Ultra Key (Chroma Key) Subtraction of Matte

Is there any way to "subtract" an area so it does not recieve the Ultra Key matte? 
Example, I have a sequence which has a static object (a news desk) that has a slight reflection from the green screen spilling onto it.  This object doesn't move within the shot and should never have the chroma key applied to it so I basically want to "remove the matte" from over the object.  What I am asking for is the oposite of a Garbage Matte.
Thanks in advance,
Dave

I was hoping for something similar to the Garbage Matte but in reverse which would be very simple to use.  I just played a bit with the Invert Alpha, but it seems to remove my matte everwhere else.  Are they layer based, ie  matter which level things are applied to?  Will continue playing.  Do you know of any tutorials that point this out?

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