System reporting 512MB of VRAM for Intel HD Graphics 3000
Hi,
I just notice in the System Profiler my MacBook Pro is reporting 512MB of VRAM although the Apple claims it would have up to 384MB. Do you think it is correct?
If you go through the spec http://support.apple.com/kb/SP620?viewlocale=en_US
go down to the end (section 5)
"Memory available to Mac OS X may vary depending on graphics needs. Minimum graphics memory usage is 384MB."
So its normal and correct
Similar Messages
-
this 27th December Call of Duty Black Ops came out on apple app store for mac. I was wondering if i buy it WILL IT WORK ON MY BACBOOK AIR 2010 11'' i5 2gb Ram VRAM 288MB Intel HD Graphics 3000
It may be best to check with the developer's forms.
-
Increasing shared VRAM on Intel HD Graphics 3000
Hello,
Question about MacBook Pro (13-inch, Early 2011) with Intel HD Graphics 3000. I upgraded RAM with 16GB, and wonder if it is possible to allocate more then 512 MB of system memory for shared VRAM. Now system profiler shows 512 MB shared VRAM, the same like it was with 8 GB RAM before the RAM upgrade.
"About integrated video on Intel-based Macs" topic (http://support.apple.com/kb/HT3246) mentions MBPs with 8 GB of RAM only.
Thanks!HI M,
On a Windows machine, you can go into the BIOS and change RAM allocation.
I have found nothing to suggest the same is true on a Mac. It appears it is controlled in ROM, and unless Apple makes a firemware upgrade, it is what it its. Which begs the question, what is it?
Given that the article you cite states the VRAM allocation goes from 256MB to 512MB by increasing RAM from 4GB to 8GB in one example, it would seem that amount might go up to 1GB VRAM with 16GB of RAM. As you're probably aware, Apple bases everything on RAM available at time of production of the Mac, and never goes back to change specs as RAM density increases, so it may also be "locked in" at 512MB for 8GB.
Bottome line: It's possible the base VRAM available may indeed go up as needed on your Mac, but that's far from certain. There is information out there on the internet suggesting this "as needed" theory, so you may want to do further searching reading and see if you can find that needle in a haystack. -
Windows Update for Intel HD Graphics 3000 gives error 80070103
I have a Windows 7 x64 machine that has an Intel HD Graphics card. Driver details:
Intel Corporation
1/29/2014
9.17.10.3347
This month's Windows Updates shows an optional update for me to update the Intel HD Graphics card. It says released by Intel January 2015 and released by Microsoft 3/12/2015. It looks like a more up to date driver but it will not install, instead I get that
error 80070103.
I googled the error and it seems to indicate that the version of my driver is more recent than the version Windows Update wants to give me. I don't think that's right though, based on the dates. In the Device Manager when I click on the display adapter and
update driver it says the driver is already the most recent version. But it's not.
Any ideas?Hi popchoc,
You may follow the suggestions provided by S.Sengupta.
Besides, regarding error 80070103, the below is the article talking about it:
Windows Update error 80070103
If you receive Windows Update error 80070103 while installing updates, you might be trying to install a driver that is already installed on your computer or a driver that might be less compatible than one you already have installed. To find more information
or to get help, try these options:
If you want to install the latest driver for a specific device, program, or game, try manually updating the driver instead of using Windows Update. For more information, see
Update a driver for hardware that isn't working properly.
Go to the
Discussions in Windows Update website to see if someone else has found a solution or to request help from other Windows users.
Go to the
Microsoft Community website to try to find more information about the error code.
Hide the update so it's not offered again.
Best regards
Please remember to mark the replies as answers if they help, and unmark the answers if they provide no help. If you have feedback for TechNet Support, contact [email protected] -
Does After Effects works on Intel HD Graphics 3000???
I was planning to install After Effects CS6, but is it supported for Intel HD Graphics 3000??? I hope to hear a response really soon.
See this page, which explicitly lists the Intel HD Graphics 3000 as a card that does work with the OpenGL features:
http://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6. html -
No video memory. no memory acceleration for Intel HD graphics. what now?
I did a quick double buffering on my pc with a Intel HD graphics (integrated with CPU) and works fine but jumpy and flickering a little. I run a check on the BufferedStrategy, BufferCapability and ImageCapability (code below), and found that no video memory, image cannot be accelearated in any way and Java is using blitting to do the double buffering.
Is this normal for Intel HD graphics or my program is flawed anywhere?
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import javax.swing.*;
import java.util.*;
public class CapTest extends Canvas{
private GraphicsConfiguration gc=null;
private int img_width=0, img_height=0;
private ArrayList<String> sb=null;
public CapTest(int w, int h){
this.img_width=w;
this.img_height=h;
// fixed size of drawing canvas
setPreferredSize(new Dimension(w,h));
setMaximumSize(new Dimension(w,h));
setMinimumSize(new Dimension(w,h));
// create String array
sb=new ArrayList<String>(20);
@Override
public void paint(Graphics g){
g.setColor(Color.black);
g.fillRect(0,0,getWidth(),getHeight());// fillRect(x,y,width,height)
g.setColor(Color.yellow);
int x=4,y=12;
for (int c=0; c<sb.size(); c++){
g.drawString(sb.get(c),x,y);
y+=16;
@Override
public void update(Graphics g){
paint(g);
private void start(){
int number;
boolean b;
// create buffers for this Canvas object
createBufferStrategy(2);
// create informational objects
GraphicsEnvironment ge=GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd=ge.getDefaultScreenDevice();
GraphicsConfiguration gc=gd.getDefaultConfiguration();
BufferCapabilities bc=gc.getBufferCapabilities();
ImageCapabilities fbc=bc.getFrontBufferCapabilities();
ImageCapabilities bbc=bc.getBackBufferCapabilities();
// create report
sb.add("Device default information:");
sb.add("");
sb.add("From GraphicsDevice==>");
sb.add(String.format("Device ID: %s",gd.getIDstring()));
number=gd.getAvailableAcceleratedMemory();
if (number<=0)
sb.add(String.format("Available accelerated memory: %d bytes (Oops!)", number));
else
sb.add(String.format("Available accelerated memory: %d bytes", number));
sb.add("");
sb.add("BufferCapabilities==>");
sb.add("Full screen mode required: "+bc.isFullScreenRequired());
sb.add("Multiple Buffers available: "+bc.isMultiBufferAvailable());
b=bc.isPageFlipping();
sb.add("Use Page flipping: "+b);
if (b)
sb.add("FlipContents: "+bc.getFlipContents().toString());
else
sb.add("FlipContents: BLIT");
sb.add("");
sb.add("ImageCapabilities==>");
sb.add("Front buffer accelerated: "+fbc.isAccelerated());
sb.add("Front buffer can lose surface: "+fbc.isTrueVolatile());
sb.add("Back buffer accelerated: "+bbc.isAccelerated());
sb.add("Back buffer can lose surface: "+bbc.isTrueVolatile());
// show the report
repaint();
public void showNow(int w, int h){
JFrame jf=new JFrame("Hardware Capabilities Test");
if ((w==this.img_width) && (h==this.img_height)){
jf.setResizable(false);
jf.add(this);
// set up default window close action.
jf.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
sb.clear();
sb=null;
System.exit(0);
jf.pack();
jf.setVisible(true);
// set up reporting environment.
this.gc=jf.getGraphicsConfiguration();
start();
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(
new Runnable(){
public void run(){
new CapTest(640,400).showNow(640,400);
}Without video memory, how do I create smooth animation? My pc is a Xeon 3.0 Ghz computer with 4GB memory.leoku wrote:
Is this normal for Intel HD graphicsDepends on the chipset, most of them are "not so good". Heck the JDK is built to disable hardware acceleration entirely for most older chipsets.
If you're looking to discuss this matter I would advise you to take it to java-gaming.org; people there deal with this stuff on a daily basis. -
Which is better for gaming intel hd graphics 3000 or nvidia geforce
i want to sue steam and i sonder which is better for gaming :Intel HD Graphics 3000 384 MB graphics or nvidia geforce . If you know a better graphics card please let me know thanx.
sorry i had lots of typos
-
my graphic drivers doesnt work so my screen in stretched and wide then the usual. My hp assitant recommades the following two graphics drivers
AMD Radeon 6600M and 6700M series
version: 14.501.1003.0
Intel(R) Graphics 3000
version: 9.17.10.2932
cant any one help me reconfiguer my screen
HP Envy 14Hi:
What is the full model number of your Envy 14 notebook and what operating system are you running on it? -
I need updated drivers for Intel HD Graphics 4000
Hi,
this is the laptop:
SATELLITE L50-A-170
PSKJNE-03L00MIT
Microsoft Windows 8.1 6.3.9600 (64bit)
I need the last drivers for Intel HD Graphics 4000, 64-bit version 15.33.32.64.4061 (10.18.10.4061).
I downloaded the driver but I can't install because:
"The driver being installed is not valid for this computer. Please obtain the appropriate driver from the computer manufacturer Setup will exit"
...but in your support page the last version is 10.18.10.3308.
What can I do?
Solved!
Go to Solution.
Attachments:
dati laptop.txt 10 KBTry this workaround.
How to Manually Install a Driver in Microsoft Windows 8* or Windows 8.1*
-Jerry -
i have my macbook pro 17" 2.5 Quad. Core. i7,750GB HDD 5400rpm, 4gb ram, amd radeon 1gb dedicated graphics with intel hd graphics 3000,antiglare screen when i turned on my laptop and see the specs is not showing the 1gb graph. only 512mb is there anybody out there have the same problem please how can i know or is there any other way to be sure what's the real capacity of my graphics?take note this is brand new late 2011 model made to customize MD311 with anti glare screen...
I have the same machine, except it's running the blessed fast Snow Kitty,
"when I turn on my laptop and see the specs is not showing the 1gb graph, only 512mb is there"
What specs are you refering about?
Hold the command shift and 4 keys down, draw a box around what your seeing and upload the desktop image in your post response here. -
Intel HD Graphics 3000: Does it have updates for mac?
I have a MacBook Pro 13 Inch with Intel Core i7 and Intel HD Graphics 3000. I was just wondering do they get updates for the Intel HD Graphics 3000?
ThanksRight. And you may never see anything called Intel Graphics Update, because very often Apple will roll such things into a general OS update and not specify its contents in any detail.
-
Will Sims 3 run on Mac OS X Leopard 10.6 with an Intel HD Graphics 3000 card?
I recently replaced my broken laptop with a Macbook Pro 13" operating on OS X Snow Leopard 10.6.7. I wanted to continue playing the Sims 3 as I had done on my previous laptop. It installed fine onto my Mac and allowed me to create people. When moving them into a household, the game suddenly froze (appearing as if it is on pause) meaning I need to actually switch on and off my Mac to clear the screen.
Could this be because my Mac has an Intel HD Graphics 3000 card? The Mac system requirements for the Sims 3 asks for an ATI X1600, a Nvidia 7300 GT or an Intel Integrated GMA X3100. If so, how do I go about fixing this? Would I need to physically buy a new graphics card to accommodate the game?
I'm not a massive gamer but it appears I am a bit of a Mac dummy!
Please help if you canSounds like it. Unfortunately you can't replace the graphics card. Replace the computer*:
http://www.macmaps.com/usedrefurbished.html -
[SOLVED] StarCraft 2 flickering w/ mesa / intel HD graphics 3000
I'm using mesa 8.0.4 and Intel HD Graphics 3000, wine 32-bit and -opengl and force_s3tc_enable=true
It flickers on ground in lighter colors and over the screen in triangles, also sometimes green color is over the screen, it depends on the map and the colors of the map.
I will try to take a video.
UPDATE: http://www.youtube.com/watch?v=tsaEd-dTAlQ <-- this is one of the artifacts/flickering, it looks very much like this. I can get the same SCV flickers in campaign !
I've never experienced this before, I am not sure if it's caused by an update by mesa or StarCraft 2.
Mesa/Intel HD 3000 however runs StarCraft 2 fine, but this problem really has ruined my game within a short period of time, I feel really epileptic !
Last edited by dezza (2012-10-12 08:34:26)I think I found a fix, haven't tested thoroughly yet though ... Since I reinstalled StarCraft 2 and deleted my .wine directory, the registry keys for graphics tweaking was also gone.
I re-created:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="readtex"
"StrictDrawOrdering"="disabled"
"UseGLSL"="disabled"
As told here:
http://wiki.winehq.org/UsefulRegistryKeys
NOTE: UseGLSL is special and is only needed for video cards like mine (Intel HD Graphics 3000) that forces s3tc like explained here: https://wiki.archlinux.org/index.php/St … r_Problems
And it seems to work ...
I think I have to remove VideoMemory all together, because my StarCraft 2 has crashed 2 times now complaining about low video memory - so it's better with an OpenGL auto-detection of vram or if the problem persists a much larger value.
Last edited by dezza (2012-10-12 08:30:18) -
New Machine in Mar 2011. OS version 10.6.8
All software updates installed via Automatic update.
Screen has a 'solarized' look on start up, which disappears after about 30 mins, suggesting a 'warm up' issue?
Am aware of Nvidia issues with Macbook pro but this machine has the following graphics/display on logic board.
Does anyone have a view on this matter and a way of resolving it? Still under extended warranty.
Chipset Model: AMD Radeon HD 6490M
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 256 MB
Vendor: ATI (0x1002)
Device ID: 0x6760
Revision ID: 0x0000
ROM Revision: 113-C0170H-521
gMux Version: 1.9.23
EFI Driver Version: 01.00.521
Displays:
Color LCD:
Resolution: 1680 x 1050
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Intel HD Graphics 3000:
Chipset Model: Intel HD Graphics 3000
Type: GPU
Bus: Built-In
VRAM (Total): 384 MB
Vendor: Intel (0x8086)
Device ID: 0x0116
Revision ID: 0x0009
gMux Version: 1.9.23You said the magic words: Still under extended warranty. Take it in for evaluation and repair. That is not a normal situation. The display should not have to 'warm up'.
Ciao. -
Intel HD Graphics 3000 backlight [PartlySolved]
Hi!
I've got HP Pavilion g6 laptop with Intel HD Graphics 3000 on Core i5. And it works correctly, except for backlight.
# echo 5 > /sys/class/backlight/acpi_video0/brightness
Gives no effect, thow /sys/class/backlight/acpi_video0/brightness is 5 now;
Besides acpi_video0 there is acpi_video1 and acpi_video2. I didn't succeed to do the same with them.
acpi_osi=Linux and acpi_backlight=vendor
as kernel parametrs didn't help me.
Moreover
#setpci -s 00:02.0 F4.B=05
didn't have an effect.
Im going to build a custom kernel now. Plese tell me, what moudules are need to be compiled in, and how do i need to use them.
Also on mu laptop i have Radeon HD 6470M.
#modprobe radeon
#echo DIS > /sys/kernel/debug/vgaswitcheroo/switch
Takes an effect, that system losts control over screen.
Help please.
PS Sorry of my poor english.
PPS I've chosen Laptop Issues topic, and i'm not shure, I was right.
Last edited by Dronte (2011-09-18 08:40:36)I've looked through the xf86-video-intel and found a function there
static void
intel_output_backlight_set(xf86OutputPtr output, int level)
struct intel_output *intel_output = output->driver_private;
char path[BACKLIGHT_PATH_LEN], val[BACKLIGHT_VALUE_LEN];
int fd, len, ret;
if (level > intel_output->backlight_max)
level = intel_output->backlight_max;
if (! intel_output->backlight_iface || level < 0)
return;
len = snprintf(val, BACKLIGHT_VALUE_LEN, "%d\n", level);
sprintf(path, "%s/%s/brightness",
BACKLIGHT_CLASS, intel_output->backlight_iface);
fd = open(path, O_RDWR);
if (fd == -1) {
xf86DrvMsg(output->scrn->scrnIndex, X_ERROR, "failed to open %s for backlight "
"control: %s\n", path, strerror(errno));
return;
ret = write(fd, val, len);
if (ret == -1) {
xf86DrvMsg(output->scrn->scrnIndex, X_ERROR, "write to %s for backlight "
"control failed: %s\n", path, strerror(errno));
close(fd);
I didn't find, where this function sets the backlight. It only prints the information.
Last edited by Dronte (2011-09-12 21:01:03)
Maybe you are looking for
-
How to center a page for all browsers?
Could someone take a look at my code and tell me why the page isn't centered. When I'm at a school computer, the page is centered for Internet Explorer, but not for Chrome or Firefox. When I am on my home computer, the page isn't centered for any bro
-
Any training program in Towson mall,baltimore for somebody new to imac or Mac book air?
Hey! Any training program for somebody new to imac or mac book air?Preferably at Towson mall,Baltimore.... Thanks, TOsin.
-
Adding additional Columns in Work Book
Hi Experts, I have requirement to additional columns in work book. I have Trial balance amount .I want to create 2 more columns based on the Trial balance column.if trial balance amount is +ve value then it should go to Gross amount column .If trial
-
Generate XSL as a CLOB without file system
I use XDK for PL/SQL in Oracle 8i. I need a way to generate an XSL without any acces to a file system whatsoever. So this example here below wouldn't work becouse it needs a path to a file in a file system. ss := xslprocessor.newStylesheet(xsldoc, di
-
Working with two buttons in jsp
hi My working with jsp's in struts. I have a jsp with two buttons "Save" and "Delete". My requirement is, on clicking either the "save button" or "Delete button" in jsp, it should call the corresponding code in the Action class. wht is the logic requ