Time code concerns
I want to capture video from mini dv to my external hard drive. I am unable to batch capture because the tape has time code breaks. If I capture the entire one hour tape with capture settings set for non-controllable device (under device control) will it create a new time code.. or will I end up with a quicktime file that has time code breaks in it? If I want to split the one hour tape up into segments divided by date and maintain time code settings so that I can use the tape as a backup if the hard drive crashes... what is the best way to do this? Will splitting one big one hour quicktime file into several smaller ones cause any problems? I'm thinking that the smaller clips will be easier to keyword and find the clip I'm looking for in future projects.
Thanks!
I'm having difficulty capturing that way from the beginning.. working with tape seems very slow for finding the in and out points as it winds/rewinds .. Batch capturing also isnt working due to inadequate pre-clip time code and/or breaks.. I'm thinking that just setting the tape to run for an hour. and then splitting it up into further clips in quicktime or fcp after is a bit easier to do from the quicktime files..
1. Im not sure why my transferred tapes comes up with a few breaks.. the tape timecode starts at 0 and ends at 60 so even if I captured with non controllable device and it takes it from 0 to 60 my time code should be correct? If I dont use non-controllable.. where do I set the settings to record a new clip upon finding time code break automatically?
2. Does assembling a new edited clip by cutting and pasting pieces of larger clips together in either quicktime or fcp maintain the original timecode of the clip from the tape?
3. Is there a place to locate the date encoded on the film.. I press a button on the camera and it brings up the date, but the date doesnt show on the film, where does fcp record this encoded date info?
thanks!
Similar Messages
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I'm doing a short video piece, got a time code break warning after 10 minute capture. What's the consequence of this, it's just a 5 minute piece that will be easy to edit, do I have to be concerned about this?
thanks
JimWhat codec are you using and are you connecting via firewire? we recently upgraded our edit bays to 6.0.5 and a new issue that has come is very similar to what you describe.
we shoot reality tv and so the timecode breaks on our tapes create perfect clips for us using the "Create New Clip on timecode break" option. We shoot on Z1Us in the HDV format. Since the upgrade, we randomly get a notification saying capture aborted due to timecode break. we can roll back the tape and the next pass will work.
I know HDV timecode is fickle but its weird that it start in a later version of FCP 6 and not 6.0.1 -
WAITING FOR TIME CODE....again
Hi, when I try to capture from DV device, the capture window appears "PREVIEW DISABLED" I can remote the dv device, mark time code in or out, play tape, pause tape, the time code in the capture window run and is the same taht the tape, but when I do batch capture, cpture clip or capture now, the preview window of catpure says : "WAITING FOR TIME CODE" "DEVICE MUST IN VTR MODE WHEN DEVICE CONTROL IS ENABLED" and when I abort the capture this message apperas: "THIS OPERATION COULD NOT BE COMPLETED AS THERE IS NO VIDEO", Quicktime pro is unabled to capture too, but IMOVIE capture without this problem. I download the firewire sdk from developer connection of apple and use AVCVideo Cap, and no problem for cature, so , my Firewire or dv devices are ok, with DVHSCap I capture PRO HD JVC very well.
Resume , I think there is a problem with quicktime and DV format, My Ibook G4 with FCP 5.0.1 capture from DV devices OK, without problem. If anybody resolved this please comment with us. I work to day with FCP 6.0.4 and quicktime 7.5 and Mac os 10.4.11 and 10.5.4 the problem is afected my PowerPC G5 and my powerbook intel. Another point of interest is that this problem is RANDOM, some times I can capture from DV devices in the first time, some times I can't capture.Hey AL
How ya doin buddy?
"Either way, try an Easy Setup>DV Converter, to match your video standard (Pal or NTSC)."
Yep - did that
Yes actually my older Sony TVR-310 camcorder IS a digital unit which can also play back analog tapes.
As I'm getting my way around now in FCE, I'm coming to some conclusions in regard to FCE's capture capability.
First let me say that I've also tried capturing some footage in FCE with my other Sony TVR-950, and have had dropped frames, and also breaks in time code.
I thought dropped frames were strictly a PC issue?
Anyway, it appears to me that FCE is VERY sensitive to time code issues NO matter which camera is in the chain.
In fact, I've also read here where folks have a lot of trouble with their Canon GL2's as well. Some of you have even suggested to do your captures in a cheaper Mini DV, or a clam-shell playback machine. This conserves the heads on your GL2 as well.
But why would FCE do better in regard to capturing and time code, with a cheaper Mini DV Camcorder? Perhaps I'm missing something here?
Perhaps iMovie doesn't care about the same issue?
Now my main question is:
Ok I'll use iMovie6 HD (tried and true), to capture ALL my footage and just save the DV files to be edited later (imported) into FCE.
Does this sound like a viable solution to FCE's time code issues?
Will my iMovie captures be JUST AS GOOD as if they were done in FCE?
Thanx so much guys!
Mike -
How do I get time stamped Wav files created in L7 to lock to time code?
Hello everyone,
I did a search about time stamping audio files and was VERY happy to discover the "broadcast wave" format timestamps audio files! So I'm running tests, but cant seem to get logic to actually place the audio file according to the time stamp!
Method: I'm currently scoring a film, and have each cue as separate logic files. To sync Logic's timecode and the TC window burn, I set in the "sync" song settings that bar 1 play at the start of the cue (no offset). For example, If I want to start writing a cue at 1:06:27:05, I just tell logic that bar 1 starts at 1:06:27:05 and start writing. Both logics TC & The window burn TC match perfectly. When I bounce, I choose my bars and bounce as a "wave," which creates a file with time code stamped. I verify this by looking at the file in the audio window, which shows a clock icon, as well as the specific smpte time code if you select the file before importing into the audio bin.
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So I'm stumped! What am I doing wrong?
thanks in advance for your help!Highlight the regions and then from the audio menu select "move regions to original record positions"
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Premiere elements 11 burn to blu ray disc, no time code??
Hello.
Premiere element 11 burn to bluray disc have no time code when play at blu ray player.
and can not duplicated. ( Pro duplicator bluray)trucvovi
When was there ever?
On what computer operating system is your Premiere Elements running on? If Windows, then please read on....
Some have used the DVDate plug-in to apply a timecode to the Timeline content prior to burn to.
http://dvdate.ru/
Please see Premiere Elements 12 Daily Discoveries/0014 DV Date Plug-In in Premiere Elements 12
http://atr935.blogspot.com/2013/09/pe12-daily-discoveries.html
for full information which applies to Premiere Elements 11 as well.
You should be able to copy your homemade Premiere Elements Blu-ray disc format on Blu-ray disc
using the burn software that came with the burner.
Any questions or need clarification, please let us know. The answers will be in the details.
Thank you.
ATR -
No time code overlay media encoder cc 2014
activating time code overlay in export settings/effects and the overlay is not visible. All other settings in effects are working. Applications manager tells me the app is up-to-date.
encoding an mov file to h.264.It is very strange. I don't know what to test next. I encounter the same issue using the Timecode video effect in Premiere Pro. If I tick Field Symbol in the effect controls I see the Field Symbol rendered in the view port. The Field Symbol is also visible in the video file if do a media export. I run Premiere Pro CC 2014.2, 8.2.0 (65) Build. I have the same issue when I run AME or Premiere on my laptop. See attached screen grabs from both AME and Premiere. Thank you for your help. Kind regards, Arvid
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A frame with time code could not be found error
Hey all
So I just started using Speedgrade with my Premiere CS6 timeline exported as EDL, all RED (R3D) footage. When I input the EDL it only loads about 50% of the clips and pops up a red box like this:
So after a bit of Googling, the only solution I found was to ensure the time code base match, which I changed from 24fps to 23.976 which is exactly what is in my Premiere sequence. I then had to find the clips and drag them onto the gray box where it says "Reel not loaded". No big deal, took me all of 5 minutes.
I had also thought the above error was due to me having some high FPS clips in my timeline (120fps to be exact). However, even with no clips in the reels panel showing "Reel not loaded" when I stop at a couple of clips on the timeline I get this:
And as you can see in the reels panel the clip it is referring to has indeed timecode in that range.
Anyone have any ideas what could be causing this? I'm pretty sure it's related to the whole time base thing and it's dropping frames, but can't see how this can be true now that I've changed all instances of 24fps in the settings to 23.976 and that's what the Premiere sequence is showing, and also what is in the RED files.
And here's the metadata for the clip as shown in Red Cine X:
Cheers.Facing many of the same problems over the last four days. It's been a total nightmare. Working on Speedgrade CC with .R3D files and conformed the timeline to match the 23.976 footage, yet I'm still seeing clips get rejected, along with dropped frames which both carry over to output files and seem to cause the program to crash.
Would love an explanation. -
Time Code displayed on an External Monitor? Is this possible?
I'm sure this is a dumb question, but is there a way to view your FC time code on your footage through your external monitor? I selected the show time code overlays from the viewer but it only shows up on the monitor on the computer screen and then goes a way when you play a clip. Is there something I’m missing that will allow me to watch the time code on playback, and on an external monitor? Thanks.
BIG TIME...by Digital Heaven:
http://www.digital-heaven.co.uk/bigtime/
This will allow you to have TC display on one of your computer monitors. You cannot have it display on an external monitor...not on any NLE I know of. Not unless you are outputting to a deck and you have TC on the deck (the SUPER out on the back) routed to the monitor.
Shane -
Hi All,
I have a project coming up where my audio is coming from old fashioned
cassette tapes.
I'm thinking the way about doing this would be to run my audio from the player into my dv deck and capture the audio via fire wire through the usual log and capture method. The only thing is the log/capture seems to always be looking for time code. Is there a way I can capture this non-time code audio and create my audio files?To do it the way you are trying, you must go to
AUDIO VIDEO SETTINGS > DEVICE CONTROL PRESETS and choose
NON CONTROLLABLE DEVICE.
The only problem with this method is that you would not to be able to recapture the material again with a timecode that relates to your project.
If that is an issue then you might consider transferring the cassettes to DV tape first, then capture from that. (no need to select non controllable) When the project is complete, you can safely delete the media files knowing that they exist on tape as a timecode source that you can recapture should the need arise.
Good Luck
rh -
Why does timer code (by dbasnett) no longer work splendidly?
Using timer code supplied by dbasnett back in May2014, I was able to see FPS of near 500 for a simple animation. Now, with a more recent 64bit laptop Win 8.1 - - I run the same code - - - and see poor results similar to standard timers - - where the
results are "stepped" - - -like either 16FPS or 32FPS or the max I can get is 64FPS.
This thread back in May2014 - -https://social.msdn.microsoft.com/Forums/vstudio/en-US/9ddb2f16-796a-483a-aa3f-0f9b959e0eea/the-use-of-systemwindowsformstimer-for-time?forum=vbgeneral
And here is the code that dbasnett supplied - -
Public Class Form1
Dim R As Integer
Dim D, T As Double
Private Sub Form1_Load(sender As Object, e As System.EventArgs) Handles Me.Load
Me.ClientSize = New Size(500, 500)
Me.DoubleBuffered = True
T = Environment.TickCount
timeSubThrd = New Threading.Thread(AddressOf timeSub)
timeSubThrd.IsBackground = True
timeSubThrd.Start()
End Sub
Private Sub Form1_FormClosing(sender As Object, e As FormClosingEventArgs) Handles Me.FormClosing
If Not slp.WaitOne(0) Then
'RemoveHandler Me.Paint, AddressOf Me.Form1_Paint
slp.Set()
e.Cancel = True
End If
End Sub
Private Sub Form1_Paint(sender As Object, e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
Dim rct As Rectangle = New Rectangle(250 - R, 250 - R, 2 * R, 2 * R)
Using spen As New Pen(Color.FromArgb(83, 32, 69))
spen.Width = 4
e.Graphics.DrawEllipse(spen, rct)
End Using
End Sub
Dim timeSubThrd As Threading.Thread
Dim slp As New Threading.ManualResetEvent(False)
Private Sub timeSub()
Dim A As Double = -1
Do
D += 0.125663707
If D > (2 * Math.PI) Then
A = 50000 / (Environment.TickCount - T)
T = Environment.TickCount
D = 0
End If
R = CInt(Math.Cos(D) * 60) + 180
Me.Invoke(Sub()
Invalidate()
If A <> -1 Then
Me.Text = A.ToString("##0.0##") & " FPS"
End If
End Sub)
A = -1
Loop While Not slp.WaitOne(20) '<<<<<<< the timer interval
Me.Invoke(Sub()
Me.Close()
End Sub)
End Sub
End Class
With timer interval set to 20 - - - - it used to give about 50FPS (which is should), but it doesnt anymore - - - it gives 32FPS.
Can anybody shed some light on what has gone wrong? My present laptop also a I7 is 4 years younger than my old laptop and has far betters specs. Why is it slower? or why is this timer code no longer acting the same?
Thanks
Leon Stanley - ♪Don't pay the ferryman - till he gets you over to the other side♪ . um . I apply this to corporations - not to God.@ Reed Kimble. Thanks for your point about not being OS related. That make sense anyway.
@ Mr.Monkeyboy. Thanks for your links and points. I had a bit of a read. Mostly over my head. To me it should'nt be a thread priority question because the program is so simple - there is only one thread anyway.
And I don't think it is a graphics issue, because I altered the program to only manipulate a bitmap - not activate a paint event - - - but it still performs poorly. I only get 32 Cycles Per Second instead of 50 CPS. See - this is how I altered the
code - but no change in performance:-
Public Class Form4
Dim bmp As Bitmap
Dim gfx As Graphics
Dim R As Integer
Dim D, T As Double
Private Sub Form4_Load(sender As Object, e As System.EventArgs) Handles Me.Load
bmp = New Bitmap(500, 500)
gfx = Graphics.FromImage(bmp)
Me.ClientSize = New Size(500, 500)
T = Environment.TickCount
timeSubThrd = New Threading.Thread(AddressOf timeSub)
timeSubThrd.IsBackground = True
timeSubThrd.Start()
End Sub
Private Sub Form2_FormClosing(sender As Object, e As FormClosingEventArgs) Handles Me.FormClosing
If Not slp.WaitOne(0) Then
'RemoveHandler Me.Paint, AddressOf Me.Form2_Paint
slp.Set()
e.Cancel = True
End If
End Sub
Sub test()
Dim rct As Rectangle = New Rectangle(250 - R, 250 - R, 2 * R, 2 * R)
Using spen As New Pen(Color.FromArgb(83, 32, 69))
spen.Width = 4
gfx.DrawEllipse(spen, rct)
End Using
End Sub
Dim timeSubThrd As Threading.Thread
Dim slp As New Threading.ManualResetEvent(False)
Private Sub timeSub()
Dim A As Double = -1
Do
D += 0.125663707
If D > (2 * Math.PI) Then
A = 50000 / (Environment.TickCount - T)
T = Environment.TickCount
D = 0
End If
R = CInt(Math.Cos(D) * 60) + 180
Me.Invoke(Sub()
test()
If A <> -1 Then
Me.Text = A.ToString("##0.0##") & " CPS"
End If
End Sub)
A = -1
Loop While Not slp.WaitOne(20) '<<<<<<< the timer interval
Me.Invoke(Sub()
Me.Close()
End Sub)
End Sub
End Class
PS - I changed the code so that it does not deal with bitmaps or graphics at all - - - but still no improvement.
Maybe it is Framework Version issue ??
Thanks all
Top Tip: Toothache? Cut paper towel to 2"square. Smear with olive oil. Sprinkle on Cayenne Pepper. Fold over few times to form small wad. Tuck in between wall of mouth and gum. Leave 1 - 2 hrs. You will thank me! -
Can't find time code from original footage (captured from mini-DV tape)
Hi. I'm Old to mac, new to FCE, good at iMovieHD ('06). Just got FCE (4.0.1).
Imported some footage (a few random practice clips) from a mini-DV tape I shot, but I can only see the time coding for each clip, not where that clip begins and ends in terms of the entire one hour mini-DV tape.
My log is for the entire mini-DV. So this is a problem.
I suppose I could re-import the entire 60 minute mini-DV tape from the start, but shouldn't the time code be embedded into each frame?
Help much appreciated.
d the hYou can try the free filter FCE Timecode Display with its default settings to display the original timecode of each clip.
Piero -
Is there any kind of TIME CODE app for iMovie?
It would be so much easier to edit, if you had a time code on, especially, things like long interviews. Am I missing something? It seems so obvious that this would be very useful. I have a Sony AVCHD camcorder, and the clock is set. Is there a data code I should be seeing, or is there a way to add it to the events?
Thank you.There is no professional time code as in Final Cut Pro.
However, you can see the time metadata by clicking View/Display Playhead Information. When you cursor over your event, you will see the timecodes.
Also, it is helpful to go into iMovie/Preferences and put a check next to "Display Time as hh:mm:ss:frames". This lets you edit to the nearest frame (1/30th of a second). Without this checked you can only edit to the nearest tenth.
For long interviews, be sure to check out the [Cutaway function.|http://www.kenstone.net/fcphomepage/imovie_09stone.html#cutaway%20pip] -
Recording an external SMPTE Time code during capture
I have several diffrent devices that I am trying to Sync using a common Smpte Code Generator. How do I record that external SMPTE Source while capturing in Final Cut Pro HD? I am currenly using a AJA Konal LS card for my capture device?
You can't with Final Cut Pro unless you capture with a tape machine as has already been stated.
If you have no tape machine you need a provision to insert the timecode into the rs422 datastream, like the [Horita TCI-50|http://www.horita.com/smpteltc.htm#RLT-50] or an [Adrienne|http://www.adrielec.com/box20lit.htm] interface. You may also want to investigate RP-188 timecode which SMPTE says "Transmission of Time Code and Control Code in the Ancillary Data Space of a Digital Television Data Stream." You probably can use [Aja's VTR Exchange|http://www.aja.com/support/kona/kona-lse-ls.php] software which will capture embedded RP-188 timecode if the video you are using does contain RP-188. -
I understand the value of the time code in projects but am baffled by what it exactly means when I click on a project when it starts off with 10 hours or so, wherever that may come from, and what exactly is its use, except for measuring the time and frames.
lburech wrote:
My question is whether it has any use whatsoever in the editing process or is it similar to the type of numbers I get from my still camera when I download my pictures such as sc00d0437e which I never use for anything and overwrite with a title, always wondering why the camera puts the effort into the number.
Yes, it is very useful.
Just an example: in multicam clips, if they have timecode it can be used for synchronization. -
Design-time *code*... is it possible?
We all know of design-time CSS files. But is there such a
thing as
design-time code?
Reason I'm asking is that on one site, files are assembled
via includes.
Header, title, content, and footer. 4 files being included
into one. Except
Header and Footer are really two sides of the same coin :
various divs and
tables are opened in Header and then closed in Footer (title
and content are
self-sufficient).
Would it be possible for me to have "design-time" code that
closes the tags
opened in Header so I can work on the file *without*
re-assembling it with
Footer? (and vice versa) because right now... if I need to
edit Header or
Footer, I first need to copy both into one file, work on it
there, then
re-save them separately for inclusion as "header" and
"footer".The other option would have been to create a php file that
takes a template
and inserts the content into it via the url, such as
.com/parser.php?file=content.html
But a programmer friend of mine told me that was the wrong
way to do it,
that it would slow things down. Although I'm not sure how 3-4
includes is
any less slow than the quoted method.
"David Powers" <[email protected]> wrote in message
news:et90va$ich$[email protected]..
> Reese J. wrote:
>> We all know of design-time CSS files. But is there
such a thing as
>> design-time code?
>
> No.
>
>> Header and Footer are really two sides of the same
coin : various divs
>> and tables are opened in Header and then closed in
Footer (title and
>> content are self-sufficient).
>
> The most practical way to use includes is to create
pages that make sense
> even if the include is missing. That way, the page
doesn't collapse like a
> pack of cards if one of the includes is accidentally
deleted or corrupted.
> Opening a tag in one include and closing it in another
is a disaster
> waiting to happen.
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