ThinkStati​on D10 and processors problem

Hello,
Can you please help us with this problem ?
Our partner bought a second CPU for the D10, option PN 43R2011. He installed the CPU and now the system stops
with error code "Windows failed to start. A recent hardware or software change might be the cause"
He wants to open call, but hotline declined that because the CPU is not a CRU (customer replacement unit).
What can we do now, who can give us tha approval to change the CPUs? or when can be problem with these processors ?
http://processorfinder.intel.com/details.aspx?sSpe​c=SLANV
built in
http://processorfinder.intel.com/details.aspx?sSpe​c=SLBBL
new one
Thank you in advance
King regards
prosek
Solved!
Go to Solution.

customer service is correct -- processors aren't considered CRUs and aren't allowed to be replaced by the end user.   ones installed by the user aren't covered by warranty and technical support won't answer questions about non-original processors.
with that said, your processors need to match.   your original processor has a C0 stepping and the new one has an E0 stepping.   this will cause problems.   the only solution is to find a second processor with the same stepping.
the exact same problem happened to a user in the following thread:
http://forum.lenovo.com/lnv/board/message?board.id​=ThinkStation&thread.id=1014
ThinkStation C20
ThinkPad X1C · X220 · X60T · s30 · 600

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    4   ...ple.CoreServices.CarbonCore    0x00007fff81f29efb MPWaitOnQueue + 215
    5   AdobeACE                          0x000000010592c23d 0x1058f2000 + 238141
    6   AdobeACE                          0x000000010592bbea 0x1058f2000 + 236522
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    9   libSystem.B.dylib                 0x00007fff8781ee89 thread_start + 13
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    0   libSystem.B.dylib                 0x00007fff87820a6a __semwait_signal + 10
    1   libSystem.B.dylib                 0x00007fff87824881 _pthread_cond_wait + 1286
    2   ...ple.CoreServices.CarbonCore    0x00007fff81fc0d87 TSWaitOnCondition + 118
    3   ...ple.CoreServices.CarbonCore    0x00007fff81f2fff8 TSWaitOnConditionTimedRelative + 177
    4   ...ple.CoreServices.CarbonCore    0x00007fff81f29efb MPWaitOnQueue + 215
    5   AdobeACE                          0x000000010592c23d 0x1058f2000 + 238141
    6   AdobeACE                          0x000000010592bbea 0x1058f2000 + 236522
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    9   libSystem.B.dylib                 0x00007fff8781ee89 thread_start + 13
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    1   libSystem.B.dylib                 0x00007fff87824881 _pthread_cond_wait + 1286
    2   ...ple.CoreServices.CarbonCore    0x00007fff81fc0d87 TSWaitOnCondition + 118
    3   ...ple.CoreServices.CarbonCore    0x00007fff81f2fff8 TSWaitOnConditionTimedRelative + 177
    4   ...ple.CoreServices.CarbonCore    0x00007fff81f29efb MPWaitOnQueue + 215
    5   AdobeACE                          0x000000010592c23d 0x1058f2000 + 238141
    6   AdobeACE                          0x000000010592bbea 0x1058f2000 + 236522
    7   ...ple.CoreServices.CarbonCore    0x00007fff81f020d1 PrivateMPEntryPoint + 63
    8   libSystem.B.dylib                 0x00007fff8781efd6 _pthread_start + 331
    9   libSystem.B.dylib                 0x00007fff8781ee89 thread_start + 13
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    0   libSystem.B.dylib                 0x00007fff87820a6a __semwait_signal + 10
    1   libSystem.B.dylib                 0x00007fff878208f9 nanosleep + 148
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    3   com.adobe.PSAutomate              0x0000000121dcc033 ScObjects::BridgeTalkThread::run() + 163
    4   com.adobe.PSAutomate              0x0000000121dea1f6 ScObjects::Thread::go(void*) + 166
    5   libSystem.B.dylib                 0x00007fff8781efd6 _pthread_start + 331
    6   libSystem.B.dylib                 0x00007fff8781ee89 thread_start + 13
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    0   libSystem.B.dylib                 0x00007fff877ffa2a __workq_kernreturn + 10
    1   libSystem.B.dylib                 0x00007fff877ffe3c _pthread_wqthread + 917
    2   libSystem.B.dylib                 0x00007fff877ffaa5 start_wqthread + 13
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    1   libSystem.B.dylib                 0x00007fff878208f9 nanosleep + 148
    2   libSystem.B.dylib                 0x00007fff87820863 usleep + 57
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    4   com.apple.Foundation              0x00007fff82401114 __NSThread__main__ + 1429
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    6   libSystem.B.dylib                 0x00007fff8781ee89 thread_start + 13
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    Binary Images:
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    Model: iMac11,1, BootROM IM111.0034.B02, 4 processors, Intel Core i7, 2.8 GHz, 4 GB, SMC 1.54f36
    Graphics: ATI Radeon HD 4850, ATI Radeon HD 4850, PCIe, 512 MB
    Memory Module: global_name
    AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 2.1.14.6
    Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
    Network Service: Ethernet, Ethernet, en0
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: ST31000528AS, 931.51 GB
    Serial ATA Device: OPTIARC DVD RW AD-5680H
    USB Device: Hub, 0x0424  (SMSC), 0x2514, 0xfa100000 / 2
    USB Device: My Book 1140, 0x1058  (Western Digital Technologies, Inc.), 0x1140, 0xfa140000 / 6
    USB Device: My Book 1140, 0x1058  (Western Digital Technologies, Inc.), 0x1140, 0xfa130000 / 5
    USB Device: Intern

    Last week I had the computer's hard drive replaced after the old one had gone bad. All the data was transferred fine to the new hard drive
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    Vicky Liu
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  • I am making code to try to make a game and my problem is that my code......

    I am making code to try to make a game and my problem is that my code
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    import java.io.*;
    import java.net.*;
    import java.util.*;
    import java.util.Random;
    import static java.lang.Math.*;
    import java.awt.*;
    import java.awt.color.*;
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         double bP = 1;                                   // bonus for prayer (is 1 times prayer bonus)
         double aB = 0;                                 // equipment stats
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         double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640));     // my base damage
         //Attack formula
         double aL = 50;                                   // my Attack Level
         double eD = 1;                                   // enemy's Defence
         double eA = aL / eD;                              // effective Attack
         double eB = 0;                                   // equipment bonus'
         double bA = ((eA/10) * (eB/10));                    // base attack
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         double fA = random() * bA;
         double fH = random() * bD;
         double done = rint(fH - fA);
         //health formula
         double health = floor(10 + sL/10 * aL/10);
         rockCrab() {
         void attack() {
              health = floor(10 + sL/10 * aL/10);
              double done = rint(fH - fA);
              fA = random() * bA;
              fH = random() * bD;
              done = rint(fH - fA);
              System.out.println("Rockcrab hit" +done);
    import java.lang.*;
    import java.io.*;
    import java.net.*;
    import java.util.*;
    import java.util.Random;
    import static java.lang.Math.*;
    import java.awt.*;
    import java.awt.color.*;
    class self {
         //Wounding formula
         double sL = 1;                                   // my Strength Level
         double bP = 1;                                   // bonus for prayer (is 1 times prayer bonus)
         double aB = 0;                                 // equipment stats
         double eS = (sL * bP) + 3;                         // effective strength
         double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640));     // my base damage
         //Attack formula
         double aL = 1;                                   // my Attack Level
         double eD = 1;                                   // enemy's Defence
         double eA = aL / eD;                              // effective Attack
         double eB = 0;                                   // equipment bonus'
         double bA = ((eA/10) * (eB/10));                    // base attack
         //The hit formula
         double fA = random() * bA;
         double fH = random() * bD;
         double done = rint(fH - fA);
         //health formula
         double health = floor(10 + sL/10 * aL/10);
         self() {
         void attack() {
              health = floor(10 + sL/10 * aL/10);
              fA = random() * bA;
              fH = random() * bD;
              done = rint(fH - fA);
              System.out.println("You hit" +done);
    }Here is the main code that writes what the objects do:
    class fight {
         public static void main(String[] args) {
              self instance1 = new self();
              rockCrab instance2 = new rockCrab();
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
    }when the code is run it says something like this:
    you hit 1
    RockCrabs health is 9
    RockCrab hit 7
    your health is 38
    you hit 1
    RockCrabs health is 8
    RockCrab hit 7
    your health is 31
    you hit 1
    RockCrabs health is 7
    RockCrab hit 7
    your health is 24
    you hit 1
    RockCrabs health is 6
    RockCrab hit 7
    your health is 17
    my point is whatever some one hits it always repeats that
    my expected output would have to be something like
    you hit 1
    RockCrabs health is 9
    RockCrab hit 9
    your health is 37
    you hit 3
    RockCrabs health is 6
    RockCrab hit 4
    your health is 33
    you hit 2
    RockCrabs health is 4
    RockCrab hit 7
    your health is 26
    you hit 3
    RockCrabs health is 1
    RockCrab hit 6
    your health is 20
    Edited by: rade134 on Jun 4, 2009 10:58 AM

    [_Crosspost_|http://forums.sun.com/thread.jspa?threadID=5390217] I'm locking.

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