Transform Effect and Gaussian Blur creates issues

Here is one issue I cannot figure out how to correct. At times, I apply the Distort - Transform effect on a clip to scale up/down, etc,...then the next clip (which I dissolve to) has the Gaussain Blur applied to it. When I apply the blur the previous clip (with the Transform effrect) shifts. I have the Blur effect above the Transform effect in the Effects pannel and it still does not help. I cannot figure out how to stop the clip from shifting.

I recall a similar bug with Gaussian Blur a while back.  I winder if that bug is still around.

Similar Messages

  • Doc Raster Effects on gaussian blur

    CS5, Mac 10.8.4.
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    Changed doc raster effects to 300 dpi, and the gradient turned into a solid of PMS 291. I edited the 90 gaussian blur amount to 21.6 =  (90 * 72)/300. That did not look right as the gradient was not soft but hard. Kept tweaking the gradient to find that it looked best at 59, when we went to 60 pixels then the gradient jumped to a solid lt blue with no gradient. Printed the 59 gaussian blue, and it looked like this coming out of our DC 240 color xerox laser printer (photoshopped to simulate, basically the gradient ends with a hard wave.)
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    Here are my doc raster effect settings. Would  like to know more about anti alias and the create clipping mask option. My question though is how to get rid of gradient ending hard.

    Seems the best I can do is to rebuild this gradient in Photoshop as a spot channel, so that I get a soft ending.
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    Hello,
    no, your screenshot looks fine. Here you can see what DropShadow and GaussianBlur look on my PC: Screenshot
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  • What's the difference between Gaussian Blur and Gaussian Blur (FxPlugin)?

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    FX Plug filters rely more on the graphics card, and therefore can offer more RT performance...
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  • AI effects: Feather versus gaussian blur? which is raster or vector?

    i`m looking at feathering versus blurring. both in illustrator effect drop down menu.
    from what I I understand the blur/gaussian blur under photoshop effects (in illustrator) will pixelate the edge gradation, but the illustrator effect "feather, will keep it vector, is this correct?
    from sample here they both look the same to me, and I noticed the feather effect was gaussian blurring the edge anyway to produce its result,,
    from what I can see I should be able to make either of these as large as a billboard and they would both still be smooth gradients? or would the gaussian blur result in pixelation unless I had the vector object sized correctly in the document in the first place to suit the billboard.
    what I am trying to ask is how do they work,
    my take is the AI "feather" will allow resizing of the vector object shape to any size and not be pixelated on print output,
    where as the gaussian blur PS effect, you would need to make sure your object is correctly sized on the correct document size to ensure that it prints smoothly.
    any feedback is good,....

    wildbirdsketch,
    actually can I confirm, both produce a raster gradation to soften the edge, so its no longer vector once you apply a blur or feather correct?
    It is, but with raster effects. 
    asking because if I create a blur/feather, I will have to consider the resolution  or not as again I`m assuming no because each time I resize the object the effect recalculates itself as necessary to create the right blur and resolution for that size.?
    As long as you keep the Effect>Document Raster Effect Settings the same, the resolution of raster effects will remain the same,
    and when these vector objects print (in general for AI), i`ve never known, do they print as Vector or does the RIP turn them all into raster anyway?
    Indeed.
    just confused on this, I`m guessing their only vector while in illustrator, but once going through the printer it will all be raster  via the RIP if thats correct,
    Indeed.
    its just that vector allows you to scale it to the required output size prior to print and have it print crisply without having to focus on resolution or resampling methods correct?
    Indeed.

  • Reproduce Unsharp Mask Using Gaussian Blur

    Hello,
    I know the effect of Unsharp Mask can be achieved using Gaussian Blur and Blending Mode only.
    Given a layer 'L' (The original) its USM(L, Amount - 100, Radius - 10, Threshold - 0) is given by:
    GBL = GB(L, Radius - 10) - Gaussian Blur.
    Difference  = L - BGL.
    USM = L + Difference.
    I made it using 'Image Apply' and Gaussian Blur yet the result is different.
    Does Photoshop uses different method?
    How can the accurate result be achieved?

    Hi Chris,
    All I did was as follwoing:
    1. Created black image in 32 Bit Mode (RGB Mode so numbers will be the same in MATLAB).
    2. Applied GB with Radius 3.
    3. Saved as 32 bit TIF.
    4. Loaded at MATLAB using imread.
    5. Extracted the first channel (They aer all the same).
    The result is up.
    Something went wrong with the numbers.
    Anyhow, how come the result of my classic Gaussian Kernel are so different from Photoshop's?
    Here are the example:
    This is the GB Kernel of Photoshop for Radius = Sigma = 2:
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    What am I missing here?
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    P.S.
    Well, I'm just playing for fun, so I don't have "Run Time" limitations :-).

  • Issue with Gaussian Blur and Spot Colors

    Wondering if anyone has a solution to this issue.
    Setup: We are using CS4 + CS5 Illustrator on Mac OS 10.5.X and 10.6.X
    We created a spot color radial gradient filled circle over a background of the same spot color. The gradient went from 100% of the color down to 2%. We then applied a gaussian blur set to 50 pixels so that we had a nice smooth transition from the circle blurring outwards over the background with the blur blending into the spot color background.
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    Hi Mike,
    Okay, I have some new information that changes things. I misunderstood what the issue was from the designer. My apologies in advance for the confusion. There are actually two issues but they are somewhat related.
    Issue 1:
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    The first image shows what happens when the Preserve Spot Colors in the Raster Effects Settings (found under the Effect menu) is unchecked. We believe that the spot color is being treated as CMYK and causing the blur to be a slightly different color than the spot color background thus causing the banding.
    The second image shows what happens when we select Preserve Spot Colors. We lose the blur.
    The third image is what we are trying to achieve over a over a patterned background of the same spot color. This was achieved with the Preserve Spot Colors unchecked and also unchecking Overprint Preview in the Separations Preview Palette. However, this brings us right back to the issue with the Preserve Spot Color being unchecked.
    Issue 2:
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    3. If we do not select "Preserve Spot Color", the blur looks correct but it is no longer a spot color but CMYK when separated.
    I hope that isn't too confusing and makes sense. Again, apologies for the mixup on my part originally. Thanks again for any help.

  • I'm trying to isolate skin with a secondary layer and am successful.  I want to blur the skin to reduce blemishes but when doing so the blur and degrain sliders don't seem to have an effect. Can I apply a gaussian blur fx on just that secondary? Can't see

    I'm trying to isolate skin with a secondary layer and am successful.  I want to blur the skin to reduce blemishes but when doing so the blur and degrain sliders don't seem to have an effect. Can I apply a gaussian blur fx on just that secondary? Can't seem to figure this out.  Is there a better way to smooth skin?

    Here's an Adobe help page for isolating skin with suggestion on the use of the blur slider also:
    https://helpx.adobe.com/speedgrade/using/apply-secondary-color-corrections.html
    And here's one of the original creators of Iridas/SpeedGrade, Patrick Palmer, a six minute vid-tut on using secondaries (specifically in CS6 but this hasn't changed):
    http://tv.adobe.com/watch/learn-speedgrade-cs6/secondary-color-correction-in-speedgrade-cs 6/
    I'd note, the "blur" and "denoise" tools on the Secondary tab are more about smoothing the keying of the secondary ... they apply a bit of blur or de-noising to make the secondary smoother and cover over the odd pixel or three or four that don't "fit" the key of the secondary in the middle of something you're aiming for.
    In current SpeedGrade, I'd try using the Guassian Blur (Range) effect, and sample a good range of the skin tones.
    And a lot of people use Red Giant's "Cosmo" plug-in over in AfterEffects or Premiere Pro ... it's a tool designed specifically for working skin tones, dealing with blemishes, wrinkles, spots, and such.
    Neil

  • After Effects - CC Vector Blur and  Fractal Noise Rendering Issue CS3

    Hey,
    I am using After Effects for animation. I have drawn everything in Illustrator, imported into AE and added some effects like CC Vector Blur and Fractal Noise to generate water-like textures.
    My problem: when I render as an image sequence (or video, or PSD), I don't get the effect. I'm assuming I don't have it properly set up for rendering and I am wondering how I can fix this. 
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    CS3
    Intel core 2 duo, E8400 @ 3 GHz, RAM 4 GB, 32-bit
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    windows 7, service pack 1
    (other specs can be provided, just be specific)
    final png rendered:

    timeline 1
    timeline 2
    image sequence settings
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  • Creating a symbol from shape with gaussian blur = problem

    I am trying to create artwork to map to a globe using the 3D revolve effect...the problem is the shape/layer I'm using to create the "glow" effect (compound path filled with white and a gaussian blur applied):
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    Yep, that did it! (something strange going on now with the longitude/latitude lines going thru India, but I'll work on that later)...Thank you!

  • Gaussian Blur issues

    I am having dificulty with Gaussian Blur. I created a selection outline in an image and then filled it with black. I then selected Gaussian Blurr from the Filter Menu a set the radius to 100 and then deselected my previous selection. In CS5 the edges faded into the backgroud image however in CS6 the outline of the previous selection was still visible and the Gaussian Blur did not blend the selection as expected. Even ramping the radius up did not solve the issue as the outline still remained visible. how do i resolve this issue in CS6?
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    Thanks for the responses. I was working along with a tutorial (the first screen shot is of the result that was achieved in the tutorial). I made the mistake of leaving the selection in place when I applied the Gaussian Blur and so i got the result shown in the second image. I only realised this after reading your comments and trying it again. Thanks for your help.

  • Gaussian Blur effect causing black frames when rendered.

    I am only using one effect in my video, its the gaussian blur, and in the previewer it shows the effect being applied, however it shows random black frames in the previewer, I thought this was just a random previewer issue.
    I then rendered the video but when the blur effect is being applied it is showing random black frames in the video.

    Talked to customer support and found out that it was a duplicate Gaussian Blur effect on the same frame causing it to have some issues sigh*
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  • Script to Edit Gaussian Blur Effect

    Hello
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    Chris

    Hello Mark
    Thanks for your prompt reply. I thought as much. It's disappointing really.
    The select filters will not unfortunately be helpful because the blurs are different so I can't select all blurred items because I don't want to set them all the same and equally I can't pick one and select all with the same blur amount because I don't know if I have changed all of the items.
    I've just got my head down and am selecting them all individually and editing them!
    Regards
    Chris

  • Missing tools in Fast-Blur effect, Gaussian Blur effect, ...

    Hey there,
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    Thank you
    Peter

    If you want to use the mask tool you need to update to CC2014 (8.2). It looks like you are atill on CC7.

  • Gaussian Blur photoshop effect parameters

    Hello,
    Im working on svg format exporter, and what I need to do is to export some of AI effects as SVG filters.
    I encountered a problem with Effect -> (PhotoshopEffects) Blur -> Gaussian Blur effect.
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    When serializing a document with GaussianBlur effect info fxg foramt, here is what you can find in the xml :
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        <ai:Dict data="B go 1 I PrevDres 300 I dataSize 24 ">
            <ai:Entry name="data" value="AAAAAVJkcyAAAAAAZG91Yj/xmZmgAAAA" valueType="N"/>
        </ai:Dict>
    </ai:LiveEffect>
    Attribute value holds the binary data describing the GaussianBlur effect with radius set to 1,1 value.
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    Thanks in advance,
    Rafał

    Ok, I found the problem so will leave the solution, maybe somebody will also need this.
    So the value attribute value="AAAAAVJkcyAAAAAAZG91Yj/xmZmgAAAA" is base64 encoded.
    When decoded it presents sth like this, where dots "." are zeros (actually below presented data represents gaussian blur effect data for radius == 2, not 1,1 like in previous post):
    ....Rds ....doub@.......
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    00 00 00 01 52 64 73 20 00 00 00 00 64 6f 75 62 40 00 00 00 00 00 00 00
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    @....... == 40 00 00 00 00 00 00 00
    Im working on windows, so after switching it to little endian we get
    .......@  or 00 00 00 00 00 00 00 40
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    To be more precise the initial number in the binary data is typeIEEE64BitFloatingPoint, and can be googled in some Python/Apple's header files, here for instance http://svn.python.org/projects/python/trunk/Lib/plat-mac/Carbon/AppleEvents.py.
    Cheers

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