Uninstalling the 'block popup window' using ' safari'... preferences security did not help. Can somebody please help?

Why turning off ' block popup window' does not work for me when i open the page?

r! A popup blocker may be preventing the application from opening the page. If you have a popup blocker, try disabling it to open the win

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    Signature:
    HP TouchPad - 1.2 GHz; 1 GB memory; 32 GB storage; WebOS/CyanogenMod 11(Kit Kat)
    HP 10 Plus; Android-Kit Kat; 1.0 GHz Allwinner A31 ARM Cortex A7 Quad Core Processor ; 2GB RAM Memory Long: 2 GB DDR3L SDRAM (1600MHz); 16GB disable eMMC 16GB v4.51
    HP Omen; i7-4710QH; 8 GB memory; 256 GB San Disk SSD; Win 8.1
    HP Photosmart 7520 AIO
    ++++++++++++++++++
    **Click the Thumbs Up+ to say 'Thanks' and the 'Accept as Solution' if I have solved your problem.**
    Intelligence is God given; Wisdom is the sum of our mistakes!
    I am not an HP employee.

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    // The "Keys3" class.
    import java.applet.*;
    import java.awt.*;
    import java.awt.Event;
    import java.awt.Font;
    import java.awt.Color;
    import java.applet.AudioClip;
    public class Keys3 extends java.applet.Applet
        char currkey;
        int currx, curry, yint, xint;
        int itmval [] = new int [5],
            locval [] = new int [5],
            tempx [] = new int [5], tempy [] = new int [5],
            tot = 0, score = 0;
        boolean check = true;
        AudioClip bgSound, bgSound2;
        AudioClip hit;
        private Image offscreenImage;
        private Graphics offscreen;     //initializing variables for double buffering
        public void init ()  //DONE
            bgSound = getAudioClip (getCodeBase (), "sound2_works.au");
            hit = getAudioClip (getCodeBase (), "ah_works.au");
            if (bgSound != null)
                bgSound.loop ();
            currx = 162;
            curry = 68;
            setBackground (Color.white);
            for (int count = 0 ; count < 5 ; count++)
                itmval [count] = (int) (Math.random () * 5) + 1;
                locval [count] = (int) (Math.random () * 25) + 1;
            requestFocus ();
        public void paint (Graphics g)  //DONE
            resize (350, 270);
            drawgrid (g);
            if (check = true)
                pickitems (g);
                drawitems (g);
            g.setColor (Color.darkGray);
            g.fillOval (currx, curry, 25, 25);
            if (currkey != 0)
                g.setColor (Color.darkGray);
                g.fillOval (currx, curry, 25, 25);
            if (collcheck () != true)
                collision (g);
            else
                drawitems (g);
        } // paint method
        public void update (Graphics g)  //uses the double buffering method to overwrite the original
                                         //screen with another copy to reduce flickering
            if (offscreenImage == null)
                offscreenImage = createImage (this.getSize ().width, this.getSize ().height);
                offscreen = offscreenImage.getGraphics ();
            } //what to do if there is no offscreenImage copy of the original screen
            //draws the backgroudn colour of the offscreen
            offscreen.setColor (getBackground ());
            offscreen.fillRect (0, 0, this.getSize ().width, this.getSize ().height);
            //draws the foreground colour of the offscreen
            offscreen.setColor (getForeground ());
            paint (offscreen);
            //draws the offscreen image onto the main screen
            g.drawImage (offscreenImage, 0, 0, this);
        public boolean keyDown (Event evt, int key)  //DONE
            switch (key)
                case Event.DOWN:
                    curry += 46;
                    if (curry >= 252)
                        curry -= 46;
                        if (hit != null)
                            hit.play ();
                    break;
                case Event.UP:
                    curry -= 46;
                    if (curry <= 0)
                        curry += 46;
                        if (hit != null)
                            hit.play ();
                    break;
                case Event.LEFT:
                    currx -= 66;
                    if (currx <= 0)
                        currx += 66;
                        if (hit != null)
                            hit.play ();
                    break;
                case Event.RIGHT:
                    currx += 66;
                    if (currx >= 360)
                        currx -= 66;
                        if (hit != null)
                            hit.play ();
                    break;
                default:
                    currkey = (char) key;
            repaint ();
            return true;
        public boolean collcheck ()  //DONE
            if (((currx == tempx [0]) && (curry == tempy [0])) || ((currx == tempx [1]) && (curry == tempy [1])) || ((currx == tempx [2]) && (curry == tempy [2])) || ((currx == tempx [3]) && (curry == tempy [3])) || ((currx == tempx [4]) && (curry == tempy [4])))
                return false;
            else
                return true;
        public void collision (Graphics g)
            drawgrid (g);
            for (int count = 0 ; count < 5 ; count++)
                if ((currx == tempx [count]) && (curry == tempy [count]))
                    g.setColor (Color.darkGray);
                    g.fillOval (currx, curry, 25, 25);
                else if ((currx != tempx [count]) && (curry != tempy [count]))
                    g.setColor (Color.red);
                    g.fillRect (tempx [count], tempy [count], 25, 25);
        public void drawitems (Graphics g)
            for (int count = 0 ; count < 5 ; count++)
                g.setColor (Color.red);
                g.fillRect (tempx [count], tempy [count], 25, 25);
        public void pickitems (Graphics g)
            check = false;
            for (int count = 0 ; count < 5 ; count++)
                if (locval [count] <= 5)
                    tempy [count] = 22;
                else if (locval [count] <= 10)
                    tempy [count] = 68;
                else if (locval [count] <= 15)
                    tempy [count] = 114;
                else if (locval [count] <= 20)
                    tempy [count] = 160;
                else if (locval [count] <= 25)
                    tempy [count] = 206; //this determines the y-position of the item to be placed
                if (locval [count] % 5 == 0)
                    tempx [count] = 294;
                else if ((locval [count] == 1) || (locval [count] == 6) || (locval [count] == 11) || (locval [count] == 16) || (locval [count] == 21))
                    tempx [count] = 30;
                else if ((locval [count] == 2) || (locval [count] == 7) || (locval [count] == 12) || (locval [count] == 17) || (locval [count] == 22))
                    tempx [count] = 96;
                else if ((locval [count] == 3) || (locval [count] == 8) || (locval [count] == 13) || (locval [count] == 18) || (locval [count] == 23))
                    tempx [count] = 162;
                else if ((locval [count] == 4) || (locval [count] == 9) || (locval [count] == 14) || (locval [count] == 19) || (locval [count] == 24))
                    tempx [count] = 228;
        public void drawgrid (Graphics g)  //DONE
            g.drawRect (10, 10, 330, 230); //draws the outer rectangular border
            int wi = 10; //width of one square on the board
            int hi = 10; //height of one square on the board
            for (int height = 1 ; height <= 5 ; height++)
                for (int row = 1 ; row <= 5 ; row++)
                    if (((height % 2 == 1) && (row % 2 == 1)) || ((height % 2 == 0) && (row % 2 == 0)))
                        g.setColor (Color.gray);
                        g.fillRect (wi, hi, 66, 46);
                    else /*if (((height % 2 == 0) && (row % 2 == 1)) || ((height % 2 == 0) && (row % 2 == 0)))*/
                        g.setColor (Color.lightGray);
                        g.drawRect (wi, hi, 66, 46);
                        g.setColor (Color.lightGray);
                        g.drawRect (wi, hi, 66, 46); //drawn twice to make a shadow effect
                    wi += 66;
                wi = 10;
                hi += 46;
            } //this draws the basic outline of the game screen
    } // Keys3 class

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