Text behind moving objects

Is there an easier way other than cropping to placing text behind (say a person) while the person is moving?

I'm assuming your video of the person wasn't shot on greenscreen so you can't key them out. You'll need to rotoscope - add a mask and animate it frame by frame. At least you'll only need to roto the sections where the text needs to go behind them.

Similar Messages

  • Video titling behind moving objects

    i recently saw a titling effect in a video, in which a motorcycle drove across the screen and as it passed a title appeared behind it. how does one create video titling behind moving objects? i have no experience in animation, so i'm guessing that the video layer is duplicated and the top layer masked, frame by frame? would an 8-point garbage matte work?

    You won't have an easy time doing this in FCP, but Motion, After Effects, or ultimately Shake, can do this a lot easier. You have to rotoscope the motorcycle, accounting for the rims, and space between the engine parts, or anywhere else where you would logically see through to the background, then duplicate that layer on top of the original, with the text in between the two layers. Depending on how long the clip is, you're in for a long haul. But if the footage is anything but DV25, clip analysis and automated keyframing might serve you well as a starting point after the initial mask is made.

  • How do I pull up the left control panel that allows you to move from text to moving objects on page?

    How do I pull up the left control panel that allows you to move from text to moving objects on page?

    Do you mean this one:
    If so, go to the Window menu and make sure that Tools is checked.

  • Trouble selecting and moving objects near text in Adobe Illustrator? Try this.

    It's been 4 years since I left Corel DRAW for Adobe Illustrator. One thing I could never get used to is the crazy way text has an impenetrable invisible sheet over it making it hard to select objects near or behind it.
    With Corel DRAW I was used to be able to select text by simply clicking on the visible area of the text. Selecting stuff behind the text by clicking between letters or right next to a decender was never a problem. But Illustrator is a different story.
    Tonight I finally found a way to make selecting text in Illustrator behave more like Corel DRAW.
    I wrote it up here: http://www.johnstanowski.com/blog/trouble-selecting-and-moving-objects-near-text-in-adobe- illustrator-try-this/
    Just thought I'd share! 

    It's not spam, but thanks for assuming.
    I was up really late writing that blog post. Posting a link was the quickest way to share and be able to go to bed.
    Plus it's rather lengthy. I thought that would be rude to use an Adobe forum for my articles.
    If you saw my blog you will have seen there's not much going on there at all, and no calls to action to hire me. I don't have anything to gain by getting traffic.
    And, yeah, layers work for selecting, but that slows you down. Who would want to look away from their work to find and select a layer when they're trying to tweak positions of objects? Layers suck for selecting quickly.
    And there must be something wrong with me but I find using Type Object Selection by Path Only by itself hard to use. I'd really just like to click on the text itself rather than an invisible hairline you have to probe to find.
    Here's the post. I hope people who had trouble like me find it helpful.
    Do you have trouble selecting objects near Point Type in Adobe Illustrator? You’ve been there. You want to select an object. Problem is, it’s really close to piece of Point Type. All too often we try to select objects that wind up being unreachable because they lie too close to a piece of Point Type, which we wind up selecting instead. Luckily, after years of angst, I discovered a solution.
    Point Type in Adobe Illustrator is funny. There’s this invisible “shield” around it. This shield is much larger (at least it seems that way) than the text itself. It prevents you from selecting objects behind text by clicking between letter and words. This shield is particularly meddlesome with lowercase letters and decenders because we think surely we can click on that blue box (or whatever) because it seems far enough away from that Point Type. But the lowercase “g” in the Point Type’s territory.
    Okay, now that we know we’re talking about the same thing, let’s move on to the solutions.
    Step 1. Check ‘Type Object Selection by Path Only’ in Preferences
    You’ll find this option in Preferences/Type. Click it and that nasty text shield goes away. But there’s a price to pay. With this option activated, the only way you can select your text is by clicking on the text path, a super, tiny, thin baseline thingy under all the letters, but above decenders. It’s really hard to grab. To do it right you need to slowly approach the text path with your cursor. When you’re right over it, Illustrator will let you know by adding a small black square to your cursor. Now, you can click, hold and move your text. But this workflow can really slow you down and break your rhythm, maybe even more so with it turned off.
    Step 2. Add the ‘Outline Object’ Effect
    Select your Point Type and, from under the Effects Menu/Path/, select Outline Object. This effect does something really sweet to text in Illustrator: it lets your Point Type objects be treated as if their were converted to Outlines. You can still edit the text, but as far as selecting it, Illustrator now considers it outlines and shapes instead of a text object. Basically, it now considers the Path of the text to be the text itself! Now, since we’ve already checked ‘Type Object Selection by Path Only’ we can now click on the text to select it. Just the text. Not the baseline, not the wacky invisible shield surrounding it.
    And now… you can select things behind the text by clicking between words and letters. And the ONLY way to select Point Type is to click on the visible parts of the text itself! Problem solved.
    Potential Problem:
    Too much of a good thing could be a bad thing. Let’s say you have some Point Type set in a very light face and it’s pretty small or you’re zoomed way out. Selecting that text could be a problem since you have to actually click on the text itself. Actually it isn’t that hard, it may just require an extra click to grab it. If you have a set of smaller, light-faced bits of text, you can elect to just not apply the Outline Object effect to these. They’ll get their ‘shield’ back and be easier to click on. And since they’re so small, they don’t pose a problem with selecting things behind them anyway.
    Applying this technique to your old files
    Now that you’ve learned this awesome new way to work around type in Illustrator, you may be anxious to open yesterday’s project and get back to work. But you may be not be looking forward to applying the Outline Object effect to each and every piece of type. For this you can use Illustrator’s “Select Same” feature. Select one piece of text. Then from the Select Menu click on Object/Text Objects. Now ALL of your text objects will be selected, and you can apply the Outline Object effect to all of them at once!
    That’s it. If you build ads or work with a lot of type in Illustrator, you’re about to be able to work a lot faster… and happier.

  • How to put the part of text behind someone a shape or a shape?

    I was thinking about something since I've gotten into magazines recently and the design of them. I was wondering how do they put part of the text behind a person on a magazine cover? Or like have have the text look like it's going around a person(like with some parts behind some parts in front of person like a ring of text around a person or a letter "O" encircling someone? I know how to achieve this in photoshop (in a probably non-standard way) but I have no clue how you would achive this in Indesign. I've attached some examples of what I'm talking about.

    How are your Photoshop skills? Because you’ll need to them to silhouette the model. I’d probably just add the magazine title there, too.
    I guess I've always sort of wondered about this...you can do it in Photoshop, sure. But...should you?
    I mean, in Photoshop you split your image into two layers, a foreground layer and a background layer (via whatever mechanisms you like. Magic Wand tool, etc., etc.). And then you add a 3rd layer for the text inbetween those layers.
    But if your cover is normally layed out in InDesign, you've got the text in InDesign already. And what if the text is more complicated than just a plain old title.
    Do you split your Photoshop file into two seperate files (with transparency) and place them on seperate InDesign layers with the text on an ID layer inbetween?
    That seems a bit awkward. Is there a neater solution?
    (I suppose what I would really want would be the ability to have ID insert a layer of ID objects inbetween the two layers of the Photoshop file, and we know that's not possible....)
    I suppose another approach is to keep 2 layers in the Photoshop file and place the image twice, on top of itself, with different layer visibility options in each one. I'm not sure if this is a Clever Idea or a Stupid Trick That Hurts.
    I dunno!

  • How do you filter out moving objects in a movie?

    Hello!
    I'v searched the internet for solutions to this but I cann't find any.
    Im prittie new and I need to make a house on fire while two guys (one is me)
    will be walking away from it, towards the camera.
    I want to filter out these two guys and only apply fire and flames to the house itself!
    To do this I used Time Diffrence and tried to isolate the guy using Fast Blur and Luma Key
    but Im prittie lost.. Nothing works and I really need guidence
    Do you know a trick to use?
    I cant do greenscreening as the green background would cost a fortune..
    But isn't there anyway to filter out moving objects?

    I'm not sure that you totally get the process. This kind of shot requires at least 3 elements or plates. These three plates become three layers in After Effects. The bottom layer would be the Background Plate which is a shot of the house without any actors in the shot. The next plate would be the Effect Plate or Fire Plate which could be any shot you can get or generate through plug-ins of flames. The top layer would be your Foreground Plate or your two actors.
    Now that you know what you need you can plan your shoot. The background plate is easy. Just set the camera on a tripod and lock it off. NO zooming. No panning, No change of focus. The foreground plate is also easy. You don't have to green screen the entire set, all you need to do is to put a green screen behind your actors. I do this kind of thing all the time using a 6' X 6' (sometimes smaller) green screen (or blue or red or purple) made of fabric and stretched over a frame that I made from 1/2" EMT electrical conduit and 4 90º elbow connectors for less than $20 at Home Depot or Lowes. You get a couple of assistants to walk behind your actors holding the green screen behind them. If you need to include their feet they can be easily rotoscoped out later and you can garbage matte everything else. If it's impossible to green screen the shot then you are stuck with roto, but that's much easier in CS5 using the roto brush. If you use your show with the actors as the background plate roto is even easier because you can hide a multitude of sins by simply feathering the roto and letting the fire light wrap around the actors a bit.
    The fire plate can be purchased footage, or you could shoot a real fire against a black background, or you could create the flames using AE or even a 3D app like Blender (free) or a bunch of other apps.
    Making the shot look real requires a few tricks once you have your clean plates. Fire creates light so you've got to add lighting effects to the background plate to sell the fire. You've also got to wrap light around your actors. Look for tutorials on light wrap for this. You can really help sell the effect if you place some flickering light sources behind and to the side of your actors when you shoot the foreground (actors) plate.
    Once you get a handle on these techniques it's fairly easy to make the transition to pulling of this kind of a shot with a hand held camera (now you have to learn motion tracking). On a project I recently completed we had to put a fire in a prop fireplace while actors moved around bringing milk and cookies for Santa. It was all roto and the fire was shot at night with nothing more than a black cloth (Duvetyne) behind the fireplace grate. The final composite was 10 layers and was so totally believable that no one questions the shot.
    The layers were from top to bottom, reflection in grandmas glasses, light wrap, actors (roto of original background plate), fire flicker layer, color mask layer (more orange around fire, fire glow layer, fire layer in Add mode, second fire layer in screen mode, third fire layer Luma keyed, and finally the original plate which contained all the actors, carefully lit with flickering firelight simulated by dangling a stick with fabric cut into 1/2 inch wide strips about one foot long in front of a orange gelled light behind and to the right of  the actors.
    If I get a chance I'll post a screenshot.
    Here you go:
    Light Wrap:
    The Movie
    Part of the original render before color grading.
    Enjoy

  • Selecting an object that is behind another object

    Is there a keyboard command for selecting objects that are behind other objects in the stacking order? or is the only way to select them from layers menu? i'm always selecting the object that is on top of what I want to select, and wonder if there is a keyboard command to "click down" to the object i'm aiming for
    thanks!

    Scot18 wrote:
    I've tried copying this idea by giving the car class a data value reference to a person class, but when I dereference the reference using an in place loop and call a method on it I get data from the moment the reference was made and not the current data of the person class.
    Yes, LVOOP uses value based references, and when you split the wire to write the owner you created a data copy. The function you're after requires you do use a DVR for all class functions in which case you'll get reference based OOP, which is more familiar coming from text based OOP.
    It just so happens that G# uses that approach, take a look at it.
    /Y
    LabVIEW 8.2 - 2014
    "Only dead fish swim downstream" - "My life for Kudos!" - "Dumb people repeat old mistakes - smart ones create new ones."
    G# - Free award winning reference based OOP for LV

  • Crash when moving objects...

    I have a HUGE problem... in fact I have had lots of problems with Illustrator... but this is anoying.
    At least 10 times a day the program just crashes when moving objects... some time text, some time pictures, sometime lines.
    Every time i submit a CRASH report with the details... but really I think they are TRASH reports, I mean I have NEVER get an answer, update or ANYTHING from ADOBE.
    Last week I almost lost my job because of the ineficiency of the program, the thing is that I used to work with Corel and I was the one who tooked the desicion to change to Illustrator, so I spend the money on an entire suite,GOD!!
    My question is simple, it may sound bad, but honestly Can I get my money back? Does anyone have heard about someone getting just so frustrated with the suite like me?
    I love PS, I work just fine with DW, but Illustrator and Adobe support is killing me and leaving me without job.
    Daniel Vazquez my name...
    619-671-0100 x 273 my phone, just in case that a miracle occurs and someone from Adobe can help me.!!!

    Ok, here I am after the crash number 8 of today, one more time moving objects in a document...
    Answering your question about the system I have... here it is.
    The system...
    Intel(R) Core(TM) Dual Quad CPU
    Q8300 @ 2.50 Ghz.
    4 Gb RAM
    Running on
    Microsoft Windows XP
    Professional x64 Edition
    Version 2003
    Service Pack 2
    Video Card
    NVIDIA GeForce 8400 GS
    The program
    Adobe Illustrator CS4 out of a box with Creative Web Suite.
    And the info out of illustrator menu>System Info is as follows.
    Thanks.
    System info (from illustator Help)
    Components:
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    OS: Windows
    Version: 5.2
    System Architecture: x86
    Built-In Memory: 4084 MB
    User Name: Daniel Vazquez
    Serial Number: 9228870813575442
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    C:\Program Files (x86)\Adobe\Adobe Illustrator CS4\Support Files\
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    C:\Documents and Settings\dvazquez\Local Settings\Temp\
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  • Nstimer Score system affecting moving objects.

    Okay so, ive quickly made this code to clone what is happening with my other app! so What happens is when the view is loaded, there is a count up function (this in my game is a scoring system) . But everytime it counts up by 1 the NStimer controlling the moving object - denoted as "moving" moves for 1 second but then goes back to its original position and repeats this process until the app in terminated.... I have no idea why this happens! It worked fine in xcode 5. But by running it on xcode 6, it doesnt work.
    -(void)counter{
        NSLog(@"1");
        count =  count + 1;
        _label.text = [NSString stringWithFormat:@"%i", count];
    -(void)move{
         NSLog(@"why am i repeating");
        _block.center = CGPointMake(_block.center.x , _block.center.y+ 5  );
        if (_block.center.y>400) {
            _block.center = CGPointMake(160 , _block.center.y );
    - (void)viewDidLoad {
        timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(counter) userInfo:nil repeats:YES];
         moving = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(move) userInfo:nil repeats:YES];
        [super viewDidLoad];
        // Do any additional setup after loading the view, typically from a nib.

    nope viewdidload is never called , but the code isnt too difficult to replicate. Id be glad to post it up somewhere, but i dont know how to post it to github!
    but to clone the code,
    in the .h file we have:
    int count;
    @interface ViewController : UIViewController
        NSTimer*timer;
        NSTimer*moving;
    @property (strong, nonatomic) IBOutlet UILabel *label;
    @property (strong, nonatomic) IBOutlet UIImageView *block;
    and .m file
    -(void)counter{
        NSLog(@"1");
        count =  count + 1;
        _label.text = [NSString stringWithFormat:@"%3.2i", count];
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