Swf on window mobile 2003

Hi!
I have to do a flash application that runs on window mobile
2003. It uses ExternalInterface.addCallback method.. I have some
problems with it on my pc because it doesn't work but recently I
learned that it could due to security rules on flash player 8 but
what about flash on window mobile? Also on it I could have some
problems using ExternalInterface.addCallback method.?
In that case what I have to do?
Thanks

the Character is not equals charIt should be, but it seems we don't have total symmetry of types yet. See [finish primitive-sequence to primitive-array conversions|http://javafx-jira.kenai.com/browse/JFXC-3257] bug, for example, or [nativearray of byte|http://javafx-jira.kenai.com/browse/JFXC-3325] which will be fixed in SoMa (JavaFX 1.3?).
I tried:
var foo = "{[ 1 .. 400 ]}";
var dummy = foo.substring(0, 1024);
var buff: nativearray of Character = dummy.toCharArray();
println(sizeof buff);and I get an error: TestPlain.fx:21: incompatible types
found   : nativearray of Character
required: nativearray of java.lang.Character
var buff: nativearray of Character = dummy.toCharArray();
                                     ^
1 errorAnd if I write: var buff: nativearray of Character = dummy.toCharArray() as nativearray of Character; I get a compiler crash...
I see, looking at [String(byte...) doesn't compile|http://javafx-jira.kenai.com/browse/JFXC-2852] bug, SequenceConversions class in the webrev.zip file, that we don't have a toCharArray method yet. Either an overview or some technical issue, I don't know.
So it looks like there are still some holes in nativearray support (it was presented as "experimental" in JavaFX 1.2 release announcements...).
PS.: I am not a Sun employee, I don't know Chinese, I don't have a Windows Mobile phone and I didn't even tried the mobile emulator yet (just tried, seems hard to use outside of NetBeans, which I don't have), among other problems. So I fear I am not the best help you can get, don't put high hopes on me... :-P

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            this.image=image;
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                        + (srcData.height * srcData.height));
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            int corrY = srcData.height / 2;
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            float sin_winkel = (float) Math.sin(bogen);
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            int diagonal =
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                float y_adj=half_diag*sin_winkel + (y-half_diag)*cos_winkel + corrY;
                for (int x=0; x<diagonal; x++) {
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                    x_adj+=cos_winkel; y_adj-=sin_winkel;
            destData.setPixels(0,0,dst_raster.length,dst_raster,0);
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        // Fourth change: use fixed-point rather than floating-point.
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            int diagonal =
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