Upgraded to 8GB RAM - Windows 7 64-Bit Not Using All of It

I just upgraded my 3.02GHz MacbookPro to 8GB RAM and in both Mac and Windows (64-Bit) it acknowledges that I have 8GB installed. However in Windows 7's task manager it shows:
Total Physical Memory 8167MB
Cached 4500MB
Available 4557MB
Free 91MB
and it shows I'm only using 3.51GB....Why only 91MB free? In Adobe Illustrator I am getting not enough RAM errors so it seems like Windows 7 is tapping out at the old 4GB ceiling. Anyone know if this is a setting that is easily modified so I can use all 8GB?
Thanks!

mine too same time as well

Similar Messages

  • Lightroom 5.2 64-bit not using all of computer's resources?

    Hi,
    Ive got a question. I have the following custom-built lightroom and photoshop machine:
    -Windows 8 64-bit
    -8092 Mb 1600Mhz RAM
    -Intel i7 2600k Quadcore processor with 8 logical processors running at 4Ghz
    -Corsair SSD that stores Lightroom catalog.
    When I am creating 1:1 previews from a Nikon D800 (Huge 74Mb RAW files) Lightroom only uses about 25% of my CPU power (sometimes it tops out at around 50% for a second) and about 3.3GBs of RAM
    which results in relatively slow performance. Why isnt Lightroom using more resources? It barely is using the workhorse components I put in this machine.
    Ive added a screenshot from the performance monitor during the generation of 500+ 1:1 previews.
    Is there anything I can do to help it? Generating 500+ Full 14bit RAW files from the D800 could surely benefit from using the computers' full computing capabilities?
    Thanks,
    Morgan

    Check the CPU area of Resource Monitor and see what the individual core usage, is, and whether they are being simultaneously used or not.
    LR appears to export images sequentially, too; however, when an individual image is being rendered, 7 of 8 of the cores of my quad Xeon appear to be in use to 80-90% for a moment, so at least the CPU-intensive part of the process is using multiple threads.
    The source and destination of the images are a USB2-attached hard-drive so there is an I/O bottleneck, but the total-CPU is jumping between 33% and 66% most of the time, and in resource-monitor, I can see the usage of the 7 of 8 cores rising and falling in unison, so it’s not like something is using only one by swapping amongst them, they are almost all being used.
    What’s doesn't appear to be happening is the rendering phase of one image overlapping the I/O phase of another image, where you have to run multiple exports in parallel to have that occur.
    Generally, it appears that images are processed one-by-one whenever you tell LR to do an operation on a group of images, but within the processing of a specific image, certain CPU-intensive phases are highly multithreaded.
    I too, wish I could tell LR to do things more in parallel when multiple images were involved, but it does require a different way of organizing operations on multiple images, and apparently LR is not architected this way. 
    The way Exports work on my computer, I see images written in order, one by one, and I see the CPU usage, across most of the cores, peaking once per image.  To me this suggests the following processing is occurring for each image and the entire process for one image must complete before the next image is started:
    Select next image to work on, read-image, multithread-render, write-image, repeat until no more images.
    Think about what LR could do to keep things busier.  There could be three processing threads each performing a portion of the Export process for each image, and the pacing set by each phase not getting too far ahead of the subsequent phase:
    1 Read-thread:  Wait until there are less than X images waiting to be rendered, read new image into memory, send that image to render queue, repeat until no more images.
    2 Render-thread:  Wait until there is at least one image to render but also less than Y images waiting to be written, multithread-render the waiting image, send it to write-queue, repeat until no more images.
    3 Write-thread: Wait until there is at least one image to write, write the next image from write queue, repeat until no more images.
    There are two tuning parameters, X as the number of images to read into memory, and Y as the number of images to render into memory before waiting for previously-rendered images to be written out.
    If the reading is slower the the CPU-rendering (an I/O bottleneck), then the process would appear to be single-threaded, because we're always waiting on more data to be read in before the CPU can be used.  The fact that you can speed up Exporting by running two or three simultaneously, suggests reading is not the slowest thing occurring.
    The X and Y limiting parameters are needed in case the render or writing is much slower than the reading; otherwise, reading and rendering each use some memory per image and all the memory on the computer would be exhausted, waiting for the writing process to catch up, and memory swapping would start to occur which would interfere with the writing process, and grind things to a halt.
    If X and Y were set to 1 or 2 images, each, then the process would be reasonably efficient with memory because we wouldn't be queuing up too many images in memory waiting for them to be rendered or written, but we also would be overlapping the reading and writing of images with the rendering of images, just to keep things as busy as possible.
    Another factor is that memory is being used to store image data when it is passed between the various stages, so if memory is slow, then it wouldn't matter how much overlapping of the I/O and CPU there was.
    Different sized images, simple or complex operations being applied, and different system configurations will impact balance of I/O and CPU and Memory and it would be nice to LR to be able to automatically, or at least by power-user tuning parameter adjustments, adapt to each by using some parallel image processing with tunable parameters at least as sophisticated as outlined, above, it if doesn't already do so.

  • I just bought MacPro 15", i7, Quad-Core, upgraded to 8GB RAM. Its responding to slow to poen applications e.g. word, ppt, chrome etc. reboot is too slow. Dont think its working so fast. Dosenot seems to be worth to money paid. What to do?

    I just bought MacPro 15", i7, Quad-Core, upgraded to 8GB RAM. Its responding to slow to poen any applications e.g. word, ppt, chrome etc. reboot is too slow. Dont think its working so fast. Dosenot seems to be worth to money paid. What to do? Not happy with Mac.

    Sandeep Goyal
    Jul 8, 2012 2:26 AM 
    Is is possible to install Win 2007 in MacPro (retina display) with USB (2.0 or 3.0) as new Mac retina display lacks DVD.
    MacBook Pro with Retina display, Windows 7 
    They have been calling their notebook a MacPro for a year. Or is it this?
    https://discussions.apple.com/thread/4463661

  • Can Thinkpad T60 be upgraded to 8GB RAM ?

    Hi Team, I am owning a Thinkpad T60 [7660A42] with 4GB hosting a 64-bit Windows 7 Home Premium. Can this laptop be upgraded to 8GB RAM? If yes what other dependancies are to be considered and which RAM model should I consider to buy? Vaidu.

    Hello vvaidu,I'm sorry to say that the ThinkPad T61 has the same 4GB maximum. MemoryPC2-5300 Non-Parity (NP) Double Data Rate Two (DDR2) TechnologyThe use of 667 MHz SO DIMM memory is recommended for this system.256MB, 512MB, 1GB, 2GB standard memorySupports maximum memory up to 4GBNotebooks with a Windows Vista 32-bit or previous Windows 32-bit operating system can support up to 3 GB of addressable memory.Notebooks with a Windows Vista 64-bit operating system can support up to 4 GB of addressable memory.Recommended for memory expansion are 512 MB, 1 GB, and 2 GB PC2-5300 DDR2 SDRAM 667 MHz SO DIMM

  • I have the macbook pro 13" retina display. Can I upgrade my 8gb ram to 16gb? my processor is 2.5Ghz intel core i5

    i have the macbook pro 13" retina display. Can I upgrade my 8gb ram to 16gb? my processor is 2.5Ghz intel core i5

    To save space on the computer, Apple has decided to solder the memory onto the logic board on the MacBook Pro with Retina display and the MacBook Air, and that's why you can't add more memory after buying the Mac. This only applies to these computers, not for the other ones

  • I recently received a mac book air 11 inch for christmas ... i beliehve it was bought in the states from my father i was unaware of the specs until i opened and read it... and i was wondering if i can still do the upgrade to 8gb ram and bigger flash drive

    i recently received a mac book air 11 inch for christmas ... i beliehve it was bought in the states from my father i was unaware of the specs until i opened and read it... and i was wondering if i can still do the upgrade to 8gb ram and bigger flash drive.. is this possible and for how much? its only a week old.

    Your 14 days are up, however you could take your case to Apple Inc. regarding same,
    however those are the stipulations.
    RAM cannot be upgraded however, period, its permanent on the logic board after mfg.
    As for the SSD (solid state drive), upgrading same is a bad premise 9 times out of 10.
    No notebooks is a mass storage device, and you need an external HD for data redundancy and backups regardless.
    data that is static on your SSD and not used very often has no logical reason to be ON the notebooks, and best saved on a superslim external HD ($60)
    SSD are very expensive, even a small one,  HD are cheap as dirt and users are recommended to have one regardless for many good reasons.

  • Upgrading to 8gb ram on macbook pro

    Hi,
    I have a 13inch macbook pro from mid 2010. It currently runs on 4gb ram but recently, i've been running a lot of programs and was thinking about upgrading to 8gb ram. Will upgrading the ram to 8gb make the macbook pro heat up a lot? Other than heating up, is there any problems upgrading the ram to 8gb?
    Thanks,

    No noticable heat increase issues.  More Ram is always better.
    MacBook Pro, Mac OS X (10.7), 2.4GHz IntelCore i5 320 HD 8GB RAM ParallelsDesktop6.0

  • Upgrade to 8gb ram or 16gb?

    I have the baseline 2012 non retina mbp with 4 gb of ram. I am definitely using all of that ram as i usually only have like 50-200mb left in my activity monitor. I am an engineering major so i do programs like matlab and autocad but i wont be using those extensively for another year. I will be using maple this semester. So I am wondering if i can just get the 8gb of ram which will be like 58 bucks on amazon or should i go all out and get the 16gb which is like 125 on amazon. i have heard that 16gb is overkill, but what are your thoughts?

    get your memory from crucial,  make sure you get 1.35Volt memory, and NOT 1.5volt
    Your mid-2012 macbook pro uses 1.35V mem............for MOST things 16 is overkill.........the 8 gig however is a perfect choice,.....  2 x 4gig sticks.
    http://www.crucial.com/apple
    Crucial is where all the Mac-O-philes snag their memory from.   

  • HELP: Premiere Pro CC not using all CPU and RAM during rendering and export

    Hello,
    I am using Premiere Pro CC on a Windows 7. My timeline is quite simple with two videos, one with the movie (mpeg) and the other with the subtitles (avi).
    When I render the sequence in PP or export, the rendering time is way too slow and it only uses around 15-20% of the CPU and 3 GB of RAM.
    My hardware config is :
    - CPU : i7-4770k 3.50Ghz
    - RAM : 8 GB
    - Disk : 2 x 3 TB SATA (no raid)
    RAM is not the bottleneck, neither the disk access.
    I have tried rendering and exporting the same project on an iMac (with an i5 2.7 Ghz and 4 GB RAM and only 1 disk) and the result is 4x faster !!!
    The CPU usage is close to 100% as well as RAM usage.
    So how come PP uses all resources availble on an iMac and not on a Windows 7 ?
    Is there any known bug or software bottleneck on Windows 7 ?
    My machine is brand new and nothing much installed besides Adobe products.
    Any help is very much appreciated.
    Thanks,

    I just rendered out a a 2 minute sequence with about 100 clips in it and Colorista effects on everything to the Vimeo 1080 H264 preset. It took about 5 minutes to render straight from Premiere, it used all the recourses it could, my CPU was running at near %100, same with my ram and GPU, I was happy.
    Then I did another render with Red Giant Denoiser and it now wants to take 30 mins and it is only using about %20 of the recourses available. My problem isn't that its taking longer with Denoiser but that its not using all of my computers CPU and GPU.
    Im rendering at maximum render quality and bit dept to H264 (Im happy to wait the extra time), if I try to use VRB 2 it encodes 1 pass at a time and wants to take up to 40 minutes.
    I would appreciate some advice on this.
    Premiere Pro CC 2013
    2.6 GHz Intel Core i7
    NVIDIA GeForce GT 750M 2048 MB (CUDA GPU enabled in Premiere)
    16 GB 1600 MHz DDR3
    OS X 10.9.4 (13E28)

  • How can I create a new partition to install Windows 7 by not using Bootcamp

    How can I create a new partition to install Windows 7 by not using Bootcamp?

    If you want to dualboot you have to use boot camp i think. I think you have already a full disc and cannot make another partition I'm I right?
    Your question seems a bit blurry so I'm giving you a general tip here.
    If you want to just try the beta you can always use Sun's "Virtualbox".

  • I have upgraded my iTunes for Windows and I have lost all my apps and music

    I have upgraded my iTunes for Windows and I have lost all my apps and music.
    Although i signed in with my iTunes account, i can see only 5 apps (that i downloaded in the last 2-3 days), although on my iPad and iPhone i have more than 100 apps.
    If i connect my devices to iTunes, the syncronisation will be made the other way, from iTunes to iPhone/iPad, so i will lose everything.
    1. How can i restore these apps from the iCloud back-ups from my devices to my iTunes? Or any other method possible?
    2. If you can also give me a suggestion about how to find my music playlists, that would save me from a lot of useless work on creating them again.
    Thank you!

    Empty/corrupt library after upgrade/crash
    Hopefully it's not been too long since you last upgraded iTunes, in fact if you get an empty/incomplete library immediately after upgrading then with the following steps you shouldn't lose a thing or need to do any further housekeeping. In the Previous iTunes Libraries folder should be a number of dated iTunes Library files. Take the most recent of these and copy it into the iTunes folder. Rename iTunes Library.itl as iTunes Library (Corrupt).itl and then rename the restored file as iTunes Library.itl. Start iTunes. Should all be good, bar any recent additions to or deletions from your library.
    See iTunes Folder Watch for a tool to catch up with any changes since the backup file was created.
    In the unlikely event that all the media has been inexplicably and permanently removed from your computer, see Recover your iTunes library from your iPod or iOS device.
    When you get it all working make a backup!
    tt2

  • I m havind 15inch 2011 late macbook pro lap i7 processor 8gb ram 1tb hdd can i use avid media composer and final cut pro in this specifications?

    i m havind 15inch 2011 late macbook pro lap i7 processor 8gb ram 1tb hdd can i use avid media composer and final cut pro in this specifications?

    Can't speak about avid, since I am not familiar with the software.
    You can certainly use FCP X on that machine. It should work better if you use a fast external drive for your media and projects.
    There is a free trial, so try it out and see how it goes. You should also follow some good video tutorials, if you are not familiar with the application. FCP X is a lot different from Avid, Premiere or even Final Cut Pro 7.

  • System not using all avail. mem.

    Hi all, did a lot of forum searching and haven't seen this topic.
    I'm using PPCS5(in production Premium) While rendering, the program is not using all available memory. before I go on here is the system I am using:
    Win7pro
    EVGA X58FTW mobo
    I7 970
    6x4gig Kingston hyperX 1600 RAM
    Quadro fx4000
    WD 140gig Raptor sys. drive
    2x1TB RAID 0 (3gig SATA) data
    2x2TB RAID 0 (6gig SATA) data
    see image:
    I have 21gigs allocated to the program.
    Is the bottleneck the cache memory?
    This is what I'm outputting:
    Thanks for looking.

    Bob Sackter wrote:
    I am encoding H.264 640x360
    Source is 1920x1080p60 HDV 8 sources,  With a timecode window
    bitrate set at 2.0 1 pass VBR
    I'm making a multicam reference.
    There is a little contradiction in the information here, HDV is 1440 x 1080 i60 or possible p30 I do not know of any camera that is 60p

  • Premiere Pro CC not using all resources... 4k

    I just put together a new workstation machine for editing 1D-C 4k files in Premiere Pro and After Effects.
    Specs...
    i7 3770     3.4
    Gigabyte Z77 Mobo
    32gb Corsair Vengance DDR3 1600 RAM
    250gb Samsung SSD
    4x 2TB Seagate 7200 HDDs in RAID 0 (Yes I know it isn't backed up, we have that part covered)
    Nvidia Quadro K4000 (3gb vram)
    Anyway, we transfered a project with all the media files to our RAID media drive.
    It opened up very quickly and loaded all the media much faster then our old workstation.
    Then I hit the spacebar (perview) and the problems started..
    It won't play back smoothly at all,
    AND it is only running the CPU at 10-20%, GPU 10-50%, ram at 25% and it is not really taxing the drives very hard either...
    Why won't PP use all the resources at 100% like I have previously seen it do on other machines?
    ** The project we are trying to play is 2 layers of 4k .MOV footage in a 1080 timeline... with sharpening, Fast color corrector, and RGB curves.
    ** It also drops every fourth frame when playing back just one layer of 4k .mov footage in a 1080 timeline with NO Effects applied. (Much smoother, but still not using all resources)
    What I am asking, is why would it be giving up so quickly? Before even taxing the resources very hard?

    I too have a recent 1D-C project I'm editing.  That 1D-C is something, yes?  Most filmic images I've ever seen from a DSLR.  But I digress. 
    I'm following a workflow closer to the one used by Philip Bloom and Shane Hurlbut.  The Motion Jpeg files will not play well at all on your system.  It's strictly a capture medium - not an editing one.
    I converted all my 1D-C files to Prores 422 at 4K size using Mpeg Streamclip.  Those files imported beautifully and edit well on my Retina Macbook Pro laptop.  I usually set playback to 1/2 quality, ps. 
    I have had problems using CUDA, so I'm sticking to software mode.  But I don't see any problem with being able to cut my film and finish on my computer.
    Also - my sequence is a 4K sequence right in Premiere.  I simply chose a clip and "made a sequence" from that.  Why scale when I don't have to?  I've exported to 1080p easily from the sequence. 
    If anyone finds this workflow less than ideal, I'm all ears.  Thanks. 

  • MBP not using all memory while rendering video

    Hey,
    When I do rendering in Adobe Premiere Por CS6, my Mac is not using all the available RAM: 2773 MB used....5416 MB free
    Memory Pages:
                                  1658 MB active....1099 MB wired
                                  5420 MB inactive....11.2 MB free
    it also says that:       3 swap files at peak usage
                                   256 MB total swap space (20 MB used)  
    350 GB free storage space( total 750 GB)
    I have a MBP (OS x Lion) late 2011 with i7 2.8 GHz and 8 GB RAM
    Adobe Premiere Pro is set to use 6.5 GB of RAM but not even while working in the programme it has ever used that much of memory.
    During rendering, it is the only app running, except for Google Chrome.
    If this info is not enough, just ask what do you need to know...
    PLEASE HELP, rendering takes forever.
    Thanks,
      kund

    You never said what model Mac you have. Since this is the MacBook Pro forum, I assume you have some version of the MBP. 390% CPU would indicate CPU-boundedness for a quad-core CPU without active hyperthreading, or a dual-core CPU with hyperthreading active.
    Given the high CPU usage and the low swap usage, it seems unlikely that memory usage is the problem, but I'm not a Premiere Pro user, so I couldn't guess what it.
    You might try posting your question in an Adobe forum for Premiere Pro.

Maybe you are looking for

  • Reducing PDF File Size - Adobe SDK C#

    Hello and Good Morning, What i am wondering, is if there is a way to use the function from the Adobe Acrobat Pro Software "Document >> Reduce File Size" programatically in C# using the Adobe SDK 8.2 ? I already have it so i can retrieve adobe documen

  • Running Reports within a Form 10g (versus 6i)

    Ok, I've read quite a few threads on here and a whitepaper on running Reports in 10g and I'm still having trouble. 1.) In Client/Server 6i, we used to the HOST command. I know I can use the WebUtil utility to make the existing code trying to work but

  • Can't Add Album Artwork in iTunes 9.2.1 (5) ?

    Hello, I downloaded the latest iTunes update and now I am unable to add artwork to my iTunes library? BEFORE the update, I noticed that iTunes had dropped some of the Album ARtwork that I previously added, so I figured I would add the art after insta

  • Layer 3 command

    whats the command in a layer 3 switch to shift from router to switch function and vice versa? In a VTP, if server is the default settings, is VTP working even though no client was configured?

  • Replace complete SOAP body content by new string

    Hi, can anyone help me with the following problem - I need to replace body content of the SOAP message by a completly different one. I have this new content as a string which represents a part of XML document. I was thinking to configure replace acti