Unable to open or import .swf into flash CC IDE
hello, since I installed flash CC yesterday, I am unable to import .swf file into my .fla neither open .swf file in flash IDE. SWF extension is even not listed in list of supported files (I did all this normally in CS6 and before). When I try to open swf file in flash (because I got some assets in swf and need to edit it and put it to fla) it says something like "one or more files were not imported because there were problems to read them." Shall I reinstall flash CC again or any other suggestion please ? thank you
Maýbe you can install the trial CS6 from the product page and then sign in with your cloud ID? It has worked for me before when I had to re-install. After installed it should ask if you want trial or has a license, sign in to license and it should work again I hope. You may have to update CS6 after through the cc manager.
Adobe should have put a full list of dropped features to read in one place before updating. It´s very poor customer management not to. But wise to all previous updates of Flash I keep every version, for ever if possible.
Similar Messages
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I'm working on a project that requires me to use an already
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from my Flash project. Thank you in advance for your help.Hi Braulio
a good tutorial site can be found at
http://www.kirupa.com
and also, look in your Flash Docs, for loadClip() and
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import external content. -
Importing SWFs into Flash Library
I used Camtasia Studio 4 on the Windows side to record some
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Have a look at this.
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Importing mp4 into Flash 8, converting to FLV
I just finished taking a Flash Video class where I understood
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just now and tried to import an MP4 (File -> Import Video),
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I downloaded a demo copy of On2 FlixPro and it did recognize
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Did I misunderstand about importing MP4s into Flash 8
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Thanks in advance.chris_whalen,
> I opened a new FLA just now and tried to import
> an MP4 (File -> Import Video), Flash would not
> recognize the sample MP4 I have sitting on my
> desktop.
The MP4 file extension does not appear in the filetype
filter of the
Import dialog, but if you select "All Files (*.*)," that
should work. I've
imported MP4s (they're MPGs, after all), but the extension
doesn't appear
under the "All Video Formats" choice. (I'm hoping this is
what you mean by
"would not recognize," anyway.)
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Does anyone have any knowledge of importing movies into
flash?
I have a movie streaming in my flash file but when some
people open the exe they only see black when the movie should be
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clip out of it. File-->import-->import to stage.. Then select
all the images, and it something should pop up asking if you are
trying to create an image sequence, select yes. -
Importing video into Flash MX2004
Hi
I've not worked with video before, but now have a requirement
to use a video clip in a Flash movie. I have found a royalty free
movie clip which is perfect, but would need to work over the top of
this file to add some bits to the movie.
My question is this, if I purchase the movie and import it
into Flash, does it come in frame-for-frame on the timeline so that
I can add layers and work over the top of it? I know that video
tends to create large files - once it's in Flash and published as a
swf file, presumably it should be more manageable?
Many thanks for any help.HamptonCaught wrote:
> Hi
>
> I've not worked with video before, but now have a
requirement to use a video
> clip in a Flash movie. I have found a royalty free movie
clip which is perfect,
> but would need to work over the top of this file to add
some bits to the movie.
>
> My question is this, if I purchase the movie and import
it into Flash, does it
> come in frame-for-frame on the timeline so that I can
add layers and work over
> the top of it? I know that video tends to create large
files - once it's in
> Flash and published as a swf file, presumably it should
be more manageable?
It won't be frame by frame, it will be its own format
stretching across timeline
to covert the length of its frames.
Best Regards
Urami
Beauty is in the eye of the beer holder...
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
I am importing images into Flash only to discover that the images (1280 x 720) are not centered on the stage. Most of the time the images are off centre by a few pixel widths or in some cases by an inch or more. I can't get them to centre unless I clear the stage and import a few times.
Is there a way to import and have the images framed perfectly within the stage.
I'm currently using Flash CS5.5
Thank you.You can also click the two blue boxes icon under the Timeline and then drag select the whole timeline and that will let you select all your frames at once. then just position them all where you want them at the same time. I attached a screen cap of the area I'm talking about. It's right after the two white boxes.
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Couldnt Import .MP3 into Flash CC
I am exporting a .MP3 from Adobe Audition CC
Then Importing it into Flash CC
I receive the error message Couldnt Import .MP3
This procedure has worked in the past but now does not work. If you know what may be the issue please let me know
ThanksThere was an older issue with Flash CS6 where any MP3 with a bitrate over 192kbit could not be imported unless both QuickTime and iTunes were installed to the latest version (on Windows). Do you also have iTunes installed and updated?
I don't think anyone got to the bottom of why iTunes was needed but many people couldn't import MP3 with the same error until they did. You might want to try that.
The only MP3 workaround was to import directly to library instead of stage and play it in a timeline layer, but some could only hear it during published playback (no preview).
Of course an alternate workaround is to simply use a different format. There's still something going on with MP3, which is a bit surprising considering how common it is. I would recommend trying WAV or AIFF as a workaround for now if iTunes/QuickTime updating doesn't fix it. -
Importing SWF Into CS4 Flash Stage Results in text errors
I have a inDesign CS4 (.4 update) exported SWF that behaves badly when it is imported into Flash Pro CS4 (.2 update).
Hyphens in the text on word breaks are being changed into question marks. Font used is Arial.
The SWF ( attached) views fine in Flash Player 10, but produces the errors when imported to the stage. I have tried all settings (Text to Vector Paths, Text to Flash text) but the result is the same. Rasterizing the text is unacceptable because text quality is severely reduced on zooming the Flash document.
If you try importing the attached SWF to a blank file stage, you will see the errors on page 3.
So far, the only fix I have is creating all text in flash.
Any ideas?Did you read the original post?
I'm creating an Emagazine in InDesign CS4. There is no option to imbed fonts in the exported SWF, nor should there be any need there as the same computer system is creating the flash magazine. I have tried both Arial and Times fonts with the same end result. The Emagazine works just fine with the exception of the font issue.
In the original post, I also attached examples of the issue. If you open the SWF in Flash player, it shows the correct fonts. Once imported to the stage in Flash CS4, the errors appear. -
I'm no longer able to successfully import SWFs into AE
Hi and apologies for the NOOB question. I've been searching for hours for information on this situation but have had no luck.
I've been using AE CS5 since last year, primarily to convert SWFs into high quality MOVs. Everything was working fine until bbout 3 weeks ago. Since thenm whenever I import a SWF, it displays in the Project area as a 72px black box without any data regarding dimensions or file size.
I can open older files and everything displays fine, but if I try to import a SWF (or even one that worked before), it shows up as the 72px black square.
I'm guessing that it may have been an inadvertant upgrade of some sort that caused this, but have no idea how to solve it. I'm running AE 10.0.2.4 on a MacBook Pro (Intel Core 2 Duo) running OS 10.6.8.
If anyone can help me resolve this problem, I'd greatly appreciate it.
thanks,
MikeWell, I've resolved the problem, kinda.
I uninstalled Flash CS5 and AE CS5 last night, then reinstalled them. I then opened one of the AE files with the "junk" SWF in it, and nothing had changed.
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Then I brought that SWF back to my system, and was able to successfully imported it into AE. I then imported one of the questionable SWFs made before the software reinstall, and got the 72px black square. So I opened the FLA made a new SWF and happened to move it to the desktop. I was able to successfully import that SWF.
This is where it gets weird. I then made a new SWF and left it in the local folder with the FLA and tried to import it. black box again. I then drag-copied that SWF back to the desktop and I was able to import that.
So at the moment, it seems to have something to do with the location of the SWF in relation to the AE file? That's the best that I can figure at the moment. Though I'm not sure why this would, or should, be a factor. I wish I had tried this before doing all the software uninstall/reinstalls… but I never would have thought that it could have been an issue.
Thanks again for your prompt input yesterday. -
Loading purchased swf into Flash Builder 4 Flex app
I have purchased a Flash "fundraising thermometer" from an online Flash components site. It takes input from an xml file and displays a thermometer with the goal at the top and the current amount raised indicated. It came with the following files:
thermometer.swf
thermometer01.fla
thermometer01.html (A sample that works.)
xml/thermometer.xml (The source file: goal amount, current amount, mark interval, etc.)
caurina/transitions (Mostly .as files.)
Since the test html (thermometer01.html) works fine, I thought this would be a no-brainer.
I first unzipped the files into a "thermometer" folder in my current project. I then went into Flash Builder and created a SWFLoader object as follows:
<mx:SWFLoader
id="myLoader" source="../thermometer/thermometer.swf" complete="initThermometer();" autoLoad="true" scaleContent="false"/>\
private function initThermometer():void {
Alert.show('Thermometer loaded');
The Design view looks fine. I can see the thermometer default image (see below).
When I run the app, I get no errors, just a broken image link in a box (see below). The alert box also never shows up.
I'm new to Flex, so I may be doing something stupid that keeps this from working. I contacted the author of the thermometer widget but he doesn't know anything about Flex.
Any help figuring out how to get this to work in a flex app would be appreciated.You should probably add more event handlers to see what's going on. Especially "ioError". The complete list is below. For coverage, add a handler for each event. You can also use in MXML
complete="initThermometer(event)
and add an argument to your Actionscript method, to find out details about the event.
private function initThermometer(event:Event):void {
Alert.show('Thermometer loaded ' + event.type);}
Events
complete="No default"
httpStatus="No default"
init="No default"
ioError="No default"
open="No default"
progress="No default"
securityError="No default"
unload="No default
General info here:
http://livedocs.adobe.com/flex/3/langref/mx/controls/SWFLoader.html
I did not test my code suggestions, but it's probably close. -
Trouble importing FLV into flash - keep gettingan error
Hello all, I'm hopping that someone else has had this problem
before. I'm a long time user of Flash but have just downloaded the
the newest version (CS3) to try it out. I was really looking
forward to the video capabilities. ANYWAY, I'm on a new IMac,
running OSX version 10.4.11. I downloaded and installed the newest
version of flash. I created an FLV with some video that I had and
I'm attempting to import it into a flash file. I get through all of
the steps and it appears to be importing but then I get this error.
"Error opening file; Library/Application Support/Adobe
FlashCS3/en/Configuration//JavaScript/DeployVideo.jsfl" I went to
this location on my computer and the "Adobe FlashCS3" folder isn't
even there. It's like it wasn't even installed. I've re-installed
the software twice. Anyone know what the deal is. Thanks in
advance.
Brianredsoxsrule wrote:
how do you convert it to a prores file in compressor. I cant figure out that program at all.
If you have a movie file that you wish to compress, launch Compressor.
Once Compressor is open, go to the upper left-hand corner of the project window and select Add File.
It will open up a window in which you can browse all available storage spaces.
Select a file. Once you have done so, then assign a conversion setting from available ones and a destination for the encoded files
Hit submit.
There are dozens of free tutorials on the internet. -
Importing PDF into flash CS3 - Importer du PDF dans CS3
Hello.
Originally, i posted my question in french. So i will try to
convert in english, but my english is poor.
You can see the original in french, in back of this topic, in
bolded text
So, my problem : i can import some PDF files with Flash MX
2004, but i cannot do the same with Flash CS3.
When i import (import in the scene - Command+R) the PDF file
in Flash MX 2004, i got the vectorial logo correctly and the text
as a text.
But when i import (import in the scene - Command+R) the same
PDF file into Flash CS3, there is a problem. At start, i cannot
click the PDF file, i have to choose "all the files" to can click
it. Then i click it and there is a pop window appearing, talking
about "importing video". But my PDF is not Video… And at the
end, the result is a poor jpg image of my PDF, not the vectorials
that i would like.
So why the old Flash MX can do it easily, and the recent CS3
can not ?
What i have to do ?
Bonjour,
Jusqu'à peu, j'utilisais Flash MX 2004 et quand je
faisais une importation dans la scène, je pouvais importer des
fichiers PDF, et j'obtenais en quelques dixiemes de secondes,
l'importation du contenu (en général quelques logos en
vectoriel et du texte). Léger, simple, rapide, efficace !
Et puis j'ai installé la version CS3 Professionnal, et
là c'est la débacle.
Quand je fais importation dans la scène, et
sélectionne une PDF (déjà il m'a fallu aller sur
"tous les fichiers" pour le dégriser) il me sort une usine
à gaz dont voici quelques détails.
- Il commence par m'ouvrir une fenêtre "importer de la
vidéo" me demandant de sélectionner si ladite vidéo
est sur mon DD ou déjà "déployée" sur le web.
(Mon fichier PDF n'a rien de vidéo, c'est une image fixe, nom
de xxx).
-Si je continue, il me demande "comment je veux la
déployer ?". 5je ne veux rien déployer, je veux juste
importer 2 ou 3 vecteurs et du texte !)
- je lui dis de "l'incorporer dans le swf". Il me demande
comment je veux incorporer la vidéo. (C'EST PAS DE LA
VIDÉO, t'es sourd sale bête !!!)
- je lui explique que le "type de symbole" est graphique
(j'ai le même résultat si je mets clip) et il me demande
le codage.
- si je décoche "coder la vidéo" il refuse de
continuer, et si je le coche, il m'importe une espèce de jpeg
atroce, pixelisé à mort et inexploitable (tout du moins
pour l'usage que je compte faire).
Donc ma question est "est-ce que j'ai raté un
épisode ?" (oui, plusieurs, certes, mais de là à
changer complètement l'histoire, faut pas abuser) et la
suivante c'est surtout "comment faire pour importer convenablement
mes fichiers PDF qui ne comporte que quelques logos en vectoriel et
du texte, et le tout fixe fixe fixe, rien à voir avec de la
vidéo ?"
En attendant, je ré-installe Flash MX pour avancer un
peu, mais je ne peux pas croire qu'une fonction primordiale soit
supprimée, comme ça, sans remplacement.
Os court !Is that really the end, doc ?
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Make imported SWF into a button
I need to import a SWF and make it clickable on the fly. So I
tried making a button, then overlaying the button with a movie
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Any suggestions?Dinghus wrote:
> I need to import a SWF and make it clickable on the fly.
So I tried making a
> button, then overlaying the button with a movie clip.
Then loading the swf into
> the mc. But once I load the swf it becomes unclickable.
load it below the button.
Place button on top layer and the holder clip in which you
load the
swf place on layer below. It should and must remain
functionality,
unless, the swf itself has buttons in it. You can't place
button on
top of another. They will collide and results in
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Best Regards
Urami
Beauty is in the eye of the beer holder...
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
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and QuickTime as suggested on the Adobe site but no luck.
Thanks for any suggestions.
westlight
www.westlight.netI'm using Flash 8 Pro but not sure about the codec as I'm
very new at video capture and edit. I did manage to import another
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The original capture is with the Canon HG10 which is high
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Format:NTSCHDMV (AVCHD)
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24 bit, 1440x1080, 16:9
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I'm not sure this is the information you need but hope that
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