Swf not playing live
Hi. My site works perfectly when played locally, but now that it is on a test server my swf has disappeared. I have encountered this before and have fixed it, but I cannot find where my code is wrong this time. Any ideas?
http://www.d1082919.mydomainwebhost.com/test/about.html
sorry about that. Here is the code from the fla:
/* Crossfading slide show */
/* Author: Todd Dominey */
/* http://whatdoiknow.org */
/* http://domineydesign.com */
// set random # variables - each must be 0 for first 'while' loop below
var randomNum = 0;
var randomNumLast = 0;
// parent container
var container_mc = this.createEmptyMovieClip("container",0);
// movie clip containers
container_mc.createEmptyMovieClip("loader1_mc",2);
container_mc.createEmptyMovieClip("loader2_mc",1);
// preload watcher
this.createEmptyMovieClip("watcher_mc",100);
// load xml
images_xml = new XML();
images_xml.ignoreWhite=true;
images_xml.onLoad = parse;
images_xml.load("images.xml");
function parse(success) {
if (success) {
imageArray = new Array();
var root = this.firstChild;
_global.numPause = Number(this.firstChild.attributes.timer * 1000);
_global.order = this.firstChild.attributes.order;
_global.looping = this.firstChild.attributes.looping;
_global.fadetime = Number(this.firstChild.attributes.fadetime);
_global.xpos = Number(this.firstChild.attributes.xpos);
_global.ypos = Number(this.firstChild.attributes.ypos);
var imageNode = root.lastChild;
var s=0;
while (imageNode.nodeName != null) {
imageData = new Object;
imageData.path = imageNode.attributes.path;
imageArray[s]=imageData;
imageNode = imageNode.previousSibling;
s++;
// place parent container
container_mc._x = _global.xpos;
container_mc._y = _global.ypos;
// parse array
imageArray.reverse();
imageGen(imageArray);
} else {
trace('problem');
// depth swapping
function swapPlace(clip,num) {
eval(clip).swapDepths(eval("container_mc.loader"+num+"_mc"));
function loadImages(data,num) {
if (i==undefined || i == 2) {
i=2;
createLoader(i,data,num);
i=1;
} else if (i==1) {
createLoader(i,data,num);
i=2;
function createLoader(i,data,num) {
thisLoader=eval("container_mc.loader"+i+"_mc");
thisLoader._alpha=0;
thisLoader.loadMovie(data[num].path);
watcher_mc.onEnterFrame=function () {
var picLoaded = thisLoader.getBytesLoaded();
var picBytes = thisLoader.getBytesTotal();
if (isNaN(picBytes) || picBytes < 4) {
return;
if (picLoaded / picBytes >= 1) {
swapPlace("container_mc.loader2_mc",1);
alphaTween = new mx.transitions.Tween(thisLoader, "_alpha", mx.transitions.easing.Regular.easeOut,0,100,_global.fadetime,true);
timerInterval = setInterval(imageGen,_global.numPause,data);
delete this.onEnterFrame;
function imageGen(data) {
// random, or sequential?
if (_global.order=="random") {
// choose random # between 0 and total number of images
while (randomNum == randomNumLast) {
randomNum = Math.floor(Math.random() * data.length);
trace(randomNum);
loadImages(data,randomNum);
randomNumLast = randomNum;
} else if (_global.order=="sequential") {
// start at 0, increment to total number of images, then drop back to zero when done
if (p==undefined || p==data.length && _global.looping=="yes") { p=0; } else { break; }
loadImages(data,p);
p++;
} else {
trace ("order attribute in xml isn't correct - must specify either 'random' or 'sequential'");
clearInterval(timerInterval);
stop();
and here is the code from the xml file:
<!--
'timer' :: number of seconds between each image transition
'order' :: how you want your images displayed. choose either 'sequential' or 'random'
'looping' :: if the slide show is in sequential mode, this stops the show at the last image (use 'yes' for looping, 'no' for not)
'fadeTime' :: velocity of image crossfade. Increment for faster fades, decrement for slower. Approximately equal to seconds.
'xpos' :: _x position of all loaded clips (0 is default)
'ypos' :: _y position of all loaded clips (0 is default)
-->
<gallery timer="4" order="sequential" fadetime="2" looping="yes" xpos="0" ypos="0">
<image path="images/loop_1.jpg" />
<image path="images/loop_2.jpg" />
<image path="images/loop_3.jpg" />
</gallery>
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