Target a button inside of a Movie Clip

I am trying to target a button inside a dynamically loaded
movieclip, such as the following (but is not working):
clipAnswerYesNo: Movieclip
testbutton: embeded button
Script is on main timeline.
_root.clipAnswerYesNo.testbutton.onRelease = function() {
trace(userAnswer);
D

ensure both the movieClip and the button have instance names.
also, maybe change your trace to:
trace("hit button"+userAnswer);
it is possible that the trace and therefore the button is
working, it's just the path to userAnswer is incorrect...

Similar Messages

  • Buttons actioning in different movie clips?

    So ive set up some buttons into a movie clip, but i want to get them performing actions in a movie clip that is within another clip.
    For example, the code below is what I have attached to one of my buttons. The Movieclip 2photosMC2 is inside a DIFFERENT movie clip to the ones where the buttons are stored. How can I script so that the button actions activate the correct clip?
    on(release){
        photosMC.gotoAndPlay("img 02");
    With the code above, photosMC is the movie clip i want to play and img 02 is within this. The button with this code in is in a different movie clip to the one in which photosMC is held
    Any ideas?
    Many Thanks
    Dave

    If you get away from attaching code to buttons you might find it easier to manage that targeting you will need to do.  If you assign instance names to your buttons and movieclips, then you can have your code in the main timeline and assign the interaction to the objects from there.  As an example, le's say you have a button named "gtn" inside a movieclip named "btnHolder" that sits on the main timeline.  And you want to have that button tell a movieclip named "mc" that sits inside another movieclip named "mcHolder" that is also on the main timeline.  Then in the main timeline you could use...
    btnHolder.btn.onRelease = function(){
         mcHolder.mc.gotoAndPlay("img02");
    To do it the way you want would require using  _root or _parent targets, which is usually better to avoid...
    on(release){
         _root.mcHolder.mc.gotoAndPlay("img 02");
    or maybe...
    on(release){
         _parent.mcHolder.mc.gotoAndPlay("img 02");

  • Access Button contained in a movie clip

    This is for beginners or those not familiar or having
    diffculty with getting embedded buttons to work.
    This is a how to on using actionscript in your main time line
    that listens for events for button(s) located inside of a
    movieclip.
    I spent hours trying to figure out why I could not access my
    button that was inside of a movie clip from the main ROOT or
    _level0 of my scene. When I placed the AS inside the movieclip that
    the button was inside of, the button worked but when I put the same
    code, no changes, on the main timeline nothing happened.
    myMovie_mc.myButton_btn.onRelease = function() {
    trace("The Button Works!");
    Your can also use onPress, onRollOver or any of the button
    actions you would if you created the AS on the button itself.
    myMovie_mc.myButton_btn.onRelease = function() {
    function() part of the code can also be function():Void
    First you tell flash where the button is located. Starting
    from the main timeline you start with the name of the movie. This
    is where I had trouble and why my buttons did not work. This part
    of the code is the INSTANCE name NOT the label you named the movie
    that displays in the library.
    CREATE AN INSTANCE NAME on the movie clip. Select the movie,
    in the properties bar you will see a field where you place the
    instance name. I always end the name with _mc, or _btn to tell me
    that it is a movie or a button so when I go back through the AS I
    know what that object is that is being referenced.
    myMovie_mc <-- This is the INSTANCE NAME of the movie clip
    myButton_btn <-- This is the name of the button INSTANCE
    NAME that resides inside the myMovie_mc movie clip
    onRelease <-- This is the event listened for, it could
    also be onPress, onRollOver or any other button events
    = function() <-- This is needed and tells flash that this
    code is treated as a function so that when the event happens, in
    this case onRelease, the code inside the { } is executed. This
    could also be = function():Void
    All the parts before the set to symbol or the = sign needs to
    be seperated with a period, though NOT between the event listened
    for and the set to symbol or = sign.
    myMovie_mc.myButton_btn.onRelease = function():Void
    Put your code here that you want performed when button is
    Released...
    The reason my code didn't work was because I did not give an
    instance name to the movie clip. You must give instance names to
    ANYTHING you call within AS code. Including buttons, MC's, symbols
    etc... or else nothing will happen.
    Now, if you are having same problem I had, the AS worked on
    the same time line level as the button was on but NOT when placed
    in parent or main time line, you now know how to fix it.
    This works in AS2, Flash8 and Flash9. I don't have AS3 yet
    but the code should work in AS3 also.
    Hope this helps someone, I searched for this info in the
    forums and could NOT find it. I stumbled upon my error after many
    hours of trial and error. So next time if I have this problem
    again, a forum search will bring this post up in the results. LOL
    Thanks.

    Nice post. One small addition to this is that you can also
    just specify a function name instead of using "=function() {".
    For example:
    myMovie_mc.myButton_btn.onRelease = myFunction;
    function myFunction():Void
    Put your code here that you want performed when button is
    Released...
    This could be used in a couple of ways. First, the way you
    mentioned in your post. Second, you can use this method to have the
    program simulate a button press (even if the user does not click on
    the button). Since the function will execute even if you just call
    it like: myFunction();
    Just my 2 cents.
    Tim

  • Arranging object inside of a movie clip

    Hi, everybody.
    I am new to Flash therefore my apologies for dumb questions up front…
    Here we go.
    I have four animated buttons with a design element cross_mc inside of another movie clip content_mc. I need all four buttons to be in front of the cross_mc so I get inside of content_mc to arrange the buttons accordingly (Modify > Arrange > Bring toFront). Everything looks hunky dory until I test the movie in which one of the buttons appears to be always behind of the design thingy no matter what I do…(Ahrrr!)
    Please feel free to offer an advice, a word of encouragement, or some medical help while I am busy soaping the rope. Thanks.
    Cheers.

    You might be right on the money there. Let's try again... My .fla file consists of 3 layer: static background, actions and one named navigation with four buttons and some design elements defining different site sections. Traditionally navigation menus do not move across the screen and there is indeed a choice of placing them on separate layers. What I meant was that in this case the buttons participate in transitions from one section to the next, hence IMHO can not be separated i.e. are on the same layer.
    Here's some screens:
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    Thanks.

  • Making a button rollover change a movie clip's frame

    Hi again everyone,
    I knew how to do this in AS2 but now I am having problems
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    With this setup the way it is below, I keep getting "Warning:
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    I know where the problem is happening, "function
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    Thanks,
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    I'll give that a shot, thanks!
    A follow up question to that one, is there a way to make it
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    Jeremiah

  • Making Button links within a movie clip

    I am attempting to learn more Flash in general and
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    do you have the actual mc identified as ( book ) on the root
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    _root, find out what movieclip ( book )
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    path.
    // next find out if ( book ) resides in yet another
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    here is an example in which ( book ) resides inside another
    movie clip ( yourMovieClip ) on your _root:
    yourMovieClip.book.onRelease = function () {
    getURL("
    http://www.cnn.com/");

  • Buttons not working in movie clips

    I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
    This is frustrating!! Can anyone help???

    It shouldn't matter which layer things are on.  If they are separate movielcips, one should not impact another.  What version of actionscript are you using?  Do any of the movieclips have mouse interactive code assigned to them?

  • Button not working in Movie Clip

    I'm building a small 'table builder' app for a client. This
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    A few errors: Scene 1 frame 1 Actions layer. You are
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  • Rollover buttons that play a movie clip.

    Hello,
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    Hi,
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    .Dont forget to give proper instance names to movieclips.(they are in properties panel.)
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  • Button in a nested movie clip-Help!

    Hello!
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    Hi Ned,
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  • Animated drop down buttons not working in movie clip

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  • Flash Buttons and a nested movie clip

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    If you load an swf into another using the Loader class, then the Loader itself is the parent of the loaded swf., so MovieClip(parent.parent) might help you to target the timeline that the Loader was born from.  The more proper way to have a loaded file talk to a parent file is thru dispatching events that the parent assigns listeners for after the file has loaded.  Here's a link to a posting that might help explain how to implement this.
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  • Button in a content Movie Clip

    Hi,
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        at  flash.display::Sprite/constructChildren()
        at  flash.display::Sprite()
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    Hi Ned,
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    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at SpaLuvicebestmassageoptionintown_fla::MainTimeline/frame3()[SpaLuvicebestmassageoptionint own_fla.MainTimeline::frame3:1]
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        at flash.display::Sprite()
        at flash.display::MovieClip()
        at SpaLuvicebestmassageoptionintown_fla::innnerbody_25()
        at flash.display::Sprite/constructChildren()
        at flash.display::Sprite()
        at flash.display::MovieClip()
        at flash.display::MovieClip/gotoAndStop()
        at SpaLuvicebestmassageoptionintown_fla::MainTimeline/bodymassagebtn_clicked()[SpaLuvicebest massageoptionintown_fla.MainTimeline::frame1:12]
    Is there a way around this?
    thanx in advance

  • Button in movie clip! What to do?!

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    Please help.
    Cheers
    T

    Write the button code in the main timeline, targetiung the buttons via the movieclip's instance name.  That way you don't have to deal with interacting with the parent timeline.
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