Upload flash catalyst project to server

What do I need to do to upload my project to the ftp server?  What steps do I take?

Here's one example workflow from wikihow: http://www.wikihow.com/Upload-Files-to-an-FTP-Server-With-SmartFTP

Similar Messages

  • Bringing in Flash Catalyst project produces SDK error

    Hey everyone.  I have been googling this problem for quite awhile and can't find a fix that works.  I really hope someone on here can help me out.  Whenever I bring in a Flash Catalyst project that I've made in FC CS5.5, I get an error and warnings about errors with the SDK, needing Flex 4.5.  Well, the Adobe area said that I can select to open a project with whatever sdk I want.  I tried that.  There is no option that I can find to allow me to pick the sdk I want.
    How do I fix this?  Help would be greatly appreciated!!

    Hey Sumit,
    In the public beta we'll be releasing with the most up to date version of the Flex SDK. There's no way to actually change the SDK in the MAX build unfortunately.
    =Ryan
    [email protected]

  • Video from after effects doesn't launch after publishing flash catalyst project

    I created a website in flash catalyst. I used a video that i made in after affects as the intro to the site. When I run the project in the flash catalyst everything works fine, but when I publish it for deploying to the web and run the .swf file nothing happens. Does anyone knows what can be the problem?

    Hi Kirill.
    You can't see the video because your'e running the .swf generated for Deploy-to-web folder. You have to upload the Deploy-to-web folder content to your web server and it will run fine. (same happened to me once)
    You can only see the intro video in your machine by clicking in the .swf in the Run Local folder.
    Its happen because the video you've created is not embeded in the main.swf.
    Cheers.

  • How to use field validators, like an EmailValidator, in a Flash Catalyst project?

    After making a contact form in Flash Catalyst, I added an EmailValidator in Flash Builder.
    Unfortunately, the validation error message is not visible: only the outline of the message box and the red outline around the input field.
    Does someone has some tips or suggestions how to make the error text visible?
    details:
    1. code snippets:
    in de <fx:Declarations> section:
      <mx:EmailValidator id="emailValidator"
                                                                   source="{emailInput}" property="text"
                                                                   triggerEvent=""
                                                                   requiredFieldError="Email address must be entered"
                                                                   missingAtSignError="add @-sign, please" />
    2. screenshot of 'empty' error message:
    (rectangle on the right in the image should display an error message)
    Thanks for any help,
    Peter van der Post

    The issue is that Flash Catalyst uses the Wireframe Theme. Validators display in this fashion under that theme. What you need to do, once you are done with the project, take it back into Flash Builder, and change the Theme. This can be done under Project > Properties > Flex Theme > Spark
    Hope this helps.
    Chris

  • Can't find chart.swc components when importing a flash catalyst project into flash builder.

    How do i import chart chart.swc compnents into the flash project?

    When I access the webpage in Chrome, then access the developer tools, I get this error
    Uncaught ReferenceError: swfobject is not defined
    I think this might be the source of your issue.
    Chris

  • How to put ActionScript into Catalyst project via Flash Builder?

    I don't know if this is the wrong place to put this, but I need to add some ActionScript into my Catalyst project... from what I understand, it can only be done via Flash Builder. Am I right? How?

    Hi Alex,
    To edit the code of a Flash Catalyst project, you can import it into Flash Builder as follows:
    File > Import > Flash Builder Project
    Select the FXP file from Catalyst
    Make sure "Import new copy of project" is selected, then hit Finish
    I'm not sure where you got the ActionScript code that you're planning to use, but it may be difficult to integrate into your project if it's not designed for use with Flex (a lot of AS code snippets you'll find online are just for general use in Flash, not tailored for Flex applications).  But you'll probably want to do something like this:
    Locate the image you want to make random.  If you're having trouble doing this, switch the view to Design mode, select the image with the mouse, and then switch back to Code mode to see the corresponding code highlighted.
    If there's no id attribute set on the image, add one (so you can refer to it in code later).
    If the tag is s:BitmapImage, change it to mx:Image (this is needed to make the contents dynamic)
    If the root s:Application tag doesn't have a creationComplete handler, add one (type it partway, then hit Ctrl+Space, then choose "Generate Handler").
    In the handler, add your code to randomly select an image filename.
    Then set <your image's id>.source = <filename>
    Hope that helps!
    - Peter

  • .swf imported in Flash Catalyst shows only the Flash Shockwave icon

    I have scoured the FC forums and watched all of the Adobe TV episodes
    on importing .swf files into Flash Catalyst but I am still faced with the following problem.
    I have a basic animated .swf file that I created in Flash CS5.  I am trying to import that .swf file into a Flash Catalyst project but when I do I only see the blue border around the asset when I click it in the layers panel.  In the top left corner is a small round Flash Icon ( I believe it is the Flash Shockwave version - Blueish Gray). Nothing shows when I "Run" the project nor when I added the .swf file in the local folder from where Flash Catalyst runs the project.
    I tried re-publishing the original Flash file in different version of Flash player, but to no avail.  Not sure if I am doing something wrong, or if I have imported incorrectly or what.
    Even though I cannot see the .swf file imported into Flash Catalyst, I still tried to add an interaction to play on Application Start, but nothing there either.
    At a loss and looking for some direction.
    Thanks in advance for your response.
    Cheers!

    Erik -
    It's a  pleasure to help someone!  I just got through this as you can see.  Only problem is I just hacked it with no precision, so for example I moved a lot of files to the server to make them accessable and then it played.  But near as I can tell, I'll tell you the story.
    There are two things going on.  When you play it locally it's different from when you play it on the web. You are correct, you should see the first frame of the swf  in your animation.  To get it to play (assuming it is set to play)you  then have to control+enter to preview (on windows). The assests are laid out locally in the file structure displayed in the url bar.  no?
    Part of it is that there may be several things going on here... All I can do is tell you all the numerous problems I had, made worse because I had 3 different work-stations...
    I had problems when I had several swfs floating around in the  library and I think similar names: Eventually I just did a clean export  of the swf (the first one was from Flash... 3?  4?  and Catalyst is  cs5... )  and such to just do the work-flow in one motion.  I had too  many work-stations going on. So that part I finally did cleanly, and when that was settled, I could handle the file issues.
    The swf: It does have to be in the same folder, and not in a sub-folder.  Also, all the contents from DEPLOY TO WEB - just drag it into your site folder defined by dreamweaver or whatever and put it on the server at the same level, NO russian dolls (no file folders within folders).  With Dreamweaver, when you upload a swf, you select the MAIN file and supposedly DW pulls files - it does, but not all of them, such as supporting swfs.
    I would have thought that DW would do it correctly automatically : It seems to want to: but there are still kinks.
    If you're like me, you recognize that catalyst is a powerful creative stage, but this stuff is just annoying and really easier just man-handled with precision once and forgotten about lol.
    I heard also some grumbling on swfs that are just too huge or have aspects that don't import well, but it doesnt' sound like a problem in this case. 
    Do update me  - I'm around this weekend, would love to see you succeed on this.
    Cache,
    Thanks for your replies. I have put the .swf file in the  same "local" directory as the main.html for the FC Project I am working  on and no luck locally. However, does the .swf file have to be in the  local directory of the FC project prior to it being imported into FC for  it to work locally?
    Also, when I was watching a video  tutorial about inserting .swf files into FC, the graphics/content of the  .swf that was inserted could be seen in the design view of FC. My  imported .swf only shows a small, round flash icon in the corner and  nothing else.  This doesn't seem right to me. Shouldn't one be able to  see the graphics/content of the imported .swf so that  it can be  properly placed in the design? That is how it was in the video tutorial.  If this is also due to the location of the imported .swf then Adobe has  not made that clear in anything I have read or seen.

  • Flash Catalyst, Flash Builder and Adobe Air....Issues...

    My problem is simple.
    I have a flash catalyst project I importedc it into flash builder - whats the issue? its a web app. I need it as a air app. I don't know how to change it from a web app to an air app.
    Also:
    If I publish the "demo" version in Flash cat as a air app and install it, I have to resize the window? even when I set the bounds to be 800x600 it shows up on the desktop as either half that or sligtly larger. even running the swf - publishing for both web and air for testing - i have to resize the swf (unless its embeded on a page). why is this happening?
    Tha main purpose here is to change the imported flas cat proj into a air app in flash builder so i can change the default chrome.
    Thanks.

    I finally find what the problem was. It has nothing to do with either the server, neither Flash Player or Adobe Air.
    The problem came from mstc window (remote desktop software). By default it was set to display 16bit colors. I might have changed it sometime to 15bit.
    By setting it to 16bit, it solved the problem.

  • How to make a fullscreen button for Flash Catalyst?

    Hey everyone.  I really hope someone can help me with this.  How can I make a fullscreen button in Flash Professional that would make my Flash Catalyst project go fullscreen?

    I'm sorry I really don't know Flash Catalyst as much as I'd like to. Designing interfaces is left up to me, no designers at my agency use Catalyst. Though this is the Flash forum so that's as much as I can tell you. I didn't know Catalyst didn't support basic scripts (I thought I read that it did).
    Ultimately, for a very cheap price you can do something like go to http://www.lynda.com/ and buy a membership. Dirt cheap compared to what you get. They offer many courses on all this stuff and I'm sure your answer would lie in one of the (nicely broken up by subject) video training videos.
    Just searching for Catalyst brings up a bunch of courses:
    http://www.lynda.com/search?q=catalyst&x=0&y=0
    edit:
    For instance I watched the essential CS5.5 training and I saw in 2 minutes flat that when you click on a button you should have an "Interactions" panel that lets you do things. If they didn't put fullscreen as an interaction that's another thing but I'm just pointing out it's very easy to learn how to do all sorts of things in video training. If you do not want to purchase a membership there just find a video you think would have the info in it and I'll watch it and let you know if it told me how to do it, and how to do it.

  • FAQ: SWF's and loading external files in Flash Catalyst

    How do I make the images in my Flash Catalyst project external to the published SWF?
    You can choose whether images are embedded in your Flash Catalyst SWF, or loaded dynamically; this can help to keep your SWF's small. Simply right-click an image and chose "Externalize Image".
    Answered by: Adam Cath.
    See entire discussion.
    How do I make the SWF I imported to Flash Catalyst load external files?
    When importing a SWF, Flash Catalyst only pulls the SWF asset into your project. Many SWF's, such as slideshows and media players, rely on external data files, such as configuration files or media assets. If you would like to use such a SWF in Catalyst, then you will have to place these external resources into your Catalyst project as well as importing the SWF.
    Let's assume you have a SWF source folder that contains your SWF file and all of the external files it needs. You can open the SWF file from this folder and it works fine. But, if you import the SWF into Catalyst, the Catalyst project doesn't display it correctly because it can't load the external files. Here's what you do:
    1. Open your swf source folder, and copy all of the files/folders there except the SWF you imported.
    2. In Catalyst, Run/Preview your project (Ctl/Cmd-Enter)
    2. Note the file path to Main.html in your browser
    3. In your OS, open the folder that contains /bin-debug/Main.html from above
    4. Open the "src" folder
    5. Paste all of the files from step 1 into the src folder.
    6. Catalyst won't pick up that your project changed, so tweak it a bit (add a Rectangle), and save it.
    7. Run your project. If it doesn't work, try closing and reopening your project and running again.
    For an example, check out: Using an XML-driven SWF in Catalyst to create a slideshow.
    See entire discussion.
    Answered by: Bear Travis

    You can make you swf a custom component with 2 states.
    The first state will be empty and rename it "OFF" the second state will have your swf file and name it ON.
    Then go back to your artboard/project, add your 2 buttons ON & OFF.
    For the ON button add interaction "play transition to custom component ON"
    For the OFF button add interaction "play transition to custom component OFF"
    Here is an example swf_control

  • Importing a flash Catalyst .swf file in Flash CS5 ?

    Hi,
        I found Flash Catalyst by luck while browsing the Adobe website and downloading the Flash CS5 trial...
    One simple question....
    Can I import a .swf file created in Flash Catalyst into a Flash CS5 .fla as an element ?
    I created a scrolling text attached to a custom made scrolling bar in Flash Catalyst, and I would now like to use it in my Flash CS5 project...
    Well, I will be waiting for your responses...
    Thanks in advance for your help !
    Gilbert Gour

    Unfortunately you can't import an SWF from Flash Catalyst into Flash CS5.  Flash Catalyst uses the Flex Framework for building the its SWF.  Flash CS5 does not use the Flex Framework and doesn't know what to do with that kind of file.  You can load an SWF from Flash CS5 into your Flash Catalyst project, though. 

  • FAQ: Where can I download updated lesson files for Flash Catalyst Classroom in a Book?

    The format for Flash Catalyst projects changed in version CS5.5. When you open a file that was created in Flash Catalyst CS5 in Flash Catalyst CS5.5, you get a message offering to convert the file to the new format. In the case of most of the lesson files that come with the Flash Catalyst Classroom in a Book, this is a quick, straightforward process. Once it's completed, simply save the converted file with a new name, and you can continue working on the lesson.
    A few of the lesson files, however, do not convert successfully. Adobe Press has provided new versions of those files that have been rebuilt in Flash Catalyst CS5.5, and should open without mishap. Otherwise, they are identical to the files provided with the book. Adobe Press apologizes for any invonvenience.
    You can download the updated lesson files from the Peachpit website. If you don't already have a Peachpit account, you will need to create one (simply supply an email address, name, and password; you do not need to enter a member code or ISBN number):
    Download the updated lesson files

    This may not be the same tutorial, but lesson files are downloadable with it.
    http://www.digitalclassroombooks.com/CS6/Dreamweaver/files.html
    Hope this helps.

  • Building in Flash Catalyst CS5

    I recently downloaded the trial version and was curious
    before developing in this software are you still able to publish the file down to Flash Player 7 and set the Actionscript to 2.0? I can't find any setting to change or even view what the default settings are.

    Flash Catalyst projects require Flash Player 10 to run.  The underlying code that Catalyst generates is Flex 4, ActionScript 3.  See this post for more details: http://forums.adobe.com/message/2838946#2838946
    - Peter

  • Flah Game in Adobe Flash Catalyst

    Hi, I was wondering if it is possible to make a Flash game in Adobe Flash Catalyst, and, if so, to what level of detail? I have been trying to learn ActionScript for some time now in order to develop a game that I have wanted to create for a while, but when I remembered that Flash Catalyst can build interactive content without coding, I thought I'd give it a shot. But before I lunge straight into that, I need to know: Is it a ridiculous notion that I could create a legitimate game in Flash Catalyst or is this a route that may actually work for me?

    I expect you would need to save a users progress and scores within a game and therefore need some kind of data storage.  You could certainly go part way with user interaction designs and visual layout in Flash Catalyst, but would ultimately need to integrate more advanced data monitoring and storage. This could be done by importing your Flash Catalyst project into Flash Builder.  In Fb you would be using ActionScript and mxml.
    Hope this helps.
    Tanya

  • Paypal and yahoo checkouts in flash catalyst?

    can we set up paypal and yahoo checkouts with shopping cart inside a website created with flash catalyst?

    Flash Catalyst doesn't include that capability, so to add advanced funtionality like that to your Flash Catalyst project, you'll need a Flex Developer to import the Flash Catalyst project into Flash Builder to implement the checkout options you desire.

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