Trying to understand the PATH variable

Greetings,
I read that the PATH variable specifies a set of directories where executable programs are located. But if I use "echo $PATH" in Terminal to view the directories, it does not list the Applications folder or the Downloads folder or any of the other places I have programs. So how to they run?
Thanks

The PATH variable is a list of search paths used by a particular shell. Basically, when you enter a command in a command-line context (such as from within Terminal.app), the unix system will search for executables in all of the folders listed in the PATH variable, running the first it finds.
Apps that are run from the GUI are launched by the launch services daemon, which takes care of all the details of locating and loading executable. Launch services maintains a database of app locations, so it wouldn't need to search along unix PATHs to find what it needs.

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    Hi!
    I'm writing a simple game and I'm using a game framework for java. The framework uses the getResource("path") method on creating every texture. The constructor only accepts the relative path. My problem is I don't want image files to be placed in the build folder. I would like to create textures from an absolute path. I don't want to modify the framework code.
    In the Class Loader javadoc I've found that getResorce method executes the findResorce method if it fails on finding the resource. The findResource method should be overriden in a Class Loader implementation. How can I do it?
    Thanks.

    morgalr wrote:
    tom_ex wrote:
    Hi!
    I'm writing a simple game and I'm using a game framework for java. The framework uses the getResource("path") method on creating every texture. The constructor only accepts the relative path. My problem is I don't want image files to be placed in the build folder. I would like to create textures from an absolute path. I don't want to modify the framework code.
    In the Class Loader javadoc I've found that getResorce method executes the findResorce method if it fails on finding the resource. The findResource method should be overriden in a Class Loader implementation. How can I do it?
    Thanks.It does this so you can JAR your application, which gives you the ability to distribute an executable with all of your resources included. So your buds will not have to worry about if they have the support files installed to run your application or not.I understand the intention, but it's rather an opposite of what I'm trying to do. In my idea the game on it's first running aks the user for a path. The path points a place where the sounds and images should by downloaded i.e. from an ftp server. On the later runnings the game already know where the images, etc have been downloaded and uses them.

  • Novice Trying to Set The CLASSPATH Variable

    I am trying to compile a file (which can be downloaded at http://java.sun.com/docs/books/tutorial/getStarted/QandE/FirstClass.java). Despite being able to successfully compile several other files, this particular one will not compile. According to my JAVA Tutorial book, the problem may lie in the CLASSPATH variable, but I am having a great deal of trouble trying to set/understand it. My operating system is WINDOWS 2000. PLEASE HELP!!!

    in win 2000, the classpath can be set by the following process.
    Right Click My Computer icon and click on properties.
    (This can be done by going to the Control Panel and Double Clicking the System icon too).
    Once you have the properties window of the system click on the 'Advanced' tab.
    There is a button called 'Environment variables'.Click on it.
    You will have a part called 'System Variables' there.
    Here there is an entry called Classpath. Just add the entry of what you want to add to the classpath, separating each entry with a ';' semicolon as mentioned there and click on the Set button.
    That should set the classpath.If that does not take effect immediately, restart the system and it will take effect.
    Tell me if it worx.
    All the best. Bye!
    Cheers,
    Win!

  • Hello, World - trying to understand the steps

    Hello, Experts!
    I am pretty new to Flash Development, so I am trying to understand how to implement the following steps using Flash environment
    http://pdfdevjunkie.host.adobe.com/00_helloWorld.shtml         
    Step 1: Create the top level object. Use a "Module" rather than an "Application" and implement the "acrobat.collection.INavigator" interface. The INavigator interface enables the initial hand shake with the Acrobat ActionScript API. Its only member is the set host function, which your application implements. During the initialize cycle, the Acrobat ActionScript API invokes your set host function. Your set host function then initializes itself, can add event listeners, and performs other setup tasks.Your code might look something like this.
    <mx:Module xmlns:mx="http://www.adobe.com/2006/mxml" implements="acrobat.collection.INavigator" height="100%" width="100%" horizontalScrollPolicy="off" verticalScrollPolicy="off" >
    Step 2: Create your user interface elements. In this example, I'm using a "DataGrid" which is overkill for a simple list but I'm going to expand on this example in the future. Also notice that I'm using "fileName" in the dataField. The "fileName" is a property of an item in the PDF Portfolio "items" collection. Later when we set the dataProvider of the DataGrid, the grid will fill with the fileNames of the files in the Portfolio.
    <mx:DataGrid id="itemList" initialize="onInitialize()" width="350" rowCount="12"> <mx:columns> <mx:DataGridColumn dataField="fileName" headerText="Name"/> </mx:columns> </mx:DataGrid>
    Step 3: Respond to the "initialize" event during the creation of your interface components. This is important because there is no coordination of the Flash Player's initialization of your UI components and the set host(), so these two important milestone events in your Navigator's startup phase could occur in either order. The gist of a good way to handler this race condition is to have both your INavigator.set host() implementation and your initialize() or creationComplete() handler both funnel into a common function that starts interacting with the collection only after you have a non-null host and an initialized UI. You'll see in the code samples below and in step 4, both events funnel into the "startEverything()" function. I'll duscuss that function in the 5th step.
                   private function onInitialize():void { _listInitialized = true; startEverything(); }

    Hello, Experts!
    I am pretty new to Flash Development, so I am trying to understand how to implement the following steps using Flash environment
    http://pdfdevjunkie.host.adobe.com/00_helloWorld.shtml         
    Step 1: Create the top level object. Use a "Module" rather than an "Application" and implement the "acrobat.collection.INavigator" interface. The INavigator interface enables the initial hand shake with the Acrobat ActionScript API. Its only member is the set host function, which your application implements. During the initialize cycle, the Acrobat ActionScript API invokes your set host function. Your set host function then initializes itself, can add event listeners, and performs other setup tasks.Your code might look something like this.
    <mx:Module xmlns:mx="http://www.adobe.com/2006/mxml" implements="acrobat.collection.INavigator" height="100%" width="100%" horizontalScrollPolicy="off" verticalScrollPolicy="off" >
    Step 2: Create your user interface elements. In this example, I'm using a "DataGrid" which is overkill for a simple list but I'm going to expand on this example in the future. Also notice that I'm using "fileName" in the dataField. The "fileName" is a property of an item in the PDF Portfolio "items" collection. Later when we set the dataProvider of the DataGrid, the grid will fill with the fileNames of the files in the Portfolio.
    <mx:DataGrid id="itemList" initialize="onInitialize()" width="350" rowCount="12"> <mx:columns> <mx:DataGridColumn dataField="fileName" headerText="Name"/> </mx:columns> </mx:DataGrid>
    Step 3: Respond to the "initialize" event during the creation of your interface components. This is important because there is no coordination of the Flash Player's initialization of your UI components and the set host(), so these two important milestone events in your Navigator's startup phase could occur in either order. The gist of a good way to handler this race condition is to have both your INavigator.set host() implementation and your initialize() or creationComplete() handler both funnel into a common function that starts interacting with the collection only after you have a non-null host and an initialized UI. You'll see in the code samples below and in step 4, both events funnel into the "startEverything()" function. I'll duscuss that function in the 5th step.
                   private function onInitialize():void { _listInitialized = true; startEverything(); }

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