Unity Connection policy trigger time?

Does anyone know, upon enabling the aging policy, how soon after enabling does it kicks in? Wonder if there is a timer it cycles through in a 24 hr period?
Thanks

Interesting, thanks for the clarification!  I played around with it some more, I tested disabling message aging entirely (not having messages go to the deleted items folder) and that one took effect right away, any new messages that were deleted were purged immediately.  However, if there were pre-existing messages in the deleted items folder, those didn't get removed and seemed to be using the ;pre-existing policy.  +5 for you as well!

Similar Messages

  • Unity Connection Operator Transfer to UCCX Trigger

    I have a customer with the following scenario...
    A caller calls (either directly or through transfer) to a personal line, and is transferred to voicemail.
    The '0' option is set to transfer to Operator on the Unity Connections system.
    They want the caller to be transferred to the UCCX queue if they press '0'.
    Here is what is configured:
    The Operator Call Handler has Transfer Rules set to transfer to Extension (2504) and Release to Switch.
    2504-Internal is a Translation Pattern to 5200-IPCC which is the UCCX Trigger.
    Here is what happens:
    I call the personal line, and get diverted to Voicemail.
    I begin hearing the personal greeting, and press '0'.
    I hear the 'Please wait while I transfer your call' prompt'.
    I hear the initial prompt of the Call Center script.
    I begin hearing the in queue hold message while waiting on an agent.
    At this point we would think all is fine, and that things are working as desired.
    However, some timeout occurs, and the call reverts to the Unity Connection handler.
    I hear that 'The Operator is not available' and the call follows the Transfer Rule, and re-transfers me to the UCCX script.
    Unless an agent can answer my call quickly enough, I do not remain in queue but bounce back to Unity and then transfer again to UCCX as a fresh call in queue.
    Any thoughts on where to look, or a method to troubleshoot this scenario would be appreciated.

    Does your AEF script impose a two-second delay prior to the Accept step when the call is coming from CXN? There is a JTAPI race condition that can cause this if the MIVR engine answers the call immediately vs. waiting two seconds or half a ring.

  • Best Practices for Setting up MailBox Quotas in Unity Connection.

    Hi all,
    I've just completed migrating from Unity 4.0.5 to Unity Connection 8.0.2c and all seems to be working well at the moment. I am looking into setting up quotas for subscriber mailboxes and I would like to find out what are the rules of thumb when assigning disc space to user mailboxes ? and How much disc space does it take for a one minute message ?
    Thanks in advance for any inputs/suggestions !!!
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    D. Tran,
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    •Default Warning Quota = 12 MB (25 min of recording with G711)
    •Default Send Quota = 13 MB (27 min of recording with G711)
    •Default Send/Receive Quota = 14 MB (29 min of recording with G711)
    When you use G711, the space requirements for a message are:
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    Hope this helps.
    Hailey
    Please rate helpful posts!

  • Unity Connections IMAP Account Creation in Outlook

    Does anyone know if there is a way in Microsoft land to push out the IMAP accounts for Unity Connections. Something through group policy maybe where we didn't have to go out to all 1500 users and create a new IMAP account in outlook.
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    That will be interesting.  I have yet to see a third party product to do this.  Yet... I have not really look either.    Its downfall of using IMAP and Exchange at the same time....  there is no way to auto create the IMAP account.  Exchange is easy because it prompts the user to enter in their name and boom, its done.

  • Unity Connection 8.5 message aging

    In Unity connection 8.5, if message aging policy "Permanently Delete Messages in the Deleted Items Folder in" is set to N days, does it permanently delete the messages individually exactly N x 24 hours after the message was deleted or does Unity Connection run a purge of all messages past due to be deleted at a specific hour once a day (for example, at midnight).
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    Hi,
    The Task agent runs every 30 minutes
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  • Unity Connection Voice Mail Only- NO MWI template

    I am deploying a site with 8,000 mailboxes.  4,000 of those users are voice mail only without a telephone and will NOT require MWI.
    I can manually remove the MWI setting from each mailbox, but I am looking at either a BATCH CSV setting or a TEMPLATE that I can turn OFF mwi when creating the users.
    Any ideas?
    TIA

    Hi there,
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    Bulk Edit> Messages> Disable MWI functionality for this user
    Bulk Edit changed in 8.x from where it was accessed in 7.x.
    Here's a clip that speaks to how this is run now. You first search and select all
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    is for Caller Input settings but you'll see the point)
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    Step 2 On the Edit Caller Input page, change settings as applicable.
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    Step 4 Select Submit.
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    http://www.cisco.com/en/US/docs/voice_ip_comm/connection/8x/user_mac/guide/8xcucmac090.html#wp1049545
    Try a couple of test users first to come up with the exact plan.
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    User with Voicemail > Users referenced in this CSV file > Next
    This then allowed me to browse to an existing "basic" .csv that I had
    used to create a test user recently when playing with BAT. In this .csv
    I had one user named Bob Uncle with DN/ext 5126. So when I used this method
    the Bulk Edit tool (smart puppy ) selected only Bob Uncle for my edit choices
    and I was able to change the Disable MWI functionality for this user
    Again, please try manipulating some test users to perfect
    your methodology.
    I have attached the test .csv I used
    Cheers!
    Rob
    Attachments: buncletest Mailboxes.csv.zip (255 bytes)
    "Show a little faith, there's magic in the night" - Springsteen

  • Unity Connection Voice Mail Issue

    Hi,
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    I have Unity connection 7.0 and CUCM 7.0 integrated in a lab enviroment and here is what happens.
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    I have rebuilt unity and cucm, even just configured the bare minimum in the lab and still getting the same result. I tried calling from E1 connection and T1 connection but with the same results.
    I have run out of ideas...
    ===============================
    Here is a call trace from an internal call:
    CallData, 1, CallerId=2003, CalledId=2002, RedirectingId=2002, Origin=16, Reason=4, CallGuid=8B7859FD6C16417A9A07F507418DD25B, CallerName=, LastRedirectingId=2002, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
    Application, 1, 2003, AttemptForward
    State, 1, 2003, State - AttemptForward.cde!Dummy
    State, 1, 2003, Event is [NULL]
    Application, 1, 2003, PHTransfer
    State, 1, 2003, State - PHTransfer.cde!LoadInfo
    State, 1, 2003, Event is [TrueEvent]
    Application, 1, 2003, PHGreeting
    State, 1, 2003, State - PHGreeting.cde!PlayGreeting
    Display, 1, 2003, Call answered if needed
    Display, 1, 2003, Playing greeting for Subscriber:  hq2
    Display, 1, 2003, No DTMF received
    Display, 1, 2003, Playing greeting for Subscriber:  hq2
    State, 1, 2003, Event is [RecordMsgEvent]
    State, 1, 2003, State - PHGreeting.cde!RecordMsg
    State, 1, 2003, Event is [NULL]
    State, 1, 2003, State - PHGreeting.cde!RunEditMsg
    Application, 1, 2003, -->MessageEditing
    State, 1, 2003, State - MessageEditing.cde!CheckMsgMenuOpt
    State, 1, 2003, Event is [EditMessageMenuEvent]
    State, 1, 2003, State - MessageEditing.cde!PlayEditMenu
    State, 1, 2003, Event is [HangupEvent]
    State, 1, 2003, State - MessageEditing.cde!CheckMsgLength
    State, 1, 2003, Event is [ManyEvent]
    State, 1, 2003, State - MessageEditing.cde!SendMsg
    State, 1, 2003, Event is [TrueEvent]
    State, 1, 2003, State - MessageEditing.cde!ConfirmSend
    State, 1, 2003, Event is [HangupEvent]
    Application, 1, 2003, <--MessageEditing
    State, 1, 2003, Event is [HangupEvent]
    Display, 1, 2003, Idle
    Display, 1, , Dialing (MWI) '2002'
    Display, 1, , Idle
    and here is a trace from an external (PSTN) call
    Trying 142.100.64.13, 5000 ... Open
    CallData, 1, CallerId=911, CalledId=2002, RedirectingId=2002, Origin=16, Reason=4, CallGuid=CA3DFD90846C4FE7B0D68298A7698287, CallerName=PSTN Emergency, LastRedirectingId=2002, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
    Application, 1, 911, AttemptForward
    State, 1, 911, State - AttemptForward.cde!Dummy
    State, 1, 911, Event is [NULL]
    Application, 1, 911, PHTransfer
    State, 1, 911, State - PHTransfer.cde!LoadInfo
    State, 1, 911, Event is [TrueEvent]
    Application, 1, 911, PHGreeting
    State, 1, 911, State - PHGreeting.cde!PlayGreeting
    Display, 1, 911, Call answered if needed
    Display, 1, 911, Playing greeting for Subscriber:  hq2
    Display, 1, 911, No DTMF received
    Display, 1, 911, Playing greeting for Subscriber:  hq2
    State, 1, 911, Event is [RecordMsgEvent]
    State, 1, 911, State - PHGreeting.cde!RecordMsg
    State, 1, 911, Event is [NULL]
    State, 1, 911, State - PHGreeting.cde!RunEditMsg
    Application, 1, 911, -->MessageEditing
    State, 1, 911, State - MessageEditing.cde!CheckMsgMenuOpt
    State, 1, 911, Event is [EditMessageMenuEvent]
    State, 1, 911, State - MessageEditing.cde!PlayEditMenu
    State, 1, 911, Event is [HangupEvent]
    State, 1, 911, State - MessageEditing.cde!CheckMsgLength
    State, 1, 911, Event is [NULL]
    Application, 1, 911, <--MessageEditing
    State, 1, 911, Event is [NULL]
    State, 1, 911, State - PHGreeting.cde!AfterMsg
    State, 1, 911, Event is [NULL]
    Display, 1, 911, Idle

    Sounds like one way audio from PSTN to your Unity Connection, couple of things to check:
    1. ensure your protocols are bound properly on the GW, i.e. SIP/H323/MGCP
    2. Make sure IP routing is OK between Unity and the voice gateway
    HTH,
    Chris

  • Call forward to unity connection call handler

    have  the following setup:
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    You can assign a specific partition to cti-rp and assign it to a CSS and this CSS should be assigned to those users (at call forward settings in line) only to whom you are trying to give this facility and for other users you can 
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  • Unity Connection 8.6 call transfer to non-unity extension

      I have converted from Unity to Unity Connection and am looking for a solution for transferring an incoming call to a non-unity user extension.
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    In the greeting check this box:
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  • Unity Connection 8.6.2 report error and issues

    Hello,
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    00:32:46.399 HDR|02/04/2013 ,Significant
    00:32:46.399 |9744,PhoneSystem-1-001,E68CA6DB3CAE4118BE9F9612BD3540A9,Arbiter,-1,Incoming Call [callerID='' callerName='' calledID='555123' redirectingID='555123' lastRedirectingID='555123' reason=4=FwdNoAnswer lastReason=8=FwdUncond] port=PhoneSystem-1-001 portsInUse=1 ansPortsFree=23 callGuid=E68CA6DB3CAE4118BE9F9612BD3540A9
    00:33:55.006 |9744,PhoneSystem-1-001,E68CA6DB3CAE4118BE9F9612BD3540A9,MiuGeneral,25,Enter CAvMiuCall::TransferEx destAddr='715551231234' type=2=Release maxRings=4 mediaSwitch='00a499fa-a193-45b0-a153-564a64019eb8'
    00:33:58.955 |9744,PhoneSystem-1-001,E68CA6DB3CAE4118BE9F9612BD3540A9,MiuGeneral,25,Exit CAvMiuCall::TransferEx=0x00000000=S_OK
    00:34:37.090 |9832,PhoneSystem-1-001,9DB394E443A3419FA0020BC9D1A92806,Arbiter,-1,Incoming Call [callerID='' callerName='' calledID='555123' redirectingID='555123' lastRedirectingID='555123' reason=4=FwdNoAnswer lastReason=8=FwdUncond] port=PhoneSystem-1-001 portsInUse=1 ansPortsFree=23 callGuid=9DB394E443A3419FA0020BC9D1A92806
    00:34:50.403 |9832,PhoneSystem-1-001,9DB394E443A3419FA0020BC9D1A92806,CDL,11,CCsCdlImsAccess::AuthenticateSubscriber: Cannot authenticate user: JOESMITH IMS Result Code: 1 on line 108 of file CdlIms/src/CsCdlImsAccess.cpp: Error: 0x80046505 Description: E_CDL_SP_EXEC_FAILURE
    00:34:50.403 |9832,PhoneSystem-1-001,9DB394E443A3419FA0020BC9D1A92806,CDE,3,Authentication Failed for Subscriber  555123 (Src/CsCallSubscriber.cpp 2969)
    00:34:50.404 |9832,PhoneSystem-1-001,9DB394E443A3419FA0020BC9D1A92806,-1,-1,An invalid password entered when trying to log into a user mailbox. Details -  [].
    00:36:29.331 |9832,PhoneSystem-1-001,9DB394E443A3419FA0020BC9D1A92806,MiuGeneral,25,Enter CAvMiuCall::TransferEx destAddr='715551231234' type=2=Release maxRings=4 mediaSwitch='00a499fa-a193-45b0-a153-564a64019eb8'
    00:36:33.484 |9832,PhoneSystem-1-001,9DB394E443A3419FA0020BC9D1A92806,MiuGeneral,25,Exit CAvMiuCall::TransferEx=0x00000000=S_OK
    00:44:53.444 |9743,PhoneSystem-1-001,FEB6975B82284F37A161CD66ECBA61C6,Arbiter,-1,Incoming Call [callerID='' callerName='' calledID='555123' redirectingID='555123' lastRedirectingID='555123' reason=4=FwdNoAnswer lastReason=8=FwdUncond] port=PhoneSystem-1-001 portsInUse=1 ansPortsFree=23 callGuid=FEB6975B82284F37A161CD66ECBA61C6
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    Thanks

    Hello ebergquist,
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    =======================================
    Product Name -    Cisco Unity Connection
    Product Version - 8.5.1.12900-7
    Kernel Image -    2.6.9-89.0.20.EL
    =======================================
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    For the TransferEx that you state changed to ceros ->  TransferEx=0x00000000=S_OK , this is just a hexadecimal value that is returned stating that the transfer that took place during the call was successful, in this case the actual transfer was to the following destination -> TransferEx destAddr='715551231234', and was during a call to ->calledID='555123' , this does not have to do with the actual change of a transfer number performed by a user.
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    The other approach is a rule out method between the Audit traces and the User Data Dump tool.
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    Nevertheless, remember that a user may have for example an Alternate Extension so the change might not necessarily be done from the office phone: "Alternate extensions can make calling Cisco Unity Connection from an alternate device—such as a mobile phone, a home phone, or a phone at another work site—more convenient. When you specify the phone number for an alternative extension, Connection handles all calls from that number in the same way that it handles calls from a primary extension (assuming that ANI or caller ID is passed along to Connection from the phone system). This means that Connection associates the alternate phone number with the user account, and when a call comes from that number, Connection prompts the user to enter a PIN and sign in."
    Best regards,
    David  Rojas
    Cisco TAC Support Engineer, Unity
    Email: [email protected]
    Phone: 1-407- 241-2965 ext 6406
    Mon, Wed, and Fri 12:00 pm to 9:00 pm ET, Tue and Thu 8:00 am to 5:00pm ET
    Cisco Worldwide Contact link is below for further reference.
    http://www.cisco.com/en/US/support/tsd_cisco_worldwide_contacts.html

  • How to set-up voice mail to email on Unity Connection 8.6

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  • How to delete multiple messages in the same mailbox all at once? Unity Connection

    I just was assigned the task of administrating three Unity Connection servers that are networked. The Operator mailboxes on each system have been taking messages since 2010 and have over 5 thousand messages in them (nearly 3 mega bytes). I've corrected the set up so the mailboxes no longer are taking messages, but would like to delete all the new messages in order free up memory resources, and I don't want to undo all the Call Handler relationships in order to delete the mailboxes and then recreate them, etc. I used the PCA tool  to clean up the Operator MBX on a standalone Unity Connection that had nearly 1800 messages, but it took nearly 30 minutes for the PCA tool to load and another 4.5 hours to delete one message at a time (major carpal tunnel afterwards!).  For these mailboxes with 5-6K messages, the PCA tool was  not loaded after 3 hours!   Is there a faster, more efficient tool for deleting all new messages in a single mailbox? (i.e., Message Hunter?)

    Hi There,
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    For resetting users you have the option of emptying the mailbox,  resetting greetings, deleting voice names,  resetting passwords,  removing private lists and a number of other  options you may choose.   For installations where the user base “changes  over” frequently such as  schools this may be a nicer option.  This  option is also allowed for  CoRes installations since it does not involve  the removal of user  objects from the Connection database.
    http://www.ciscounitytools.com/Applications/CxN/BulkUserDelete/BulkUserDelete.html
    Cheers!
    Rob
    Please support CSC helps Kiva
    https://supportforums.cisco.com/blog/12122171/cisco-support-community-helps-kiva

  • ERROR WHILE FORWARDING VOICE MESSAGE FROM NOTES VIEWMAIL TO ANOTHER VOICEMAIL USER IN UNITY CONNECTION

    Hello All,
    I am facing problem while replying/forwarding or sending a NEW Voice Message from ViewMail integrated with  IBM LOTUS  Notes 8.5 to the other Voice Mail User Configured in Cisco Unity Connection.The ViewMail Version is 8.0.2 for IBM LOTUS Notes.UC  version is 8.x
    I have attached the file that displays the error.
    From the view mail inbox if i "Right Click" any email and the "Click ON Forward" I am able to forward the Voice Message from the ViewMail to the IBM LOTUS Domino user [ that is forwarding it to EMAIL Account ], but if I try to forward it to unity user is gives "Failure Delivery".
    Now when I double click the individual voice mail message in ViewMail account and then click on "Forward/reply/NewMemo" icon available on the individual voice message window that I have opened ,I get an error as stated below
    "The remote name could not be resolved error in Notes ViewMail 10.0.0.152e_vmws_gen_property_not_found "
        where 10.0.0.152 is the IP-Address of my Unity Connection Server.
    Also just for the information I am able to Login into Cisco PCA for alll the users and able to view the Inbox.
    I am able to forward the VoiceMessages between Unity Connection users via CISCO PCA without facing any issue.
    A Quick Help will be much appreciated .......... :-)
    Hasan Jafri

    Hello Craig,
    After spending sometime on troubleshooting , just for testing purpose I created two new Unity Connection Voice Mail User and configured VMN [VoiceMail for Notes] account on the same lotus Notes.
    Interestingly this time I was able to use Reply & Reply to All option to send the Voice Message via VMN. {WORKING JUST FINE,NO PROBLEM WHAT SO EVER ]
    But still I am NOT able to use Forward option to send the Voice Messages via VMN.
    REPLY WITH HISTORY & REPLY TO ALL WITH HISTORY options are also not working.
    This is error that I am getting
    "Error in QueryServe in CoreUCClasses 213 at line 336:Vmws:The remote server returned an error:(403) Forbidden
    I HAVE CREATED VIDEO RECORDING FOR THIS ERROR & WORKING PART OF THE CONFIG TO GIVE YOU A BETTER IDEA OF THE PROBLEM.
    Its 7 MB Recording. I hope you can easily Download.
    Also important point is that i don't see any previous error that was accuring during my earlier testing.
    Thanks & Regards,
    Hasan Jafri

  • Issue with transferring calls to VM for the correct DN Unity Connection 9.1.2

    Hi all
    I have been facing an issue with a Unity Connection Server v9.1.2. Every time an internal extension (assigned to VM profile and to Unity as a user) which is configured to be transferred to VM after 20 sec or so NoAN,is called , Unity treats the call as the extension of the calling party and not the called party. Furthermore , I dont know if this has any relation with the problem I am facing but when I check the voicemail port status in RTMT its seems like that regardless it is a direct call to the Unity from an extension (dial the pilot number or press the messages button on the IP phone) or a redirected call from an extension to Unity due to NoAN configuration, the Reason is Direct and the caller party number is always the extension initiated the call and not the one redirected to the Unity (second case).
    I have changed the Use Last (Rather than First) Redirecting Number for Routing Incoming Call  Unity parameter in the
    System Settings > Advanced >Conversations -> checked   and
    Redirecting Diversion Header Delivery - Outbound CUCM parameter ->checked
    in the SIP Trunk configuration used for the integraton of the CUCM with Unity but none of those seem to address this issue. Is there any guidelines you can give me to overcome this issue?
    The servers I am using are
    CUCM v9.1.2 BE
    CUC    v9.1.2 BE
    Thank You in Advance

    Hello again,
    The Voice Mail Box Mask was blank before. However I tried XXXX (I use 4-digit extension for the VM pilot) but this did not seem to fix anything to the system....Same situation as before. Any more suggestions?
    Thank you

  • Upgrading Unity Connection from 7.1.5 to 8.5.1 - not working

    I am attempting to upgrade our unity connection boxes from 7.1.5 to 8.5.1.
    I have legacy MCS 7845H2 - It has 4 disks - 2 mirrors of 72gb disks. 4mb of RAM and 2 X 2.3ghz processors
    I have UCS C210 VMWare Hosts.
    I have attempted 2 migration methods.
    The first method involves - upgrading the existing system and restoring a backup of this to a VM
    This fails with a hardware compatablity check.
    The second method involves - backup existing systen - build VM at same level (using recommending OVA) - restore data onto VM - upgrade VM
    This fails with a restore problem - I have used 'TITAN' ftp, but please note the backup is < 900mb.
    The error is
    Physical restore failed - could not fork server connection, SQLCODE -25596
    Program over.
    Restore failed during Unity Connection DB ontape restore operation.
    ----> BEGIN Standard Error
    /opt/cisco/connection/lib/disaster-recovery/database_do_restore.real.py:32: RuntimeWarning: Python C API version mismatch for module iproduct: This Python has API version 1013, module iproduct has version 1012.
    import iproduct
    gunzip: stdout: Broken pipe
    ----> END Standard Error
    Has anyone out there attempted to upgrade to 8.5.1 - please let me know how you got on.
    Any help or ideas appreciated.

    Here is the end of the restore log ...
    CCM DB is in On-Line status after 6 second.
    Restoring the Unity Connection database from ontape archive...
    Archive Tape Information
    Tape type: Archive Backup Tape
    Online version: IBM Informix Dynamic Server Version 10.00.UC9XF
    Archive date: Mon Sep 26 19:45:06 2011
    User id: root
    Terminal id: ?
    Archive level: 0
    Tape device: STDIO
    Tape blocksize (in k): 32
    Tape size (in k): 0
    Tape number in series: 1
    Spaces to restore:1 [rootdbs ]
    2 [cuc_er_dbspace ]
    3 [dir16 ]
    4 [rpt ]
    5 [mbx16 ]
    6 [dyn ]
    7 [mbx ]
    8 [dir ]
    9 [log ]
    10 [cuc_er_sbspace ]
    11 [ciscounity_sbspace ]
    12 [ciscounity_sbspacetemp ]
    Archive Information
    IBM Informix Dynamic Server Copyright IBM Corporation 1986, 2008
    Initialization Time 06/01/2011 15:51:53
    System Page Size 2048
    Version 14
    Archive CheckPoint Time 09/26/2011 19:45:07
    Dbspaces
    number flags fchunk nchunks flags owner name
    1 40001 1 1 N B informix rootdbs
    2 48001 2 1 N SB informix cuc_er_sbspace
    3 40001 3 1 N B informix cuc_er_dbspace
    4 40001 4 1 N B informix dir16
    5 40001 5 1 N B informix rpt
    6 42001 6 1 N TB informix temp
    7 40001 7 1 N B informix mbx16
    8 42001 8 1 N TB informix temp2
    9 40001 9 1 N B informix dyn
    10 40001 10 1 N B informix mbx
    11 40001 11 1 N B informix dir
    12 40001 12 1 N B informix log
    13 48001 13 1 N SB informix ciscounity_sbspace
    14 48001 14 1 N SB informix ciscounity_sbspacetemp
    Chunks
    chk/dbs offset size free bpages flags pathname
    1 1 0 250000 183419 PO-B /var/opt/cisco/connection/db/root_dbspace
    2 2 0 915000 176607 POSB /var/opt/cisco/connection/db/cuc_er_sbspace
    3 3 0 85000 83217 PO-B /var/opt/cisco/connection/db/cuc_er_dbspace
    4 4 0 128000 13824 PO-B /var/opt/cisco/connection/db/dir16_dbs
    5 5 0 1024000 744409 PO-B /var/opt/cisco/connection/db/rpt_dbs
    6 6 0 512000 511922 PO-B /var/opt/cisco/connection/db/temp_dbs
    7 7 0 512000 495816 PO-B /usr/local/cm/db/informix/data/mbx16_dbs
    8 8 0 512000 511897 PO-B /var/opt/cisco/connection/db/temp2_dbs
    9 9 0 128000 110000 PO-B /var/opt/cisco/connection/db/dyn_dbs
    10 10 0 128000 119774 PO-B /usr/local/cm/db/informix/data/mbx_dbs
    11 11 0 1024000 362797 PO-B /var/opt/cisco/connection/db/dir_dbs
    12 12 0 150000 24947 PO-B /var/opt/cisco/connection/db/log_dbs
    13 13 0 10000 518 POSB /var/opt/cisco/connection/db/ciscounity_sbspace
    14 14 0 450000 22554 POSB /var/opt/cisco/connection/db/ciscounity_sbspacetemp
    Physical restore failed - could not fork server connection, SQLCODE -25596
    Program over.
    Restore failed during Unity Connection DB ontape restore operation.
    ----> BEGIN Standard Output
    ----> END Standard Output
    ----> BEGIN Standard Error
    /opt/cisco/connection/lib/disaster-recovery/database_do_restore.real.py:32: RuntimeWarning: Python C API version mismatch for module iproduct: This Python has API version 1013, module iproduct has version 1012.
    import iproduct
    gunzip: stdout: Broken pipe
    ----> END Standard Error

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