This bundle is invalid - New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software

Does anyone can help me on this issue from Apple Developer?
This bundle is invalid - New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software
Is there a new Flash CC - Adobe AIR SDK to solve this?
Best

Looks like there's some hope:
Re: App Store must be built with Xcode 5.1.1 or later !

Similar Messages

  • ERROR ITMS-9000:"This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1

    I submitted my IPA file to Itunes Connect using Application Loader and got the error message below. I have AIR SDK 13.0.0.111 and using Flash Builder 4.6.
    Please help. Thank you in advance.
    ERROR ITMS-9000: "This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and IOS 7 SDK. Do not submit apps built with beta software." ...

    Hi!
    I'm also using Air SDK 15 and I'm getting  Invalid Bundle Error:
    Adobe Air iOS Invalid Bundle
    The bundle does not support the minimum version os specified in info.plisthttp://stackoverflow.com/questions/26047837/adobe-air-ios-invalid-bundle-the-bundle-does-n ot-support-the-minimum-version-os
    Really need help
    Michael

  • This bundle is invalid new apps and app updates submitted to the app store must be built with public

    this bundle is invalid new apps and app updates submitted to the app store must be built with public

    It would help if you posted your problem in the form of a question.
    What version of Xcode are you using?

  • IOS Sdk does not seem to download with Xcode.  I am using Mac OS X Lion 10.7.3.  Why not?

    The IOS SDK does not seem to download with XCode.  There is no IOS template in XCode.  I am using
    Mac OS X Lion 10.7.3 on a Mac mini.  Do you have to pay $99 to get this?

    Another similar one here. I've updated ios7 and usb tethering doesn't work. I use it at my office connecting to a XP machine. It connects, iphone asks me to 'trust' the computer (which I do) and the driver is installed. However the connection shows a status of 'LAN Cable disconnected'.
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    Because the usb tethering is a universal network driver connection then it should still work on any machine even if there is no itunes installed (i.e. as long as hotspot is enabled).
    looking at other forums it appears this is very much ios7 related. Was working perfectly on ios6.

  • TA48312 I have a iMac running: Mac OS X Version 10.4.11. I have had this since it was new. Can I update it to the latest OS?

    I have a iMac running: Mac OS X Version 10.4.11. I have had this since it was new. Can I update it to the latest OS? The computer is very slow now and I want to speed it up.

    Hi GLNavigator,
    Check your system to see if they meet the requirements for these OSes:
    System requirements for OS X Lion and Mac OS X v10.6
    http://support.apple.com/kb/ht4949
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  • This bundle is invalid

    Hi all, I updated my iOS app using XCode (Version 5.1.1 - 5B1008) and Organizer. I user Lates SDK 7.1 (attached image).
    I received this error message:
    To process your submission, the following issues must be corrected: 
    This bundle is invalid - New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.
    Once these issues have been corrected, use Xcode or Application Loader to upload a new binary to iTunes Connect. Choose the new binary on the app’s Details page in My Apps on iTunes Connect, and click Submit for Review. 
    I don't understad to solve my problem. Can you help me please?
    Thanks
    Luca

    Here is answer from Apple
    Apple engineering believes this issue is now resolved. Please attempt to resubmit your app.
    If you continue to get this error, regenerate your distribution provisioning profile, as follows:
    1. Go to Apple Developer Member Center <https://developer.apple.com/membercenter/selectTeam.action>
    2. Select “Certificates, Identifiers & Profiles”
    3. Select “Provisioning Profiles”
    4. Find and select your distribution profile. Note if the profile Status is “Managed by Xcode” or not.
    5. Select Edit.
    6. Select “Generate”
    7. Select Download
    8. Double-click the downloaded profile to open it in Xcode.
    9. Build and submit your app as usual.

  • I have submitted build by xcode 6.1 but in itunes account shows us Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 or later SDK after clicking the submit for review.

    I have submitted build by xcode 6.1 but in itunes account shows us Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 or later SDK after clicking the submit for review.
    Please tell me the solution as soon as possible and i am able to remove the build.

    You have used Xcode 6.1 and it is a valid version, so you should not have any problem. Anyway, if there is any problem, Apple will contact with you to fix it before your app is published.

  • IOS app Validate : Error bundle is invalid.New apps and app updates submitted to the app store must be built with public?

    I am using Xcode 5.1 with SDK 7.1
    I tried to validate  new version in appstore.But its failed.Error message:"Bundle is invalid.New apps and app updates submitted to the app store must be built with public?"
    On Apirl 18  ,I can submit last version

    It would help if you posted your problem in the form of a question.
    What version of Xcode are you using?

  • IOS app submission bundle is invalid.New apps and app updates submitted to the app store must be built with public?

    Hi,
    I am using Xcode 4.6 with SDK 6.0. I tried to upload new binary in appstore.But its failed.Error message:"Bundle is invalid.New apps and app updates submitted to the app store must be built with public?"

    Hi,
    I'm using xcode 5.1, sdk 7.1 target 7.1 and still have the issue.
    It is an update of an app built 2 years ago.
    thanks
    Jozo
    can the problem be deprecations (in app purchase code)?

  • Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 or later SDK.

    Hi Guys,
    i am receiving this error since last 3 days please help me resolve this.
    i am already using XCode 5.1.1 and iOS 7 SDK i have regenerated my app store provisioning profile twice after this issue.
    my app gets validated by Xcode and also gets uploaded successfully through Application Loader (i.e. latest one 2.9.1 i believe)
    but in itunes connect when i try to submit my app for review i receive this error.
    "Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 or later SDK."

    I'm getting the same error as well, using Xcode 6.1 (6A1042b) on OSX 10.9.5.  My project settings in Xcode have “Deployment Target” as “7.0” and “Base SDK” as “Latest iOS (iOS 8.1)”.  I uploaded the app via Xcode, not with the application loader and I've tried re-generating my distribution provisioning profile.
    This is an update to an existing app which was previously built against iOS 6.0 sdk but all attempts to submit the update now produce the error message "Apps and app updates submitted to the App Store must be built with Xcode 5.1.1 or later, and iOS 7 or later SDK."

  • Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5

    Apple send out this message:
    "Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK. Learn more about building apps for iOS 7."
    A few questions about this to Adobe:
    - Which AIR SDK version is prepared for this ?
    - Do we need to recompile all ANE's ?
    Cheers.

    Hi All,
    The issue has been fixed and the build 4.0.0.1619 is available at
    http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_mac.tbz2 for mac and http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.zip for window. Please let us know if you will face any issues.
    Regards,
    Nimit

  • New apps and app updates submitted to the App Store must be built with Xcode 5

    I just received an email from Apple Developer saying that:
    "Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK."
    Does anyone has any idea how will this impact on those who build iOS apps using Flash cc?

    Hi All,
    The issue has been fixed and the build 4.0.0.1619 is available at
    http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_mac.tbz2 for mac and http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.zip for window. Please let us know if you will face any issues.
    Regards,
    Nimit

  • "This bundle is invalid" no upload to iTunes allowed with Air SDK 4.0

    Hello,
    it is not possible to deliver to the iTunes anymore.
    I just updated my Sudoku game including Russian and Chinese language support and compiled it using the most recent Adobe Air SDK 4.0
    When uploading to iTunes with the application loader it says:
    "This bundle is invalid. Apple is not currently accepting application built with this version of the SDK".
    Testing locally on the devices works nonetheless.
    What can I do now?
    Best,
    Henning

    I had the same issue, and using the AIR SDK 4.0 build 4.0.0.1619 from :
    http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.zip
    works for me (or to be specific, at least I was able to submit it to the app store without the "This bundle is invalid. Apple is not currently accepting applications built with this version of the sdk" message.  Dev environment is:
    Windows machine, swf created on Flash Pro CS5.5
    Windows machine, packaged swf for iOS with SDK 4.0 using commandline arguments on Windows
    xferred to Mac, unzipped, rezipped payload app, then uploaded to iTunes using Application Loader 2.9 (439)

  • This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK.

    Hello,
    I'm not Able to post Application with Xcode 4.6.2, while uploading it is giving me error "This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK", Pls advice me what SDK it'll work with?
    Thanks in advance

    Hello Michael, today I received this error when submiting ios app to store using Application Loader. The message is "This bundle is invalid. Apple is not currently accepting applications built with this version of the Xcode". My Xcode version is "Version 5.0.2 (5A3005)", I don't know what to do now, I also uninstalled Xcode and reinstall again but no luck. Any advice?

  • When the apple review team review our app,they point out that our  app uses a background mode but does not include functionality that requires that mode to run persistently.but in fact,when the app in background ,the app need data update to make the

    when the apple review team review our app,they point out that our  app uses a background mode but does not include functionality that requires that mode to run persistently。but in fact,when the app in background ,the app need data update to make the function of  trajectory replay come ture。in fact, we have added function when the app  is in background mode。we have point out the point to them by email。but they still have question on the background mode,we are confused,does anyone can help me,i still don't know why do review team can't find the data update when  the app is in background and how do i modify the app,or what is the really problem they refered,do i misunderstand them?
    the blow is the content of the review team email:
    We found that your app uses a background mode but does not include functionality that requires that mode to run persistently. This behavior is not in compliance with the App Store Review Guidelines.
    We noticed your app declares support for location in the UIBackgroundModes key in your Info.plist but does not include features that require persistent location.
    It would be appropriate to add features that require persistent use of real-time location updates while the app is in the background or remove the "location" setting from the UIBackgroundModes key. If your application does not require persistent, real-time location updates, we recommend using the significant-change location service or the region monitoring location service.
    For more information on these options, please see the "Starting the Significant-Change Location Service" and "Monitoring Shape-Based Regions" sections in the Location Awareness Programming Guide.
    If you choose to add features that use the Location Background Mode, please include the following battery use disclaimer in your Application Description:
    "Continued use of GPS running in the background can dramatically decrease battery life."
    Additionally, at your earliest opportunity, please review the following question/s and provide as detailed information as you can in response. The more information you can provide upfront, the sooner we can complete your review.
    We are unable to access the app in use in "http://www.wayding.com/waydingweb/article/12/139". Please provide us a valid demo video to show your app in use.
    For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
    - complete details of your rejection issue(s)
    - screenshots
    - steps to reproduce the issue(s)
    - symbolicated crash logs - if your issue results in a crash log
    If you have difficulty reproducing a reported issue, please try testing the workflow as described in <https://developer.apple.com/library/ios/qa/qa1764/>Technical Q&A QA1764: How to reproduce a crash or bug that only App Review or users are seeing.

    Unfortunately, these forums here are all user to user; you might try the developer forums or get in touch with the team that you are working with.

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