SUMGT Problem

Hi!!!.
I have a problem in Analyzer. I have a column with a Formula that is: ( 'G4A' <> 0 ) * ( NODIM ( 'G4A' * 0 ) + 1 ). This column gives the result 1 or 0. The Overall result of this column is the SUM of the numbers. That´s works perfect.
The problem is that I create a new colum with a Formula that is: SUMGT of the other column. But it´s not showing the Overall Result in every field of the column, only the number 1.
Does anyone knows what´s happening?
Thanks in advance.
Regards.

That is exactly how it will behave.
In the column with a Formula that is: ( 'G4A' 0 ) * ( NODIM ( 'G4A' * 0 ) + 1 ), you are getting the sum in the overall result because you might have selected the option Display Result as Summation in the formula properties.
If you remove this setting then you will get either 1 or 0 in the overall result and this is the value that is displayed when you use SUMGT in a different column.
The key fig property option Display result as is only for display purpose they cannot be used in further calculations.

Similar Messages

  • Problem regarding data function 'SUMGT' (Overall Result) in BEx query desig

    Hi,
    I have created one query where I want to see the inventory data month wise. That's why at first I have placed 0calmonth (with variable) in column, secondly kept all the key figures which I want to see month wise under one structure, then placed the structure under 0calmonth in column. Now in that structure I have one key figure like 'total stock' and another global calculated key figure '% of total inventory' (='total stock' <b>%A</b> <b>SUMGT</b> 'total stock').
    Now the problem is when ever I'm giving the value of month from 02.2006 to 05.2006, it is calculating the value of '% of total inventory' for every month with respect to the overall result of 'total stock' for month 05.2006. 
    But I want to calculate the value of '% of total inventory' for each month with respect to the overall result of 'total stock' for corresponding month.
    Please suggest what I'll do now.
    Thanks,
    Arijit.

    Hi,
    now i got whats the issue is.
    Check aggregation properties of 'total stock'(RSD1>provide tech name of total stock>display-->aggragation tab)...
    Exception aggregation would have been set to <b>'Last Value'</b> with some time char as aggregation ref characteristic..
    That is the reason why  SUMGT (or %SUMGT) is calculating on Last value of the 0calmonth interval.
    i.e if you provide 02.2006 to 07.2006, %of total inventory for every month would be with respect to value of 07.2006...
    Hope this helps...
    Dont forget to reward if it helps!
    thanks
    Message was edited by: Murali

  • Key Figure's Result Summation and SUMGT

    Goal: I need to capture the report’s  Results for KF1 and KF2 to use it in the same report for further calculations. However, the report should include into Results calculations only the records that have KF1 or KF2 with values greater than 0.
    Potential Solution: Create a Formula that uses Function SUMGT (or SUMCT, SUMRT) on the desired key figures and use conditions at the query level.
    KF1 Property:     Calculate Result As SUMMATION
    KF2 Property:     Calculate Result As SUMMATION
    Report with No Conditions:
    Year      KF1     SUMGT’KF1’     KF2     SUMGT’KF2’
    2001     10        70                         10        90
    2002     20        70                         20        90
    2003     0          70                         30        90
    2004     40        70                         30        90
    Result   70        70                         90        90
    Report with Conditions:
    KF1 > 0
    or
    KF2 > 0
    Year     KF1     SUMGT’KF1’     KF2     SUMGT’KF2’
    2001    10         70                        10         90
    2002    20         70                        20         90
    2004    40         70                        30         90
    Result  70         70                        60         90
    Problem: When Conditions apply the SUMGT (as well as SUMCT and SUMRT) do not take them into consideration and includes in its calculations the excluded records as well.
    Questions:
    1. How can I make SUMGT (or any of the other tow) return a result that take into consideration the specified conditions?  For KF2 the Result should be 60 and NOT 90.
    2. Is there any other way I can capture the Results for KF1 and KF2 when the above specified conditions are implemented?

    I think No of repair days is a characteristic..
    What you can do is create a formula variable with user input. User will enter no of repair days in it.
    Now create a variable on no of repair days of type customer exit.
    In the exit read the value of the formula variable and assign it to that variable.
    Restrict your key figure no of completed orders with that variable...

  • Query Design - Report Results Problem

    Hi SDN!
    I am having trouble referencing the result value for a metric in Query Designer
    Metric = QTY * PRICE
    Metric is set to Calculate Result As: Summation
    QTY.....PRICE....Metric
    5...........10.........50
    1...........5...........5
    2...........7...........14
    Result Row:   8......22.....69 (50514)
    The problem occurs when I try to reference the result of Metric using the SUMCT, SUMGT, SUMRT.  If I use any of these functions, the value returned is (8 * 22 = 176) which ignores the Calculate Result As. 
    Metric2 = Result (Metric) * A
    Current Result = 176A
    Required Result = 69A
    Anyone have any ideas how to get the required result?
    Much Thanks,
    Brendon

    Hi Brendon,
    The function calculate result as, calculates result locally, but for subsequent calculations it uses the value evaluated by the OLAP and not the one calculated using local calculations.
    Ferer to the link below:
    [ Calculate result as|http://help.sap.com/saphelp_nw70/helpdata/en/e3/e60138fede083de10000009b38f8cf/frameset.htm]
    Note that the local calculations only change the display of the values. With subsequent calculations, the system does not use this value changed for the display, but rather the original value specified by the analytic engine.
    You could try creating another selection in you key figure structure.
    Hide this selection. The selection would reference Metric. It would undergo normal aggreagation.
    And you can then use SUMCT function for this selection in your subsequent Metric2 calculation.
    Hope this helps,
    Best regards,
    Sunmit.

  • Very strange problem: Error for Overall result  due to a custom infocube?

    Hi,
    I have a strange problem:
    In my query the sumgt function doesn't work for the calculation of a percentage (es: 'KFA' %A SUMGT 'KFA').
    The coloumn of the formula is full of red X.
    Using Nodiv() the percentage are all zeroes.
    I use a custom infocube for this query that is a copy of an infocube standard with some other infoobject custom. In the infocube standard the formula work and the sumgt is correct!.
    It is possible that there are some parameter to be set at infocube level that make the SUMGT wrong?
    I'm sorry for my poor english,
    Alberto
    Message was edited by:
            Alberto Maggini

    Alberto,
                   Your problem might be a UNIT problem. If you are using key figures in a formula with different units, you will have the "red X" outcome.
                   Try using the NODIM() function in each formula element.
    Regards,
    L. Felipe

  • A problem with threads

    I am trying to implement some kind of a server listening for requests. The listener part of the app, is a daemon thread that listens for connections and instantiates a handling daemon thread once it gets some. However, my problem is that i must be able to kill the listening thread at the user's will (say via a sto button). I have done this via the Sun's proposed way, by testing a boolean flag in the loop, which is set to false when i wish to kill the thread. The problem with this thing is the following...
    Once the thread starts excecuting, it will test the flag, find it true and enter the loop. At some point it will LOCK on the server socket waiting for connection. Unless some client actually connects, it will keep on listening indefinatelly whithought ever bothering to check for the flag again (no matter how many times you set the damn thing to false).
    My question is this: Is there any real, non-theoretical, applied way to stop thread in java safely?
    Thank you in advance,
    Lefty

    This was one solution from the socket programming forum, have you tried this??
    public Thread MyThread extends Thread{
         boolean active = true;          
         public void run(){
              ss.setSoTimeout(90);               
              while (active){                   
                   try{                       
                        serverSocket = ss.accept();
                   catch (SocketTimeoutException ste){
                   // do nothing                   
         // interrupt thread           
         public void deactivate(){               
              active = false;
              // you gotta sleep for a time longer than the               
              // accept() timeout to make sure that timeout is finished.               
              try{
                   sleep(91);               
              }catch (InterruptedException ie){            
              interrupt();
    }

  • A problem with Threads and MMapi

    I am tring to execute a class based on Game canvas.
    The problem begin when I try to Play both a MIDI tone and to run an infinit Thread loop.
    The MIDI tone "Stammers".
    How to over come the problem?
    Thanks in advance
    Kobi
    See Code example below:
    import java.io.IOException;
    import java.io.InputStream;
    import javax.microedition.lcdui.Graphics;
    import javax.microedition.lcdui.Image;
    import javax.microedition.lcdui.game.GameCanvas;
    import javax.microedition.media.Manager;
    import javax.microedition.media.MediaException;
    import javax.microedition.media.Player;
    public class MainScreenCanvas extends GameCanvas implements Runnable {
         private MainMIDlet parent;
         private boolean mTrucking = false;
         Image imgBackgound = null;
         int imgBackgoundX = 0, imgBackgoundY = 0;
         Player player;
         public MainScreenCanvas(MainMIDlet parent)
              super(true);
              this.parent = parent;
              try
                   imgBackgound = Image.createImage("/images/area03_bkg0.png");
                   imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
                   imgBackgoundY = this.getHeight() - imgBackgound.getHeight();
              catch(Exception e)
                   System.out.println(e.getMessage());
          * starts thread
         public void start()
              mTrucking = true;
              Thread t = new Thread(this);
              t.start();
          * stops thread
         public void stop()
              mTrucking = false;
         public void play()
              try
                   InputStream is = getClass().getResourceAsStream("/sounds/scale.mid");
                   player = Manager.createPlayer(is, "audio/midi");
                   player.setLoopCount(-1);
                   player.prefetch();
                   player.start();
              catch(Exception e)
                   System.out.println(e.getMessage());
         public void run()
              Graphics g = getGraphics();
              play();
              while (true)
                   tick();
                   input();
                   render(g);
          * responsible for object movements
         private void tick()
          * response to key input
         private void input()
              int keyStates = getKeyStates();
              if ((keyStates & LEFT_PRESSED) != 0)
                   imgBackgoundX++;
                   if (imgBackgoundX > 0)
                        imgBackgoundX = 0;
              if ((keyStates & RIGHT_PRESSED) != 0)
                   imgBackgoundX--;
                   if (imgBackgoundX < this.getWidth() - imgBackgound.getWidth())
                        imgBackgoundX = this.getWidth() - imgBackgound.getWidth();
          * Responsible for the drawing
          * @param g
         private void render(Graphics g)
              g.drawImage(imgBackgound, imgBackgoundX, imgBackgoundY, Graphics.TOP | Graphics.LEFT);
              this.flushGraphics();
    }

    You can also try to provide a greater Priority to your player thread so that it gains the CPU time when ever it needs it and don't harm the playback.
    However a loop in a Thread and that to an infinite loop is one kind of very bad programming, 'cuz the loop eats up most of your CPU time which in turn adds up more delays of the execution of other tasks (just as in your case it is the playback). By witting codes bit efficiently and planning out the architectural execution flow of the app before start writing the code helps solve these kind of issues.
    You can go through [this simple tutorial|http://oreilly.com/catalog/expjava/excerpt/index.html] about Basics of Java and Threads to know more about threads.
    Regds,
    SD
    N.B. And yes there are more articles and tutorials available but much of them targets the Java SE / EE, but if you want to read them here is [another great one straight from SUN|http://java.sun.com/docs/books/tutorial/essential/concurrency/index.html] .
    Edited by: find_suvro@SDN on 7 Nov, 2008 12:00 PM

  • J2ME problem with threads

    Hi all,
    I would like to ask you for a help. I need to write a small program at my university. I started to write a midlet which function would be to countdown time for sports activities. I woul like to start a new thread - the one that counts down - and at the same time make the main thread sleep. After the "countdown" thread finishes, the main thread wakes up and waits for user input. The problem is that when the "countdown" thread finishes his work, I've got Uncaught exception java/lang/NullPointerException. error and the midlet halts.
    Below you can find the code
    import java.lang.*;
    import java.util.*;
    import javax.microedition.lcdui.*;
    import javax.microedition.midlet.*;
    public class intervals extends MIDlet implements CommandListener
    public Display ekran;
    private SweepCanvas sweeper;
    private Form rundy;
    private TextField round0, round1, round2, round3, round4, round5, round6, round7, round8;
    private long czas,x;
    private Command exitCommand;
    private Command addRound;
    private Command delRound;
    private Command start;
    private TextField repeat;
    private Form odliczanie;
    private Alert ostrz;
    Licznik thread;
    String test;
    StringItem test1;
    int parz,i,j,k;
    static int l;
    int ilrund;
    int ilpowt;
    Item sec;
    long sec1;
    public intervals()
        rundy = new Form("Interwa&#322;y sportowe");
        exitCommand = new Command("Wyj&#347;cie", Command.EXIT, 2);
        addRound = new Command("Dodaj","Dodaj rund&#281;", Command.ITEM,1);
        delRound = new Command("Usu&#324;","Usu&#324; ostatni&#261; rund&#281;", Command.ITEM,1);
        start = new Command("Start", Command.ITEM,1);
        odliczanie = new Form("Odliczanie");
        TextField dodaj(TextField kolej)
            kolej=new TextField("Podaj czas (s) rundy "+parz,null, 4, TextField.NUMERIC);//stworzenie nowej instancji do wybierania czasu trwania rundy
            if(rundy.size()==0)
                rundy.insert(rundy.size(),kolej);
                else
                    rundy.insert(rundy.size()-1, kolej);
            return kolej;
        void odliczanie(TextField round)
            monitor m=new monitor();
            k=Integer.parseInt(round.getString());
            ekran.setCurrent(odliczanie);
            thread=new Licznik(k,odliczanie);
            thread.start();
            ekran.setCurrent(rundy);
    public void startApp()// throws MIDletStateChangeException
        rundy.deleteAll();
        repeat = new TextField("Podaj ilo&#347;&#263; powtórze&#324;",null,1,TextField.NUMERIC);
        rundy.addCommand(addRound);
        rundy.addCommand(exitCommand);
        rundy.setCommandListener(this);
        Canvas obrazek = new MyCanvas();
        ekran = Display.getDisplay(this);
        ekran.setCurrent(obrazek);
        czas=System.currentTimeMillis();
        while (System.currentTimeMillis()<czas+1000)
            continue;
        ekran.setCurrent(rundy);
    public void pauseApp()
    public void destroyApp(boolean unconditional)
        notifyDestroyed();
    public void commandAction(Command c, Displayable s)
        if (c == exitCommand)
            destroyApp(false);
            notifyDestroyed();
        else if(c==addRound)
            if(rundy.size()==0)//Sprawdzenie ilo&#347;ci elementów w celu poprawnego wy&#347;wietlania liczby rund w formie
                parz=1;
                else
                parz=rundy.size();
            switch(parz)
                case 1:
                    round0=dodaj(round0);break;
                case 2:
                    round1=dodaj(round1);break;
                case 3:
                   round2= dodaj(round2);break;
                case 4:
                    round3=dodaj(round3);break;
                case 5:
                    round4=dodaj(round4);break;
                default:
                    ostrz=new Alert("Uwaga","Maksymalna liczba rund wynosi 9", null, AlertType.INFO);
                    ostrz.setTimeout(3000);
                    ekran.setCurrent(ostrz);
            if(rundy.size()==1)
                rundy.append(repeat);
                rundy.addCommand(start);
            rundy.addCommand(delRound);
        else if(c==delRound)
            if(rundy.size()!=0)
                rundy.delete(rundy.size()-2);
                if (rundy.size()==1)
                    rundy.deleteAll();
                if(rundy.size()==0)
                    rundy.removeCommand(delRound);
                    rundy.removeCommand(start);
        else if(c==start)
            ilrund=rundy.size()-1;
            if(this.repeat.size()>0)
                ilpowt=Integer.parseInt(this.repeat.getString());
            ekran = Display.getDisplay(this);
            for (i=1; i<=ilpowt;i++)
                odliczanie= new Form("Odliczanie");
                 for (j=0;j<ilrund;j++)
                    switch(j)
                         case 0:
                             odliczanie(round0);
                             break;
                         case 1:
                             odliczanie(round1);
                             break;
                         case 2:
                             odliczanie(round2);
                             break;
                         case 3:
                             odliczanie(round3);
                             break;
                         case 4:
                             odliczanie(round4);
                             break;
                         case 5:
                             odliczanie(round5);
                             break;
                         case 6:
                             odliczanie(round6);
                             break;
                         case 7:
                             odliczanie(round7);
                             break;
                         case 8:
                             odliczanie(round8);
                             break;
    class Licznik extends Thread
        int czas1,k;
        Form forma;
        monitor m;
        public Licznik(int k,Form formap)
            czas1=k;
            forma=formap;
        public synchronized void run()
            while(czas1>0)
                forma.deleteAll();
                forma.append("Czas pozosta&#322;y (s): "+czas1);
                try{Thread.sleep(1000);} catch(InterruptedException e){e.printStackTrace();}
                czas1--;
            if(czas1<=0)
                m.put();
        }and monitor class
    public class monitor
    boolean busy=false;
    synchronized void get()
        if(!busy)
            try
                wait();
            }catch(InterruptedException e){e.printStackTrace();}
        notify();
    synchronized void put()
        if(busy)
            try
            wait();
            }catch(InterruptedException e){e.printStackTrace();}
        busy=true;
        notify();
    }Can anybody help me with this?

    Groovemaker,
    Your Licznik class has a member m of type monitor, which has not been instantiated (in other words is null) hence, when calling m.put() you get NullPointerException. Please also mind, that using Thread.sleep(1000) is not an accurate way of measuring time.
    If I may, please use recommended for Java class naming conventions - some of your names use lower case, while other don't which is confusing to the reader.
    Daniel

  • Problem with threads within applet

    Hello,
    I got an applet, inside this applet I have a singleton, inside this singleton I have a thread.
    this thread is running in endless loop.
    he is doing something and go to sleep on and on.
    the problem is,
    when I refresh my IE6 browser I see more than 1 thread.
    for debug matter, I did the following things:
    inside the thread, sysout every time he goes to sleep.
    sysout in the singleton constructor.
    sysout in the singleton destructor.
    the output goes like this:
    when refresh the page, the singleton constructor loading but not every refresh, sometimes I see the constructor output and sometimes I dont.
    The thread inside the singleton is giving me the same output, sometime I see more than one thread at a time and sometimes I dont.
    The destructor never works (no output there).
    I don't understand what is going on.
    someone can please shed some light?
    thanks.
    btw. I am working with JRE 1.1
    this is very old and big applet and I can't convert it to something new.

    Ooops. sorry!
    I did.
         public void start() {
         public void stop() {
         public void destroy() {
              try {
                   resetAll();
                   Configuration.closeConnection();
                   QuoteItem.closeConnection();
              } finally {
                   try {
                        super.finalize();
                   } catch (Throwable e) {
                        e.printStackTrace();
         }

  • Problem with Threads and a static variable

    I have a problem with the code below. I am yet to make sure that I understand the problem. Correct me if I am wrong please.
    Code functionality:
    A timer calls SetState every second. It sets the state and sets boolean variable "changed" to true. Then notifies a main process thread to check if the state changed to send a message.
    The problem as far I understand is:
    Assume the timer Thread calls SetState twice before the main process Thread runs. As a result, "changed" is set to true twice. However, since the main process is blocked twice during the two calls to SetState, when it runs it would have the two SetState timer threads blocked on its synchronized body. It will pass the first one, send the message and set "changed" to false since it was true. Now, it will pass the second thread, but here is the problem, "changed" is already set to false. As a result, it won't send the message even though it is supposed to.
    Would you please let me know if my understanding is correct? If so, what would you propose to resolve the problem? Should I call wait some other or should I notify in a different way?
    Thanks,
    B.D.
    Code:
    private static volatile boolean bChanged = false;
    private static Thread objMainProcess;
       protected static void Init(){
            objMainProcess = new Thread() {
                public void run() {
                    while( objMainProcess == Thread.currentThread() ) {
                       GetState();
            objMainProcess.setDaemon( true );
            objMainProcess.start();
        public static void initStatusTimer(){
            if(objTimer == null)
                 objTimer = new javax.swing.Timer( 1000, new java.awt.event.ActionListener(){
                    public void actionPerformed( java.awt.event.ActionEvent evt){
                              SetState();
        private static void SetState(){
            if( objMainProcess == null ) return;
            synchronized( objMainProcess ) {
                bChanged = true;
                try{
                    objMainProcess.notify();
                }catch( IllegalMonitorStateException e ) {}
        private static boolean GetState() {
            if( objMainProcess == null ) return false;
            synchronized( objMainProcess ) {
                if( bChanged) {
                    SendMessage();
                    bChanged = false;
                    return true;
                try {
                    objMainProcess.wait();
                }catch( InterruptedException e ) {}
                return false;
        }

    Thanks DrClap for your reply. Everything you said is right. It is not easy to make them alternate since SetState() could be called from different places where the state could be anything else but a status message. Like a GREETING message for example. It is a handshaking message but not a status message.
    Again as you said, There is a reason I can't call sendMessage() inside setState().
    The only way I was able to do it is by having a counter of the number of notifies that have been called. Every time notify() is called a counter is incremented. Now instead of just checking if "changed" flag is true, I also check if notify counter is greater than zero. If both true, I send the message. If "changed" flag is false, I check again if the notify counter is greater than zero, I send the message. This way it works, but it is kind of a patch than a good design fix. I am yet to find a good solution.
    Thanks,
    B.D.

  • Problem with threads running javaw

    Hi,
    Having a problem with multi thread programming using client server sockets. The program works find when starting the the application in a console using java muti.java , but when using javaw multi.java the program doesnt die and have to kill it in the task manager. The program doesnt display any of my gui error messages either when the server disconnect the client. all works find in a console. any advice on this as I havent been able to understand why this is happening? any comment would be appreciated.
    troy.

    troy,
    Try and post a minimum code sample of your app which
    does not work.
    When using javaw, make sure you redirect the standard
    error and standard output streams to file.
    Graeme.Hi Graeme,
    I dont understand what you mean by redirection to file? some of my code below.
    The code works fine under a console, code is supposed to exit when the client (the other server )disconnects. the problem is that but the clientworker side of the code still works. which under console it doesnt.
    public class Server{
    ServerSocket aServerSocket;
    Socket dianosticsSocket;
    Socket nPortExpress;
    ClientListener aClientListener;
    LinkedList queue = new LinkedList();
    int port = 0;
    int clientPort = 0;
    String clientName = null;
    boolean serverAlive = true;
    * Server constructor generates a server
    * Socket and then starts a client threads.
    * @param aPort      socket port of local machine.
    public Server(int aPort, String aClientName, int aClientPort){
    port = aPort;
    clientName = aClientName;
    clientPort = aClientPort;
    try{
    // create a new thread
    aServerSocket = new ServerSocket(port) ;
    // connect to the nPortExpress
    aClientListener = new ClientListener(InetAddress.getByName(clientName), clientPort, queue,this);
    // aClientListener.setDaemon(true);
    aClientListener.start();
    // start a dianostic port
    DiagnosticsServer aDiagnosticsServer = new DiagnosticsServer(port,queue,aClientListener);
    // System.out.println("Server is running on port " + port + "...");
    // System.out.println("Connect to nPort");
    catch(Exception e)
    // System.out.println("ERROR: Server port " + port + " not available");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Server port " + port + " not available", JOptionPane.ERROR_MESSAGE);
    serverAlive = false;
    System.exit(1);
    while(serverAlive&&aClientListener.hostSocket.isConnected()){
    try{
    // connect the client
    Socket aClient = aServerSocket.accept();
    //System.out.println("open client connection");
    //System.out.println("client local: "+ aClient.getLocalAddress().toString());
    // System.out.println("client localport: "+ aClient.getLocalPort());
    // System.out.println("client : "+ aClient.getInetAddress().toString());
    // System.out.println("client port: "+ aClient.getLocalPort());
    // make a new client thread
    ClientWorker clientThread = new ClientWorker(aClient, queue, aClientListener, false);
    // start thread
    clientThread.start();
    catch(Exception e)
    //System.out.println("ERROR: Client connection failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client connection failure", JOptionPane.ERROR_MESSAGE);
    }// end while
    } // end constructor Server
    void serverExit(){
         JOptionPane.showMessageDialog(null, "Server ","ERROR: nPort Failure", JOptionPane.ERROR_MESSAGE);
         System.exit(1);
    }// end class Server
    *** connect to another server
    public class ClientListener extends Thread{
    InetAddress hostName;
    int hostPort;
    Socket hostSocket;
    BufferedReader in;
    PrintWriter out;
    boolean loggedIn;
    LinkedList queue;      // reference to Server queue
    Server serverRef; // reference to main server
    * ClientListener connects to the host server.
    * @param aHostName is the name of the host eg server name or IP address.
    * @param aHostPort is a port number of the host.
    * @param aLoginName is the users login name.
    public ClientListener(InetAddress aHostName, int aHostPort,LinkedList aQueue,Server aServer)      // reference to Server queue)
    hostName = aHostName;
    hostPort = aHostPort;
    queue = aQueue;
    serverRef = aServer;      
    // connect to the server
    try{
    hostSocket = new Socket(hostName, hostPort);
    catch(IOException e){
    //System.out.println("ERROR: Connection Host Failed");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort Failed", JOptionPane.ERROR_MESSAGE);     
    System.exit(0);
    } // end constructor ClientListener
    ** multi client connection server
    ClientWorker(Socket aSocket,LinkedList aQueue, ClientListener aClientListener, boolean diagnostics){
    queue = aQueue;
    addToQueue(this);
    client = aSocket;
    clientRef = aClientListener;
    aDiagnostic = diagnostics;
    } // end constructor ClientWorker
    * run method is the main loop of the server program
    * in change of handle new client connection as well
    * as handle all messages and errors.
    public void run(){
    boolean alive = true;
    String aSubString = "";
    in = null;
    out = null;
    loginName = "";
    loggedIn = false;
    while (alive && client.isConnected()&& clientRef.hostSocket.isConnected()){
    try{
    in = new BufferedReader(new InputStreamReader(client.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(client.getOutputStream()));
    if(aDiagnostic){
    out.println("WELCOME to diagnostics");
    broadCastDia("Connect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    out.println("WELCOME to Troy's Server");
    broadCastDia("Connect : client "+client.getInetAddress().toString());
         out.flush();
    String line;
    while(((line = in.readLine())!= null)){
    StringTokenizer aStringToken = new StringTokenizer(line, " ");
    if(!aDiagnostic){
    broadCastDia(line);
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    else{
    if(line.equals("GETIPS"))
    getIPs();
    else{
    clientRef.sendMessage(line); // send mesage out to netExpress
    out.println(line);
    out.flush();
    } // end while
    catch(Exception e){
    // System.out.println("ERROR:Client Connection reset");
                             JOptionPane.showMessageDialog(null, (e.toString()),"ERROR:Client Connection reset", JOptionPane.ERROR_MESSAGE);     
    try{
    if(aDiagnostic){
    broadCastDia("Disconnect : diagnostics "+client.getInetAddress().toString());
    out.flush();
    else {       
    broadCastDia("Disconnect : client "+client.getInetAddress().toString());
         out.flush();
    // close the buffers and connection;
    in.close();
    out.close();
    client.close();
    // System.out.println("out");
    // remove from list
    removeThreadQueue(this);
    alive = false;
    catch(Exception e){
    // System.out.println("ERROR: Client Connection reset failure");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Client Connection reset failure", JOptionPane.ERROR_MESSAGE);     
    }// end while
    } // end method run
    * method run - Generates io stream for communicating with the server and
    * starts the client gui. Run also parses the input commands from the server.
    public void run(){
    boolean alive = true;
    try{
    // begin to life the gui
    // aGuiClient = new ClientGui(hostName.getHostName(), hostPort, loginName, this);
    // aGuiClient.show();
    in = new BufferedReader(new InputStreamReader(hostSocket.getInputStream()));
    out = new PrintWriter(new OutputStreamWriter(hostSocket.getOutputStream()));
    while (alive && hostSocket.isConnected()){
    String line;
    while(((line = in.readLine())!= null)){
    System.out.println(line);
    broadCast(line);
    } // end while
    } // end while
    catch(Exception e){
    //     System.out.println("ERRORa Connection to host reset");
    JOptionPane.showMessageDialog(null, (e.toString()),"ERROR: Connection to nPort reset", JOptionPane.ERROR_MESSAGE);
    try{
    hostSocket.close();
         }catch(Exception a){
         JOptionPane.showMessageDialog(null, (a.toString()),"ERROR: Exception", JOptionPane.ERROR_MESSAGE);
    alive = false;
    System.exit(1);
    } // end method run

  • Problem with Threads and "plase wait..."-Window

    Hi everyone,
    I have a problem that I'm not able to solve in any way... I have a time-consuming task (a file decryption) which I execute in a separate thread; I've used the SwingWorker class, like suggested by sun-tutorial, and it works right. The problem is that I have to wait that the decryption have finished before continuing with program-execution. Therefore I would like to display a "please wait"-window while the task runs. I've tryed all the possible ways I know but the problem is always the same: the waitWindow is displayed empty, the bounds are painted but the contents no; it's only painted when the decrypt-task has finished. Please help me, I have no more resources....
    decrypt-file code:
    public class DecryptFile {
      private String cryptedFileNameAndPath;
      private ByteArrayInputStream resultStream = null;
      // need for progress
      private int lengthOfTask;
      private int current = -1;
      private String statMessage;
      public DecryptFile(String encZipFileNameAndPath) {
        cryptedFileNameAndPath = encZipFileNameAndPath;
        //Compute length of task...
        // 0 for indeterminate
        lengthOfTask = 0;
      public ByteArrayInputStream getDecryptedInputStream() {
        return this.resultStream;
       * Called from ProgressBarDemo to start the task.
      public void go() {
        current = -1;
        final SwingWorker worker = new SwingWorker() {
          public Object construct() {
            return new ActualTask();
        worker.start();
       * Called from ProgressBarDemo to find out how much work needs
       * to be done.
      public int getLengthOfTask() {
        return lengthOfTask;
       * Called from ProgressBarDemo to find out how much has been done.
      public int getCurrent() {
        return current;
      public void stop() {
        current = lengthOfTask;
       * Called from ProgressBarDemo to find out if the task has completed.
      public boolean done() {
        if (current >= lengthOfTask)
          return true;
        else
          return false;
      public String getMessage() {
        return statMessage;
       * The actual long running task.  This runs in a SwingWorker thread.
      class ActualTask {
        ActualTask () {
          current = -1;
          statMessage = "";
          resultStream = AIUtil.getInputStreamFromEncZip(cryptedFileNameAndPath); //here the decryption happens
          current = 0;
          statMessage = "";
      }The code that calls decryption and displays waitWindow
          final WaitSplash wS = new WaitSplash("Please wait...");
          final DecryptFile cryptedTemplate = new DecryptFile (this.templateFile);
          cryptedTemplate.go();
          while (! cryptedTemplate.done()) {
            try {
              wait();
            } catch (Exception e) { }
          this.templateInputStream = cryptedTemplate.getDecryptedInputStream();
          wS.close();Thanks, thanks, thanks in advance!
    Edoardo

    Maybe you can try setting the priority of the long-running thread to be lower? so that the UI will be more responsive...

  • Problem with threads in j2me

    im using jdk 1.6 with java wtk 2.1
    ya i know..
    2.1 is a jdk1.4 source
    but im using souce as 1.4 during compiliation so thats not the prob
    this is my code
    package org.learn;
    import javax.microedition.midlet.MIDlet;
    import javax.microedition.lcdui.Alert;
    import javax.microedition.lcdui.Display;
    public class thtest extends MIDlet
    Thread t;
    public void startApp()
    Alert a=new Alert("hello");
    a.setString("hello");
    Alert b=new Alert("world");
    b.setString("world");
    Display d = Display.getDisplay(this );
    d.setCurrent(a);
    t=Thread.currentThread();
    try{
    t.sleep(10000);
    catch (Exception e){}
    d.setCurrent(b);
    public void pauseApp()
    public void destroyApp(boolean unconditional)
    its just supposed to pause between the alerts using threads
    however when i run it using the wtk, the emulator run properly but when i launch the app, it stops executing giving me this:
    "Error verifying method org/learn/thtest startApp()V
    Approximate bytecode offset 49: Inconsistent or missing stackmap at target
    %the stack info%
    Execution completed.
    437782 bytecodes executed
    9 thread switches
    486 classes in the system (including system classes)
    2506 dynamic objects allocated (73832 bytes)
    2 garbage collections (60652 bytes collected)
    Execution completed.
    437782 bytecodes executed
    9 thread switches
    486 classes in the system (including system classes)
    ALERT: java/lang/VerifyError: org/learn/thtest.
    2506 dynamic objects allocated (73832 bytes)
    2 garbage collections (60652 bytes collected)
    please can someone help me out with this, is it an error on my part or do i have to set some option.

    Hi gandalf123,
    First, Thread.sleep is a static method, so you don't need to create a Thread object to use it.
    I think the problem is due to the fact you don't preverify your midlet.
    More over, you don't need to double post your question.

  • Problem with threads and camera.

    Hi everybody!
    I've a problem with taking snapshot.
    I would like to display a loading screen after it take snapshot ( sometimes i
    have to wait few seconds after i took snapshot. Propably photo is being taken in time where i have to wait).
    I was trying to use threads but i didn't succeed.
    I made this code:
    display.setCurrent(perform);               
            new Thread(new Runnable(){
                public void run() {               
                    while((!performing.isShown()) && (backgroundCamera.isShown())){
                        Thread.yield();
                    notifyAll();
            }).start();
            new Thread(new Runnable(){
                public void run() {
                    try {
                        this.wait();                   
                    } catch(Exception e) {
                        exceptionHandler(e);
                    photo = camera.snapshot();                               
                    display.setCurrent(displayPhoto);
            }).start();This code is sometimes showing performing screen but sometimes no.
    I don't know why. In my opinion performing.isShown() method isn't working correctly.
    Does anyone have some idea how to use threads here?

    Hi,
    I've finally managed to work this fine.
    The code:
           Object o = new Object();
           display.setCurrent(perform);               
            new Thread(new Runnable(){
                public void run() {               
                    while(!performing.isShown()){
                        Thread.yield();
                   synchronized(o) {
                      o.notify();
            }).start();
            new Thread(new Runnable(){
                public void run() {
                    try {
                        synchronized(o) {
                           o.wait(1);
                    } catch(Exception e) {
                        exceptionHandler(e);
                    photo = camera.snapshot();                               
                    display.setCurrent(displayPhoto);
            }).start();

  • Problem with threads and graphics

    I have a thread that chooses paths for a Travelling salesman problem, it then calls a TSPdraw class and passes it the path, which the class then draws. the problem is when i have two threads it creates two windows but only draws a path in one of them. any ideas where i`m going wrong

    Are you using swing components? Swing isn't threadsafe. If you have multiple threads that want to update your UI you need to use the SwingUtilities.invokeLater(...)or invokeAndWait(...). There is a page in the swing tutorial about this at: http://java.sun.com/docs/books/tutorial/uiswing/misc/threads.html

Maybe you are looking for