Unreal Tournament 2004 Graphical Corruption on X3100 IGP Santa Rosa
Does anyone have a possible solution for the graphical corruption I'm seeing here? <pictures below>
My guess is this might have something to do with the bad driver performance Windows Vista users have been experiencing with this IGP.
I've noticed Quartz Extreme and Core Image have been quite choppy also.
I'm using the latest UT2004 Patch 3369 with Universal Binary.
http://img507.imageshack.us/img507/1486/ut2004x3100screen1vs0.jpg
http://img210.imageshack.us/img210/7154/ut2004x3100screen2it8.jpg
http://img153.imageshack.us/img153/9813/ut2004x3100screen3cb4.jpg
http://img153.imageshack.us/img153/5003/ut2004x3100screen4jl1.jpg
Note that the Intel GMA series wasn't meant for gaming at all. It's meant to accelerate media like videos. It wouldn't be surprising that there are graphical issues as its known throughout the whole GMA series.
deltatux
Similar Messages
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Unreal Tournament 2004 won't install...
When I first got my Macbook in 2009, Unreal Tournament 2004 installed and worked just fine on it. I decided to uninstall it when I stopped playing, but now I want to play again. The problem is, the game will not install. The game installer program quits on me just after I enter the games registration code. Any ideas on what the problem is and how to fix it? The error literally says...
Process: setup.carbon [3750]
Path: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon
Identifier: com.epicgames.ut2004setup
Version: ??? (0.1)
Code Type: PPC (Translated)
Parent Process: launchd [117]
Date/Time: 2011-07-28 19:27:38.736 -0700
OS Version: Mac OS X 10.6.8 (10K540)
Report Version: 6
Interval Since Last Report: 283992 sec
Crashes Since Last Report: 11
Per-App Interval Since Last Report: 147 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: 43DC0C50-A389-4CAE-BF7E-CA507175E1BB
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000042617385
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.epicgames.ut2004setup 0xb80c5d10 0xb8000000 + 810256
1 com.epicgames.ut2004setup 0xb80c0037 0xb8000000 + 786487
2 com.epicgames.ut2004setup 0xb80dd8e8 0xb8000000 + 907496
3 com.epicgames.ut2004setup 0xb8145397 spin_lock_wrapper + 1791
4 com.epicgames.ut2004setup 0xb801ceb7 0xb8000000 + 118455
Thread 1:
0 libSystem.B.dylib 0x80142afa mach_msg_trap + 10
1 libSystem.B.dylib 0x80143267 mach_msg + 68
2 com.epicgames.ut2004setup 0xb819440f CallPPCFunctionAtAddressInt + 206231
3 libSystem.B.dylib 0x80170259 _pthread_start + 345
4 libSystem.B.dylib 0x801700de thread_start + 34
Thread 2:
0 com.epicgames.ut2004setup 0xb815acc0 spin_lock_wrapper + 90152
1 com.epicgames.ut2004setup 0xb8179c5b CallPPCFunctionAtAddressInt + 97763
2 com.epicgames.ut2004setup 0xb80c6b13 0xb8000000 + 813843
3 com.epicgames.ut2004setup 0xb80c0037 0xb8000000 + 786487
4 com.epicgames.ut2004setup 0xb80dd8e8 0xb8000000 + 907496
5 com.epicgames.ut2004setup 0xb8145397 spin_lock_wrapper + 1791
6 com.epicgames.ut2004setup 0xb801ceb7 0xb8000000 + 118455
Thread 3:
0 com.epicgames.ut2004setup 0xb815a8ff spin_lock_wrapper + 89191
1 com.epicgames.ut2004setup 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 com.epicgames.ut2004setup 0xb80c6b13 0xb8000000 + 813843
3 com.epicgames.ut2004setup 0xb80c0037 0xb8000000 + 786487
4 com.epicgames.ut2004setup 0xb80dd8e8 0xb8000000 + 907496
5 com.epicgames.ut2004setup 0xb8145397 spin_lock_wrapper + 1791
6 com.epicgames.ut2004setup 0xb801ceb7 0xb8000000 + 118455
Thread 4:
0 com.epicgames.ut2004setup 0xb815a8ff spin_lock_wrapper + 89191
1 com.epicgames.ut2004setup 0xb8176e5d CallPPCFunctionAtAddressInt + 85989
2 com.epicgames.ut2004setup 0xb80c6b13 0xb8000000 + 813843
3 com.epicgames.ut2004setup 0xb80c0037 0xb8000000 + 786487
4 com.epicgames.ut2004setup 0xb80dd8e8 0xb8000000 + 907496
5 com.epicgames.ut2004setup 0xb8145397 spin_lock_wrapper + 1791
6 com.epicgames.ut2004setup 0xb801ceb7 0xb8000000 + 118455
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000020 ebx: 0xb80c5ce8 ecx: 0x42617365 edx: 0x0000000c
edi: 0x42617385 esi: 0x80a076c0 ebp: 0xb7fffa08 esp: 0xb7fff9d0
ss: 0x0000001f efl: 0x00010206 eip: 0xb80c5d10 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x42617385
Binary Images:
0x80000000 - 0x8005dff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x8007d000 - 0x800e7fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x80142000 - 0x802e9ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
0x8036b000 - 0x804e6fe7 com.apple.CoreFoundation 6.6.5 (550.43) <10B8470A-88B7-FC74-1C2F-E5CBD966C051> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x805de000 - 0x805ecfe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib
0x805f1000 - 0x805fdff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib
0x80601000 - 0x80647ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x80654000 - 0x807d6fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <D5980817-6D19-9636-51C3-E82BAE26776B> /usr/lib/libicucore.A.dylib
0x80838000 - 0x808e5fe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
0x808f9000 - 0x808fcfe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib
0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld
0xb8000000 - 0xb81defff +com.epicgames.ut2004setup ??? (0.1) <6437A74D-607F-7339-5F7E-F6B0EF81C25D> /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Translated Code Information:
objc[3750]: garbage collection is ON
Rosetta Version: 22.27
Args: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon -psn_0_2974422
Exception: EXC_BAD_ACCESS (0x0001)
Thread 0: (0xb019ed74, 0xb815a8ff)
0x93ca0aa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x93c9f190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x93ca0abc ctr: 0x93b1c600
r00: 0xffffffda r01: 0xf0182dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x397948b7 r06: 0x00000020 r07: 0x00000000
r08: 0x397948b7 r09: 0x00000000 r10: 0x397948b7 r11: 0xa06d5698
r12: 0x93b1c600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa06db7cc r22: 0xa06db7c0 r23: 0xa06db7c8
r24: 0x00008c12 r25: 0x953c2e6f r26: 0xa06db50c r27: 0x00000040
r28: 0x0000000f r29: 0x202bc8b7 r30: 0xa06db7a0 r31: 0x93ca09b4
Thread 1: (0xb011cd74, 0xb815a8ff)
0x93ca0aa4: /usr/lib/libSystem.B.dylib : __dispatch_semaphore_wait_slow + 248
0x93c9f190: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 116
0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x93ca0abc ctr: 0x93b1c600
r00: 0xffffffda r01: 0xf0101dc0 r02: 0x00000000 r03: 0x00002903
r04: 0x00000040 r05: 0x3b9aaf0d r06: 0x00000020 r07: 0x00000000
r08: 0x3b9aaf0d r09: 0x00000000 r10: 0x3b9aaf0d r11: 0xa06d5698
r12: 0x93b1c600 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00000000 r21: 0xa06db7cc r22: 0xa06db7c0 r23: 0xa06db7c8
r24: 0x00008c13 r25: 0x2a8cd306 r26: 0xa06db50c r27: 0x00000040
r28: 0x0000000f r29: 0x224d2f0d r30: 0xa06db7a0 r31: 0x93ca09b4
Thread 2: (0xb009ad38, 0xb815acc0)
0x93c9f4b8: /usr/lib/libSystem.B.dylib : __dispatch_mgr_invoke + 228
0x93c9ee9c: /usr/lib/libSystem.B.dylib : __dispatch_queue_invoke + 308
0x93c9f02c: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread2 + 372
0x93c9f168: /usr/lib/libSystem.B.dylib : __dispatch_worker_thread + 76
0x93bbcf08: /usr/lib/libSystem.B.dylib : __pthread_body + 40
0x00000000: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : + 0
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x20000000 lr: 0x93c9f480 ctr: 0x93b602d8
r00: 0x0000016b r01: 0xf0080bb0 r02: 0x00000000 r03: 0x00000004
r04: 0x00000000 r05: 0x00000000 r06: 0xf0080d0c r07: 0x00000001
r08: 0xf0080d28 r09: 0x00000000 r10: 0x0000003a r11: 0xa06d4530
r12: 0x93b602d8 r13: 0x10624dd3 r14: 0x93ceeb04 r15: 0xf0080c0c
r16: 0xf0080c8c r17: 0xa06ef3dc r18: 0xf0080d28 r19: 0xa06e9588
r20: 0xa06ea588 r21: 0xf0080d0c r22: 0xa06e9508 r23: 0xa06e9488
r24: 0xa06ef3dc r25: 0x00000000 r26: 0xa06db62c r27: 0x00000000
r28: 0xa06db604 r29: 0xa06db33c r30: 0xf0080d28 r31: 0x93c9f3dc
Thread 3: Crashed (0xb7fff9d0, 0xb80c5d10)
0x0001292c: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _carbon_OptionsNewCheckButton + 104
0x0000de80: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _parse_option + 456
0x0000f7e4: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _carbonui_setup + 392
0x0000d9e4: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : _main + 1788
0x000019f8: /Volumes/Unreal Tournament 2004 for MacOS X/Unreal Tournament 2004 Installer.app/Contents/MacOS/setup.carbon : __start + 392
0x8fc01064: /usr/lib/dyld : __dyld_start + 60
0x08000000: No symbol
PPC Thread State
srr0: 0x00000000 srr1: 0x00000000 vrsave: 0x00000000
cr: 0xXXXXXXXX xer: 0x00000000 lr: 0x0001292c ctr: 0x911611a0
r00: 0x0001292c r01: 0xbfffe070 r02: 0x911611a0 r03: 0xbfffe110
r04: 0x91177f10 r05: 0x00000000 r06: 0xbfffdf08 r07: 0x0000001d
r08: 0x01803000 r09: 0x4d555458 r10: 0x944e6b08 r11: 0x6ee97f10
r12: 0x42617365 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x00000000
r20: 0x00074108 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x0058a4f0 r25: 0x00000000 r26: 0x00508cd0 r27: 0x0058a4f0
r28: 0xbfffe110 r29: 0x01806c00 r30: 0xbfffe110 r31: 0x000128cc
Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i7, 2.66 GHz, 4 GB, SMC 1.58f16
Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545050B9SA02, 465.76 GB
Serial ATA Device: MATSHITADVD-R UJ-898, 4.38 GB
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 5
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8218, 0xfa113000 / 8
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0xfa120000 / 4
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa130000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: Hub, 0x050d (Belkin Corporation), 0x0201, 0xfd130000 / 5
USB Device: PSC 1600 series, 0x03f0 (Hewlett Packard), 0x4811, 0xfd131000 / 7
USB Device: LaCie Device, 0x059f (LaCie), 0x102a, 0xfd132000 / 6
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000 / 4
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0xfd110000 / 3"Updating Java.
Apple icon on your menubar> Software Update
-Mac FX -
RX9800 Pro 128 mb & Unreal Tournament 2004
The graphics in Unreal Tournament 2004 get a little weird for me. A lot of the things start to dissapear every few seconds then reappear for a lot of the levels. Items and stuff don't dissapear. Just stairs and walls and stuff like that. I'm using the latest DNA drivers.
I tried the newest Omega Drivers and still no change. I don't want to go back to the older drivers because Far Cry has ugly outlines around objects and characters. Is this definitely a driver problem? Should I wait for the 4.9 drivers to come out? Should i RMA my board?
-
Unreal Tournament 2004 + XBOX 360 controller
So, here it the thing ...
I have a MacBook with 1GB RAM.
I recently purchased Unreal Tournament 2004 (UT2004) and I have the most recent patch.
To control said game, I am using an XBOX 360 wired controller and the (generally) excellent driver found here.
http://www.versiontracker.com/dyn/moreinfo/macosx/29122
The thing is: It does not (entirely) work with UT2004!
It works beautifully with any emulators, so I know that the driver "works." I can even see what the buttons map to (i.e. ... D-Pad UP = Button 12, Left Analog UP/Down = Y-Axis, etc...). I just cannot figure out how to get UT to accept this information. The Left Analog does work, which means that I know the game can recognize the controller.
When I go to the controller setup in UT, it does not seem to want to recognize the controller though, despite the fact that the Left Analog IS working!
I know that this is kind of a fringe problem, but any help would be great.
~BCUpdating Java.
Apple icon on your menubar> Software Update
-Mac FX -
Will the MacBook run Worms 3D and Unreal Tournament 2004?
I wish to change my current PowerBook for the new MacBook but for one of the things i use my computer the most besides for high school is to play games and i would like to know if the new MacBook will be able to run smoothly this two games.
You should have no issues with those two titles. There have been people that I've seen/heard of running Doom 3 fairly well on the Macbooks. Early benchmarks ran on the Macbooks weren't too promising, but without being able to provide any more in depth info right now, I can say that you should be fine.
Look into reviews on the Intel GMA 950 graphics chipset in general and you'll see that it's not the best out there, but I've run Unreal2k4 on PC's with graphics cards slower yet and much older then the Intel GMA950 integrated solution in the Macbook.
Obviously if you're looking to do highend/higher detail and resolution gaming then the Macbook is probly not for you. It is a decent jump of a good $1000 or so to the baseline 15" Macbook, but it'd be worth it for better gaming in the long run, aside from the other general advantages. -
So, my big question is that since Apple released the Universal Binary patch, will that make Unreal better suited to run on a Macbook?
The MacBook had 1 gig of RAM, so I suppose you would see something better than that, but still, Intel GMA950 is not a first choice for gaming. You can read the article here:
http://www.macworld.com/2006/05/firstlooks/macbookbench/index.php -
Graphic corruption, motherboard causing it?
Hello all, I have a MSI K8T-Neo FISR2R KT800 motherboard with a amd64 3.0+ Ghz CPU, Gainward GF6800GT and SB Audigy. The problem started about 1-2 months ago when suddenly small parts of my screen on the desktop went corrupted momentarly. However, this didnt occur too often and I didnt give it much attention.
Anyhow, about 3 days ago the problem reached its climax. The corruption showed itself in several games wich would result in a freeze and eventually, a reboot. My first thought was that it was OS related, so I reformated my harddrive and installed the latest drivers in hope to get rid of this problem. Right now the problem is that when I run games or certain applications, the screen is black (although the monitor does not go to powersave mode) while the program/game runs normally. The video output has gone away, so to say. Also some winamp visualizations are rendered as black or corrupted. I changed the videocard to a GForce FX 5200 and the same problems remains.
However, If i change the rendering device in unreal tournament 2004 to openGL, then the game runs normally. My directX is 9.0c. What could be wrong here? I dont have anything OC'ed, and I have excellent cooling on both my CPU and GPU. my PSU gives 400W and thats more than enough i belive (if it was a power related issue, then the problems would have ceased with FX 5200 since it dosent require a power wire attached to it).
Could it be the motherboard that has gone bad? in that case, why can it render some graphics and some not at all?
TIAQuote from: Tiresmoke on 28-November-05, 01:02:43
Hmmm never saw one do that yet. Power? Yes it could be but I don't think so in this case where the second vid card that uses less power does the same. Motherboard? I would not think that it can selectively corrupt just a certain section of the screen. The Motherboard does not create a screen matrix. It sends stuff to the video card more in line with a stream of data over several pipelines. While that is an oversimplification it gets you to visualize how it works.
There is one more device in the chain though that could mess up consistantly at the matrix level and that is the monitor. I think I would considure that before I would the MB.
Just my humble opinion
that sounds like a unlikely cause, considering the freeze i mentioned earlier but i did however try with another monitor, and the problem remained.
Lets see... if both the GPU's are fine, the mobo seem to be unlikely to be defect, and no recent BIOS changes has been done, what else could be the cause? I think it could be the software but since this is a fresh install and I shoved in new drivers and all...
Still it dosent explain how those small graphic corruptions on the desktop escalated to complete freezes and eventually a complete black screen... -
Can I play Unreal Tournament 2003?
So I have a macbook (2 GHz Intel Core Duo, 2gig Ram), and I just installed windows.
Now I want to play unreal tournament 2003. I looked at the system requirements and it says it need 64mb of video ram and 128 system ram.
I am wondering about the macbooks video ram. I know it's an integrated card. I've heard that it can use up to 128mb of ram in windows. is that true?
I'm so confused about the macbooks video ram usage.I can play Unreal Tournament 2004 on my Core Duo Macbook with 1 GB of Ram on Medium settings just fine.
You should be fine -
According to some Sites there is a Patch not the Normal EAX,
However i cant find that file cause it directs me to http://www.eax.creative.com and it comes to http://www.soundblaster.com/eax
Now is there any way i still can download that file cause i recently bought Soundblaster Audigy 2 and really need that file for Unreal Tournament .
Thanks Alot.UT2003 and 2004 supports EAX3.0 which is EAX HD first generation.
-
[SOLVED] Xorg 1.6 with intel graphic corruption
Hi Arch community
frequently the part of graphic corruption in any application, see screenshot:
this fix (depend) when refresh section, or move mouse over this.
I have:
Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller
xorg 1.6 with xf86-video-intel-legacy
my xorg.conf:
Section "Device"
Identifier "Card0"
Driver "intel"
VendorName "All"
BoardName "All"
Option "DRI" "True"
Option "NoDDC" "True"
Option "XAANoOffscreenPixmaps" "True"
Option "XaaNoPixmapCache"
Option "EnablePageFlip" "True"
Option "RenderAccel" "True"
#Option "AccelMethod" "xaa"
Option "Tiling" "false"
EndSection
Section "DRI"
Mode 0666
EndSection
Section "Extensions"
Option "Composite" "Enable"
Option "MIT-SHM" "Yes"
EndSection
please help, this problem is annoying
thanks {
Last edited by epsilom (2009-04-24 00:41:36)andywxy wrote:
@epsilom
could you share your xorg.conf? I have the same problem with the compiz fusion as my WM, however, I didn't use xorg.conf.
Thank you!
first generate xorg.conf (see http://wiki.archlinux.org/index.php/Xorg ) and modify/add:
Section "Device"
Identifier "Card0"
Driver "intel"
VendorName "All"
BoardName "All"
Option "DRI" "True"
Option "RenderAccel" "True"
Option "ExaOptimizeMigration" "off"
EndSection
Section "DRI"
Mode 0666
EndSection
Section "Extensions"
Option "Composite" "Enable"
EndSection
I don't make public all my xorg.conf because is for my particular hadware
Last edited by epsilom (2009-04-24 14:34:29) -
Mavericks 10.9.1 and graphics corruption with mac pro early 2009
Mavericks 10.9.1 is causing graphics corruption with my mac pro early 2009.
ATI Radeon 4870 quit working altogether. Replaced with ATI Radeon 5870 and having different and weird graphics corruption issues.
Turned off screensaver because once I got all pink screen with occasional snowflakes flickering on screen. That has stopped now but other things still happening.This procedure is a diagnostic test. It makes no changes to your data.
Please triple-click anywhere in the line below on this page to select it:
defaults read /Library/Preferences/com.apple.SoftwareUpdate | pbcopy
Copy the selected text to the Clipboard by pressing the key combination command-C.
Launch the built-in Terminal application in any of the following ways:
☞ Enter the first few letters of its name into a Spotlight search. Select it in the results (it should be at the top.)
☞ In the Finder, select Go ▹ Utilities from the menu bar, or press the key combination shift-command-U. The application is in the folder that opens.
☞ Open LaunchPad. Click Utilities, then Terminal in the icon grid.
Paste into the Terminal window by pressing the key combination command-V. I've tested these instructions only with the Safari web browser. If you use another browser, you may have to press the return key after pasting.
Wait for a new line ending in a dollar sign ($) to appear below what you entered.
The output of the command will be automatically copied to the Clipboard. If the command produced no output, the Clipboard will be empty. Paste into a reply to this message.
The Terminal window doesn't show the output. Please don't copy anything from there.
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Graphic corruption on Dashboard and Volume change
Can anyone help identify this problem?
http://imgur.com/XcuZT
http://imgur.com/HBV34
In addition to these, sometimes there's also a white block under the menu bar and weird graphic corruptions around shadows.
I received a Wacom graphic tablet for Christmas but apart from that no new drivers have been installed. Also, Opera has been crashing when I press a down or backspace key (though only sometimes) but that's probably unrelated.A couple more examples:
http://imgur.com/HC21M
http://imgur.com/6Cz1P
By the lack of responses can I assume this is fairly unique to me? -
I have installed Unreal Tournament GOTY edition using the loki installer and the game work fine, with good frame rates but the sound is anoter story, as it doesn't work properly, is very bad and blurry.
¿ Does anyone has the same problem?What environment are you using? Are you using ALSA (which you probably are)?
If so, try putting aoss in front of the /path/to/ut like so:
aoss /usr/local/games/ut/utgame-bin
I'm not sure what the name of your UT binary is or where it's stored, but give it a try with your path. -
Graphics corrupted / garbled display on Core Duo MacBook Pro (ATI)
My first-generation (Core Duo) MacBook Pro (with ATI chipset) is having video problems.
When this happens, the graphics become corrupted / display becomes garbled and the computer freezes shortly afterwards making it basically unusable. You can just about follow a garbled mouse pointer around, but it is unresponsive.
The only solution is a hard reset (power button for seven seconds).
Has anyone encountered this problem?
At first, I suspected that the computer was overheating as it seemed to occur only after prolonged use - but in the past two days, it could freeze immediately at login screen basically making it completely unusable.
Apple Hardware Test (on original CD) says "No Problems Found", but I still suspect hardware trouble as this only began occuring a week or so after my computer had the left fan replaced (it stopped working after an earlier problem in January at the Apple Store in Highcross Leicester.
I suspect something ELSE is wrong and that it requires service again, so am planning to go to the store in Birmingham on Sunday (which is closer to me -- I went to the Leicester store last time). What should I ask Apple to look at? The graphic corruption occurs even when running right off the Leopard CD, or even on the Apple Hardware Test!Hi - thanks for your help with the issue. Just as an update, I brought my Mac in for service on the 8th February at the Apple Store Bullring – and oddly, it worked perfectly in the Store. However, I showed them this thread and the pictures they had – and they replaced the logic board and apparently it's one of the costliest parts ever possible to place, shockingly expensive that it's like the cost of a new laptop! However as it's under AppleCare (well, higher education parts and labour warranty) it was covered. Phew!
I got my Mac back today, and so far, it appears to be working perfectly (though as the graphic problems were intermittent, I'm making sure I do backups!), and fingers crossed, I should now have a working Mac once again!
Message was edited by: mintchocicecream -
Tired of graphical corruption resulting in depth changing to 256 colours.
When will the bug in the Boot Camp WinXP ATI Radeon 2600 HD Pro (mid-2007 24" 2.8GHz iMac that causes graphical corruption resulting in colour depth switching to 256 colours be fixed? This happens after a random time running WinXP (from mere minutes to hours), and can only be fixed by restart.
Years have gone by and Boot Camp updates, reinstalling Windows, a new 24" iMac (same model sigh), and tearing my hair out in frustration as Applecare support and bug reports achieve nothing has left me rather disillusioned. FYI - Apple Boot Camp graphics driver is the only one that works with my model iMac.
Still, it's gone on for so long I'm nearly ready to buy a new iMac. Can anyone tell me if this problem exists in any of the new models? Hopefully not since they use different GPUs, but given Apple's inability to sort even this most basic and glaring of bugs, I thought it wise to ask first.This appears to have resolved the issue on restarting the system. I guess I must have accidentally moved this slider while looking through the system settings.
It doesn't explain how rotating the display twice "fixes" (or reverts) the changes made. That's a matter for a dev team if they ever want to bother looking into it though.
Many thanks for the help,
Duncan.
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