T3i and Premiere Pro CS6 settings

What are the initial project settings I need to set for a project where I am using shots taken with a Canon t3i? I want to have the best possible quality when exporting and such.

FAQ: How do I choose the right sequence settings?

Similar Messages

  • After Effects CS6 and Premiere Pro CS6 not available for installation for 32-bit systems

    After Effects CS6 and Premiere Pro CS6 require a 64-bit operating system and processor to be installed and run.
    If you subscribe to Creative Cloud but use a 32-bit computer system, you will not be able to download and install Premiere Pro CS6 or After Effects CS6.
    This issue primarily affects users on the Windows operating system, since all supported versions of the Mac OSX operating system are able to run 64-bit applications.
    See this document for details:
    "64-bit Windows required for After Effects and Premiere Pro CS6"
    In general, you can only download and use applications for which your computer system meets the minimum system requirements.
    Premiere Pro system requirements
    After Effects system requirements

    Who's says that Microsoft can't debug?
    I used msconfig, first disabling startup items, -same result.
    Enabled all startup items, disabled all non-microsoft services - AE worked!
    I re-enabled each service in turn until AE crashed.
    The fault was related to an item for a video streaming device I have in my house.  It was Monsoon-multimedia's Vulkano Service.  Sometimes under the old name of Hava, this is an app that acts like a sling-box to send my Cable TV to my screen.  It does load a couple of virtual devices in device manager, and uses a proprietary codec.
    I uninstalled the vulkano streamer application and rebooted the external Vulkano device.  I reinstalled the Vulkano and verified it connected to the device and could stream.  Once it did, I tried AE again and IT WORKED!
    I wonder if simply rebooting the Vulkano would have fixed it.  Its like opening the garage door to turn on the refridgerator.
    Thanks for the help!
    Jim

  • AMD FirePro D500 and Premiere Pro CS6 and After Effects CS6?

    My company just recently purchased the new 2013 Mac Pro with the AMD FirePro D500 graphics cards. Everytime I try to open After Effects CS6 I get a GPUManager Sniffer Result Code: 3 error and Premiere Pro CS6 sits on the splash screen indefinitely. Does Adobe not play nice with the new card? Am I out of luck?

    In effort to fix the problem while waiting for a response I unstalled both AE and PP CS6 but not I can't seem to reinstall them from anywhere.... so I don't know what version of After Effects I have/had.
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  • AVCHD blown highlights in AE and Premiere Pro CS6

    Hi Guys,
    I have the NEX 5n and Premiere Pro CS6 on Windows 7 Workstation.
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    This also applies to the Canon XA10 camcorder
    clipped whites:
    [IMG]http://i46.tinypic.com/az9fm.jpg[/IMG]
    Levels adjusted with 32 bit Filter in PP = No clipping in highlights
    [IMG]http://i48.tinypic.com/ofrl86.jpg[/IMG]
    In AfterEffects its different: You would have to work the whole AE Project in 32 bit to be able to save the clipped detail in the whites. If you work in 8bit (which is standard ae project) then AE will just cut off all the info above 1.0.
    But the question is: Is Adobe getting it wrong in the second consecutive Version of PP that is supposed to deal nativly with AVCHD? Or why do highlights that are not clipped on any AVCHD camcorder, appear as clipped in PP cs5.5 and cs6
    Even the opensource FFDSHOW codec gets it spot on when played with mpclassic (as Andrew Reid from EOSHD.com stated and I also can confirm this)
    Also when I connect the nex 5n with hdmi to my Plasma everything plays just fine no clipping at all!

    when exposure on the NEX or any other camcorder is set spot on
    Are you saying the waveform on the camera is displaying the same image differently  to the wfm in PPRO?  I would be surprised if that were the case.
    That paper kind of looks very "hot" and it doesnt surprise me what the wfm is showing here.
    FWIW: I extensively monitor my AVCHD by using level, gray and color  cards in my shots.  The wfms in the camera, monitor and PPRO always correspond.
    Try shooting a color chart and also checkout .some color bars generated by your camera.

  • After Effects CS6 and Premiere Pro CS6 Long Startup and Application Hang

    Problem:
    After Effects and Premiere Pro CS5.5 and CS6 are very slow to start all of a sudden.  Around 5 minutes to get to/by the intro dialogue box.  For AE, the majority of the time is spent on the "initializing user interface." Then, if I can make a comp, and even a layer inside that comp, it will "Hang" if I attempt to open AE's General preferences for example (no preferences window ever comes up).  This "hang" is what the Event Viewer in windows calls it, with the faulting module being afterfx.exe.  Premiere is not much different.   It makes it to the new project window fast, but after setting project parameters and creating the first sequence, I can't get into the preferences either and the application hangs.  It is important to note that if I have another application open, like Chrome or Firefox for example at the time the application hangs, they will freeze as well.  As soon as I kill the Afterfx.exe process, they come back to life.
    I have read nearly all threads on the subject, and am struggling to find a solution:
    Deleted preferences folder under my username's appdata.
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    ran windows system file checker/malwarebytes/rkill/rootkit detection.
    checked for windows compatibility checkboxes under the file.
    Uninstalled Wacom Tablet drivers
    Disabled Aero
    Started with ctrl-alt-shift to delete pref.
    uninstalled video driver and replaced with one 6 months ago.
    uninstalled, reinstalled, and tested various quicktime versions back to version 7.69
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    moved opengl's plugin out of the folder temporarily
    Disabled all 3rd party codecs (xvid was the only one installed and for months)
    reinitialized default directshow filters
    checked for adobe font list (none found) and removed any fonts from 1 month ago to present.
    used msconfig to selective startup without other applications/services running.
    Uninstalled all adobe products, and reinstalled.
    I performed all of these in a systematic manner, trying to solve the problem.  None have fixed the problem.
    So it doesn't seem to be a network issue, a codec issue, a plugin issue, a driver issue, font issue, or conflicting application.  Any thoughts?
    System Info:
    PC Windows 7 pro 64-bit SP1
    Core i7 - 960 24GB ram
    AMD Radeon 6750  v12.10
    Adobe CS6 Master Collection

    Who's says that Microsoft can't debug?
    I used msconfig, first disabling startup items, -same result.
    Enabled all startup items, disabled all non-microsoft services - AE worked!
    I re-enabled each service in turn until AE crashed.
    The fault was related to an item for a video streaming device I have in my house.  It was Monsoon-multimedia's Vulkano Service.  Sometimes under the old name of Hava, this is an app that acts like a sling-box to send my Cable TV to my screen.  It does load a couple of virtual devices in device manager, and uses a proprietary codec.
    I uninstalled the vulkano streamer application and rebooted the external Vulkano device.  I reinstalled the Vulkano and verified it connected to the device and could stream.  Once it did, I tried AE again and IT WORKED!
    I wonder if simply rebooting the Vulkano would have fixed it.  Its like opening the garage door to turn on the refridgerator.
    Thanks for the help!
    Jim

  • IMac and Premiere Pro CS6 compatability

    Hi
    I am currently importing HD footage off a DSLR Canon 60D (h.264) into an old macbook with PP CS4. I have to render every bit of footage before I can view it without juddering. Every time I add a transition or title etc, I have to render again to view it cleanly.
    It's time to upgrade.
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    Finally, why do Apple and Adobe have to make this so difficult?
    Many thanks for anyone's help.

    nepmedia wrote:
    We need to make CS6 compatible with AMD 6970M, on an IMAC, thats all there is to it. Any ideas?
    You could do some experimentation and see if the OpenCL text file works the same way as the CUDA text file.  I'm betting it does, but I have no direct experience.  I think it's worth looking into tho...
    Open a new Finder window and navigate to the Adobe Premiere Pro CS6 folder.
    Right-click on the Adobe Premiere Pro CS6.app icon, and chose  "Show Contents" from the menu.
    A new window will pop open; open the Contents folder.
    Double-click on the file named: opencl_supported_cards.txt.  If it asks you what application to use to open it, select TextEdit.
    Now... be VERY CAREFUL what you type here.  Add a new line to the file and on it:  ATI Radeon HD 6790M
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    Alternatively, if you're comfortable in the UNIX environment like I am, open a Terminal.app window and do the following:
    cd /Applications/Adobe\ Premiere\ Pro\ CS6/Adobe\ Premiere\ Pro\ CS6.app/Contents
    sudo vi opencl_supported_cards.txt
    Perform the above edit in vi, then save and close the file.
    Start Premiere Pro back up and see if you have MPE available in hardware mode.  Bear in mind: you're not going to be supported by Adobe if any issues pop up due to MPE stuff... this is an aftermarket "modification" to your software.
    jas

  • CC and Premiere Pro CS6 will not open

    I have downloaded and installed the app twice.
    I go into Creative Cloud and I can see Premiere Pro CS6 is an installed app but i can not click on it to run it.
    At this point is have spent an hour trying to run one app.
    I get no error it just does nothing.......
    Just want to try it... So far it is not looking good....

    What about the Program Files location? If you don't see it there, use the CC cleaner tool to uninstall the apps and then reinstall again. Use the CC Cleaner Tool to solve installation problems | CC, CS3-CS6
    Thanks,
    Rameez

  • Red Rocket and Premiere Pro CS6

    So what I want to know is what exactly does the Red Rocket add to Premiere Pro CS6? I have one installed in my Mac Pro and have found similiar performance with it off and on in terms of playback and rendering. I found this post from Adobe employee Will Renczes in another thread:
    To the OP:  I think you need to unravel the complexity.  You should also be able to get 4K RED files playing back @ 1/4 res without a Rocket - the only thing the Rocket brings to the table is realtime debayering @ full res.  There's plenty of people editing 4K footage on macbooks @ 1/4 res...
    Is that really the only advantage to this $5000 card in Premiere? I won't see any increase in performance unless the playback resolution is set to full? I just tried a test and my computer definately lags playing it back in full res without the RR, but it still stutters a bit even with the RR activated. I guess I wish it helped the playback at lower resolutions, as well as during the export process.
    Do any other Adobe CS6 apps make use of it better (Speedgrade perhaps)? If this card really isn't doing all that much, might just try to sell it. Darn you Adobe for being able to edit RED footage without a crazy expensive card!
    -sam

    Look at the preview resolution for your Red Timeline in Adobe. If you want to play 4K and 5K out to a monitoring solution able to handle that via Redcine-X then the Red Rocket is the way to go right now. If your transcoding red files constantly via Redcine-X then it also speeds that up. This is the case atleast till you start seeing HDMi 1.4 monitors that support 4K res.
    Eric
    ADK

  • Adobe story and premiere pro CS6

    There apparently is an incompatiblity between Abobe Story Plus and Premiere Pro.  How do I "number the scenes" in PP6? In the project window, there is no "number."  Nor in Adobe story, there is no "number" either. I've looked all the way through both. Help!

    Subbi - It is still not working. Let me start from the beginning.
    I have uploaded .m2t files in PP6.
    I start Story, hit New,  then hit Create.
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    Then I hit SAVE.
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    In PROJECT, find the Scene column. Set it to 1. Left click out.
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  • Need help with Go Pro Hero 3 and Premiere Pro CS6

    Hello,
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    There's a lot of confusion over how video encoding affects subsequent editing performance - a higher data rate has no direct relation to how much effort is required to decode and play the footage, in fact a higher data rate often makes playback easier - which is why transcoding to AVI can help with playback even though the files can be hundreds of times larger. Data rates with the same codec depend on the frame contents and recording quality, but for playback and editing what matters is the GOP (group-of-pictures) structure and the complexity of the encoding algorithm. Provided your disks are fast enough the data rate is immaterial to Premiere.
    With long-GOP files (as typically created by consumer DSLRs and helmet cams) we have keyframes (I-frames) with a complete set of pixel data, then a series of intervening P- and B-frames which only store the difference between 'now' and 'one frame before' or 'one frame after'. Unless you're on an I-frame you have to calculate the chain of differences from the nearest I-frame, and when editing or applying an effect we must  re-calculate the entire GOP, so Premiere has to hold a lot of data in the buffer. Remember all timelines in Premiere are internally transcoded to 32-bit floating point, so it's more work to 'play' the footage in the monitors than would be done by a simple playback-only application such as VLC, or in some other brands of NLE that only work in the footage's color space. Premiere's hardware acceleration (MPE) only kicks in once the buffer has been ingested, all the decoding of the original H.264 frames happens in your CPU.
    With digital cinema cameras and some hacked DSLRs, we record "all-I" footage - so there's no GOP overhead and playback/editing is massively smoother. I can scrub all-I footage from a hacked 7D no problem on my relatively-ancient spare laptop, but the  long-GOP files from a factory 7D struggle to play at all. Our all-I 7D footage can hit 300MBit/s compared to 35 for long-GOP. Helmet cams such as the GoPro do all they possibly can to squeeze data onto their storage cards, which means they have long-GOP codecs that have some of the most complicated compression algorithms out there. The Hero3's implementation of H.264 uses the Ambarella chip, whose files are very small but an utter nightmare to decode - hence far more of a demand on your CPU than an equivalent clip from a DSLR.
    Jim Simon wrote:
    Might be the 35 Mbps that is causing the choppy playback.
    It shouldn't, assuming sufficient hardware.  My GH2 clips often get up to over 90 Mb/s and play just fine on an older i7 920.

  • Premiere Pro CS6 settings problem

    Hi, I was wondering if someone could help me. Basically, I've been trying out a number of settings and even making custom ones while using Premier Pro CS6 but cannot get them right. I record with a Nikon D5100 in the 1920x1080, 25fps. I want to post the videos to youtube but whenever I upload I end up seeing black borders around the videos. Could anyone help me with the setting as I am slowly losing hope! Thank you

    Do this to get the right settings:

  • W530 Quadro K2000m and Premiere Pro CS6

    Hi all,
    I have a W530 with i7, Q K2000m, 32gb ram and 3 interal drives (1msata ssd, 2 hgst 7k1000 1tb in the other two bays). I don't know whether I have an issue or not, but:
    1) CUDA acceleration is enabled. So we're OK in this.
    2) When I assemble a few clips together, although the render line is yellow, after a few seconds, the videos start becoming choppy. So, I was wondering how can this because I am only editing a 720p timeline and I have not graded anything yet. Just warp stabilizer on some clips and some of them (since I shot at 60p) are slowed down to 24p.
    3) When I run GPU-Z, I am only seeing a 8-15% GPU load rate.
    4) Because I can't reverse time and stabilize at the same time, I stabilized a clip on another sequence and then nested that sequence in my main sequence. Now, when I reverse that nested sequence...I get a blank screen UNLESS I kill the hardware acceleration and switch to CPU only (this seems to be a Premiere Pro issue)
    5) I did everything possible to make sure that the Quadro card was working. I turned everything to "Performance NVIDIA graphics) in the NVIDIA control panel. I installed the latest drivers from NVIDIA the day before yesterday. I even flashed my BIOS to the latest downloadabale from Lenovo's System Update.
    Am I missing something? Or is the card just underclocked and under-powered on purpose? Why can it not run at beyond 15% load when the clips are choppy on playback?
    You may noticed I am a bit frustrated...but hey...I love the machine so I hope I am missing something that I can set up to make it all run smoothly again.
    Many thanks for any ideas, guidance.
    PS: All captured clips are in the 1st HDD on the main bay and the scratch/preview disk is the 2nd HDD on the CD drive. Premiere is running from the mSATA SSD (Plextor M5M 256GB)
    Solved!
    Go to Solution.

    I don't have Premiere, so I can't see by comparison what happens on my own W530 which only has a K1000m.  I also don't know if your symptoms are due to hardware or sofware (i.e. Premiere itself).  Do you have another machine of your own to try the same experiment against, to see what GPU usage measures at and whether the visual results are seemingly as poor as you describe on your W530, or are they much better visual results and much higher performing as measured?
    Aside from our both doing something in common, to compare results, I just took a look at two video applications on my own W530: (a) VideoReDo TV Suite 5 editing both 720p and 1080i copy-freely WTV recorded videos made by Windows Media Center (on my HTPC), and (b) Windows Media Center running on the W530 and playing both of these 720p and 1080i WTV recordings.  I opened GPU-Z while the video apps were running to monitor the GPU load.  I also have Aida64 running, which also displays presumably the same "GPU utilization".  I expect VRD to use less GPU horsepower than Windows Media Center uses.
    Also, here is my Lenovo Power Manager setup, with my i7-3720QM 8GB W530/K1000m 512GB Samsung 840 Pro SSD powered into the wall.  The display is external 24" Eizo S2433W monitor (miniDP->DP from the W530), 1920x1200, laptop screen OFF.  I'm running "discrete graphics" in the BIOS, using "retail" nVidia driver 347.88.
    And here's Windows Media Center playing a 1080i video (which involves hardware de-interlacing), and showing 57% GPU load through GPU-Z.  Note that with Aida64 (on the right side of the image) it also shows 55% GPU utilization, so this number is clearly correct.
    And the same clip being "edited" using VideoRedo.  Note that GPU usage is now down to 35% (at least at this instant), as I expected.  I'm quite sure hardware de-interlacing is also taking place.
    Video performance with both apps is superb.
    Anyway, without our being able to duplicate the other's test situation, I don't know what to suggest that you haven't already done.  Unfortunately I don't have Premiere to try.

  • SSD for OS, Final Cut X and Premiere Pro CS6?

    We're looking at specs for new iMacs for our upcoming FY13 purchases.  Our install will consist of Mac OS, Office 2011, Final Cut X, Motion, Compressor, CS6 Master Collection.  Our process includes all video production being done using external drives.  I'm trying to decide if the 256GB SSD internal drive option will be sufficient for the install we have in mind.  I know all the software will fit, with plenty of room to spare, and we'd like to take advantage of the increased performance of a SSD boot drive, I'm just a little concerned about the capacity.
    Maybe 256GB is perfectly fine since all production will be from and to external storage?
    What thoughts or suggestions do you all have?  Thanks.

    Using the same media?  Very likely.
    Using the same project file?  Possibly, but there could be issues.  PP can both import and export FCP XML files, but it's far from a perfect translation for every possible sequence.

  • Premiere Pro CS6 Default save location

    Hey there,
    We are having an issue where our users only have 100 meg network drives and Premiere Pro CS6 profile data. Our domain policies redirect everything from XP Documents and settings and 7 Users to their Z:\ drive, which is mapped to a network location on the local server . When Premiere Pro first opens, it saves user specific profile data and save files by default to this location. When their drive reaches full, it will then corrupt a .DB file in this location (no space for a proper save) and then causes problems in various other sections of the program, such as importing videos/photos. You can manually select a different location on project start, but is there any way to redirect it back to the local drive users folder? These files then will have lots of space and then they can save their project file on network drive/flash media so their work is secure and safe, but the program data and scratch info has lots of free space to work with? I need to make this change permanent and inside of a deployment, is there a registry file one can change?
    Thanks!

    Last point here:
    I thanked everybody for useful comments,
    Theres no point in arguing what a company should do at the end of the day, they will make things work swimmingly or crappily regardless, cash is king.
    Presently, no priviledge user accounts on the network are working peachy, not the problem. Only when the network drive reachs full does this have any issue or problem at all. Basic users with much larger network drives (such as an instructor) have no problems. *shocked crowd noise*
    The point honestly is to not argue any present facts, would i like things done differently? sure, but right now none of that matters.
    as we circle back around to the only main point and the only real question i had was this:
    I just needed to change the default save location of premiere pro, if the program wont do this, how do i make it work or hack it to work? I of course take on all associated risks with this or running the program in the evil basic user network saving configuration.
    At the end of the day, i was trying to do what you guys wanted, I wanted to have it save to C: for program caching. Users can then save the .proj files any where they wish after, doesnt matter. Im not wanting it to save to the network, group policies are just setting that default location to the network first program start. They can change it themselves even as a basic user, i just wanted to change where it goes first. I could give them Administrative access and that wouldnt change anything. Changing the group policy isnt the option, i cannot fix PP Pro and then break HUNDREDS of other things. These machines do far more then PP Pro.
    I am listening, we just for some odd reason keep bashing pointless side points to this issue. All i needed to change was this default location for everybody.
    Who cares if its on the network, a USB, the C drive, D drive, E drive, F drive or whatever the hell, if you dont think it will work off of C, thats fine, great, good for yah. I JUST need to change it. Thats all. The risk is on me, *Kermit YAAAY!*
    So I am listening here, some people need to try READING though. Just because a program isnt designed that way, doesnt mean nobody has ever figured out a way to make it work that way. Welcome to Information Technology or Software Packaging and Deployment. There are websites dedicated to this.
    Thanks again, ill ask Adobe support.

  • Premiere pro CS6

    One user on our company is working with Bridge and Premiere PRO CS6 and he is having problems while working with files located on a server. There is no problem with the server, we have troubleshooted that already. When the user is working with files located on his computer it works fine.
    The user were using Adobe CS5.5 and then everything worked fine, when we installed CS6 the problem started to occur. Our last idea were to install CS5.5 once again and this time, the same problem as in CS6 occurred.
    In Premiere it's like the movie clips are being buffered and in Bridge the files load really slow.
    Does anyone have some ideas of what we can do?
    Rgs,
    NA

    Ask in the Premiere forum and provide exact system info.
    Mylenium

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