Unload external swf from flv component

Please help.
Is it possible to add action script to the flv player
componet buttons?
I am trying to unload an external swf file (voice over) if
the viewer chooses to play one of the many videos in the
presentation. Currently I am using an invisible button over the flv
component play button which unloads the swf. This works but would
rather assign the action directly to the flv play button on press.
Any suggestions? Thank you

I've created a empty movieclip at x : 0, y : 0 instanced as "container"
i've got working like this,
but now i 'm trying to call a function in root, directly from child.
luca.swf (back button_
box.bt_voltar.addEventListener(MouseEvent.CLICK,onClosed);
function onClosed(e:MouseEvent):void {
          if(this.parent) {
                     if(this.parent is Loader && this.parent.parent)
                      this.parent.parent.removeChild(this.parent);
                     else
                      this.parent.removeChild(this);
          var p:MovieClip = this.parent.parent as MovieClip;
          p.traceEntrada();
and main.swf
function lucaHandler(e:MouseEvent):void
                    limpaHome();
                    bt_luca.visible = false;
                    bt_conheca.visible = false;
                    bt_jogo.visible = false;
                                var ldrLuca:Loader=new Loader();
                              ldrLuca.load(new URLRequest("luca.swf"));
                              ldrLuca.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
                              addChild(ldrLuca);
                    function onCompleteHandler(loadEvent:Event):void{
                              container.addChild(loadEvent.currentTarget.content);
function traceEntrada():void{
               trace("called from B.swf");
Now, as you can see, how can i call a function in parent from the loaded swf.
how can i call this trace function from the external loaded swf?
    var p:MovieClip = this.parent.parent as MovieClip;
     p.traceEntrada();
ps, im not using classes

Similar Messages

  • Remove / unload external swf file(s) from the main flash file and load a new swf file and garbage collection from memory.

    I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
    This is the error message(s) I am receiving: "TypeError: Error #2007: Parameter child must be non-null.
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    at index_fla::MainTimeline/Down3()"
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    var loader3:Loader;
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    function resizeHandler(event:Event):void {
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    loader.y = (stage.stageHeight - loader.height) * .5;
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    loader3.y = (stage.stageHeight - 492) * .5 - 140;
    /*loader2.x = (stage.stageWidth - 658.65) * .5;
    loader2.y = (stage.stageHeight - 551.45) * .5;*/
    addEventListener(Event.ENTER_FRAME, onEnterFrame,false, 0, true);
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    var requesterb:URLRequest=new URLRequest("carouselLoader.swf");
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    function ioError(event:IOErrorEvent):void {
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    loader.y = (stage.stageHeight - 500) * .5;
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    removeEventListener(Event.ENTER_FRAME, onEnterFrame);
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    //adds eventlistner so that gallery.swf can be loaded
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
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    //unloads gallery.swf from enter frame if users presses portfolio button in nav
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    Andrei1,
    Thank you for the helpful advice. I made the changes as you suggested but I am receiving a #1009 error message even though my site is working the way I wan it to work. I would still like to fix the errors so that my site runs and error free. This is the error I am receiving:
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    I have a question regarding suggestion you made to set Mouse Event to "null". What does this do setting the MouseEvent do exactly?  Also, since I've set the MouseEvent to null do I also have to set the loader to null? e.g.
    ---- Here is my updated code ----
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         loader3.y = (stage.stageHeight - 492) * .5 - 140;
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  • Controlling multiple external swfs from main timeline

    Hi, I've been trying to combine the features of two tutorials I found, one that deals with controlling external swf's from the main timeline and the other that explains how to load and unload multiple external swf's.  I'd like to be able to load and unload multiple external swf's, and control these swf's buttons from the main timeline. 
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    if(myLoader_Map_2.content){
    myLoader_Map_2.unloadAndStop();
    trace("map_2 unloaded");
    //etc
    ScreenSaver();
      function ScreenSaver():void{
      var url_ss:URLRequest = new URLRequest("screensaver.swf");
      unloadAllF();
      myLoader_Screen_Saver.load(url_ss); 
      addChild(myLoader_Screen_Saver);
      setChildIndex(myLoader_Screen_Saver, 1);
      Maps = false;
      Ss = true;
        function ScreenSaver_Unload():void{
      myLoader_Screen_Saver.unloadAndStop();
    //--------------------Map Buttons---------------------------------
    function MPstart():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:1, x:778.25, y:1070.65, time:1, delay:1, transition:"easeOutCubic"});
      setChildIndex(MC_Maps_Btns, 2);
      MC_Maps_Btns.Btn_Map_1.visible = true;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    function MPclose():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:0, x:778.25, y:1179.85, time:1, transition:"easeOutCubic"});
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_1.addEventListener(MouseEvent.CLICK,OpenMap1);
      function OpenMap1(e:MouseEvent):void{
      var url_map_1:URLRequest = new URLRequest("Map_1.swf");
      unloadAllF();
      myLoader_Map_1.load(url_map_1);
      myLoader_Map_1.alpha = 1;
      addChild(myLoader_Map_1);
      setChildIndex(myLoader_Map_1, 2);
      myLoader_Map_2.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_1.visible = false;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_2.addEventListener(MouseEvent.CLICK,OpenMap2);
      function OpenMap2(e:MouseEvent):void {
      var url_map_2:URLRequest = new URLRequest("Map_2.swf");
      unloadAllF();
      myLoader_Map_2.load(url_map_2);
      myLoader_Map_2.alpha = 1;
      addChild(myLoader_Map_2);
      setChildIndex(myLoader_Map_2, 2);
      myLoader_Map_1.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_2.visible = false;
      MC_Maps_Btns.Btn_Map_1.visible = true;
    //--------------------Timer ---------------------------------
    var inactiveTime:int = 10000;
    var t:Timer = new Timer(inactiveTime);
    stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown1);
    t.addEventListener(TimerEvent.TIMER, onTimer);
    t.start();
      function onMouseDown1(e:MouseEvent):void {
      t.reset();
      t.start();
      trace("Interaction detected");
      function onTimer(e:TimerEvent):void {
      handleInactivity();
      function handleInactivity():void {
      trace('You\'re inactive.');
      if (Maps == true){
      myLoader_Map_1.unloadAndStop();
      myLoader_Map_2.unloadAndStop();
      else{
      trace("No Maps");
      if (Ss == false ){
      ScreenSaver();
      MPclose();
      else{
      trace("ScreenSaver already loaded");

  • UNLOADING EXTERNAL SWF. SOMEONE HELP!

    I have a menu in my site and i recently added a comment form that is loaded when you click one of the buttons of the menu.
    My problem is that when I click on a different menu button the external swf [comment form] its still there I've tried adding the unloadMovie
    option but its not working. Here is the code for both buttons.
    ---------------------HOME BTN:
    on (rollOver) {
    gotoAndPlay(2);
    on (rollOut) {
    gotoAndPlay(6);
    on (release) {
    if (_root.choose != "home" && _root._currentframe!=30) {
    _root.play();
    _root.choose = "home";
    //mysound = new Sound();
    //mysound.attachSound("soundClick");
    //mysound.start();
    --------------------COMMENT FORM BTN:
    on (rollOver) {
    gotoAndPlay(2);
    on (rollOut) {
    gotoAndPlay(6);
    on (release) {
    if (_root.choose != "contact") {
    _root.play();
    _root.choose = "contact";

    unloadMovie() will work if there's a movie clip to be referenced. If you have assigned a name to the loaded movie you can unload it with unloadMovie(). Another option is to call unloadMovie() from the clip itself like: my_loaded_mc.unloadMovie(this); In every case check for incorrect paths (if you load a movie and refer to _root - the root will be the root of the loader, not the movie itself)
    Emil Georgiev - Flash and Web Design

  • Unloading external swf problem - deadline approaching

    Hi,
    We bought a component, and the developers are not real
    helpful so I thought I would try here. We have the well-known AS 3
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    a main swf loads one of 7 secondary swfs, based on a button
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    wall) that we purchased. we don't seem to have access to the code.
    we unload one swf load the next, and then after we do this a few
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    assuming cleans things up. The problem is I don't know how to call
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    var loader:Loader;
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    loader = new Loader();
    var urlRequest:URLRequest = new URLRequest ("vidSub.swf");
    loader.load(urlRequest);
    addChildAt(loader, getChildIndex(holder));
    function unloadSwf(){
    // hey swf, close properly, before I unload you
    loader.closeWall();//or something like this
    loader.unload();
    Thanks so much if you can help.
    Doug
    Crash output:
    Error: Error #2094: Event dispatch recursion overflow.
    at
    flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at flash.display::Stage/dispatchEvent()
    at
    org.papervision3d.core.utils.virtualmouse::VirtualMouse/::handleUpdate()
    at
    flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at
    org.papervision3d.core.utils.virtualmouse::VirtualMouse/update()
    at
    org.papervision3d.core.utils.virtualmouse::VirtualMouse/setLocation()
    at
    org.papervision3d.core.utils::InteractiveSceneManager/org.papervision3d.core.utils:Intera ctiveSceneManager::handleMouseMove()
    at
    flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at flash.display::Stage/dispatchEvent()
    at org.papervision

    I feel for you...
    You may want to try to instantiate the thing not through
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    creating an instance of its class. Some application will not do a
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    You may want to try accessing their application domain and
    loop through its properties to see which ones are enumerable. In
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    what to access. For instance there is
    org.papervision3d.core.utils.InteractiveSceneManager class.
    I don't say anything new but it looks like there is the same
    event flying around which is dispatched by some listener causing
    recursion. Can it be that your custom events have the same type as
    theirs? Try to listen to their events through making listener
    listen in capture phase by setting third parameter to true:
    blah.addEventListener("eventType", eventHandler, true) - you may be
    able to explicitly remove their event listener if you know which
    one. Or, perhaps, this is your mouse event that conflicts with
    theirs...
    Sorry I cannot be more helpful.

  • As3 for unloading external swf

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    The code I'm using for the parent button is called "cloud" ;
    var myLoader:Loader=new Loader ();
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    function portfolio(myevent:MouseEvent):void{
           var myURL:URL Request=new URLRequest("portfolio_flash_page2.swf"
           myLoader.load(myURL);
           addChild(myLoader);
    I did also try adding this to the above with out any code on the button of the child swf;
    myLoader.addEventListener(MouseEvent.CLICK, unloadcontent);
    function unloadcontent(myevent:MouseEvent):void{
           removerChild(myLoader);
    but after the animation (when the code in the timeline is written) just clicking anywhere on the child swf ( not just the button) made the parent appear.
    I have also tried (in two instances when the last code above was present and removed) adding this code to the "page2_btn" I made for the child page;
    page2_btn.addEventListener(MouseEvent.CLICK, removeSWF);
    function removeSWF(e:MouseEvent):void{
            removeChild(myLoader1);
            myLoader1 = null;
    But that just resulted in the skip button on the child not working and the larger images playing as if it was a movie.
    Most of this code I got from the classrom in a book and from threads on here, did try countless others from other google searches but when your stupid your stupid. So if any body could help out a learner I'd be most grateful.
    Paul

    cheers for your reply. got the decription and source faults below
    1061: Call to a possibly undefined method unloadAndStop through a reference with static type flash.display:DisplayObjectContainer. this.parent.unloadAndStop();  // if publishing  for fp 10,  else use unload()
    1059: Property is read-only.
    this.parent=null;  // this may not execute so it might be better to call a removeSWF function in the parent swf
    based on the code in the parent as shown in first thread, how would I include/call the "removeSWF function" into that script?
    To help sort this out I thought I'd include a photo of the timeline as there is three sets of script, and for all I know each might be conflicting with the other or something. (due to why the skip btn does not work for instance)
    in photo - the top layer contains the "skip" btn script where it skips to frame 216.
    the code highlighted is the "page2_btn" script and the script lower down is for the "showimage" function in ref's to the labels 1 to 4.
    I wish I was like you pro's and could see the problems instead of staying up til the late hours of the morning trying to solve stuff searching endless google searches - could you recommend a good book from learning the basic's of the AS3 - might help a great deal to learn them first but my first indention of using flash was for animation which I done for awhile without the AS.
    But I hope to display various animations I've done within external SWF such as this example so a book that covers it would be great.
    again cheers for any help.

  • How to Load/Unload external SWF

    Hey all, I'm in a desperate struggle to meet a deadline for college coursework. I am unable to UNLOAD an external SWF file that I have put inside another SWF file. The problem that is occurring is, although it loads successfully, when I attempt to navigate to another page after viewing the external SWF, I expect it to close as it goes on to another page however, it remains in place. If i then go back on to the page that it is loading from, it will start to keep adding more and more SWF's. The print screens should explain it easier... Below i'll post the code that I'm using currently. The external SWF I am trying to load/unload is an interactive hangman game (whether it being interactive has an effect I do not know), but any and all help with this would be seriously appreciated!
    The code currently being used is:
    var _swfLoader:Loader;
    var _swfContent:MovieClip;
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    function loadSWF(path:String):void {
       var _req:URLRequest = new URLRequest();
       _req.url = path;
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       _swfLoader.load(_req);
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       dispatcher.addEventListener(ProgressEvent.PROGRESS, preloadSWF);
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       var _perc:int = (event.bytesLoaded / event.bytesTotal) * 100;
       // swfPreloader.percentTF.text = _perc + "%";
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       event.target.removeEventListener(Event.COMPLETE, addSWF);
       event.target.removeEventListener(ProgressEvent.PROGRESS, preloadSWF);
       _swfContent = event.target.content;
       _swfContent.addEventListener("close", unloadSWF);
       addChild(_swfContent);
    function unloadSWF(event:Event):void {
       _swfLoader.unloadAndStop();
    removeChild(_swfContent);
       _swfContent = null;
    This printscreen is showing what it looks like in the Flash view (plain background and external SWF loads when this SWF is published)
    What it looks like when loaded as published swf
    Picture of the external SWF working inside the other SWF
    Picture of it not being able to unload when i navigate to another page!
    Finally, a picture of it doubling up when i proceed to go on the 'game' page again, it just keeps loading the SWF's rather than unloading them!

    for example, file1 consits of two buttons, and also considered as main page. As i click on these two buttons , it will lead me go to open the external file2.swf, and file3.swf respectively. (file2.swf and file3.swf could have other navigation buttons, however, i am just simplify here).
    the code you provided is working fine. but i want to totally remove/unlink the orginal file (file1.swf) when i click on either buttons which could lead me to other page (file1.swf or file2.swf).
    Besides that, in file2.swf and file3.swf could have another "back" button to turn it back to the main page (file1.swf). When the user click on that back button, the file2.swf will unloaded...and file1.swf will be called back again...
    can it  be done?
    so sorry if my poor explanation makes you confuse..
    thank you.

  • Unload external SWF using event dispatch

    Hi i am working on a flash website where i have a main movie named as Navigation where i have all the navigation buttons and drop menus. i am using switch case method to load multiples external SWFs. so as user clicks on any of the navigation button...it loads the external SWF
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    //--------main swf---------------------
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.events.*;
    import flash.net.URLRequest;
              home_btn.addEventListener(MouseEvent.CLICK,Click_To_Close);
              ourstory_btn.addEventListener(MouseEvent.CLICK, clickHandler);
              facility_btn.addEventListener(MouseEvent.CLICK, clickHandler);
              customers_btn.addEventListener(MouseEvent.CLICK, clickHandler);
              sustainability_btn.addEventListener(MouseEvent.CLICK, clickHandler);
              contactus_btn.addEventListener(MouseEvent.CLICK, clickHandler);
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              menu1.menu_mc1.organicinitiative_btn.addEventListener(MouseEvent .CLICK, clickHandler);
              menu1.menu_mc1.myhope_btn.addEventListener(MouseEvent.CLICK, clickHandler);
              menu1.menu_mc1.target2015_btn.addEventListener(MouseEvent.CLICK, clickHandler);
    //  Dropdown Menu2 Buttons
              menu2.menu_mc2.mens_btn.addEventListener(MouseEvent.CLICK, clickHandler);
              menu2.menu_mc2.womans_btn.addEventListener(MouseEvent.CLICK, clickHandler);
              menu2.menu_mc2.teans_btn.addEventListener(MouseEvent.CLICK, clickHandler);
              menu2.menu_mc2.babies_btn.addEventListener(MouseEvent.CLICK, clickHandler);
    var loader:Loader = new Loader();
    addChildAt(loader,0);
    function clickHandler(e:Event):void{
    switch(e.target.name){
        case "ourstory_btn": loader.load(new URLRequest("ourstory.swf")); break;
        case "facility_btn": loader.load(new URLRequest("facility.swf")); break;
              case "customers_btn": loader.load(new URLRequest("customers.swf")); break;
              case "sustainability_btn": loader.load(new URLRequest("sustainability.swf")); break;
              case "contactus_btn": loader.load(new URLRequest("contactus.swf")); break;
              case "organicinitiative_btn": loader.load(new URLRequest("organicinitiative.swf")); break;
              case "myhope_btn": loader.load(new URLRequest("myhope.swf")); break;
              case "target2015_btn": loader.load(new URLRequest("target2015.swf")); break;
              case "mens_btn": loader.load(new URLRequest("mens.swf")); break;
              case "womans_btn": loader.load(new URLRequest("womans.swf")); break;
              case "teans_btn": loader.load(new URLRequest("teens.swf")); break;
              case "babies_btn": loader.load(new URLRequest("babies.swf")); break;
    //-----------my unloader function in main swf --------------------
    function Click_To_Close(event:MouseEvent):void
                  if(loader != null) {
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    thank you
    i have tried to use   this.parent.Click_To_Close  but it gives compilation error
    i checked the tutorial about custom events i think its little complex for me now to understand the typeriter app.
    also i cheked the similer thread and tried to test that code myself..i found that the last block of main movie does not works and does not unload the loader2. however  all the trace are showing in the output windows that i added to check the code but last trace from the main movie is not showig...   
    trace("child removed from Main Movie") 
    so if this can work somehow i will use this method of event dispatch in my application that i am working...
    Thank you
    -----main movie ---------
    var loader1:Loader = new Loader();
    var loader2:Loader = new Loader();
    loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, assignMovie1Listener);
    loader1.load(new URLRequest("movie_1.swf"));
    loader2.load(new URLRequest("movie_2.swf"));
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    addChild(loader2);
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                trace("listner is listning..")
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          loader2.unloadAndStop();
          removeChild(loader2);
             loader2 = null;
                trace("child removed from Main Movie")
    //------------- movie_1.swf code:
    removeMovie2_btn.addEventListener(MouseEvent.CLICK , removeMovie2);
    function removeMovie2(event:MouseEvent):void
          dispatchEvent(new Event("eventTriggered"));
                trace("event triggered form Child Movie-1");
    as u can see when i click close button its triggering the trace from movie-1 but its not unloadign the movie2

  • Loading an external SWF from an external SWF

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    Hello,
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    CODE:

  • Loading external swf, from a previously loaded external swf.

    I'm trying to figure out if its possible to have a page that
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  • GotoAndPlay specific frame in external swf from main swf

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    You can easily control this by making the external swf to load with your movieclip, The below is the code snippet that clear on accessing the specific frame on external swf.
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    var ldr:Loader;
    var mcExt:MovieClip;
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        ldr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener);
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        ldr.load(new URLRequest(tmp));
        function progressListener (e:ProgressEvent):void{
            ploader.visible=true;
        function swfLoaded(e:Event):void {
            mcExt = e.target.content as MovieClip;
            ldr.contentLoaderInfo.removeEventListener(Event.COMPLETE, swfLoaded);
            mcExt.addEventListener(Event.ENTER_FRAME,onEnterfn);
            ploader.visible=false;
            addChild(mcExt);
    //UnLoading
    function unloadSwf():void{
        if (ldr!=null){
            ldr.unloadAndStop();
            removeChild(mcExt);
            mcExt=null;
    //Intervals (The part you work on the specific frame within the external swf
    function onEnterfn(e:Event):void{
        var num:int=mcExt.currentFrame;
        if (num==1) mcExt.play();
        if (num==9) {
                mcExt.skipmc.addEventListener(MouseEvent.CLICK,skipfn);
                function skipfn(e:MouseEvent):void{
                    mcExt.stop();
                    mcExt.removeEventListener(Event.ENTER_FRAME,onEnterfn);
                    gotoAndStop("help");
        if (num==mcExt.totalFrames){
            mcExt.removeEventListener(Event.ENTER_FRAME,onEnterfn);
            gotoAndStop("help");
    hope it solve

  • Unloading external swf file keeps memory usage growing up

    Hello everybody,
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    Vince.

    Hi Ice,
    The loaded swf file contains only a small photo, just for testing, with no listeners or other stuff in it.
    Vic.

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