TS2446 I have window xp is there another way to run and install the icloud

I have windows xp is there another way to run and install the icloud

Your question makes no sense and I'm not sure if you typed very quickly and autocorrect went nuts on you, or if you are not a native English speaker and Google Translate didn't work properly. If you are saying that you forgot the passcode to unlock the iPad, follow the instructions here.
Forgot passcode for your iPhone, iPad, or iPod touch, or your device is disabled - Apple Support

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    Your question makes no sense and I'm not sure if you typed very quickly and autocorrect went nuts on you, or if you are not a native English speaker and Google Translate didn't work properly. If you are saying that you forgot the passcode to unlock the iPad, follow the instructions here.
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    I'm working on a paint program.
    I'm using AWT and Applet supplied by Java, and in the Paint method I have it drawing the UI and checking to see if this or that has been clicked to change color. Problem is, the Paint method is always running, and so the UI is always being redrawn, and so the color is always black, which is the last color to be changed.
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    // CiPaint
    // Version 0.2
    // Programmed and Designed by Paul Adamski
    // This program is inflexible and exhibits poor design
    // ZOMG!!
    // TODO:     80% -      Changing colors
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    import java.applet.*;
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         Rectangle red, green, blue, purple, black, white, yellow;
         Color backgroundColor, eraseColor, currentColor;
         int numColor;
         Image virtualMem;
         Graphics gBuffer;
         int oldX, oldY, newX, newY;
         int appletWidth;          
         int appletHeight;
         public void init()
              backgroundColor = Color.white;
              eraseColor = Color.black;
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              green = new Rectangle(40,10,25,25);
              blue = new Rectangle(70,10,25,25);
              purple = new Rectangle(100,10,25,25);
              yellow = new Rectangle(130,10,25,25);
              black = new Rectangle(160,10,25,25);
              white = new Rectangle(85,40,25,25);
              numColor = 0;
              appletWidth = getWidth();
              appletHeight = getHeight();     
              virtualMem = createImage(appletWidth,appletHeight);
              gBuffer = virtualMem.getGraphics();
              //gBuffer.setColor(Color.white); Makes screen flicker
              //gBuffer.setColor(Color.red); Makes whole right side of menu screen red
              gBuffer.fillRect(200,0,appletWidth-200,appletHeight);
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              // Draws the borders and UI     
              g.drawLine(200,0,200,600);
              g.drawLine(1,1,800,1);
              g.drawLine(800,1,800,600);
              g.drawLine(800,600,1,600);
              g.drawLine(1,600,1,1);
              g.setColor(Color.red);
              g.fillRect(10,10,25,25);
              g.setColor(Color.green);
              g.fillRect(40,10,25,25);
              g.setColor(Color.blue);
              g.fillRect(70,10,25,25);
              g.setColor(Color.magenta);
              g.fillRect(100,10,25,25);
              g.setColor(Color.yellow);
              g.fillRect(130,10,25,25);
              g.setColor(Color.black);     // This line unwantingly is the drawing color
              g.fillRect(160,10,25,25);     // This whole section is repeatidly called, it only should be called ONCE
              g.drawRect(85,40,25,25);
              // End Drawing
              switch (numColor)
                   case 1:
                        g.setColor(Color.red);
                        currentColor = Color.red;
                        System.out.println("ITS RED NUBCAKE");
                        break;
                   case 2:
                        g.setColor(Color.green);
                        currentColor = Color.green;
                        break;
                   case 3:
                        g.setColor(Color.blue);
                        currentColor = Color.blue;
                        break;
                   case 4:
                        g.setColor(Color.magenta);
                        currentColor = Color.magenta;
                        break;
                   case 5:
                        g.setColor(Color.yellow);
                        currentColor = Color.yellow;
                        break;
                   case 6:
                        g.setColor(Color.black);
                        currentColor = Color.black;
                        break;
                   case 7:
                        g.setColor(Color.white);
                        currentColor = Color.white;
                        break;
                   case 8:
                        break;
              // Works, but doesn't change color
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                        //g.drawImage(virtualMem,0,0,this);     
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              if (oldX > 200)
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         public boolean mouseDown(Event e, int x, int y)
              if(red.inside(x,y))
                   numColor = 1;
              else if(green.inside(x,y))
                   numColor = 2;
              else if(blue.inside(x,y))
                   numColor = 3;
              else if(purple.inside(x,y))
                   numColor = 4;
              else if(yellow.inside(x,y))
                   numColor = 5;
              else if(black.inside(x,y))
                   numColor = 6;
              else if(white.inside(x,y))
                   numColor = 7;
              else
                   numColor = 8;
              newX = x;
              newY = y;
              oldX = newX;
              oldY = newY;
              repaint();
              return true;
         public boolean mouseDrag(Event e, int x, int y)
              newX = x;
              newY = y;
              oldX = newX;
              oldY = newY;
              repaint();
              return true;
         public void update(Graphics g)
              paint(g);
    }

    You have only to move your switch block from paint method to mouseDown method: in this way you first assign correct value to currentColor variable.... then pain method will use the color you have already set.
    Notice that methods mouseDown and mouseDrag are deprecated: you should better use processMouseEvent and processMouseMotionEvent methods (see documentation of class Component to more details.
    Below the implementation I tried.
    Bye
    Diego
    import java.awt.*;
    import java.applet.*;
    public class CiPaint extends Applet
         Rectangle red, green, blue, purple, black, white, yellow;
         Color backgroundColor, eraseColor, currentColor;
         int numColor;
         Image virtualMem;
         Graphics gBuffer;
         int oldX, oldY, newX, newY;
         int appletWidth;          
         int appletHeight;
         public void init()
              backgroundColor = Color.white;
              eraseColor = Color.black;
              red = new Rectangle(10,10,25,25);
              green = new Rectangle(40,10,25,25);
              blue = new Rectangle(70,10,25,25);
              purple = new Rectangle(100,10,25,25);
              yellow = new Rectangle(130,10,25,25);
              black = new Rectangle(160,10,25,25);
              white = new Rectangle(85,40,25,25);
              numColor = 0;
              appletWidth = getWidth();
              appletHeight = getHeight();     
              virtualMem = createImage(appletWidth,appletHeight);
              gBuffer = virtualMem.getGraphics();
              //gBuffer.setColor(Color.white); Makes screen flicker
              //gBuffer.setColor(Color.red); Makes whole right side of menu screen red
              gBuffer.fillRect(200,0,appletWidth-200,appletHeight);
         public void paint(Graphics g)
              // Draws the borders and UI     
              g.drawLine(200,0,200,600);
              g.drawLine(1,1,800,1);
              g.drawLine(800,1,800,600);
              g.drawLine(800,600,1,600);
              g.drawLine(1,600,1,1);
              g.setColor(Color.red);
              g.fillRect(10,10,25,25);
              g.setColor(Color.green);
              g.fillRect(40,10,25,25);
              g.setColor(Color.blue);
              g.fillRect(70,10,25,25);
              g.setColor(Color.magenta);
              g.fillRect(100,10,25,25);
              g.setColor(Color.yellow);
              g.fillRect(130,10,25,25);
              g.setColor(Color.black);     // This line unwantingly is the drawing color
              g.fillRect(160,10,25,25);     // This whole section is repeatidly called, it only should be called ONCE
              g.drawRect(85,40,25,25);
              // End Drawing
    //          switch (numColor)
    //               case 1:
    //                    g.setColor(Color.red);
    //                    currentColor = Color.red;
    //                    System.out.println("ITS RED NUBCAKE");
    //                    break;
    //               case 2:
    //                    g.setColor(Color.green);
    //                    currentColor = Color.green;
    //                    break;
    //               case 3:
    //                    g.setColor(Color.blue);
    //                    currentColor = Color.blue;
    //                    break;
    //               case 4:
    //                    g.setColor(Color.magenta);
    //                    currentColor = Color.magenta;
    //                    break;
    //               case 5:
    //                    g.setColor(Color.yellow);
    //                    currentColor = Color.yellow;
    //                    break;
    //               case 6:
    //                    g.setColor(Color.black);
    //                    currentColor = Color.black;
    //                    break;
    //               case 7:
    //                    g.setColor(Color.white);
    //                    currentColor = Color.white;
    //                    break;
    //               case 8:
    //                    break;
                    g.setColor(currentColor);
              // Works, but doesn't change color
              if (oldX > 200)
                        g.fillRect(oldX,oldY,2,2);
                        //g.drawImage(virtualMem,0,0,this);     
              /*UBER Flicker and doesn't even draw
              if (oldX > 200)
                        gBuffer.fillRect(oldX,oldY,2,2);
                        g.drawImage(virtualMem,0,0,this);     
         public boolean mouseDown(Event e, int x, int y)
              if(red.inside(x,y))
                   numColor = 1;
              else if(green.inside(x,y))
                   numColor = 2;
              else if(blue.inside(x,y))
                   numColor = 3;
              else if(purple.inside(x,y))
                   numColor = 4;
              else if(yellow.inside(x,y))
                   numColor = 5;
              else if(black.inside(x,y))
                   numColor = 6;
              else if(white.inside(x,y))
                   numColor = 7;
              else
                   numColor = 8;
              newX = x;
              newY = y;
              oldX = newX;
              oldY = newY;
              switch (numColor)
                   case 1:
                        currentColor = Color.red;
                        System.out.println("ITS RED NUBCAKE");
                        break;
                   case 2:
                        currentColor = Color.green;
                        break;
                   case 3:
                        currentColor = Color.blue;
                        break;
                   case 4:
                        currentColor = Color.magenta;
                        break;
                   case 5:
                        currentColor = Color.yellow;
                        break;
                   case 6:
                        currentColor = Color.black;
                        break;
                   case 7:
                        currentColor = Color.white;
                        break;
                   case 8:
                        break;
              repaint();
              return true;
         public boolean mouseDrag(Event e, int x, int y)
              newX = x;
              newY = y;
              oldX = newX;
              oldY = newY;
              repaint();
              return true;
         public void update(Graphics g)
              paint(g);
    }

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  • Is there another way to "Retry" messages in the mail queue?

    While changing service providers and finding out they had port 25 blocked, my queue filled with about a hundred messages. The block was removed from port 25 and all messages that were reported as "timed out" went through. Now I'm left with a dozen messages that "Host or domain name not found. Name service error for name=(verified_domain.com) type=MX: Host not found, try again" The domain and user are good, however the message will not go after clicking "Retry". Is there any way to "fix" these emails? Could this have been caused by a timeout while my server was looking up the address?
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