Text Free Transform Sizing Issues

First off I'm using Photoshop CS6 on a 2010 iMac.
Here is the problem, for example I open a blank file and type "ABC" in any font at at size (but for sake of ease lets say 72 pts in Myriad Pro). I then do a free transform (while holding shift to keep the size correctly scaled) and either enlarg or shrink the text. At that point if I try and change the text point size through the Character panel back to 72 points it sizes to the original size I set the free transform too, or lets say I try to increse the size to 100 pts, it gives me some random size that is not 100 pts. So regarless if I enter the size to 72 points, hit enter, the text will no longer be 72 points.
I run into this issue often because I like to eyeball my text sizes when I'm doing a project and Free Transform is perfect for this. But if I have several text blocks of the same size and I change the size of one and need to match the others to the new size, this issue make matching them very difficult and frustrating.
I know I can fix it by clicking "Character Reset" via the Character panel and then choose my desired font size but that takes time and I don't understand why photoshop wouldn't just give me the font size I choose regarless of free transform or not. Is there a way around this? Is this some setting of Photoshop that I can simply bypas, or is it a glitch with the new CS6 (I do not remember having this issue with CS5)?
Thank you in advance for your help.

Noel Carboni wrote:
As usual, the only real way to tell what's better would be to install it and try it.
I know that Adobe HAS been doing some bugfixes, but like you I have no idea what's specifically fixed in 13.0.4.  Since you have the option, I'd suggest trying it.
I could try the 13.0.4 update in a cloned system volume but have lacked the motivation, so far. Until I read of a fix for a single bug which has been detrimental to my use of 13.0.1, I'll make do with the software whose behaviour and results is known to me.
I do know that there has been no fix to 3D rendering being almost useless for Mac users for the 5 months since the 13.0.1 update inflicted the problem. Meanwhile, Adobe has had no problem allocating resources to adding 3D enhancements to the Cloud Photoshop to lure in more customers.
Who knows, it may fix the issue in this thread.
Sculp1n replied that their Ps with the problem is up to date when you asked whether they were running 13.0.4 or 13.1.2. I suppose it's possible that they are using 13.1.2, and 13.0.4 has fixes that aren't in 13.1.2.

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    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
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    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
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    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

  • Free Transform Problem in CS5.1

    I am haveing an issue when trying to use the Free Transform funtion in Photoshop CS5.1. After pressing command+T, the bounding box appears, but when I attempt to resize, the program becomes unresponsive. After a minute or two I can cancel the Free Transform and the program become responsive once again. Seems to be more of an issue when trying to transform more than one layer at once.
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    You only have 10 GB of free space? You should have much more than that with the settings you are using. When you launch Photoshop is grabs it's scratch disk, space on the hard drive that backs up the RAM usage. It mirrors it exactly. So you are using 70% of 16 GB RAM, which would be 11.2 GB. This means the initial scrtach disk size Photoshop creates on launch is also 11.2 GB, which is larger than the free space you have available. You will need to free up some disk space to get things working. Or at the very least drop your RAM usage to something more managable by your available resources, like 30% (so you leave some space for other processes).
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  • Free Transform Command

    HI! I'm using Photoshop Elements 3. After I transfer my pictures to a background layer I try using the Free Transform Command. I hit the link (maintaining ratio) With the bounding box I am dragging the photos (to appear by my eye) to a size that "looks" the size I would like. I guess I'm at a loss as to why I crop them in the first place, if I'm going to resize them?? They are out of perspective--the people look skinny!
    I am really a newbie and blonde to boot!

    Terri,
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  • Photoshop CS6, Free Transform & interpolation on Smart Objects

    Hi,
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    What conroy wrote convert a smart object layer to a smart object layer may seem a bit strange but he is correct. All smart object layers are not created equal they may contain many types of smart objects.  An  illustrator vector file placed in can most likely be reopened  in illustrator by double clicking on the layers smart icon in the layers palette and transform the vector object in illustrator and when saved in illustrator the embedded smart object will be updated to reflect the changes made in illustrator.  If you encapsulate a VSO into a Smart Object when you transform the resulting smart object layer it will be transformed like a raster layer using interpolation like all Smart Object layers  are transformed. If you want to transform a layer that contain vector graphics using vector graphics you need to correct tools. Transform I would think would only transform Vector Shape Layer using vectors and change Text layer by changing font size all other layer types would be interpolated.  An embedded smart object the contains many Photoshop layers some which are text and vector layers like a places PSD file may be transform better using Photoshop Image Size and then transforming the resulting updated smart object layer if your increasing the layers size.

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