Time ruler AE CS5

Hi
If I have set a start and endpoint in the timeruler, how can I see this little mark erea as en animation ?

Hi - Is this better to understand my question

Similar Messages

  • CS5.5 - Go to previous or next visible item in time ruler (keyframe, marker, work area beginning or

    The
    Go to previous or next visible item in time ruler (keyframe, marker, work area beginning or end)
    J & K
    Does not work at all here.
    Perhaps I am misunderstanding the nature of this feature but from reading the text in the manual I would come to expect
    that hitting i.e. J&K - would go the next visible item in the ruler be that a Keyframe or Marker etc... However, when I hit K timeline takes me to the end of the composition and J to the beginning. And I have a lot of markers set.
    Any Ideas
    Thanks

    It works on layer markers and keyframes, but not comp markers. Furthermore, it will also not work, if index items have been scrolled out of view or are shy even if the property streams and their keyframes are otherwise visible. This has never been any different, but it's quite annoying.
    Mylenium

  • Two trim selections in source monitor time ruler. (Premiere Pro CC2014)

    I'm really confused by this apparent new feature, or glitch, in PP. I'm working on an old project that has been upgraded from CS6 through CC, and now to CC2014. Several of my clips have shifted to a different point in the source media, so the clip is still the same length on the timeline but contains a completely different part of the footage. When I double-click the clip in the time line to open it in the source monitor I get two trims on the time ruler like this:
    I am absolutely confused by this, I've never seen it before. More importantly I don't seem to be able to relocate either of them independently to get the correct section of the footage into my cut, and I can't seem to delete one of them.
    Is this something that's been caused by the upgrade, or is it a changed setting/preference in CC 2014. I haven't had this problem in any other project prior to installing 2014 earlier this week and now I'm hesitant to open any other projects in case it makes a mess of them too!

    The blue part is the video the green part the audio (this has been always been in Premiere)
    If you check Linked Selection (next to the wrench)  it probably will 'merge" when you double click on it.

  • Time Ruler Question...I think

    I'm new to After Effects. I've tried to figure this out on my own, but figured Id try asking online. When I want to move my movie forward via Next Frame, I have to move forwards 4 frames before the image actually moves. I'm not sure if this is normal or not, but when I've seen other people tut videos, and they only seem to have to click Next Frame once. Maybe It has to do with my Time Ruler, I don't know. Again, a huge noob I am to AE. Some non condescending advice would be appreciated.

    If your composition frame rate matches your footage frame rate then moving one frame in the timeline (page down key) moves one frame. If you footage is say 29.97fps (normal ntsc video) but your comp is 60 (or 59.95) then moving the CTI (current time indicator) forward two frames advances to the next frame of the video in the composition.
    If that's not what you're seeing please tell us all about your composition settings and your footage.
    One more thing. Say you're animating position or rotation of a layer. In this case, it doesn't matter what frame rate the composition is. Move one frame in the time line and you move one frame.
    I just had another thought. Maybe you are looking at timecode instead of frames in the Time Display. If the display is set to time code instead of frames and you advance a single frame in a comp that is 60 fps then the timecode will not advance by a frame number until you move 2.
    Since you said you have to move 4 frames before the image actually moves I suspect that the comp frame rate does not match the footage frame rate.

  • Can I set the time ruler in the main window to minutes/seconds/milliseconds?

    Is there a way to set the time ruler in the MAIN window to minutes/seconds/milliseconds?
    It seems that the only ruler time display option is minutes/seconds/frames/subframes.
    Or, failing that, is there a way to suppress the display of frames/subframes?
    I have already figured out how to set the main ruler to time, and the LCD to minutes/seconds/milliseconds…it's just a matter of having that in the ruler as well.
    Thanks.

    To my surprise that is not possible. Although, surprise...
    You could put in a feature request here:
    http://www.apple.com/feedback/logic-pro.html
    and/or here:
    http://www.logicprohelp.com/forum/viewforum.php?f=41

  • Run time error in CS5

    I have a run time error in CS5. Not the trial version !
    I desinstalled and reinstalled Photoshop and the error ist still here.
    The application did work fine for a couple of days and suddenly the error appeared.
    Other applications like Lightroom work fine.
    I am running on Windows 7 64 bits. The 32 bit CS5 application has the same run-time error.
    What should I do ?
    Thanks for help.

    Look in Windows 7 event viewer for the runtime hit. The error will be listed there in more detail.
    Also you can run the troubleshooting software built in windows 7.
    You can also run the windows 7 system file checker in a elevated command prompt. Type in sfc /scannow and let it run. 99.9 percent of the time the command will find the error and fix it.

  • Setting the Time Ruler to BPM? Premiere CS3

    Hi everyone,
    is there a way to set the time ruler in the edit window to a bpm grid?
    This would be awesome for Music Video Editing!
    If a Band plays to click, you could easily enter the Bpm for the song and cut in a very quick way along the grid.
    thank you for any advice!
    -dom

    Unfortunately, no.
    Cheers
    Eddie
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    RSS feed)
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  • Logc Pro X - TIME ruler  - selecting exact time for bounce.

    I often need to make my bounce exactly :30 or :60 for radio and TV work. In LP9 I was able to view the TIME ruler, without making any changes to project settings, and select the time I needed (setting the locators for the bounce).
    In LPX it seems that the to see a time scale (in musical mode) i need to view the secondary ruler, yet it is not selectable to set the locators to exactly :30 or :60 or whatever, I had success by switching the project settings to TIME, then setting the locators, then going back to musical. But that sure is a lot of steps.
    AND I hate to lose the functionality of my audio bounced files not having the tempo information embedded because I am in TIME mode.
    Need a quick workflow solution. Head scratcher, Any thoughts?
    LOVE LOGIC X
    Needs CLIP GAIN!

    The issue is one of workflow. I realize that it is in settings. The fastest way I can find to select :30 exactly is to use the project settings key command "option-P" and under general, uncheck "Use musical grid", putting LOGIC in TIME mode.
    Then highlite the primary ruler to :30. Then bounce.
    Seems fine. But  bouncing in TIME mode does not record the tempo information in the audio file, which can be a drag. So to add tempo information you have to switch back to musical mode. MULTIPLE STEPS.
    LPX seems to have added steps to what was once a simple swipe on a second ruler that could be selected, and then hit bounce.
    So I was wondering if anyone had found a better workflow solution.

  • Can I modify the the day type with a time rule???

    Hello,
              I´m trying to modify the day type,I want to change in some particular cases the day type from 1 to 0 for example. I´m looking in the documentation but I don´t find no operation to do this trough a time rule.
    I think that it would be abble to do with a function that modify the table PSP.
    Anybody knows how can I do it??
    Thank you very much!!!.Regards,
    Emi DF

    Thank you Valéire,
                                  I´ve solved the problem with your answer.Regards,
    Emi DF

  • Question - Downloading Time for contribute CS5 for Mac

    Yes,  I followed the steps in email to download Contribute CS5 for Mac.
    It has been 1 hour.  How much time does it take. I have not typed in lisence key yet
    Thank you

    It depends on the speed of your Internet connection.  The download is only the first phase you will still need to install the software.  During the installation process you will be prompted to enter your license key/serial number.

  • Time Ruler...

    Is there a way to create a ruler made with simple lines and number and controlled by lingo and a text field in a way that it reacts accornding to the time in the text field?
    Let's say I have in the text field 04:59 then the script organizes the lines with four higher lines indicating the four minutes and three smaller ones between the higher indicating 15 seconds each.
    I don't have a idle idea how to make this. Is it possble?
    Thanks
    Brian

    Hi Brian - I had a try at this and cooked up the following behavior. Copy and paste it into a script member and make sure it's typed appropriately before dragging it onto a bitmap sprite (the one you want to display your timeline graphic). It needs to be sent the message to draw this graphic. For example, if the graphic sprite (with this behavior attached) is sprite number 5, and you want it to draw a timeline of 4:33, you would call it with
    sprite(5).mMakeTimeline("04:33")
    property spriteNum
    property my
    property myMember
    property myImage
    property myWidth
    property myHeight
    property myBackgroundColour
    property myTextColour
    property myLineColour
    property myShortLineHeight
    property myMediumLineHeight
    property myLongLineHeight
    property myQuarterFontSize
    property myMinuteFontSize
    property myFont
    on isOKToAttach(me, sType, sNum)
      if ( sType = #graphic ) then return ( sprite(sNum).member.type = #bitmap )
      return FALSE
    end
    on getPropertyDescriptionList
      pdl = [:]
      pdl[#myWidth] = [#comment: "Width of image to create:", #format: #integer, #default: 1286] -- #default: sprite(the currentSpriteNum).member.width
      pdl[#myHeight] = [#comment: "Height of image to create:", #format: #integer, #default: 94] -- #default: sprite(the currentSpriteNum).member.height
      -- this used to display a colour chip in the resulting dialog
      -- I don't know what's changed between  D7/8 and now...
      pdl[#myBackgroundColour] = [#comment: "Colour of image to create:", #format: #color, #default: rgb( 196, 186, 180 )]
      pdl[#myTextColour] = [#comment: "Colour of text to draw:", #format: #color, #default: rgb( 0, 0, 0 )]
      pdl[#myLineColour] = [#comment: "Colour of lines to draw:", #format: #color, #default: rgb( 0, 0, 0 )]
      pdl[#myShortLineHeight] = [#comment: "Height of 5 second interval lines to draw:", #format: #integer, #default: 24]
      pdl[#myMediumLineHeight] = [#comment: "Height of 15 second interval lines to draw:", #format: #integer, #default: 35]
      pdl[#myLongLineHeight] = [#comment: "Height of minute interval lines to draw:", #format: #integer, #default: 46]
      pdl[#myQuarterFontSize] = [#comment: "Font size of 15 second interval text:", #format: #integer, #default: 10]
      pdl[#myMinuteFontSize] = [#comment: "Font size of minute interval text:", #format: #integer, #default: 14]
      pdl[#myFont] = [#comment: "Text font:", #format: #font, #default: "Arial"]
      return pdl
    end
    on beginSprite me
      my = sprite(spriteNum)
      myMember = my.member
      myImage = duplicate(myMember.image)
    end
    on endSprite me
      myMember.image = myImage
    end
    on mMakeTimeLine me, sTime
      -- sTime should be a string and formatted as "mm:ss"
      if stringP(sTime) = 0 then return
      -- how many seconds were provided
      tSeconds = _movie.HMStoFrames(sTime, 1, 0, 0)
      -- if this evaluates to an invalid input then bail out
      if ( tSeconds = -2147483648 ) OR ( tSeconds = 0 ) then exit
      -- long marker at 0 then short one every n pixels (representing 5 seconds) with longer
      -- one at 15, 30 and 45 seconds intervals and longest (thicker) line at minute intervals
      tInterval = 5.0 * myWidth/tSeconds
      -- create image and fill with BG colour
      tImage = image(myWidth, myHeight, 32)
      -- fill image with BG colour
      OK = tImage.fill( rect(0, 0, myWidth, myHeight), [#shapeType: #rect, #color: myBackgroundColour] )
      -- make images for 15, 30 and 45s intervals:
      tTextMember = _movie.newMember(#text)
      tTextMember.font = myFont
      tTextMember.fontSize = myQuarterFontSize
      tTextMember.antiAliasType = #AutoAlias
      tTextMember.hinting = #TVMode
      tTextMember.wordWrap = FALSE
      tTextMember.text = "15s"
      tWidth = tTextMember.charPosToLoc(4)[1]
      tTextMember.width = tWidth
      image15alpha = duplicate(tTextMember.image.extractAlpha())
      image15 = image(image15alpha.width, image15alpha.height, 32)
      image15.fill( rect(0, 0, image15.width, image15.height), [#shapeType: #rect, #color: myTextColour] )
      tTextMember.text = "30s"
      tWidth = tTextMember.charPosToLoc(4)[1]
      tTextMember.width = tWidth
      image30alpha = duplicate(tTextMember.image.extractAlpha())
      image30 = image(image30alpha.width, image30alpha.height, 32)
      image30.fill( rect(0, 0, image30.width, image30.height), [#shapeType: #rect, #color: myTextColour] )
      tTextMember.text = "45s"
      tWidth = tTextMember.charPosToLoc(4)[1]
      tTextMember.width = tWidth
      image45alpha = duplicate(tTextMember.image.extractAlpha())
      image45 = image(image45alpha.width, image45alpha.height, 32)
      image45.fill( rect(0, 0, image45.width, image45.height), [#shapeType: #rect, #color: myTextColour] )
      -- finished creating images for seconds so set fontSize of text member for creating minute intervals
      tTextMember.fontSize = myMinuteFontSize
      tTextMember.width = 500
      -- draw long line at zero
      OK = tImage.fill( rect(0, myHeight - myLongLineHeight, 1, myHeight), [#shapeType: #rect, #color: myLineColour] )
      -- monitor start point and number of lines drawn
      tStart = 0.0
      tDrawIndex = 0
      repeat while TRUE
        -- add pixel width corresponding to 5 seconds to current draw position (x)
        tStart = tStart + tInterval
        -- make this an integer (pixels are integer values, not floats) - not strictly necessary as they will be auto-converted
        tX = integer(tStart)
        -- if this line will be drawn outside the full width then we're done, bail out of drawing routine
        if tX > myWidth then exit repeat
        -- increment the draw index
        tDrawIndex = tDrawIndex + 1
        -- set default height and width of lines drawn (over-ridden below if necessary - 15, 30, 45 and minute intervals)
        tHeight = myShortLineHeight
        tLineWidth = 1
        -- if the draw index divides evenly by 3 then it should be a longer line, with some text drawn above it
        if tDrawIndex mod 3 = 0 then
          -- override line height set above
          tHeight = myMediumLineHeight
          -- set height of text above line
          tStandOff = 2
          -- which second interval should be drawn above THIS line
          textIndex = tDrawIndex mod 4
          case textIndex of
            3: -- 15s
              tTextImage = image15
              tAlpha = image15alpha
            2: -- 30s
              tTextImage = image30
              tAlpha = image30alpha
            1: -- 45s
              tTextImage = image45
              tAlpha = image45alpha
          end case
          -- if the draw index divides by 12 then it should be a minute interval
          if tDrawIndex mod 12 = 0 then
            -- override height and width of line drawn
            tHeight = myLongLineHeight
            --        tLineWidth = 2
            -- set height of text above line
            tStandOff = 4
            -- create minute text image:
            tTextMember.width = 100
            tTextMember.text = string(tDrawIndex/12) & "m"
            tWidth = tTextMember.charPosToLoc(tTextMember.char.count + 1)[1]
            tTextMember.width = tWidth
            tAlpha = tTextMember.image.extractAlpha()
            tTextImage = image(tAlpha.width, tAlpha.height, 32)
            tTextImage.fill( rect(0, 0, tTextImage.width, tTextImage.height), [#shapeType: #rect, #color: myTextColour] )
          end if
          tLeft = tX - (tTextImage.width/2)
          dRect = rect(tLeft, myHeight - tHeight - tTextImage.height - tStandOff, tLeft + tTextImage.width, myHeight - tHeight - tStandOff)
          OK = tImage.copyPixels(tTextImage, dRect, tTextImage.rect, [#maskImage: tAlpha])
          --      put OK
        end if
        OK = tImage.fill( rect(tX, myHeight - tHeight, tX + tLineWidth, myHeight), [#shapeType: #rect, #color: myLineColour] )
      end repeat
      tTextMember.erase()
      myMember.image = tImage
    end

  • New Daylight Saving Time Rules

    An update for changing the rules for Daylight Saving Time in the US and Canada was sent out to OS X 10.4.x; will a similar update be available for 10.3.x and earlier? If not, is there a way to customize the DST rules?

    About Daylight Saving Time changes in 2007 (Covers all OSs)
    http://docs.info.apple.com/article.html?artnum=305056
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  • Saving time from encore CS5 to long

    hi Folks,
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    Yes, that seems slow. I don't know of any system tuning for Encore specifically.
    Go to the PPBM5 benchmarks and see whether you have any weaknesses that might contribute. I found significant differences moving from 6Gig RAM to 12 to 24. But even with 6 I did not have the issues you're describing.
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  • Systemd timer rules

    Hello,
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    the crontab would be something like
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    "To stumble upon something" means to (accidentally) discover it, which would mean you now have the knowledge. But if you want to figure out how to specify timer events for this job, that's pretty straightforward.
    Read `man systemd.timer`.
    Learn that you should use OnCalendar and that the syntax for calendar events is explained in systemd.time(7).
    Check `man systemd.time` to learn about calendar events (includes examples, but don't skip the syntax description).
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  • Time lapse problems CS5

    I've been having a go at a few time lapse movies using Photoshop CS5 on the Mac.
    I have kind of 2 linked queries:
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    2) The other way I found on the web is to use a stack. I'm not entirely clear what the benefits are this way although it does allow me to reverse.
    However if I go to Document Settings and change the frame rate, it doesn't seem to affect the length of the movie, whereas method 1) does invite you to set the frame rate at startup and this affects the overall length of the movie.
    Thanks in advance for any comments.

    Welcome to the forum.
    When Still Images show as black, the first things that I investigate is the pixel x pixel dimensions of the images. With many Stills, even if they are within the allowed pixel x pixel range, one's computer's resources can be used up, and an alternate workflow might be useful - Scale the Images to match the Frame Size of the Sequence, prior to Import, in a program, like Photoshop. This ARTICLE might be helpful.
    The second thought is that the video driver is no longer performing properly, and needs to be updated. What is make/model of your graphics card, and what is the current number/date of your installed video driver?
    Good luck,
    Hunt

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