Too many anchor point when brushes expand in CS6
I have recently upgraded to CS6 from CS2. I do a lot of digital inking in Illustrator as part of my job. In CS2 I would create a simple tapered brush using 4 anchor points. When I would draw a brush stroke say with two anchor points, and then expand that brush stroke. Illustrator CS2 would convert the outlined tapered brush stroke back to the the original 4 anchor point path that I had originally created with maybe one extra point if the stroke curved drastically. Now is CS6 illustrator creates that same expanded brush with 9 to 12 anchor points in the path. This makes the program completly useless for my task. Is there anyway to correct this?
Just in case you didn't get it. Here is a link to a brush sample. It's a simple art brush. Nothing sophisicated.
https://www.dropbox.com/s/dyrtw6q2gpu26a1/brush%20sample.ai
Similar Messages
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Why do I get an extra set of anchor points when I "Expand Appearance"
When I use the expand appearance? First I create a rectangle then I transform it vertical or horizontal I create 2 copies, then expand appearance. I see double the amount of anchor points. I was trying to copy a youtube video and when they do it the amount of anchor points does not double. I am doing the expand appearance in order to use pathfinder tool shape mode unite in order to create shape inside. The Youtube video I was trying to follow is below. Any help is appreciated! I kinda of got stuck inthe the very begining.
Depending on what version of AI, what specific appearance is used and a couple of other things this may happen. Some are bugs, others logical like theprogram inserting extra points to retain the shape of paths. In any case, you can always remove extra points if they get in the way, though most likely you will see other unwanted points after the pathfinder operations, anyway.
Mylenium -
Too many anchor points, and simplify messes up the pic
I'm making a picture and I have a problem - I need a maximum of 2000 anchor points, and I have about 11k.
Seems like I have a lot of unnecessary points, but when I try to simplify the picture gets all messed up. Any other way to fix this?
Here's part of the picture, you can clearly see that a lot of the points don't have to be there..It looks as if you have a lot of areas with the same color inside itself...
And/or different colors hidden by overlaps.--which is exactly why I said the Merge Pathfinder will probably reduce the number of anchors. There is no need to tediously select objects of same color. Merge unions adjacent areas of same color and removes hidden areas of overlap in one move.
Photo of a heart...
That could be anything from a valentine to a medical procedure photo. You need to show what you're working with.
This picture project is such a huge pain in the *ss...
So is trying to help someone, blind.
JET -
Deauthorizing iTunes on a computer? My laptop won't let me connect my iPhone because it says I'm authorized on too many computers, but when I try to de-authorize another computer I use it won't let me. What's up?
What do you mean it won't let you? What exactly does it say? (Sorry to sound so exasperated but this is like the 6th post in a row where people have made vague statements which do little to help us find solutions without a game of 20 questions.) I'm going to guess and say you can only deauthorize a computer to which you have physical access or VPN login. The alternative is to deauthorize all which you can only do once a year.
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Too many touch points reported: Bug ?
Dear JavaFX community
Following situation. I have a touch handler who recognizes special gestures and fires javafx.GestureEvent derivates on positive detection. the gesture event carries a list of cloned touch points for carrying the touches on start and end of the gesture.
Now if a listener to this GestureEvents fails for whatever reason with an uncaught exception, JavaFX touch point handling goes awry by constantly throwing RuntimeExceptions: "Too many touch points reported". From that point, the touch application is not usable anymore and must be restarted.
If the listener completes without error, the app continues to work as expected.
Firing the GestureEvent in a Platform.runLater seemed to help, but I experienced the problem at least once. The problem is not reproducable reliably though.
I believe this to be a bug in JavaFX.
Any thoughts/hints/comments on this?
See the stacktraces below. The first NPE trace is my deliberately provoked exception. The second trace arises upon every single subsequent touch event
Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
at view.services.ui.navigation.internal.NavigationService.home(NavigationService.java:319)
at view.ui.gestures.addons.grab.internal.DefaultGrabEventHandler.handle(DefaultGrabEventHandler.java:298)
at view.ui.gestures.addons.grab.internal.DefaultGrabEventHandler.handle(DefaultGrabEventHandler.java:1)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:203)
at keba.view.javafx.gestures.grab.GrabDetector.fireEvent(GrabDetector.java:579)
at keba.view.javafx.gestures.grab.GrabDetector.fireGrabMoveOrEnd(GrabDetector.java:452)
at keba.view.javafx.gestures.grab.GrabDetector.handleTouchReleased(GrabDetector.java:415)
at keba.view.javafx.gestures.grab.GrabDetector.handle(GrabDetector.java:336)
at keba.view.javafx.gestures.grab.GrabDetector.handle(GrabDetector.java:1)
at com.sun.javafx.event.CompositeEventHandler$NormalEventFilterRecord.handleCapturingEvent(CompositeEventHandler.java:282)
at com.sun.javafx.event.CompositeEventHandler.dispatchCapturingEvent(CompositeEventHandler.java:98)
at com.sun.javafx.event.EventHandlerManager.dispatchCapturingEvent(EventHandlerManager.java:223)
at com.sun.javafx.event.EventHandlerManager.dispatchCapturingEvent(EventHandlerManager.java:180)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchCapturingEvent(CompositeEventDispatcher.java:43)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:52)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:203)
at javafx.scene.Scene.processTouchEvent(Scene.java:1773)
at javafx.scene.Scene.access$5800(Scene.java:193)
at javafx.scene.Scene$ScenePeerListener.touchEventEnd(Scene.java:2712)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$11.run(GlassViewEventHandler.java:989)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$11.run(GlassViewEventHandler.java:985)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleEndTouchEvent(GlassViewEventHandler.java:985)
at com.sun.glass.ui.View.handleEndTouchEvent(View.java:553)
at com.sun.glass.ui.View.notifyEndTouchEvent(View.java:1007)
at com.sun.glass.ui.TouchInputSupport.notifyEndTouchEvent(TouchInputSupport.java:85)
at com.sun.glass.ui.win.WinGestureSupport.notifyEndTouchEvent(WinGestureSupport.java:62)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39)
at com.sun.glass.ui.win.WinApplication$4$1.run(WinApplication.java:112)
at java.lang.Thread.run(Thread.java:744)
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: Too many touch points reported
at javafx.scene.Scene$ScenePeerListener.touchEventNext(Scene.java:2668)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$10.run(GlassViewEventHandler.java:965)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$10.run(GlassViewEventHandler.java:944)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleNextTouchEvent(GlassViewEventHandler.java:944)
at com.sun.glass.ui.View.handleNextTouchEvent(View.java:547)
at com.sun.glass.ui.View.notifyNextTouchEvent(View.java:1002)
at com.sun.glass.ui.TouchInputSupport.notifyNextTouchEvent(TouchInputSupport.java:117)
at com.sun.glass.ui.win.WinGestureSupport.notifyNextTouchEvent(WinGestureSupport.java:58)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39)
at com.sun.glass.ui.win.WinApplication$4$1.run(WinApplication.java:112)
at java.lang.Thread.run(Thread.java:744)
Exception in thread "JavaFX Application Thread" java.lang.NullPointerException
at javafx.scene.Scene.processTouchEvent(Scene.java:1766)
at javafx.scene.Scene.access$5800(Scene.java:193)
at javafx.scene.Scene$ScenePeerListener.touchEventEnd(Scene.java:2712)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$11.run(GlassViewEventHandler.java:989)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$11.run(GlassViewEventHandler.java:985)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleEndTouchEvent(GlassViewEventHandler.java:985)
at com.sun.glass.ui.View.handleEndTouchEvent(View.java:553)
at com.sun.glass.ui.View.notifyEndTouchEvent(View.java:1007)
at com.sun.glass.ui.TouchInputSupport.notifyEndTouchEvent(TouchInputSupport.java:85)
at com.sun.glass.ui.win.WinGestureSupport.notifyEndTouchEvent(WinGestureSupport.java:62)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.access$300(WinApplication.java:39)
at com.sun.glass.ui.win.WinApplication$4$1.run(WinApplication.java:112)
at java.lang.Thread.run(Thread.java:744)Yes, this is a bug in FX. I filed it as RT-34602. As a workaround it would probably be best to catch the exceptions.
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My ipad 4 wif is ocked as my daughter locked putting in the password wrong too many times. When I try and do a restore it seems to be doing it until the end and then it say it can't do anything as it's locked, go to itunes to unlock.. It's driving me mental. tried twice now ...
I haven't synced with a password, I don't mind losing all the data I just want to be able to use it again !! I'm not sure what IOS it is, not sure it's the most recent, I have a feeling I'm not on IO7.
Thanks for all your help.Force iPad into Recovery Mode. Follow step 1 to 6 very closely.
http://support.apple.com/kb/HT1808
Note: You may have to repeat the above a few times. -
Can you automatically delete anchor points when a new image is placed on top - so that it 'replaces'
Hi all,
I know that I can delete anchor points but I was wondering if there is a shortcut to do it on a larger scale.
Can you automatically delete anchor points when a new image is placed on top - so that it 'replaces' the image, only on the parts obviously that you cover with the new one.
Thank you allHi,
I'm using CS6, and I have a tree vector image, and I am trying to put names on top, but when I do this to keep it clean with no anchor points (as my other software cant read it with all the points in it) I have to manually delete each one but it deletes the whole path and I then end up with a tree, names on top, and a big gappy circle around the names.
So really, I wanted to add the names on top, and have that delete all anchors underneath .
Does this make sense? :S -
Outline stroke giving too many unnecessary points.
how will I'm going to deal with this? when I converting into this, it give too many points even it looks like it can can just a 2 to 4 points. Any plugin that I may use while still maintaining its shape? and btw i'm on PC not Mac. Simplify and Cleanup didn't work.
Expanding paths will very often still result in a tremendous point count. I have been trying to figure out the reason for it but this is not very easy.
Here is a screenshot after expanding an envelope containing elements that are basically just circles and merged circles. The result is absolutely unusable. Can't work with it. Simplifying the path gives a little relief but frankly, it's a far cry from the old days.
I have been using Illustrator since version 3. No, not CS3, version 3. That's right, the late nineties...
Now frankly, the expanded result on the right is something Adobe really should pay attention to. This does not only happen with envelopes, mind you. -
How do You See Anchor Points When Object is Unselected
Hi, In Adobe Illustrator is there any way of viewing the anchor points of objects permanently even when an object is unselected? So you can see where the points are when you are making shapes with the pen tool. If there was, this would make it a lot easer to place the points on existing points of other shapes without having to guess where they are. Thanks for you help Gareth.
Oh no! I just noticed when using it, that it is not as useful as I thought, because if you want to put a point anywhere near the 90º or 45º line from the last one it forces you to put in on that line, it's great that it lets you see the points on the other shapes but too bad it makes you do that. and you can't turn off smart guides while making a shape because it stops that shape and starts a new one. That's a bit annoying, so it's still easier to do it without smart guides guessing where the points are and correct them later with the white arrow if you missed any. Thanks for you help though. Gareth.
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Can installing too many extra's (fonts, brushes, patterns) slow PS CS6?
My question is as simple as the title says, Can installing too many extra goodies slow the performance of Photoshop CS6? If so, what is the best strategy for handling all of the extra, sometimes critically needed, goodies. For someone like myself that likes to be extra prepared and ready for all situations, having to mitigate how many and which goodies i have installed is quite a dilemma. I enjoy working as efficiently as possible and if having to be weary of overloading my fonts and other goodies is a problem then i would like to know how the rest of you Designers handle such situations. Load and unload sets of brushes, fonts and others as the project dictates? That doesn't seem very efficient!
What say you?
The reason i ask is the i just did a fresh install onto a new SSD and after adding a bunch of goodies i realized that PS-CS6 was having terrible LAG. It was very sluggish with almost 5-8 seconds delay per click or action. I then got an error missing MSVCRT10.dll after a restart. I then uninstalled all of the fonts i had installed the day before and tested a few plugins which crashed the program. After removing all of the trouble plugins and having the fonts down to only about 200 things got better but now i have no idea if it was just the plugins or if it was the 9000 fonts i had installed. Some were variations of base fonts like italic, Bolc, condensed etc.
How many Fonts/Goodies do you have installed?Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00) x32
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: AMD CPU Family:15, Model:10, Stepping:0 with MMX, SSE Integer, SSE FP, SSE2, SSE3
Physical processor count: 6
Processor speed: 3192 MHz
Built-in memory: 16383 MB
Free memory: 11797 MB
Memory available to Photoshop: 3255 MB
Memory used by Photoshop: 59 %
Image tile size: 132K
Image cache levels: 4
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
Video Card Vendor: ATI Technologies Inc.
Video Card Renderer: ATI Radeon HD 5800 Series
Display: 2
Display Bounds:= top: 0, left: 1920, bottom: 1050, right: 3600
Display: 1
Display Bounds:= top: 0, left: 0, bottom: 1080, right: 1920
Video Card Number: 1
Video Card: ATI Radeon HD 5800 Series
OpenCL Unavailable
Driver Version: 8.850.0.0
Driver Date: 20110419000000.000000-000
Video Card Driver: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.d ll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Video Mode: 1920 x 1080 x 4294967296 colors
Video Card Caption: ATI Radeon HD 5800 Series
Video Card Memory: 1024 MB
Video Rect Texture Size: 16384
Serial number: 92298883112553883856
Application folder: C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\
Temporary file path: C:\Users\Wayne\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Startup, 447.0G, 359.4G free
Required Plug-ins folder: C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\Required\
Primary Plug-ins folder: C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\Plug-ins\
Additional Plug-ins folder: not set
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2012/01/18-15:07:40 66.492997 66.492997
adbeape.dll Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
AdobeLinguistic.dll Adobe Linguisitc Library 6.0.0
AdobeOwl.dll Adobe Owl 2012/02/09-16:00:02 4.0.93 66.496052
AdobePDFL.dll PDFL 2011/12/12-16:12:37 66.419471 66.419471
AdobePIP.dll Adobe Product Improvement Program 6.0.0.1654
AdobeXMP.dll Adobe XMP Core 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPFiles.dll Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
AdobeXMPScript.dll Adobe XMP Script 2012/02/06-14:56:27 66.145661 66.145661
adobe_caps.dll Adobe CAPS 6,0,29,0
AGM.dll AGM 2012/01/18-15:07:40 66.492997 66.492997
ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56
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ARE.dll ARE 2012/01/18-15:07:40 66.492997 66.492997
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AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2012/01/18-15:07:40 66.492997 66.492997
BIBUtils.dll BIBUtils 2012/01/18-15:07:40 66.492997 66.492997
boost_date_time.dll DVA Product 6.0.0
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cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.0.5.19287 2.0.5.19287
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libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
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wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Accented Edges 13.0
Accented Edges 5.1
Adaptive Wide Angle 13.0
ADM 3.11x01
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Flash 3D 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Flutter 3.00
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Glass 13.0
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Liquify 13.0
Matlab Operation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Maximum 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mean 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Measurement Core 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Median 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mezzotint 13.0
Mezzotint 4.1
Minimum 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
MMXCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mosaic Tiles 13.0
Mosaic Tiles 5.1
Multiprocessor Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Neon Glow 13.0
Neon Glow 5.1
Note Paper 13.0
Note Paper 5.1
NTSC Colors 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Ocean Ripple 13.0
Ocean Ripple 5.1
Oil Paint 13.0
OpenEXR 13.0
Paint Daubs 13.0
Paint Daubs 5.1
Palette Knife 13.0
Palette Knife 5.1
Patchwork 13.0
Patchwork 5.1
Paths to Illustrator 13.0
PCX 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Photocopy 13.0
Photocopy 5.1
Photoshop 3D Engine 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Picture Package Filter 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Pinch 13.0
Pixar 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Plaster 13.0
Plaster 5.1
Plastic Wrap 13.0
Plastic Wrap 5.1
PNG 13.0
Pointillize 13.0
Pointillize 5.1
Polar Coordinates 13.0
Portable Bit Map 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Poster Edges 13.0
Poster Edges 5.1
Radial Blur 13.0
Radial Blur 5.1
Radiance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Range 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Read Watermark 4.0
Reticulation 13.0
Reticulation 5.1
Ripple 13.0
Rough Pastels 13.0
Rough Pastels 5.1
Save for Web 13.0
ScriptingSupport 13.0
Shear 13.0
Skewness 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Smart Blur 13.0
Smudge Stick 13.0
Smudge Stick 5.1
Solarize 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Spatter 13.0
Spatter 5.1
Spherize 13.0
Sponge 13.0
Sponge 5.1
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Stamp 13.0
Stamp 5.1
Standard Deviation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Sumi-e 13.0
Sumi-e 5.1
Summation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Targa 13.0
Texturizer 13.0
Texturizer 5.1
Tiles 13.0
Torn Edges 13.0
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Twirl 13.0
U3D 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Underpainting 13.0
Underpainting 5.1
Unsharp Mask NO VERSION
Vanishing Point 13.0
Variance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Variations 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Water Paper 13.0
Water Paper 5.1
Watercolor 13.0
Watercolor 5.1
Wave 13.0
Wavefront|OBJ 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
WIA Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Wind 13.0
Wireless Bitmap 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
ZigZag 13.0
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Kuler
Installed TWAIN devices: NONE -
LabVIEW DSC Logging too Many Data Points for Integer Tags
Hi,
I am having a strange problem with LabVIEW 2013 SP1 DSC data logging, running on XP SP3.
All the integer Data Type Tags in my Tag Database that are set to data log, are logging way too much data. When I look at the amount of logged data points for these int16 in Historical view I see its logging a point nearly every second. See screen shots below or attached jpeg's of screen shots of trace view and Trace Props of one of the integer Tags. I would prefer the integer tags to only log on change like the boolean tags.
These tags are being acquired from a Horner OCS over Modbus Serial RTU. The Modbus comms is set-up to poll once a second.
The problematic Tag Data Type in DSC logging are Int16
The Modbus register data items denotations I am using for Int16 is S4#####
Example 'OCS_Modbus_Master\S403709'
The same register represented in OCS Register is shown as '%R0709'
The trace properties for some of these int16 tags is showing database page numbers in the thousands, which compared to the largest floating point tag is currently showing 172 pages after several months of logging.
I would have expected int16 tags to only log a value when the value changes and since the 'update deadband' tag setting is disabled for integer tag properties there is no way to config the tag to only log on changes. What is the default logging config for integers. Log everything or log on any change?
I would prefer for these integer tags to only log on change, since they change infrequently, log on change would be much more data efficient.
I tried changing the tag data type to floating point and gave it an update deadband value to try and see if that would reduce the amount of logged data, it didn't seem to make any difference.
Not sure if the issue lies in the
> Modbus Comms
> The DSC data event tracking module
> The DSC Data Logging module
> Some kind of Horner OSC data type mismatch which results in DSC polling seeing the acquired value as having changed on every poll.
Any suggestions greatly appreciated
Thanks
Paul
Attachments:
Integer Tag Data Points Trace View.jpg 125 KB
Integer Tags Data Points Tag Properties.jpg 42 KBThis definitely sounds like a citadel/logos issue. There are two possibilities:
1) corrupt database
2) corrupt logos
To see if it is a corrupt database, simply go to your database folder and move all the files out of that folder to a different folder. Then restart the application. Your application will create a clean database. This may solve the problem. If so, then you know it is a corrupt database.
To upgrade/reinstall logos, go to the Control Panel -> Add/Remove Programs. If you see logos there, uninstall it. After uninstalling it, install the most recent logos version (found at ftp://ftp.ni.com/support/lookout/logos).
Please let me know if the problem persists. As you know, you may also always call in to the Tech Support Line.
Thanks. -
Application windows remembering original anchor points when moving or resizing
Recently it seems that most of my windows, especially iTunes, Safari, and Finder, seem to retain the anchor points from when they were opened and revert to their original position if a window is resized. I've noticed the following odd behaviors that seem to be related to this problem:
After moving an iTunes or Safari window, right-clicking will open the context menu in a location that corresponds to where the window was originally placed.
After moving a window, a drag-n-drop target remains relative to where the window was. For example, in iTunes, if I open the application and move the window, it becomes impossible to drag a song into a playlist (unless I drag the song to the location where that playlist was when the window originally opened). The same sort of thing happens with Finder windows. In the image below, a screen grab of a Safari window, I right-clicked on the signal strength display pictured on the phone to the left; notice the context menu way off to the right of the Safari window.
Resizing a Safari window makes the window first snap back to the original location, then allows the resize to occur.
Opening/closing a tab in Safari, when the action causes the tab bar to appear or disappear, causes the Safari window to snap back to the original anchored position.
I've noticed this behavior over the past week or so. It was about a week ago that I installed the 10.9.5 update to the OS, but I'm not sure if the problem pre-dated the update or not.
This is driving me insane. Does anyone have any suggestions or, hopefully, a fix?
Thanks.You can try running the combo update.
10.9.5 Combo Update -
Document contains too many nodes error when extracting xml tag name
I Have a large xml file in which the tag contains ~: as the value.
Now I am trying to extract all the tags which have ~: as the value and store that column using the following query and insert into a table.
insert into space_md select distinct xmltype(extract(value(x), '/').getstringval()).getrootelement() COLUMN_NAME
from gt_xmltype_tab gt, TABLE(XMLSequence(extract(gt.xmlfile1, '/ROWSET/ROW/*'))) x
where instr(extract(value(x),'/').getstringval(),'~:') > 1;
The xml file was generated using dbms_xmlgen.getxml. Table has 48 columns and around 4000 rows.
My above insert query gave me an error of 31186 too many nodes error.
I am using oracle version 10.2.0.3.
Following are the set of commands I ran....
SQL> insert into gt_xmltype_tab(xmlfile1)
values(XMLType(bfilename('BKUP_RES','QC.xml'),nls_charset_id('AL32UTF8'))); 2
1 row created.
SQL> SQL>
SQL> insert into restore_space_metadata select distinct 'QC', xmltype(extract(value(x), '/').getstringval()).getrootelement() COLUMN_NAME
2 from gt_xmltype_tab gt, TABLE(XMLSequence(extract(gt.xmlfile1, '/ROWSET/ROW/*'))) x
3 where instr(extract(value(x),'/').getstringval(),'~:') > 1;
insert into restore_space_metadata select distinct 'QC', xmltype(extract(value(x), '/').getstringval()).getrootelement() COLUMN_NAME
ERROR at line 1:
ORA-31186: Document contains too many nodes
Is there a better way of extracting the xml tag element name based on the xmltag content?
There is one other table which has 172 columns but only 100 rows so it doesnt create any problem on that table.
But this QC table has less columns but many many rows...
Any suggestionsThere is a requiremnent of taking centain type of data backup and restore it.
It was implemented on flat file approach which was giving errors.
So it was implemented using XML approach.
Read data, store in xml file and read from xml file and load it into table.
Further, found that dbms_xmlstore is not able to handle tag only with whitespace
and tried to use the loading xml file into xmltype table column and extract data.
XMLTYPE column also has same problem of ignoring whitespace when used with extractvalue functions.
So for the workaround I update xmlfile having only one more more whitespace in the tag to have ~: character once.
After restoring data from xml to table I would run update qeury to update ~: to " ".
Now instead of running blind update for all the tables and all the columns from ~: to " " I thouhgt whyy not create a xml file of tag having ~:
along with its tablename.
and thats where I found the problem of too many nodes...
THe insert query you saw is populating table for table_name and column_name with tag having only ~: in it.
I hope this gives you the fair idea of stuff I am doing. -
"Too Many Redirects" problem when linking to the iTunes App Store... weird
I've done a decent amount of searching on this issue and I haven't really found anything that addresses this problem... basically, whenever I (using my iPhone/Safari) try to click a link to the App store; I get:
*Cannot Open Page*
+Safari cannot open the page because too many redirects occurred.+
I'm actually developing a site right now for an iPhone game; and I was using the link to Shazam as placeholder until we have our app approved. I generated the link using the iTunes App Generator - http://ax.phobos.apple.com.edgesuite.net/WebObjects/MZStoreServices.woa/wa/itmsL inkMaker - which gave me the code I pasted at the bottom if anyone is interested.
This did not work; but I figured the issue was on my side so I started to trouble shoot things. So the first thing I did was search "Shazam" using my iPhone's Safari browser - and the 3rd result is the App Store link:
http://www.google.com/search?q=shazam&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en- US:official&client=firefox-a
I've used both my iPhone and the iPhone simulator (part of the SDK) to test this, and I've used different ISPs just in case there was something in between. *Same error.*
So thinking Shazam might also have problems; I tried a few more well known app name searches. *Everything is having this problem, it seems.*
This is my first support discussion post so sorry if it's too rambly or if I'm asking about a well known issue - but I really looked into this one and I'm wondering if it's pandemic or rare.
Thanks!Hello mollusk,
Welcome to the Discussions Boards.
Just to let you know, this is primarily and end user to end user forum for the iPhone.
When you're working with the SDK, you will most likely get better information and feedback via the Developer's resources:
http://discussions.apple.com/category.jspa?categoryID=164
http://developer.apple.com/iphone/
Good Luck with that APP.
Charles H. -
I updated my iOS and downloaded some apps and then when I click on catagories or top 25 in the App Store it says too many http redirects.
Clean the cookies and data, and also your history going on Settings>Safari.
Maybe you are looking for
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Changing Depreciation Key for Tax for closed fiscal years -
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Unable to email a document. Keep getting error message: Invalid Date Enter 2-digit month Does not happen with all forms which emante from same USG webpage Any adivice?
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How do i convert a pdf file into a html file?
need help with question
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Recently my iPad started doing an odd thing. When I go to Google and touch to type something the keyboard appears, but immediately disappears. When I touch the second time the keyboard comes up and stays up. Any idea why it is doing that and anyth
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HI How do you change the color of the title bar of a frame....also is it possible to paint an image on the tile bar so that its looks could be enhanced..pls help