User Upgradability on the new Mac Pro?

I understand that one can configure the new Mac Pro from around $3,000 to almost $10,000. But can one buy the base unit and then upgrade parts later on? For example, RAM upgrade, CPU upgrade, graphic card upgrade, etc.
Is the Mac Pro as quiet as a Mac Mini?

The tear-down images and data on the Xeon E5-xxxxV2 series processors look like the cpu can be upgraded by the user.  All E5 processors use the FCLGA - 2011 socket, same pin-out so should be replaceable:
1620V2 - 4 core - 3.7 GHZ - $294
1650V2 - 6 core - 3.5 GHz - $583
1680V2 - 8 core - 3.0 GHz - $1723
2697V2 - 12 core - 2.7 GHz - $2618
Interesting tidbit - the max addressable memory for the 4, 6, 8 core models is 256 GB, while that of the 12 core is 768 GB.

Similar Messages

  • Is it worth the upgrade to a new Mac Pro?

    I have a question about the new Mac Pro. I have a 1st Generation Mac Pro (the one released in 2006). I primarily use it to do a lot of motion graphics and video editing/effects. I use Final Cut Pro, Motion (I have FCS 2), After Effects, Cinema 4D, etc. Would it be worth upgrading to the newer Mac Pro? Would I notice much difference in rendering speeds, working with 3D, etc?
    My current Mac Pro has 5 GB of Ram, and the NVidia GeForce 8800 GT graphics card; 2 x 2.66 GHz Dual-Core Processors
    I'm really debating on selling my Mac Pro and purchase one of the 2009 Mac Pros but only if I would really notice much of an overall difference.
    Thanks in advance for any answers and input!

    Hi, it really depends on what you plan to do with the computer. If running windows in 64 bit mode is a worry for you, then I would trade your 2006 for at least a 2008 mac pro. The Harpertown mac pros are still considered by many just as fast as the 2009, if not faster in some things. Remember, it is hyper threading that gives the 2009 their power and the speed of 1066mhz DDR3 memory.
    If you plan on just using the mac pro for light video editing and encoding and using pro apps, the 2008 mac pro will be more than enough. I had a 2006 mac pro going from a G5 Quad. Once I found out that I really enjoy running windows on it and the thought of a new cinema display, I decided to trade my 2006 for the 2008. Sometime in the next few years, I will then trade up my harpertown for the Nehalem mac pro and so forth.
    You are right! very few people these days have 2000+ dollars to spend outright on a computer, but I got a great deal on my 2006 trade which was 1850 - the 2008 3.0 harpertown for 2300.00

  • Rendering problems on the new Mac Pro with premier CC

    Previosuly on my iMac, periodically i got strange green compression and distortion on my exports, especially when converting from native canon 5D files to say another format such as quicktime. Now I've upgraded to the new MAC PRO and things are way worse, random distortion, artefacts and coloration is appearing in my final renders, this is almost making my workflow come to a stop. Anyone having same problems? any solutions from Adobe?
    I found that deleting the preview files and rendering helps sometimes, but surely this is a terrible bug that needs to be fixed
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    and in the exported movie
    and even crazy inverted style colours like this
    help!

    Ditto. I have recently been getting the same problem on export from Premiere.
    There's another thread here - Mac Pro Render & Export Glitching...: Apple Support Communities -
    Any idea Adobe as this seems to be getting worse and is costing me.

  • What kind of monitor is recommended for the new Mac Pro?

    I want ot upgrade to the new Mac Pro from an imac, but what kind of display/monitor would be recommended and how much might it cost?

    There are lots of 27"-30" monitors that would work, with the right connector adaptor.  Many sell for around a 1/3rd of an Apple display.  Personally, I like Samsung monitors, but LG makes some very nice ones, and even Dell's monitors are often quite good.  Acer has some nice large screen monitors out too, and while the name might not be commonly known to many people, they are and have been a major equipment manufacturer for decades now and their quality is usually pretty good.
    Keep an eye out for sales in the coming weeks and go look at some, preferably side by side.
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  • Premiere Pro CC and the new Mac Pro - are all upgrades necessary?

    Monday I'm ordering the new Mac Pro because my Mid 2012 Mac Pro tower is simply too slow and crashy no matter how much money I sink into it. Thing is, every little upgrade I add onto this new Mac Pro is very expensive, so I want to make sure I don't add anything that won't make a difference in edit performance.
    My ultimate goal is to be able to work with 4k, and even 5k footage in 2014. More and more clients are giving me Red media, and my system right now can't handle it (I have to render proxy files for everything).
    Attached are my hardware upgrade options for my processor and graphics card. These options can only be offered when I order the computer. Neither the processor or the GFX card can be changed by me later. Note that these options alone almost double the computers's price (3600). As of now I assume that getting the fastest everything is the way to go, but is there any reason I should not go this high?
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    We have an issue when we send a film to the media encoder it crashes about half of the time for no particular reason
    Anyone else got that too with Premiere Pro CC and the new Media encoder?
    Lack of detailed info makes your question impossible for anyone to answer you!
    eg. ...."Doctor it hurts...anyone else got something that hurts?" 

  • Is the new mac pro 2014 upgradable? if so which parts?

    I am a Video editor and graphic designer. i want to know how far can i expand the new mac pro 2014.. which parts on the machine are upgradable.

    It is actually "Late 2013" in Apple parlance. Most use "nMP" for New Mac Pro" or you could call it a 6,1
    There is no sign or confirmation that the Dxxx can be upgraded unless from another nMP, doubt there will be upgrades while SSD etc are and Apple shows how on product support page how to remove and install memory and the SSD device.

  • I'm in the market for the new Mac Pro.

    I'm in the market for the new Mac Pro. I've been waiting for it to be released and have some cash set aside for this. I am a video editor and use Premiere Pro CC, and After Effects. My primary content is simple documentary films - so nothing too intense, but always HD (1080) video. I don't see 4k in my future but it's always a possibility so I want to future-proof my purchase for the next 3 years or so. With respect to storage space and RAM, I can make that decision myself based mostly on cashflow (since they are likely both user-expandable). However, with the basic configuration of the number of cores and video graphics card, I could use some advice. I think they are both set for the life of the computer, so important to get it right.
    My current thinking is to start with the 6 core model (I guess I have no real reason for this decision, except that I feel like the 4-core base model is put there to make the price feel lower, while the real advantages in performance start at the 6 core - am I way off on this one?). But, I wonder if I should spring for the 8 core or even the 12 core? Probably overkill for me - out of my budget anyway.
    The other decision is the graphics card - is the D500 enough? Will it be limiting factor in the future? Or should I move to D700?
    Here are the cost differences:
    from 6 core to 8 core is $1500
    from D500 to D700 is $600
    Which is worth it? (neither, both?)
    Thanks.

    Whether it's worth it depends more on you and what your current and future needs are.
    The good news is that Adobe's CC apps can already take advantage of the AMD FirePro GPU's in the Mac Pro, and offer hardware acceleration of the Mercury Playback Engine, which you'll see in Premiere, After Effects, and Media Encoder.  According to the Adobe staffers I've talked to, even the FirePro D300's will see a big benefit, in fact they say you won't see a big bump by upgrading the GPU.  As far as Adobe's apps are concerned, their OpenCL use is all single precision, and the D500/D700 upgrades put a lot of weight in double precision performance (which is unused in their apps).  Their recommendation - put the bulk of your budget on cores and RAM.
    How many depends on how elaborate and complex your work is.  Simple documentary films with the odd effects, transitions, titles, and grading.. you'd be fine with a 6-core IMO.  If you're leaning towards getting into really layered comps and effects, you'd shorten those long render times down a lot with the 8-core.  As for memory, I'd recommend at least 4GB per physical core.
    Good luck!

  • After Effects and the new Mac Pro

    I recently got one of the new Mac Pros and it doesn't get along great with After Effects, particularly when it comes to ray-tracing.  There is no Nvidia GPU option for the new machines, so ray-tracing defaults to CPU.  But then, even with a simple solid, it gives you an out of memory error.  I've seen postings saying this is fixed in 12.2 but I've got 12.2 and the newest CUDA driver installed and run the machine with all other apps closed, but no luck.  Presumably I'll figure out how to get it running after a fashion eventually, but even then, even with the new machines' many fast cores etc, CPU ray-tracing on the new Mac Pro is not looking promising on the speed/usability front.
    Element 3D is an option, but its reflections can't interact with the comp the E3D object is within, only with the environment map in the plug-in itself, so there are many cases where it's a poor substitute.
    My question isn't really how to get ray-tracing to work with the new machines.  That would be great, but my sense is the answer there is, it effectively can't. 
    My question is, given that motion graphics increasingly involve the complex interplay of light, reflection, transparency, and three dimensional objects, and that from here on out Mac Pros will no longer accommodate nvidia cards, and that many creative types will only work on Macs, how long will this state of affairs continue?  How long can it continue?  Are there any plans to make After Effects fully functional on the new Mac Pros?  Ray-tracing has always been balky and wonky and prone to error messages and crashes, but despite all that it's also an indispensible part of After Effects. 

    A fun update, long after the fact:
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    To achieve a similar end with C4D and Cineware, all you have to do is this:  Build your bus shelter model in Cinema 4D.  Wait, first learn Cinema 4D, a hugely complicated piece of software.  Come back in 3 months, I'll wait.  Hi again.  I see you've built your bus shelter.  In fairness, you were able to add textures and complicated curves you couldn't in After Effects.  But then you always could, if you were willing to learn a hugely complicated piece of software.  Anyway, let's get that model into after effects.  Just drag that C4D project into your AE project and put it in the comp.  Put other layers in front of it or behind it.  Easy!  Now just a few caveats.  1.  Scale.  There is no formula available anywhere for the relative scales of your two projects.  So tweak that.  Just go back and forth between the two software suites -- I hope your computer can have both up and running at the same time! -- until you get that right.  2.  Cameras.  You can import your AE camera into C4D and vice-versa as easy as pressing a button in Cineware.  It shows up somewhere strange in C4D unless you use a workaround unless you are also camera tracking in AE in which case you can't.  3.  Scale again:  Your camera will match its moves in both suites now.  But they are drastically different sizes.  If you import your C4D camera into AE it becomes tiny tiny tiny, if the scale of commercial C4D models is to be considered at all standard.  Just shrink your model down to say 1% and you should be good to go.  And if you tweak your camera in AE or C4D, you have to junk your imported camera and re-do that step.  4.  Reflectivity.  Your C4D model will only reflect items in your C4D project, not the, um, scene it's going in.  5.  Refraction.  Transparent C4D items will indeed show your AE items behind them.  But you can't add refraction.  6.  I've saved the best for last.  Say you want your actors in your bus shelter, meaning part of the model is in front of them and part behind them.  You used to place them (shot on a greenscreen or roto'd) in the bus shelter model.  Now you simply do this:  Divide your bus shelter model into halves, the in-front half and the behind half.  Put both under nulls.  Give the front null a C4D "tag" called compositing.  At least its name makes sense.  Then go into the tag and enable a numerical "object buffer."  You're almost done!  Next simply go into "render options" in C4D and into "multi-pass" there and then enable object buffers again there, so intuitive!  Make sure to enable the same numerical object buffer you enabled in your compositing tag. Good?  Good!  Now, all you have to do is place two copies of your C4D project heirarchically in your AE project.  You're still almost done!  Now all you have to do is go into "multi-pass" in your Cineware plug in in the instance of it that goes in front of the actors and specify your numerical object buffer again.  Wait, one tiny thing:  If your Cineware plug-in is still set on the default "Standard" setting that option will be grayed-out.  Just switch it to the much slower-rendering C4D opions and you're good to go!  And don't worry about two copies of your C4D project in your AE one meaning it will now take twice as long to render, because it will.  But, as a bonus, you've probably learned a lot of ways to render C4D models really well when learning C4D because Adobe made you.  So you can use those to make your AE comp really shine... or wait, could, but they're not supported.  You can however render it in that flat ugly video early Pixar style, but life is full of trade offs, no?  You end up rendering out the layer you need in C4D and comping it into AE exactly as effects artists have done ever since always.  Which is to say AE gave up even trying to do 3D and sent you into the waiting arms of a more-capable competitor, their seeming specialty in the world of video.  Maybe it's better this way.  AE was only ever for comping.  It briefly got a swole head.  Now it's back in its comfort zone.  The end

  • QX 10 – optimised for the new Mac Pro?

    I recently upgraded to a new Mac Pro.
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  • What is the best storage solution for the new Mac Pro

    Hi All,
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    What are the alternatives for storage... (single disk Raid) I've recently had to replace my internal WD hard drive (lost everything) and the backup time capsule failed, again knackered disk (looks like WD format error with Maverick OS bug), don't want to format them just incase..
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  • Buying the new Mac Pro

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    Thanks Edward.

    true Andrew!!
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    no need for Photoshops' geeky eyedropping and GPU intense interface improvements.
    anything else is pure hardware marketing insanity (not blaming Adobe directly, ok!?)
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  • WHY AFTER EFFECTS STILLS SO SLOW IN THE NEW MAC PRO?

    I have the new mac pro with this settings:
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    Am I missing something?

    I don't understand why it's even up to the user to figure out what settings are best.  Isn't the application in a vastly superior position to know what its resource constraints are at any given moment?  Instead I have to try rendering a couple of comps, kill the render, fix the render queue since AE STILL doesn't offer a graceful way to quit and resume renders.
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    Heck, even opening some of these projects just to browse their contents is a painful 30-minute process, as AE apparently has to not only load everything into memory before I can even do anything, but, judging by how it hangs for many minutes at  99% on the progress bar, it also seems to be evaluating all the expressions in all the hundreds of comps (presumably so it can render the project thumbnails).  And yes, I've tried splitting the projects up, but this leads to its own complications, particularly when revisions come in a week or two later.
    I don't want any of this to sound overly negative, since I know AE has a small team and this sort of stuff isn't trivial to implement.  I do appreciate this application and all it does, particularly for me creatively and professionally.  I just get a bit tired of seeing new releases come every year and this stuff seems to go unaddressed.

  • IMac vs the new Mac Pro for video editing in FCPX?

    Hi.
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    Intel Xeon processors are designed to run 24/7 and stay cool and under load.
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  • The new Mac Pro (6,1) and TRIM

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  • How to use hard drives with the new mac pro

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