Suitability of Adobe AIR for POS application?

We are in the process of evaluting Adobe AIR to develop POS application with features
to integrate cash drawer, lable printer, receipt printer, credit card reader etc.
I would like to receive inputs from the community members on suitability of Adobe AIR for
this applicaiton.
Thanks.

We are in the process of evaluting Adobe AIR to develop POS application with features
to integrate cash drawer, lable printer, receipt printer, credit card reader etc.
I would like to receive inputs from the community members on suitability of Adobe AIR for
this applicaiton.
Thanks.

Similar Messages

  • The Error Message 'Application descriptor file cannot be parsed' shows when compiling (Ctrl + Enter) Adobe AIR for Android applications on Flash Professional CS5.5

    The Error Message 'Application descriptor file cannot be parsed' shows when compiling (Ctrl + Enter) Adobe AIR for Android applications on Flash Professional CS5.5
    This is happening for most of the pupils and staff at our school and they are unable to complete their work.
    This also happens on a fresh copy of windows and CS5.5 without any updates and also with all latest updates.
    I have tried it on 32-bit and 64-bit CS5, Windows, Air and Java with the same error every time.
    There are a small minority of users where this works fine for them with no issue.
    I have tried re-setting user profiles.
    I have tried a local admin and domain admin account with the same issue
    I have noticed however that if the file is moved to the shared area it will compile. If it is on their documents area it will not compile. The users have full control in both locations. This is fine for staff but we are unable to give full control or modify access to the shared area for the pupil's
    I have been through the online support section and it directed me to phone Adobe Customer care who informed me that all support has been discontinued for CS5, CS5.5 and CS6 and they will only support creative cloud.
    Any ideas what to try next? There is no other information about this error and I cannot work out what is causing it.

    I have tried and  able to package an apk using your XML file.Could you please make sure your XML file starting from line 1 and coloumn 0.Any space will results in the error (Application Descriptor file cannot be parsed)
    -Pranali

  • ADOBE AIR for offline applications or Adobe LiveCycle Designer Offline form

    Hi Experts,
    I have a requirement of recreating the XK01 Customer Master Creation functionality and host it as online application in SAP Netweaver Enterprise Portal. I have done this by creating a Web Dynpro ABAP application and embedding a adobe livecycle designer interactive forms (having same fields as required for Customer Master creation in XK01). In online scenario, the PDF form opens up in browser. In offline scenario, the user can fill up the form and upload the form using UPLOAD button created in the Web Dynpro application. There has been some performance issues like if we have too many dropdown UI elements in the form (having many entries in each), then the form takes too much time to get uploaded.
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    The online scenario  perfectly fine with Adobe LiveCycle Designer Forms and SAP ABAP Web Dynpro application. It's offline functionality where its performance hasnt been up to the mark.
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    Please advise.
    Regards.
    Rohit

    hi,do you still need an answer for this question?
    Because Adobe flex and air are very good solutions for a offline and online scenario
    Kind regards,
    Anton Pierhagen

  • Partial wakelock in Adobe Air for Android

    I'm developing Adobe Air (for Android) application which is intended to be constantly on. App has event based operations. However, when phone enters to sleep mode app is able to perform only one or few events in a second which is not good enough. AIR's SystemIdleMode.KEEP_AWAKE -mode is not an alternative since it is too battery consuming.
    I'm looking for a solution where phone is allowed to go into sleep mode (screen is off) but still CPU performance is not drastically dropped. Not sure if Android's partial wakelock -mode does the job and is available via ANE?

    Well Im a bit puzzled now. I just created a quick AIR app using AIR13 for Android and did a DEACTIVATE test on the NativeApplication.nativeApplication property and used a TextField to "trace" out the frame rate when the app deactivated. The frame rate stayed at 24FPS the entire time. I turned the screen off, let it turn off, went to the home screen, and switched to other apps while the test app was still running. In all cases, the frame rate never dropped to 4FPS as indicated in Adobe's documentation. So it is either something a bug or feature of AIR13+ or it is how Android KitKat handles applications in the background. Im using an unlocked/stock Moto X running Android 4.4.3. The app also appends the getTimer() call to the end so you can see that it does change. Here is a link to the quick app I created: Dropbox - deactivate.apk
    I guess if you want to download that and test it out to see how it behaves on your device and let me know the results. What device and OS are you running?
    Below is the original message I started to type before I decided to create a quick app to test with. It may or may not still be relevant based on your results from my app test.
    If you are looking at just recording information, you could probably setup something on the Android/Java side that gets started when the app "sleeps" using the DEACTIVE event as a trigger to start the ANE side of things. Then when your app "wakes", you could use the ACTIVATE event to trigger a call to the ANE to pull all the data collected in the Java side back to AIR and stop the ANE data capture since the data capture would be back to being handled by AIR.

  • I have flash professional cc and I need air for desktop application with .exe or .air that should contain all swf's and captive air runtime in one Installer only . I don't want to install separate adobe air runtime .

    I need Air for desktop application either in .exe or in .air with embedded captive runtime just like .apk . I don't want to install adobe air separate . everything should come in installer
    I have adobe flash professional cc development tool , let me know whether I have to go with other development tool???
    your reply will  increase my confidential level
    please anyone can help me to solve this problem
    Thanks&regards
    Niranjan

    Adobe Flash Professional CC manual
    1) Create new project
    2) Configure your Project properties
    3) Embed runtime, so you users can use Adobe AIR without pre-installed Adobe AIR runtime
    4) After publishing you will receive %APP_NAME%.app folder that contain your project files

  • Problems with BBC iPlayer Desktop and Adobe Air for Mac

    I would be grateful for anyone who can help me with a problem I have on my Laptop running Mac OS X Lion 10.7.3.I am having difficulty running BBC iPlayer Desktop and I suspect it is caused by Adobe Air.
    Recently I was prompted to update Adobe Air to the latest version (as of February 2012) and after I successfully updated the program, this began to cause problems when I used BBC iPlayer desktop.
    The first problem I noticed was that I was unable to play any downloaded programmes in full screen - only the sound played, not the video.
    Secondly, a few weeks after this problem began, all my TV programmes mysteriously disappeared.
    My final problem is that everytime I launch BBC iPlayer it is unable to download new programmes - when I am connected to the internet, the application still says it is "offline".
    I have tried to resolve the problem by restarting my computer, uninstalling and reinstalling BBC iPlayer, disabling and re-enabling my firewall, connecting to the internet in different locations but this has not resolved the problem.
    I tried to uninstall Adobe Air, but the installation package tells me it is 'corrupt'. So I tried to download and reinstall the application from the adobe website, but the computer already recognises that the app is installed. i.e. - I can't uninstall or reinstall Adobe Air.
    I contacted BBC iPlayer support and they were unable to help - directing me to your website. I have read several other discussion topics posted on this website but not found the solution I am looking for.
    Please can some help me to solve this problem, by helping me uninstall and reinstall Adobe Air for Mac?
    I am not very technical minded - for example - I don't know what log files are or how to find them - so please explain it as simply as possible.
    Thank you in advance for your help!
    Ryan

    Just had the same thing happen AGAIN. Suddenly - a blank iPlayer Desktop which failed to download new programmes. All previous programmes were still in the repository folder. This time the sequence I outlined previously didn't work.
    What eventually got things working this time was to reinstall Adobe Air as part of the BBC iPlayer Desktop installation process - and not separately.
    So:
    a) Move iPlayer to trash.
    b) Find and delete the following folder: Users/Yourname/Library/Preferences/BBCiPlayerDesktop.61DB7A798358575D6A969CCD73DDBBD 723A6DA9D.1
    c) Find and delete the following folder:
    Users/Yourname/Library/Application Support/Adobe/AIR/ELS/BBCiPlayerDesktop.61DB7A798358575D6A969CCD73DDB BD723A6DA9D.1
    d) Find and delete the following folder:
    Users/Yourname/Movies/BBC iPlayer/repository/cache
    e) Find and run: Applications/Utilities/Adobe AIR Uninstaller
    f) Empty the Trash. I found that bits and pieces of BBC iPlayer were still running despite having been quit and dumped in the trash - and so it wouldn't allow me to complete this part. Restarted the computer, then empty the trash.
    g) Find the folder: Users/Yourname/Movies/BBC iPlayer/repository and rename it repository2
    h) Reinstall iPlayer. It will tell you that you have no programmes to view. Quit the programme.
    i) Find and delete the folder: Users/Yourname/Movies/BBC iPlayer/repository
    j) Find the folder: Users/Yourname/Movies/BBC iPlayer/repository2 and rename it to repository.
    k) Relaunch iPlayer
    It would be terribly nice if the BBC or Adobe stopped buggering about with this . . .

  • Adobe Air for Android 2.3.4

    I need Adobe Air for Android 2.3.4 Urgently.
    I recently made an app on Flash CS5.5 and it installed correctly.
    It said to install adobe air
    But then it said "This prodict is not comptable with this version of..."
    ANY help?

    Hi,
    Please download latest AIR3.4 SDK from http://www.adobe.com/devnet/air/air-sdk-download.html.
    Look for the runtime.apk present in the AIRSDK folder \runtimes\air\android\device.
    Install the AIR3.4 runtime on android device using command(Refer http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-5d0f4f25128cc9cd0cb-7ff6.html) -
    adt -installRuntime -platform android -device deviceID -package path-to-runtime
    The above steps will install latest AIR runtime on Android device.
    Please note that - Applications created and published from Flash Professional CS6 for Android platforms will run on devices that run Google Android™ 2.2 operating system or higher.
    Thanks,
    Meenakshi
    Flash Pro Engg Team

  • Squareup integration with Adobe AIR based ios Application

    Hi All,
    Does anyone is having any experice to work with 'Squareup' i.e.   https://squareup.com/
    I want to integrate it with my adobe air based ios application.Is there any native extension is available for this?
    Any information will be appriciated.
    with Regards,
    Shardul

    Hi, please forget my last message. I was changing so many things I finished using a wrong mobileprovision. That's why I couldn't install the app in the device.
    On the other hand I have found the problem. Some changes in one of our ANE were not tested in iOS 5.0.1 devices and it made the app crash because it found a Adobe Air 3.5 bug. Adobe fixed it in AIR 3.6

  • Does Adobe AIR for iOS support APNs?

    Does Adobe AIR for iOS support the Apple Push Notification Service (APNs)?
    for more information on APNs see:
    http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/Remote NotificationsPG/ApplePushService/ApplePushService.html

    It is exactly the same.
    Do I need to add the mobileprovision in any step of the resigning process?
    Inside the unpacjed ipa, i've fund a Info.plist.
    This seems to be the plist file generated from adt.
    Do I need to integrate my entitlement with the original one?
    <?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
        <dict>
            <key>CFBundleAllowMixedLocalizations</key>
            <true/>
            <key>CFBundleVersion</key>
            <string>0.0.0</string>
            <key>CFBundleShortVersionString</key>
            <string>0.0.0</string>
            <key>CFBundleIdentifier</key>
            <string>XXXXXXXX</string>
            <key>CFBundleInfoDictionaryVersion</key>
            <string>6.0</string>
            <key>CFBundleExecutable</key>
            <string>iBatteryExample</string>
            <key>CFBundleDisplayName</key>
            <string>iBatteryExample</string>
            <key>CFBundlePackageType</key>
            <string>APPL</string>
            <key>DTCompiler</key>
            <string>4.2</string>
            <key>DTPlatformBuild</key>
            <string>8C134</string>
            <key>DTPlatformName</key>
            <string>iphoneos</string>
            <key>DTPlatformVersion</key>
            <string>4.2 Seed 2</string>
            <key>DTSDKName</key>
            <string>iphoneos4.2</string>
            <key>DTXcode</key>
            <string>0325</string>
            <key>DTXcodeBuild</key>
            <string>10M2423</string>
            <key>LSRequiresIPhoneOS</key>
            <true/>
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            <string>ResourceRules.plist</string>
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            <key>CTRequestedDisplayResolution</key>
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            <key>DebugMode</key>
            <false/>
            <key>CTSoftKeyboardBehavior</key>
            <string>none</string>
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            <string>http://ns.adobe.com/air/application/3.0</string>
            <key>CTAutoOrients</key>
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            <array>
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            <string>development</string>
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                <string>UIInterfaceOrientationPortrait</string>
                <string>UIInterfaceOrientationPortraitUpsideDown</string>
                <string>UIInterfaceOrientationLandscapeRight</string>
                <string>UIInterfaceOrientationLandscapeLeft</string>
            </array>
            <key>Extensions</key>
            <array>
                <string>myExtension</string>
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        </dict>
    </plist>
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    Any idea?
    Thanks

  • Adobe Air for Android - caching key event that have "unusual" keycode

    I am developing an application for a platform. The OS of this platform is Android Gingerbread (2.3.4) The platform has some buttons with "unusual" key code: 141, 131 etc.
    Native application that created in ADT can catch and respond to these keyboard events While my Adobe AIR application (created in Flash professional) are Indifferent to them.
    I try both: stage.addEventListener(KeyboardEvent.KEY_DOWN,KeyHandler,false,0,true); NativeApplication.nativeApplication.addEventListener(KeyboardEvent.KEY_DOWN,KeyHandler,fa lse,0,true);
    How can I "catch" this event? Maybe a way to add constant to the keyboard class?
    Thanks

    If you are deploying for iPhone it is on the 'general' settings(First setting page opened).
    Just noticed you are making android app but i still added iphone deployment settings for further future
    But if you are using it for flash/android you have to add code into your fla descriptor with XML language(dont worry it is 1 line of code)
    Watch the video on this page about GPU rendering:
    http://blogs.adobe.com/cantrell/archives/2010/10/gpu-rendering-in-adobe-air-for-android.ht ml
    Your app shouldn't lag after these steps but if you have a project that gets bigger and has lots of code it MIGHT lag so that is when external files should help.

  • Cannot down load mandatory update for version 2.3.0.0 adobe air  for adobe_com error 16820

    cannot download mandatory update 2.3.0.0 adobe air for adobe_com  error message 16820

    it turned out that the "acrobat_com" that I was trying to update, was so
    outdated that adobe was no longer supporting it, there fore I got the
    error message when I tried to do the "mandatory" update.  It had to be
    uninstalled, and then the new one installed from the Adobe web site. 
    Thanks for your interest and your attempt to help me.
    Date: Mon, 28 May 2012 21:33:57 -0600
    From: [email protected]
    To: [email protected]
    Subject: cannot down load mandatory update for version 2.3.0.0 adobe air  for adobe_com error 16820
        Re: cannot down load mandatory update for version 2.3.0.0 adobe air  for adobe_com error 16820
        created by Pat Willener in Downloading, Installing, Setting Up - View the full discussion
    Can you try to download the latest AIR runtime from http://get.adobe.com/air/ ? Make sure all applications are closed when you run the installer.
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/4446558#4446558
         To unsubscribe from this thread, please visit the message page at http://forums.adobe.com/message/4446558#4446558. In the Actions box on the right, click the Stop Email Notifications link.
         Start a new discussion in Downloading, Installing, Setting Up by email or at Adobe Forums
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

  • How to record a time-limited video with Adobe AIR for iOS

    I am trying to record a time-limited video with Adobe AIR for iOS.
    For example, I want to implement the following function. Start a one-minute timer before launching CameraUI to record video. When the timeout event happens after one minute, stop recording video, close the CameraUI view and obtain the video data so far.
      I have several questions related to that.
      1. How to stop recording video from outside the CameraUI view(in this case, from the timeout event handler) and then close the CemeraUI view? As far as I know, to close the CameraUI view, the only way is to press the [Use Video] button or the [Cancel] button from inside the CameraUI view. Is it possible to close it from outside?
      2. Even if the first problem mentioned above is solved, then how can I get the video data so far(in this case, the video data before the timeout). I know that normally we can get a MediaPromise object from MediaEvent parameter of the  complete handler, and read the video data from the MediaPromise object. But obviously in this case, we can not access the MediaPromise object just because the complete handler itself will not be executed since the [Use Video] button is not pressed.
      3. Is it possible to add a stopwatch to show possible remaining recording time when CameraUI view is open? It seems that the CameraUI automatically uses the full screen of iOS device(in my case, iPad) and there is no extra space to show the stopwatch.
      Are there any solutions or workarounds about the three problem above? I really appreciate it if anyone has any idea about this. Thanks in advance.

    You'd have more control by using the Camera object, showing the camera on a video object inside a Sprite, and capturing that. Then you could put whatever graphics alongside it on the stage.. I've used FlashyWrappers in a test to capture the video to the library.  It took some work, but the test worked well...
    Flash/AIR record videos of your apps and games: Rainbow Creatures

  • Multi Touch not supported in Adobe Air for IOS?

    Hi, I've just started developing my first app for my iPhone which is an iPhone 3GS. I'm using CS5 to make these apps.
    I did a simple test game where there are two arrows on the screen and a fire button. The screen also has a ground and the player standing on it which can be controlled with left/right and fire. Now, if I press right, he moves right, if I press left, he moves left, if I press fire, he jumps... BUT no matter what I do I can't make dual touch work, ie: I press right AND fire, it only recognize just ONE touch point. So I did alot of researching and didn't find much.  I thought maybe adding a TouchEvent.TOUCH_TAP which I found a guide on on this page: http://openexhibits.org/support/gestures/1/one-finger-tap , but couldn't make it work, so I found this: http://www.adobe.com/devnet/flash/articles/multitouch_gestures.html and it seems Adobe Air for iPhone only allows four different gestures, no TouchEvents. I found a code somewhere that when run it checks to see if the device it's running on supports TOUCH_TAP stuff and in CS5 I got the message that it is not supported, in Adobe Device Central I get it's supported, on the actual phone (yes, got dev license from Apple and all that and can run my apps from CS5 on my iphone) I get it IS supported, but it doesn't work when I try it for real.
    So, my question is: how can I make Adobe Air using CS5 to detect 2 finger presses at the same time in iPhone apps?  Like pressing right+fire at the same time, so it doesn't just detect ONE of them being pressed.
    Thanks a million for any reply.

    Before listening for TouchEvents like TOUCH_BEGIN, TOUCH_MOVE, TOUCH_END etc... you need to set the input mode of your device to TOUCH_POINT. By default it is set to GESTURE.
    This works fine on the iPAD:
    import flash.ui.Multitouch;
    import flash.ui.MultitouchInputMode;
    Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
    stage.addEventListener(TouchEvent.TOUCH_BEGIN, touchBegin);
    stage.addEventListener(TouchEvent.TOUCH_MOVE, touchMove);
    stage.addEventListener(TouchEvent.TOUCH_END, touchEnd);
    private function touchBegin(te:TouchEvent):void {
        // your code here
    private function touchMove(te:TouchEvent):void {
        // your code here
    private function touchEnd(te:TouchEvent):void {
        // your code here
    Hope that helps.

  • Maximum file size for Adobe air for Androind and iOS compiled apps

    Hi All
    I am working on a project which has a few videos which I need to bundle into my mobile app for an Ipad app I am creating using Adobe Air for iOS. My question is simple is there a maximum file size limit on apps compiled using Adobe air for iOS? And if so what is it? Any help would be great.
    regards Mike

    Hi.  Im not a 100% sure this is correct.  I am able to make a large .IPA file (200+Mb) and it will go onto my iPad 1, but it does not work - Just quicts after a few secs.  If I run the same IPA on my iPad 2 it works.
    When I take out some of the assets so its a smalelr size then it does run on the iPad.

  • Adobe AIR for Android update FAILS

    The most recent update for Adobe AIR for Android is failing on multiple users. Reading the reviews, I am having the same problem with running the update. Update runs, then stops and won't update? Why bother coming out with an update THAT WON'T LET YOU UPDATE AIR???????

    Hi,
    Could you please share the device used, OS version, kernel version and the last Adobe AIR installed in your device. Also, is this intermittent or it is failing everytime.
    Regards,
    Nimit

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