The GPU "Hack"

Hello all,
What are the ramifications of performing the online "hack" that would enable other Nvidia cards...I enabled my GTX 460, and it seems to be recognizing it fine, but then I was a bit worried about violating a EULA (I don't want to do ANYTHING unethical, and if it is, I'll reverse it), or does it just disqualify you from any support issues related to errors regarding enabling the card, or does it invalidate your warranty? Thanks, I just don't have the money to drop $250 on a card right now, and would love to take advantage of the GPU, but also always want to do the right thing, and never violate any agreement...sorry....just want to be sure that there are no ethical issues involved (most importantly), but secondarily if there are any hardware/software problems that could arise....
Thanks,
Ben

If you have doubts about violating the EULA you can get the GTX 470  which require no hack to enable hardware MPE as it is one of the cards  officially supported by Adobe. These cards (470) are selling at a discount  right now probably because the rumored replacement (570) is about to be released in a month or so.

Similar Messages

  • Upgraded to 5.5-- GPU Hack now doesn't work

    With Premiere CS5 (Master Suite) the GPU hack outlined here worked great with my NVidia 470M card installed in my Sager 7280. But that changed with the 5.5 Master Suite upgrade. To start with, I was unable-- after 5 tries-- to install 5.5 without getting fail warnings with "Exit Code: 6" messages. In searching around I see I'm far from alone on that count.
    I completely uninstalled CS4 & CS5, any/all Adobe apps I could find and ran their Cleanup Tool. Still get errors even though the apps themselves seem to run ok with the 4th install effort.
    The procedure outlined on http://www.indiev.org/?p=308 seemed to work fine with CS5, did they change something so that it no longer works with 5.5?? Any insights much appreciated.
    Tim
    (error file attached)

    Bill,
    >> When you uninstalled and reinstalled did you run the cleanup script before you reinstalled?
    Yep, I did run the script.
    When I updated the graphics driver the person I spoke to at Sager directed me to the latest NVidia driver for the 7282 and that's what I tried. As I recall, there wasn't any update specifically for my 7280. HOWEVER, I went back today and checked and there was a link to an updated driver for the 7280. It's possible it was there before and I didn't notice it but he assured me the other would be the equivalent.
    In any event, I'm happy (and relieved) to report that when I downloaded & installed this last driver-- MPE is back and all's well again.
    I do appreciate the input.
    Tim

  • Re: CS5.5 GPU Hack - Not Working?

    I tried the EXACT same steps with Adobe Premier Pro CS5.5 to apply the GPU hack but after modifing the cuda_supported_cards.txt file Premier Pro CS5.5 will not start.  It will just crash.  But when I restore the cuda_supported_cards.txt it then starts up correctly (but with no GPU hack obviously).
    What's wrong?  Anyone have the same problem?
    FYI: I am using the Shipped Boxed Version of the software as it was shipped to me.

    It worked!  OK so what I had to do was change the FIRST line of the text file to my graphics card's name.
    The reason why it DIDN'T work before is because I was APPENDING my graphics card's name to the END of the text file, hence I was increasing the number of text lines by ONE.
    So I think CS5.5 does a check for TOTAL lines in text, however if you change ONE of the EXISTING lines in the text file then it will work.
    Please note I was using a shipped boxed version rather than the downloadable version.

  • GPU Hack Question

    Hi! So my new computer just came and I want to do the GPU hack so my card can work. I found a tutorial online for that, but there's one step I don't know how to do. It tells me to "Find the file "GpuSniffer.exe" and run it in a command prompt (cmd.exe).
    The thing is I don't know how to run a file in a command prompt, so I'm kinda stuck. If anyone can help me know what to do that would be great. BTW I'm using Windows 7.

    You will type in GeForce GTX 460
    Here are the steps:
    Click on the Start icon in the bottom left corner of
    Windows 7.
    1. Then click on All Programs and then click on the
    Accessories folder.
    2. Look in the Accessories folder for Notepad and
    RIGHT click Notepad
    3. The left click on Run as Administrator
    4. Once Notepad opens up, click on File and then Open
    5. Navigate to the
    Program Files\Adobe\Adobe Premiere Pro CS5 folder
    6. Find the file: cuda_supported_cards.txt then click on it to
    select the file, then click Open
    7. You will see a list of cards
    8. Go to the end of the list and add your video card.
    For Example, above it listed the video card as:
    GeForce GTX 460
    9. Now just add the name of the card between the
    “Renderer string:” and the forward slash “/” to the
    cuda_supported_cards.txt file.
    Using the example above, you would add only the
    GeForce GTX 460 part to the file.  Make sure you enter your
    video card correctly. It is case sensitive.
    10. Click on File and click Save.  Then exit Notepad.
    Dave

  • I have Premiere Pro CS5. I just had to switch out my hard drive and even though nothing  else changed, Premiere is not allowing me to use the GPU acceleration mode. It's grayed out. It was working fine before I switched out the hard drive. What do I do?

    The specs on my computer are correct for GPU acceleration. It has been working fine but my RAID 0 drive failed and I replaced it and now Premiere no longer recgonizes it. I am assuming I need to reset something but I can't figure it out. What do I do?

    You will need to reapply the cuda hack, see Ann's answer:
    Re: How to activate Cuda with a quadro k2000 into premiere cs6

  • Getting the GPU temp on a Radeon Card, and is a Radeon X850 PRO 256MB PC card flashable for use in Mac G5?

    I decided to post this as a new topic since it really didn't belong on the tail end of my X800 XT thread of woe...
    Is there any program that can get the GPU temp of a Radeon video card on a Mac?  I have done quite a bit of looking online and have come up with nothing. Strange, since this is usually a concern for all computer owners..  I don't even care if it's unstable, beta, hack city.
    The second part of this question is:  I have a PC AGP video card "Radeon X850 PRO 256MB", and I wanted to know if it is flashable to use in a Powermac G5.
    The card looks a lot like the X800 XT, except for the chip on the underside of the card that says "ATI Rage Theater" on it.
    Here is a link to a pic of the underside of the card that I found on PhotoBucket:
    http://media.photobucket.com/image/recent/dualamdmp/DSCF6296.jpg
    Here is the top side:
    http://s1238.photobucket.com/albums/ff489/dualamdmp/?action=view&current=DSCF629 2.jpg
    In case my efforts completely strike out getting a video card with an ADC port (basically the X800 XT or X850 XT), I am starting to look for a reasonably priced DVI to ADC converter.
    Thanks!

    Is there any program that can get the GPU temp of a Radeon video card on a Mac?
    No.
    Radeon X850 PRO 256MB...I wanted to know if it is flashable to use in a Powermac G5.
    Possibly. BUT, it won't output digital, which is what you need to use a DVI to ADC adapter.
    All flashed Radeon X800/X850 will only output analog.
    A flashed FireGL X3 , using a Mac Radeon X800XT ROM will output both ports digital, and one of those is also dual link DVI (in case one wants a 30" Cinema Display).
    That's the only flashed X800 that outputs digital.
    If you're going the adapter route, consider an OEM or a flashed Geforce 6800 GT or Ultra.
    The Ultra actually out performs the X800XT in some areas, with the GT not far behind.
    A flashed Geforce 6800 GT can be a real performance value, often times a bargain.

  • FAQ: What features use the GPU and how do I troubleshoot GPU issues?

    Photoshop CS6 GPU FAQ
    Introduction
    This document provides a quick reference guide to video card usage in Photoshop.  Some features require a compatible video card to work; if the video card or its driver is defective or unsupported, those features will not work at all.  Other features use the video card for acceleration and if the card or driver is defective those features will run more slowly.
    Mercury Graphics Engine
    The Mercury Graphics Engine (MGE) represents features that use video card, or GPU, acceleration. In Photoshop CS6, this new engine delivers near-instant results when editing with key tools such as Liquify, Warp, Lighting Effects and the Oil Paint filter. The new MGE delivers unprecedented responsiveness for a fluid feel as you work.
    MGE is new to Photoshop CS6, and uses both the OpenGL and OpenCL frameworks. It does not use the proprietary CUDA framework from nVidia.
    In order to use MGE, you must have a supported video card and updated driver. If you do not have a supported card, performance will be degraded. In most cases the acceleration is lost and the feature runs in the normal CPU mode. However, there are some features that will not work without a supported video card.
    GPU features added in Photoshop CS6
    Adaptive Wide Angle Filter (compatible video card required)
    Liquify (accelerated by compatible video card with 512MB VRAM, GPU mode unavailable on Windows XP)
    Oil Paint (compatible video card required)
    Warp and Puppet Warp (accelerated by compatible video card, GPU mode unavailable on Windows XP)
    Field Blur, Iris Blur, and Tilt/Shift (accelerated by compatible video
    card supporting OpenCL, GPU mode unavailable on Windows XP)
    Lighting Effects Gallery (compatible video card required with 512MB
    VRAM, unavailable on Windows XP)
    New 3D enhancements (3D features in Photoshop require a compatible video card with 512MB VRAM, unavailable on Windows XP):
    Draggable Shadows
    Ground plane reflections
    Roughness
    On-canvas UI controls
    Ground plane
    Liqht widgets on edge of canvas
    IBL (image based light) controller
    * Note that all 3D features are unavailable on Windows XP in Photoshop CS6
    GPU features added in previous versions of Photoshop
    Scrubby Zoom. See Zoom continuously
    Heads Up Display (HUD) color picker. See Choose a color while painting
    Color sampling ring. Choose colors with the Eyedropper tool
    Brush dynamic resize and hardness control. See Resize or change hardness of cursors by dragging
    Bristle Brush tip previews. Bristle tip shape options
    Rule of thirds crop grid overlay. Crop images
    Zoom enhancements. Smooth display at all zoom levels and temporary zoom. See Zoom continuouslyTemporarily zoom an image
    Animated transitions for one-stop zoom.
    Flick-panning.
    Rotate the canvas. Use the Rotate View tool
    View nonsquare pixel images. Adjust pixel aspect ratio
    Pixel grid. Hide the pixel grid
    Adobe Color Engine (ACE).
    Draw Brush tip cursors. Resize or change hardness of cursors by dragging
    Adobe Bridge GPU features
    Preview panel
    Full-screen preview
    Review mode
    See Preview and compare images in Adobe Bridge CS6 Help for information on all of these features.
    GPU/OpenGL preferences in Photoshop CS6
    The advantages of using a compatible video card (GPU) with Photoshop are that you can experience better performance and more features.   Problems can occur if you have an older video card with limited VRAM or if you use other programs at the same time as Photoshop that use the GPU.
    Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS).
    In the Performance panel, make sure Use Graphics Processor is selected in GPU Settings.
    Click Advanced Settings and specify the following options:
    Mode > Basic
    Mode > Normal
    Mode > Advanced Provides the benefits of Normal mode as well as newer OpenGL advances that can result in improved performance.
    Use Graphics Processor to Accelerate Computation
    Use OpenCL Uses the GPU to accelerate the new blur filters (Field Blur, Iris Blur, and Tilt-Shift) – OpenCL will only be available on newer GPUs that support OpenCL v1.1 or higher
    Anti-Alias Guides And Paths Allows the GPU hardware to smooth the edges of drawn guides and paths.
    30 Bit Display (Windows only) Allows Photoshop to display 30 bit data directly to screen on video cards that support it
    Quick GPU Troubleshooting Steps
    You can experience problems such as artifacts, errors, and crashes if there are incompatibilities between Photoshop and the display components that access the GPU.
    If you experience crashes, incorrectly rendered windows or objects, redraw issues, or performance issues while running Photoshop, first determine whether OpenGL is causing the problem.
    Turn off OpenGL.
    Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS).
    In the Performance panel, uncheck Use Graphics Processor. Click OK.
    Restart Photoshop, and perform the same function.
    If the problem recurs while OpenGL Drawing is disabled, OpenGL is not the cause. For additional troubleshooting, see Troubleshoot system errors and freezes | Adobe software on Windows (cpsid_82252) or Troubleshoot system errors and freezes | Adobe software on Mac OS 10.x (cpsid_82414).
    If the problem resolves, proceed with the rest of the troubleshooting steps to fix OpenGL.
    Make sure that you're using the latest update of Photoshop.Updates fix bugs and issues.
    Update the display driver.Updated display drivers can fix many issues, such as crashing, incorrectly rendered objects, and performance problems. Determine what video card you have and go directly to the manufacturer's website (nVidia or ATI/AMD) and download the latest driver. (Note: Simply doing a Windows Update is does not guarantee you are using the latest driver. You must go directly to the nVideo or ATI/AMD websites to get the absolute latest driver.) After you update your driver, turn on Use Graphics Processor in Photoshop preferences.
    Reset preferences.
    Resetting preferences returns OpenGL settings to their default status. Reset Photoshop preferences by pressing and holding Shift+Ctrl+Alt (Windows) or Shift+Option+Command (Mac OS) immediately after you start Photoshop.
    Click Yes when asked if you want to delete the Adobe Photoshop Settings File.
    Retry the function that caused the problem.
    Change the OpenGL mode to Basic.
    Setting the OpenGL mode to Basic uses the least amount of GPU memory and the most basic GPU feature set.
    Close all documents.
    Choose Edit > Preferences (Windows) or Photoshop > Preferences (Mac OS)
    In the Performance panel, click the GPU Settings Advanced Settings button.
    Choose Mode > Basic
    Restart Photoshop.
    If this solution resolves the problem, switch to Normal mode. See if the issue recurs. If the issue recurs, return to Basic mode.
    Note:  If you’re changing GPU preferences to troubleshoot a problem, re-launch Photoshop after each change.
    If you are using more than one video adapter, remove the additional cards.
    Multiple video adapters can cause problems with GPU accelerated or enabled features in Photoshop. It's best to connect two (or more) monitors into one video adapter. If you have to use more than one video adapter, make sure that they are the same make and model. Otherwise, crashes and other problems can occur in Photoshop.
    Note: Using two video adapters does not enhance Photoshop's performance.
    Check your Cache Levels setting.
    If you've set your Cache Levels to 1 in Photoshop preferences, you can experience performance issues with GPU features. Reset Cache Levels to the default setting, which is 4.
    Choose Edit > Preferences > Performance (Windows) or Photoshop > Preferences (Mac OS)
    In the Performance panel, choose Cache Levels > 4.
    The GPU Sniffer
    To help guard against Photoshop crashes related to bad GPU hardware or drivers, Photoshop employs a small program called the GPU Sniffer. Every time Photoshop is launched, Photoshop launches the sniffer. The sniffer runs rudimentary tests of the GPU and reports the results to Photoshop. If the sniffer crashes or reports a failure status to Photoshop, Photoshop will not use the GPU. The Use Graphics Hardware checkbox in the Performance panel of the Preferences will be unchecked and disabled.
    The first time the sniffer fails, Photoshop will display a dialog indicating that it has detected a problem with the GPU. On subsequent launches the dialog will not appear unless the Photoshop preferences are reset.
    If the user corrects the problem, either by replacing the video card or by updating the driver, then the sniffer will pass on the next launch and the Use Graphics Hardware checkbox will be enabled and returned to its previous state (enabled or disabled).
    Tested video cards for Photoshop CS6
    Adobe tested the following video cards before the release of Photoshop CS6. This document lists the video card by series. While the minimum amount of VRAM supported on video cards for Photoshop CS6 is 256MB, some features require 512MB of VRAM to be enabled.
    Note: Adobe tested laptop and desktop versions of the following cards. Be sure to download the latest driver for your specific model. (Laptop and desktop versions have slightly different names.)
    nVidia GeForce 8000, 9000, 100, 200, 300, 400, 500 series 
    nVidia Quadro 400, 600, 2000, 4000 (Mac & Win), CX, 5000, 6000
    AMD/ATI Radeon 2000, 3000, 4000, 5000, 6000, 7000 series
    AMD/ATI FirePro 3800, 4800, 5800, 7800, 8800, 9800, 3900, 4900, 5900, 7900
    Intel Intel HD Graphics, Intel HD Graphics P3000, Intel HD Graphics P4000
    Note: ATI X1000 series and nVidia 7000 series cards are no longer being tested and are not officially supported in CS6 – some basic GL functionality may be available for both these cards.
    Note: 3Dand some Open GL features are disabled on Windows XP, as stated on : http://labs.adobe.com/technologies/photoshopcs6/

    I've had several timeout since the pings were started. Got a some response times > 1ms (nothing greater than 7 or 8ms), but no timeouts.

  • Is The GPU Working In After Effects?

    Hello,
    I use the MSI GTX Geforce 660TI Power Edition, Mercury Playback Engine enabled in Premiere Pro CS6 and After Effects CS6.
    When I render in Premiere I notice the Geforce GPU is used quite often, but not at a constant rate. It alters from 0% to 20% to 50% to 0% quite rapidly but most of the time it remains somewhere between 0% and 10%. I don´t remember ever seeing it getting close to 100% (which by itself shouldn´t be an issue considering the rendering demand might not be high).
    In After Effects renders, though, I barely see it working. It stays in 0% almost all the time with really rare 2% peaks, while the CPU´s 8 cores are maxed out (85% to 100% in all cores, simultaneously).
    Does it seem right? Is there a way to know if the GPU is working properly?
    I monitor the usage through the gadgets provided in Windows 7 Home Premium.
    The rest of the system:
    i7 3770K
    ASUS P8Z77-V Deluxe
    GSkill DDR3 1600 - 8MB x 2
    Thanks!

    Myelnium is correct. See this for details of how the GPU us used in After Effects:
    http://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6. html
    See this page for information about hardware for After Effects: http://adobe.ly/pRYOuk

  • Is there a way I can force an application to use the GPU?

    I own a MacBook Pro 15in with retina display with integrated graphics from NVIDIA GeForce GT 750M. Currently I have my settings in the "Energy Saver" section of the System Preferences set for automatic graphics switching. I use an interior design application called Live Interior 3D Pro. This application uses a lot of 3D rendering that lags for a 2-3 seconds. I checked my activity monitor to see if the application was using the GPU, and it indicated it was not. I understand that I can uncheck the automatic graphics switching to fix the problem, but the problem is I hear it screws with the battery life. I do not want to switch off the automatic switching setting but do want this specific application to use the GPU instead of the built in Intel Iris Pro graphics thing. Is there a setting I can use to make just this application fire up the GPU when I open it? If not, do you know if switching off the automatic graphics switching setting messes with the battery at all? Also, does this mess with the performance of the machine overall since I have 16GB of RAM and only 2GB of GPU power or are those totally different and irrelevant? Thank you for your time and thank you in advanced for your help!!!!!!!!

    jspatel1011,
    your MacBook Pro’s discrete NVIDIA GPU is more powerful than its integrated Intel graphics; that power comes at the cost of increased energy consumption. There’s no setting to allow exceptions to the automatic graphics switching; you’ll have to determine whether that power vs. energy tradeoff is worth it when running Live Interior 3D Pro or not. If it is worth it, then disable the automatic graphics switching before you run Live Interior 3D Pro, and reënable it after you quit that app. (You might look into AppleScript to see if that disabling and reënabling can be automated.) If it’s not worth it, then you’ll have to live with the lagging while it does the 3D rendering.

  • In illustratorCC2014, I tried to configure the use of the GPU of the new features.  I have installed the java.  I have a 3D set in navidia control panel.  illustrator CC2014 will not start.  I have not repaired even if you restored in navidia control pane

    In illustratorCC2014, I tried to configure the use of the GPU of the new features.
    I have installed the java.
    I have a 3D set in navidia control panel.
    illustrator CC2014 will not start.
    I have not repaired even if you restored in navidia control panel.
    I will add information here. HP Z400 Workstation, windous7Pro, NAVIDIA Quadro 2000, Intel Xeon CPU W3565 3.2GHZ

    In illustratorCC2014, I tried to configure the use of the GPU of the new features.
    I have installed the java.
    I have a 3D set in navidia control panel.
    illustrator CC2014 will not start.
    I have not repaired even if you restored in navidia control panel.
    I will add information here. HP Z400 Workstation, windous7Pro, NAVIDIA Quadro 2000, Intel Xeon CPU W3565 3.2GHZ

  • Need HELP with silverlight 8.1!WinRT information: The GPU device instance has been suspended.

    I have a winrt program and it works fine.
    Then I need this program to support silverlight 8.1.
    Then I meet a issue:When I draw something using d3d and loading texture async, my program crashes with 
    Unhandled exception at 0x775035D7 in AgHost.exe: Microsoft C++ exception: Platform::COMException ^ at memory location 0x0288F150. HRESULT:0x887A0005 The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate
    action.
    WinRT information: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
    However, I try to run this program in emulator, it works fine.This confused me.
    Could anyone tell me Why this happened?My testing device is Lumia Icon

    Hi Y.H.King,
    You mean the same code works fine on Windows Phone runtime real device also Windows Phone Silverlight 8.1 Emulator but does not work with Windows Phone Silverlight 8.1 real device? Both on the same device?
    However a strange question is you are applying the code to Silverlight app, but your error information seems to be WinRT information. And which Lumia device are you using?
    --James
    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place.
    Click
    HERE to participate the survey.

  • When I chose the GPU Acceleration on my general settings I only get audio and not video play back

    It has been extremely frustrating for me because my computer can render files fast just couldn't read the graphics card I had so I had to unlock it. I am hoping someone on here has done something similar to help me get this to work because the only thing that I am having trouble with as far as when it is on software only is on play back. I kept dropping several frames and it was really frustrating me. I think I may have found why I am having this problem and hope someone on here can help me out.
    15. Now just add the name of the card between the “Renderer string:” and the forward slash “/” to the cuda_supported_cards.txt file.
    This was on of the steps that I did not understand and could be the reason why it is not working properly because I did not know how to do this.
    Like I said it is letting me switch to the GPU Acceleration mode just not letting me see any video on anything in cs6.
    This is the link to where I learned how to get premiere cs6 to read my graphics card http://www.studio1productions.com/Articles/PremiereCS5-2.htm
    I have a GeForce GT 525M graphics card and according to that site I can get premiere to read my graphics card to help me playback without dropping frames.
    I also installed the latest driver so that can not be the issue as of now. If you know the answer please help this is very frustrating.
    Thanks!

    See http://www.nvidia.com/Download/index.aspx

  • Is it possible to replace the GPU of my imac8,1?

    My 2008 iMac with ATI Radeon HD 2600 Pro worked perfectly until I updated from Mac OS X 10.6.2 to Mac OS X 10.6.3. Since then I experienced complete system freezes (about once a day). Until recently, I was able to workaround this problem by installing the GPU kernel extensions from Mac OS X 10.6.2 on top of Mac OS X 10.6.3, later 10.6.4, 10.6.5, 10.6.6, and finally 10.6.7. This workaround does not work anymore, because installing the 10.6.2 kernel extensions on 10.6.8 causes kernel panics. See thread https://discussions.apple.com/message/15486107 for more details, if you like.
    My question: Is it somehow possible to replace that GPU of my iMac with some other?
    Or is my only way out to leave OS X and switch to some other OS (Windows e.g. doesn’t show such problems)?

    This looks like I could replace it with a GeForce 8800 GS: http://www.welovemacs.com/apim242inco230.html
    But $549.95 seems crazy for such an old GPU …

  • How do I load an .atf file into a ByteArray for upload to the GPU?

    I'm trying to optimise the amount of GPU memory my textures use for a Stage3D project so I thought I'd finally switch to ATF textures. I've converted them from png to atf using the png2atf tool and I'm loading them with a URLLoader but I'm having trouble passing the textures into ByteArrays. I've tried various things and I'm running out of ideas; Does anyone know the AS to pass a loaded atf into a ByteArray? I need it to be a ByteArray for upload to the GPU with the
    uploadCompressedTextureFromByteArray method on the Texture class - unless someone knows better...

    Hello there. Thanks for the reply, but I had already seen that page (I've been searching online a lot for a solution to this). That page only details using the Embed tag to add the .atfs. I want to load them in at run time with a URLLoader. THAT's working fine; It's then passing the loaded object into a ByteArray that I'd like help with. Cheers.

  • How do I fully Utilize the GPU's in CUDA enabled Projects?

    We have purchased a Dell R7610 for testing in our facility.
    It has two Quadra 4000's installed, updated, and working with Premiere Pro CC 2014.1 fully updated as of today.
    We are successfully using CUDA in our projects.
    I have two questions:
    1. When rendering or exporting or both at the same time, the GPU's never get above 25% utilization. How do we better use the available power?
    2. When rendering and replacing in, the GPU's aren't being used at all.
    Thanks for any info that you might have.

    You might want to download our Premiere Pro Benchmark (PPBM) and the second test is a very heavily loaded MPE timeline that on most systems will show almost 100% GPU usage.  If you do not have much in your test that can use the GPU it will just sit there and wait. Take a look at this

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