Tempo grid not related audio regions
So I'm feeling stupid - I'm working on a sound design which uses only human voices. I've placed tons of samples into the arrange window, found an order I like for some of them and now want to align with them with the beginnings of bars related to the tempo that live musicians will play when this whole thing is performed. But if I change the tempo, using any of the 15 or so obvious methods, it changes the lengths and move all of my audio samples.
Is it possible to simply lay in a tempo grid as a guide, without it having any effect whatsoever on what's already in the project? I know I'm not the only sound designer out here who could give a s* about loops. I've already lost a couple of hours to it today - which will multiply in a hurry if I have to start doing the math to lay out my grid offline.
So am I being stupid, or is there no simple solution?
the region creates perfect at the start but its a hair off at the end
This is the moment where you have to stop right away and fix it, because this is a small problem that has a tendency to gradually turn into a big problem. And you can fix it easily once you understand the relevant techniques.
So i stretch it out to match the actual loop markers
At this point it's important to know what version of Logic you're using.
You also need to be more specific about what you mean by stretch it out. I think you mean that you are looking at the region in the Arrange window, and you grab the right edge of the region and you pull it. But I need to know if you are grabbing the upper right edge or the lower right edge. I also need to know if you are holding down the option key. I also need to know if you are trying to make the region longer or shorter. I know "stretch" implies the former but I want to make sure I'm not making an incorrect assumption.
You'll notice that the normal pointer tool turns into different tools, as you try these different approaches (upper/lower, without option key/with option key).
Also, a yellow help tag appears while you're doing this. I need to know what the help tag says. Not every single number; just the word or phrase at the top left of the help tag.
I could just tell you exactly what to do, but the whole thing is going to make much more sense to you in the end if we start out by understanding the real nature of what you're doing now.
Message was edited by: 45rpm
Message was edited by: 45rpm
Message was edited by: 45rpm
Similar Messages
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Setting the project tempo to match an audio region
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I suppose a workaround could be to bus the audio file to an aux and then record that aux's output like I was recording it live but that seems like overkill.The best tool for this is the beatmapping track. It's pretty easy to do, depending on your material, and it will conform Logic's clock to your audio's tempo, with appropriate tempo changes.
Once you beatmapped your track, Logic is in sync with it and you can then add sequences and use quantize etc.
If you are not sure how beat mapping works, shout back... -
Midi notes or audio region do not play at the start of a bar?
I am having an issue with a midi loop I have created. If I let the song play a bit until it reaches the loop, logic works just as you'd expect it and everything plays correctly. But if I stop the song, or if I set the song into cycle mode so it repeats, the very first note of the midi loop is ignored, and not played.
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_Logic doesn't play the very start of my audio regions when I start playback_
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one workaround is to change the delay to +1/192=20 in the delay box in inspector on the given midi track...but this is a terrible thing to have to do over and over again.
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I've got Logic Pro 9. I've recorded audio on a few tracks, and they sound great together. When I go to change tempo (either in the transport bar or in the tempo track), the regions change in size and move around horizontally, and get out of sync as a result.
Has anyone had this problem? Why should changing the tempo of the project affect the position of the audio regions IN RELATION TO ONE ANOTHER? I want them to stay in sync after changing tempo.
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Beat Mapping is changing speed of audio region, not the metronome!!!
Hi Everyone,
I just today learned about beat mapping in Logic. I used it on one song that i'd recorded previously without a click track and it worked like a charm. I'm trying to use it on a different song now (same situation: previously recorded with no click) but for some reason with this song, it's changing the speed/length of my audio region to match the metronome instead of changing the speed of the metronome to match the speed of the audio. What's going on?!
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Copy/pasting audio regions between different tempo projects
hi, ran into a strange problem when working on a film voiceover...
did the recording the other week for a new language version. when done i converted the takes to 48khz as that's the rate in the original logic file. edited together the new, english version cutting and mixing together the best parts of 5 takes. ended up with about 200 nice audio regions in a row.
what happened is that when i tried to copy the new english version in the old logic project it gets totally screwed up. the reason being (i think) that the new project is 120bpm and the old one 77,7476 (?), which i didnt notice before.
is there any way i can
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or
2) change the 120bpm projects tempo to 77bpm without screwing it up?
or any other solution?
thanks,
/rHi Rikard,
Beforehand, forgive me for any overexplaining I might do. In case of underexplaining, just ask.
200 regions in a row? On one track, right?
1) If so, you could simply merge all the audio regions into one fixed file. Select all regions on the track and hit the '=' shortcut. Logic will tell you that it is gonna make a new file. This new file you can then import into the other project. Audio (not loop) files are independent of Logic's tempo. It is just that the bar division doesn't line up with the tempo anymore. But if that is not a problem...
Also I do not understand why the new project is at 120 bpm? Is there a reason for that, other than that it is the default value when opening an empty project? If not, just set it to the 77 something of the old project. If there is already stuff in your new project and now you want to add your 200-region audio, use method 1). If you change the tempo, two thing change: the tempo of any mioditrack, and the time between audio regions. The audio regions itself will not change.
regards, Erik. -
Logic crashes when I click on an audio region
I bought Logic a few weeks back and just now wanting to start using it in anger, so to speak.
When I try and click on an audio sample in the arrange window the whole program crashes. I was trying to drag the region to the start of the track, then discovered simply clicking on the rendered waveform crashes the program. This happens with one of my own audio samples or even if I use one of the standard apple loops. It's completely unusable to me and I just bought it.
I'm a newbie but I can't see how what I'm doing is in any way wrong, or unexpected.
Below is one of the crash dumps.
Any advice before I go ask for my money back?
Thanks!
~~
Process: Logic Pro [8109]
Path: /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
Identifier: com.apple.logic.pro
Version: 9.1.8 (1700.67)
Build Info: Logic-17006700~2
App Item ID: 459578486
App External ID: 10394291
Code Type: X86 (Native)
Parent Process: launchd [233]
User ID: 501
Date/Time: 2013-04-01 18:13:37.328 -0700
OS Version: Mac OS X 10.8.3 (12D78)
Report Version: 10
Sleep/Wake UUID: 523DCCB4-D877-4B29-848A-B7CB73A03769
Interval Since Last Report: 562853 sec
Crashes Since Last Report: 10
Per-App Interval Since Last Report: 64632 sec
Per-App Crashes Since Last Report: 7
Anonymous UUID: 15F75EBC-625E-2082-3404-4FF1A8368C59
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000020
VM Regions Near 0x20:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
__TEXT 0000000000001000-0000000000beb000 [ 11.9M] r-x/rwx SM=COW /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
Application Specific Information:
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x94c19a6a __pthread_kill + 10
1 libsystem_c.dylib 0x98dfbb2f pthread_kill + 101
2 libsystem_c.dylib 0x98e325f3 __abort + 199
3 libsystem_c.dylib 0x98e3252c abort + 232
4 com.apple.logic.pro 0x003e6729 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3842985
5 libsystem_c.dylib 0x98de68cb _sigtramp + 43
6 com.apple.logic.pro 0x00306441 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2924737
7 com.apple.logic.pro 0x00308986 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2934278
8 com.apple.logic.pro 0x004028f8 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3958136
9 com.apple.logic.pro 0x00306db7 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2927159
10 com.apple.logic.pro 0x003071a9 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2928169
11 com.apple.logic.pro 0x0030882f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2933935
12 com.apple.logic.pro 0x0062dec8 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6232904
13 com.apple.AppKit 0x9429988f NSCoreDragTrackingProc + 774
14 com.apple.HIServices 0x97a9f817 DoTrackingMessage + 437
15 com.apple.HIServices 0x97a9f60b SendTrackingMessage + 51
16 com.apple.HIServices 0x97aa36b8 DragInApplication + 242
17 com.apple.HIServices 0x97aa2b84 CoreDragStartDragging + 517
18 com.apple.AppKit 0x9429b6ae -[NSCoreDragManager _dragUntilMouseUp:accepted:] + 1221
19 com.apple.AppKit 0x9429cbec -[NSCoreDragManager dragImage:fromWindow:at:offset:event:pasteboard:source:slideBack:] + 1384
20 com.apple.AppKit 0x945a5e84 -[NSWindow(NSDrag) dragImage:at:offset:event:pasteboard:source:slideBack:] + 142
21 com.apple.AppKit 0x945a5349 -[NSView(NSDrag) dragImage:at:offset:event:pasteboard:source:slideBack:] + 152
22 com.apple.logic.pro 0x00302b92 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2910226
23 com.apple.logic.pro 0x00310b91 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2967569
24 com.apple.logic.pro 0x00314fa9 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2985001
25 com.apple.logic.pro 0x003179b0 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2995760
26 com.apple.logic.pro 0x005831af std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5533231
27 com.apple.logic.pro 0x00571322 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5459874
28 com.apple.logic.pro 0x001cbae3 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1636195
29 com.apple.logic.pro 0x00579fa4 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5495844
30 com.apple.logic.pro 0x006280b2 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6208818
31 com.apple.AppKit 0x9400a991 -[NSWindow sendEvent:] + 6968
32 com.apple.prokit 0x00fcdee0 -[NSProWindow sendEvent:] + 257
33 com.apple.logic.pro 0x007c94f3 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 7917939
34 com.apple.AppKit 0x9400597f -[NSApplication sendEvent:] + 4278
35 com.apple.prokit 0x00fa92e3 -[NSProApplication sendEvent:] + 2046
36 com.apple.logic.pro 0x0061503d std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6130877
37 com.apple.logic.pro 0x00619cd1 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6150481
38 com.apple.logic.pro 0x0061506f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6130927
39 com.apple.AppKit 0x93f1f69c -[NSApplication run] + 951
40 com.apple.prokit 0x00fa9c01 NSProApplicationMain + 424
41 com.apple.logic.pro 0x0002bad5 DummyConnection::DummyConnection() + 193
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x94c1a9ae kevent + 10
1 libdispatch.dylib 0x99f59c71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x99f597a9 _dispatch_mgr_thread + 53
Thread 2:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x94c177d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94c16cb0 mach_msg + 68
2 com.apple.CoreFoundation 0x9197ef89 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x9198496f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x9198402a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x91983e9b CFRunLoopRunInMode + 123
6 com.apple.Foundation 0x982a263a +[NSURLConnection(Loader) _resourceLoadLoop:] + 395
7 com.apple.Foundation 0x983067c8 -[NSThread main] + 45
8 com.apple.Foundation 0x9830674b __NSThread__main__ + 1396
9 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
10 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x94c19be6 __select + 10
1 com.apple.CoreFoundation 0x919c8660 __CFSocketManager + 1632
2 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
3 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x94c198e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x98dff280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x98e85095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAAudioEngine 0x02b403a9 MDFileIOThread_IsBusy + 3593
4 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
5 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x94c177d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94c16cb0 mach_msg + 68
2 com.apple.audio.midi.CoreMIDI 0x0138322d XServerMachPort::ReceiveMessage(int&, void*, int&) + 101
3 com.apple.audio.midi.CoreMIDI 0x013a0ae0 MIDIProcess::RunMIDIInThread() + 144
4 com.apple.audio.midi.CoreMIDI 0x013a6c48 MIDIProcess::MIDIInPortThread::Run() + 24
5 com.apple.audio.midi.CoreMIDI 0x01384805 XThread::RunHelper(void*) + 17
6 com.apple.audio.midi.CoreMIDI 0x013842ee CAPThread::Entry(CAPThread*) + 196
7 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
8 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x94c198e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x98dff2e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x98dff572 pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x935946ad TSWaitOnConditionTimedRelative + 177
4 com.apple.CoreServices.CarbonCore 0x93594184 TSWaitOnSemaphoreCommon + 272
5 com.apple.CoreServices.CarbonCore 0x9359440d TSWaitOnSemaphoreRelative + 24
6 com.apple.CoreServices.CarbonCore 0x9357a1a3 TimerThread + 324
7 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
8 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 7:: com.apple.appkit-heartbeat
0 libsystem_kernel.dylib 0x94c19c72 __semwait_signal + 10
1 libsystem_c.dylib 0x98e84a55 nanosleep$UNIX2003 + 189
2 libsystem_c.dylib 0x98e8491e usleep$UNIX2003 + 60
3 com.apple.AppKit 0x9410ec9d -[NSUIHeartBeat _heartBeatThread:] + 879
4 com.apple.Foundation 0x983067c8 -[NSThread main] + 45
5 com.apple.Foundation 0x9830674b __NSThread__main__ + 1396
6 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
7 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x94c1a0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x98dfd0ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x98dfce79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x98de4d2a start_wqthread + 30
Thread 9:
0 libsystem_kernel.dylib 0x94c1a0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x98dfd0ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x98dfce79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x98de4d2a start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x00000000 ecx: 0xbfffd81c edx: 0x94c19a6a
edi: 0xaccbea28 esi: 0x00000006 ebp: 0xbfffd838 esp: 0xbfffd81c
ss: 0x00000023 efl: 0x00000206 eip: 0x94c19a6a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x12453fd0
Logical CPU: 0
Binary Images:
0x1000 - 0xbeafff com.apple.logic.pro (9.1.8 - 1700.67) <D8F173FC-C08A-5AF3-A7DD-ECFFDB6A8877> /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
0xe85000 - 0xeb8fe7 com.apple.music.apps.MAAudioUnitSupport (9.1.8 - 233.53) <4A75EC0F-CD9B-99B7-187C-FAD6560734D7> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioUnitSupport.framework/Versions/A/MAAudioUnit Support
0xec7000 - 0xef8ff3 com.apple.musicaudiodataservices (1.1 - 251.4) <0265F317-13AB-6CF1-A171-7D5853442E75> /Applications/Logic Pro.app/Contents/Frameworks/MAAssetSharing.framework/Versions/A/MAAssetSharing
0xf08000 - 0xf0afff com.apple.ExceptionHandling (1.5 - 10) <D565F065-B45F-37FF-BA46-C675F95BBC00> /System/Library/Frameworks/ExceptionHandling.framework/Versions/A/ExceptionHand ling
0xf10000 - 0xf6eff3 com.apple.music.apps.MALoopManagement (9.1.8 - 219.66) <A1CB744D-B391-438C-28DE-2CABB594E4A9> /Applications/Logic Pro.app/Contents/Frameworks/MALoopManagement.framework/Versions/A/MALoopManagem ent
0xf86000 - 0x11bfff3 com.apple.prokit (7.3.2 - 1944.10) <5276C99B-E10E-3B92-AB06-1B546A6291D1> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
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0x98034000 - 0x98038fff com.apple.IOSurface (86.0.4 - 86.0.4) <6431ACB6-561B-314F-9A2A-FAC1578FCC86> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x98039000 - 0x981f5ffd libicucore.A.dylib (491.11.2) <59A23F06-16AD-35F8-BA58-D17305232402> /usr/lib/libicucore.A.dylib
0x981f6000 - 0x9823eff5 com.apple.opencl (2.2.18 - 2.2.18) <004A1DE4-49C6-3938-8B54-CD1DC23BDBE5> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x9823f000 - 0x9824bff7 com.apple.NetAuth (4.0 - 4.0) <52D23F12-0718-341D-B9DF-16C814022250> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
0x9824c000 - 0x9825cff2 com.apple.LangAnalysis (1.7.0 - 1.7.0) <C6076983-A02E-389E-BFC6-008EECC4C896> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LangAnalysis.framework/Versions/A/LangAnalysis
0x9825d000 - 0x98267ffe com.apple.bsd.ServiceManagement (2.0 - 2.0) <9732BA61-D6F6-3644-82DA-FF0D6FEEFC69> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManage ment
0x98268000 - 0x98586ff3 com.apple.Foundation (6.8 - 945.16) <C4D95341-B4FF-30AC-815A-A23C019C57A3> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x98587000 - 0x98587fff com.apple.vecLib (3.8 - vecLib 3.8) <83160DD1-5614-3E34-80EB-97041016EF1F> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x98588000 - 0x985a5fff libxpc.dylib (140.42) <1E419D55-C5C1-33FF-B52E-6C7FFBEA5E1F> /usr/lib/system/libxpc.dylib
0x985a6000 - 0x9862bff7 com.apple.SearchKit (1.4.0 - 1.4.0) <4E947DC1-7985-3111-A864-58EDD6D955DC> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchK it.framework/Versions/A/SearchKit
0x9862c000 - 0x9870dfff libcrypto.0.9.8.dylib (47) <219227B4-75D2-3CCC-B241-4BE8F8E1D4AB> /usr/lib/libcrypto.0.9.8.dylib
0x98765000 - 0x988bdffb com.apple.audio.toolbox.AudioToolbox (1.8 - 1.8) <0D36953C-9897-3E9B-8C70-847E90B203A2> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x988be000 - 0x988deffd com.apple.ChunkingLibrary (2.0 - 133.3) <FA45EAE8-BB10-3AEE-9FDC-C0C3A533FF48> /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/Chunking Library
0x988df000 - 0x98923ff7 libGLU.dylib (8.7.25) <0CC1A4D8-C095-3F2B-B55C-FDEBEA0E9CFE> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x9894d000 - 0x98b7dfff com.apple.QuartzComposer (5.1 - 284) <640BD4D4-3551-3DB1-A9F2-004257EE5DED> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzCompose r.framework/Versions/A/QuartzComposer
0x98bd6000 - 0x98caaff3 com.apple.backup.framework (1.4.2 - 1.4.2) <0473EB45-E9BF-3C10-B235-A6E2B960A88F> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup
0x98caf000 - 0x98ceafef libGLImage.dylib (8.7.25) <6C0B2148-032A-3911-AB21-2E07606E3D9A> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
0x98ceb000 - 0x98de3ff9 libsqlite3.dylib (138.1) <AD7C5914-35F0-37A3-9238-A29D2E26C755> /usr/lib/libsqlite3.dylib
0x98de4000 - 0x98ea1feb libsystem_c.dylib (825.26) <6E35A83F-1A5B-3AF9-8C6D-D7B57B25FB63> /usr/lib/system/libsystem_c.dylib
0x98ed1000 - 0x98f59fff com.apple.PDFKit (2.7.3 - 2.7.3) <3E1B3BB0-4137-3C99-9C7D-4B34C8943F22> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/PDFKit.framew ork/Versions/A/PDFKit
0x98f5a000 - 0x98f5affd libOpenScriptingUtil.dylib (148.3) <87895E27-88E2-3249-8D0E-B17E76FB00C1> /usr/lib/libOpenScriptingUtil.dylib
0x98f5b000 - 0x99246ff7 com.apple.AOSKit (1.05 - 152.2) <9FDCE5E4-B68D-38F6-A5DB-D1597D5C4252> /System/Library/PrivateFrameworks/AOSKit.framework/Versions/A/AOSKit
0x99247000 - 0x99248ffd com.apple.TrustEvaluationAgent (2.0 - 23) <E42347C0-2D3C-36A4-9200-757FFA61B388> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/Tru stEvaluationAgent
0x99249000 - 0x9928aff7 com.apple.framework.CoreWiFi (1.2.2 - 122.12) <D9479FFE-2D79-373C-9F73-E746664ACD5C> /System/Library/Frameworks/CoreWiFi.framework/Versions/A/CoreWiFi
0x9928b000 - 0x9928cfff libquarantine.dylib (52) <D526310F-DC77-37EA-8F5F-83928EFA3262> /usr/lib/system/libquarantine.dylib
0x9928d000 - 0x992a9fff libPng.dylib (849) <BF2CB6F5-A2F1-35A4-93F7-ACA6D7F02084> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x992aa000 - 0x992aafff com.apple.CoreServices (57 - 57) <83B793A6-720D-31F6-A76A-89EBB2644346> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x992b1000 - 0x992b3fff libdyld.dylib (210.2.3) <05D6FF2A-F09B-309D-95F7-7AF10259C707> /usr/lib/system/libdyld.dylib
0x992b4000 - 0x992b5fff libsystem_sandbox.dylib (220.2) <61A79095-1978-3AAA-B0E0-658BC8E5F045> /usr/lib/system/libsystem_sandbox.dylib
0x992b6000 - 0x99699fff com.apple.HIToolbox (2.0 - 626.1) <ECC3F04F-C4B7-35BF-B10E-183B749DAB92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
0x9969a000 - 0x99adcff3 com.apple.CoreGraphics (1.600.0 - 331.0.4) <BC041647-FB5A-3D07-A253-F3D34E25BF6C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
0x99add000 - 0x99b09ff7 libsystem_info.dylib (406.17) <2731CC70-DF2E-3BD1-AE73-A3B83C531756> /usr/lib/system/libsystem_info.dylib
0x99b0a000 - 0x99b14fff com.apple.DisplayServicesFW (2.7.2 - 357) <76D33A58-C39E-398A-9597-389A9B1FE76D> /System/Library/PrivateFrameworks/DisplayServices.framework/Versions/A/DisplayS ervices
0x99b15000 - 0x99b1ffff com.apple.speech.recognition.framework (4.1.5 - 4.1.5) <774CDB2F-34A1-347A-B302-4746D256E921> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
0x99b20000 - 0x99ca9ff7 com.apple.vImage (6.0 - 6.0) <1D1F67FE-4F75-3689-BEF6-4A46C8039E70> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
0x99caa000 - 0x99d12fe7 libvDSP.dylib (380.6) <55780308-4DCA-3B10-9703-EAFC3E13A3FA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvDSP.dylib
0x99d16000 - 0x99d56fff com.apple.MediaKit (14 - 687) <8735A76E-7766-33F5-B3D2-86630070A1BA> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x99d57000 - 0x99dbfff7 com.apple.framework.IOKit (2.0.1 - 755.22.5) <F9A70D23-1108-3616-9DE3-6C5730CA7AB2> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x99dc0000 - 0x99dc9ff9 com.apple.CommonAuth (3.0 - 2.0) <34C4768C-EF8D-3DBA-AFB7-09148C8672DB> /System/Library/PrivateFrameworks/CommonAuth.framework/Thanks for the response!
Did what you suggested, still crashed immediately - I opened logic, created a new project, it created 1 default audio track, I dragged a loop from the loop browser to the main arrange window and logic added it as a new track. I then tried to grab the audio track to move it and the second I grabbed it, it crashed before I could even move it.
As to the setup of Logic, I'm working with the stock Logic install, and the built in audio outputs, no audio interface plugged in. As to other related audio s/w installed, I've got Reason 5 installed, but not really used that at all yet either.
Anyone have any other suggestions? It's pretty useless to me at the moment if I can't even move an audio track. Pasted below is another crash report if it helps any official Apple folks determine root cause for me.
Thanks all for reading ..
~~
Process: Logic Pro [11216]
Path: /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
Identifier: com.apple.logic.pro
Version: 9.1.8 (1700.67)
Build Info: Logic-17006700~2
App Item ID: 459578486
App External ID: 10394291
Code Type: X86 (Native)
Parent Process: launchd [233]
User ID: 501
Date/Time: 2013-04-01 20:36:44.008 -0700
OS Version: Mac OS X 10.8.3 (12D78)
Report Version: 10
Interval Since Last Report: 566475 sec
Crashes Since Last Report: 15
Per-App Interval Since Last Report: 64935 sec
Per-App Crashes Since Last Report: 12
Anonymous UUID: 15F75EBC-625E-2082-3404-4FF1A8368C59
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000020
VM Regions Near 0x20:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
__TEXT 0000000000001000-0000000000beb000 [ 11.9M] r-x/rwx SM=COW /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
Application Specific Information:
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x94c19a6a __pthread_kill + 10
1 libsystem_c.dylib 0x98dfbb2f pthread_kill + 101
2 libsystem_c.dylib 0x98e325f3 __abort + 199
3 libsystem_c.dylib 0x98e3252c abort + 232
4 com.apple.logic.pro 0x003e6729 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3842985
5 libsystem_c.dylib 0x98de68cb _sigtramp + 43
6 com.apple.logic.pro 0x00306441 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2924737
7 com.apple.logic.pro 0x00308986 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2934278
8 com.apple.logic.pro 0x004028f8 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3958136
9 com.apple.logic.pro 0x00306db7 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2927159
10 com.apple.logic.pro 0x003071a9 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2928169
11 com.apple.logic.pro 0x0030882f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2933935
12 com.apple.logic.pro 0x0062dec8 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6232904
13 com.apple.AppKit 0x9429988f NSCoreDragTrackingProc + 774
14 com.apple.HIServices 0x97a9f817 DoTrackingMessage + 437
15 com.apple.HIServices 0x97a9f60b SendTrackingMessage + 51
16 com.apple.HIServices 0x97aa36b8 DragInApplication + 242
17 com.apple.HIServices 0x97aa2b84 CoreDragStartDragging + 517
18 com.apple.AppKit 0x9429b6ae -[NSCoreDragManager _dragUntilMouseUp:accepted:] + 1221
19 com.apple.AppKit 0x9429cbec -[NSCoreDragManager dragImage:fromWindow:at:offset:event:pasteboard:source:slideBack:] + 1384
20 com.apple.AppKit 0x945a5e84 -[NSWindow(NSDrag) dragImage:at:offset:event:pasteboard:source:slideBack:] + 142
21 com.apple.AppKit 0x945a5349 -[NSView(NSDrag) dragImage:at:offset:event:pasteboard:source:slideBack:] + 152
22 com.apple.logic.pro 0x00302b92 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2910226
23 com.apple.logic.pro 0x00310b91 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2967569
24 com.apple.logic.pro 0x00314fa9 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2985001
25 com.apple.logic.pro 0x003179b0 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2995760
26 com.apple.logic.pro 0x005831af std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5533231
27 com.apple.logic.pro 0x00571322 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5459874
28 com.apple.logic.pro 0x001cbae3 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1636195
29 com.apple.logic.pro 0x00579fa4 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5495844
30 com.apple.logic.pro 0x006280b2 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6208818
31 com.apple.AppKit 0x9400a991 -[NSWindow sendEvent:] + 6968
32 com.apple.prokit 0x00fcdee0 -[NSProWindow sendEvent:] + 257
33 com.apple.logic.pro 0x007c94f3 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 7917939
34 com.apple.AppKit 0x9400597f -[NSApplication sendEvent:] + 4278
35 com.apple.prokit 0x00fa92e3 -[NSProApplication sendEvent:] + 2046
36 com.apple.logic.pro 0x0061503d std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6130877
37 com.apple.logic.pro 0x00619cd1 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6150481
38 com.apple.logic.pro 0x0061506f std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6130927
39 com.apple.AppKit 0x93f1f69c -[NSApplication run] + 951
40 com.apple.prokit 0x00fa9c01 NSProApplicationMain + 424
41 com.apple.logic.pro 0x0002bad5 DummyConnection::DummyConnection() + 193
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x94c1a9ae kevent + 10
1 libdispatch.dylib 0x99f59c71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x99f597a9 _dispatch_mgr_thread + 53
Thread 2:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x94c177d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94c16cb0 mach_msg + 68
2 com.apple.CoreFoundation 0x9197ef89 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x9198496f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x9198402a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x91983e9b CFRunLoopRunInMode + 123
6 com.apple.Foundation 0x982a263a +[NSURLConnection(Loader) _resourceLoadLoop:] + 395
7 com.apple.Foundation 0x983067c8 -[NSThread main] + 45
8 com.apple.Foundation 0x9830674b __NSThread__main__ + 1396
9 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
10 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x94c19be6 __select + 10
1 com.apple.CoreFoundation 0x919c8660 __CFSocketManager + 1632
2 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
3 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x94c198e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x98dff280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x98e85095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.music.apps.MAAudioEngine 0x02b403a9 MDFileIOThread_IsBusy + 3593
4 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
5 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x94c177d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94c16cb0 mach_msg + 68
2 com.apple.audio.midi.CoreMIDI 0x0138322d XServerMachPort::ReceiveMessage(int&, void*, int&) + 101
3 com.apple.audio.midi.CoreMIDI 0x013a0ae0 MIDIProcess::RunMIDIInThread() + 144
4 com.apple.audio.midi.CoreMIDI 0x013a6c48 MIDIProcess::MIDIInPortThread::Run() + 24
5 com.apple.audio.midi.CoreMIDI 0x01384805 XThread::RunHelper(void*) + 17
6 com.apple.audio.midi.CoreMIDI 0x013842ee CAPThread::Entry(CAPThread*) + 196
7 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
8 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x94c198e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x98dff2e9 _pthread_cond_wait + 938
2 libsystem_c.dylib 0x98dff572 pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x935946ad TSWaitOnConditionTimedRelative + 177
4 com.apple.CoreServices.CarbonCore 0x93594184 TSWaitOnSemaphoreCommon + 272
5 com.apple.CoreServices.CarbonCore 0x9359440d TSWaitOnSemaphoreRelative + 24
6 com.apple.CoreServices.CarbonCore 0x9357a1a3 TimerThread + 324
7 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
8 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x94c1a0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x98dfd0ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x98dfce79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x98de4d2a start_wqthread + 30
Thread 8:
0 libsystem_kernel.dylib 0x94c1a0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x98dfd0ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x98dfce79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x98de4d2a start_wqthread + 30
Thread 9:
0 libsystem_kernel.dylib 0x94c1a0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x98dfd0ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x98dfce79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x98de4d2a start_wqthread + 30
Thread 10:
0 libsystem_kernel.dylib 0x94c1a0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x98dfd0ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x98dfce79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x98de4d2a start_wqthread + 30
Thread 11:: com.apple.appkit-heartbeat
0 libsystem_kernel.dylib 0x94c19c72 __semwait_signal + 10
1 libsystem_c.dylib 0x98e84a55 nanosleep$UNIX2003 + 189
2 libsystem_c.dylib 0x98e8491e usleep$UNIX2003 + 60
3 com.apple.AppKit 0x9410ec9d -[NSUIHeartBeat _heartBeatThread:] + 879
4 com.apple.Foundation 0x983067c8 -[NSThread main] + 45
5 com.apple.Foundation 0x9830674b __NSThread__main__ + 1396
6 libsystem_c.dylib 0x98dfa5b7 _pthread_start + 344
7 libsystem_c.dylib 0x98de4d4e thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x94c1a0ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x98dfd0ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x98dfce79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x98de4d2a start_wqthread + 30
Thread 13:
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x00000000 ecx: 0xbfffd81c edx: 0x94c19a6a
edi: 0xaccbea28 esi: 0x00000006 ebp: 0xbfffd838 esp: 0xbfffd81c
ss: 0x00000023 efl: 0x00000206 eip: 0x94c19a6a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x09de9004
Logical CPU: 0
Binary Images:
0x1000 - 0xbeafff com.apple.logic.pro (9.1.8 - 1700.67) <D8F173FC-C08A-5AF3-A7DD-ECFFDB6A8877> /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
0xe85000 - 0xeb8fe7 com.apple.music.apps.MAAudioUnitSupport (9.1.8 - 233.53) <4A75EC0F-CD9B-99B7-187C-FAD6560734D7> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioUnitSupport.framework/Versions/A/MAAudioUnit Support
0xec7000 - 0xef8ff3 com.apple.musicaudiodataservices (1.1 - 251.4) <0265F317-13AB-6CF1-A171-7D5853442E75> /Applications/Logic Pro.app/Contents/Frameworks/MAAssetSharing.framework/Versions/A/MAAssetSharing
0xf08000 - 0xf0afff com.apple.ExceptionHandling (1.5 - 10) <D565F065-B45F-37FF-BA46-C675F95BBC00> /System/Library/Frameworks/ExceptionHandling.framework/Versions/A/ExceptionHand ling
0xf10000 - 0xf6eff3 com.apple.music.apps.MALoopManagement (9.1.8 - 219.66) <A1CB744D-B391-438C-28DE-2CABB594E4A9> /Applications/Logic Pro.app/Contents/Frameworks/MALoopManagement.framework/Versions/A/MALoopManagem ent
0xf86000 - 0x11bfff3 com.apple.prokit (7.3.2 - 1944.10) <5276C99B-E10E-3B92-AB06-1B546A6291D1> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
0x12d9000 - 0x1353fff com.apple.music.apps.MACore (9.1.8 - 477.58) <53D4EB61-BFD7-ADA1-217C-BBEA1F38DA80> /Applications/Logic Pro.app/Contents/Frameworks/MACore.framework/Versions/A/MACore
0x1375000 - 0x13bdffb com.apple.audio.midi.CoreMIDI (1.9 - 78) <CE34882B-8B96-3376-9451-592BE9A0D04F> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI
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0x992b1000 - 0x992b3fff -
Hi,
I'm having trouble finding a solution which I hope turns out to be fairly simple. Here's my problem:
I often make drum beats from audio files that looks something like this:
What I'd like to know is if there is a way to highlight say all of the snare audio regions and snap or quantize the "audio region start" to the nearest beat or division. I've been looking everywhere and I just can't seem to find a way to do it to multiple regions at once. It seems like somehting that should maybe be fairly simple. Turning "Flex" on doesn't work as that quantizes the transients as opposed to just the start of each audio region.
The reason I ask is that sometimes when zooming in fully, it turns out some of the regions are not exactly on the grid line.
I hope I made sense there and I'd appreciate any help. Many thanks in advance.Hi
The "traditional" way to quantise audio regions is to use the quantise functionality in the Event List.
CCT -
Can't figure out how to increase tempo curve for a track/region
What I'm trying to accomplish:
Using the heartbeat.aif (Audio) that comes with Logic Pro, I'd like to have the affect of increasing the speed of the heartbeat over a defined period of time.
I've tried the "time machine" to change the BPM but it operates on the current selection in a region (there is no curve over time option). I've tried using Tempo Operations (Temp Curve) but those don't appear to work well with Audio files -- at least I was not able to get it to work well (suggestions are welcome).
What would be perfect is an Automation process that includes Tempo where I could draw the tempo change line and then capture that to a new region (via the Sample Editor).
As a temporary solution I could use the Time Machine to change smaller sections of the original source heartbeat.aif and do increment renders (i.e. 120.00 +50%, 120.00 + 100%, 120.00 + 150% and then merge the regions into one. But this does NOT provide a very smooth transition.
Also tried adding a Tempo Fader and connecting it to Audio track, but adjusting tempo using this method caused all kinds of undesirable results even if I recorded to file and tried to use the resulting audio file.
There must be something simple I'm missing -- any suggestions?
Thanks, Rob.Yes this is an Apple Loop (Heartbeat.aiff).
I must be missing something, I can't find any place in Logic Pro that lets me draw the Tempo?
Are you talking about: Options | Tempo | Tempo Operations
from here selecting "Create Tempo Curve"?
If so, I can't find a way to actually draw the curve from here -- unless I'm missing something? I can select a pre-defined set of 3 curve types. I've tried this approach but didn't get the results I expected -- I'm guessing the Curvature value needs to be 1.0? In fact, the only values this field accepts is 1, 0, or -1. Manual indicates positive or negative to increase/decrease speed. I can change the resolution from 1/1 to 1/8 to a finer change.
Regardless, I've experimented with this and no matter what I do, the audio region will change in the Arrange window but when I play the modified heartbeat it still sounds exactly the same, no change in tempo?? Is this a bug or am I just not doing something right?
Thanks, Rob. -
MOVING AUDIO REGIONS PROBLEM! HELP!
SO, I recorded a 3 piece band live...great,
when i was recording guitar overdubs, i dragged the audio regions over to make room for a guitar intro, but i didn't select all the other overdubs...oops.
after recording the intro at that location, i found that some of the other overdubs weren't lined up!!!
Is there a way to snap regions back to where they were recorded relative to other regions!
**NOT move region to original record position. that doesn't help because the original record positions are different for different overdubs. I tried dragging them back manually, but that takes forever, and i'm afraid there will be phase issues if it's not exact where it was tracked. please help.Well, I tried the undo list which I haven´t used before. Mainly because I never make mistakes.
I admit I couldn´t get it do it exactly the way that would be useful for you. It´s not like actions in Soundtrack Pro. The undo list gets slightly confused if you try to undo one action in the middle of many. I actually get warnings about messed up time continuums and other sci-fi like messages...
The event list thing is really handy. If you open a previous version of your song where the regions are where they´re supposed to be you can select them. Open the event list. There you´ll see where they all start.
Make a mental note of where the first or topmost region begins (or double click and copy the info). Switch to song 2. Select the relevant regions. Move all these regions to the same start as in song 1.
(Or you can do it one region at a time, hence the suggestion to have two edit lists open simultanously. Time consuming, but possibly succesful.)
Hope this helped!
Juhani -
Good Day Everyone,
My primary tool for audio editing for the last 8 years has been Pro Tools TDM on a Mac G4. I have begun using Logic Pro as an additional editing environment, but I'm hitting a few snags (my own ignorance, of course) when dealing with moving and snapping audio regions.
In Pro Tools, I constantly perform these functions:
Snapping start of region to marker position.
Snapping end of region to marker position.
Snapping start of region to end of another region on another track.
Snapping end of region to the start of another region on another track.
Creating sync points on region, so other regions can snap to it.
I am having problems performing these editing functions in Logic Pro.
Any advice or examples would be greatly appreciated.
Thanks,
Albert.as long as you're happy to work slightly differently, you can do all of these functions easily and often more quickly in logic (sometimes not).
you will need to assign key commands. can i just say; it is with key commands and the various editing methods that make logic really powerful. take a while to really go through the key commands and check what you can assign. an awful lot of functionality is locked up in there, not accessible through the menus.
Snapping start of region to marker position.
assuming you know how to set markers in logic, set a key command for "goto marker #" or "next/previous marker".
set a key command for "pick-up clock; move event to song position line".
simply hit the marker you want, select the object (or event - it works with almost everything) and hit your pick-up clock key command.
Snapping end of region to marker position
do the above, then open the sample edit window (double click or set a key command). drag the anchor point to the end of the region * (you may want to set key commands for zoom levels as you may not see the end of your region and dragging the sliders all the time can be...well...a drag)
Snapping start of region to end of another region on another track
if you have "smart snap" enabled, the SPL will snap to the end of the region. you can then use the above techniques to move your other region there. *
Snapping end of region to the start of another region on another track
you can set a key command (also very useful) "goto object event" which will move the SPL to the beginning of the note/region/whatever. you can use this in conjunction with the other techniques i have mentioned or again just use "smart snap". just drag the SPL along the object and it will snap to beginning ends and anchor points.
Creating sync points on region, so other regions can snap to it
you can only create one sync point per region which are called anchors. so if you have a spot in the region you want other files to sync to, move the anchor point there, snap the SPL to it and then you can use the pick-up clock command to move the objects to the SPL/sync point.
other ways of moving regions/objects is by dragging, control-dragging, shift-control-dragging, for ever increasing resolution. try these they're great. also use all of this in conjunction with control-drag enclose to select an area to zzoom up on and control click the background to zoom back to normal.
* bear in mind that logic is a music programme and so is designed to be used in a musical way. therefore it is much easier and designed to be used in terms of bars and beats, rather than beginnings and ends of regions. if your audio files were recorded in a musical way and match the underlying tempo, then moving your audio files would be as simple as moving to the right spot in the bar. -
Is this a bug or a feature with audio regions?
ok so I have an audio part in a project then copy/paste in a later part of the arrangement and after that change the size of the new copied part with the mouse(dragging from the end of it)it changes and messes up the original version as well. I just recently switched to Logic from using Cubase so is this some feature of having the regions linked together somehow or is it just working wrong?
I found the part that talks about how copy/paste is supposed to work, and it turns out that the manual describes how people want it to work instead of how the app actually works. It says that copy/paste makes a copy (a new region) and the two can be edited independently. Copy/paste is NOT supposed to create a clone.
Unfortunately, the app doesn't work the way the manual describes. Here's the relevant part from the manual:
"To copy a region (method 2):
1 Select the region, then choose Edit > Copy (or use the Copy key command,
default: Command-C).
This copies the selected region to the Clipboard.
2 Set the desired playhead position by clicking on the Bar ruler.
3 Choose Edit > Paste (Command-V) to paste the contents of the Clipboard into the
Arrange. The paste will occur on the selected track at the playhead position.
If several regions are selected, their relative time and track positions are retained. "
"*Copied regions are actually true, independent replicas of original regions. Changes*
*made to a parent region will not affect child copies.*
If you want this type of behavior—where changes to the parent region affect child
regions—make use of the Loop function (see “Looping Regions” on page 329), or
create cloned or alias regions (see “Repeating Regions” on page 324).
*When you copy an audio region, a new region is automatically created in the Audio Bin.*
*The new region will retain the name of the original, with a sequential number added.*
As an example, kickingloop.1 will be the name of a region copy, if the original region is
called kickingloop. A second copy will be named kickingloop.2, a third kickingloop.3,
and so on."
Looks like either the manual or the app is wrong. Hopefully apple will actually read the bug reports and fix the app. -
Unable to edit an Audio Region (just want to change gain)
Hello,
In a particular audio region I am unable to change gain in that the "Change Gain" command (as well as all the other functions) are Grayed-out FOR THIS REGION. I am in Sample Editor>Functions>Change Gain.
There are over 200 audio regions in this file. Most of them have NONE of the edit functions grayed-out.
A few other regions have all the edit functions Grayed-out except for Change gain.
Almost all of the audio regions are from apple loops. I have not edited any of the regions except for some regions ending points, and volume automation added.
Why would this one particular audio region ("Country Night") by un-editable?
(NONE of the tracks are locked.)
please helpIs it a file in .caf format? If so, note that compressed Audio formats can't be edited destructively. Convert to aiff/wav before.
Btw, there is a Gain function in the Region Inspector since Logic 9, so there is no need to change the gain in the sample editor anymore. -
How can I match tempo & sync of old audio files to Garageband?
HI all,
Final question and it's a doozy. While I know the "general concepts" for trying to accomplish the following, acutally trying to get it to work is frustrating. At first thought that the new Garageband tempo/playing thing would work but I'm not being successful. Perhaps there are better programs for this. I am moderately aware of the beat/slicing/tempo tap programs -- I just don't have the lets-do-it-detail to make it work. Here is the goal.
#0 - New DAW file is created in either Garageband or Logic Pro.
#1 - I have old stereo MP3 and AIFF files digitally dubbed from old cassettes, some recorded 30 and 20 years ago. Most were recorded to click track or drum machine. Newer tracks are MIDI but my first tracks are purely audio.
#2 - I drag an audio file (MP3 or AIFF) into either Garageband or Logic Pro. The track becomes an audio track.
#3 -- I need to edit off the beginnings of these tracks. If Garagebands new tempo sync thing is enabled, you can't seem to do this. Once the track is playing -- the tempo should be moderately consistently (The originals often used a Roland TR 707 ??? drum machine). However, the tempo might not be perfect and I might need flexibility.
So, how do I ACTUALLY DO THIS?
#4 - The goal is to get the NEW song template to match it's tempo to the audio track. The song now has the correct tempo that (hopefully) perfectly matches the original track.
#5 - If this works, the old audio track is like an old temp track that is frozen in place.
#6 - I record new fresh tracks against this backing tracking. Voila, I have a newly semi-produced or at least recorded song based on the old recording.
Sounds easy but the devil is in the tricky details. Thanks for any tips, suggestions, references to forums, blogs, YouTube videos or books.
I am open to other software as well.
Thanks in advance. I'll stop bothering you after this. :-)
JohnAttach your welcome audio to an object that is not seen (e.g. a highlight box set to 0%) and use your Advanced Actions and variables to HIDE this object ON SLIDE ENTER if the user returns to the same Menu slide at a later point in the course module.
This should mean that the first time the user gets to that slide, the audio will play. But all subsequent times they return to that slide, the object will be immediately hidden on entering the slide, which will mean that the audion does not play and all the user sees are the menu options.
Your alternate strategy would be to have two slides that look almost the same. The first one has the audio, and the second one doesn't. Your TOC item for Menu, and any other links in the project that point to the Menu, would go to the second slide without audio. The user will be none the wiser as long as you work out the navigation. -
Overlap audio regions on 1 track without cutting the previous one off
Im trying to overlap multiple audio regions on one track, so that the next one starts before the previous one ends but when i do this, each consecutive overlap basically replaces the remaining region of the one before it. to be more specific in order to maybe paint a better picture of what i am asking... i am creating machine gun audio for a video clip and i have a loop of a single shot plus the shell falling to the ground. im trying to overlap the loops so that the single shot of each come together in rapid fire succession to create the machine gun firing sound, but i want the sound of the shell falling for each shot to continue to play under the multiple copies of the overlapping loop. the problem is, when i overlap multiple loops, its not finishing the noise of the shell falling to the ground for each shot, it only plays the falling shell at the very end when there is no other overlap. i hope i did an ok job explaining what i am asking, haha trying to type this out was much more difficult that initially anticipated. thanks in advance for any help.
That's normal. Audio tracks are not polyphonic. Use several tracks or EXS24.
Christian
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