Ultrabeat:  Swapping drum sounds causes samples to get lost

Hello,
According to the Logic Studio Instruments and Effects manual on page 558, you should be able to swap drum sounds in ultrabeat by dragging and dropping one onto another. However, when I do this, both the source and destination cells have no sample loaded anymore. I also tried to swap via menu and clipboard copy, but got the same result.
Is this a known bug? Has anyone else seen this? I'm using Logic Pro 8.01 on a G5.

Yes. This is a problem. Also, when you create a new ultrabeat with your own samples and take the time to name them in ultrbeat's piano roll, the next time you open it up in a new project the names are gone. Both of these are major bugs. I have reported this to Apple and seen no results yet.

Similar Messages

  • Moving Drum Sounds Between 2 Ultrabeats

    Hey all,
    I am sure this is very simple, but I have not been able to figure it out through reading the manual. How does one move an analog synthesized drum sound from one Ultrabeat to another Ultrabeat. I have not been able to figure this out and have spent very large amounts of time recreating the sounds in one ultrabeat that I found in another kit. I would really like to not have to do that. A friend suggested bouncing the sound from one ultrabeat and then loading it in as a sample in the other, which seems like it would work. Any other methods?
    Thanks for the help.

    Just save the first UB settings as a preset.
    In the second UB, use the 'import' function, load up the saved UB, and drag and drop the sounds you wish to use.

  • How can I get more freedom from the drum sounds?

    I am looking for a more free, less repetative sound. Before I venture to purchase an external kit or drum software I wanted to first see if there was a way to maximize my freedom within garage band itself. is there any way I can program the built-in keyboard to play drum sounds automatically as hit the key or does it have to be a tiresome process of recording each individual drum sound and then somehow making them all work together in a loop? The latter sounds like a no option option.

    To add to the above question. What I am asking is if there is a way, through the built in keyboard, to make many drum sounds coalesce together in sort of the same way as you could on a drum machine. And then I would record this coalescing of sounds and use them as the drum sound for the song.

  • Best way to load a bunch of drum sounds?

    Hey, all - In the course of getting rid of some older equipment, I've preserved a bunch of drum sounds that I want to continue using; I've recorded them and edited them into separate audio files (about 250). I'll be triggering them from a percussion controller (TriggerFinger).
    My question is, am I better off loading them into EXS24 or Ultrabeat? It seems like each has pros and cons - Ultrabeat makes it easier to futz with the samples, and to create little beat patterns, but EXS24 seems more flexible in terms of arranging, layering, and (this may be a big factor) importing many files at once.
    Anyone have suggestions on reasons to go one way or the other? Many thanks in advance!

    I think you have answered your own question, to be honest and have to weigh your desired outcome against the features and benefits of each unit. Speaking personally however, I have often used the EXS24 for the layered drums as I have a greater degree of control between the various groups and also makes it easier to layer more than one sample at a time.
    I often use Ultrabeat when I want it to have more of a drum machine type of feel, where the samples are use to convey that type of feel.
    However, that's me (and others will probably have different ideas).
    jord

  • Realistic drum sound? Advice given and needed

    I am trying to figure out how to get a decent, realistic (ish!) drum sound on the iPad, to use when recording garageband tracks. Let's face it, the smart drums just don't cut it. I have gone through seemingly tons of set-ups and configurations with different apps and so forth, and have sort of settled on a sound which is ok (for now) and is by far the best sound I've achieved so far. Bear in mind that, as a garageband user, I am not investing tons of money into tech - a few pounds per app is all I've spent really. First, I'll describe what I've done in the past, and what I currently do.
    I started with the smart drums, of course. Tiresome very quickly, and they were naturally holding back the quality of my recordings by making them sound, basically, rubbish. I find that with drums, they either need to sound decently realistic, or completely electronic (like a drum machine). Anything in-between is nonsense and sounds bad.
    I next downloaded the DM1 app and made drum tracks using some of the preset acoustic drum kits. Much much better sound, ability to change individual drum sounds and panning. Still not great though, and very laborious as the track had to be (before ios7 and inter-audio apps were usable with garageband) rendered, emailed to myself, downloaded, converted using file conversion software, loaded into another DAW to allow it to be copied, then pasted into garageband. There was also some latency apparent when exporting the file. Bah!
    Eventually I found Easybeats 2. More intuitive, some ok-sounding samples available to use for the different drums. Only 16 bars of drums can be programmed at a time, but that doesn't matter so much as you can easily export the 16 bars into your pasteboard straight from the app, then copy it into garageband (no latency either!). Then just wipe the 16 bars and do the next section. Panning, individual drum control, VELOCITY CONTROL for each hit (finally!).
    Still something was missing though. I had yet to find a kick and snare sound which was close to acceptable. DM1 came closest for those two so far, but much worse for cymbals, hi-hats, toms, and had no velocity for each hit (well I think you could select normal or louder for each hit, but nothing more than that - not good enough). Also the snares were a bit weak-sounding. For some time, my solution was to record a drum track on kick and snare only using DM1, load this into garageband, then record a duplicate track in Easybeats 2, again with kick and snare but this time with everything else as well, then load that on another track, and attempt to sync the tracks as closely as possible (sometimes a laborious job considering the latency from DM1), then mix this down to one track. This gave a powerful sound and I was pleased with it for a while, though looking back now, it was awful. Just awful.
    When I became dissatisfied with this sound, I came to a crossroads. Was I going to stop this quest for realistic ipad drums, and just buy EZdrummer for my laptop? I would need to upgrade my windows as well. And buy a DAW. An investment of hundreds of pounds! No, I would continue my noble quest! But for this, I would need to enlist the help of my laptop.
    What I really needed was a decent kick and snare sound to use in Easybeats 2 (i tried Easybeats 3 but went back to 2. 2 is just better in my opinion). For me, that's 80% of a good drum sound. Average-quality cymbals and hi hats can hide to some extent if the snare and kick are convincing enough. Of course, I'm talking about rough-quality demo tracks - in professional recordings all elements are of course important. I would have to find samples, and save these as a drum kit to be used with Easybeats. But this can't be done using only an ipad. I googled 'acoustic drum samples' on my laptop and on the first page is 'Tom Hicks Samples'. Zip files with tons of samples for every drum you could need, and all free. I don't think you can find better for free online. Still I was not 100% happy with any one sound. I therefore loaded a few sounds into Audacity (free mixing software) and overlayed them, and played with the bass and gain, until I was happy. I then exported these as wavs, created a custom wav kit by sending a compressed file with all of my desired sounds from my laptop directly into Easybeats 2 (you need to plug the ipad into your laptop to enable this), and finally... Finally! My drum kit is completely (for now). The combination of decent sounds and the ability to control the velocity of each hit in Easybeats 2 is, thus far, simply the best method I've discovered for drums on the ipad.
    Not being very technically-minded (I prefer just playing and writing music, but know little about tech or computers) the above methods were things I discovered and experimented with gradually, and something as seemingly simple as, say, creating a custom snare sound by overlaying multiple samples into Audacity, then using that sound for every snare hit, is not something which even occurred to me for a long time. There was certainly nothing online that I found to explain or guide me through any of the steps. Most advice amounted simply to 'use DM1', or to not use the ipad at all. Hopefully my advice may prove useful to anyone undertaking a similar quest.
    I posted this not just to explain my method, but to ask whether anyone has any input or further advice on creating a good drum sound on the ipad. I am always looking for new ideas, and I am not convinced that I have reached the pinnacle of what the ipad can achieve yet.

    I'm definitely going to agree with BeeJay to a point... Logic's drums are not stellar (they're okay, but that's as far as I go), and forget Ultrabeat if you want a little bit a "realism". However, if all you have to work with right now are Logic's kits (and perhaps the Rhythm Section JamPack), go into the EXS and separate the important groups (kick, snare, toms and hi-hats) into their own aux channels and save the the instrument as a multichannel instrument. Work with the separate aux channels by adding in a bit of EQ and/or compression (or do the New York style mix). As well, send the unprocessed signals to a bus containing a drum room reverb and mix them together.
    Another thing you may want to consider is the fact in order to sound like a human, don't play it like a robot. Quantize certain parts, but not every part (and it doesn't have to be at 100% - use lower strengths to bring out a bit of humanness). If you don't have one, get a pad input, such as M-Audio's Trigger Finger. Note the a lot of the kits in the EXS and JamPacks have a few articulations for drums that you need to make use of, such as flams, drags and rimshots to do various beats. Listen to various rhythms and fills and watch how drummers do it (plenty of videos on http://www.drummerworld.com). And, when you make a beat, play the beat.
    Back to samples: if you find that Logic's kits still aren't cutting it for you, definitely go for something like BFD, DKFH or whatever. I fell in love with BFD and highly recommend it. As to whether it sounds like a drummer for you will depend on how you play it. For me, it definitely sounds like a drummer. :-D
    jord

  • Author       "javax.sound.midi.InvalidMidiDataException: cannot get soundbank from stream" after java update

    Not sure where to post this issue.
    I am noticing this error since I did the Mac update. The Mac update included the java update. Right now the java version is 1.6.0_31. My Mac OS X version is 10.7.3. I am seeing the problem for all the soundfont files that I am trying to load. The error i get is.
    javax.sound.midi.InvalidMidiDataException: cannot get soundbank from stream
         at javax.sound.midi.MidiSystem.getSoundbank(MidiSystem.java:565)
         at myPackage.MyMusicApp.main(MyMusicApp.java:14)
    Below is a small program I built that shows the code.
    package myPackage;
    import java.io.File;
    import javax.sound.midi.*;
    public class MyMusicApp {
        public static void main(String[] args) {
            try {
                Synthesizer synth = MidiSystem.getSynthesizer(); synth.open();
                File f =  new File("/Users/poorav/eclipseGIT/myApp/soundbanks/1247_KitDRY.sf2");
                Soundbank soundbank = MidiSystem.getSoundbank( f);
                synth.loadAllInstruments(soundbank);
            } catch (Exception e)
                e.printStackTrace();
    I am not sure what the previous build of java I was on, but i know that it was a 1.6 version. Any ideas of what could have caused this?
    thanks

    No satisfactory progress!
    I submitted a bug for this using the Apple bug reporter on 9th April (#11208868) and despite asking for an update, it has been completely ignored (even now). I'm not impressed.
    I then issued a (paid for) Developer Technical Support issue which was credited back to my account a few days later with no explanation. When I asked why, I eventually got: "At this time DTS does not provide code-level support for Java"!
    So, Apple are assuming to responsibility for this problem. I realise that Oracle is mostly responsible for Java but Apple took this crippled version (how much testing did they do?) and updated our customers' machines with it. This has effectively disabled a key feature of our product and has cost us damage to our company's reputation. Still Apple don't care and they rely on the fact that we are too small to sue them. You can see I'm not happy! I naively thought Apple would make some attempt to assist their developers.

  • How to modify the drum sounds in Jam Pack?

    Hi Folks, I know this is a newbie question but what I'm reading is over my head. I have the Rhythm Section/Jam Pack and I want to be able to adjust the drum sounds individually. I know it talks about a midi keyboard controller but that's where i lose it. I am playing Roland TD-6 Drums, via MIDI/USB interface to my Mac. Can anyone give me some direction for a MIDI idiot? Thanks much!

    Hey Guys, Thanks for the replies, sorry for my delay.
    To explain further, what I mean is, with the help of "HangTime" I can play my Roland drums into my Mac and get them to work as a software instrument in GB. Now, I'd like to be able to adjust the sounds: for instance, change the volume of the high hat only, lower the pitch of the first tom only. The following line is in the "Rhythmsection" documentation:
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  • New York Drum sound

    I remember reading a post a couple of weeks ago where a couple of you guys mentioned how to get that "New York" drum sound.
    I can't find the post anywhere so could one of kind fellas remind me of the best way to get it. I kind of recall it involved aux channels.
    I'm using DFHS C&V and love it but want to get an extra bit of oomph in the sound.
    Ta in advance!

    Basically, the idea is this... to tuck a super compressed version of your drum kit underneath the main drum kit.
    Generally speaking, this works best with kick, snare and toms, although some cymbal bleed can be really cool too.
    Mult those elements of your drum tracks off to their own Aux, and do some heavy compressing on that Aux. Make sure that you don't set the attack of the compressor so low, that all the transients are squashed back. You want those to poke through.
    Now, play your track, and slowly slide the Auxes level up from nothing, until you hear the effect of the compression as it blends with your "regular" drum tracks. A little goes a long way here.
    You can also experiment with adding a few dB of 10kHz and 100 Hz to that Aux track.

  • What is the best way to use single shot drum sounds?

    I have a huge collection of wav. format single sound drum sounds that I use in FL Studio. What is the best way to program drums in GB using them besides buying iDrum? I like the flexibility of using drums from different kits when I make my music so I kind of get board using a preset drum kit from GB even layering 3-4 kits isn't as nice as choosing each individual drum sound.

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    Author:   [email protected]
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    Doc Notes: None
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