Trying to create addon...

Hi all,
I am trying to create an addon for B1 2007 for the first time.
I have created the program.
I have downloaded B1DE and installed it for the installation wizards, but I am using Visual Studio 2003 and doesn't seem to support it.
[Content Deleted]
Visual Studio 2003 support seems to be only for B1 2004 and 2005.
Is there another version available? What other ways are there for creating the addon?
Message was edited by: Jason Lax

Hi Paul
Development Environment Tools v1.4
i guess this is what you are looking for - in the description is written that it is for SBO 2007
EDIT:
if i missunderstood your needs forgive me
lg David
Edited by: David Nussböck on Jun 23, 2008 4:42 PM

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                             Tweener.addTween(currImages[1], {x:rightImgX, scaleX:1, scaleY:1, alpha:1, time:0.5});
                             Tweener.addTween(currImages[0], {x:middleImgX, scaleX:imgScale, scaleY:imgScale, alpha:1, time:0.5});
                             break;
                        default:
                             // Add left img
                             spriteList[leftPos].x = leftImgX;
                             spriteList[leftPos].y = imgY;
                             spriteList[leftPos].scaleX = spriteList[leftPos].scaleY = 1;
                             addChild(spriteList[leftPos]);                        
                             // Add middle img
                             imgMid = spriteList[midPos];
                             spriteList[midPos].x = middleImgX;
                             spriteList[midPos].y = imgY;
                             spriteList[midPos].scaleX = spriteList[midPos].scaleY = imgScale;
                             addChild(spriteList[midPos]);
                             // Add right img
                             spriteList[rightPos].x = rightImgX;
                             spriteList[rightPos].y = imgY;
                             spriteList[rightPos].scaleX = spriteList[rightPos].scaleY = 1;
                             addChild(spriteList[rightPos]);         
                   spriteList[leftPos].addEventListener(MouseEvent.MOUSE_DOWN, moveRight);
                   spriteList[rightPos].addEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
                   currImages = [spriteList[leftPos], spriteList[midPos], spriteList[rightPos]];
              private function removeImage(spriteRef:Sprite):void
                   removeChild(spriteRef);
              //  EVENT HANDLERS
              private function moveRight(e:MouseEvent):void
                   imgCounter--;
                   updateInterface(imgCounter,"R");
              private function moveLeft(e:MouseEvent):void
                   imgCounter++;
                   updateInterface(imgCounter,"L");

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