Unable to play more than 1 song at a time

I have been using iTunes on my desktop for years without much trouble. I usually place it on shuffle and let it go. Suddenly, today I am unable to play anything more than 1 song at a time. It no longer will go on to the next song either in shuffle or continuous play. Using the forward or backward button does not work, either. I have to select a song one at a time.
I don't know if this thing is really screwed up or if somebody in the house changed a setting that I just can't figure out.

Did you by any chance uncheck the the boxes beside any or all of the songs in the library? Unchecked songs won't play in a playlist or the library unless you select them individually: iTunes: Understanding the Symbols Next to Songs
Holding down the Control key and clicking the checkbox next to a song in the library or a playlist will toggle the marks for all the songs on or off: : iTunes 7 Keyboard Shortcuts for Windows

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    But all of a sudden I cannot get my libraray or any playlist ti play more than one song at a time automatically. It just stops after each song.
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        private Clip soundClip = null;
        private int soundIndex = 0;
        private int loopCount = 0;
        private boolean donePlaying = false;
         * Constructor
         * @param acClip Clip The sound clip.
         * @param index int The index of the sound (so that the correct thread can be found when a sound should be stopped.)
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    import java.net.URL;
    import java.util.LinkedList;
    import java.util.Vector;
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         * Add a sound to the list of sounds in the player.
         * @param fileName String The file name (including sub-directories) to the sound.
         * @return int The index of the sound in the list, -1 if it could not be added.
         * @throws UnsupportedAudioFileException The format of the file is unrecognized.
         * @throws LineUnavailableException No output found.
         * @throws IOException Most likely the file could not be found.
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                return -1;
            return clipList.indexOf(theClip);
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         * @param soundIndex int The internal index of the sound.
         * @return Clip A reference to the sound.
        public Clip getSound( int soundIndex )
            return clipList.elementAt(soundIndex);
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         * @param soundIndex int The internal index of the sound to be played.
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         * @param soundIndex int The internal index of the sound to be stopped.
        public void stop( int soundIndex )
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            LinkedList<SoundThread> tempList = new LinkedList<SoundThread>();
            while ( playerList.isEmpty() == false )
                SoundThread player = playerList.removeFirst();
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                if ( player.getSoundIndex() == soundIndex )
                    player.stopSound();
                // Remove any threads that are done playing.
                if ( player.isDonePlaying() )
                    player = null;
                // Add all other threads to the temporary list.
                else
                    tempList.add(player);
            // Update the player list to the new list.
            playerList = tempList;
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         * @param soundIndex int The internal index of the sound to be played.
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            SoundThread player = new SoundThread(getSound(soundIndex), soundIndex);
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            player.loopSound();
         * Get an URL to a file inside the current jar archive.
         * @param fileName String The file name, including subdierctory information if applicable.
         * @return URL An URL to the file.
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            return this.getClass().getClassLoader().getResource(fileName);
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         * @return Clip A reference to the sound.
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            Clip theSound = null;
            try
                // Open a stream to the sound.
                AudioInputStream ais = AudioSystem.getAudioInputStream( urlResource );
                // Get the format of the sound clip.
                AudioFormat af = ais.getFormat();
                // Create a line for the sound clip.
                DataLine.Info dli = new DataLine.Info( Clip.class, af, AudioSystem.NOT_SPECIFIED );
                // If the format of the clip is not supported directly then try to transcode it to PCM.
                if ( !AudioSystem.isLineSupported( dli ) )
                    // Create a new PCM audio format for the clip.
                    AudioFormat pcm = new AudioFormat( af.getSampleRate(), 16, af.getChannels(), true, false );
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                    ais = AudioSystem.getAudioInputStream( pcm, ais );
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                    af = ais.getFormat();
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                    dli = new DataLine.Info( Clip.class, af );
                // Create the clip, open it, and read its entire contents.
                theSound = ( Clip )AudioSystem.getLine( dli );
                theSound.open( ais );
                theSound.drain();
            catch( Exception ex )
                throw new Exception(urlResource.toString() + "\n" + ex.getMessage());
            // Return a reference to the sound clip.
            return theSound;
          * Destructor
          * Release memory used by loaded sounds.
         public void dispose()
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                 Clip c = clipList.elementAt(i);
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             clipList = null;
    }Here is an example of how to use these classes:
        public static final void main( String[] args )
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                int clip2 = sp.setSound("mySounds/clip2.aiff");
                int clip3 = sp.setSound("clip3.au");
                sp.loop( clip1 );
                Thread.sleep( 5000 );
                sp.play( clip2 );
                Thread.sleep( 1000 );
                sp.play( clip3 );
                Thread.sleep( 4000 );
                sp.stop( clip1 );
                sp.dispose();
            catch( Exception ex )
                ex.printStackTrace();
    ...The main weakness of this solution is that if you've got two or more instances of the same sound looping and want only one of them to stop, then, sorry, they're all stopped. There are probably more weak points but these two classes have worked well for my purposes so far.
    Hope this solves at least part of your problem.
    Hjalti
    PS. I have assembled these two classes from code snippets and examples found here and there on the Web so I'm in no way claiming to be the original author of all of this code. Unfortunately I haven't registered where it all came from so I'm unable to give credit where credit is due.

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    I can no longer download music from itunes store.  It happened when I was trying to download songs dragged into a playlist.  I tried to download more than one at a time.  It stopped.  Now I cant download at all.  Even rebooted my machine. 

    OK thanks I will try that. I just don't understand why I still can't download new videos as I've deleted the software I installed and I've changed my camera settings back to what they were before when I could download into iPhoto. I perhaps should have mentioned it's iPhoto '08 version 7.1.5. Is there any way of putting iPhoto back as the "default download and view" programme?
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