Sync audio with text while reading

Hello,
This is what happens, I am writing a book and have recorded the narration of the text to let people listen when they can not read (driving for example).
I divided the audio by the number of chapters the book will have and of course every chapter will have its own audio file.
However, if the page where the audio icon is turned the audio stops and the idea is to keep they synced so that the narration and the text keep the same position.
Is there any way to sync the audio and text so that they move together?
Thanks,
Jonathan M.

Karaoke'ing contents isn't a direct option right now. VoiceOver as you may know, will frame the current line being read.
As always, feel free to use the 'Provide iBooks Author Feedback' menu item for features you'd like added in the future, etc.
http://www.apple.com/feedback/ibooks-author.html

Similar Messages

  • Error trying to sync audio with midi

    I get this "Error trying to sync audio with midi" using my motu 828mk2 firewire sound card.
    I have updated my osx to 10.5.2 and now i cant use my motu ... osx 10.5.2 has a firewire issue with the motu 828mk2 if any one else has the same problem with any make of audio devices please let me know, i cant seem to find a solution unless i go back to my old osx or buy another sound module, but i should not have to result in doing something like that when i have spent a **** lot of cash buying this in the first place, isnt motu and apple both big players in pro audio? why is it so un compatable, is it just me with this issue or is their a major blunder with apple or motu, it only seems to happen with osx 10.5.2 and nothing else with the same machine with diffrent installls, so apple get on to it and fix it as im sure its the new osx firewire kexts or something, its not motu as it works fine with everything else and the same machine with all os systems.....except osx 10.5.2.

    Well, I thought this was fixed by changing the buffer size but it isn't. Still get the "Error trying to sync Audio with MIDI" error. Logic is detecting 44.1 kHz, I have Logic set for 96 kHz. The FireWire is set for 96 kHz, internal sync. Logic preferences are set for sync -> internal. Audio sync is set for "external or free" (I am not using a MTC source). I have downloaded and installed v1.8.4 from M-audio. I changed the IO buffer from 256 to 512.
    I can't figure out what the magic is here. When I boot Logic, it syncs fine until I click on the "help" menu, the loses sync. Occasionally it comes back for no apparent reason. The system has no problem recognizing the 410 or bringing up the management interface.
    Any sage words of advice?
    Thanks, Bark

  • Synchronize the audio with text

    is there any way to do audio synchronize the audio with text in flash.

    Is this question related to the one entitled :
    how to find the timing in audio ?
    If it is, please check out my answer there :   http://forums.adobe.com/thread/900940?tstart=0

  • Sync audio with multi camera audio mistaken

    Hello everyone, i really need big help. It's not an adobe issue. propably it's my fault.
    So, here's the deal. I edit a music concert. I've been given the original audio footage and i used 3 cameras.
    Even though with synchronize option i synchronized each one with the original audio while i'm editing it seems like after a while it's unsynchronized. Any idea please? i've spent lot of hours doing it separately but it always losing synchronization.
    Thank you all, in advance.
    I've noticed that while the audio is in 44100hz camera settings are in 48000hz. i tried to convert the audio but finally it didn't worked.

    It seems fairly normal for separately recorded audio to drift out of sync on longer shots.  I'm not entirely clear why camera makers can get all their cameras to sync perfectly with each other, even across manufacturers, yet audio recorders have such a hard time with this.  But...they do.
    The solution is to find out by trial and error what percentage your device is off, and then apply that change to the audio clip.  I had a recorder that needed to be speed adjusted to 100.04% in PP for the audio to remain in sync, so I applied that to every audio clip from that recorder.

  • CONFERENCE CALLS DONT WORK ON OS 7 ALONG WITH RESPOND WITH TEXT WHILE ON A CALL

    BEFORE UPDATING MY IPHONE 5 TO OS 7, I COULD MAKE OR ADD ON UNLIMITED CONFERENCE CALLS.
    IMMEDIATELY AFTER UPDATING NOW I CAN ONLY CALL ONE PARTY AND ADD ONE MORE ON TO THE CALL.  SO BASIC THREE WAY CALL.
    ALSO I HAVE NOTICE AFTER UPGRADING THAT IF I WAS ON A CALL AND ANOTHER CALL CAME IN I COULD BRIDGE THE TWO CALLS TOGETHER.  THAT IS NO LONGER POSSIBLE IN OS 7.
    MY CARRIER IS VERIZON AND I SPOKE TO THEM IN REGARDS AND THEY NOTE I AM NOT RESTRICTED ANYWAY SINCE I AM A COMPLETE UNLIMITED USER.
    THE OTHER ISSUE I HAVE NOTICE RIGHT AFTER THE UPGRADE THAT YOU CAN NO LONGER RESPOND TO A INCOMING CALL IF YOUR ON A CALL WITH "RESPOND WITH TEXT"   THIS ONLY WORKS NOW IF YOUR NOT ON THE PHONE WHICH YOU CAN RESPOND WITH TEXT.
    I WAS HOPING BY NOW APPLE WOULD HAVE A PATCH FOR THESE ISSUES, I CAN NOT BE THE ONLY PERSON HAVING THEM WITH OS 7.

    Please stop YELLING!
    MMS messages and iMessages require a data connection. Due to the nature of Verizon's network, you can not access cellular data while on a call.
    As for conference calling, call Verizon back and escalate the call until you get someone who understands the word "provisioning". Have them re-provision your account.

  • Impossible to Sync Audio with Lips

    I understand that sound is measured in time and graphics in
    frames, but the sound shouldn't start from the beginning when the
    cursor is halfway into it. There must be a way around it.
    I'm animating frame by frame with no vectors. I put a .wav
    file in one of the sound channels and stretch it across the entire
    animation (few thousand frames) for a scene. Then, no matter where
    I am in the animation, when I press play the sound starts from the
    beginning.
    There is no way in hell I'll be able to sync lips with
    dialogue by playing the entire scene from the beginning every time
    just to see the sound synced with audio. I want to be able to play
    the same fraction of a second (several frames) while animating and
    KNOW WHERE IN THE SOUND I'M AT. I would have thought this expensive
    program would at least display the spectrogram or something, much
    less not play the audio from the beginning when I'm in the middle
    of the sound sprite. I've prerecorded the entire sound score in one
    Audacity file and exported it as a .wav to Director. I don't want
    to use any other sound channels or ques, etc.
    PLEASE HELP, and thank you.

    Okay,
    Since everyone's been kind enough to stick with me I'll try
    to explain what I'm doing, but its a bit of a ramble.
    I'm combining techniques of traditional animation with cutout
    animation. I've created simple character designs on paper. I then
    draw and color body parts on paper and create photoshop files of
    each body part. Using the wand selection tool I relatively quickly
    cut the drawing and make it a sort of "digital cutout" by creating
    a photoshop the drawing I cut over a blank background layer. For
    example if I want, say, a head to turn, I organized several of
    these photoshop files (each a tween of the head turning) into a
    folder and labeled the folder as a sequence for that particular
    action (HEAD_TURN_LEFT). With this method I've created walk cycles,
    heads squashing/stretching/turning/shaking, etc.
    I asked a buddy of mine who was in charge of a computer
    animation department at a local university, "Say I want a piece of
    software that will act more as a cut-out studio than a vector
    animation program. I want to be able to switch the body out every
    time it turns or switch out several arms frame by frame for when I
    want the character to raise its hand (instead of rotating a single
    arm upward each frame). This is my nightmare hybrid of cutout / cel
    techniques."
    Basically he replied that I should look into director so I
    decided to take my work over to someone who owns the program. No I
    haven't made the mistake of blowing money on Director yet because
    I'm only working with a test scene. I'm
    in the process of testing director for my needs.
    I was ecstatic to find that the sprite/cast member structure
    of director truly seemed to suit my needs perfectly and, yes, too
    perfectly. I rendered several .avi files and found that the final
    product was what I was going for, which is a sort of early Mike
    Judge look.
    I decided that I could animate each shot of my scene as a
    separate file in Director and edit them together with an editing
    program. I chose to import a background and three characters to the
    program and then add sound, preparing to animate to the sound. This
    is where I finally ran into trouble and realized that I was
    foolish....
    I created the sound file in Audacity by mixing some 16 or 17
    tracks into a stereo .wav file that I intended to import into
    Director into one of the sound channels. When I imported the sound
    it quickly became clear that this program not only won't bring in
    the spectrogram, but also how the program merely knows to cue
    sounds at specific frames but has nothing to do with synching an
    entire single file.
    I am now clear about the fact that the program is more
    oriented for playing small amounts of footage, not scenes. That
    would be fine because each file is just a short shot, but I'm not
    intending to put sound to animation. Rather, I'm intending to put
    animation to sound. The most tedious task will be lip sync, else
    there'd be a way around it. So I've dead-ended. I mean, isn't there
    at least a way to divide the sound into MANY single frame sprites?
    THAT would solve everything.
    Whew. Let me know if that makes any sense at all, and if not
    I understand. The main point here is that even if I should have to
    choose another piece of software, its going to need to use the same
    sprite/member concept. Editing software won't solve the problem and
    especially not after effects. One program is good for one thing,
    and another is good for another, so if I could just put an end to
    the issue by managing to stick with Director or a program very much
    like it, that would be preferable. Thank you for falling victim to
    this blabber.
    Sincerely,
    Darren

  • Syncing Audio with Merge Clips option and OMF export question/issue

    Hi,
    In the past when I've edited video, when it came to syncing audio I always did it manually.  This time, using Premiere Pro CC, I used the merge clips option, to speed up the syncing audio process, which was a huge time saver with excellent results.
    The question/issue I have..is that when I get my OMF exported for my sound editor, will this screw anything up, since on the project file, it doesn't use the original audio file, but the one that was merged.  And in the project list, I don't even need to have the original audio file listed, since it's already been merged into a clip, which I used in the project.  I know it's the same file used, but will it mess anything up since a merged clip audio was used instead of just dragging the original track onto the timeline? 
    - Ken

    A good way to know for sure (and therefore feel comfortable that you're doing the right thing) is to do a test OMF export, then open this in Audition. This ill show you exactly what you're exporting.

  • Sync audio with animation

    Hi -
    I'm not sure I can accomplish this with Flash (8 - AS2) so I
    thought I'd run it by some experts first.
    I have to re-build a 5 minute narrated animation. The
    original version is an 800x600 After Effects project, exported as
    MOV, then converted into FLV. The file size was so big that I
    eventually broke the MOV into 5 "chapters" and made 5 FLVs. The
    audio narration was a layer in the AE project and tightly sync'd
    with the animation. This worked great except that the
    conversion/compression to FLV yielded either very large files or
    really crappy looking files. So this time I thought I would make
    the animation in Flash, and not use FLVs at all, but I'm in the
    dark about how to sync the audio (did I mention it had to match the
    animation closely?). In addition to that, the user still must have
    Play/Pause/Rewind control that FLVs can provide.
    What's the best way to do this? Should I embed the audio into
    its own FLA layer or is there a way to lock in a separate AIFF (or
    whatever kind of audio format) ? Or maybe this is not the way to go
    at all?
    I'd appreciate some expert direction - or warning - before I
    tread too far down the wrong path.
    TIA your input.
    d2

    If you really need tight synchronization between the visual
    and the audio then the best course of action is to use a medium
    designed for that. If you decide to use digital video, then you
    have a very large range of codecs to use. You should be able to
    find one that provides a good looking visual and a reasonable file
    size.
    If you must use Flash, then the flv file format is the best
    option. You have a very limited set of codecs. You could use
    something like Sorenson's Squeeze to do the compression to get
    better results than with Flash's built in video tool.
    Trying to build your own solution in Flash can be very time
    consuming, frustrating and, probably, less than perfect.

  • Exporting synced audio with video for further editing

    I'm exporting DSLR footage with synced audio in order to "bake" the audio in. I'm going to bring the export into Prelude to organize and then back into Premiere to edit. What are the best export settings (including target and maximum bitrate) to maintain top quality footage that I'll continue editing?
    Thanks!

    I'd go with UT, DNxHD or AVC-I for this.
    http://www.videohelp.com/tools/Ut-Video-Codec-Suite

  • How to sync audio with photos

    I have 100s of photos in a slide show and need to sync them with the music.  Looking online, all I saw for fcpx is to lay down a Generator and manually cut it to the beat of the selected music.  Then Replace the photos into the segments.  This is toooo hard.  There has to be a better way or a plugin.
    tks, gib

    You can do this in Aperture. It has an automatic align slides to beats command and you can also do it manually as the slideshow plays. Just click the stopwatch icon and as the slideshow plays hit the spacebar when you want the slide to change.
    I don't know a way to do it this easy in FCP X.

  • Sync audio with video rate

    i have captured video/audio through the deck that I have and it's rate is 48KHZ 16BIT and I have a audio file that is from the actual microphone. I want to sync these 2, but I can't seem to find the right way.
    i've tried exporting the audio file in 48KHZ 16BIT and 24BIT and nothing, its still not synced. I don't know how else to do this. can someone please help me?

    ok heres what i do... we have a youth tv show where this guy talks. we record the video from a canon AXH1. The audio is recorded from the camera but we do not use that audio. The audio from the mic he speaks on is recorded on a laptop using some audio program our audio guy uses. So what i do is align up the audio from the mic/laptop file with the audio from the camera so its synced....does that make sense?

  • How to sync audio with slides?

    I am trying to sync a recorded conversation with keynote slides showing the conversation for the viewer to read along. How do I sync the two so the slides move in unison with the audio conversation?

    Hello Rebecca,
    the easiest way would be to export the conversation to iTunes, so that it will be available in the Media Browser.
    In Keynote open the Inspector window and in the document tab (the leftmost tab) click "Audio".
    From the Media Browser select your background audio and drop it into the Soundtrack well.
    Set it to play once.
    Now in Keynote go to the "Play"-menu and select "Record Slideshow"
    Listen to your Soundtrack and advance the slides at the right moment. Your action will be recorded.
    Then save your slideshow. Whenever you play it again the slides will be shown automatically as you recorded.
    Regards
    Léonie

  • Cant reply to incoming call with text while on phone

    Before IOS7 I could  reply to an incoming call while on a call with a text " Cant talk right now I will call you later". With IOS7 that is not an option. I spoke with Apple tech support they said it was a Verizon issue. That Verizon has to update their system to be compatible with the update. I spoke with people who have iphone 5's with AT&T and Sprint and the have the same issue. This was a really nice feature and I wish it was someway to get it back. Can somebody help

    I am not happy that they removed this feature either.  Unfortunately, Apple seems to be changing many things for the worse since Steve Jobs is gone.  User friendliness was a big priority to him, and this being one of those and also being efficient and possibly safer in the case that you may be on the phone and driving.  You could, with one touch, let your second caller know that you were busy or you would call them back...this is not one of Apple's best decisions by far

  • Sync audio with two different video files to create split screen

    I want to sync two different video files to a high quality audio file and create a split screen from there in Final Cut Pro X. Help please?

    I'm following along at home, Tom, trying to make sense out of your instructions. (Editorially: This kind of operation is among the reasons I thoroughly loathe FCPX.) This would have been easy in FCP7. Perhaps it's actually the same amount of work (you are describing operations in FCPX I have not bothered to try yet—too scared) but it's far more direct the old way: Find sync points for all three files, stack them up in a timeline, nudge till precisely matched, apply effects.
    But I'm glad you're here to help us through this stuff!

  • Syncing Audio with a slate?

    Hi,
    i like the new autosync feature, but when shooting on a camera like the red I dont have any reference audio, so I need to do the good ol' manual sync at in-point and then create new compound clip operation.
    I couldnt find any hint on how to do that properly anywhere and it seems no one has asked this question before...so here we go
    Any ideas? I think it's unbearable to select both clips, create a new compound clip and then manually sync them together inside of the c-clip. There's gotta be a better way to do this?! Or is this just another pro feature they got rid of?

    Hi,
    i like the new autosync feature, but when shooting on a camera like the red I dont have any reference audio, so I need to do the good ol' manual sync at in-point and then create new compound clip operation.
    I couldnt find any hint on how to do that properly anywhere and it seems no one has asked this question before...so here we go
    Any ideas? I think it's unbearable to select both clips, create a new compound clip and then manually sync them together inside of the c-clip. There's gotta be a better way to do this?! Or is this just another pro feature they got rid of?

Maybe you are looking for