TS1843 Can anyone help me, I keep on getting resource unavailable when  I try to down load an audio file on my ipad air

Can any one help me in fixing this error  "resource unavailable "every time I try to download an audio file on ipad air

Try posting in the iPad forum
https://discussions.apple.com/community/ipad/using_ipad?view=discussions:s:

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    hi all
    Im trying to write some code in java which displays a playable connect 4 board and im getting the following error and dont get why!
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    click(e.getPoint());
    ^
    I kinda know what the problem is but can anyone see any obvious solutions, could really use a fresh pair of eys on it!
    class ImagePanel extends Panel
         private static final int SIZE=30;
         private static final int GAP=10;
         private static final int ROWS=6;
         private static final int COLS=7;
         private Color mColour;
         private Color [][] mCounters;
            private Move lastComputerMove;
            private Move aMove;
                private controller game;
         private Player computer;
         private HumanPlayer human;
         private ConnBoard board;
         ImagePanel()
              reset();
              addMouseListener(new MouseAdapter() {
                   public void mousePressed(MouseEvent e) {
                        click(e.getPoint());
              private void click(Point point, Move aMove) // works out which row and column the player is putting it in
                   int row = (point.y / (SIZE+GAP)*ROWS) / ROWS;
                   int col = (point.x / (SIZE+GAP)*COLS) / COLS;
                            if(aMove.maker().getNumber() == ConnBoard.FIRST_PLAYER_NUMBER)
                                if (mCounters[col][row] == null) {
                                    for (row=ROWS-1; row >= 0; row--) {
                                            if (mCounters[col][row] == null){
                                                    mCounters[col][row] = mColour;
                                                    repaint();           // adds the disc to the game board
                                                  mColour = mColour == Color.YELLOW ?
                                                     Color.RED : Color.YELLOW;
                                                    return;
                            else
                                JOptionPane.showMessageDialog(this,
                                "Its the Computers Move!","Not Your Turn",
                                JOptionPane.ERROR_MESSAGE);
                    private void clickComp(Move aMove)
                        repaint();
              private void alert() // is called if any of the check methods are returned as true
                   int option = JOptionPane.showConfirmDialog(this,
                        (mColour==Color.YELLOW ? "Yellow" : "Red") +
                             " wins. Another Game?", "Game Over",
                        JOptionPane.YES_NO_OPTION);
                   if (option == JOptionPane.YES_OPTION)
                        reset();
                   else
                        System.exit(0);
         public void reset()
              mCounters = new Color[COLS][ROWS];
              mColour = Color.YELLOW;
              repaint();
         public void paint (Graphics g) // painting the game board
              g.setColor(Color.BLUE);
              g.fillRect(0, 0, getSize().width, getSize().height);
              for (int col=0; col<COLS; col++) {
                   for (int row=0; row<ROWS; row++) {
                        g.setColor(mCounters[col][row] == null ?
                             Color.WHITE : mCounters[col][row]);
                        g.fillOval(
                             GAP+((GAP+SIZE)*col),
                             GAP+((GAP+SIZE)*row),
                             SIZE, SIZE);
         }// end of making the board GUI
         public Dimension getPreferredSize()
                   return new Dimension(
                   ((SIZE+GAP)*COLS)+GAP,
                   ((SIZE+GAP)*ROWS)+GAP);
                    public void gameStarted()
                lastComputerMove = null;
                reset();
            public void gameStopped()
                if(board.isGameOver())
                    if(board.getBoardStats().getScore(human) != 0)
                        alert();
                    else if(board.getBoardStats().getScore(computer) != 0)
                        alert();
                    else
                        alert();
            public void gameRestarted()
                lastComputerMove = null;
                reset();
            public void moveMade(Move aMove)
                int col = aMove.toInt();
                int row = board.numberOfChipsInColumn(col) - 1;
                if(aMove.maker().getNumber() == ConnBoard.FIRST_PLAYER_NUMBER)
                else
                    clickComp(aMove);
                    lastComputerMove = aMove;
    }

    ... Hmm. This post looks very, very familiar to another one that was posted in the last couple days.
    The problem is that at line 161, you have the code:
    click(e.getPoint());
    in the constructor ImagePanel()
    but the contract for your click method requires both a Point AND a Move. Since you only provide the point, it's asking for the move.
    the code should look like:
    click(e.getPoint(), someMove);
    Here's a hint. anytime you get a message that says :
    xxxx cannot be applied to yyyyy,
    it means that the method your looking for has been found, but you are not passing it the right parameters.
    - Adam

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