but we'd love to run toghther doing something. Will you guys ever considor letting us 'group' toghther and duke it out in battlegrounds, but disabling chat (even in real ID terms) so the no communcation rules still apply?
    GhostCrawler: To parrjj01 We don't have huge design problems with letting you play with friends from other factions. The biggest challenge is the game was never designed with the concept of letting you be allied with the opposing faction, so it would be a tremendous amount of work. I won't give up hope for it though! (We always joke about a tauren having the Hallow's End 2D gnome mask when you're grouped with him.)
    Guest-184: Can one stand anywhere in Orgrimmar(including right next to the questgiver that sends you to the gunship) when MoP is activated or do we have to be outside the Garrosh building? Good to know for us who are rushing as fast as we can!
    GhostCrawler: To Guest-184 If you are online, you should get the quest pushed to you no matter where you are. We don't want to over-promise though. This is technically challenging stuff and it might be the case that we need everyone to relog. /crosses fingers
    Guest-37: The story of Tides of War is really interesting. I don't think players can get engaged if they have no idea what's happening, the bomb dropping is really anticlimactic. I felt a bit disappointed so little got included in the scenario. Was this because of lack of time, of developers or because you rather keep all that info in the novels.
    DaveKosak: To Guest-37 I've been watching the Theramore feedback closely, and this comment seems pretty universal. We tried to keep everything all in the scenario, to make it really self-contained, but not burden it with lots of story that you have to slog through every time you played the scenario. It's pretty clear from the feedback that people wanted more story. We should've surrounded the scenarios with more quests or explanations to help round out the story for the people who wanted to know what exactly was happening. Lesson learned!
    Dude7198: Will there be a Realm First achievement that involves Pet Battles?
    CoryStockton: To Dude7198 We did not make any realm first achievements for pet battles. Our intention for the feature is that its more of a casual activity and a realm first just did not feel like a good fit.
    Guest-261: Nobody I know is impressed with the promise of an extra piece of loot for normal 25 mans. What we would be impressed with is separate realm first achievements for each raid format. Any chance of seeing something like this?
    IonHazzikostas: To Guest-261 Possibly. On several servers that have one top 25-player guild that's far above the rest of the server in progression, that might turn into incentivizing them to split up the week after their 25-player Realm First to snag the 10-player one. Not sure that's great gameplay for anyone. That said, we recognize that there's interest in making it a bit easier to distinguish between 10-player and 25-player kills in statistics or achievements.
    Guest-257: Were the stained glass windows in Ulduar forshadowing of the Sha? They look very similar to the Sha.
    DaveKosak: To Guest-257 I'd like to say we planned that. [Long pause] But I would be lying. I think it's just a happy coincidence that fits wonderfully into our lore.
    Guest-174: When will transmog rules be loosened up a little. Main hand/one hand weapons, for instance.
    GhostCrawler: To Guest-174 If I had to guess, we will loosen them at some point. We would probably wait until some time after the MoP launch when players will appreciate it more. It's easy for smaller features to get lost when there is so much new content. The designers will discuss it soon (tm).
    Guest-88: We saw some of the animations on the challenge mode gear, will the druid set animations be visible when the druid is shapeshifted?
    CoryStockton: To Guest-88 The custom effects are based on the armor itself so they will only be visible when you are in caster form.
    Guest-306: Will content come at a faster rate in MoP? It seems that we might be pushing thought content at a much faster rate.
    DaveKosak: To Guest-306 That is definitely our goal! As we speak the quest team is simultaneously working on patches 5.1 and 5.2. Our hope is to keep the story and content rolling forward. It's definitely a focus for the team - I can't make any promises, but I guarantee we're trying and I hope you'll notice the results!
    CoryStockton: To Guest-306 I know we sound like a broken record on this but we are really pushing hard to deliver content to you guys faster than ever with the Mists patch cycle. As Dave mentioned, we are already making awesome progress on the first set of patches.
    Zawani: Hey, I had a question regarding arms warrior pve rotation. It feels like there is to much rng involved with the rotation very rarely do I get more than 2 stacks of taste for blood and sometimes I can use overpower 5 or 6 times without a single proc of it, which then will leave me rage starved and without buttons to press, I was wondering if you could lower the damage bonus of the buff or damage of OP while also increasing the proc chance as well.
    GhostCrawler: To Zawani Think of getting a high stack for Taste for Blood as a random bonus, much like getting enraged from a bunch of crits in a row. You shouldn't hold your whole rotation waiting for a 4 or 5 stack, because it won't happen that often. If you're at risk of rage capping, try to Slam. If you don't have the GCD to Slam then it's probably worth just using the Heroic Strike unless you think you'll be able to Colossus Smash really soon.
    Guest-43: Will we ever see Magni Bronzebeard return from being frozen under Ironforge?
    DaveKosak: To Guest-43 Magni is like the definition of BLING. If we continue his story, we'll make sure to handle it in-game. I wouldn't count on seeing him return during the Pandaren story arc, though.
    Guest-313: Greg just said on twitter that the 25s versus 10s situation was handled in the AMA a lot, but nothing came from that apart from an understanding that 25s do have it harder now and could use some more compensation, Don't you have concrete plans for that, more than the tiny bit of extra loot 25s will have? The issue will only get even more pronounced the next weeks during progression.
    IonHazzikostas: To Guest-313 It's something we discuss frequently internally. We don't have anything final to announce just yet, but we love 25-player raiding and intend to do what we can to preserve it.
    Guest-6: Windwalkers have been very upset with a couple things in particular with their spec. The first is Fists of Fury, we don't like being rooted and channeling an attack when our kit is supposed to be mobile. Can we please get this mechanic revisited? As well, we don't have literally any useful raid utility. Zen meditation is very weak. Will this be addressed at all post-launch?
    GhostCrawler: To Guest-6 "Mobile" doesn't mean "never, ever stops moving." Like many specs, Windwalkers will do more damage when stationary but can still do some damage when moving. Deciding when you should FoF and when you can't is one of the decision points that separates good monks from great ones. We're not inclined to change it at this time. As far as raid utility goes, we're really reluctant to hand more "must have" buffs. We don't want Windwalkers to be mandatory, especially for smaller, 10-player raid groups. If they are never taken at all, we'll take some kind of action, but I'd be very surprised if that's the case.
    Guest-531: Are there plans on fixing the broken Engineering Flying Machine that has been broken since patch 4.1?
    CoryStockton: To Guest-531 We will look into this and make sure we get it fixed.
    Guest-413: Is there a chance we might see class specific factions developed more? Kirin Tor, Ebon Blade, Argent Bros, Ravenholdt...Could we see something similar arise for Warriors, Hunters etc?
    DaveKosak: To Guest-413 We're cooking up some cool Warlock stuff we can hopefully announce soon. In a more general sense, we LOVE class-specific content, but to do it right takes development time (believe me, I have to somehow schedule all this stuff.). When it came down to deciding between more zones of content and more faction content OR class-specific stuff, we opted to create more content for everyone. But, again, we love class-specific content, we'll try to squeeze in some cool challenges for the various challenges in the patches to come...
    Guest-74: Are we going to get more story-telling in scenarios? The Theramore scenario was lackluster compared to the book, key story elements haven't even been address in-game yet.(Kirin Tor leader)
    DaveKosak: To Guest-74 I addressed this earlier, but keep in mind that we want scenarios to be replayable. We definitely didn't want to burden them with tons of story that you have to wade through every time you play it. As I said for Theramore, people obviously wanted more context, which probably was best served by some one-time quests on either end of the scenario. That's a lesson we're pulling forward.
    Guest-335: Will Wintergrasp ever be added as a max level battleground?
    GhostCrawler: To Guest-335 Potentially, if there is enough demand for it. We would introduce it as you suggest as a true Battleground to avoid faction imbalance issues.
    Guest-28: Beside the lifting on the mist with the clock strikes midnight on the 25th. We have come to expect events to complement the expansion. They have been fascinating and very fun. Should we expect events over the next 6 days? Or was the Scenario it?
    CoryStockton: To Guest-28 The Theramore scenario is intended to be a preview of what players can expect from scenarios in Mists. It is by no means a launch event and thats intentional. We made a call early on to put that time into developing more content for Mists that will last and not be over in a week.
    Guest-33: I loved the "Visions of the Past" quest-line in Vashj'ir. Will we see anything similar in upcoming content?
    DaveKosak: To Guest-33 This is the "Battle-Maiden" questline, where you got to play as a naga badass for a while. I think these are a great break from the standard gameplay if they're well-designed, but we would want to use them sparingly. (After all, it's not WoW if you're not playing your class and kicking butt!) That said, there's a couple fun moments in Pandaria that have similar gameplay. In the Valley of Four Winds, you get to play as Chen Stormstout for a little bit. After kicking around a lot of ideas, we ultimately decided to give you a single 'Chen-Fu' button that makes him randomly do awesome kung-fu moves. It's a short sequence, but it's fun for storytelling and gives you a chance to Chen it up.
    Gehn: Any updates on future guild leveling past 25?
    CoryStockton: To Gehn We are totally open to increasing guild levels and the associated rewards but only when the game feels like it needs more of that content. A large number of guilds are still nowhere near level 25 so Mists did not feel like a good fit to add more guild levels.
    Guest-214: Mists of Pandaria features an ambitious number of 18 raid bosses and I'm very excited about that. Im curious though as to how many bosses we can expect to see in future tiers? Firelands and Dragon Soul felt like small tiers with only 7 or 8 encounters in the tier. 
    IonHazzikostas: To Guest-214 We like big raid tiers too, and will do our best to continue delivering them. We're planning for the next tier after Heart of Fear/Terrace to be a fair bit larger than Firelands or Dragon Soul were.
    Guest-197: Whats would your answer be to the players who feel that by making multiple classes bring similar buffs and abilities, that the classes are losing their 'uniqueness'? Introducing combo points to ShadowPriests/Ret Paladins for example
    IonHazzikostas: To Guest-197 Ultimately, there are only so many distinct resource mechanisms, and many of them are not great from a gameplay perspective. We'd rather differentiate our classes and specs on the basis of their overall feel and unique capabilities such as Death Grip for Death Knights or shaman' totems. I don't think many people are likely to mistake a shadow priest for a rogue just because they build up a resource and then consume it to deal damage.
    Guest-395: Will the gear in Theramore's Fall 85 version be available in the 90 version?
    CoryStockton: To Guest-395 The gear and the rewards for the 85 version are only available now. The 90 version has standard scenario rewards (Valor and a chance at a dungeon blue)
    Lansuer: Where do you see races that are neutral leaning like the Blood Elves going within the Horde? They seem rather separate from the Horde story since Cata's launch.
    DaveKosak: To Lansuer Stick around for patch 5.1 - we pick up the Blood Elves' story and propel it forward. Finally, a chance to interact with Lor'themar! Most players don't even know who he is.  
    Guest-121: What are your thoughts on healing classes in MoP? Are you seeing the type of balance you want in the new expansion between all classes/specs? I ask because we are seeing a lot of blending of healers into one unit, instead of variety. All healers can do everything now to state it plainly which is making certain classes stronger choices than others for non-healing reasons. Sure some do slightly better in certain situations, but the classic archetypes are no longer as valid. It removes the need fo...
    GhostCrawler: To Guest-121 We strive for harmony with the healer design. If healer niches are too well-defined, then you are encouraged to stack Resto druids for one fight and then Holy paladins for the next fight. We'd rather see a diversity of healers. As far as healer balance is currently, we're pretty happy with it at 90. We still need to see Disc priests really figure out all of the nuances of Spirit Shell and we want to make sure all of the healers are really strong for Challenge Mode gold runs.
    drwuky: Will you guys decrease the experience needed from 88-89 and 89-90 or increase the experience gained in Townlong Steppes and Dread Wastes before release? At the moment you can NOT hit Level 89 if you start with Level 88 and 0% experience in Townlong Steppes (~10% experience missing) and also Level 90 is impossible with Dread Wastes quests only (~5% experience missing). These are datas with the 10% experience guild perk and yes, I've got both zone completed achievements.
    CoryStockton: To drwuky We are still actively tuning the XP. We will look into it.
    Velenor1: Question for Dave Kosak. I have always wondered why the Alliance has continuously frowned upon the Scarlet Crusade. Their main purpose was to simply eradicate the undead. With their return in MoP, we are tasked with eliminating them -again- with the aid of Lillian Voss. Why is it that we have turned their organization down for so long when we more or less have the same goals in mind? 
    DaveKosak: To Velenor1 The complexities really aren't in the game, but the Scarlet Crusade was very much a rogue organization. Great priests and warriors who would've otherwise served the Alliance disappear into the crusade, who serves its own ends. (In Northrend, it was clear their leadership had succumbed to demonic influence. It's hard to make up for that.) To be honest, the main reason to revisit the Crusade in 5.1 was a gameplay reason and not a story reason - it was a favorite dungeon that we really wanted to revisit with new mechanics. We didn't think a lot of story was needed.
    Guest-553: Question from Munich, Germany. As the Octoberfest here and Brewfest in WoW are coming up, I wondered whether anyone at Blizzard did "field research" for designing Brewfest at the real Octoberfest ? The costumes and music are done really well.
    CoryStockton: To Guest-553 We do field research on Brewfest every Friday.
    DaveKosak: Sorry - meant to say 5.0 in that last question
    Guest-235: Why is the theramore event so boring? Its way too easy and if you didn't read the book then you have no idea what's going on, you also wouldn't know why jaina isn't dead and why azeroth isn't completely destroyed. Do you think it would've been smarter to put more lore in the scenario and would've made it more fun?
    Zarhym: To Guest-235 Dave already spoke to the story part of your question (if you missed it Best Buy will be providing a full transcript after the chat). To address your concern of difficulty, we agree it was too easy on release. We pushed a hotfix recently that increased the HP of all enemies in Theramore's Fall. The fact is that Scenarios in Mists will be more tailored for players in quest gear and dungeon blues. But players at level 85 were steamrolling through it in Dragon Soul gear, and the hotfix was to compensate for this a little.
    Guest-494: Do all designers use the same in-house editor? Or do you have different tools for different jobs? How do you handle collisions in your edits?
    IonHazzikostas: To Guest-494 We all use a massive proprietary tool called WoWEdit, which has been showcased a couple of times at Blizzcons in the past. We all use this tool to create and edit everything from creatures to spells to quests, and our level designers use it to actually shape the terrain of the outdoor world. At the end of the day, there are countless columns and rows in tables that define the properties of the game world and the players and monsters that inhabit it. We're only able to do the work that we do because of our amazing Tools team, a dedicated group that is constantly refining and updating our editor to enable us to create content more quickly and with fewer bugs.
    Guest-186: On the World of Warcraft website, it lists tradeskill patterns, plans, etc. that the player is missing. Some of those items are no longer in game. Are there any plans to reincorporate those missing plans back into the game so the players have an opportunity to try to get all of their missing tradeskill plans?
    GhostCrawler: To Guest-186 I'd hate to add back plans with no real game purpose just for sake of completeness. To be honest, I'd rather get rid of more of the older recipes that don't have a strong purpose.
    Guest-160: Compared to designing dungeons, how difficult is it to design scenarios? Does it take more or less resources to make scenarios?
    GhostCrawler: To Guest-160 The biggest challenge for us was just figuring out what scenarios should be. How long should they last? Should they be hard? How much variability should they have from run to run? Now that we've gone through that process, they should take much less time to design than dungeons. The biggest time expenditure on dungeons is the amazing art that goes into them.
    Amd11394: Considering Dispels remove ALL magic effects, even if they dispelled Fear the Flame shock would go with it, regardless of if they intended to dispel it or not. Would this not constitute it's reinstatement?
    IonHazzikostas: To Amd11394 Guessing this is a follow-up to my earlier reply. I meant that if you dispel Flame Shock off yourself, or off Teammate A, maybe you can't dispel Teammate B's Fear or Polymorph a few seconds later, and now they're stuck in CC for its full duration. In general, we expect that players have to be much more careful about how and when they use their magic dispels.
    Guest-399: Rogues are famous for using daggers, and that's all that we seem to be able to use, but I like to play Combat Spec, and it's described as being a swashbuckler spec. As such, I'd like to use 1handed swords along with daggers, but there are next to no 1handed rogue compatible swords, will we ever get to use swords as part of a rogue's arsenal? Afterall, there is no longer a block on what weapons a rogue can use on their abilties. 
    GhostCrawler: To Guest-399 It's less of a design concern and more about how many different items we can drop. Things like e.g. Intellect axes don't have a lot of customers, so we just don't make them very often. This might be the kind of thing that transmog can eventually help address too.
    basketballer259: I assume I ask this question on behalf of thousands of vanilla WoW fans: Do you ever plan on bringing back "Server-wide" Events? An example would be the Opening of AQ, which allowed the entire server to collaborate their efforts. An event of the same theory would be an incredible experience for all players to witness. It was incredibly rewarding when the whole server gathered enough materials for the opening ceremony!
    DaveKosak: To basketballer259 From the standpoint of, "Everyone gather at the same place at the same time to see a big event and if you miss it its gone forever assuming you all don't crash the server," then no, no more events like that. BUT, we love the feeling of server progression, similar to the Isle of Quel'denas. Is there a way to build that progression into the game such that players who come in a couple months later don't miss out on all the fun? We think there is. And we're planning something that we'd like to try in the 5.0 patch cycle... so stay tuned! [No guarantees here, but we're actively tinkering with something.]
    Shnitzel: With the pet battle system, pets which you can acquire multiples of, have lost the 'Already Known' tag. This is pretty annoying when shopping for pets for example, as you constantly have to search through your journal ("Do I have the red tickbird or the white one?"). Will this be changed? perhaps add an 'Already Known' tag in a different color?
    CoryStockton: To Shnitzel Sorry for the inconvenience on that, we have already redesigned the tooltips to fix this in patch 5.1.0. Tooltips will display if you already own the pet in addition to how many.
    Guest-892: Have you thought of introducing titles to reward realm 1st times for the new challenge mode dungeons. Something similar to how the PvP titles work now. 
    CoryStockton: To Guest-892 We actually have! The idea was that you would only have the title for as long as you held the top time. Main issue we ran into was that the title could be changing hands so fast that you might only have it for a few seconds. It's an awesome idea though and we want to explore it more.
    Guest-489: Can we have a rough timeframe on when we can expect the Trials of the High King questline to be implimented? Are we taking around patch 5.1 or something closer to the Siege of Orgrimmar patch?
    DaveKosak: To Guest-489 Varian Wrynn's first trial will happen in 5.1. But to set expectations, the development of Varian's character happens across the entire patch cycle and beyond - it doesn't all happen in one event or one scenario. His trials are many. 
    Guest-776: Transmog has become a very important part of my gaming fun. Will we be able to farm Dragon Soul LFR recolor gear at level 90, since the LFR tool won't work for it at that level ? This goes for future expansions and MoP content, of course.
    GhostCrawler: To Guest-776 We aren't going to support Raid Finder for content that is much lower level than your character, but we are going to allow you to enter old raids solo without being in a raid in a future patch (ideally the next major one, but standard no promises). That should facilitiate a lot of transmog farming.
    Guest-727: The Reliquary is an interesting faction (at least in my opinion), but it hasn't been really visible in Cataclysm. Any chance we'll see them in Pandaria, as a counterpart to Brann ? Or at least some way to get their tabard ?
    DaveKosak: To Guest-727 No plan for a tabard, but starting in 5.1 they're going to start poking around Pandaria for relics...
    Guest-763: Were Orges ever thought of as a playalbe race, at one time? (Greg marry me /kiss) Irth
    GhostCrawler: To Guest-763 Yep. We considered them for Cataclysm instead of goblins. Figuring out the females and the two-headed mages would be (fun!) challenges. Maybe someday.
    Zarhym: Way to ignore that marriage proposal follow-up, GC. ;p
    Cueball: First: Hi guys, including Zarhym (didn't know you'd be here). Anyway, is there anything to Jaina's words that it is "time to bring Dalaran down" to the land and that she is still in support of fighting against the Horde?
    DaveKosak: To Cueball Jaina's story will continue starting in patch 5.1. We'll try to catch players up with where she is at the end of the book, and then move on from there. 
    Guest-571: With the introduction of Pet Battles, do you think we can see pets dropping in raids again? There hasn't been a pet drop in a raid since Karazhan IIRC so a prime example in today's standing could be Ragnaros dropping Mini Ragnaros instead of it being on the store.
    CoryStockton: To Guest-571 I don't see why not! We just need to make sure it's a good fit with the content.
    Guest-736: Is there any plans to allow players to have more then one Death Knight per server?
    GhostCrawler: To Guest-736 We agree that it feels like an antiquated rule at this point. We'll see how hard it is to remove that restriction.
    sdk: I am wondering about the incentives to 25 man. This game is a social game so why does it seem that 25 man guilds are dieing off and they are going to 10 mans. Paragon recently posted that they were going to 10 man. Is there any other way to fix it so that people are drawn to do 25 mans because they want to raid with friends and get the good gear?
    IonHazzikostas: To sdk In Paragon's specific case, I suspect they'd find no lack of capable people more than willing to raid with them, but maintaining a Finnish-speaking roster is a core part of their guild culture, and they've made what was no doubt a very difficult decision to scale down to 10-player raiding rather than compromise that culture. As I noted in the Reddit AMA, ultimately there are heavier logistical burdens, particularly placed on the officers and raid leaders, in sustaining a 25-player roster versus only needing 10 players. We're actively discussing ways of ensuring that 25-player raiders feel properly incentivized and rewarded without necessarily elevating one raid size over the other. We definitely welcome ongoing community discussion and feedback on that topic.
    Alablaster: As Developers, what was your biggest hurdle in building the new features we will see in Mists and how did you overcome them? Also I want to send kudos out to the art team - the beta was visually stunning!
    CoryStockton: To Alablaster Our biggest issue with new features is adding more complexity to the game. It's somethign we struggle with every expansion. I will pass your kind words on to the art team too!
    Wamogri: Will the baby shark pet ever get added back into the game?
    CoryStockton: To Wamogri Yes! That's what those sweet new water bubbles are for!
    Guest-525: Recently in Twitter Ghostcrawler mentioned the possibility of making subraces such as Maghar orcs and Wildhammer dwarfs available with the player character model updates, how high chance is there that this would also allow us to play as Broken or Taunka?
    GhostCrawler: To Guest-525 If we ever opened up more races, I suspect we'd be pretty liberal about it, but to be clear, that feature is no more than a twinkle in some designer's eye at this stage.
    artimadours: Are there any plans to allow for heirloom items to be sent cross realm?
    CoryStockton: To artimadours We want this as bad as you guys do. It's on the list and we are looking into it.
    Nize: You mentioned in a previous Q&A that legendary weapon components would be done in a manner to lessen drama within in a guild. One step was the implementation of components achievable through LFR. My question is how will components from normal and heroic raids be distributed. Will it be distributed similarly to how Deathwing's essences or new LFR are, or will the raid leaders still choose who to give those components to?
    GhostCrawler: To Nize In 5.0 it's not a competitive issue at all. In Raid Finder, it's a random drop for some players. In Normal and Heroic there is a chance of a drop, at which point it is multi-lootable and every player on the quest will get it.
    Guest-787: There has been some speculation as to whether Turalyon and Alleria might make a triumphant comeback in Mists of Pandaria. Any comments on this, or are they saved for a later expansion pack? The Alliance sure could use something to turn the tide of war.
    DaveKosak: To Guest-787 ...and also, I think the Alliance can take this! 
    DaveKosak: To Guest-787 There's no plan to continue their story in Pandaria. 
    DaveKosak: (Reverse the order of those replies.
    Guest-212: Are we going to have the ability to remove players who dc or log off from scenario groups and add in new players from the queue?
    CoryStockton: To Guest-212 Not at launch but we hope to have it in for the 5.1 patch. We understand the concern.
    lilm123: Do you guys plan on giving out title for challgenge modes, like how you do for PvP (0.0% - 0.5%: Gladiator 0.5% - 3%: Duelist 3% - 10%: Rival 10% - 35%: Challenger)
    IonHazzikostas: To lilm123 If and when we move on to future challenge mode "seasons", titles to recognize players' past accomplishments are definitely something we'll consider.
    Guest-913: With all these new changes to get players out into the world (great idea), is it a goal of the development team to possibly bring back World-PvP? Coming from someone who plays on a PvP Realm, I would love to relive the old days of huge scale open world PvP battles. I'm sure many others feel the same way.
    GhostCrawler: To Guest-913 We are trying to encourage it. Spots like the Black Market and the shrines (the faction "cities" in the Vale) will probably have a lot of PvP on PvP servers. Remember, guards are much weaker on PvP servers now and there are no sanctuaries in Pandaria.
    Guest-883: At the end of the Klaxxi questline, the mantid mentioned that at one point in time, they worshipped Y'shaarj, an old god. However, he was slain by the Titans and was split into "shadows of his former self". Is he, in some way, in relations with the Sha and will we see Y'shaarj in future content patches?
    DaveKosak: To Guest-883 Y'shaarj breathed love and exhaled hate, inhaled peace and breathed violence... Plus, his name was y'SHAarj. It's pretty safe to connect the dots. But Y'shaarj itself is very, very, very dead.
    Guest-728: WIll we see a Heroic Version of Ragefire Chasm?
    CoryStockton: To Guest-728 Certainly not out of the question. Heroic versions of classic dungeons have been some of our most popular content. We will keep doing them as long as people keem playing em'.
    Guest-508: What exaclty (If you can answer without spoiling the story line!) has turned Garrosh Hellscream into the monster we all hate now? 
    DaveKosak: To Guest-508 Garrosh is not a monster. He has a very clear vision of the Horde, and the future of the orcs, and he gives very little thought to anyone who stands between him and that future. As he gets more powerful, and gets away with more, his vision becomes clearer. This has put him in conflict in the Alliance, and ultimately will cause problems within the Horde.
    Ünseen: I love the little mana bomb received from the Theramoore scenario, but the cooldown is making it really hard to have fun with. Any chance this will be reduced to allow a bit more spammability? Maybe like a 30 second cd?
    CoryStockton: To Ünseen Glad you liked the reward! Unfortunately, that kind of mana power takes a long time to recharge!
    Guest-749: The new LFR system you have in WoW now seems like a great way for people who dont have alot of time to donate to raiding guild environments a chance to see content that was most of the time closed to them, however im not a big fan of 25man raids. Is there any plans to add a 10man choice to the LFR system?
    GhostCrawler: To Guest-749 We think 25 works better for Raid Finder. The ratios of DPS to non DPS more matches the player population and there is less risk of getting an unviable group. In 25s you can afford to have a few deaths and you can even pull if you're backfilling a few players. Both really make you stop in your tracks on 10s. In 25, it's easier to fade back into the group if you're still not 100% confident in what you're doing. In 10s, it's harder to be a wallflower.
    Guest-986: "Turalyon and Alleria" is it possible in anyway to know if there are any plans to continue their story? I had HUGE hopes to see them in game when BC came out and their SON poped out of nowhere saying they where alive. anything would do!... plz!?
    DaveKosak: To Guest-986 Oh, their story will continue!!
    Guest-51: How are group compositions gonna work into Challenge Modes? Surely every group would want to have a Bloodlust. And atleast a kings buff.
    IonHazzikostas: To Guest-51 Realistically, if you're aiming for Gold, you're going to want a shaman or a mage or a hunter in your group, though Gold is absolutely possible without using Heroism/Bloodlust or equivalent effects. Realistically that probably saves you 15-20 seconds at best, and we've seen groups beat some Gold times by more than that. When constructing a 5-player dungeon group, you're inevitably going to have some strengths and some weaknesses in your composition, and players may find that the sorts of abilities they find invaluable are not the ones they're used to viewing in that light. (Pop quiz -- Which is likely to help you more in an 18-minute challenge mode run: Bloodlust, or an AoE stun that you can a couple of times a minute?)
    Vaengence: Ok, I am going to be the one to ask the dreaded question, mainly because my guild members know that I continue to fight for them and have asked me to still chase this question. 25 mans - GC you have said it would be a good topic for a Watercooler, which is good, and recent tweets say not enough is being done for them.The only change we know about is the loot change and that is onl 1 item different for Normals from the majority of Cata which, excuse the sentiment here, seems a little underwhelmin...
    GhostCrawler: To Vaengence Sadly, we don't have any details to announce yet, but we have a couple of ideas that should make the 25 players happy. We'll talk about them when we're confident that they are good ideas. Remember, the result can't be that all the 10 players stampede back to 25.
    DeathFish1: Any chance we will see the option to upgrade out current legendary to be maybe not the equal to the current ilvl but maybe raid finder ilvl or just a little below so that they are not just taking up space in out banks, or bags in the case of dragonwrath. 
    GhostCrawler: To DeathFish1 Not sure we would let you upgrade a legendary, but we could potentially allow you to transmog them. Our reluctance has always been that Thunderfuy feels less special when you see 30 of them running around AV.
    Guest-924: If some gamers are thinking about coming back to WoW to exp Mist of Pandaria content, is there any special program "come back" that will launch with the release?
     CoryStockton: To Guest-924 Scroll of Resurrection is awesome for returning players!
    Bolting: Have you changed your design philosophy of the quest flow in mists of pandaria? In previous expansions, moving to a new zone as soon as you are eligble left enough experience to cause no issues. Do you intend for all zones to be finished from beginning to end in order, and if so why did you feel the need to add breadcrumbs to the next zone prior to being able to go without issues further down the road?
    DaveKosak: To Bolting Pandaria is like a huge novel that you can read in any order. You can skip ahead to other chapters as soon as you're eligible. It's worth it to stick through a full zone to wrap up the storylines and maybe get some blue quest rewards, but you're welcome to play through however you want. We definitely put in the effort to make this expansion much more open and non-linear.
    Crithto: That about wraps things up, everyone. Thank you so much for joining the Best Buy Dev Chat, sending us really great questions, and for your patience. On behalf of Greg, Cory, Ion, Dave, and Zarhym, we truly appreciate your time and passion for World of Warcraft. Have a GREAT rest of the week, and we'll see you in Pandaria next Tuesday!
    DaveKosak: This was a lot of fun. Thank you everyone! Only days to go... Pandaria awaits!
    CoryStockton: Tons of great questions guys, that was a lot of fun! Can't wait to see everyone in Pandaria in just a few days!
    GhostCrawler: We can't wait for you guys to see all of the new Mists content. We are really proud of what we've been able to deliver with this expansion. It's going to be good. Hugs, GC.
    Dorothy-BBY: Thanks guys!
    Zarhym: Thank you, everyone! For those who got here late or weren't able to follow along for the whole chat, Best Buy will be providing a full transcript here momentarily: http://bbyurl.us/MistsofPandariaChat
    Kyle-BBY: Great chat everyone! Thank you everyone for joining us and Blizzard for totally rocking!
    Sean|Senior Social Media Specialist | Best Buy® Corporate
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