Two gallery issues

If someone uploads a video to your photo gallery it is not present or playable in atv2.
If you change a photo (delete, or modify) in iphoto you can see that you have made a change by visiting the web; however, you will not be able to see this change in atv2. I have tried restarting atv, deleting and starting the gallery from scratch. What gives.

Thank you so much, David! You have gone beyond the call of duty. I have
already checked with them, and they tell me that "thousands" of people are
using PageGallery and CS6 without issue. However, I find it interesting
that when I "make pages" from PageGallery (uses PageGallery actions in
Photoshop), some of the pages look fine while others are jumbled. I think
I'm going to switch to Fundy's Album Builder which appears to be much more
current. I've used PageGallery for years and am disappointed that I went
back and forth with their support for about six weeks without any
resolution. Their Windows downloads are for XP and Vista--I have Windows 7.
I was using the XP version successfully with CS5 but had a train wreck when
I went to CS6. Anyway, thank you, again, for checking it out for me. You
win "best support person" award!
Cheers!
Gretchen
*Gretchen M Birdwell, CPP
*Certified Professional Photographer
Mobile: **205.999.3531
Website: Gretchen B Photography <http://www.gretchenbphotography.com/>*
My profiles: image: Facebook
<http://facebook.com/birmingham.photography> [image:
Blog RSS]<http://gretchenbphotography.com/category/uncategorized/gretchen-bs-blog/>
[image:
YouTube] <http://www.youtube.com/user/GretchenBPhoto> [image:
Twitter]<http://www.twitter.com/gretchenbphoto

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    I tottally understand what you are saying, and as I say, I am normally on top of this.  Will go back now and sort out the thanks.
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  • Image Gallery Issue in As3

    Hi,
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    import flash.display.Loader;
    import flash.display.*;
    import gs.TweenLite;
    const TIMER_DELAY = 2000;
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    var XML_URL:String = "images.xml";
    var myXMLURL:URLRequest = new URLRequest(XML_URL);
    var myLoader:URLLoader = new URLLoader(myXMLURL);
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        processXML(myXML);
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        for(var i=0;i<totImages;i++){
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        //ImgLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressStatus);
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    Thanks and Regards,
                         Sreelash

    Hi Adrei, I have implemented the thumbnail button also. Its working but the problem is that thumbnail buttons and controls are placing behind the image container. How can i place the thumbnail buttons and control buttons over the image. You can view the result in the following url:
    http://www.creative-showcase.co.uk/BirdStudiosOld/Videos/test/scrllGallAnd.html
    The working swf is with the following url:
    http://www.creative-showcase.co.uk/BirdStudiosOld/Videos/test/scrllGall.html
    The code that i used for creating thumbnail is following
    import flash.display.DisplayObject;
    import flash.display.*;
    import flash.display.Loader;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.text.*;
    import flash.net.*;
    import flash.utils.Timer;
    import gs.TweenLite;
    import gs.easing.*;
    var xmlURL:String = "http://www.creative-showcase.co.uk/BirdStudiosOld/Videos/test1/images.xml";
    var loadedImages:Array = [];
    var imageURLs:Array = [];
    var thumbArr:Array = [];
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    var prevImage:DisplayObject;
    var currentImage:DisplayObject;
    var thumbContainer:MovieClip;
    var currThumb:MovieClip;
    var prevThumb:MovieClip = null;
    var showTimer:Timer;
    var timerDuration:int = 5000;
    var tweenDuration:int = 2;
    var currentIndex:int = 0;
    var activIndx:Number = 0;
    var slidesHolder:Sprite;
    var prvFlag:Boolean = false;
    var nxtFlag:Boolean = false;
    var twnFlag:Boolean = false;
    var rt_lt_Flag:Boolean = true;
    var myXMLURL:URLRequest = new URLRequest(xmlURL);
    var xmlLoader:URLLoader = new URLLoader(myXMLURL);
    xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
    xmlLoader.load(myXMLURL);
    var a:int = 90;
    ctrlBox.btnPlay.buttonMode = true;
    ctrlBox.nextImg.buttonMode = true;
    ctrlBox.prevBtn.buttonMode = true;
    ctrlBox.btnPause.buttonMode = true;
    ctrlBox.btnPlay.visible = false;
    ctrlBox.btnPause.addEventListener(MouseEvent.CLICK,stopScroll);
    ctrlBox.btnPlay.addEventListener(MouseEvent.CLICK,startScroll);
    ctrlBox.nextImg.addEventListener(MouseEvent.CLICK,shwNext);
    ctrlBox.prevBtn.addEventListener(MouseEvent.CLICK,shwPrev);
    function xmlLoaded(e:Event):void {
         var a:int = 45;
         e.target.removeEventListener(Event.COMPLETE, xmlLoaded);
         processXML(XML(e.target.data));
    function processXML(xml:XML):void {
         var len:int = xml.children().length();
         var tempVar:String;
         for (var i:int = 0; i < len; i++) {
              tempVar = "http://www.creative-showcase.co.uk/BirdStudiosOld/Videos/test1/" + xml..item[i]..image;
              //trace(tempVar)
              imageURLs.push(tempVar);
         preload();
         createThumbs();
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        thumbContainer = new MovieClip();
        addChild(thumbContainer);
        for(var i:int=0;i<9;i++){
            var thmbHolder:MovieClip = new MovieClip();
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            //MovieClip(this.root).swapChildren(currentImage, ctrlBox);
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            thmbHolder.addChild(thmb);
            thumbArr.push(thmbHolder);
            thmbHolder.name = i.toString();       
            thmb.imgNum.text = (i+1).toString();       
            thmbHolder.addEventListener(MouseEvent.CLICK,showImage)
            //trace(thmb.imgNum.text)
            thmbHolder.x = i*(thmbHolder.width+5)+5;
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        prevThumb = currThumb;
        currThumb = e.target.parent.parent;
        currThumb.buttonMode = false;
        if(activIndx != imgIndx){
            prevThumb.buttonMode = true;
            currentIndex = imgIndx-1;
            shwNext(null);   
            activIndx = imgIndx;
        } else {
            stopScroll(null);
    function preload():void{
         var len:int = imageURLs.length;
         for (var i:int = 0; i < len; i++) {
              imageLoader = new Loader();
              imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onPreloadComplete);
              loadedImages.push(imageLoader);
              imageLoader.load(new URLRequest(imageURLs[i]));
    function onPreloadComplete(e:Event):void {
         e.target.removeEventListener(Event.COMPLETE, onPreloadComplete);
         if (!showTimer && loadedImages[0].content &&   loadedImages[1].content ) startShow();
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         currentImage = loadedImages[0];
         currentImage.alpha = 0;
         slidesHolder = new Sprite();
         var slideMask:Sprite = new Sprite();
         var gr:Graphics = slideMask.graphics;
         gr.beginFill(0xff0000);
         gr.drawRect(0, 0, currentImage.width, currentImage.height);
         gr.endFill();
         addChild(slidesHolder);
         addChild(slideMask);
         slidesHolder.x = slideMask.x = 0;
         slidesHolder.y = slideMask.y = 0;
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         showTimer = new Timer(timerDuration);
         showTimer.addEventListener(TimerEvent.TIMER, slideTransition);
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         var nextImage:int;
         if(rt_lt_Flag == true){
             if(nxtFlag == true){
                 showTimer.stop();
                 nxtFlag = false;
             nextImage = currentIndex < loadedImages.length - 1 ? currentIndex + 1 : 0;
             if (loadedImages[nextImage].content) {
                  currentIndex = nextImage;
                  loadedImages[currentIndex].x = slidesHolder.width;
                  slidesHolder.addChildAt(loadedImages[currentIndex], slidesHolder.getChildIndex(currentImage));
                  prevImage = currentImage;
                  currentImage = loadedImages[currentIndex];
                  showCurrent();
         } else {
             if(prvFlag == true){
                 showTimer.stop();
                 prvFlag = false;
             nextImage = currentIndex > 0 ? currentIndex - 1 : loadedImages.length - 1;
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                 currentIndex = nextImage;
                 loadedImages[currentIndex].x = -(stage.stageWidth);
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                 currentImage = loadedImages[currentIndex];
                 showCurrent();
         activIndx = currentIndex;
         //trace(currentIndex)
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         // make sure they have proper alphas
         //prevImage.alpha = 1;
         //currentImage.alpha = 0;
         //TweenLite.to(prevImage, tweenDuration, { x: -slidesHolder.width } );
         twnFlag = true;
         if(rt_lt_Flag == true){
             TweenLite.to(currentImage, tweenDuration, { x: 0, onUpdate:onTweenProgress, onComplete: removePrevious } );
         } else {
             TweenLite.to(currentImage, tweenDuration, { x: 0, onUpdate:onTweenProgress, onComplete: removePrevious } );
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        if(rt_lt_Flag == true){
             prevImage.x = currentImage.x - prevImage.width;   
        } else {
            prevImage.x = currentImage.x + prevImage.width;
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         if (slidesHolder.contains(prevImage)) slidesHolder.removeChild(prevImage);
         twnFlag = false;
    function stopScroll(e:MouseEvent):void{
        ctrlBox.btnPlay.visible = true;
        ctrlBox.btnPause.visible = false;
        showTimer.stop();
    function startScroll(e:MouseEvent):void{
        rt_lt_Flag = true;
        ctrlBox.btnPlay.visible = false;
        ctrlBox.btnPause.visible = true;
        resetListener(timerDuration=5000,tweenDuration=2)
    function shwNext(e:MouseEvent):void{
        if(twnFlag == false){
            rt_lt_Flag = true;
            stopScroll(null);
            nxtFlag = true;
            resetListener(timerDuration=0,tweenDuration=1)
    function shwPrev(e:MouseEvent):void{
        if(twnFlag == false){
            rt_lt_Flag = false;
            stopScroll(null);
            prvFlag = true;
            resetListener(timerDuration=0,tweenDuration=1)
    function resetListener(timerDuration,tweenDuration){
            showTimer.removeEventListener(TimerEvent.TIMER, slideTransition);
            showTimer = new Timer(timerDuration);
            showTimer.addEventListener(TimerEvent.TIMER, slideTransition);   
            showTimer.start();
    Can you help me on how can i swap the depth of images and control buttons.
    Thanks and regards,
    Sreelash

  • Making a simple gallery - issues with frames

    Hi there,
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    I managed to do this using a frameset and thumbnails - the images loaded in the main frame fine -  BUT there are 2 issues with this:
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    kcoulton30 wrote:
    Thanks.
    PS. I don't have fireworks, and I don't want to use a downloadable gallery as I want control over how it works/looks, also I dont think it would solve issues 1 and 2 anyway.
    I don't understand this comment at all.  If you use a downloadable gallery you just edit the skin as you would any other HTML document and make it look like the rest of your site.  And usually support communities for those products are fairly helpful for skinning.  Learning to code something like this with frames for a first project is a little ambitious but it is heading in a direction that I know you are not looking to go.  I have a feeling you like the interactive galleries that pop up and switch from image to image while staying on the same page.
    To answer your questions:
    1.  You need to define the target frame with frames. By default links open within the window they are currently in.  See this example: http://webdesign.about.com/od/frames/f/bl_faq4-2.htm
    2.  Framesets cannot be centered on a page.  They are part of the overall page layout and cannot be positioned.  If you need to position a frame on a particular part of a page you will need to use iframes: http://www.w3schools.com/tags/tag_iframe.asp

  • Two Spry Issues

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    I am trying to build my first successful spry menu and as expected, it works fine in firefox but not in IE. Can you help me figure out why?
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    Thank you again.
    I looked at the article and tried the concepts twice and both times, the menu went crazy.
    Let me see if I can repeat what I think it was telling me:
    1. set all widths to auto
    2. remove all floats
    3. set white space to nowrap
    Their code examples don't show all the code that the default menu contains. That was confusing.
    Any thing that can be added for calrity? Thanks for the help.
    Rob

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