Svg filters
I purchased some clip art that contains either svg filters or other effects and when I try to copy the art on to another page , the effects do not display properly. I have Illustrator version 5. I am not familiar with advanced filters etc. so I am not sure how what to do....can anyone help?
We can't know without knowing what file it actualyl is and what it uses. Also system info, whether it renders properly in otehr apps (your browser or Inkscape) and so on...
Mylenium
Similar Messages
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SVG Filters - where to get them and how to make them?
hi all
i am looking for somewhere i can download or buy new svg filters. i also wonder if anyone creates their own, and if so - what educational resources are recommended?
thanks!http://www.zvon.org/xxl/svgReference/Standard1.1/filters.html
Do a search for Creating SVG filters yu can actually make your own but not all will preview properly in illustrator. I think. I think Mmost will but it lloks very interesting at one time I seem to remember they never previewed correctly but seem to now.
you can check this out
Do Google search, very interesting. -
SVG filters disappearing from Actions whenever Illustrator is closed
Hi all.
I'm working on a file I'd like to use as a template, and it will include some actions.
Here's the problem - once Illustrator has been closed and reopened, while the custom actions still show up, they no longer contain the SVG filters. It requires the user to reload the set of actions every time they reopen Illustrator.
Part of the point of the template is to reduce the extra steps in workflows, so I'm hoping someone can suggest a way to fix this.
Discussed it with other designers on my team, and they suggested we include the actions in the Presets folder, hoping it would automatically do some sort of "fresh install" of the actions when we load Illustrator. We tried that - I actually added the actions into the default set, and though it loads the actions, they still show as having lost the filters. Again, the only way to get them back is to reload the actions separately.
Any ideas?
Thanks!I'm not familiar with ExtendScript, but the filters I am using are VERY simple - do their default filters include ExtendScript...? (seems unlikely, but then again, clueless about ExtendScript).
Here's one I am using:
<filter width="200%" height="200%" id="AI_GlowBlur" y="-50%" x="-50%">
<feGaussianBlur stdDeviation="5"></feGaussianBlur>
</filter>
Could it have anything to do with the fact that they are inserted from the menu? Although like I said, the actions work fine until Illustrator is closed and reopened. :-( So probably not.
Ugh. -
Where is the default file for SVG filters in Illustrator CC?
Where is the default file for SVG filters in Illustrator CC?
User \ Library \ Application Support \ Adobe \ en_EN \ Adobe SVG Filter.svg
it's:
User \ Library \ Application Support \ Adobe \ Adobe Illustrator 17 \ en_EN \ Adobe SVG Filter.svg
Note that youneed to unhide the Library folder on Mac OS X Tiger and up -
SVG Filters rendering incorrectly
I don't know if this is a bug or an incompatibity, but as long as I can remember (many, many versions of Illustrator) the drawing of SVG filters has been incorrect. Take this SVG image:
and compare how it renders is a browser/inkscape/whatever with how it renders in Illustrator:
Till now I have avoided the issue by doing such things in Fireworks instead. However, since I am now transitioning over to 100% Illustrator workflow, I'm going to need that SVG filter functionality, any suggestions as to how I might work around the limitiations? Or is it something that Adobe would need to fix to become useable?
added Illustrator renderAlas no, this is not an image-specific thing. Illustrator pulls in the vectors correctly, recognises the included effect, applies it as a live effect (in appearance) ...all well and good. Then draws it ugly This is easily confirmed by copying out the SVG filter code, starting a new document, drawing something (a circle is good, to really show the alpha smoothing going wrong), applying SVG Filter and then pasting the code back in.
That example file is here: http://www.w3.org/TR/SVG11/images/filters/filters00.svg -
SVG Default filters missing from drop down in cs5
Hello,
I’m new to using Illustrator and am just learning my way around the effects. I used the svg filter on another project, but when i tried to open them in the drop down menu the only options are to apply or import now. Where did the default set go?You have probably opened an SVG file which is having no filter applied on any object in the document and it was saved from Ai without Illustrator Editing capabilities or any other application, that is the reason why no default SVG filter is listed in your dropdown.
The concept is, default SVG filters in the dropdown are picked up dynamically at the Document creation time from the file placed at following location:
Win : C:\Program Files\Adobe\Adobe Illustrator CS5\Support Files\Required\Resources\en_US\Adobe SVG Filters.svg
Mac : /Applications/Adobe Illustrator CS5/Adobe Illustrator.app/Required/Resources/en_US/Adobe SVG Filters.svg
I case you add another SVG filter (your own written filter code) to this file, it will also be picked up at the time of document creation in the drop down.
If you save an SVG file through Ai with objects having SVG filters applied to it, only those filters which were applied to the object in that particular document would populate on opening the SVG File in the SVG Filters Menu.
In case you want all the default SVG filter available in your dropdown you will have to save the document with Illustrator Editing capabilities Preserved. It is a check Box in the SVG Save options Dialog. -
Error during "Save as XML" - SVG Image
Hi,
I am trying to save the book as XML (File à Save as XML), but its showing the attached error (FMError.PNG). FrameMaker created a error log and am pasting its header contents below.
=== Header Begin ===
Internal Error: 9004, 6920492, 9676798, 0
FrameMaker 9.0.0 for Intel
Build: 9.0p237
Window System: MSWindows
Operating System: Windows NT 6.1 (major.minor.build: 6.1.7600 )
Generated on: Wednesday, September 08, 2010 2:14:40 PM
To file: C:\Users\30088130\AppData\Roaming\Adobe\FrameMaker\9\FrameLog_10.09.08_14.14.40.txt
=== Header End ===
This errors occurs only if SVG images are present on the fm files.
Please help me on this.I just tested with a small sample SVG file (from here:
http://www.w3schools.com/svg/tryit.asp?filename=ellipse1&type=svg )
and FM didn't crash when I did Save as XML. I put the SVG inside an anchored frame.
Could you test using that specific image and see if you get the crash or whether it's OK?
Unfortunately FM did clip the right side of the image when the image is displayed, and also when the image is saved to XML (it was converted to GIF in the export).
Googling for "svg framemaker" brought up some old Framers list references to other issues with FM's SVG handling.
I also notice that in the maker.ini there is a commented out reference to an SVG import filter in the APIClients section:
;SVG Import=FileToFileGFXImport, SVG, FrameImage, SVG, ORBL, SVG, SVG, filters\svgfilter.dll,all,^.svg
SVG Import=FileToFileGFXImport, SVG, PDF, SVG, ORBL, SVG, SVG, filters\svg2pdf.dll,all,^.svg
What it seems to be changing is that the second line will automatically convert SVG to PDF on import, so
you might try the other filter:
save a backup copy of the maker.ini, open the makier.ini in a text editor, then switch the semi-colon to the next line, save, and test to see whether you get any better results.
Have you been able to successfully export any files with SVG, or does the problem only occur with some files?
Also, exactly how are you importing the problem SVG file into FM? Referenced or embedded, is it on a body page, master page, in an anchored graphic frame or not, etc? Do you know what application was used to create the SVG files?
Sheila -
SVG Filter - results pixellated?
I'm trying to create an SVG filter that works very well in Inkscape, but so far no luck in Ai.
The Inkscape filter is found in Filters > ABCs > Roughen, and basically uses feTurbulence and feDisplacementMap to create a very nice wiggly line that IMO is more realistic than Illustrator's "Roughen" filter.
Original path:
After Roughen:
In the Inkscape file, the filter looks like this (with the filter renamed to myRoughen):
<filter
color-interpolation-filters="sRGB"
id="myRoughen">
<feTurbulence
result="result91"
baseFrequency="0.04"
type="turbulence"
seed="0"
numOctaves="3"
id="feTurbulence3810" />
<feDisplacementMap
in2="result91"
scale="6.6"
xChannelSelector="R"
yChannelSelector="G"
in="SourceGraphic"
id="feDisplacementMap3812" />
</filter>
Saving this file as plain SVG and importing into Illustrator, the path is there, but the filter comes out pixellated:
Zooming in on the pixellation:
Looking at how the filter got imported into Illustrator (ie, going into the Edit SVG Filter window), we see:
<filter id="myRoughen" color-interpolation-filters="sRGB">
<feTurbulence result="result91" id="feTurbulence3810" type="turbulence" stitchTiles="noStitch" numOctaves="3" baseFrequency="0.04" seed="0">
</feTurbulence>
<feDisplacementMap scale="6.6" in="SourceGraphic" in2="result91" id="feDisplacementMap3812" xChannelSelector="R" yChannelSelector="G">
</feDisplacementMap>
</filter>
which seems pretty much what it should be. So what could be causing the pixellation? As far as I can tell, there's no dpi setting associated with saving the plain SVG file from Inkscape, or with displaying the results of feTurbulence in Illustrator.
On a lark, I wondered if increasing the size of the line in Illustrator would help. Nope. All I get is a thicker pixellated line:
Any help?
Thanks
TomTo my knowledge all SVG filters in Illustrator produce raster objects, therefore their appearance depends on the settings in the Effect > Document Raster Effect Settings dialog.
You could increase the the ppi setting there and turn on the Anti-aliasing option.
Probably not what you really want … -
Destructive rasterization when applying PS filters in IL?
hi everyone
here's my problem. afaik when one applies a photoshop filter to a vector image, the process is destructive. the image is rasterized and then the effect is applied.
when i want to vectorise it again i do a live trace [with the most demanding settings], and naturally lose some of the definition, it doesnt look as good as it did as a raster.
my question is, how can i provide maximum fidelity when destructively applying ps filters to paths? - would rasterizing very large vector images help?
on another note, apart from downloading svg filters [i'm about to post another thread on that] - is there any other way of adding IL or PS filters to illustrator? i really like the creative possibilities and always feel like having more would be wonderful.
thanks all
-sAny raster effect applied using the Effects menu is non-destructive and preserves the original vector art. You can see this when you switch to Outline view of if you select the artwork — the paths with be highlighted. If you are applying the effects through the Filter menu (Version < 14), then the result is rasterized. You can protect yourself from this by either using the Effect menu or preserving a copy of the original vector art on a hidden layer.
-
Illustrator CC keeps crashing when opening a file with placed image
I get this message:
and regardless of what I click (Replace, Ignore, Cancel) the program crashes.
Below is the crash report I get:
Process: Adobe Illustrator [954]
Path: /Applications/Adobe Illustrator CC/Adobe Illustrator.app/Contents/MacOS/Adobe Illustrator
Identifier: com.adobe.illustrator
Version: 256 (17.0.0)
Code Type: X86-64 (Native)
Parent Process: launchd [170]
User ID: 501
Date/Time: 2013-09-30 10:41:13.521 -0400
OS Version: Mac OS X 10.8.4 (12E55)
Report Version: 10
Interval Since Last Report: 61535 sec
Crashes Since Last Report: 8
Per-App Interval Since Last Report: 37856 sec
Per-App Crashes Since Last Report: 8
Anonymous UUID: A312EF8F-A9EC-D426-709E-D538E4DA0B32
Crashed Thread: 0 Main Thread Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
terminate called without an active exception
abort() called
Thread 0 Crashed:: Main Thread Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff85071212 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff8e6ccb54 pthread_kill + 90
2 libsystem_c.dylib 0x00007fff8e710dce abort + 143
3 libc++abi.dylib 0x00007fff86c799eb abort_message + 257
4 libc++abi.dylib 0x00007fff86c773a8 default_terminate() + 42
5 libc++abi.dylib 0x00007fff86c773c9 safe_handler_caller(void (*)()) + 8
6 libc++abi.dylib 0x00007fff86c77424 std::terminate() + 16
7 libc++abi.dylib 0x00007fff86c7861b __cxa_rethrow + 85
8 com.adobe.illustrator.plugins.svgFileFormat 0x00000001192b4c01 0x119232000 + 535553
9 com.adobe.illustrator.plugins.svgFileFormat 0x00000001192b55a9 0x119232000 + 538025
10 com.adobe.illustrator.plugins.svgFileFormat 0x00000001192b7643 0x119232000 + 546371
11 com.adobe.illustrator.plugins.svgFileFormat 0x00000001192b3069 0x119232000 + 528489
12 com.adobe.illustrator.plugins.svgFileFormat 0x00000001192b3129 0x119232000 + 528681
13 com.adobe.illustrator.plugins.svgFileFormat 0x00000001192b2c9b 0x119232000 + 527515
14 com.adobe.illustrator.plugins.svgFileFormat 0x00000001192b74b3 0x119232000 + 545971
15 com.adobe.illustrator.plugins.svgFileFormat 0x0000000119261540 0x119232000 + 193856
16 com.adobe.illustrator.plugins.SVGFilterEffect 0x000000012aba6903 0x12ab9d000 + 39171
17 com.adobe.illustrator.plugins.SVGFilterEffect 0x000000012aba18ff 0x12ab9d000 + 18687
18 com.adobe.illustrator.plugins.SVGFilterEffect 0x000000012aba399f 0x12ab9d000 + 27039
19 com.adobe.illustrator.plugins.SVGFilterEffect 0x000000012aba34d0 0x12ab9d000 + 25808
20 com.adobe.illustrator.plugins.SVGFilterEffect 0x000000012aba0d74 0x12ab9d000 + 15732
21 com.adobe.illustrator.plugins.SVGFilterEffect 0x000000012ab9e69d PluginMain + 301
22 com.adobe.illustrator 0x0000000100aba158 spEdgeCallPlugin(SPAccess*, char const*, char const*, void*, int*) + 152
23 com.adobe.illustrator 0x0000000100ab5423 SPCallPlugin + 99
24 com.adobe.illustrator 0x0000000100ab8066 SPSendMessage + 646
25 com.adobe.illustrator 0x00000001006b6605 fxCallPlugin(SPPlugin*, char const*, void*) + 1573
26 com.adobe.illustrator 0x0000000100856261 _t_AILiveEffectOpaque::Execute(Ref<CAIFilterExecution, CountedObject::Traits>, ArtObject*, Ref<CAIArtStyle, CountedObject::Traits>) const + 5297
27 com.adobe.illustrator 0x00000001002b9bf1 CAIFilterExecution::Execute(ArtObject*, Ref<CAIArtStyle, CountedObject::Traits>) + 241
28 com.adobe.illustrator 0x00000001002a71e3 CAIChainStyleFilter::Execute(Ref<CAIFilterExecution, CountedObject::Traits>, ArtObject*, Ref<CAIArtStyle, CountedObject::Traits>, ArtObject*) const + 2467
29 com.adobe.illustrator 0x00000001002a7791 CAIChainStyleFilter::Execute(Ref<CAIFilterExecution, CountedObject::Traits>, ArtObject*, Ref<CAIArtStyle, CountedObject::Traits>) const + 129
30 com.adobe.illustrator 0x00000001002a8bef CAICompoundFilterExecution::Execute(ArtObject*, Ref<CAIArtStyle, CountedObject::Traits>) + 127
31 com.adobe.illustrator 0x0000000100284a44 CAIArtStyle::ExecActiveStyle(ArtObject*) + 1028
32 com.adobe.illustrator 0x000000010028341d CAIArtStyle::Execute(ArtObject*) + 1341
33 com.adobe.illustrator 0x0000000100282972 CAIArtStyle::GetStyledArt(ArtObject*, bool) + 722
34 com.adobe.illustrator 0x0000000100282489 CAIArtStyle::CleanupDirtyDescendants(ArtObject* const&) + 233
35 com.adobe.illustrator 0x00000001002825cc CAIArtStyle::CleanupDirtyDescendants(ArtObject* const&) + 556
36 com.adobe.illustrator 0x000000010016c652 Artwork::ExecuteRemainingStyles() + 146
37 com.adobe.illustrator 0x000000010016c589 ValidatePluginObjectsAndStyles(Artwork*) + 41
38 com.adobe.illustrator 0x00000001007734ab PluginArtIdle(unsigned long) + 59
39 com.adobe.illustrator 0x00000001006e5a31 PluginsIdle(IdlePurpose) + 65
40 com.adobe.illustrator 0x000000010051e55b WindowIdle(IdlePurpose) + 443
41 com.adobe.illustrator 0x000000010042f67a CAIApplication::Idle(IdlePurpose) + 170
42 com.adobe.illustrator 0x00000001001fa97d CommandDoInternal(CAIEvent*, int, int) + 301
43 com.adobe.illustrator 0x0000000100486598 CAIExoAppEventHandler::DispatchMenuEvent(CAIEvent&) + 376
44 com.adobe.illustrator 0x00000001004863ba CAIExoAppEventHandler::HandleAIEvent(CAIEvent&) + 42
45 com.adobe.illustrator 0x0000000100486e34 CAIExoAppEventHandler::DispatchKeyEvent(CAIEvent&) + 1284
46 com.adobe.illustrator 0x00000001003f6f9f CAIExoAppMacEventHandler::DispatchKeyEvent(CAIEvent&) + 223
47 com.adobe.illustrator 0x00000001003f6e85 CAIExoAppMacEventHandler::DispatchKeyEvent(unsigned short const&, unsigned short const&, unsigned long const&) + 197
48 com.adobe.illustrator 0x00000001003f6d35 CAIExoAppMacEventHandler::HandleForwardedEvent(dvaui::ui::OS_Event const&) + 293
49 com.adobe.illustrator 0x00000001003f6a10 CAIExoAppMacEventHandler::PreProcessEvent(dvaui::ui::OS_Event const&) + 448
50 com.adobe.illustrator 0x00000001004895ff CAIExoAppImpl::DoPreEventProcessing(dvaui::ui::OS_Event const&) + 47
51 com.adobe.exo.framework 0x00000001097eb98d exo::app::AppBase::PreEventProcessing(dvaui::ui::OS_Event const&) + 13
52 com.adobe.exo.framework 0x00000001097f41a4 boost::detail::function::function_obj_invoker0<boost::_bi::bind_t<bool, boost::_mfi::mf1<bool, exo::app::AppBase, dvaui::ui::OS_Event const&>, boost::_bi::list2<boost::_bi::value<exo::app::OS_AppBase*>, boost::_bi::value<dvaui::ui::OS_Event> > >, bool>::invoke(boost::detail::function::function_buffer&) + 36
53 com.adobe.illustrator 0x0000000100401207 int dvacore::config::ErrorManager::ExecuteFunction<bool>(boost::function0<bool>*, bool*) + 71
54 com.adobe.illustrator 0x0000000100489a52 DroverErrorManager::ExecuteFunctionWithTopLevelExceptionHandler(boost::function0<int>) + 66
55 com.adobe.illustrator 0x00000001004010bc bool dvacore::config::ErrorManager::ExecuteFunctionWithTopLevelExceptionHandler<bool>(boost::f unction0<bool>, bool*) + 140
56 com.adobe.illustrator 0x0000000100400c9d bool dvacore::config::ExecuteTopLevelFunction<bool>(boost::function0<bool>, bool*) + 125
57 com.adobe.exo.framework 0x00000001097f03c7 -[ExoMacApplication sendEvent:] + 359
58 com.apple.AppKit 0x00007fff8e97d21a -[NSApplication run] + 636
59 com.adobe.exo.framework 0x00000001097efeb8 exo::app::OS_AppBase::RunEventLoop() + 56
60 com.adobe.illustrator 0x0000000100488195 CAIExoAppImpl::RunEventLoop() + 21
61 com.adobe.illustrator 0x000000010042e74c CAIApplication::RunApp() + 396
62 com.adobe.illustrator 0x0000000100419a57 main + 135
63 com.adobe.illustrator 0x0000000100002c94 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff85071d16 kevent + 10
1 libdispatch.dylib 0x00007fff8ccb2dea _dispatch_mgr_invoke + 883
2 libdispatch.dylib 0x00007fff8ccb29ee _dispatch_mgr_thread + 54
Thread 2:
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.AGM 0x0000000103894dcb 0x103552000 + 3419595
3 com.adobe.AGM 0x000000010389587d 0x103552000 + 3422333
4 com.adobe.AGM 0x00000001038ab8a8 0x103552000 + 3512488
5 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
6 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x00007fff85071322 __select + 10
1 com.apple.CoreFoundation 0x00007fff8e507f46 __CFSocketManager + 1302
2 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
3 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff85071386 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e755800 nanosleep + 163
2 libsystem_c.dylib 0x00007fff8e755717 usleep + 54
3 com.adobe.illustrator.plugins.dBrushTool 0x000000011981b723 0x1197c3000 + 362275
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 6:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 7:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 8:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 9:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 10:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 11:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 12:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 13:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 14:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 15:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 16:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 17:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 18:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 19:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 20:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator.plugins.dBrushTool 0x000000011981c077 0x1197c3000 + 364663
Thread 21:: IPCClient rcvr: FMClient.501.954.140735140422016.1
0 libsystem_kernel.dylib 0x00007fff85071322 __select + 10
1 com.extensis.cpp-core-framework 0x000000012651b169 GIPCReceiver::OSWaitForData() + 2975
2 com.extensis.cpp-core-framework 0x000000012650fb40 GIPCClient::ReceiverThreadProc(GThread*) + 798
3 com.extensis.cpp-core-framework 0x000000012658ded9 GThread::PthreadInternal(void*) + 223
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 22:: Agent IF Message Handler
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.extensis.cpp-core-framework 0x000000012654d3ce GSemaphore::TimedWait(unsigned int) + 76
3 com.extensis.cpp-core-framework 0x00000001265143f9 GIPCClient::GIPCMTDataAccumulator::WaitForData(unsigned int, std::vector<char, std::allocator<char> >&, bool) + 37
4 com.extensis.ExtensisFontManagement.sdk 0x0000000126adc271 GAgentIFMessageHandlerThread::RunMessageHandlerThread() + 445
5 com.extensis.ExtensisFontManagement.sdk 0x0000000126adc98e GAgentIFMessageHandlerThread::AgentIFMessageHandlerThreadFunc(GThread*) + 42
6 com.extensis.cpp-core-framework 0x000000012658ded9 GThread::PthreadInternal(void*) + 223
7 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
8 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 23:: IPCDataHandler for rcvr: FMClient.501.954.140735140422016.1
0 libsystem_kernel.dylib 0x00007fff85071322 __select + 10
1 com.extensis.cpp-core-framework 0x00000001265173d1 -[IPCDataHandler handleDataFromSocket:] + 2197
2 com.apple.Foundation 0x00007fff88440562 __NSThread__main__ + 1345
3 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
4 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 24:
0 libsystem_kernel.dylib 0x00007fff85071386 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e755800 nanosleep + 163
2 com.adobe.illustrator.plugins.ScriptingSupport 0x0000000118973d38 ScObjects::Thread::wait(unsigned int) + 56
3 com.adobe.illustrator.plugins.ScriptingSupport 0x000000011895c10e ScObjects::BridgeTalkThread::run() + 174
4 com.adobe.illustrator.plugins.ScriptingSupport 0x00000001189738f5 ScObjects::Thread::go(void*) + 165
5 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
6 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 25:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 26:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 27:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 28:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 29:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 30:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 31:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 32:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 33:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x00007fff8506f686 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8506ec42 mach_msg + 70
2 com.apple.CoreFoundation 0x00007fff8e4c3233 __CFRunLoopServiceMachPort + 195
3 com.apple.CoreFoundation 0x00007fff8e4c8916 __CFRunLoopRun + 1078
4 com.apple.CoreFoundation 0x00007fff8e4c80e2 CFRunLoopRunSpecific + 290
5 com.apple.Foundation 0x00007fff883e2546 +[NSURLConnection(Loader) _resourceLoadLoop:] + 356
6 com.apple.Foundation 0x00007fff88440562 __NSThread__main__ + 1345
7 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
8 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 34:
0 libsystem_kernel.dylib 0x00007fff850712aa __recvfrom + 10
1 ServiceManager-Launcher.dylib 0x0000000129fdc231 0x129fc4000 + 98865
2 ServiceManager-Launcher.dylib 0x0000000129fdb5d6 0x129fc4000 + 95702
3 ServiceManager-Launcher.dylib 0x0000000129fda678 0x129fc4000 + 91768
4 ServiceManager-Launcher.dylib 0x0000000129fda6e6 0x129fc4000 + 91878
5 ServiceManager-Launcher.dylib 0x0000000129fd52e4 0x129fc4000 + 70372
6 ServiceManager-Launcher.dylib 0x0000000129fd5cfe 0x129fc4000 + 72958
7 ServiceManager-Launcher.dylib 0x0000000129fd5c0b 0x129fc4000 + 72715
8 ServiceManager-Launcher.dylib 0x0000000129fd936e 0x129fc4000 + 86894
9 ServiceManager-Launcher.dylib 0x0000000129fd94b2 0x129fc4000 + 87218
10 ServiceManager-Launcher.dylib 0x0000000129fd926d 0x129fc4000 + 86637
11 ServiceManager-Launcher.dylib 0x0000000129fd91e6 0x129fc4000 + 86502
12 ServiceManager-Launcher.dylib 0x0000000129fc7916 0x129fc4000 + 14614
13 ServiceManager-Launcher.dylib 0x0000000129fcbb05 0x129fc4000 + 31493
14 ServiceManager-Launcher.dylib 0x0000000129fd9e46 0x129fc4000 + 89670
15 ServiceManager-Launcher.dylib 0x0000000129fdbef3 0x129fc4000 + 98035
16 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
17 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 35:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 36:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 37:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 38:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 39:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 40:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 41:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 42:: C4 ThreadController
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.illustrator 0x0000000100a71edb boost::condition_variable::wait(boost::unique_lock<boost::mutex>&) + 155
3 com.adobe.illustrator 0x0000000100a70bc3 (anonymous namespace)::ThreadControllerContinous::Run() + 1267
4 com.adobe.illustrator 0x0000000100a6ecda (anonymous namespace)::ThreadController::operator()() + 266
5 com.adobe.boost_threads.framework 0x0000000107a9a6d4 thread_proxy + 164
6 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
7 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 43:: com.apple.CoreAnimation.render-server
0 libsystem_kernel.dylib 0x00007fff8506f686 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8506ec42 mach_msg + 70
2 com.apple.QuartzCore 0x00007fff852cc17b CA::Render::Server::server_thread(void*) + 403
3 com.apple.QuartzCore 0x00007fff85350dc6 thread_fun + 25
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 44:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 45:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 46:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 47:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 48:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 49:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 50:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 51:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 52:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 53:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 54:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 55:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 56:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 57:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 58:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 59:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 60:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 61:
0 libsystem_kernel.dylib 0x00007fff8506f6c2 semaphore_wait_trap + 10
1 com.adobe.illustrator 0x000000010000ce79 basic::detail::thread_function_base::operator()() + 217
2 com.adobe.illustrator 0x000000010000d6b7 basic::thread_base::_call(void*) + 119
3 com.apple.CoreServices.CarbonCore 0x00007fff8595e7e0 PrivateMPEntryPoint + 58
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 62:
0 libsystem_kernel.dylib 0x00007fff850710fa __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e6cffe9 _pthread_cond_wait + 869
2 com.adobe.AFlame 0x00000001415c7b1b 0x14144c000 + 1555227
3 com.adobe.AFlame 0x000000014157f234 0x14144c000 + 1258036
4 libsystem_c.dylib 0x00007fff8e6cb7a2 _pthread_start + 327
5 libsystem_c.dylib 0x00007fff8e6b81e1 thread_start + 13
Thread 63:
0 libsystem_kernel.dylib 0x00007fff850716d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e6cdf4c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff8e6cdd13 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff8e6b81d1 start_wqthread + 13
Thread 64:
0 libsystem_kernel.dylib 0x00007fff850716d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e6cdf4c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff8e6cdd13 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff8e6b81d1 start_wqthread + 13
Thread 65:
0 libsystem_kernel.dylib 0x00007fff850716d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e6cdf4c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff8e6cdd13 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff8e6b81d1 start_wqthread + 13
Thread 66:
0 libsystem_kernel.dylib 0x00007fff850716d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e6cdf4c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff8e6cdd13 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff8e6b81d1 start_wqthread + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff5fbfcad8 rdx: 0x0000000000000000
rdi: 0x0000000000000c07 rsi: 0x0000000000000006 rbp: 0x00007fff5fbfcb00 rsp: 0x00007fff5fbfcad8
r8: 0x00007fff740d5278 r9: 0x0000000000000013 r10: 0x0000000020000000 r11: 0x0000000000000206
r12: 0x00007fff5fbfcIdentified the Issue and the same will be resolved. The crash is happening for file with SVG filters and there is a missing link.
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Gaussian Blur photoshop effect parameters
Hello,
Im working on svg format exporter, and what I need to do is to export some of AI effects as SVG filters.
I encountered a problem with Effect -> (PhotoshopEffects) Blur -> Gaussian Blur effect.
When getting the effect parameters there is some binary entry in the dictionary and it is not documented naywhere in the docs what type of data it that.
When serializing a document with GaussianBlur effect info fxg foramt, here is what you can find in the xml :
<ai:LiveEffect index="0" major="1" minor="0" name="PSAdapter_plugin_GblR">
<ai:Dict data="B go 1 I PrevDres 300 I dataSize 24 ">
<ai:Entry name="data" value="AAAAAVJkcyAAAAAAZG91Yj/xmZmgAAAA" valueType="N"/>
</ai:Dict>
</ai:LiveEffect>
Attribute value holds the binary data describing the GaussianBlur effect with radius set to 1,1 value.
Can anybody tell how to decode the binary data so that I could dig out the radius value from it?
Thanks in advance,
RafałOk, I found the problem so will leave the solution, maybe somebody will also need this.
So the value attribute value="AAAAAVJkcyAAAAAAZG91Yj/xmZmgAAAA" is base64 encoded.
When decoded it presents sth like this, where dots "." are zeros (actually below presented data represents gaussian blur effect data for radius == 2, not 1,1 like in previous post):
....Rds ....doub@.......
this is same data in hex
00 00 00 01 52 64 73 20 00 00 00 00 64 6f 75 62 40 00 00 00 00 00 00 00
and last 8 bytes represents a double number in big endian:
@....... == 40 00 00 00 00 00 00 00
Im working on windows, so after switching it to little endian we get
.......@ or 00 00 00 00 00 00 00 40
which is our radius in double format.
To be more precise the initial number in the binary data is typeIEEE64BitFloatingPoint, and can be googled in some Python/Apple's header files, here for instance http://svn.python.org/projects/python/trunk/Lib/plat-mac/Carbon/AppleEvents.py.
Cheers -
WHICH object failed to display?
I'm experiencing a tough, frustrating problem. I've used a SVG turbulence filter to create nice-looking Gullies on a boardgame map. There are dozens of them, and Illustrator reported no problems when they were being drawn. After drawing, I verified that they looked good at 300dpi, then changed my resolution back to 18dpi so that Illustrator wouldn't slow down displaying them while I was working on other things.
However, when I open the document, Illustrator gives me an error message to the effect of "An object failed to display". (Sorry, I don't have it in front of me - will get the exact error message later). All I can do is click OK. And immediately, the same error message pops up. Click OK. Same error message pops up. Dozens of times - I stopped counting when I hit 100.
I want to find out what objects are causing the problem. I suspect it's one of those Gullies that use SVG filters, but that's all I have - suspicions.
If anyone has tips on working with SVG turbulence filters, great, but what I really want to know is more basic - what do you people do when Illustrator reports a problem displaying an object, but it doesn't tell you which object? Particularly when there was no problem creating the object - it's not like I can say, "OK, that didn't work, try something else." Instead I'm saying, "Hmm. Something I did in my last drawing session is causing a problem. Now what?"
I'm not complaining (although yeah, this is a ridiculous situation). I'll give you the particulars of my system (Latest Illustrator CC, Win 7 Pro, 8 GB RAM, nice fast new machine with an i5 processor, document is roughly 70K in size and has maybe 30 layers and hundreds of objects), although that's not relevant to the question - what do you experienced people do when you need to know what object Illustrator is complaining about?
If I can't figure out which object (or set of objects) is causing the problem, I need to delete everything "suspicious" and start over. With no guarantee that it won't happen again. That's kinda... dumb.
Thanks,
TomHi rene,
the error message is on the last screenshot.
while trying to execute the process in runtime, i got the message:
bsp callable object could not be executed
it's quite a simple gp process with only one action item, and all the roles
has been set to myself
anything wrong here?
jun -
Gradient to a shape/keep "Stylize" effects as vector
I drawing a phone in Illustrator and I'm trying to make an iPad-like bezel. I have two options for achieving a darker area on the edges of the bezel:
1: Use inner glow, but I want it to export to SVG as a vector effect and not linked/embedded image.
2: Gradient along the inside of the bezel that matches its curvature, which I don't know how to do.
A solution to make either option work as I said is what I'm looking for. Either or.Especially with things intended for the web, keep the number of elements to a minimum. In Blends, be sure to use Specify Steps and don't go nuts with the number of steps. The sample shown contains only 6 paths in the bezel.
SVG supports grad fills. Realize, you can blend between grad fills. For optimum results, make sure the blended paths have the same number of anchorPoints, and the same number of color stops in their grads.
When done, look at the resulting SVG code and see how complex it is.
but I want it to export to SVG as a vector effect
Illustrator includes a few SVG filters. Realize: just because it's an SVG effect doesn't necessarily mean it's vector, just as in Illustrator not all effects that can be applied to vector paths are vector effects. Personally, for SVG graphics, I would use a program more directly dedicated to SVG. Inkscape, for example.
JET -
I'm using Wallaby for simple animations, and as long as you remember what Flash features aren't supported (eg, filters), it's working fine. However, the SVG files are rather bloated. I've brought them into Illustrator and re-saved them, which resulted in a huge reduction in file size.
One gotcha to fix: For whatever reason (Wallaby guys?), an underscore is placed before the font name, as in _Book Antiqua. Illustrator of course can't find the font. Open the SVG file that Wallaby generates with a text editor (I used TextWrangler) to remove the underscore, and all will be well.
The resulting animations work fine on Webkit browsers (including Safari iOS). I'm assuming code for Gecko browsers is coming. Unfortunately, nonWebkit browsers grab the first frame of the animation and display that. The work around is to take a screenshot of the SWF's final state, optimize it, import that into the first frame of a new Flash layer, insert a keyframe in the second frame, and delete the screen shot. No animation, but a pretty reasonable image.
Wallaby is a great idea because (IMHO) nothing beats Flash as an environment for creating animations. I'm sure Wallaby will become only better with time, though improving it obviously nontrivial. Thanks, Wallaby guys, for a great effort.
akHello,
Hmmm... I've run into an unexpected problem. I'd like to scale the unscaled data from DAQmx for some calculations during the data collection, but it isn't scaling the way I would have expected.
My range is +/-10V and the largest unscaled numbers for data filling that range are very roughly about +/-125000. I would have expected them to approach 2^31 (one bit for sign)!! How can one scale this data?
Also, my saved TDMS file doesn't seem to have the information that "Cont Acq&Graph Voltage - Graph Unscaled Data from File (TDMS).vi" needs to scale it.
Regarding I16, my data is unusual in that it contains a signal of interest that is about 80 dB below the stimuli that are also in the measurement. For that reason I need the full I32 to avoid excessive quantization error in the signal of interest.
Thanks again!
Frenk -
SVG objects with the feSpecularLighting filter effect do not display
When I open a Scalable Vector Graphics (.svg) file in Firefox, any objects having filters that contain the <feSpecularLighting> filter primitive, do not display at all and in rare cases, even causes Firefox to crash.
For example:
*http://upload.wikimedia.org/wikipedia/commons/e/ee/Video_game_health_bar.svg
It should render like this:
*http://upload.wikimedia.org/wikipedia/commons/thumb/e/ee/Video_game_health_bar.svg/3000px-Video_game_health_bar.svg.pngIn order to get the SVG file to render like the PNG, you need to edit kernelUnitLength from 0.01 to approximately 1.0 (or delete it). Not sure whether something might have changed in how Firefox handles this attribute to cause such a drastic difference.
I should test in a clean profile to see whether I get the same result...
''Edit: Same result in a clean profile, i.e., no extensions or settings changes from factory default.''
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