To Huffer where ever you may be.

Hi again Huffer.
I did a recovery on my system and tried the Kubuntu. It ended up the same as Mint. No Grub, so I reinstalled Mint 17. It ended up the same. It's going to be good enough. I'm getting used to the ESC> F9>Boot Options> ubuntu. Just a matter of Four more keys to push. Two seconds more to bring Mint up. Still sucks with out the Grub due to EFI. Maybe with Win 10 it will be better. Woulden't even care about it, but I bought the laptop with it.   Also is yours still going? They say when the Win8.1 updates come in, it will reset your boot to Win 8.1, but then again, it may not with Kubuntu.
 As far as the different user with the last post? I have no idea how I did that. Don't remember anyway.
Thanks for your help again.

When you check myFico SEVERAL times throught the day, and then head over to the forums to see whats new. 

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    On an hp-ux 32 ,,,
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    Thank you.

    you can see from the 'tusc' ouput below that it is clearly trying to locate msb files. These files are not packaged with the instant client. So how it this supposed to ever work? These files are simply missing from the distribution.
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    lseek(3, 128, SEEK_SET) .............................................................................................. = 128
    read(3, "10\0\004\0\0\0( 01L W a4\0\010\0".., 48) .................................................................... = 48
    read(3, "80\0\0\v\0\0\004\0\0\0\0", 12) .............................................................................. = 12
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    close(3) ............................................................................................................. = 0
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    You have to enter the Apple ID and password. You are running into the Activation Lock
    iCloud: Find My iPhone Activation Lock in iOS 7
    Is there a way to find my Apple ID Name if I can't remember it?
    Yes. Visit My Apple ID and click Find your Apple ID. See Finding your Apple ID if you'd like more information.
    How do I change or recover a forgotten Apple ID Password?
    If you've forgotten your Apple ID Password or want to change it, go to My Apple ID and follow the instructions. SeeChanging your Apple ID password if you'd like more information.

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    Re: Cant verify Apple ID
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  • Abuse, where are you?

    I love you.... GLApplet? ;)

    I did say I'd have a look at it - and im sorry I havn't, i've been distracted with numerous other projects I have on the go atm.
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         public void update(Graphics g) {
              // Erase the previous image
              g2d.drawImage(staticBackground, 0, 0, null);
              // Paint the frame into the image
              paintFrame(g2d);
              // If out of focus, draw the outOfFocus image so
              // users will know how to reactivate the game
              if (!hasFocus() && outOfFocusNotifierEnabled) {
                   g2d.drawImage(outOfFocusImage, 0, 0, null);
              // Paint the image onto the screen
              g.drawImage(offImage, 0, 0, null);
         }Here, it appears you are doing double buffering manually.
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    Delegating the rest of the rendering to the paintFrame(Graphics) method is ok (though the name isn't so good...)
    The out of Focus managing is fine also.
    Now, here is a dodgy bit :-
         public void paint(Graphics g) {
              update(g);
         }This method is bad bad bad bad bad.
    paint(Graphics) should never call update(Graphics), the default behaviour of update(Graphics) is to call paint(Graphics), the only reason this doesn't cause your app. to go catastophically wrong, is because you have overridden update(Graphics) so it nolonger calls paint(Graphics).
    As your app. stands, this method will never ever be called, unless by you explicitly.
    Also in GLApplet you have many methods, that are defined, but not implemented.
    Now, you may have done this for a reason - so you can actually instanciate a 'do nothing' GLApplet object for testing.
    However, in most cases you would want to define these empty methods as abstract.
    This will prevent GLApplet from being instanciated, and will also force subclasses to implement the methods defined as abstract. (preventing a programmer from forgetting to implement them)
    Another thing you should change. Your super class defines the backbuffer as a protected member variable.
    This is bad, what you want, is for your subclass to have no knowledge of how the base class (GLApplet) is doing the double buffering.
    If the subclass can access the back buffer directly, this breaks any encapsulation you were trying to attain.
    Now, having a look at the game class(FallingDown) itself (which subclasses GLApplet), I'm just getting more confused :-/
    You are again overriding the update(Graphics g) method - making whatever the superclass is designed to do, redundant.
         public void update(Graphics g) {
              // Erase the previous image
              // Draw backdrop for this gamestate
              g2d.drawImage(backDrop[gameState], 0, 0, null);
              // Paint the frame into the image
              paintFrame();
              // Paint the image onto the screen
              g.drawImage(offImage, 0, 0, null);
         }Within this method you are again calling a paintFrame method, but this time there is no Graphics parameter?!
    so, your subclass is not overriding the paintFrame method defined in the super class, it is defining its own brand new 1??
    This is an error also.
    If I were you, I would forget about having a base 'game' class(GLApplet), until you have the fundamentals of a rendering loop worked out fully.
    This will prevent any confusion through inheritance, and will simplify your code tremendously.
    Your basic game loop will look like :-
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          update(timeDelta); //update the game by an amount of time. (this can be constant, or variable - depends on how you are doing your animation)
          render(g);
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