Thread-safe dlls: re-entrant

Hi!
I've been trying to research on multi-threaded dlls w/ jni, & it seems every native method HAS TO BE synchronized. Unfortunately, my reqs call for native methods that are NOT ENTIRELY synchronized. The option I came across was TLS, although actually I was looking for better options. Then I found Roedy Green's advice that TLS was not even an option!
Help! It seems that if native methods are NOT synchronized, any variable will be prone to being overwritten when multiple java objects call the method? My assumption is that native code is not translated into unique object space for each object since a dll is involved.
TIA,
Reggie

Thanks again for your patience! Let me restate my
problem: I need several instances of the same class
running the same JNI code, w/c of course reside in a
dll. I want my classes to be thread-safe, so I thought
of using Thread-Local-Storage. Unfortunately, I found
references on the web that JNI does not work w/ TLS.
Neither can I simply "synchronized" the whole native
method from java. Do I have other options?
I still must not be precise enough.
For java and C++ there are two types of variables (created various ways): single thread visible and multi-thread visible. For example:
- Java/C++ static class variable (multi-thread visible)
- Java/C++ member class variable (single thread visible)
- Java/C++ local (method) variable (single thread visible)
There are three interfaces to the variables:
-Java only.
-C++ only.
-Java variables accessed in a JNI method.
So there are six possible cases.
1. Java only, single thread visible. Absolutely nothing you do will make these visible to other threads so there is never any point to synchronization
2. C++ only, single thread visible. Again you can't see these in other threads so it doesn't matter.
3. Java only, multi-thread visible. You have to synchronize these variables using java methods.
4. C++ only, multi-thread visible. You have to synchronize these variable using C++ methods. Keep in mind that if you got to this point using java then you are still in a C++ thread - the jvm created it. The only problematic aspect is if the OS supports multiple thread models (Windows doesn't.) Then you have to determine the model to use the correct locking mechanism.
5. JNI, single thread visible. Again you can't see these in other threads so it doesn't matter.
6. JNI, multi-thread visible. In this case you need to create a java synchronization method in your C++ code. For example if you want to access a static variable of a java class in C++ you would have to synchronize it. In this case I would strongly recommend writing a java method and calling that instead. The synchronization code will be much easier to understand in java and it will significantly simplify the C++ code.
Now the above cases should cover everything. If not you need to specifically tell me what is missing.

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                instance = new ShoppingAssistant();
        return instance;
    }1 Is there really a need for synchronizing the method?
    2 If you choose to synchronize it. Why not just synchronize the whole method?
    3 Is this method really thread safe? Is I see it a thread A could be preempted after checking the instance and seing that it is null. Thereafter another thread B could get to run, also see that instance is null and go on and create the instance. Thereafter B modifies some of the instance�s instance variables. After that B is preempted and A gets to run. A, thinking instance is null, goes on and create a new instance of the class and assigns it to instance, thus owerwriting the old instance and creating a faulty state.
    By altering the code like this I think that problem is solved although the code will probably run slower. Is that correct?
    public static ShoppingAssistant getInstance() {
        synchronized (ShoppingAssistant.class) {
            if (instance == null) {
                instance = new ShoppingAssistant();
    }Regards, Mattias

    public class Singleton {
    private static final instance = newSingleton();
    public static Singleton getInstance() {
    return instance;
    }This seems like it's so obviously the standard
    solution, why do
    people keep trying to give lazy solutions? Do they
    expect it to be
    more efficient that this?I can see one possible performance gains with a lazy solution:
    If you use something else in that class (besides getInstance()), but don't use getInstance, then you don't take the performance hit of instantiating the thing.
    Of course, this is dubious at best because how often do you have other static methods in your singleton class? And not use the instance? And have construction be so expensive that a single unnecessary one has a noticeably detrimental impact on your app's performance?

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